Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.10 @ 18:39:22

Player: Fiore

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (43)      215
Value Destroyed (1588)     1588
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5443

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             600/700
Matter                     300/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
           Titanium Leg
>          --- UTILITY (6) ------
           Cooling System
           Coolant Injector
           Signal Interpreter
  Improved Light Armor Plating
>          --- WEAPON (3) -------
    Cooled Particle Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
           Cooling System
           Structural Scanner
           Signal Interpreter
  Improved Propulsion Shielding
     Heavy Armor Plating
>          --- WEAPON -----------
           Particle Gun
    Cooled Particle Cannon
           Assault Rifle
>          --- INVENTORY --------
           Coolant Injector
           Shock Rifle
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Slots Evolved              7    | .   1   .   2   .   .   .   2   2   .   
  Power                    2    | .   .   .   2   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   .   .   1   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             21   | 6   1   1   1   .   .   .   7   .   5   
  Power                    3    | 1   .   .   .   .   .   .   2   .   .   
    Engine                 2    | 1   .   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   .   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 2   1   1   1   .   .   .   2   .   3   
    Device                 4    | 1   .   1   .   .   .   .   1   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | 1   .   .   .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | 1   .   .   .   .   .   .   2   .   2   
    Energy Gun             2    | .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   1   
Parts Lost                 11   | .   .   .   .   .   .   .   .   .   11  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   87  87  70  70  70  70  90  85  83  
  Engine                   11   | .   12  12  10  10  10  10  15  14  11  
  Core                     2    | .   .   .   .   .   .   .   3   7   6   
  Leg                      17   | .   25  25  20  20  20  20  16  14  13  
  Device                   12   | .   12  21  11  10  10  10  11  14  13  
  Storage                  1    | .   12  3   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   8   10  10  10  8   7   7   
  Protection               10   | .   12  12  10  10  10  10  11  7   10  
  Energy Gun               3    | .   .   .   .   .   .   .   6   7   6   
  Energy Cannon            3    | .   .   .   .   .   .   .   7   7   6   
  Ballistic Gun            8    | .   12  12  10  10  10  10  8   7   6   
Peak Build Rating          32   | 6   7   15  15  7   7   7   23  23  32  
  Average Rating           15   | 4   7   12  8   7   7   7   19  23  27  
  On Entrance              10   | .   6   7   15  7   7   7   7   23  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  21  21  12  11  11  11  35  35  53  
  Greatest Support         27   | 20  20  20  20  20  20  20  27  27  27  
  Greatest Overweight (x)  2    | 2   1   1   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 5   10  10  5   5   5   5   5   5   5   
  Average Capacity         5    | 5   10  6   5   5   5   5   5   5   5   
  Most Carried             5    | 3   1   2   1   1   1   1   5   3   5   
  Average Carried          1    | 1   1   1   .   1   1   1   2   3   2   
  Final Capacity           10   | 5   10  5   5   5   5   5   5   5   5   
  Final Carried            3    | 2   1   1   1   1   1   1   3   3   .   

 Class Distribution 
--------------------
 58% | Hacker-Mutant
 40% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
     Hacker-Mutant | -8/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Matter Collected           732  | 199 77  29  49  36  .   15  142 9   176 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1879 | .   37  .   271 .   .   30  561 .   980 
  Parts                    89   | .   3   .   12  .   .   3   30  .   41  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  36   | .   1   .   5   .   .   2   11  .   17  
  Guns                     22   | .   1   .   5   .   .   2   7   .   7   
  Cannons                  11   | .   .   .   .   .   .   .   3   .   8   
Classes Destroyed          7    | .   1   .   2   .   .   1   2   .   1   
  Worker                   4    | .   .   .   .   .   .   .   .   .   4   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   .   .   1   
  Swarmer                  6    | .   .   .   .   .   .   2   2   .   2   
  Grunt                    17   | .   1   .   3   .   .   .   4   .   9   
  Sentry                   9    | .   .   .   2   .   .   .   3   .   4   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   2   
Best Kill Streak           7    | .   1   .   2   .   .   2   4   .   7   
  Combat Bots Only         4    | .   1   .   2   .   .   2   3   .   4   
Max Kills in Single Turn   3    | .   1   .   1   .   .   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        374  | .    2    .    18   .    .    6    51   .    297  
  Missed                   147  | .    1    .    5    .    .    1    18   .    122  
Damage Taken               1454 | .    7    .    112  .    .    22   297  .    1016 
  Core                     166  | .    .    .    6    .    .    4    56   .    100  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    .    .    33   .    73   
  Ignored by Resistances   972  | .    5    .    70   .    .    16   187  .    694  
Core Remaining (%)         96   | 100  .    100  .    .    .    97   89   .    .    
Volleys Fired              124  | .    9    .    25   .    .    5    27   .    58   
  Largest                  3    | .    1    .    1    .    .    1    3    .    3    
  Hottest                  141  | .    20   .    20   .    .    20   141  .    141  
Shots Fired                260  | .    9    .    25   .    .    5    71   .    150  
  Gun                      179  | .    9    .    25   .    .    5    44   .    96   
  Cannon                   81   | .    .    .    .    .    .    .    27   .    54   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  117  | .    9    .    25   .    .    5    27   .    51   
  Thermal                  96   | .    .    .    .    .    .    .    17   .    79   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47   | .    .    .    .    .    .    .    27   .    20   
  Robot Hit Streak         28   | .    4    .    12   .    .    4    12   .    28   
  Robot Miss Streak        2    | .    1    .    2    .    .    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           196  | .    7    .    20   .    .    4    56   .    109  
  Core Hits                79   | .    3    .    10   .    .    2    22   .    42   
  Critical Kills           3    | .    .    .    1    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    .    1    .    .    3    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    2    
    Destroy                2    | .    .    .    1    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3609 | .    91   .    236  .    .    55   1077 .    2150 
  Guns                     1846 | .    88   .    236  .    .    55   435  .    1032 
  Cannons                  1582 | .    .    .    .    .    .    .    477  .    1105 
  Explosions               165  | .    .    .    .    .    .    .    165  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  16   | .    3    .    .    .    .    .    .    .    13   
  Kinetic                  1053 | .    88   .    236  .    .    55   233  .    441  
  Thermal                  1704 | .    .    .    .    .    .    .    367  .    1337 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          836  | .    .    .    .    .    .    .    477  .    359  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    .    .    .    .    1    
  Projectiles              1    | .    .    .    .    .    .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    .    .    .    .    .    .    .    2    
  Kicked                   3    | .    1    .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281  | .    .    148  .    .    .    .    281  .    148  
  Average Temperature      69   | .    .    78   .    .    .    .    104  .    38   
  Received Heat Transfer   777  | .    6    .    69   .    .    .    99   .    603  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             7    | .    .    .    .    .    .    .    .    .    7    
  Heat Transferred         3073 | .    .    .    .    .    .    .    631  .    2442 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Peak Influence             350  | .   30  8   247 67  .   50  350 33  302 
  Initial                  67   | .   .   8   2   67  .   .   13  33  10  
  Average                  98   | .   10  8   122 67  .   12  157 33  130 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   1   
  Low Security (%)         78   | 100 100 100 71  100 .   100 60  100 70  
  Level 1                  21   | .   .   .   28  .   .   .   39  .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   .   .   .   .   4   
  Investigation            2    | .   1   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Distress Signals           1    | .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              59   | .   2   .   13  .   .   3   15  .   26  
  Peak Tracking Total      5    | .   2   .   5   .   .   3   3   .   4   
  Tactical Retreats        5    | .   .   .   1   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Accessed          9    | .   2   .   3   .   1   .   .   1   2   
  Terminals                6    | .   2   .   1   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   9   .   7   .   4   .   .   3   4   
  Successful               13   | .   2   .   5   .   4   .   .   1   1   
  Failed                   14   | .   7   .   2   .   .   .   .   2   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   9   .   3   .   .   .   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   2   .   4   .   .   1   1   
  Record                   6    | .   1   .   .   .   4   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   .   .   .   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Turns Passed               2933 | 79  225 119 259 108 677 49  453 190 774 
Spaces Moved               1717 | 54  108 88  173 91  556 33  205 98  311 
  Core                     19   | 19  .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     1698 | 35  108 88  173 91  556 33  205 98  311 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  190 120 120 120 120 120 120 195 125 
  Average Speed            147  | 121 190 132 120 120 120 120 172 195 185 
  Slowest Speed            195  | 190 190 190 120 120 120 120 195 195 195 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   30  28  23  32  89  11  20  3   42  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | 1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          19   | .   .   .   .   .   .   .   14  .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   .   .   5   
  AOE                      14   | .   .   .   .   .   .   .   14  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Total                      1903 | 67  118 90  200 90  566 37  248 97  390 
  Wait                     20   | .   .   .   .   .   11  .   .   .   9   
  Move                     1708 | 53  107 87  172 90  555 32  204 97  311 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  22   | 8   .   1   1   .   .   .   8   .   4   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   20   | 6   1   1   1   .   .   .   6   .   5   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     1    | .   .   .   .   .   .   .   1   .   .   
  Drop                     5    | .   .   1   1   .   .   .   2   .   1   
  Fire                     124  | .   9   .   25  .   .   5   27  .   58  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   1   .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Identified exit to Materials
   11 | -11/Scrapyard | Discovered exit to Materials (range 15)
   80 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Evolved 1 slot: Utility x1
  272 | -10/Materials | Identified exit to Mines
  272 | -10/Materials | Discovered exit to Mines (range 15)
  305 | -10/Materials | Entered Mines
  310 | -10/Mines     | Build established: Hacker-Mutant
  332 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  336 | -10/Mines     | Found Prototype Device
  337 | -10/Mines     | Identified Exp. Sensor Array
  409 | -10/Mines     | Identified exit to Materials
  409 | -10/Mines     | Discovered exit to Materials (range 13)
  424 | -10/Mines     | Entered Materials
  424 | -9/Materials  | Evolved 2 slots: Power x2
  593 | -9/Materials  | Met 8R-AWN
  662 | -9/Materials  | Identified exit to Mines
  662 | -9/Materials  | Discovered exit to Mines (range 12)
  683 | -9/Materials  | Entered Mines
  684 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  685 | -9/Mines      | Followed 8R-AWN into the Mines
  686 | -9/Mines      | Identified exit to Zion
  780 | -9/Mines      | Met a Derelict bent on vengeance
  787 | -9/Mines      | Identified exit to Exiles
  787 | -9/Mines      | Discovered exit to Exiles (range 5)
  791 | -9/Mines      | Entered Exiles
  809 | -9/Exiles     | Identified exit to Mines
  809 | -9/Exiles     | Discovered exit to Mines (range 15)
  825 | -9/Exiles     | Welcomed by 8R-AWN
  849 | -9/Exiles     | Met EX-HEX
  896 | -9/Exiles     | Met EX-DEC
  985 | -9/Exiles     | Discovered exit to Mines (range 14)
 1076 | -9/Exiles     | Visited The Gauntlet
 1297 | -9/Exiles     | Met EX-BIN
 1358 | -9/Exiles     | Aligned with FarCom system
 1359 | -9/Exiles     | Given EX-Vault access code
 1468 | -9/Exiles     | Entered Mines
 1508 | -8/Mines      | Identified exit to Materials
 1508 | -8/Mines      | Discovered exit to Materials (range 8)
 1517 | -8/Mines      | Entered Materials
 1517 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1914 | -8/Materials  | Build established: Hacker-Skirmisher
 1958 | -8/Materials  | Identified exit to Factory
 1958 | -8/Materials  | Discovered exit to Factory (range 4)
 1970 | -8/Materials  | Entered Factory
 1970 | -7/Factory    | Evolved 2 slots: Utility x2
 2117 | -7/Factory    | Identified exit to Storage
 2117 | -7/Factory    | Discovered exit to Storage (range 12)
 2160 | -7/Factory    | Entered Storage
 2765 | -7/Storage    | Garrison activated, responded to threat
 2917 | -7/Storage    | Lost 7 parts (2p2u3w)
 2934 | -7/Storage    | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Assault Rifle destroyed.
Transfer Shaft disabled.
G-47 Trooper misfires.
Shock Rifle destroyed.
Nuclear Core destroyed.
G-47 Trooper destroyed. <x2>
Acquired 19 matter.
K-01 Serf collects debris. <x2>
Deuterium Engine destroyed.
K-01 Serf collects debris.
Kicked A-02 Transporter out of the way.
To regain energy, simply wait via the mouse
  wheel, '.', or KP5. Also make sure your
  per-turn energy generation is a net positive,
  and consider deactivating power-draining parts
  if not.
Aluminum Leg destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| %!!    % ###??????#??????????????????????????????? |
| #####%  %##?????? #??????????????????????????????? |
|     #    ##????## #??????????????????????????????? |
| %  !+ % %##???    #####??????????????????????????? |
|    !#% % #####        ???????????????????????????? |
|     #    #####    ##?????????????????????????????? |
|     #   ^   ^     ##?????????????????????????????? |
|  ]  #    ^^^      ##?????????????????????????????? |
| #####  ""!=*"""   # ?????????????????????????????? |
|        """=%=""   # ?????????????????????????????? |
|         ""%["""   # ?????????????????????????????? |
|                   # """??????????????????????????? |
|           *       + """??????????????????????????? |
| #####+##+##!%*    #         ?????????????????????? |
|   #      ##       #???####???????????????????????? |
|   # """" ##       #??????????????????????????????? |
|   # """" ##    ##+#####??????????????????????????? |
|   # """" ##    #      #??????????????????????????? |
|  %# """"?+     +      #??????????????????????????? |
|   # ?????##### #      #??????????????????????????? |
| ####?????????# #??    #??????????????????????????? |
| ####?????????# #????  #??????????????????????????? |
| ?????????????# #??????#??????????????????????????? |
| ?????????????# #?###########??Y??????????????????? |
| ?????????????# #?#!     !  #?????????????????????? |
| ?????????????# #?# !     @ #?????????????????????? |
| ?????????????# #?#         #?????????????????????? |
| ??????##T????#g#?#      !  #?????????????????????? |
| ??????#    ??# #?#####g#####?????????????????????? |
| ??????#"""   #g######   #????????????????????????? |
| ??????#"""   +    %   T #????????????????????????? |
| ??????#"""   ########   #????????????????????????? |
| ??????#    ?????????#####????????????????????????? |
| ??????#  ????????????????????????????????????????? |
| ??????#??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          28
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Power Corrupts
Risk Taker
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RecyclingDerelictDetonator
  Manual?         0
Play Time         00:34:35
  Cumulative      0.7 hours
  Start           2024.11.10 @ 18:05:03
  End             2024.11.10 @ 18:39:22
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a23bda3f-c123-47ba-ab41-f04070a25333