Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.07 @ 13:29:47

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (485)     2425
Value Destroyed (22547)    22547
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (3753)               3753
              TOTAL SCORE: 35645

 Bonus
-------
High Alert Combat Kills    3280
Follower Combat Kills      150
Scanned by Researcher      500
Friendly Fire              -177

 Cogmind 
---------
Core Integrity             403/1300
Matter                     300/300
Energy                     670/670
System Corruption          31%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
   High-density Centrium Leg
>               --- UTILITY (10) -----
  High-capacity Storage Unit
                Energy Well
       Advanced Visual Processing Unit
       Advanced Target Analyzer
   Experimental Target Analyzer
>               --- WEAPON (4) -------
         Cooled Plasma Rifle
>               --- INVENTORY (12) ---
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Particle Reactor
          Light Particle Reactor
                Field Recycling Unit (0)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Heavy Treads
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
  High-capacity Storage Unit
  High-capacity Storage Unit
                Matter Compressor
   Experimental Matter Compressor
       Advanced Target Analyzer
       Advanced Armor Integrity Analyzer
      Precision Matter Filter
       Improved Core Shielding
                Centrium Medium Armor Plating
>               --- WEAPON -----------
  Hypervelocity Railgun
                Helical Railgun
                Helical Railgun
                Helical Railgun
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
          Light Particle Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
          Large Matter Pod
          Large Matter Pod
                Matter Filter
                Coil Gun
                Coil Gun
                KE Penetrator
       Enhanced Coil Gun
       Enhanced Coil Gun
       Enhanced Coil Gun
  Hypervelocity Railgun
[Rating: 165]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Heavy Treads
  Leg                      Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     KE Penetrator
  Energy Gun               Plasma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Slots Evolved              15   | .   1   2   2   2   2   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Utility                  8    | .   1   .   2   2   .   .   1   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             268  | 8   2   12  14  27  10  16  3   9   .   33  3   3   60  68  
  Power                    32   | 1   .   4   1   7   .   5   1   .   .   5   1   .   1   6   
    Engine                 17   | 1   .   4   1   5   .   5   1   .   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   2   .   .   .   .   .   5   1   .   1   5   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               62   | 2   .   6   6   4   3   2   1   3   .   5   .   .   10  20  
    Treads                 20   | .   .   .   .   .   .   .   .   2   .   3   .   .   10  5   
    Leg                    42   | 2   .   6   6   4   3   2   1   1   .   2   .   .   .   15  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | 2   2   .   5   7   2   4   1   2   .   12  1   3   33  25  
    Device                 50   | .   .   .   3   1   2   1   1   1   .   3   1   2   20  15  
    Storage                20   | 1   1   .   .   4   .   .   .   .   .   5   .   .   5   4   
    Processor              17   | .   .   .   2   .   .   1   .   1   .   2   .   .   7   4   
    Hackware               4    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
    Protection             8    | 1   1   .   .   1   .   1   .   .   .   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 3   .   2   2   9   5   5   .   4   .   11  1   .   16  17  
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          64   | 3   .   2   2   9   4   4   .   4   .   10  1   .   15  10  
    Ballistic Cannon       5    | .   .   .   .   .   1   1   .   .   .   1   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   2   .   2   .   .   .   .   .   1   .   .   6   15  
Parts Lost                 87   | .   .   .   2   7   5   10  .   6   .   9   .   .   10  38  
  Power                    11   | .   .   .   .   .   .   4   .   .   .   3   .   .   .   4   
  Propulsion               20   | .   .   .   .   3   2   1   .   3   .   .   .   .   4   7   
  Utility                  27   | .   .   .   1   2   2   2   .   2   .   3   .   .   3   12  
  Weapon                   29   | .   .   .   1   2   1   3   .   1   .   3   .   .   3   15  
  Highest Loss Streak      13   | .   .   .   1   4   3   4   .   6   .   2   .   .   2   13  
Average Slot Usage (%)     91   | .   100 100 99  98  96  92  92  94  94  88  89  90  87  84  
  Engine                   4    | .   12  20  15  12  .   5   10  11  11  1   .   .   .   .   
  Core                     6    | .   .   .   .   1   12  5   .   .   .   8   10  10  9   8   
  Treads                   6    | .   .   .   .   .   .   .   .   3   11  8   10  10  15  8   
  Leg                      8    | .   25  30  25  19  15  13  14  13  5   2   .   .   .   6   
  Device                   8    | .   .   .   14  7   2   12  16  14  11  8   14  15  8   8   
  Storage                  17   | .   12  10  8   20  25  20  11  11  11  17  15  15  16  20  
  Processor                10   | .   .   .   7   7   6   6   11  12  16  14  15  15  13  10  
  Hackware                 3    | .   .   .   .   7   3   .   5   5   5   7   5   5   1   .   
  Protection               4    | .   25  20  9   7   5   1   .   .   .   1   .   .   3   3   
  Ballistic Gun            18   | .   25  20  15  13  23  15  16  20  22  19  20  20  17  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 17  42  56  57  71  79  86  87  87  79  119 119 119 130 128 
  Greatest Support         230  | 20  20  30  51  51  58  40  60  75  58  145 145 145 215 230 
  Greatest Overweight (x)  36   | .   2   5   1   4   3   3   2   3   1   36  .   .   1   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   12  12  12  12  12  12  12  12  12  20  20  20  20  20  
  Average Capacity         16   | 6   11  12  12  12  12  12  12  12  12  19  20  20  20  16  
  Most Carried             20   | 5   8   12  12  12  12  11  7   12  8   20  20  20  20  17  
  Average Carried          13   | 2   7   10  11  11  11  9   6   9   8   15  19  19  17  12  
  Final Capacity           20   | 8   12  12  12  12  12  12  12  12  12  20  20  20  20  12  
  Final Carried            20   | 5   8   12  12  12  10  8   6   8   8   20  20  20  17  5   

 Class Distribution 
--------------------
 57% | Hacker-Gunner
 20% | Hacker-Mutant
 11% | Hacker-Tank
  9% | Scavenger-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
      Hacker-Tank | -6/Factory
    Hacker-Gunner | -6/Extension
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
    Hacker-Gunner | -4/Factory
    Hacker-Gunner | -4/Upper Caves
    Hacker-Gunner | -4/Upper Caves
    Hacker-Gunner | -3/Research
    Hacker-Gunner | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Matter Collected           16788 | 280  48   1196 643  996  2014 899  70   288  .    1905 331  30   5156 2932 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28312 | .    129  961  1063 1873 2914 1120 183  604  .    2800 610  .    8980 7075 
  Parts                    1353  | .    7    65   58   89   106  45   8    15   .    121  19   .    523  297  
Haulers Intercepted        15    | .    1    2    2    2    2    1    .    .    .    1    .    .    4    .    
Recyclers Shooed           23    | .    .    1    2    4    11   .    1    .    .    1    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  322  | .   1   16  17  20  27  12  1   9   .   35  9   .   95  80  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     302  | .   1   16  17  19  27  5   1   8   .   35  9   .   95  69  
  Cannons                  18   | .   .   .   .   .   .   7   .   1   .   .   .   .   .   10  
  AOE                      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | .   3   7   2   2   .   1   .   1   .   .   .   .   .   8   
  Worker                   40   | .   .   2   1   2   3   2   .   .   .   4   .   .   12  14  
  Builder                  32   | .   .   1   .   1   3   3   .   .   .   1   .   .   16  7   
  Tunneler                 3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Hauler                   15   | .   1   2   2   2   2   1   .   .   .   1   .   .   4   .   
  Recycler                 35   | .   1   2   1   10  7   3   1   .   .   4   .   .   5   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   
  Watcher                  21   | .   .   2   .   2   4   2   .   .   .   3   .   .   6   2   
  Swarmer                  28   | .   .   3   .   5   .   .   .   4   .   9   1   .   6   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    143  | .   1   10  6   6   15  7   .   .   .   8   6   .   32  52  
  Brawler                  5    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   2   
  Duelist                  5    | .   .   1   2   .   .   .   .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Sentry                   33   | .   .   2   6   1   3   2   1   1   .   5   1   .   11  .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   35   | .   .   .   2   5   3   .   .   .   .   4   .   .   13  8   
  Programmer               58   | .   .   .   .   3   5   1   .   .   .   8   1   .   31  9   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           21   | .   3   5   6   5   13  6   2   4   .   4   5   .   9   21  
  Combat Bots Only         13   | .   1   4   6   4   5   4   1   4   .   4   5   .   7   13  
Max Kills in Single Turn   4    | .   1   2   1   2   2   2   1   2   .   2   2   .   3   4   
  Gunslinging              1    | .   .   1   .   1   1   .   .   .   .   1   .   .   1   1   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -5    -5    -5    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Ext   Fac   Upp   Upp   Fac   Upp   Upp   Res   Tes   
Damage Taken               19505 | .     20    431   685   1337  1242  1255  99    558   .     2174  290   .     4283  7131  
  Core                     1920  | .     7     86    115   142   198   241   11    31    .     192   .     .     198   699   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         82    | 100   97    78    79    79    .     48    .     .     95    .     .     83    .     .     
Volleys Fired              946   | .     9     75    69    88    121   50    9     18    .     98    13    .     193   203   
  Largest                  4     | .     2     2     2     2     4     4     4     4     .     4     4     .     4     4     
  Hottest                  269   | .     40    43    48    53    121   151   131   131   .     129   129   .     154   269   
Shots Fired                3135  | .     18    150   134   175   465   183   33    70    .     392   52    .     762   701   
  Gun                      2906  | .     18    150   134   175   437   103   24    66    .     382   52    .     762   603   
  Cannon                   229   | .     .     .     .     .     28    80    9     4     .     10    .     .     .     98    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3067  | .     18    150   134   175   465   183   33    70    .     392   52    .     762   633   
  Thermal                  68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         105   | .     15    18    38    29    35    24    13    17    .     105   38    .     54    63    
  Robot Miss Streak        6     | .     1     2     2     1     3     6     2     6     .     2     2     .     2     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     2     1     .     2     2     
  Secondary Targets        64    | .     .     4     4     3     2     .     .     2     .     7     2     .     22    18    
    Max Gunslinging Chain  2     | .     .     1     1     1     1     .     .     1     .     1     1     .     1     2     
Shots Hit Robots           2464  | .     17    119   118   140   359   142   23    48    .     314   38    .     574   572   
  Core Hits                1156  | .     6     45    50    68    128   76    8     26    .     123   21    .     275   330   
  Critical Hits            300   | .     .     1     3     .     4     1     .     .     .     25    5     .     150   111   
  Critical Kills           98    | .     .     .     1     .     1     .     .     .     .     5     2     .     53    36    
  Critical Parts Destroyed 177   | .     .     1     2     .     3     1     .     .     .     12    3     .     81    74    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           58789 | .     186   1624  1752  2540  6069  3481  622   1020  .     7193  1304  .     16489 16509 
  Guns                     53359 | .     186   1624  1752  2239  5634  1632  525   990   .     7040  1304  .     16489 13944 
  Cannons                  5107  | .     .     .     .     .     435   1827  97    30    .     153   .     .     .     2565  
  Explosions               301   | .     .     .     .     301   .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  22    | .     .     .     .     .     .     22    .     .     .     .     .     .     .     .     
  Kinetic                  56821 | .     186   1624  1752  2239  6069  3459  622   1020  .     7193  1304  .     16489 14864 
  Thermal                  1946  | .     .     .     .     301   .     .     .     .     .     .     .     .     .     1645  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         31    | .     .     .     .     5     1     5     1     1     1     2     .     .     17    31    
  Average Corruption       7     | .     .     .     .     3     1     1     1     1     1     1     .     .     7     23    
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Effects                  588   | .     .     .     .     23    13    14    1     5     .     8     .     .     202   322   
    Message Errors         70    | .     .     .     .     6     5     7     .     2     .     1     .     .     29    20    
    Matter Fused           54    | .     .     .     .     6     .     1     .     .     .     .     .     .     29    18    
    Heat Flow Errors       27    | .     .     .     .     1     .     1     .     .     .     4     .     .     12    9     
    Energy Discharges      31    | .     .     .     .     2     1     .     .     .     .     .     .     .     13    15    
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Data Loss (minor)      32    | .     .     .     .     2     3     .     .     1     .     2     .     .     12    12    
    Data Loss (major)      10    | .     .     .     .     2     .     .     .     .     .     .     .     .     7     1     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     4     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Misdirections          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     9     
    Targeting Errors       289   | .     .     .     .     4     2     5     1     2     .     1     .     .     76    198   
    Weapon Failures        45    | .     .     .     .     .     2     .     .     .     .     .     .     .     11    32    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            136   | .     .     .     .     76    12    19    15    .     .     12    .     .     .     2     
  Projectiles              58    | .     .     .     .     .     12    17    15    .     .     12    .     .     .     2     
  Explosions               76    | .     .     .     .     76    .     .     .     .     .     .     .     .     .     .     
  Melee                    2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Knockbacks                 82    | .     .     .     .     .     5     14    2     .     .     3     .     .     .     58    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  76    | .     .     .     .     .     5     12    2     .     .     3     .     .     .     54    
  Secondary                6     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     
Self-Inflicted Damage      55    | .     .     .     .     44    .     11    .     .     .     .     .     .     .     .     
  Shots                    1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        470   | .     6     113   38    171   379   77    .     21    .     238   84    .     430   470   
  Average Temperature      82    | .     6     20    6     29    96    19    .     7     .     69    35    .     93    144   
  Received Heat Transfer   4659  | .     18    345   324   318   588   348   36    18    .     366   75    .     507   1716  
  Effects                  7     | .     .     .     .     .     4     .     .     .     .     .     .     .     1     2     
    Energy Bleed           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
  Heat Transferred         2764  | .     .     .     .     200   .     .     .     .     .     .     .     .     .     2564  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Peak Influence             1505 | .    47   221  319  292  332  309  447  .    .    380  .    .    788  1505 
  Initial                  294  | .    .    4    45   105  61   17   1    .    .    .    .    .    .    294  
  Average                  216  | .    6    96   135  91   92   109  281  .    .    117  .    .    231  777  
Maximum Alert Level        4    | .    .    1    1    1    1    1    2    .    .    1    .    .    3    4    
  Low Security (%)         67   | 100  100  94   68   93   81   76   39   .    .    80   .    .    61   .    
  Level 1                  13   | .    .    5    31   6    18   23   .    .    .    19   .    .    11   15   
  Level 2                  12   | .    .    .    .    .    .    .    60   .    .    .    .    .    23   34   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    19   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          99   | .    .    1    5    13   12   1    1    .    .    11   .    .    27   28   
  Investigation            36   | .    .    .    2    7    5    1    1    .    .    5    .    .    9    6    
  Extermination            26   | .    .    .    .    3    4    .    .    .    .    3    .    .    11   5    
  Reinforcement            23   | .    .    1    .    .    3    .    .    .    .    3    .    .    4    12   
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Garrison                 9    | .    .    .    3    3    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Distress Signals           15   | .   .   2   .   2   4   .   1   .   .   1   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              456  | .   3   23  22  27  45  21  7   10  .   48  9   .   104 137 
  Peak Tracking Total      20   | .   1   4   5   6   4   5   5   5   .   4   5   .   4   20  
  Tactical Retreats        11   | .   .   .   1   .   .   3   .   .   .   4   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Traps Triggered            7    | .   .   .   .   1   1   1   .   .   .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 16   | .   .   4   .   .   .   .   .   .   .   .   .   .   12  .   
  Reprogrammed             12   | .   6   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Machines Disabled          28   | .   .   1   .   4   1   .   .   .   .   5   .   .   9   8   
  Max in Single Turn       4    | .   .   1   .   4   1   .   .   .   .   1   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Machines Accessed          50   | .   2   2   3   6   5   4   3   .   .   9   1   1   9   5   
  Terminals                28   | .   2   1   2   2   3   4   1   .   .   5   .   .   5   3   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   
  Repair Stations          13   | .   .   .   1   4   2   .   1   .   .   3   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                183  | .   12  18  12  21  16  16  7   .   .   36  1   1   29  14  
  Successful               110  | .   11  15  11  13  7   12  3   .   .   24  1   1   8   4   
  Failed                   73   | .   1   3   1   8   9   4   4   .   .   12  .   .   21  10  
    Catastrophic           8    | .   .   .   .   .   .   1   1   .   .   .   .   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   3   .   .   .   3   .   .   .   .   .   .   1   .   
  Terminals                114  | .   12  8   8   8   10  16  3   .   .   23  .   .   18  8   
  Fabricators              8    | .   .   .   .   .   .   .   1   .   .   2   .   .   5   .   
  Repair Stations          44   | .   .   .   4   13  6   .   3   .   .   11  .   .   4   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             66   | .   11  5   7   4   4   12  .   .   .   15  1   1   5   1   
  Record                   11   | .   2   .   .   1   .   5   .   .   .   3   .   .   .   .   
  Part Schematic           3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             6    | .   1   1   .   .   .   2   .   .   .   1   .   .   1   .   
  Disarm Traps             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Reprogram Traps          2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   1   1   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
Repair Station Hacks       28   | .   .   .   4   9   3   .   2   .   .   8   .   .   1   1   
  Scan Component           16   | .   .   .   2   5   2   .   1   .   .   4   .   .   1   1   
  Repair                   12   | .   .   .   2   4   1   .   1   .   .   4   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         8    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   1   2   3   6   5   2   1   .   .   9   .   .   9   5   
  Full Trace Events        35   | .   1   1   2   6   5   1   1   .   .   5   .   .   8   5   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Matter                 636  | .   .   .   .   .   .   .   285 .   .   351 .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   76  .   .   93  .   .   .   .   
  Total Robot Build Rating 19   | .   .   .   .   .   .   .   5   .   .   14  .   .   .   .   
Part Schematics Acquired   7    | .   .   4   .   1   1   .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 256  | .   .   .   .   .   .   .   .   .   .   .   .   .   256 .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Repaired             10   | .   .   .   1   4   1   .   .   .   .   4   .   .   .   .   
  Time                     341  | .   .   .   83  114 32  .   50  .   .   62  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Total Allies               7    | .   .   .   .   .   3   1   1   .   .   2   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   3   1   1   .   .   2   .   .   .   .   
  Highest-Rated Group      112  | .   .   .   .   .   93  20  19  .   .   112 .   .   .   .   
  Highest-Rated Ally       56   | .   .   .   .   .   31  20  19  .   .   56  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   6   2   .   .   .   18  .   .   .   .   
  Total Damage             951  | .   .   .   .   .   85  .   .   .   .   866 .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Upp Upp Fac Upp Upp Res Tes 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   .   .   .   .   .   3   6   10  .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Turns Passed               19858 | 75   430  1073 724  1771 2386 824  489  744  117  2121 2268 424  4625 1787 
Spaces Moved               8666  | 56   211  491  310  813  1176 321  275  416  60   956  927  90   1941 623  
  Core                     23    | 22   .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   4465  | .    .    .    .    .    .    .    .    118  60   840  927  90   1941 489  
  Legs                     4178  | 34   211  491  310  813  1176 321  275  298  .    115  .    .    .    134  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  153  150  150  150  180  160  160  160  145  120  
  Average Speed            159   | 92   177  165  150  154  164  172  155  159  180  167  160  160  154  149  
  Slowest Speed            1850  | 120  180  270  150  240  210  210  180  210  180  1850 160  160  165  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    31   37   31   25   28   46   5    68   11   23   97   13   48   69   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    4    .    .    4    1    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Terrain Destroyed          421   | .    .    .    .    43   3    15   3    2    .    22   6    .    225  102  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               378   | .    .    .    .    .    3    15   3    2    .    22   6    .    225  102  
  AOE                      43    | .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Upp  Upp  Res  Tes  
Total                      12697 | 75   251  621  449  1187 1416 482  315  459  69   1243 1681 371  3085 993  
  Wait                     2591  | 8    27   22   49   243  99   88   29   10   10   125  735  273  828  45   
  Move                     8652  | 55   210  490  309  812  1175 320  274  415  59   955  926  89   1940 623  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 4    3    9    3    6    5    .    .    6    .    17   .    2    27   19   
  Fast Attach              82    | 7    .    3    1    10   2    6    1    3    .    13   1    2    11   22   
  Attach                   106   | .    1    2    5    9    5    7    2    3    .    10   .    .    29   33   
  Detach                   18    | .    .    .    .    2    .    2    .    .    .    3    1    .    6    4    
  Swap                     80    | 1    1    7    8    8    3    3    .    3    .    10   2    1    20   13   
  Drop                     105   | .    .    13   5    9    6    .    .    1    .    12   3    4    31   21   
  Fire                     946   | .    9    75   69   88   121  50   9    18   .    98   13   .    193  203  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / Cet)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing (discovered 1 exit: *Res)

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Identified exit to Materials
    13 | -11/Scrapyard  | Discovered exit to Materials (range 16)
    76 | -11/Scrapyard  | Entered Materials
    76 | -10/Materials  | Evolved 1 slot: Utility x1
   266 | -10/Materials  | Identified exit to Mines
   266 | -10/Materials  | Discovered exit to Mines (range 16)
   300 | -10/Materials  | Build established: Hacker-Mutant
   318 | -10/Materials  | Identified exit to Materials
   318 | -10/Materials  | Discovered exit to Materials (range 4)
   506 | -10/Materials  | Entered another Materials area
   506 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
   607 | -9/Materials   | Identified exit to Mines
   607 | -9/Materials   | Discovered exit to Mines (range 9)
  1262 | -9/Materials   | Discovered exit to Mines (range 15)
  1550 | -9/Materials   | Identified exit to Materials
  1550 | -9/Materials   | Discovered exit to Materials (range 9)
  1579 | -9/Materials   | Entered another Materials area
  1579 | -8/Materials   | Evolved 2 slots: Utility x2
  1708 | -8/Materials   | Identified exit to Storage
  1708 | -8/Materials   | Discovered exit to Storage (range 4)
  1709 | -8/Materials   | Garrison activated, responded to threat
  1829 | -8/Materials   | Repaired Autogun
  2058 | -8/Materials   | Identified exit to Factory
  2058 | -8/Materials   | Discovered exit to Factory (range 14)
  2303 | -8/Materials   | Entered Factory
  2303 | -7/Factory     | Evolved 2 slots: Utility x2
  2360 | -7/Factory     | Repaired Lgt. Deuterium Engine
  2393 | -7/Factory     | Repaired Weight Redist. System
  2464 | -7/Factory     | Repaired Autogun
  3356 | -7/Factory     | Garrison activated, responded to threat
  3415 | -7/Factory     | Lost 4 parts (1n1u2w)
  3483 | -7/Factory     | Repaired Carbon-fiber Leg
  4013 | -7/Factory     | Identified exit to Factory
  4013 | -7/Factory     | Discovered exit to Factory (range 15)
  4074 | -7/Factory     | Entered another Factory area
  4074 | -6/Factory     | Evolved 2 slots: Weapon x2
  4382 | -6/Factory     | Build established: Hacker-Tank
  4810 | -6/Factory     | Identified exit to Lower Caves
  4810 | -6/Factory     | Discovered exit to Lower Caves (range 16)
  5733 | -6/Factory     | Repaired Autogun
  5901 | -6/Factory     | Lost 3 parts (2n1w)
  6017 | -6/Factory     | Identified exit to Extension
  6160 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  6460 | -6/Factory     | Entered Extension
  6556 | -6/Extension   | Build established: Hacker-Gunner
  6854 | -6/Extension   | Identified exit to Cetus
  6870 | -6/Extension   | Rescued a captive Derelict
  6935 | -6/Extension   | Disrupted transfer network
  6975 | -6/Extension   | Spotted B-75 Beast
  7151 | -6/Extension   | Destroyed B-75 Beast
  7163 | -6/Extension   | Crushed by falling debris
  7163 | -6/Extension   | Core integrity fell below 50%
  7194 | -6/Extension   | Lost 4 parts (2p1u1w)
  7219 | -6/Extension   | Spotted B-75 Beast
  7230 | -6/Extension   | Destroyed B-75 Beast
  7273 | -6/Extension   | Identified exit to Factory
  7273 | -6/Extension   | Discovered exit to Factory (range 3)
  7284 | -6/Extension   | Entered Factory
  7284 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7387 | -5/Factory     | Local fabrication network quarantined
  7408 | -5/Factory     | Fabricated R-10 Processor?
  7686 | -5/Factory     | Identified exit to Upper Caves
  7686 | -5/Factory     | Discovered exit to Upper Caves (range 10)
  7765 | -5/Factory     | P-70 Sage assimilated allied Processor 6a
  7773 | -5/Factory     | Entered Upper Caves
  7954 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8255 | -5/Upper Caves | Attacked by a faux Warlord
  8309 | -5/Upper Caves | Lost 6 parts (3n2u1w)
  8453 | -5/Upper Caves | Identified exit to Upper Caves
  8453 | -5/Upper Caves | Discovered exit to Upper Caves (range 11)
  8456 | -5/Upper Caves | Encountered a Warlord checkpoint
  8517 | -5/Upper Caves | Entered another Upper Caves area
  8608 | -5/Upper Caves | Build established: Scavenger-Gunner
  8613 | -5/Upper Caves | Identified exit to Factory
  8613 | -5/Upper Caves | Discovered exit to Factory (range 7)
  8634 | -5/Upper Caves | Entered Factory
  8634 | -4/Factory     | Evolved 2 slots: Utility x2
  8862 | -4/Factory     | Spotted B-86 Titan
  9144 | -4/Factory     | Repaired Lrg. Matter Pod
  9159 | -4/Factory     | Repaired Lrg. Matter Pod
  9354 | -4/Factory     | Identified exit to Upper Caves
  9354 | -4/Factory     | Discovered exit to Upper Caves (range 9)
  9409 | -4/Factory     | Found Prototype Hackware
  9454 | -4/Factory     | Fabricated H-77 Assassin?
  9569 | -4/Factory     | Identified Exp. Hacking Suite
  9656 | -4/Factory     | Repaired Gauss Rifle
  9781 | -4/Factory     | Repaired Imp. Cooling System
  9859 | -4/Factory     | Build established: Hacker-Gunner
 10273 | -4/Factory     | Identified exit to Research
 10557 | -4/Factory     | Destroyed B-86 Titan
 10755 | -4/Factory     | Entered Upper Caves
 10952 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11520 | -4/Upper Caves | Learned location of Quarantine (-2)
 11543 | -4/Upper Caves | Identified exit to Upper Caves
 11543 | -4/Upper Caves | Discovered exit to Upper Caves (range 9)
 13023 | -4/Upper Caves | Entered another Upper Caves area
 13023 | -4/Upper Caves | Accompanied by 3 allies
 13076 | -4/Upper Caves | Discovered exit to Research (range 20)
 13447 | -4/Upper Caves | Entered Research
 13447 | -3/Research    | Accompanied by 7 allies
 13447 | -3/Research    | Evolved 2 slots: Propulsion x2
 13759 | -3/Research    | Found Prototype Device
 13767 | -3/Research    | Identified Exp. Thermal Defense Suite
 14081 | -3/Research    | Identified exit to Research
 14081 | -3/Research    | Discovered exit to Research (range 15)
 14832 | -3/Research    | Destroyed 7 combat bots
 15240 | -3/Research    | Build established: Scavenger-Gunner
 15552 | -3/Research    | Build established: Hacker-Gunner
 15603 | -3/Research    | Fabricated Biometal Medium Treads (x2)
 15970 | -3/Research    | Discovered exit to Research (range 7)
 17039 | -3/Research    | System corruption reached 10%
 17079 | -3/Research    | Destroyed 7 combat bots
 17246 | -3/Research    | Garrison activated, responded to threat
 17993 | -3/Research    | Identified exit to Testing
 17993 | -3/Research    | Discovered exit to Testing (range 15)
 18072 | -3/Research    | Entered Testing
 18359 | -3/Testing     | Found Prototype Energy Gun
 18360 | -3/Testing     | Identified Warp Gun
 18654 | -3/Testing     | Destroyed 9 combat bots
 18718 | -3/Testing     | Spotted Striker
 18720 | -3/Testing     | Destroyed Striker
 18748 | -3/Testing     | Spotted Striker
 18760 | -3/Testing     | Found Prototype Device
 18761 | -3/Testing     | Identified Exp. Transmission Jammer
 18778 | -3/Testing     | Destroyed Striker
 18793 | -3/Testing     | Scanned by Researcher
 18849 | -3/Testing     | Spotted Alpha 7
 18870 | -3/Testing     | First assault squad dispatched
 18902 | -3/Testing     | Destroyed Alpha 7
 18915 | -3/Testing     | Lost 4 parts (1p1n2w)
 18997 | -3/Testing     | Found Prototype Processor
 18997 | -3/Testing     | Identified Exp. Targeting Computer
 19000 | -3/Testing     | Found Prototype Device
 19000 | -3/Testing     | Identified Exp. ECM Suite
 19007 | -3/Testing     | Found Prototype Processor
 19007 | -3/Testing     | Identified Exp. Target Analyzer
 19013 | -3/Testing     | Destroyed 11 combat bots
 19016 | -3/Testing     | Lost 4 parts (1p1u2w)
 19132 | -3/Testing     | Destroyed 8 combat bots
 19251 | -3/Testing     | Build established: Scavenger-Gunner
 19285 | -3/Testing     | Destroyed 13 combat bots
 19379 | -3/Testing     | System corruption reached 30%
 19409 | -3/Testing     | Lost 4 parts (1n2u1w)
 19546 | -3/Testing     | Found Prototype Processor
 19556 | -3/Testing     | Identified Exp. Melee Analysis Suite
 19670 | -3/Testing     | Core integrity fell below 50%
 19684 | -3/Testing     | Destroyed 8 combat bots
 19714 | -3/Testing     | Lost 4 parts (1n1u2w)
 19746 | -3/Testing     | Discovered exit to Research (range 12)
 19859 | -3/Testing     | Self-destructed

 Last Messages 
---------------
19844_ K-01 Serf cleans the Phase Constrictor.
19845_ Acquired Prototype Energy Gun.
19845_ Identified Cld. Plasma Rifle.
19846_ Flexi-carbon Leg severed.
19848_ System corrupted: Component data lost.
19848_ Flexi-carbon Leg severed.
19849_ System corrupted: Cld. Plasma Rifle targeting data glitched.
19850_ Slug penetrates Wall.
19850_ Penetrated by Slug.
19850_ Slug penetrates Wall.
19853_ System corrupted: Cld. Plasma Rifle targeting data glitched.
19853_ Slug penetrates Wall.
19853_ Penetrated by Slug.
19855_ Held in stasis.
19855_ C-55 Analyst is analyzing...
19856_ Slug penetrates Wall.
19857_ Matter Compressor destroyed.
19857_ System corrupted by crushing effect (+1).
19858_ Slug penetrates Wall.
19858_ L-61 Swordsman overheating.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????    ???? +???????????????????? |
| ????????????????????    ???? #???????????????????? |
| ????????????????????    ???  +???????????????????? |
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| ????????????????????""  """  #???????????????????? |
| ???????????????????#""     g #???????????????????? |
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| ???????????????????#""  """  #+#?????????????????? |
| ???????????????????#"T  """    #?????????????????? |
| ???????????????????#""  ^      #?????????????????? |
| ####???????????????#""         #?????????????????? |
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|    #???????????????#""         #?????????????????? |
|    #???????#########"          #?????????????????? |
|    #???????#       #  gcb    w +?????????????????? |
|    #???????#     [ #    l@=!   #?????????????????? |
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| %[!       ##   !=  #    #? """ #?????????????????? |
| |=%|      ##   != =#   !#  """ #?????????????????? |
| %=%       ##       #    #      #?????????????????? |
| %!        ##       #==%!+  """ #?????????????????? |
| %  ###    ##    !  #%%=!#  """ #?????????????????? |
|    #?#  = ##   =!* #%!%%#= """ #?????????????????? |
|    #?#  % ######+###%[!%#?     #?????????????????? |
| ####?#  !  *= %[!!=!!==%#? """ #?????????????????? |
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| ?????#      !! %!%%!%|!!#??""" #?????????????????? |
| ?????#        !**=%!!%[*#???   #?????????????????? |
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| ?????????#     =%* #=!!!#????????????????????????? |
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| ?????????# """ """ #!%%[#????????????????????????? |
| ?????????# """ """ #%==*+????????????????????????? |
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| ?????????########### %* #?""?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          120
Energy Generation          38
Energy Capacity            760
Matter Stores              1200
Matter Capacity            1200
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   66
Recoil Reduction           8
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          36
Defensive Hacking          11

 Item Schematics 
-----------------
     Targeting Computer | -9/Materials | Scanalyzed
      Hcp. Storage Unit | -9/Materials | Scanalyzed
      Med. Storage Unit | -9/Materials | Scanalyzed
     Signal Interpreter | -9/Materials | Scanalyzed
       Hvy. Flak Cannon | -7/Factory   | Hacked
    Adv. Cooling System | -6/Factory   | Hacked
 Biometal Medium Treads | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         R-10 Processor | x1 | -5/Factory  | Preloaded
          H-77 Assassin | x2 | -4/Factory  | Preloaded
 Biometal Medium Treads | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisIntegrityGravjet
  Manual?         0
Play Time         02:50:46
  Cumulative      898.5 hours
  Start           2021.02.06 @ 14:45:08
  End             2021.02.07 @ 13:29:47
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          689
  Rogue           62
  Adventurer      0
  Explorer        627
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f761b8d-bef0-4c4e-ab2d-c21b75a5cb7b