Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 07:31:11 // Winter2022/Polymind

Player: 3.14

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (15)      75
Value Destroyed (346)      346
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2269)               2269
              TOTAL SCORE: 3490

 Bonus
-------
Polymind Skill             2220
Follower Combat Kills      49

 Cogmind 
---------
Core Integrity             0/250
Matter                     0/0
Energy                     234/235
System Corruption          0%
Temperature                Cool (2)
Movement                   Hovering (80)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Heavy Deuterium Engine
>              --- PROPULSION (1) ---
        Combat Antigrav System
>              --- UTILITY (22) -----
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (1) ----
               Deploy-a-Sentry

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               Deploy-a-Sentry
[Rating: 99]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Advanced Launcher Guidance Computer
  Hackware                 EX Chip 1
Weapon                     Particle Gun
  Energy Gun               Particle Gun

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   1   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   .   .   3   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   81  90  81  88  
  Core                     17   | .   16  20  18  .   
  Leg                      25   | .   32  30  18  .   
  Device                   17   | .   16  20  18  .   
  Hackware                 4    | .   .   .   5   62  
  Energy Gun               18   | .   16  20  18  2   
Naked Turns                52   | .   51  .   1   .   
Heaviest Build             21   | .   9   9   21  21  
  Greatest Support         21   | 3   20  20  21  21  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   
  Average Capacity         .    | .   .   1   .   1   
  Most Carried             1    | .   .   .   1   1   
  Average Carried          .    | .   .   .   .   1   
  Final Capacity           1    | .   1   1   1   1   
  Final Carried            1    | .   .   .   1   1   

 Class Distribution 
--------------------
 88% | Grunt
  7% | Tinkerer
  4% | Cogmind

 Dominant Class 
----------------
    Grunt | -10/Materials
    Grunt | -10/Mines
    Grunt | -10/Exiles
 Tinkerer | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           .    | .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            612  | .   240 160 84  128 
  Parts                    24   | .   14  10  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           5    | .   3   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   6   6   1   8   
  Guns                     21   | .   6   6   1   8   
Classes Destroyed          5    | .   4   .   .   1   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    7    | .   3   3   1   .   
  Assembled                8    | .   .   .   .   8   
Best Kill Streak           8    | .   3   3   1   8   
  Combat Bots Only         8    | .   2   3   1   8   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               895  | .   185 164 .   546 
  Core                     272  | .   38  49  .   185 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | .   34  28  .   .   
  Largest                  1    | .   1   1   .   .   
  Hottest                  65   | .   65  65  .   .   
Shots Fired                92   | .   34  28  1   29  
  Gun                      92   | .   34  28  1   29  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  62   | .   34  28  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          30   | .   .   .   1   29  
  Robot Hit Streak         8    | .   3   6   5   8   
  Robot Miss Streak        6    | .   3   6   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
  Autonomous               30   | .   .   .   1   29  
Shots Hit Robots           62   | .   19  16  1   26  
  Core Hits                37   | .   9   8   1   19  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         6    | .   2   .   .   4   
    Burn                   2    | .   2   .   .   .   
    Corrupt                4    | .   .   .   .   4   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1142 | .   307 275 36  524 
  Guns                     1142 | .   307 275 36  524 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  582  | .   307 275 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          560  | .   .   .   36  524 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        57   | .   57  13  27  18  
  Average Temperature      18   | .   35  8   15  9   
  Received Heat Transfer   135  | .   48  27  .   60  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | .   1   2   .   .   
  Heat Transferred         1443 | .   851 592 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             319  | .   250 319 .   15  
  Initial                  97   | .   .   97  .   .   
  Average                  169  | .   124 210 .   3   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         57   | .   81  39  .   100 
  Level 1                  42   | .   18  60  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   13  10  1   26  
  Peak Tracking Total      22   | .   4   3   1   22  
  Tactical Retreats        4    | .   2   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   13  .   1   .   
  Successful               8    | .   7   .   1   .   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   8   .   .   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   5   .   1   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   1   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  find_shortcuts           1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      39   | .   .   39  39  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   
  Total Damage             127  | .   .   127 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       3    | .   3   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1218 | .   274 511 380 53  
Spaces Moved               937  | 1   168 369 333 66  
  Core                     51   | 1   48  .   2   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     776  | .   120 369 287 .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    110  | .   .   .   44  66  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  120 50  80  
  Average Speed            111  | 50  100 120 114 80  
  Slowest Speed            120  | 50  120 120 120 80  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       43   | 2   35  92  78  12  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1047 | .   240 409 332 66  
  Wait                     52   | .   39  13  .   .   
  Move                     933  | .   167 368 332 66  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     62   | .   34  28  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 11)
  275 | -10/Materials | Entered Mines
  295 | -10/Mines     | Discovered new exit (range 8)
  296 | -10/Mines     | Met a Derelict bent on vengeance
  346 | -10/Mines     | Discovered new exit (range 9)
  781 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  781 | -10/Mines     | Discovered new exit (range 5)
  786 | -10/Mines     | Entered Exiles
  786 | -10/Exiles    | Accompanied by 2 allies
  787 | -10/Exiles    | Identified exit to Mines
  815 | -10/Exiles    | Met 8R-AWN
  816 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  837 | -10/Exiles    | Met EX-HEX
  868 | -10/Exiles    | Met EX-BIN
  947 | -10/Exiles    | Met EX-DEC
  952 | -10/Exiles    | Learned location of Zion (-7)
 1025 | -10/Exiles    | Visited The Gauntlet
 1132 | -10/Exiles    | Took control of EX-DEC (ally)
 1166 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1166 | -10/Exiles    | Entered Mines
 1167 | -9/Mines      | Assembled infested the area
 1190 | -9/Mines      | Learned location of Storage (-7)
 1200 | -9/Mines      | Core integrity fell below 50%
 1209 | -9/Mines      | Core integrity fell below 20%
 1219 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -7/Storage.
01190_ Destroyed Asb. F-torch.
01192_ M4-6F1(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
01192_ M4-6F1(g) slips back into the shadows.
01193_ Destroyed Asb. Hover Unit.
01194_ as-21407 destroyed.
01197_ as-36607 destroyed.
01197_ EX Chip 2 destroyed.
01200_ as-63920 destroyed.
01200_ EX Chip 1 destroyed.
01202_ as-02189 destroyed.
01202_ Acquired 13 Protomatter.
01203_ AWS/EX-DEC destroyed.
01204_ as-06917 misfires.
01206_ Acquired 9 Protomatter.
01206_ as-10216 IFF system glitched.
01210_ as-92630 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????  dd ### ????????????????? |
| ????????????????????????#g      ?????????????????? |
| ??????????????????????###g%    ??????????????????? |
| ??????????????????????#       ???????????????????? |
| ???????????????????????   %  #???????????????????? |
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| ??????????????????###### c    #??????????????????? |
| ??????????????????#    $      #??????????????????? |
| ??????????????????#       %   #??????????????????? |
| ??????????????????# a###"""*  #??????????????????? |
| ????????#####?????#a #?#""=%! #??????????????????? |
| ???????##   ###???#  #?#"""== #??????????????????? |
| ?????###      ##??#  #?#  [ ! #??????????????????? |
| ????##  %      #??#  #?#####T##??????????????????? |
| ?####  %%      ####  #??????##???????????????????? |
| ##     ##    % %     #???????????????????????????? |
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| #    #????##    #????????????????????????????????? |
| ##  ##?????#    #????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          23
Energy Capacity            235
Sight Range                16
Terrain Scan Density       10
Resistance: EM             90
Evasion (%)                55
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Hosts                      2    | .   1   .   1   .   
  Combat Hostiles          1    | .   1   .   .   .   
  Allies                   1    | .   .   .   1   .   
Unique Host Classes        2    | .   1   .   1   .   
Average Host Suspicion     65   | .   100 98  8   1   
  Unsuspicious Activity    290  | .   .   .   .   290 
  Returns to Shadow        .    | .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   
Protomatter Created        140  | .   12  62  .   66  
  Used                     63   | .   30  .   33  .   
  Decayed                  49   | .   .   29  .   20  
  Highest Spend            33   | .   30  .   33  .   
Top 5 Hosts by Kills:
  G-47 Trooper (-10/Materials: 12)
  EX-DEC (-10/Exiles: 9)

 Game 
------
Seed              GrenadeFlakTreads
  Manual?         0
Play Time         00:09:50
  Cumulative      751.0 hours
  Start           2023.01.28 @ 07:22:36
  End             2023.01.28 @ 07:31:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          1158
  Rogue           1158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30b93a97-7f4d-43e9-88ba-f05afbfc191d