Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.13 @ 12:36:12 Player: YppY Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (217) 1085 Value Destroyed (8293) 8293 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4441) 4441 TOTAL SCORE: 19899 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1781 Follower Combat Kills 1956 Met Imprinter 300 Was Imprinted 300 Friendly Fire -396 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Enhanced Optical Array Improved Core Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Heavy Siege Treads Matter Filter Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Heavy Siege Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Targeting Computer Improved Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Heavy Siege Treads Advanced Heat Sink High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Improved Target Analyzer Recoil Nullifier Matter Filter Zionite Heavy Carapace Hardened Light Armor Plating Hardened Light Armor Plating Coil Gun Coil Gun Heavy Gauss Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Core Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 7 | . . 1 . . 1 2 . . . . 1 2 . . Weapon 5 | . . 1 . 2 1 . . . . . 1 . . . Parts Attached 154 | 6 1 22 2 12 9 3 5 5 3 26 23 23 1 13 Power 15 | 1 . 2 . 2 . 1 1 . 1 2 3 1 . 1 Engine 10 | 1 . 2 . 2 . 1 . . 1 1 2 . . . Core 4 | . . . . . . . . . . 1 1 1 . 1 Reactor 1 | . . . . . . . 1 . . . . . . . Propulsion 20 | 2 . 4 1 1 2 . . 2 . 4 2 2 . . Treads 19 | 2 . 4 1 1 2 . . 1 . 4 2 2 . . Leg 1 | . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 56 | 1 1 5 1 2 2 2 3 2 2 10 10 8 1 6 Device 26 | . . 2 . 1 1 2 2 2 . 7 4 4 . 1 Storage 6 | 1 1 2 . . . . . . . . . 1 1 . Processor 4 | . . . . . . . . . . . 2 . . 2 Hackware . | . . . . . . . . . . . . . . . Protection 20 | . . 1 1 1 1 . 1 . 2 3 4 3 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 63 | 2 . 11 . 7 5 . 1 1 . 10 8 12 . 6 Energy Gun 8 | . . 3 . . . . . . . 2 3 . . . Energy Cannon 3 | . . 1 . . . . . . . 2 . . . . Ballistic Gun 37 | 2 . 7 . 5 5 . . 1 . 5 2 7 . 3 Ballistic Cannon 12 | . . . . 2 . . . . . . 2 5 . 3 Launcher 3 | . . . . . . . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 4 . 1 . . . . . 1 3 3 . 2 Parts Lost 48 | . . 2 . . . . 3 4 . 14 9 1 . 15 Power 2 | . . . . . . . . . . 1 1 . . . Propulsion 6 | . . 1 . . . . 1 1 . 2 . . . 1 Utility 17 | . . . . . . . 1 2 . 6 3 . . 5 Weapon 23 | . . 1 . . . . 1 1 . 5 5 1 . 9 Highest Loss Streak 11 | . . 1 . . . . 3 4 . 5 3 1 . 11 Average Slot Usage (%) 89 | . 85 85 100 100 100 100 93 85 95 75 82 91 94 86 Engine 5 | . 14 11 11 9 7 6 3 . 3 4 2 3 . . Core 1 | . . . . . . . . . . 1 2 1 5 4 Treads 10 | . 28 18 22 18 15 13 8 3 6 11 7 5 5 4 Device 15 | . . 7 11 9 15 26 22 19 20 21 15 20 21 13 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 4 2 8 9 Processor 3 | . . . . . . . . . . . 9 10 10 15 Protection 7 | . . 4 11 9 7 6 10 9 8 5 6 10 6 4 Energy Gun 1 | . . 1 . . . . . . . 3 3 1 . . Ballistic Gun 27 | . 28 31 33 32 40 40 35 29 33 12 10 19 36 31 Ballistic Cannon 2 | . . . . 12 5 . . . . . 6 11 . . Launcher 2 | . . . . . . . 2 6 6 4 1 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 134 | 13 17 38 42 56 56 61 65 65 74 78 77 129 128 134 Greatest Support 75 | 40 40 40 48 48 56 56 56 28 22 48 70 75 70 70 Greatest Overweight (x) 18 | . . 1 1 1 1 1 2 18 3 13 2 1 1 1 Average Overweight (x) 1 | . . . . . . 1 1 3 2 1 . . 1 . Largest Inventory Capacity 20 | 6 8 10 10 10 10 10 10 10 10 10 10 12 20 20 Average Capacity 10 | 5 6 9 10 10 10 10 10 10 10 10 9 7 17 18 Most Carried 20 | 4 6 10 10 10 10 9 7 8 10 10 10 12 18 20 Average Carried 8 | 2 4 6 9 9 9 7 6 6 8 7 6 6 14 17 Final Capacity 20 | 6 8 10 10 10 10 10 10 10 10 10 4 12 20 4 Final Carried 18 | 2 5 10 10 9 10 7 6 6 10 5 3 12 18 4 Class Distribution -------------------- 32% | Messiah-Executioner 18% | Scavenger-Executioner 14% | Tank 9% | Executioner 6% | Messiah-Gunner 5% | Mutant 4% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Messiah-Executioner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Executioner | -4/Factory Messiah-Executioner | -4/Waste Messiah-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 7371 | 252 261 749 173 749 952 . 298 292 30 615 1159 1076 10 755 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10078 | . 346 826 403 700 1619 . 564 464 . 995 1026 1563 . 1572 Parts 501 | . 21 50 27 39 91 . 26 18 . 39 56 77 . 57 Haulers Intercepted 13 | . 1 4 . 3 2 . . . . . . 1 . 2 Recyclers Shooed 7 | . . . . 1 1 . . . . . 3 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 25 17 . 29 . . . . Prevented 9 | . . . . . . . . . . 9 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 147 | . 6 10 7 13 23 . 11 8 . 17 19 14 . 19 Guns 110 | . 6 10 7 9 19 . 11 7 . 17 4 6 . 14 Cannons 27 | . . . . 4 4 . . . . . 11 7 . 1 AOE 9 | . . . . . . . . 1 . . 3 1 . 4 Classes Destroyed 17 | . 3 4 3 1 2 . . . . 2 1 . . 1 Worker 12 | . . 1 1 . 5 . . . . . 1 1 . 3 Builder 15 | . . . 1 5 2 . . . . . 4 2 . 1 Tunneler 2 | . . 1 . . . . . . . . . 1 . . Hauler 13 | . 1 4 . 3 2 . . . . . . 1 . 2 Recycler 11 | . . 1 3 . 2 . . . . . . 3 . 2 Operator 2 | . . . . . . . . . . . 1 1 . . Watcher 13 | . 2 3 . . 4 . . . . . 2 2 . . Swarmer 27 | . . . 3 3 3 . 4 . . 5 5 . . 4 Grunt 65 | . 6 6 2 5 10 . 6 7 . 5 7 3 . 8 Brawler 4 | . . . . . 1 . . . . 1 1 . . 1 Duelist 4 | . . . 1 . . . 1 . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . 2 Sentry 14 | . . 4 . 2 2 . . . . . 3 3 . . Hunter 17 | . . . . 3 4 . . 1 . 4 1 4 . . Programmer 12 | . . . . . 3 . . . . 1 2 4 . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . Savage 1 | . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 15 | . 3 5 8 6 6 . 4 4 . 3 8 7 . 15 Combat Bots Only 12 | . 2 2 4 4 4 . 4 4 . 3 8 5 . 12 Max Kills in Single Turn 4 | . 1 1 2 2 3 . 2 1 . 2 3 2 . 4 Gunslinging 1 | . . . . . 1 . 1 . . . . . . 1 Exploded 4 | . . . . . . . . 1 . . 3 1 . 4 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Damage Taken 13964 | . 297 572 329 837 853 . 594 446 . 2749 1782 1116 24 4365 Core 1987 | . 55 103 21 61 120 . 12 18 . 249 195 87 . 1066 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 421 | . . . . . . . . . . . . . . 421 Core Remaining (%) 80 | 100 78 . 69 88 82 . . . . 67 80 . . . Volleys Fired 414 | . 31 53 17 37 44 . 19 19 . 69 60 39 . 26 Largest 7 | . 2 3 3 5 6 . 6 6 . 5 6 7 . 7 Hottest 362 | . 40 93 69 159 182 . 158 169 . 250 283 362 . 324 Shots Fired 1644 | . 62 140 51 176 264 . 109 88 . 150 232 206 . 166 Gun 1390 | . 62 140 51 132 242 . 109 85 . 146 140 132 . 151 Cannon 245 | . . . . 44 22 . . . . . 92 72 . 15 Launcher 9 | . . . . . . . . 3 . 4 . 2 . . Special . | . . . . . . . . . . . . . . . Kinetic 1531 | . 62 126 51 176 264 . 109 85 . 122 177 193 . 166 Thermal 53 | . . 14 . . . . . . . 10 29 . . . Explosive 9 | . . . . . . . . 3 . 4 . 2 . . Electromagnetic 51 | . . . . . . . . . . 14 26 11 . . Robot Hit Streak 26 | . 8 26 19 14 19 . 10 11 . 15 9 7 . 17 Robot Miss Streak 16 | . 2 4 3 16 5 . 4 4 . 6 5 4 . 4 Penetration Max 1 | . . . . . 1 . 1 . . . 1 1 . 1 Secondary Targets 19 | . 2 . 3 1 3 . 5 . . . . . . 5 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . . . 1 Shots Hit Robots 1069 | . 46 99 35 117 183 . 70 69 . 109 120 102 . 119 Core Hits 494 | . 18 32 17 46 93 . 31 37 . 52 46 50 . 72 Critical Hits 56 | . . 1 1 2 3 . 1 . . 6 3 22 . 17 Critical Kills 21 | . . 1 . 1 1 . . . . 1 1 11 . 5 Critical Parts Destroyed 31 | . . . . 1 2 . 1 . . 4 2 11 . 10 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23057 | . 604 1355 492 1644 2977 . 1137 1146 . 2770 3568 3163 . 4201 Guns 17542 | . 604 1355 492 1299 2774 . 1137 932 . 2468 1367 1919 . 3195 Cannons 2959 | . . . . 345 203 . . . . . 1529 670 . 212 Explosions 2556 | . . . . . . . . 214 . 302 672 574 . 794 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 18227 | . 604 1305 492 1644 2977 . 1137 932 . 1575 1853 2301 . 3407 Thermal 2097 | . . 50 . . . . . . . 770 1146 131 . . Explosive 1534 | . . . . . . . . 214 . 228 . 443 . 649 Electromagnetic 1199 | . . . . . . . . . . 197 569 288 . 145 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . . . 1 . . . . 5 4 2 2 4 Average Corruption 2 | . 1 . . . 1 . . . . 4 3 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 57 | . . . . . 2 . . . . 24 13 4 5 9 Message Errors 11 | . . . . . . . . . . 3 2 2 1 3 Matter Fused 8 | . . . . . . . . . . 4 4 . . . Heat Flow Errors 7 | . . . . . . . . . . 2 2 . 2 1 Energy Discharges 5 | . . . . . 1 . . . . 2 1 . 1 . Data Loss (minor) 7 | . . . . . . . . . . 2 . . 1 4 Misfires 2 | . . . . . . . . . . 2 . . . . Targeting Errors 15 | . . . . . 1 . . . . 9 4 1 . . Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 311 | . . . . 6 . . . 25 . . 242 25 . 13 Projectiles 108 | . . . . 6 . . . . . . 102 . . . Explosions 203 | . . . . . . . . 25 . . 140 25 . 13 Melee . | . . . . . . . . . . . . . . . Knockbacks 21 | . . . . 8 3 . . . . . 5 2 . 3 Impact . | . . . . . . . . . . . . . . . Kinetic 18 | . . . . 7 3 . . . . . 4 2 . 2 Secondary 3 | . . . . 1 . . . . . . 1 . . 1 Self-Inflicted Damage 193 | . . . . . . . . . . 66 69 58 . . Shots 4 | . . . . . . . . . . 2 1 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 402 | . 8 366 . 36 66 . 54 63 . 190 402 198 152 199 Average Temperature 100 | . 2 193 . 15 16 . 16 14 . 97 154 102 77 109 Received Heat Transfer 2589 | . 171 264 30 153 162 . 198 153 . 336 315 75 . 732 Effects 10 | . . 5 . . . . . . . . 5 . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 8 | . . 4 . . . . . . . . 4 . . . Siege Activations 4 | . . . . . . . . . . . . 2 . 2 Total Turns 69 | . . . . . . . . . . . . 18 . 51 Longest Duration 33 | . . . . . . . . . . . . 14 . 33 Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 11 | . . . . . . . . . . 3 5 1 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . Heat Transferred 2402 | . . 148 . . . . . . . 1025 1079 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 3054 | . 126 240 95 225 585 286 . . . . 819 796 294 3054 Average Influence 398 | . 47 88 39 100 329 286 . . . . 354 622 291 1228 Maximum Alert Level 5 | . . 1 . 1 2 1 . . . . 3 3 1 5 Low Security (%) 43 | 100 100 94 100 85 22 . . . . . 41 . . . Level 1 19 | . . 5 . 14 40 100 . . . . 5 . 100 38 Level 2 24 | . . . . . 37 . . . . . 46 68 . 13 Level 3 6 | . . . . . . . . . . . 5 31 . 9 Level 4 . | . . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . 7 High Security 3 | . . . . . . . . . . . . . . 27 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . . 3 3 . . . . . 6 5 . 16 Investigation 2 | . . . . . 1 . . . . . 1 . . . Extermination 7 | . . . . . 1 . . . . . 1 3 . 2 Reinforcement 12 | . . . . 3 . . . . . . 3 2 . 4 Assault 10 | . . . . . . . . . . . . . . 10 Garrison 2 | . . . . . 1 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . . . . 1 1 . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 12 | . 2 1 . 2 . . . . . . 1 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 282 | . 9 18 8 21 31 . 11 10 . 26 39 26 1 82 Peak Tracking Total 22 | . 3 5 4 4 6 . 4 4 . 5 6 4 1 22 Tactical Retreats 22 | . . 4 . 2 2 . 1 2 . 3 3 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 5 | . 1 . . . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 38 | . . . . 1 1 . . . . . 6 2 . 28 Max in Single Turn 4 | . . . . 1 1 . . . . . 1 1 . 4 Garrison Access 3 | . . . . . 1 . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 13 | . 3 1 1 3 3 . . . . . 2 . . . Terminals 9 | . 3 1 . 3 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . Total Hacks 26 | . 5 1 1 9 6 . . . . . 4 . . . Successful 14 | . 3 1 1 3 4 . . . . . 2 . . . Failed 12 | . 2 . . 6 2 . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 47 | . 3 1 . 5 4 . . . 1 . 21 3 . 9 Terminals 20 | . 5 1 . 9 5 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 3 . . . Terminal Hacks 4 | . 1 . 1 1 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 5 2 . 7 7 . . . . . 6 . . . Terminals 7 | . 2 1 . 2 2 . . . . . . . . . Track 5 | . 2 . . 2 1 . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . Jam 2 | . . . . . 1 . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 1 . 2 1 . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 37 | . . 1 . . . . . . 7 . 3 1 20 5 Largest Group 20 | . . . . . . . . . 7 7 3 1 20 18 Highest-Rated Group 1008 | . . . . . . . . . 224 224 210 32 717 1008 Highest-Rated Ally 103 | . . . . . . . . . 40 40 70 32 50 103 Zionite Dispatches 4 | . . . . . . . . . . . 1 1 . 2 Heavy 1 | . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . 1 . . 1 Heavy Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 11 | . . . . . . . . . . . . 10 . 1 GOTO 4 | . . . . . . . . . . . . 4 . . FOLLOW 2 | . . . . . . . . . . . . 2 . . DROP 2 | . . . . . . . . . . . . 2 . . PICKUP 2 | . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . . . . 1 Ally Attacks 272 | . . . . . . . . . . 39 42 . 11 180 Total Damage 12490 | . . . . . . . . . . 933 816 . 805 9936 Kills 67 | . . . . . . . . . . 5 4 . 5 53 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 2 . 1 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 3 . . 1 Branch Access 1 | . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 11969 | 65 527 912 605 642 1322 114 671 585 1401 1310 1428 1008 322 1057 Spaces Moved 5437 | 40 250 370 337 249 627 62 320 209 697 545 600 418 150 563 Core 193 | 11 . . . . . . . 13 . 3 . . . 166 Treads 5202 | 29 250 370 337 249 627 62 320 154 697 542 600 418 150 397 Legs 42 | . . . . . . . . 42 . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 180 185 185 165 160 160 210 50 Average Speed 179 | 129 160 166 160 178 166 180 187 245 197 184 184 177 210 162 Slowest Speed 950 | 160 160 180 180 180 180 180 200 950 205 700 210 210 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 50 22 70 25 19 3 52 47 84 68 21 14 76 31 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . . . 3 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 12 | . . . 1 . . . 2 3 3 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 361 | . . . . . 1 . 2 27 . 48 139 84 . 60 Melee . | . . . . . . . . . . . . . . . Projectile 144 | . . . . . 1 . 2 2 . 1 59 43 . 36 AOE 217 | . . . . . . . . 25 . 47 80 41 . 24 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Total 6693 | 53 316 559 365 353 781 65 344 240 729 722 791 585 158 632 Wait 372 | . 28 62 2 27 73 . . 3 6 44 64 58 1 4 Move 5424 | 39 249 369 336 248 626 61 319 208 696 544 599 418 149 563 Hop . | . . . . . . . . . . . . . . . Pick Up 192 | 8 5 31 4 15 16 . 1 5 12 23 28 29 6 9 Fast Attach . | . . . . . . . . . . . . . . . Attach 90 | 6 . 9 . 3 2 2 2 5 1 21 20 8 1 10 Detach 5 | . . 1 . . . . . . . 3 . . . 1 Swap 64 | . 1 13 2 9 7 1 3 . 2 5 3 15 . 3 Drop 127 | . 2 21 4 14 13 1 . . 12 13 15 18 1 13 Fire 414 | . 31 53 17 37 44 . 19 19 . 69 60 39 . 26 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 2 . . 2 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 5) 547 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1114 | -9/Materials | Discovered new exit (range 7) 1421 | -9/Materials | Build established: Tank 1505 | -9/Materials | Entered Mines 1582 | -9/Mines | Learned location of Recycling (-7) 1596 | -9/Mines | Met a Derelict bent on vengeance 1637 | -9/Mines | Discovered new exit (range 8) 1672 | -9/Mines | Destroyed YI-UF0 1763 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2110 | -9/Mines | Entered Materials 2110 | -8/Materials | Evolved 2 slots: Weapon x2 2732 | -8/Materials | Discovered new exit (range 7) 2752 | -8/Materials | Entered Factory 2752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3032 | -7/Factory | Garrison activated, responded to threat 3059 | -7/Factory | Build established: Executioner 3664 | -7/Factory | Build established: Scavenger-Executioner 4005 | -7/Factory | Discovered new exit (range 16) 4074 | -7/Factory | Entered another Factory area 4074 | -6/Factory | Evolved 2 slots: Utility x2 4181 | -6/Factory | Discovered new exit (range 5) 4188 | -6/Factory | Entered Lower Caves 4273 | -6/Lower Caves | Learned Factory stockpile data 4447 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4450 | -6/Lower Caves | Identified exit to Lower Caves 4859 | -6/Lower Caves | Entered another Lower Caves area 5167 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5427 | -6/Lower Caves | Discovered new exit (range 10) 5444 | -6/Lower Caves | Entered Zion 5643 | -6/Zion | Learned location of 1 exit from Lower Caves 5662 | -6/Zion | Learned location of Armory (-4) 5754 | -6/Zion | Gained Derelict followers 6188 | -6/Zion | Found Prototype Energy Gun 6282 | -6/Zion | Imprinted 6284 | -6/Zion | Declared Zion's savior 6411 | -6/Zion | Received a hallucinogenic algorithm 6583 | -6/Zion | Build established: Messiah-Executioner 6825 | -6/Zion | Discovered new exit (range 8) 6845 | -6/Zion | Entered Proximity Caves 6845 | -5/Proximity Caves | Accompanied by 7 allies 7045 | -5/Proximity Caves | Identified Storm Laser 7462 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7475 | -5/Proximity Caves | Learned 4 Factory zone layouts 7565 | -5/Proximity Caves | Learned Factory emergency access door positions 7836 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 7862 | -5/Proximity Caves | Spotted B-75 Beast 7933 | -5/Proximity Caves | Destroyed B-75 Beast 8104 | -5/Proximity Caves | Lost 5 parts (2n3u) 8108 | -5/Proximity Caves | Discovered new exit (range 15) 8155 | -5/Proximity Caves | Entered Factory 8155 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8785 | -5/Factory | Zion Light squad teleported in 8819 | -5/Factory | Garrison activated, responded to threat 8843 | -5/Factory | Found Prototype Protection 8844 | -5/Factory | Identified Zio. Weapon Casing 9037 | -5/Factory | Retrieved Zion intel report: Guard Positions 9072 | -5/Factory | Retrieved Zion intel report: Trap Installations 9207 | -5/Factory | Lost 3 parts (1p1u1w) 9293 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9398 | -5/Factory | Terminal network hard line cut 9481 | -5/Factory | Discovered new exit (range 15) 9546 | -5/Factory | Destroyed 8 combat bots 9572 | -5/Factory | Found Prototype Launcher 9582 | -5/Factory | Identified Mni. Smartbomb Launcher 9583 | -5/Factory | Entered another Factory area 9583 | -4/Factory | Evolved 2 slots: Utility x2 10140 | -4/Factory | Zion Heavy Resupply teleported in 10591 | -4/Factory | Sucked down chute 10591 | -4/Factory | Entered Waste 10592 | -4/Waste | Joined by Warlord forces that had cleared the area 10880 | -4/Waste | Discovered new exit (range 15) 10913 | -4/Waste | Entered Factory 10913 | -4/Factory | Accompanied by 16 allies 11348 | -4/Factory | Retrieved Zion intel report: Branch Access 11348 | -4/Factory | Identified exit to Upper Caves 11348 | -4/Factory | Identified exit to Armory 11349 | -4/Factory | Zion Heavy squad teleported in 11508 | -4/Factory | Zion Light squad teleported in 11571 | -4/Factory | Found Prototype Protection 11637 | -4/Factory | Found Prototype Processor 11638 | -4/Factory | Identified Exp. Targeting Computer 11663 | -4/Factory | First assault squad dispatched 11684 | -4/Factory | High security lockdown imminent 11764 | -4/Factory | High security lockdown engaged 11796 | -4/Factory | Lost 4 parts (1u3w) 11806 | -4/Factory | Destroyed 12 combat bots 11865 | -4/Factory | Identified Zio. Heavy Carapace 11887 | -4/Factory | Core integrity fell below 50% 11917 | -4/Factory | Lost 11 parts (1n4u6w) 11919 | -4/Factory | Spotted B-86 Titan 11953 | -4/Factory | Core integrity fell below 20% 11970 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11887_ Slug penetrates Earth. 11887_ Slug penetrates Wall. 11887_ C-30 ARC bursts open, deploying its payload. 11887_ P-70 Sage unfolds itself. 11887_ H-77 Assassin unfolds itself. 11887_ P-70 Sage unfolds itself. 11887_ I-47 Archangel unfolds itself. 11888_ The unstable cave ceiling collapses. 11888_ L-61 Swordsman destroyed. 11888_ Penetrated by Slug. 11890_ Slug penetrates Wall. 11890_ Slug penetrates Earth. 11907_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11923_ 6D6X4C:H XTVRK:QSL GK#OK T:>/ J>> 11938_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11951_ System corrupted: Heat flow error (+237). 11969_ H-77 Assassin deploys Drone. 11970_ Drone sends a signal. 11970_ H-77 Assassin retrieves Drone. 11970_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# ######### | | ??????????????????????? """ """ #???????# | | ?????????????????????? """ """ #???????# | | ??????????????????????## """ """ #???????##### | | ??????????????????????? ? #???????????# | | ?????????????????????# """ "?" #???????????### | | ???????????????????###h """ "?" #??????????#### | | ??????????????????? "?? "?" #??????????# | | ???????????????????# ?? ?? #??????????# | | ???????????????????# "?" "?" #??????????# " | | ???????????????????+ h "?" "?" #??????????# " | | ???????????????????# "?" 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""" """ ## | | ??????##### ###+##### | | ??????????# """ """ #? | | ??????????# """ """ | | ??????????# """ """ | | ??????????# | | ??????????# ## | | ????????? ###########+##+#? | | ????????? ????????????????? | | ?????????? ????????????????? | | ??????????? ????????????????? | | ????????????? ????????????????? | | ???????????????? ####+###+#????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedDeliveryApparatus Manual? 0 Play Time 01:51:29 Cumulative 78.5 hours Start 2020.02.12 @ 21:01:02 End 2020.02.13 @ 12:36:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 57 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c9f5a4b-e428-4180-b997-bae707868ac1