Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 21:33:32

Player: gorb

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1556)     1556
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4051

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Transport Network Coupler
>          --- WEAPON (2) -------
           Great Axe
>          --- INVENTORY (5) ----
  Hardened Medium Armor Plating
  Improved Shield Generator
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
               Airjet
>              --- UTILITY ----------
         Small Storage Unit
      Improved Terrain Scanner
  Experimental Targeting Computer
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Gauss Rifle
               Great Axe
>              --- INVENTORY --------
         Light Ion Engine
       Compact Wheel
       Armored Huge Wheel
               Transport Network Coupler
      Improved Shield Generator
               Missile Launcher
      Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 6   3   3   2   9   16  
  Power                    5    | .   1   .   .   1   3   
    Engine                 3    | .   1   .   .   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   1   1   4   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   2   
    Wheel                  4    | .   2   1   1   .   .   
    Hover                  4    | .   .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   .   2   .   2   6   
    Device                 5    | .   .   .   .   2   3   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 3   .   .   1   2   5   
    Energy Gun             7    | 3   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 25   | .   .   .   .   1   24  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  9    | .   .   .   .   1   8   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      7    | .   .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            6    | 3   5   5   7   7   5   
  Power                    .    | 1   1   1   1   1   .   
  Propulsion               1    | 2   2   2   3   2   .   
  Utility                  .    | .   .   .   .   .   1   
  Weapon                   2    | .   1   2   2   3   1   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             6    | .   .   .   1   2   3   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   1   .   
  Tool/Special             1    | .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   78  86  92  88  75  
  Engine                   8    | .   7   11  11  9   6   
  Core                     1    | .   .   .   .   .   2   
  Leg                      3    | .   12  .   .   6   3   
  Wheel                    13   | .   15  29  26  14  4   
  Hover                    6    | .   .   .   .   6   10  
  Device                   6    | .   .   .   .   13  8   
  Storage                  9    | .   14  11  11  9   7   
  Processor                5    | .   .   .   .   .   11  
  Protection               9    | .   .   12  22  12  5   
  Energy Gun               12   | .   28  22  17  13  5   
  Ballistic Gun            3    | .   .   .   .   1   6   
  Launcher                 2    | .   .   .   4   3   1   
  Slashing Weapon          1    | .   .   .   .   .   2   
Peak Build Rating          34   | 5   6   10  18  32  34  
  Average Rating           21   | 3   5   8   14  25  28  
  On Entrance              11   | .   5   6   10  18  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 9   11  19  21  34  34  
  Greatest Support         44   | 20  26  36  44  44  44  
  Greatest Overweight (x)  6    | 1   .   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   6   7   8   8   8   
  Average Carried          6    | 4   5   5   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 5   5   6   8   7   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           1035 | 204  .    57   101  191  482  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1502 | .    .    57   88   252  1105 
  Parts                    94   | .    .    6    12   16   60   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  35   | .   .   1   5   7   22  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     26   | .   .   1   2   4   19  
  AOE                      8    | .   .   .   3   3   2   
Classes Destroyed          7    | .   .   1   2   1   3   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   2   1   
  Hauler                   1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  4    | .   .   .   4   .   .   
  Grunt                    22   | .   .   .   1   5   16  
  Sentry                   9    | .   .   1   .   2   6   
Best Kill Streak           7    | .   .   1   4   7   6   
  Combat Bots Only         5    | .   .   1   4   5   4   
Max Kills in Single Turn   3    | .   .   1   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        318  | .    .    8    21   38   251  
  Missed                   97   | .    .    .    5    17   75   
  Hits                     221  | .    .    8    16   21   176  
    Projectile             221  | .    .    8    16   21   176  
  Critical Strikes         11   | .    .    .    .    3    8    
Damage Taken               3251 | .    .    123  158  273  2697 
  Core                     611  | .    .    47   6    38   520  
  Absorbed by Shields      249  | .    .    .    .    101  148  
  Regen/Repaired (Parts)   282  | .    .    .    .    .    282  
Core Remaining (%)         95   | 100  100  .    86   .    .    
Volleys Fired              112  | .    .    7    7    16   82   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  122  | .    .    90   73   90   122  
Shots Fired                180  | .    .    14   10   30   126  
  Gun                      166  | .    .    14   7    24   121  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 14   | .    .    .    3    6    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  50   | .    .    .    .    1    49   
  Thermal                  116  | .    .    14   7    23   72   
  Explosive                14   | .    .    .    3    6    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         25   | .    .    5    2    6    25   
  Robot Miss Streak        2    | .    .    2    2    2    1    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        4    | .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           146  | .    .    10   3    19   114  
  Core Hits                78   | .    .    2    6    19   51   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    1    8    
    Burn                   7    | .    .    .    .    1    6    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4251 | .    .    119  285  867  2980 
  Guns                     2496 | .    .    119  46   223  2108 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1446 | .    .    .    218  644  584  
  Melee                    272  | .    .    .    .    .    272  
  Ramming                  37   | .    .    .    21   .    16   
  Kinetic                  991  | .    .    .    .    39   952  
  Thermal                  1505 | .    .    119  46   184  1156 
  Explosive                1446 | .    .    .    218  644  584  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 272  | .    .    .    .    .    272  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    4    86   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               36   | .    .    .    .    4    32   
  Melee                    54   | .    .    .    .    .    54   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    21   24   87   
  Shots                    5    | .    .    .    1    1    3    
  Rammed                   6    | .    .    .    3    .    3    
Targets Rammed             6    | .    .    .    3    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        225  | .    .    90   81   182  225  
  Average Temperature      56   | .    .    51   38   75   52   
  Received Heat Transfer   1633 | .    .    36   24   129  1444 
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    1    5    
  Heat Transferred         3766 | .    .    310  100  581  2775 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         84   | 100 100 100 100 100 68  
  Level 1                  15   | .   .   .   .   .   31  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             278  | .   5   30  123 162 278 
  Initial                  59   | .   .   1   .   31  59  
  Average                  71   | .   .   5   36  42  118 
Influence Increases        1232 | .   15  50  143 222 802 
  Destroy 0b10 Robot/C     700  | .   .   20  100 140 440 
  Destroy 0b10 Robot/NC    40   | .   .   .   .   10  30  
  Destroy Leader           172  | .   .   10  10  40  112 
  Successful Hack          34   | .   .   5   .   .   29  
  Disable Machine          60   | .   .   .   15  15  30  
  Destroy Structure        61   | .   .   .   18  17  26  
  Lose Combat Pursuer      165  | .   15  15  .   .   135 
Influence Decreases        1039 | .   10  55  60  163 751 
  Entered New Map          139  | .   .   4   .   52  83  
  Time Decay               665  | .   10  51  60  111 433 
  Lost Part                235  | .   .   .   .   .   235 
Squads Dispatched          9    | .   .   .   1   2   6   
  Investigation            5    | .   .   .   1   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           6    | .   .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   2   5   5   13  43  
  Peak Tracking Total      7    | .   3   3   4   6   7   
  Tactical Retreats        5    | .   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          4    | .   .   .   1   1   2   
  Max in Single Turn       1    | .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          16   | .   .   3   1   2   10  
  Terminals                11   | .   .   3   .   1   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                48   | .   .   7   1   6   34  
  Successful               24   | .   .   5   1   1   17  
  Failed                   24   | .   .   2   .   5   17  
    Catastrophic           4    | .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   .   6   .   3   8   
  Terminals                32   | .   .   7   .   3   22  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   10  
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             9    | .   .   2   1   .   6   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Open Door                3    | .   .   .   1   .   2   
  Branch Access Points     1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Assault Status           1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   8   
  Scan Component           5    | .   .   .   .   .   5   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   3   .   1   2   
  Terminals                5    | .   .   3   .   1   1   
    Botnet                 5    | .   .   3   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         12   | .   .   3   .   2   7   
  Full Trace Events        7    | .   .   .   .   1   6   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     120  | .   .   .   .   .   120 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Active Infowar (turns)     954  | .   .   .   .   223 731 
  Sensors                  31   | .   .   .   .   .   31  
  Terrain                  626  | .   .   .   .   223 403 
  T.N.C.                   328  | .   .   .   .   .   328 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               2178 | 69   102  225  358  354  1070 
Spaces Moved               1439 | 52   78   191  330  246  542  
  Core                     22   | 14   .    .    .    .    8    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     188  | 38   36   .    .    .    114  
  Wheels                   1009 | .    42   191  330  193  253  
  Hover                    220  | .    .    .    .    53   167  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            48   | 50   90   86   86   48   48   
  Average Speed            101  | 104  103  87   94   102  110  
  Slowest Speed            350  | 120  120  90   100  250  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    17   23   51   25   60   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    3    
Terrain Destroyed          79   | .    .    .    24   27   28   
  Melee                    3    | .    .    .    .    .    3    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      75   | .    .    .    24   27   24   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      1952 | 65  97  235 368 320 867 
  Wait                     265  | .   16  31  20  19  179 
  Move                     1434 | 51  77  190 329 245 542 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 8   1   4   4   9   19  
  Fast Attach              9    | 2   .   .   .   6   1   
  Attach                   32   | 3   1   3   1   5   19  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     17   | 1   2   .   1   6   7   
  Drop                     22   | .   .   .   3   14  5   
  Fire                     112  | .   .   7   7   16  82  
  Melee                    10   | .   .   .   .   .   10  
  Ram                      6    | .   .   .   3   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 13)
  172 | -10/Materials | Entered another Materials area
  172 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials  | Identified exit to Mines
  303 | -9/Materials  | Build established: Mutant
  397 | -9/Materials  | Entered Mines
  461 | -9/Mines      | Discovered new exit (range 8)
  508 | -9/Mines      | Met a Derelict shopkeep closing up shop
  546 | -9/Mines      | Learned location of 1 exit from Materials
  581 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  755 | -9/Mines      | Entered Materials
  755 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  756 | -8/Materials  | Identified exit to Factory
 1061 | -8/Materials  | Discovered new exit (range 16)
 1109 | -8/Materials  | Entered Storage
 1128 | -8/Storage    | Found Prototype Processor
 1129 | -8/Storage    | Identified Exp. Targeting Computer
 1258 | -8/Storage    | Repaired Imp. Hover Unit
 1303 | -8/Storage    | Repaired Imp. Shield Generator
 1546 | -8/Storage    | Lost 4 parts (1n2u1w)
 1598 | -8/Storage    | Repaired Arm. Huge Wheel
 1857 | -8/Storage    | Core integrity fell below 50%
 1870 | -8/Storage    | Lost 3 parts (1p1u1w)
 1926 | -8/Storage    | Lost 3 parts (1u2w)
 2167 | -8/Storage    | Core integrity fell below 20%
 2179 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
>>Open(Door)
  Sealed Heavy Doors opened.
ALERT: Suspicious activity at Terminal S007.
  Dispatching Investigation squad.
Acquired Sensor Array.
G-47 Trooper destroyed.
Lgt. Nuclear Core destroyed.
Door Terminal disabled.
R-06 Scavenger collects Imp. Heat Sink.
Aluminum Leg destroyed.
Prc. Beam Rifle destroyed.
R-06 Scavenger collects Particle Gun.
R-06 Scavenger collects Lgt. Nuclear Core.
Hardlight Generator destroyed.
Sensor Array destroyed.
Aluminum Leg destroyed.
G-50 Soldier Hvy. Laser severed.
Exp. Targeting Computer destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper Aluminum Leg severed.

 Map 
-----
+----------------------------------------------------+
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| ########??????# %  % %       %#      !#??????????  |
|        #??????#    %###########  "  !!#??????????  |
|        #????#?##   ##?????????#  #  !!#??????????  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         12

 Item Schematics 
-----------------
 Imp. Datajack | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
       Imp. Hover Unit | 17% | -8/Storage 
 Imp. Shield Generator | 32% | -8/Storage 
       Arm. Huge Wheel | 9%  | -8/Storage 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmSuspensionCasing
  Manual?         0
Play Time         00:37:54
  Cumulative      34.5 hours
  Start           2025.05.18 @ 20:37:09
  End             2025.05.18 @ 21:33:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           51
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fcfab33-2b50-4a17-8d8c-fa48c50b388d