Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 21:33:32 Player: gorb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1556) 1556 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4051 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 66/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transport Network Coupler > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Hardened Medium Armor Plating Improved Shield Generator Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Light Ion Engine Compact Wheel Armored Huge Wheel Transport Network Coupler Improved Shield Generator Missile Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 39 | 6 3 3 2 9 16 Power 5 | . 1 . . 1 3 Engine 3 | . 1 . . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 12 | 2 2 1 1 4 2 Treads . | . . . . . . Leg 4 | 2 . . . . 2 Wheel 4 | . 2 1 1 . . Hover 4 | . . . . 4 . Flight . | . . . . . . Utility 11 | 1 . 2 . 2 6 Device 5 | . . . . 2 3 Storage 1 | 1 . . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 11 | 3 . . 1 2 5 Energy Gun 7 | 3 . . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 25 | . . . . 1 24 Power 4 | . . . . . 4 Propulsion 6 | . . . . . 6 Utility 9 | . . . . 1 8 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . . . 1 7 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 5 7 7 5 Power . | 1 1 1 1 1 . Propulsion 1 | 2 2 2 3 2 . Utility . | . . . . . 1 Weapon 2 | . 1 2 2 3 1 Tool/Special . | . . . . . . Unused Backups 6 | . . . 1 2 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 1 . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 82 | . 78 86 92 88 75 Engine 8 | . 7 11 11 9 6 Core 1 | . . . . . 2 Leg 3 | . 12 . . 6 3 Wheel 13 | . 15 29 26 14 4 Hover 6 | . . . . 6 10 Device 6 | . . . . 13 8 Storage 9 | . 14 11 11 9 7 Processor 5 | . . . . . 11 Protection 9 | . . 12 22 12 5 Energy Gun 12 | . 28 22 17 13 5 Ballistic Gun 3 | . . . . 1 6 Launcher 2 | . . . 4 3 1 Slashing Weapon 1 | . . . . . 2 Peak Build Rating 34 | 5 6 10 18 32 34 Average Rating 21 | 3 5 8 14 25 28 On Entrance 11 | . 5 6 10 18 30 Naked Turns . | . . . . . . Heaviest Build 34 | 9 11 19 21 34 34 Greatest Support 44 | 20 26 36 44 44 44 Greatest Overweight (x) 6 | 1 . . . 3 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 6 7 8 8 8 Average Carried 6 | 4 5 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 5 6 8 7 3 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1035 | 204 . 57 101 191 482 Remotely . | . . . . . . Salvage Created 1502 | . . 57 88 252 1105 Parts 94 | . . 6 12 16 60 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 35 | . . 1 5 7 22 Melee 1 | . . . . . 1 Guns 26 | . . 1 2 4 19 AOE 8 | . . . 3 3 2 Classes Destroyed 7 | . . 1 2 1 3 Worker 3 | . . . . . 3 Builder 3 | . . . . 2 1 Hauler 1 | . . . . . 1 Operator 1 | . . . . . 1 Swarmer 4 | . . . 4 . . Grunt 22 | . . . 1 5 16 Sentry 9 | . . 1 . 2 6 Best Kill Streak 7 | . . 1 4 7 6 Combat Bots Only 5 | . . 1 4 5 4 Max Kills in Single Turn 3 | . . 1 2 3 3 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 318 | . . 8 21 38 251 Missed 97 | . . . 5 17 75 Hits 221 | . . 8 16 21 176 Projectile 221 | . . 8 16 21 176 Critical Strikes 11 | . . . . 3 8 Damage Taken 3251 | . . 123 158 273 2697 Core 611 | . . 47 6 38 520 Absorbed by Shields 249 | . . . . 101 148 Regen/Repaired (Parts) 282 | . . . . . 282 Core Remaining (%) 95 | 100 100 . 86 . . Volleys Fired 112 | . . 7 7 16 82 Largest 2 | . . 2 2 2 2 Hottest 122 | . . 90 73 90 122 Shots Fired 180 | . . 14 10 30 126 Gun 166 | . . 14 7 24 121 Cannon . | . . . . . . Launcher 14 | . . . 3 6 5 Special . | . . . . . . Kinetic 50 | . . . . 1 49 Thermal 116 | . . 14 7 23 72 Explosive 14 | . . . 3 6 5 Electromagnetic . | . . . . . . Robot Hit Streak 25 | . . 5 2 6 25 Robot Miss Streak 2 | . . 2 2 2 1 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 146 | . . 10 3 19 114 Core Hits 78 | . . 2 6 19 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . . 1 8 Burn 7 | . . . . 1 6 Sever 2 | . . . . . 2 Melee Attacks 10 | . . . . . 10 Impact . | . . . . . . Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4251 | . . 119 285 867 2980 Guns 2496 | . . 119 46 223 2108 Cannons . | . . . . . . Explosions 1446 | . . . 218 644 584 Melee 272 | . . . . . 272 Ramming 37 | . . . 21 . 16 Kinetic 991 | . . . . 39 952 Thermal 1505 | . . 119 46 184 1156 Explosive 1446 | . . . 218 644 584 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 272 | . . . . . 272 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 90 | . . . . 4 86 Projectiles . | . . . . . . Explosions 36 | . . . . 4 32 Melee 54 | . . . . . 54 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 132 | . . . 21 24 87 Shots 5 | . . . 1 1 3 Rammed 6 | . . . 3 . 3 Targets Rammed 6 | . . . 3 . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | . . 90 81 182 225 Average Temperature 56 | . . 51 38 75 52 Received Heat Transfer 1633 | . . 36 24 129 1444 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 . 1 5 Heat Transferred 3766 | . . 310 100 581 2775 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 84 | 100 100 100 100 100 68 Level 1 15 | . . . . . 31 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 278 | . 5 30 123 162 278 Initial 59 | . . 1 . 31 59 Average 71 | . . 5 36 42 118 Influence Increases 1232 | . 15 50 143 222 802 Destroy 0b10 Robot/C 700 | . . 20 100 140 440 Destroy 0b10 Robot/NC 40 | . . . . 10 30 Destroy Leader 172 | . . 10 10 40 112 Successful Hack 34 | . . 5 . . 29 Disable Machine 60 | . . . 15 15 30 Destroy Structure 61 | . . . 18 17 26 Lose Combat Pursuer 165 | . 15 15 . . 135 Influence Decreases 1039 | . 10 55 60 163 751 Entered New Map 139 | . . 4 . 52 83 Time Decay 665 | . 10 51 60 111 433 Lost Part 235 | . . . . . 235 Squads Dispatched 9 | . . . 1 2 6 Investigation 5 | . . . 1 . 4 Extermination . | . . . . . . Reinforcement 4 | . . . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 6 | . . . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 2 5 5 13 43 Peak Tracking Total 7 | . 3 3 4 6 7 Tactical Retreats 5 | . 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 4 | . . . 1 1 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 16 | . . 3 1 2 10 Terminals 11 | . . 3 . 1 7 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 48 | . . 7 1 6 34 Successful 24 | . . 5 1 1 17 Failed 24 | . . 2 . 5 17 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 17 | . . 6 . 3 8 Terminals 32 | . . 7 . 3 22 Fabricators . | . . . . . . Repair Stations 10 | . . . . . 10 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . . 2 1 . 6 Record 1 | . . . . . 1 Part Schematic 1 | . . . . . 1 Open Door 3 | . . . 1 . 2 Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . . . . 1 Assault Status 1 | . . . . . 1 Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . . 8 Scan Component 5 | . . . . . 5 Repair 3 | . . . . . 3 Recycling Unit Hacks 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . 3 . 1 2 Terminals 5 | . . 3 . 1 1 Botnet 5 | . . 3 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Reject 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 12 | . . 3 . 2 7 Full Trace Events 7 | . . . . 1 6 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . . 3 Time 120 | . . . . . 120 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 954 | . . . . 223 731 Sensors 31 | . . . . . 31 Terrain 626 | . . . . 223 403 T.N.C. 328 | . . . . . 328 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2178 | 69 102 225 358 354 1070 Spaces Moved 1439 | 52 78 191 330 246 542 Core 22 | 14 . . . . 8 Treads . | . . . . . . Legs 188 | 38 36 . . . 114 Wheels 1009 | . 42 191 330 193 253 Hover 220 | . . . . 53 167 Flight . | . . . . . . Fastest Speed 48 | 50 90 86 86 48 48 Average Speed 101 | 104 103 87 94 102 110 Slowest Speed 350 | 120 120 90 100 250 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 17 23 51 25 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 79 | . . . 24 27 28 Melee 3 | . . . . . 3 Projectile 1 | . . . . . 1 AOE 75 | . . . 24 27 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1952 | 65 97 235 368 320 867 Wait 265 | . 16 31 20 19 179 Move 1434 | 51 77 190 329 245 542 Hop . | . . . . . . Pick Up 45 | 8 1 4 4 9 19 Fast Attach 9 | 2 . . . 6 1 Attach 32 | 3 1 3 1 5 19 Detach . | . . . . . . Swap 17 | 1 2 . 1 6 7 Drop 22 | . . . 3 14 5 Fire 112 | . . 7 7 16 82 Melee 10 | . . . . . 10 Ram 6 | . . . 3 . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Identified exit to Mines 303 | -9/Materials | Build established: Mutant 397 | -9/Materials | Entered Mines 461 | -9/Mines | Discovered new exit (range 8) 508 | -9/Mines | Met a Derelict shopkeep closing up shop 546 | -9/Mines | Learned location of 1 exit from Materials 581 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 755 | -9/Mines | Entered Materials 755 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -8/Materials | Identified exit to Factory 1061 | -8/Materials | Discovered new exit (range 16) 1109 | -8/Materials | Entered Storage 1128 | -8/Storage | Found Prototype Processor 1129 | -8/Storage | Identified Exp. Targeting Computer 1258 | -8/Storage | Repaired Imp. Hover Unit 1303 | -8/Storage | Repaired Imp. Shield Generator 1546 | -8/Storage | Lost 4 parts (1n2u1w) 1598 | -8/Storage | Repaired Arm. Huge Wheel 1857 | -8/Storage | Core integrity fell below 50% 1870 | -8/Storage | Lost 3 parts (1p1u1w) 1926 | -8/Storage | Lost 3 parts (1u2w) 2167 | -8/Storage | Core integrity fell below 20% 2179 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Open(Door) Sealed Heavy Doors opened. ALERT: Suspicious activity at Terminal S007. Dispatching Investigation squad. Acquired Sensor Array. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. Door Terminal disabled. R-06 Scavenger collects Imp. Heat Sink. Aluminum Leg destroyed. Prc. Beam Rifle destroyed. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Lgt. Nuclear Core. Hardlight Generator destroyed. Sensor Array destroyed. Aluminum Leg destroyed. G-50 Soldier Hvy. Laser severed. Exp. Targeting Computer destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper Aluminum Leg severed. Map ----- +----------------------------------------------------+ | "" #??#?????#??????# ! 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""""" ""???????????????? | | ??????????????????"""" ???????????????? | | ????????????????????? ???????????????? | | ????????????????????? ??????????????? | | ?????????????????????######+#####???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 12 Item Schematics ----------------- Imp. Datajack | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 17% | -8/Storage Imp. Shield Generator | 32% | -8/Storage Arm. Huge Wheel | 9% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSuspensionCasing Manual? 0 Play Time 00:37:54 Cumulative 34.5 hours Start 2025.05.18 @ 20:37:09 End 2025.05.18 @ 21:33:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 51 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0fcfab33-2b50-4a17-8d8c-fa48c50b388d