Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.20 @ 20:39:50 Player: Dries007 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (5719) 5719 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-914) -914 TOTAL SCORE: 8915 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 598 Friendly Fire -1618 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 163/325 System Corruption 2% Temperature Critical (518) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Medium Treads Heavy Treads > --- UTILITY (7) ------ Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Targeting Computer Hacking Suite Advanced Hacking Suite Improved Field Recycling Unit > --- WEAPON (3) ------- Beamcaster Beamcaster Beamcaster > --- INVENTORY (25) --- Heavy Treads Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array Terrain Scan Processor Hardlight Generator Improved Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Weight Redist. System Launcher Guidance Computer Hardened Medium Armor Plating EM Disruption Field Hardlight Generator Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Heavy Treads Terrain Scan Processor Improved Field Recycling Unit Improved Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 7 | . 1 2 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . 1 2 2 . . . . Weapon 1 | . . . . . 1 . . Parts Attached 181 | 15 6 26 28 35 44 18 9 Power 24 | 3 . 3 5 7 4 2 . Engine 15 | 3 . 3 3 4 2 . . Core 8 | . . . 2 3 2 1 . Reactor 1 | . . . . . . 1 . Propulsion 49 | 4 . 9 6 11 15 3 1 Treads 15 | . . . . 3 9 2 1 Leg 11 | . . . . 6 5 . . Wheel 19 | 4 . 9 6 . . . . Hover 1 | . . . . . . 1 . Flight 3 | . . . . 2 1 . . Utility 57 | 4 3 8 10 10 6 8 8 Device 34 | 2 1 3 8 7 3 4 6 Storage 4 | . 1 2 . . . . 1 Processor 9 | 1 1 2 2 . 1 1 1 Hackware 4 | . . . . 1 1 2 . Protection 6 | 1 . 1 . 2 1 1 . Artifact . | . . . . . . . . Weapon 51 | 4 3 6 7 7 19 5 . Energy Gun 19 | 4 3 3 . . 5 4 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 11 | . . 3 . . 8 . . Ballistic Cannon 7 | . . . 4 2 1 . . Launcher 10 | . . . 3 4 3 . . Special Weapon 3 | . . . . 1 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 2 . . Corrupted Parts 1 | 1 . . . . . . . System Corruption 2 | 2 . . . . . . . Parts Lost 25 | . . 2 1 5 12 3 2 Power 2 | . . 1 . 1 . . . Propulsion 9 | . . . 1 . 6 2 . Utility 7 | . . . . 4 1 . 2 Weapon 7 | . . 1 . . 5 1 . Highest Loss Streak 3 | . . 1 1 2 2 3 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 99 98 92 93 66 90 Engine 4 | . 12 9 2 4 3 4 . Core 2 | . . . 4 3 3 . . Treads 9 | . . . . 11 15 4 14 Leg 1 | . . . . 3 3 . . Wheel 5 | . 25 20 15 . . . . Device 16 | . 5 10 24 17 16 13 21 Storage 6 | . 6 10 8 8 7 . 1 Processor 20 | . 23 29 25 22 20 2 7 Hackware 3 | . . . . 4 3 4 14 Protection 1 | . . . . 2 1 5 3 Energy Gun 6 | . 24 10 . . 3 18 21 Ballistic Gun 3 | . . 9 . . 6 . . Ballistic Cannon 1 | . . . 9 1 . . . Launcher 4 | . . . 5 10 5 . . Naked Turns 19 | . . . . . . 19 . Heaviest Build 124 | 9 19 64 66 77 85 62 124 Greatest Support 107 | 20 20 28 22 42 76 74 107 Greatest Overweight (x) 22 | . . 3 6 3 22 5 1 Average Overweight (x) 1 | . . 1 2 1 . . . Largest Inventory Capacity 25 | 5 10 20 20 20 20 20 25 Average Capacity 17 | 5 7 17 20 20 20 6 8 Most Carried 20 | 5 10 20 20 20 20 20 9 Average Carried 15 | 3 7 15 18 19 18 4 5 Final Capacity 25 | 5 10 20 20 20 20 5 25 Final Carried 20 | 5 10 20 20 17 20 5 9 Class Distribution -------------------- 52% | Hacker-Skirmisher 13% | Hacker-Gunner 12% | Hacker-Mutant 7% | Hacker-Tank 7% | Scavenger-Skirmisher 5% | Commander-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Tank | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 5022 | 306 231 464 873 1455 1327 219 147 Remotely . | . . . . . . . . Salvage Created 5820 | 72 518 1279 1007 813 1477 34 620 Parts 325 | 6 28 70 74 45 70 . 32 Haulers Intercepted 4 | . . . 2 2 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled 54 | . . . . . 39 5 10 Retrieved Matter 922 | . . . . . 648 37 237 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 128 | 1 12 24 31 10 39 . 11 Guns 64 | 1 11 22 1 . 19 . 10 Cannons 22 | . . . 18 2 2 . . AOE 41 | . 1 2 12 8 18 . . Classes Destroyed 16 | 2 2 5 2 3 1 1 . Worker 9 | 1 . 2 2 1 1 . 2 Builder 6 | . . 1 1 3 1 . . Tunneler 1 | . . . 1 . . . . Hauler 4 | . . . 2 2 . . . Recycler 4 | . . 1 . 1 1 . 1 Operator 1 | . . . . 1 . . . Drone 5 | . . . . 5 . . . Watcher 16 | . 3 5 3 1 3 . 1 Swarmer 28 | . 4 5 9 . 8 . 2 Grunt 69 | 1 8 11 15 10 18 . 6 Brawler 2 | . . 1 . . 1 . . Duelist 5 | . . 1 1 1 1 . 1 Sentry 18 | . . 6 6 1 5 . . Hunter 4 | . . . . 2 2 . . Programmer 6 | . . . . . 4 . 2 Surgeon 1 | . . . . . . 1 . Best Kill Streak 8 | 1 4 6 8 3 7 . 4 Combat Bots Only 6 | 1 4 5 5 2 6 . 3 Max Kills in Single Turn 5 | 1 2 3 3 5 3 1 2 Gunslinging 1 | . 1 1 . . 1 . . Exploded 3 | . 1 2 2 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 678 | 7 50 90 69 28 396 3 35 Missed 220 | 1 21 27 16 8 136 . 11 Damage Taken 5542 | 40 185 518 434 1081 2758 124 402 Core 1207 | 19 37 139 80 159 594 . 179 Absorbed by Shields 136 | . . . 120 16 . . . Ignored by Resistances 3023 | 27 125 318 326 412 1568 72 175 Regen/Repaired (Parts) 351 | . . . 31 152 54 114 . Core Remaining (%) 72 | 92 77 65 . 56 . . . Volleys Fired 332 | 6 24 71 52 37 101 12 29 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 225 | 90 90 90 96 100 147 225 225 Shots Fired 647 | 12 47 137 97 43 207 34 70 Gun 443 | 12 47 137 4 . 140 33 70 Cannon 135 | . . . 77 19 39 . . Launcher 62 | . . . 16 23 23 . . Special 7 | . . . . 1 5 1 . Kinetic 286 | . . 68 79 19 113 7 . Thermal 139 | 6 16 . . 1 27 19 70 Explosive 38 | . . . 14 10 14 . . Electromagnetic 178 | 6 31 69 4 13 48 7 . Robot Hit Streak 53 | 10 15 29 25 22 53 15 26 Robot Miss Streak 4 | . 1 1 1 3 4 1 3 Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 11 | . 3 5 . . 2 . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 Shots Hit Robots 510 | 10 36 110 70 28 171 28 57 Core Hits 361 | 3 21 47 55 50 152 9 24 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Critical Strikes 24 | . . 4 9 . 8 1 2 Burn 6 | . . . . . 3 1 2 Destroy 3 | . . 1 . . 2 . . Blast 10 | . . . 9 . 1 . . Corrupt 5 | . . 3 . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14144 | 125 711 1724 2626 2112 5074 439 1333 Guns 6288 | 125 502 1571 42 . 2298 439 1311 Cannons 2568 | . . . 1665 357 546 . . Explosions 5189 | . 209 124 904 1722 2230 . . Melee . | . . . . . . . . Ramming 99 | . . 29 15 33 . . 22 Kinetic 4607 | . . 618 1681 357 1873 78 . Thermal 3119 | 50 333 124 . . 947 354 1311 Explosive 3058 | . . . 904 673 1481 . . Electromagnetic 3261 | 75 378 953 26 1049 773 7 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | 2 2 2 1 11 2 2 2 Average Corruption 3 | 2 2 1 1 5 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 128 | 1 5 18 3 72 15 7 7 Message Errors 34 | . . 6 1 18 5 2 2 Matter Fused 31 | 1 2 5 1 13 4 4 1 Heat Flow Errors 20 | . 1 3 . 13 2 . 1 Energy Discharges 13 | . 1 2 . 8 1 . 1 Parts Rejected 2 | . 1 . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 17 | . . 1 . 14 2 . . Data Loss (major) 4 | . . 1 . 1 . 1 1 Misfires 2 | . . . . 1 . . 1 Alerts 3 | . . . 1 2 . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 326 | . 21 . 41 70 194 . . Projectiles 41 | . . . 14 . 27 . . Explosions 285 | . 21 . 27 70 167 . . Melee . | . . . . . . . . Knockbacks 16 | . . . 14 1 1 . . Impact . | . . . . . . . . Kinetic 16 | . . . 14 1 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 1088 | . . 17 71 494 506 . . Shots 65 | . . 1 4 37 23 . . Rammed 15 | . . 4 2 6 . . 3 Targets Rammed 15 | . . 4 2 6 . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 796 | 102 260 183 183 273 638 306 796 Average Temperature 110 | 41 76 35 51 89 163 156 222 Received Heat Transfer 2097 | 36 114 270 298 119 1125 . 135 Effects 38 | . 1 . . . 17 . 20 Shutdowns 7 | . . . . . 2 . 5 Energy Bleed 5 | . 1 . . . 1 . 3 Interference 7 | . . . . . 5 . 2 Matter Decay 4 | . . . . . 3 . 1 Short Circuit 3 | . . . . . 3 . . Damage (minor) 4 | . . . . . 1 . 3 Damage (major) 5 | . . . . . . . 5 Damage (core) 3 | . . . . . 2 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . 2 5 . 1 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | . . . . 1 1 1 6 Heat Transferred 5560 | 148 720 100 . . 1447 777 2368 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 3 2 . 2 1 . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Peak Influence 673 | 25 408 432 673 282 396 31 142 Initial 142 | . 12 123 34 142 11 19 . Average 105 | 11 176 131 310 78 89 10 42 Maximum Alert Level 2 | . 2 2 2 1 1 . . Low Security (%) 81 | 100 64 73 32 79 94 100 100 Level 1 14 | . 27 25 34 20 5 . . Level 2 3 | . 7 . 33 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 1 5 5 8 11 . 1 Investigation 16 | . 1 4 1 6 4 . . Extermination 4 | . . . . . 3 . 1 Reinforcement 8 | . . 1 3 2 2 . . Assault . | . . . . . . . . Garrison 3 | . . . 1 . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . 1 2 1 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 6 | . . 1 1 2 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 167 | 1 16 30 31 20 49 5 15 Peak Tracking Total 5 | 1 4 5 3 5 5 3 3 Tactical Retreats 7 | . 1 1 . . 5 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 16 | . . 2 3 6 2 . 3 Indirectly 2 | . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed 11 | . 5 . . . . . 6 Reused 3 | . 2 . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . 2 . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 25 | . . 2 6 3 13 . 1 Max in Single Turn 5 | . . 1 1 1 5 . . Garrison Access 4 | . . . 1 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 50 | . 4 12 7 14 11 . 2 Terminals 36 | . 3 11 5 12 4 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . . 1 1 2 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 4 | . . . 1 1 1 . 1 Total Hacks 168 | . 15 46 18 45 38 . 6 Successful 122 | . 10 34 15 27 31 . 5 Failed 46 | . 5 12 3 18 7 . 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . 1 4 3 . . Terminals 109 | . 11 40 10 38 6 . 4 Fabricators 8 | . . . . . 8 . . Repair Stations 18 | . . . 7 6 5 . . Recycling Units 5 | . 4 . . . 1 . . Scanalyzers 22 | . . 6 . . 16 . . Garrison Access 6 | . . . 1 1 2 . 2 Terminal Hacks 73 | . 8 28 8 21 4 . 4 Record 8 | . . 5 2 . . . 1 Part Schematic 2 | . . . . 2 . . . Robot Analysis 2 | . . 1 . 1 . . . Prototype ID Bank 6 | . 1 2 1 2 . . . Open Door 5 | . . . . 5 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . 2 . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 3 | . . 3 . . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 12 | . 3 4 1 3 . . 1 Disarm Traps 2 | . . . 2 . . . . Reprogram Traps 2 | . 1 . . . . . 1 Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Extermination Status 1 | . . . . . 1 . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 4 | . . 3 . 1 . . . Registered Components 2 | . . 1 . 1 . . . Zone Layout 11 | . 1 1 2 4 2 . 1 Fabricator Hacks 6 | . . . . . 6 . . Load Schematic 4 | . . . . . 4 . . Build 2 | . . . . . 2 . . Repair Station Hacks 14 | . . . 6 5 3 . . Scan Component 8 | . . . 3 3 2 . . Repair 6 | . . . 3 2 1 . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Process 1 | . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 22 | . . 6 . . 16 . . Insert Component 11 | . . 3 . . 8 . . Analyze 11 | . . 3 . . 8 . . Garrison Access Hacks 4 | . . . 1 1 1 . 1 Seal Access 4 | . . . 1 1 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 35 | . 4 9 3 12 6 . 1 Full Trace Events 24 | . 4 7 1 8 4 . . Feedback Events 2 | . . 1 . 1 . . . Corruption 2 | . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 2 . 2 7 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 146 | . . . . . 146 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 6 | . . . 3 2 1 . . Time 204 | . . . 90 82 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed 10 | . . 3 . . 7 . . Part Schematics Acquired 9 | . . 2 . . 7 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 3 1 . Non-combat 2 | . . . . . 2 . . Combat 2 | . . . . . 1 1 . Robot Hacks Applied 4 | . . . . . 3 1 . parse_system 3 | . . . . . 2 1 . no_distress 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 29 | . . . . 10 . 19 . Largest Group 18 | . . . . 10 . 18 4 Highest-Rated Group 444 | . . . . 173 . 444 109 Highest-Rated Ally 35 | . . . . 29 . 35 35 Total Orders . | . . . . . . . . Ally Attacks 229 | . . . . 81 . 130 18 Total Damage 7268 | . . . . 981 . 5991 296 Kills 32 | . . . . 15 . 15 2 Allies Corrupted 2 | . . . . 2 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Robot Analysis Total 2 | . . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 20 | . . . . 20 . . . Drone Recoveries 4 | . . . . 4 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 10526 | 232 336 1591 990 2779 2945 618 1035 Spaces Moved 5067 | 146 300 990 581 1169 1064 276 541 Core 69 | 17 . . . . 8 44 . Treads 2394 | . . . . 796 900 157 541 Legs 407 | . . . . 251 156 . . Wheels 2122 | 129 300 990 581 122 . . . Hover 75 | . . . . . . 75 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 110 115 163 50 160 Average Speed 167 | 76 80 105 121 213 225 197 171 Slowest Speed 1150 | 80 80 125 170 340 1150 480 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . Exploration Rate (%) 49 | 8 46 68 55 92 27 89 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 53 | . . . . 29 24 . . Terrain Destroyed 728 | . 10 2 156 264 296 . . Melee . | . . . . . . . . Projectile 29 | . . . 27 2 . . . AOE 699 | . 10 2 129 262 296 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 6494 | 252 350 1397 769 1393 1412 327 594 Wait 650 | 71 . 260 73 95 146 . 5 Move 5061 | 145 299 989 580 1168 1064 275 541 Hop . | . . . . . . . . Pick Up 142 | 12 12 27 20 21 33 12 5 Fast Attach 29 | 1 4 . 3 6 6 5 4 Attach 64 | 6 1 4 11 10 19 11 2 Detach 5 | . . . 1 . 3 . 1 Swap 88 | 8 1 22 14 19 19 2 3 Drop 100 | 3 9 20 13 23 21 10 1 Fire 332 | 6 24 71 52 37 101 12 29 Melee . | . . . . . . . . Ram 7 | . . 4 2 1 . . . Kick . | . . . . . . . . Crush 8 | . . . . 5 . . 3 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Identified exit to Materials 117 | -11/Scrapyard | Discovered exit to Materials (range 8) 233 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered exit to Mines (range 14) 308 | -10/Materials | Build established: Hacker-Mutant 566 | -10/Materials | Identified exit to Materials 566 | -10/Materials | Discovered exit to Materials (range 4) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Identified exit to Mines 839 | -9/Materials | Discovered exit to Mines (range 7) 1061 | -9/Materials | Build established: Hacker-Skirmisher 1528 | -9/Materials | Identified exit to Materials 1528 | -9/Materials | Discovered exit to Materials (range 18) 1848 | -9/Materials | Build established: Scavenger-Skirmisher 2117 | -9/Materials | Discovered exit to Materials (range 19) 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Utility x2 2396 | -8/Materials | Build established: Hacker-Skirmisher 2606 | -8/Materials | Garrison activated, responded to threat 2804 | -8/Materials | Repaired Arm. Wheel 2804 | -8/Materials | Repaired Wheel 2836 | -8/Materials | Repaired Hvy. EM Pulse Gun 2925 | -8/Materials | Identified exit to Storage 2925 | -8/Materials | Discovered exit to Storage (range 20) 2982 | -8/Materials | Identified exit to Factory 2982 | -8/Materials | Discovered exit to Factory (range 20) 3150 | -8/Materials | Entered Storage 3388 | -8/Storage | Repaired Imp. Sensor Array 3434 | -8/Storage | Repaired Gauss Cannon 3793 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3832 | -8/Storage | Discovered exit to Factory (range 20) 4109 | -8/Storage | Build established: Commander-Skirmisher 4421 | -8/Storage | Lost 3 allies 4570 | -8/Storage | Lost 8 allies 4684 | -8/Storage | Build established: Hacker-Skirmisher 4993 | -8/Storage | Identified exit to Recycling 4993 | -8/Storage | Discovered exit to Recycling (range 14) 5023 | -8/Storage | Found Prototype Launcher 5024 | -8/Storage | Identified Scatter Rocket Array 5077 | -8/Storage | Lost 8 allies 5107 | -8/Storage | Crushed by falling debris 5478 | -8/Storage | Crushed by falling debris 5478 | -8/Storage | System corruption reached 10% 5929 | -8/Storage | Entered Factory 5929 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7088 | -7/Factory | Identified exit to Lower Caves 7088 | -7/Factory | Discovered exit to Lower Caves (range 18) 7848 | -7/Factory | Core integrity fell below 50% 8226 | -7/Factory | Core integrity fell below 20% 8458 | -7/Factory | Fabricated Arm. Treads (x2) 8550 | -7/Factory | Build established: Hacker-Gunner 8659 | -7/Factory | Repaired Particle Gun 8874 | -7/Factory | Sucked down chute 8874 | -7/Factory | Entered Waste 8875 | -7/Waste | Met a frightened Derelict 8887 | -7/Waste | Spotted C-40 Crusher 8911 | -7/Waste | Spotted C-40 Crusher 8914 | -7/Waste | Allies destroyed C-40 Crusher 8932 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8933 | -7/Waste | Spotted C-40 Crusher 8935 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8946 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8947 | -7/Waste | Released all parts (11) 8949 | -7/Waste | Spotted C-40 Crusher 8956 | -7/Waste | Warlord forces began an assault 8963 | -7/Waste | Allies destroyed C-40 Crusher 8977 | -7/Waste | Lost 3 parts (2n1w) 9013 | -7/Waste | Lost 10 allies 9070 | -7/Waste | Spotted C-40 Crusher 9080 | -7/Waste | Allies destroyed C-40 Crusher 9232 | -7/Waste | Spotted C-40 Crusher 9252 | -7/Waste | Allies destroyed C-40 Crusher 9283 | -7/Waste | Lost 4 allies 9307 | -7/Waste | Build established: Hacker-Tank 9451 | -7/Waste | Identified exit to Factory 9451 | -7/Waste | Discovered exit to Factory (range 13) 9492 | -7/Waste | Entered Factory 9492 | -7/Factory | Accompanied by 4 allies 9793 | -7/Factory | P-60 Hacker assimilated allied OK-D6L(d) 10092 | -7/Factory | Build established: Hacker-Gunner 10528 | -7/Factory | Core destroyed Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Sml. Storage Unit. K-01 Serf collects debris. Acquired 10 matter. K-01 Serf collects debris. Acquired Huge Storage Unit. Acquired Imp. Sensor Array. Imp. Field Recycling Unit collects Huge Storage Unit, recycling 50 matter... Imp. Field Recycling Unit collects Huge Storage Unit, recycling 8 matter... Imp. Field Recycling Unit collects Huge Storage Unit, recycling 2 matter... System corrupted: Substantial component data lost. Microactuators melted. L-41 Fighter destroyed. Power failure, Antimatter Reactor shutdown. G-47 Trooper destroyed. Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ????????????????????????????????? ????????????? | | ???????????????????????????????# ????????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# ############# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# """ """ " | | ???????????????????????????????# """ """ Y | | ???????????????????????????????# """ """ " | | ?????????????????????????????????# ^ ^ | | ?????????????????????????????????# | | ?????????????????????????????????# ! | | ?????????????????????????????????# ! | | ?????????????????????????????????# | | ?????????????????????????????????# ? """ """ | | ?????????????????????????????????# #### """ """ | | ???????????? ???????????????????# #??# """ """ | | ???????????? ##########+####??# #??# | | ??????????? #??# #??#^ """^""" | | ??????????? #??# #??# """ """ | | ??????????# * ####+#### """ """ | | ??????????# ! %! # # | | ??????????# =% = @ # # ? | | ?????????????????######## # """ # ###### | | ????????????????????????# # """ # ?????? | | ????????????????????????# # """ # ?????? | | ????????????????????????# + # ??????? | | ????????????????????????# # """ # ???????? | | ????????????????????????# # """ #??????????? | | ????????????????????????# # """ #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# #########??????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 44 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Adv. Melee Analysis Suite | -8/Storage | Hacked Imp. Medium Armor Plating | -8/Storage | Hacked Hacking Suite | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Dramatic Entrance Everything Is Under Control It's Just You Just What I Needed Maybe Next Time I'll Detach My Launcher Party Time Please Form A Line Release The Drones! System Compromised The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed GodCentriumMapper Manual? 0 Play Time 02:56:22 Cumulative 7.7 hours Start 2024.04.20 @ 15:44:49 End 2024.04.20 @ 20:39:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6fca6b7-e088-4c02-afea-70181744448f