Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 11:54:27 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (159) 795 Value Destroyed (5502) 5502 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1543) 1543 TOTAL SCORE: 10600 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 610 Entered Garrisons 400 Cogmind --------- Core Integrity 397/550 Matter 300/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Walking (185) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (2) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating Hacking Suite > --- WEAPON (2) ------- Gatling Laser Great Maul > --- INVENTORY (15) --- Nuclear Core Carbon-fiber Leg Structural Scanner Core Analyzer Hacking Suite Hacking Suite System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Gatling Laser Ion Burst Cannon Scatter Rocket Array Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Great Maul > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Structural Scanner Core Analyzer Hacking Suite Hacking Suite System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Gatling Laser Ion Burst Cannon Scatter Rocket Array Remote Datajack Plasma Cutter [Rating: 41] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 75 | 6 12 4 19 14 7 4 5 4 Power 8 | 1 2 1 2 1 . 1 . . Engine 6 | 1 2 1 1 1 . . . . Core 1 | . . . 1 . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 23 | 2 4 1 7 3 . 1 2 3 Treads 9 | . 2 . 5 1 . 1 . . Leg 3 | . . . . . . . . 3 Wheel 11 | 2 2 1 2 2 . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 1 6 2 5 2 2 1 Device 8 | . . 1 4 . 2 1 . . Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware 3 | . . . . . 2 1 . . Protection 6 | . . . 1 2 1 . 1 1 Artifact . | . . . . . . . . . Weapon 23 | 2 5 1 4 8 2 . 1 . Energy Gun 9 | . . 1 4 1 2 . 1 . Energy Cannon 3 | . 1 . . 2 . . . . Ballistic Gun 5 | 2 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 2 . . 2 . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . Parts Lost 16 | . 3 . 4 3 . . 1 5 Power 2 | . 2 . . . . . . . Propulsion 5 | . 1 . 1 . . . . 3 Utility 7 | . . . 3 1 . . 1 2 Weapon 2 | . . . . 2 . . . . Highest Loss Streak 3 | . 1 . 1 1 . . 1 3 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 8 14 14 14 14 14 14 13 Power 1 | . 2 1 1 1 1 . . . Propulsion 1 | . 2 3 2 1 . 1 1 . Utility 5 | . 1 3 4 5 6 5 8 8 Weapon 3 | 1 2 3 4 4 5 4 3 3 Tool/Special . | . . . . . . . . . Unused Backups 23 | . . . 3 3 7 1 . 9 Power 3 | . . . . . 1 1 . 1 Propulsion 1 | . . . . . 1 . . . Utility 13 | . . . 2 1 3 . . 7 Weapon 4 | . . . 1 1 2 . . . Tool/Special 2 | . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 84 93 94 99 97 100 98 98 Engine 7 | . 14 14 10 7 9 3 . . Reactor 2 | . . . . . . 5 9 9 Treads 5 | . 8 13 11 2 . 4 3 3 Leg 1 | . . . . . . . . 8 Wheel 13 | . 19 14 9 19 18 13 14 4 Device 12 | . . 8 15 13 18 16 18 13 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 5 | . . . 8 11 2 . 3 9 Hackware 5 | . . . . . 13 19 13 9 Protection 7 | . . . 4 8 9 9 9 13 Energy Gun 12 | . . 8 19 19 13 15 10 10 Energy Cannon 3 | . 8 14 2 . . 1 7 2 Ballistic Gun 2 | . 18 5 . . . . . . Impact Weapon 1 | . . . . 1 4 . . 4 Peak Build Rating 41 | 6 8 10 21 24 31 40 40 41 Average Rating 23 | 3 6 8 16 20 27 36 38 39 On Entrance 19 | . 6 7 10 21 21 31 37 39 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 31 32 40 48 49 61 61 65 Greatest Support 40 | 20 40 40 40 20 20 20 20 30 Greatest Overweight (x) 6 | . 1 1 3 4 2 6 6 6 Average Overweight (x) 1 | . . . . 1 1 3 3 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 12 14 14 15 15 15 15 15 Class Distribution -------------------- 63% | Mutant 12% | Hacker-Mutant 12% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Matter Collected 2667 | 249 338 217 424 447 106 176 110 600 Remotely . | . . . . . . . . . Salvage Created 5437 | . 519 186 1359 1088 106 729 296 1154 Parts 296 | . 44 14 73 75 1 20 19 50 Haulers Intercepted 6 | . . . 3 2 . . 1 . Recyclers Shooed 4 | . . 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Combat Hostiles Destroyed 122 | . 15 4 24 23 . 15 5 36 Guns 75 | . 6 1 22 19 . 10 1 16 Cannons 26 | . 4 3 2 . . 5 4 8 AOE 21 | . 5 . . 4 . . . 12 Classes Destroyed 15 | . 6 . 2 2 1 1 . 3 Worker 7 | . 3 . 1 3 . . . . Builder 7 | . 1 . 4 1 . . 1 . Tunneler 1 | . . . . . 1 . . . Hauler 6 | . . . 3 2 . . 1 . Recycler 2 | . . . . 1 1 . . . Mechanic 1 | . . . . 1 . . . . Operator 7 | . 3 . 2 2 . . . . Watcher 6 | . 2 . 1 2 1 . . . Swarmer 35 | . 6 . 3 11 . 7 . 8 Grunt 60 | . 9 4 15 6 . 3 3 20 Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . . . . 1 1 1 Sentry 18 | . . . 6 6 . 4 1 1 Specialist 2 | . . . . . . . . 2 Programmer 2 | . . . . . . . . 2 Best Kill Streak 14 | . 5 1 7 8 2 4 3 14 Combat Bots Only 14 | . 3 1 7 5 . 4 3 14 Max Kills in Single Turn 6 | . 3 1 2 2 1 2 2 6 Gunslinging 1 | . . . . . . 1 . . Exploded 6 | . 3 . . 2 . . . 6 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Hostile Shots Fired 434 | . 60 30 97 69 6 28 11 133 Missed 129 | . 15 8 27 21 1 8 7 42 Hits 305 | . 45 22 70 48 5 20 4 91 Melee 2 | . . . . . . . . 2 Projectile 303 | . 45 22 70 48 5 20 4 89 Critical Strikes 7 | . . 1 1 . . 1 . 4 Damage Taken 3875 | . 637 311 902 593 86 146 42 1158 Core 539 | . 114 54 145 73 27 19 . 107 Absorbed by Shields 352 | . . . . . . 64 16 272 Ignored by Resistances 80 | . . . . . . 27 7 46 Regen/Repaired (Parts) 300 | . 126 . . 131 43 . . . Core Remaining (%) 59 | 100 . 32 . 45 . . . . Volleys Fired 331 | . 79 18 84 63 3 29 8 47 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 180 | . 80 125 130 112 160 180 180 180 Shots Fired 637 | . 152 36 161 122 6 58 16 86 Gun 503 | . 108 18 138 117 6 50 8 58 Cannon 112 | . 36 18 22 . . 8 8 20 Launcher 22 | . 8 . 1 5 . . . 8 Special . | . . . . . . . . . Kinetic 125 | . 108 17 . . . . . . Thermal 490 | . 36 19 160 117 6 58 16 78 Explosive 22 | . 8 . 1 5 . . . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 39 | . 6 13 14 22 7 39 7 23 Robot Miss Streak 6 | . 6 2 3 4 1 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 3 . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 Shots Hit Robots 430 | . 76 24 111 74 8 48 15 74 Core Hits 295 | . 41 11 44 43 3 41 15 97 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 . . 1 Critical Strikes 19 | . 2 . 9 6 1 . . 1 Burn 15 | . . . 9 6 . . . . Destroy 2 | . 2 . . . . . . . Smash 2 | . . . . . 1 . . 1 Melee Attacks 42 | . . . . 8 11 3 . 20 Impact 42 | . . . . 8 11 3 . 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10880 | . 1240 321 2031 1711 307 1240 460 3570 Guns 6719 | . 567 95 1846 1359 137 997 178 1540 Cannons 1988 | . 370 226 177 . . 243 282 690 Explosions 1777 | . 300 . . 352 . . . 1125 Melee 385 | . . . . . 170 . . 215 Ramming 11 | . 3 . 8 . . . . . Kinetic 662 | . 567 95 . . . . . . Thermal 8045 | . 370 226 2023 1359 137 1240 460 2230 Explosive 1752 | . 275 . . 352 . . . 1125 Electromagnetic 25 | . 25 . . . . . . . Impact 385 | . . . . . 170 . . 215 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 1 . . . 7 Average Corruption 1 | . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . 7 . . . 16 Message Errors 6 | . . . . 1 . . . 5 Matter Fused 3 | . . . . 1 . . . 2 Energy Discharges 4 | . . . . 1 . . . 3 Data Loss (minor) 6 | . . . . 3 . . . 3 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 305 | . 5 . . 23 140 . . 137 Projectiles 13 | . 5 . . . . . . 8 Explosions 61 | . . . . 23 . . . 38 Melee 231 | . . . . . 140 . . 91 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . 39 . . 38 . . . 104 Shots 11 | . 1 . . 2 . . . 8 Rammed 2 | . 1 . 1 . . . . . Targets Rammed 2 | . 1 . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 350 | . 350 316 169 5 27 247 157 298 Average Temperature 80 | . 79 140 44 2 18 67 54 111 Received Heat Transfer 1416 | . 291 201 375 102 24 70 13 340 Effects 2 | . . 2 . . . . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions 8 | . . . . . 3 . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 36 | . . 1 13 7 . 5 1 9 Heat Transferred 16898 | . 777 481 4958 3293 299 2475 725 3890 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Maximum Alert Level 5 | . . . 2 2 1 2 1 5 Low Security (%) 48 | 100 100 100 52 31 94 37 4 4 Level 1 27 | . . . 40 59 5 41 95 12 Level 2 6 | . . . 7 9 . 20 . 9 Level 3 6 | . . . . . . . . 27 Level 4 9 | . . . . . . . . 43 Level 5 . | . . . . . . . . 2 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1649 | . 129 77 441 469 212 450 287 1649 Initial 219 | . . 37 . 182 191 . 219 158 Average 342 | . 58 15 202 252 58 237 251 958 Influence Increases 4981 | . 542 100 1014 847 207 495 155 1621 Destroy 0b10 Robot/C 2920 | . 300 80 620 460 80 340 100 940 Destroy 0b10 Robot/NC 220 | . 45 . 65 60 20 20 10 . Destroy Leader 506 | . 74 20 150 118 42 20 32 50 Allied During Kill 118 | . . . 27 . 33 5 . 53 Successful Hack 129 | . 38 . 32 14 23 . 10 12 Select Force Hacks 30 | . . . 30 . . . . . Disable Machine 195 | . 30 . 15 120 . . . 30 Anti-Garrison Action 500 | . . . . . . 100 . 400 Destroy Structure 243 | . 40 . 15 45 9 10 3 121 Lose Combat Pursuer 120 | . 15 . 60 30 . . . 15 Influence Decreases 3332 | . 446 196 582 826 660 45 361 216 Entered New Map 888 | . . 59 . 250 262 . 231 86 Time Decay 1954 | . 416 137 502 546 233 . 120 . Lost Part 160 | . 30 . 40 30 . . 10 50 Lost Ally 330 | . . . 40 . 165 45 . 80 Squads Dispatched 13 | . 3 . 4 2 3 . 1 . Investigation 5 | . . . 2 . 2 . 1 . Extermination . | . . . . . . . . . Reinforcement 8 | . 3 . 2 2 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Distress Signals 10 | . 1 . 5 2 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 22 4 45 31 4 20 5 35 Peak Tracking Total 8 | . 4 2 8 7 2 3 3 5 Tactical Retreats 6 | . 1 . 2 2 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Traps Triggered 16 | . 1 . 1 5 . 3 1 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Machines Disabled 19 | . 2 . 1 8 . 1 . 7 Max in Single Turn 1 | . 1 . 1 1 . 1 . 1 Garrison Access 1 | . . . . 1 . . . . Garrison Relay 5 | . . . . . . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Machines Accessed 39 | . 6 . 8 13 6 1 3 2 Terminals 29 | . 5 . 6 10 4 1 1 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . 2 1 . . . Recycling Units 2 | . . . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 108 | . 20 . 28 29 17 3 9 2 Successful 54 | . 11 . 13 13 10 1 5 1 Failed 53 | . 9 . 15 16 6 2 4 1 Catastrophic 4 | . . . . 2 . . 1 1 Database Lockouts 1 | . . . . . 1 . . . Manual 68 | . 10 . 24 14 13 . 7 . Terminals 82 | . 17 . 24 22 11 3 3 2 Fabricators . | . . . . . . . . . Repair Stations 13 | . 3 . . 6 4 . . . Recycling Units 6 | . . . 2 . . . 4 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 5 | . . . . 1 2 . 2 . Terminal Hacks 16 | . 5 . 4 3 2 1 . 1 Robot Analysis 3 | . . . 2 . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 4 | . 1 . 1 1 1 . . . Locate Traps 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 3 . . 5 2 . . . Scan Component 6 | . 2 . . 3 1 . . . Repair 4 | . 1 . . 2 1 . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . Retrieve Components 2 | . . . 1 . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 23 | . 3 . 8 4 5 . 3 . Terminals 17 | . 3 . 6 4 3 . 1 . Track 1 | . . . 1 . . . . . Assimilate 4 | . . . 1 2 1 . . . Botnet 6 | . 1 . 3 1 1 . . . Operators 6 | . 2 . 1 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units 3 | . . . 1 . . . 2 . Reject 2 | . . . 1 . . . 1 . Mask 1 | . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 31 | . 5 . 7 9 4 1 3 2 Full Trace Events 3 | . . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 . . 2 1 . . . Time 125 | . 26 . . 83 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . 9 . . . 6 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 17 | . . . . . . 5 . 12 Machine Destruction 17 | . . . . . . 5 . 12 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Total Allies 23 | . . 4 . 10 2 . . 7 Largest Group 10 | . . 4 3 10 10 3 . 4 Highest-Rated Group 160 | . . 71 40 88 88 40 . 160 Highest-Rated Ally 40 | . . 31 16 16 16 16 . 40 Initial Warlord ECA Mod 2 | . . . . . . . 1 1 Total Orders 2 | . . . . . 2 . . . EXPLORE 2 | . . . . . 2 . . . Ally Attacks 127 | . . . 36 . 25 20 . 46 Total Damage 1603 | . . . 290 . 250 202 . 861 Kills 29 | . . . 10 . 5 2 . 12 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Active Infowar (turns) 705 | . . . . . 671 34 . . Structural 705 | . . . . . 671 34 . . Robot Analysis Total 3 | . . . 2 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Turns Passed 8242 | 43 1102 616 1391 1573 733 632 257 1895 Spaces Moved 4224 | 40 595 450 726 700 544 333 143 693 Core 13 | 13 . . . . . . . . Treads 557 | . 93 139 245 2 . . . 78 Legs 284 | . . . . . . . . 284 Wheels 3370 | 27 502 311 481 698 544 333 143 331 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 110 110 125 Average Speed 127 | 70 97 115 119 104 108 127 129 211 Slowest Speed 330 | 80 160 160 160 240 110 170 170 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 92 93 63 93 55 48 21 76 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 41 | . . . 8 20 9 . . 4 Terrain Destroyed 208 | . 37 . 8 47 9 . . 107 Melee 16 | . . . . 3 9 . . 4 Projectile . | . . . . . . . . . AOE 192 | . 37 . 8 44 . . . 103 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Total 6225 | 53 965 513 1085 1366 660 456 190 937 Wait 1200 | . 252 34 204 489 67 55 23 76 Move 4217 | 39 594 449 725 699 543 332 143 693 Hop . | . . . . . . . . . Pick Up 75 | 8 11 4 15 14 12 4 2 5 Fast Attach 17 | 2 2 . 1 7 3 . 2 . Attach 25 | 4 3 2 5 2 3 . 1 5 Detach 1 | . 1 . . . . . . . Swap 133 | . 19 5 32 32 7 14 8 16 Drop 56 | . 3 1 18 17 11 3 3 . Fire 331 | . 79 18 84 63 3 29 8 47 Melee 42 | . . . . 8 11 3 . 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 . 1 . . . . . Escape Stasis 46 | . . . . 16 . 16 . 14 Rewire 56 | . . . . 3 . . . 53 Trap . | . . . . . . . . . Miscellaneous 24 | . . . . 16 . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x2] / [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Repaired Lgt. Treads 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 7) 499 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 10) 1146 | -10/Materials | Entered Mines 1149 | -10/Mines | Core integrity fell below 50% 1321 | -10/Mines | Learned location of Zion (-6) 1351 | -10/Mines | Discovered new exit (range 6) 1489 | -10/Mines | Received a Mining Laser from a helpful Derelict 1639 | -10/Mines | Discovered new exit (range 10) 1661 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1750 | -10/Mines | Build established: Scavenger-Mutant 1762 | -10/Mines | Entered Materials 1762 | -9/Materials | Accompanied by 3 allies 1762 | -9/Materials | Evolved 2 slots: Utility x2 2248 | -9/Materials | Discovered new exit (range 16) 2478 | -9/Materials | Build established: Mutant 2859 | -9/Materials | Discovered new exit (range 6) 2991 | -9/Materials | Discovered new exit (range 15) 3095 | -9/Materials | Destroyed 7 combat bots 3129 | -9/Materials | Identified exit to Mines 3129 | -9/Materials | Identified exit to Storage 3153 | -9/Materials | Entered Storage 3232 | -9/Storage | Repaired Med. Armor Plating 3851 | -9/Storage | Found Prototype Launcher 3851 | -9/Storage | Identified Scatter Rocket Array 4245 | -9/Storage | Repaired Imp. Medium Laser 4565 | -9/Storage | Core integrity fell below 50% 4678 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4694 | -9/Storage | Discovered new exit (range 8) 4726 | -9/Storage | Entered Materials 4726 | -8/Materials | Accompanied by 10 allies 4726 | -8/Materials | Evolved 2 slots: Utility x2 4831 | -8/Materials | Discovered new exit (range 70) 4891 | -8/Materials | Lost 4 allies 4920 | -8/Materials | Identified exit to Garrison 4962 | -8/Materials | Central database locked down 5029 | -8/Materials | Discovered new exit (range 3) 5165 | -8/Materials | Lost 3 allies 5429 | -8/Materials | Repaired Cooling System 5459 | -8/Materials | Entered Garrison 5459 | -8/Garrison | Accompanied by 3 allies 5474 | -8/Garrison | Build established: Hacker-Mutant 5520 | -8/Garrison | Lost 3 allies 5615 | -8/Garrison | Triggered checkpoint 5636 | -8/Garrison | Discovered new exit (range 72) 5636 | -8/Garrison | Discovered new exit (range 61) 5636 | -8/Garrison | Discovered new exit (range 56) 5675 | -8/Garrison | Garrison Relay disabled 5913 | -8/Garrison | Triggered checkpoint 6091 | -8/Garrison | Entered Materials 6348 | -8/Materials | Identified exit to Garrison 6348 | -8/Materials | Entered Garrison 6412 | -8/Garrison | Triggered checkpoint 6509 | -8/Garrison | Build established: Mutant 6529 | -8/Garrison | Discovered new exit (range 10) 6604 | -8/Garrison | Triggered checkpoint 6672 | -8/Garrison | Garrison Relay disabled 6786 | -8/Garrison | Triggered checkpoint 6823 | -8/Garrison | Triggered checkpoint 6840 | -8/Garrison | Triggered checkpoint 6858 | -8/Garrison | Triggered checkpoint 6882 | -8/Garrison | Destroyed 14 combat bots 6968 | -8/Garrison | Triggered checkpoint 7141 | -8/Garrison | Garrison Relay disabled 7196 | -8/Garrison | Discovered new exit (range 10) 7266 | -8/Garrison | Triggered checkpoint 7360 | -8/Garrison | Triggered checkpoint 7414 | -8/Garrison | Lost 3 parts (1n2u) 7486 | -8/Garrison | Garrison Relay disabled 7734 | -8/Garrison | Build established: Commander-Mutant 7803 | -8/Garrison | Discovered new exit (range 8) 7888 | -8/Garrison | Triggered checkpoint 7947 | -8/Garrison | Garrison Relay disabled 8182 | -8/Garrison | Triggered checkpoint 8243 | -8/Garrison | Self-destructed Last Messages --------------- 08178_ An alarm sounds. 08182_ Beams of light sweep through the air. An alarm sounds. 08192_ Destroyed Target Analyzer. 08192_ P-60 Hacker system corrupted by crushing effect. 08198_ Destroyed Gravmag System. 08198_ P-60 Hacker system corrupted by crushing effect. 08201_ P-60 Hacker suffers critical hit (Smash). 08201_ Destroyed Shock Rifle. 08201_ Destroyed Mic. Nuclear Core. 08201_ P-60 Hacker system corrupted by crushing effect. 08207_ P-60 Hacker hacks Marksman 3c, rebooting. 08213_ Destroyed Shock Rifle. 08213_ P-60 Hacker system corrupted by crushing effect. 08217_ Marksman 3c reactivates. 08229_ System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ????????????????????????????????? | | ????????# ????????????????????????????????? | | ????????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? ##??????????????????????????????? | | ?????????? [+??????????????????????????????? | | ??????????^%#??????????????????????????????? | | ??????????#%#??????????????????????????????? | | ??????????#[#?##+##????????????????????????? | | ??????????#=#?# #????????????????????????? | | #?????????#[### ##########???????????????? | | #?????????#%*=! x #???????????????? | | #????????##!#### ####### @ #???????????????? | | #?##?????#[=#??# #????#"""""#??????????????? | | ## #?????##!#??# #????#######??????????????? | | # ???????#%#??# #?????????????????????????? | | #????????#!#??# #?????????????????????????? | | ########## #### #?????????????????????????? | | ![! " #?????????????????????????? | | #### ########## #?????????????????????????? | | #??# #????????? ??????????????????????????? | | #### #?????????#??????????????????????????? | | #????????????????????????????????????? | | ####????????????????????????????????????? | | #?????????????###???????????????????????? | | =#???????????###"#???????????????????????? | | ###???????????#"# #???????????????????????? | | #?????????????#"! #???????????????????????? | | ###### """"???# ! #???????????????????????? | | "#??#"! #???????????????????????? | | #### # """"???#"# #???????????????????????? | | ##?????????????### #???????????????????????? | | #????????????????# ###?????????????????????? | | #????????????????# #?????????????????????? | | #????????????????#![ #?????????????????????? | | #????????????????#%[!#?????????????????????? | | #????????????????#!###?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 30 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 10% | -10/Materials Med. Armor Plating | 41% | -9/Storage Imp. Medium Laser | 32% | -9/Storage Cooling System | 24% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatAlphaTrident Manual? 0 Play Time 01:15:45 Cumulative 109.8 hours Start 2025.10.12 @ 10:13:13 End 2025.10.12 @ 11:54:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 174 Adventurer 1 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a669b926-82d5-49b8-a3e0-bf008fc33e14