Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.07 @ 13:29:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (485) 2425 Value Destroyed (22547) 22547 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3753) 3753 TOTAL SCORE: 35645 Bonus ------- High Alert Combat Kills 3280 Follower Combat Kills 150 Scanned by Researcher 500 Friendly Fire -177 Cogmind --------- Core Integrity 403/1300 Matter 300/300 Energy 670/670 System Corruption 31% Temperature Cool (0) Movement Walking (120) Location -3/Testing Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg High-density Centrium Leg > --- UTILITY (10) ----- High-capacity Storage Unit Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Experimental Target Analyzer > --- WEAPON (4) ------- Cooled Plasma Rifle > --- INVENTORY (12) --- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Experimental Matter Compressor Advanced Target Analyzer Advanced Armor Integrity Analyzer Precision Matter Filter Improved Core Shielding Centrium Medium Armor Plating > --- WEAPON ----------- Hypervelocity Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Large Matter Pod Large Matter Pod Matter Filter Coil Gun Coil Gun KE Penetrator Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Hypervelocity Railgun [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Cryofiber Web Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon KE Penetrator Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Slots Evolved 15 | . 1 2 2 2 2 . 2 . . 2 . . 2 . Power 1 | . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . 2 . Utility 8 | . 1 . 2 2 . . 1 . . 2 . . . . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 268 | 8 2 12 14 27 10 16 3 9 . 33 3 3 60 68 Power 32 | 1 . 4 1 7 . 5 1 . . 5 1 . 1 6 Engine 17 | 1 . 4 1 5 . 5 1 . . . . . . . Core 14 | . . . . 2 . . . . . 5 1 . 1 5 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 62 | 2 . 6 6 4 3 2 1 3 . 5 . . 10 20 Treads 20 | . . . . . . . . 2 . 3 . . 10 5 Leg 42 | 2 . 6 6 4 3 2 1 1 . 2 . . . 15 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 99 | 2 2 . 5 7 2 4 1 2 . 12 1 3 33 25 Device 50 | . . . 3 1 2 1 1 1 . 3 1 2 20 15 Storage 20 | 1 1 . . 4 . . . . . 5 . . 5 4 Processor 17 | . . . 2 . . 1 . 1 . 2 . . 7 4 Hackware 4 | . . . . 1 . 1 . . . 1 . 1 . . Protection 8 | 1 1 . . 1 . 1 . . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 75 | 3 . 2 2 9 5 5 . 4 . 11 1 . 16 17 Energy Gun 5 | . . . . . . . . . . . . . . 5 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 64 | 3 . 2 2 9 4 4 . 4 . 10 1 . 15 10 Ballistic Cannon 5 | . . . . . 1 1 . . . 1 . . 1 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 2 . 2 . . . . . 1 . . 6 15 Parts Lost 87 | . . . 2 7 5 10 . 6 . 9 . . 10 38 Power 11 | . . . . . . 4 . . . 3 . . . 4 Propulsion 20 | . . . . 3 2 1 . 3 . . . . 4 7 Utility 27 | . . . 1 2 2 2 . 2 . 3 . . 3 12 Weapon 29 | . . . 1 2 1 3 . 1 . 3 . . 3 15 Highest Loss Streak 13 | . . . 1 4 3 4 . 6 . 2 . . 2 13 Average Slot Usage (%) 91 | . 100 100 99 98 96 92 92 94 94 88 89 90 87 84 Engine 4 | . 12 20 15 12 . 5 10 11 11 1 . . . . Core 6 | . . . . 1 12 5 . . . 8 10 10 9 8 Treads 6 | . . . . . . . . 3 11 8 10 10 15 8 Leg 8 | . 25 30 25 19 15 13 14 13 5 2 . . . 6 Device 8 | . . . 14 7 2 12 16 14 11 8 14 15 8 8 Storage 17 | . 12 10 8 20 25 20 11 11 11 17 15 15 16 20 Processor 10 | . . . 7 7 6 6 11 12 16 14 15 15 13 10 Hackware 3 | . . . . 7 3 . 5 5 5 7 5 5 1 . Protection 4 | . 25 20 9 7 5 1 . . . 1 . . 3 3 Ballistic Gun 18 | . 25 20 15 13 23 15 16 20 22 19 20 20 17 14 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 130 | 17 42 56 57 71 79 86 87 87 79 119 119 119 130 128 Greatest Support 230 | 20 20 30 51 51 58 40 60 75 58 145 145 145 215 230 Greatest Overweight (x) 36 | . 2 5 1 4 3 3 2 3 1 36 . . 1 1 Average Overweight (x) . | . 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 20 20 20 20 Average Capacity 16 | 6 11 12 12 12 12 12 12 12 12 19 20 20 20 16 Most Carried 20 | 5 8 12 12 12 12 11 7 12 8 20 20 20 20 17 Average Carried 13 | 2 7 10 11 11 11 9 6 9 8 15 19 19 17 12 Final Capacity 20 | 8 12 12 12 12 12 12 12 12 12 20 20 20 20 12 Final Carried 20 | 5 8 12 12 12 10 8 6 8 8 20 20 20 17 5 Class Distribution -------------------- 57% | Hacker-Gunner 20% | Hacker-Mutant 11% | Hacker-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Matter Collected 16788 | 280 48 1196 643 996 2014 899 70 288 . 1905 331 30 5156 2932 Remotely . | . . . . . . . . . . . . . . . Salvage Created 28312 | . 129 961 1063 1873 2914 1120 183 604 . 2800 610 . 8980 7075 Parts 1353 | . 7 65 58 89 106 45 8 15 . 121 19 . 523 297 Haulers Intercepted 15 | . 1 2 2 2 2 1 . . . 1 . . 4 . Recyclers Shooed 23 | . . 1 2 4 11 . 1 . . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Combat Hostiles Destroyed 322 | . 1 16 17 20 27 12 1 9 . 35 9 . 95 80 Melee 1 | . . . . . . . . . . . . . . 1 Guns 302 | . 1 16 17 19 27 5 1 8 . 35 9 . 95 69 Cannons 18 | . . . . . . 7 . 1 . . . . . 10 AOE 1 | . . . . 1 . . . . . . . . . . Classes Destroyed 24 | . 3 7 2 2 . 1 . 1 . . . . . 8 Worker 40 | . . 2 1 2 3 2 . . . 4 . . 12 14 Builder 32 | . . 1 . 1 3 3 . . . 1 . . 16 7 Tunneler 3 | . . . . 1 1 . . . . . . . 1 . Hauler 15 | . 1 2 2 2 2 1 . . . 1 . . 4 . Recycler 35 | . 1 2 1 10 7 3 1 . . 4 . . 5 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 4 | . . 1 . . 1 . . . . 1 . . . 1 Watcher 21 | . . 2 . 2 4 2 . . . 3 . . 6 2 Swarmer 28 | . . 3 . 5 . . . 4 . 9 1 . 6 . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 143 | . 1 10 6 6 15 7 . . . 8 6 . 32 52 Brawler 5 | . . . 1 . 1 . . . . . . . 1 2 Duelist 5 | . . 1 2 . . . . . . . . . 1 1 Protector 1 | . . . . . . . . . . . . . . 1 Researcher 12 | . . . . . . . . . . . . . . 12 Sentry 33 | . . 2 6 1 3 2 1 1 . 5 1 . 11 . Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 35 | . . . 2 5 3 . . . . 4 . . 13 8 Programmer 58 | . . . . 3 5 1 . . . 8 1 . 31 9 Q-Series 1 | . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . 2 . . . 1 . . . . Striker 2 | . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . 1 Butcher 3 | . . . . . . . . 3 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 21 | . 3 5 6 5 13 6 2 4 . 4 5 . 9 21 Combat Bots Only 13 | . 1 4 6 4 5 4 1 4 . 4 5 . 7 13 Max Kills in Single Turn 4 | . 1 2 1 2 2 2 1 2 . 2 2 . 3 4 Gunslinging 1 | . . 1 . 1 1 . . . . 1 . . 1 1 Exploded 1 | . . . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Damage Taken 19505 | . 20 431 685 1337 1242 1255 99 558 . 2174 290 . 4283 7131 Core 1920 | . 7 86 115 142 198 241 11 31 . 192 . . 198 699 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 97 78 79 79 . 48 . . 95 . . 83 . . Volleys Fired 946 | . 9 75 69 88 121 50 9 18 . 98 13 . 193 203 Largest 4 | . 2 2 2 2 4 4 4 4 . 4 4 . 4 4 Hottest 269 | . 40 43 48 53 121 151 131 131 . 129 129 . 154 269 Shots Fired 3135 | . 18 150 134 175 465 183 33 70 . 392 52 . 762 701 Gun 2906 | . 18 150 134 175 437 103 24 66 . 382 52 . 762 603 Cannon 229 | . . . . . 28 80 9 4 . 10 . . . 98 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 3067 | . 18 150 134 175 465 183 33 70 . 392 52 . 762 633 Thermal 68 | . . . . . . . . . . . . . . 68 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 105 | . 15 18 38 29 35 24 13 17 . 105 38 . 54 63 Robot Miss Streak 6 | . 1 2 2 1 3 6 2 6 . 2 2 . 2 5 Penetration Max 2 | . . . . . . . . . . 2 1 . 2 2 Secondary Targets 64 | . . 4 4 3 2 . . 2 . 7 2 . 22 18 Max Gunslinging Chain 2 | . . 1 1 1 1 . . 1 . 1 1 . 1 2 Shots Hit Robots 2464 | . 17 119 118 140 359 142 23 48 . 314 38 . 574 572 Core Hits 1156 | . 6 45 50 68 128 76 8 26 . 123 21 . 275 330 Critical Hits 300 | . . 1 3 . 4 1 . . . 25 5 . 150 111 Critical Kills 98 | . . . 1 . 1 . . . . 5 2 . 53 36 Critical Parts Destroyed 177 | . . 1 2 . 3 1 . . . 12 3 . 81 74 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 58789 | . 186 1624 1752 2540 6069 3481 622 1020 . 7193 1304 . 16489 16509 Guns 53359 | . 186 1624 1752 2239 5634 1632 525 990 . 7040 1304 . 16489 13944 Cannons 5107 | . . . . . 435 1827 97 30 . 153 . . . 2565 Explosions 301 | . . . . 301 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 22 | . . . . . . 22 . . . . . . . . Kinetic 56821 | . 186 1624 1752 2239 6069 3459 622 1020 . 7193 1304 . 16489 14864 Thermal 1946 | . . . . 301 . . . . . . . . . 1645 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . 5 1 5 1 1 1 2 . . 17 31 Average Corruption 7 | . . . . 3 1 1 1 1 1 1 . . 7 23 Corruption Purged 3 | . . . . . . . . . . 3 . . . . Effects 588 | . . . . 23 13 14 1 5 . 8 . . 202 322 Message Errors 70 | . . . . 6 5 7 . 2 . 1 . . 29 20 Matter Fused 54 | . . . . 6 . 1 . . . . . . 29 18 Heat Flow Errors 27 | . . . . 1 . 1 . . . 4 . . 12 9 Energy Discharges 31 | . . . . 2 1 . . . . . . . 13 15 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 32 | . . . . 2 3 . . 1 . 2 . . 12 12 Data Loss (major) 10 | . . . . 2 . . . . . . . . 7 1 Misfires 10 | . . . . . . . . . . . . . 6 4 Alerts 2 | . . . . . . . . . . . . . 1 1 Misdirections 15 | . . . . . . . . . . . . . 6 9 Targeting Errors 289 | . . . . 4 2 5 1 2 . 1 . . 76 198 Weapon Failures 45 | . . . . . 2 . . . . . . . 11 32 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 136 | . . . . 76 12 19 15 . . 12 . . . 2 Projectiles 58 | . . . . . 12 17 15 . . 12 . . . 2 Explosions 76 | . . . . 76 . . . . . . . . . . Melee 2 | . . . . . . 2 . . . . . . . . Knockbacks 82 | . . . . . 5 14 2 . . 3 . . . 58 Impact . | . . . . . . . . . . . . . . . Kinetic 76 | . . . . . 5 12 2 . . 3 . . . 54 Secondary 6 | . . . . . . 2 . . . . . . . 4 Self-Inflicted Damage 55 | . . . . 44 . 11 . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 470 | . 6 113 38 171 379 77 . 21 . 238 84 . 430 470 Average Temperature 82 | . 6 20 6 29 96 19 . 7 . 69 35 . 93 144 Received Heat Transfer 4659 | . 18 345 324 318 588 348 36 18 . 366 75 . 507 1716 Effects 7 | . . . . . 4 . . . . . . . 1 2 Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 4 | . . . . . 3 . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . . . . 3 3 Heat Transferred 2764 | . . . . 200 . . . . . . . . . 2564 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Peak Influence 1505 | . 47 221 319 292 332 309 447 . . 380 . . 788 1505 Initial 294 | . . 4 45 105 61 17 1 . . . . . . 294 Average 216 | . 6 96 135 91 92 109 281 . . 117 . . 231 777 Maximum Alert Level 4 | . . 1 1 1 1 1 2 . . 1 . . 3 4 Low Security (%) 67 | 100 100 94 68 93 81 76 39 . . 80 . . 61 . Level 1 13 | . . 5 31 6 18 23 . . . 19 . . 11 15 Level 2 12 | . . . . . . . 60 . . . . . 23 34 Level 3 3 | . . . . . . . . . . . . . 3 19 Level 4 3 | . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 99 | . . 1 5 13 12 1 1 . . 11 . . 27 28 Investigation 36 | . . . 2 7 5 1 1 . . 5 . . 9 6 Extermination 26 | . . . . 3 4 . . . . 3 . . 11 5 Reinforcement 23 | . . 1 . . 3 . . . . 3 . . 4 12 Assault 5 | . . . . . . . . . . . . . . 5 Garrison 9 | . . . 3 3 . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 3 2 Haulers Reinforced 3 | . . . . . . . . . . 2 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Distress Signals 15 | . . 2 . 2 4 . 1 . . 1 . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 456 | . 3 23 22 27 45 21 7 10 . 48 9 . 104 137 Peak Tracking Total 20 | . 1 4 5 6 4 5 5 5 . 4 5 . 4 20 Tactical Retreats 11 | . . . 1 . . 3 . . . 4 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Traps Triggered 7 | . . . . 1 1 1 . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 16 | . . 4 . . . . . . . . . . 12 . Reprogrammed 12 | . 6 . . . . . . . . 6 . . . . Reused 6 | . . . . . . . . . . 6 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 6 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Machines Disabled 28 | . . 1 . 4 1 . . . . 5 . . 9 8 Max in Single Turn 4 | . . 1 . 4 1 . . . . 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Machines Accessed 50 | . 2 2 3 6 5 4 3 . . 9 1 1 9 5 Terminals 28 | . 2 1 2 2 3 4 1 . . 5 . . 5 3 Fabricators 4 | . . . . . . . 1 . . 1 . . 2 . Repair Stations 13 | . . . 1 4 2 . 1 . . 3 . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 183 | . 12 18 12 21 16 16 7 . . 36 1 1 29 14 Successful 110 | . 11 15 11 13 7 12 3 . . 24 1 1 8 4 Failed 73 | . 1 3 1 8 9 4 4 . . 12 . . 21 10 Catastrophic 8 | . . . . . . 1 1 . . . . . 5 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . . 3 . . . 3 . . . . . . 1 . Terminals 114 | . 12 8 8 8 10 16 3 . . 23 . . 18 8 Fabricators 8 | . . . . . . . 1 . . 2 . . 5 . Repair Stations 44 | . . . 4 13 6 . 3 . . 11 . . 4 3 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 13 | . . 10 . . . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 66 | . 11 5 7 4 4 12 . . . 15 1 1 5 1 Record 11 | . 2 . . 1 . 5 . . . 3 . . . . Part Schematic 3 | . . . . 1 1 . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . . . . . 1 . . . . Open Door 4 | . . . . . . 2 . . . . 1 1 . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 1 . . . 1 . . . . Emergency Access Points 3 | . . . . . . . . . . 2 . . 1 . Repair Station Index 1 | . . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . Alert Level 4 | . 2 1 1 . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . . . . . 1 . . . . Locate Traps 6 | . 1 1 . . . 2 . . . 1 . . 1 . Disarm Traps 3 | . . 1 . . . . . . . . . . 2 . Reprogram Traps 2 | . 1 . . . . . . . . 1 . . . . Dispatch Records 2 | . 1 . . . . . . . . 1 . . . . Surveillance Status 2 | . . 1 . . . . . . . 1 . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . Zone Layout 6 | . 2 . 1 1 2 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . 1 . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 3 | . . . . . . . 1 . . 1 . . 1 . Repair Station Hacks 28 | . . . 4 9 3 . 2 . . 8 . . 1 1 Scan Component 16 | . . . 2 5 2 . 1 . . 4 . . 1 1 Repair 12 | . . . 2 4 1 . 1 . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 12 | . . 10 . . . . . . . . . . . 2 Insert Component 8 | . . 6 . . . . . . . . . . . 2 Analyze 4 | . . 4 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 43 | . 1 2 3 6 5 2 1 . . 9 . . 9 5 Full Trace Events 35 | . 1 1 2 6 5 1 1 . . 5 . . 8 5 Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 1 . . 2 . . . . Matter 636 | . . . . . . . 285 . . 351 . . . . Time 169 | . . . . . . . 76 . . 93 . . . . Total Robot Build Rating 19 | . . . . . . . 5 . . 14 . . . . Part Schematics Acquired 7 | . . 4 . 1 1 . . . . . . . 1 . Parts Built 2 | . . . . . . . . . . . . . 2 . Matter 256 | . . . . . . . . . . . . . 256 . Time 64 | . . . . . . . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . . . . . . . 16 . Parts Repaired 10 | . . . 1 4 1 . . . . 4 . . . . Time 341 | . . . 83 114 32 . 50 . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . . . . . . . . . 1 Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Total Allies 7 | . . . . . 3 1 1 . . 2 . . . . Largest Group 3 | . . . . . 3 1 1 . . 2 . . . . Highest-Rated Group 112 | . . . . . 93 20 19 . . 112 . . . . Highest-Rated Ally 56 | . . . . . 31 20 19 . . 56 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . 6 2 . . . 18 . . . . Total Damage 951 | . . . . . 85 . . . . 866 . . . . Kills 7 | . . . . . . . . . . 7 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Robot Analysis Total 1 | . . . . . . . . . . . . . . 1 Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . Drone Launches 19 | . . . . . . . . . . . 3 6 10 . Drone Recoveries 10 | . . . . . . . . . . . . . 10 . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Turns Passed 19858 | 75 430 1073 724 1771 2386 824 489 744 117 2121 2268 424 4625 1787 Spaces Moved 8666 | 56 211 491 310 813 1176 321 275 416 60 956 927 90 1941 623 Core 23 | 22 . . . . . . . . . 1 . . . . Treads 4465 | . . . . . . . . 118 60 840 927 90 1941 489 Legs 4178 | 34 211 491 310 813 1176 321 275 298 . 115 . . . 134 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 153 150 150 150 180 160 160 160 145 120 Average Speed 159 | 92 177 165 150 154 164 172 155 159 180 167 160 160 154 149 Slowest Speed 1850 | 120 180 270 150 240 210 210 180 210 180 1850 160 160 165 180 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 35 | 4 31 37 31 25 28 46 5 68 11 23 97 13 48 69 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 4 . . 4 1 . . Spaces Dug 4 | . . . . . . . . . . . . . 4 . Terrain Destroyed 421 | . . . . 43 3 15 3 2 . 22 6 . 225 102 Melee . | . . . . . . . . . . . . . . . Projectile 378 | . . . . . 3 15 3 2 . 22 6 . 225 102 AOE 43 | . . . . 43 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Total 12697 | 75 251 621 449 1187 1416 482 315 459 69 1243 1681 371 3085 993 Wait 2591 | 8 27 22 49 243 99 88 29 10 10 125 735 273 828 45 Move 8652 | 55 210 490 309 812 1175 320 274 415 59 955 926 89 1940 623 Hop . | . . . . . . . . . . . . . . . Pick Up 101 | 4 3 9 3 6 5 . . 6 . 17 . 2 27 19 Fast Attach 82 | 7 . 3 1 10 2 6 1 3 . 13 1 2 11 22 Attach 106 | . 1 2 5 9 5 7 2 3 . 10 . . 29 33 Detach 18 | . . . . 2 . 2 . . . 3 1 . 6 4 Swap 80 | 1 1 7 8 8 3 3 . 3 . 10 2 1 20 13 Drop 105 | . . 13 5 9 6 . . 1 . 12 3 4 31 21 Fire 946 | . 9 75 69 88 121 50 9 18 . 98 13 . 193 203 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 5 . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing (discovered 1 exit: *Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 266 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered exit to Mines (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Discovered exit to Materials (range 4) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 607 | -9/Materials | Identified exit to Mines 607 | -9/Materials | Discovered exit to Mines (range 9) 1262 | -9/Materials | Discovered exit to Mines (range 15) 1550 | -9/Materials | Identified exit to Materials 1550 | -9/Materials | Discovered exit to Materials (range 9) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Utility x2 1708 | -8/Materials | Identified exit to Storage 1708 | -8/Materials | Discovered exit to Storage (range 4) 1709 | -8/Materials | Garrison activated, responded to threat 1829 | -8/Materials | Repaired Autogun 2058 | -8/Materials | Identified exit to Factory 2058 | -8/Materials | Discovered exit to Factory (range 14) 2303 | -8/Materials | Entered Factory 2303 | -7/Factory | Evolved 2 slots: Utility x2 2360 | -7/Factory | Repaired Lgt. Deuterium Engine 2393 | -7/Factory | Repaired Weight Redist. System 2464 | -7/Factory | Repaired Autogun 3356 | -7/Factory | Garrison activated, responded to threat 3415 | -7/Factory | Lost 4 parts (1n1u2w) 3483 | -7/Factory | Repaired Carbon-fiber Leg 4013 | -7/Factory | Identified exit to Factory 4013 | -7/Factory | Discovered exit to Factory (range 15) 4074 | -7/Factory | Entered another Factory area 4074 | -6/Factory | Evolved 2 slots: Weapon x2 4382 | -6/Factory | Build established: Hacker-Tank 4810 | -6/Factory | Identified exit to Lower Caves 4810 | -6/Factory | Discovered exit to Lower Caves (range 16) 5733 | -6/Factory | Repaired Autogun 5901 | -6/Factory | Lost 3 parts (2n1w) 6017 | -6/Factory | Identified exit to Extension 6160 | -6/Factory | Allied Derelicts emerged from ambush trap array 6460 | -6/Factory | Entered Extension 6556 | -6/Extension | Build established: Hacker-Gunner 6854 | -6/Extension | Identified exit to Cetus 6870 | -6/Extension | Rescued a captive Derelict 6935 | -6/Extension | Disrupted transfer network 6975 | -6/Extension | Spotted B-75 Beast 7151 | -6/Extension | Destroyed B-75 Beast 7163 | -6/Extension | Crushed by falling debris 7163 | -6/Extension | Core integrity fell below 50% 7194 | -6/Extension | Lost 4 parts (2p1u1w) 7219 | -6/Extension | Spotted B-75 Beast 7230 | -6/Extension | Destroyed B-75 Beast 7273 | -6/Extension | Identified exit to Factory 7273 | -6/Extension | Discovered exit to Factory (range 3) 7284 | -6/Extension | Entered Factory 7284 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7387 | -5/Factory | Local fabrication network quarantined 7408 | -5/Factory | Fabricated R-10 Processor? 7686 | -5/Factory | Identified exit to Upper Caves 7686 | -5/Factory | Discovered exit to Upper Caves (range 10) 7765 | -5/Factory | P-70 Sage assimilated allied Processor 6a 7773 | -5/Factory | Entered Upper Caves 7954 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8255 | -5/Upper Caves | Attacked by a faux Warlord 8309 | -5/Upper Caves | Lost 6 parts (3n2u1w) 8453 | -5/Upper Caves | Identified exit to Upper Caves 8453 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 8456 | -5/Upper Caves | Encountered a Warlord checkpoint 8517 | -5/Upper Caves | Entered another Upper Caves area 8608 | -5/Upper Caves | Build established: Scavenger-Gunner 8613 | -5/Upper Caves | Identified exit to Factory 8613 | -5/Upper Caves | Discovered exit to Factory (range 7) 8634 | -5/Upper Caves | Entered Factory 8634 | -4/Factory | Evolved 2 slots: Utility x2 8862 | -4/Factory | Spotted B-86 Titan 9144 | -4/Factory | Repaired Lrg. Matter Pod 9159 | -4/Factory | Repaired Lrg. Matter Pod 9354 | -4/Factory | Identified exit to Upper Caves 9354 | -4/Factory | Discovered exit to Upper Caves (range 9) 9409 | -4/Factory | Found Prototype Hackware 9454 | -4/Factory | Fabricated H-77 Assassin? 9569 | -4/Factory | Identified Exp. Hacking Suite 9656 | -4/Factory | Repaired Gauss Rifle 9781 | -4/Factory | Repaired Imp. Cooling System 9859 | -4/Factory | Build established: Hacker-Gunner 10273 | -4/Factory | Identified exit to Research 10557 | -4/Factory | Destroyed B-86 Titan 10755 | -4/Factory | Entered Upper Caves 10952 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11520 | -4/Upper Caves | Learned location of Quarantine (-2) 11543 | -4/Upper Caves | Identified exit to Upper Caves 11543 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 13023 | -4/Upper Caves | Entered another Upper Caves area 13023 | -4/Upper Caves | Accompanied by 3 allies 13076 | -4/Upper Caves | Discovered exit to Research (range 20) 13447 | -4/Upper Caves | Entered Research 13447 | -3/Research | Accompanied by 7 allies 13447 | -3/Research | Evolved 2 slots: Propulsion x2 13759 | -3/Research | Found Prototype Device 13767 | -3/Research | Identified Exp. Thermal Defense Suite 14081 | -3/Research | Identified exit to Research 14081 | -3/Research | Discovered exit to Research (range 15) 14832 | -3/Research | Destroyed 7 combat bots 15240 | -3/Research | Build established: Scavenger-Gunner 15552 | -3/Research | Build established: Hacker-Gunner 15603 | -3/Research | Fabricated Biometal Medium Treads (x2) 15970 | -3/Research | Discovered exit to Research (range 7) 17039 | -3/Research | System corruption reached 10% 17079 | -3/Research | Destroyed 7 combat bots 17246 | -3/Research | Garrison activated, responded to threat 17993 | -3/Research | Identified exit to Testing 17993 | -3/Research | Discovered exit to Testing (range 15) 18072 | -3/Research | Entered Testing 18359 | -3/Testing | Found Prototype Energy Gun 18360 | -3/Testing | Identified Warp Gun 18654 | -3/Testing | Destroyed 9 combat bots 18718 | -3/Testing | Spotted Striker 18720 | -3/Testing | Destroyed Striker 18748 | -3/Testing | Spotted Striker 18760 | -3/Testing | Found Prototype Device 18761 | -3/Testing | Identified Exp. Transmission Jammer 18778 | -3/Testing | Destroyed Striker 18793 | -3/Testing | Scanned by Researcher 18849 | -3/Testing | Spotted Alpha 7 18870 | -3/Testing | First assault squad dispatched 18902 | -3/Testing | Destroyed Alpha 7 18915 | -3/Testing | Lost 4 parts (1p1n2w) 18997 | -3/Testing | Found Prototype Processor 18997 | -3/Testing | Identified Exp. Targeting Computer 19000 | -3/Testing | Found Prototype Device 19000 | -3/Testing | Identified Exp. ECM Suite 19007 | -3/Testing | Found Prototype Processor 19007 | -3/Testing | Identified Exp. Target Analyzer 19013 | -3/Testing | Destroyed 11 combat bots 19016 | -3/Testing | Lost 4 parts (1p1u2w) 19132 | -3/Testing | Destroyed 8 combat bots 19251 | -3/Testing | Build established: Scavenger-Gunner 19285 | -3/Testing | Destroyed 13 combat bots 19379 | -3/Testing | System corruption reached 30% 19409 | -3/Testing | Lost 4 parts (1n2u1w) 19546 | -3/Testing | Found Prototype Processor 19556 | -3/Testing | Identified Exp. Melee Analysis Suite 19670 | -3/Testing | Core integrity fell below 50% 19684 | -3/Testing | Destroyed 8 combat bots 19714 | -3/Testing | Lost 4 parts (1n1u2w) 19746 | -3/Testing | Discovered exit to Research (range 12) 19859 | -3/Testing | Self-destructed Last Messages --------------- 19844_ K-01 Serf cleans the Phase Constrictor. 19845_ Acquired Prototype Energy Gun. 19845_ Identified Cld. Plasma Rifle. 19846_ Flexi-carbon Leg severed. 19848_ System corrupted: Component data lost. 19848_ Flexi-carbon Leg severed. 19849_ System corrupted: Cld. Plasma Rifle targeting data glitched. 19850_ Slug penetrates Wall. 19850_ Penetrated by Slug. 19850_ Slug penetrates Wall. 19853_ System corrupted: Cld. Plasma Rifle targeting data glitched. 19853_ Slug penetrates Wall. 19853_ Penetrated by Slug. 19855_ Held in stasis. 19855_ C-55 Analyst is analyzing... 19856_ Slug penetrates Wall. 19857_ Matter Compressor destroyed. 19857_ System corrupted by crushing effect (+1). 19858_ Slug penetrates Wall. 19858_ L-61 Swordsman overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????#???????????????????? | | ???????????????????? ???? +???????????????????? | | ???????????????????? ???? #???????????????????? | | ???????????????????? ??? +???????????????????? | | ???????????????????? k"?? #???????????????????? | | ????????????????????" """ g#???????????????????? | | ????????????????????"" """ #???????????????????? | | ???????????????????#"" g #???????????????????? | | ???????????????????#"" """ #???????????????????? | | ???????????????????#"" """ #+#?????????????????? | | ???????????????????#"T """ #?????????????????? | | ???????????????????#"" ^ #?????????????????? | | ####???????????????#"" #?????????????????? | | #???????????????#"" #?????????????????? | | #???????????????#"" #?????????????????? | | #???????#########" #?????????????????? | | #???????# # gcb w +?????????????????? | | #???????# [ # l@=! #?????????????????? | | #???????# # ########?????????????????? | | #???????# # #?? #?????????????????? | | ############ !!! # #? """ #?????????????????? | | %[! ## != # #? """ #?????????????????? | | |=%| ## != =# !# """ #?????????????????? | | %=% ## # # #?????????????????? | | %! ## #==%!+ """ #?????????????????? | | % ### ## ! #%%=!# """ #?????????????????? | | #?# = ## =!* #%!%%#= """ #?????????????????? | | #?# % ######+###%[!%#? #?????????????????? | | ####?# ! *= %[!!=!!==%#? """ #?????????????????? | | ?????# !%%*%% %[=![!#??""" #?????????????????? | | ?????# !! %!%%!%|!!#??""" #?????????????????? | | ?????# !**=%!!%[*#??? #?????????????????? | | ?????###########+###!===#???####?????????????????? | | ?????????# =%* #=!!!#????????????????????????? | | ?????????# [= #=%[=#????????????????????????? | | ?????????# #*%!!#????????????????????????? | | ?????????# """ """ #=!=%#????????????????????????? | | ?????????# """ """ #!%%[#????????????????????????? | | ?????????# """ """ #%==*+????????????????????????? | | ?????????# #[=<%# ???????????????????????? | | ?????????# #|[=!# "??????????????????????? | | ?????????########### %* #?""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 120 Energy Generation 38 Energy Capacity 760 Matter Stores 1200 Matter Capacity 1200 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 11 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Hvy. Flak Cannon | -7/Factory | Hacked Adv. Cooling System | -6/Factory | Hacked Biometal Medium Treads | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -5/Factory | Preloaded H-77 Assassin | x2 | -4/Factory | Preloaded Biometal Medium Treads | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisIntegrityGravjet Manual? 0 Play Time 02:50:46 Cumulative 898.5 hours Start 2021.02.06 @ 14:45:08 End 2021.02.07 @ 13:29:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 689 Rogue 62 Adventurer 0 Explorer 627 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f761b8d-bef0-4c4e-ab2d-c21b75a5cb7b