Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 11:39:46 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (3235) 3235 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7090 Bonus ------- None Cogmind --------- Core Integrity 728/850 Matter 183/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Walking (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Trap Scanner Improved Targeting Computer Reaction Control System System Restoration Module > --- WEAPON (2) ------- Heavy Laser Gatling Laser > --- INVENTORY (25) --- Improved Cooling System Coolant Injector Large Battery (200) Trap Scanner Improved Sensor Array Transmission Jammer Phase Shifter Dynamic Insulation System Improved Field Recycling Unit (0) Arc Projector Proton Missile Launcher Proton Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Armored Exoskeleton Light Armored Exoskeleton Light Armored Exoskeleton Improved Cooling System Coolant Injector Large Battery Trap Scanner Trap Scanner Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Reaction Control System Phase Shifter Improved Light Armor Plating Dynamic Insulation System Improved Field Recycling Unit Arc Projector Flak Gun Proton Missile Launcher Proton Missile Launcher Powered Hammer [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 4 | . . . 2 2 . . . Utility 4 | . . 2 . . . . 2 Weapon . | . . . . . . . . Parts Attached 94 | 8 2 11 23 26 2 13 9 Power 13 | 1 . 2 2 6 . 2 . Engine 8 | 1 . 2 2 2 . 1 . Core 5 | . . . . 4 . 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 . 2 12 7 1 1 3 Treads 4 | 2 . 2 . . . . . Leg 15 | . . . 8 4 . . 3 Wheel 5 | . . . . 3 1 1 . Hover 4 | . . . 4 . . . . Flight . | . . . . . . . . Utility 24 | 2 2 3 3 6 . 5 3 Device 11 | 1 . 1 1 3 . 4 1 Storage 3 | 1 2 . . . . . . Processor 3 | . . . 1 1 . . 1 Hackware . | . . . . . . . . Protection 7 | . . 2 1 2 . 1 1 Artifact . | . . . . . . . . Weapon 29 | 3 . 4 6 7 1 5 3 Energy Gun 12 | 2 . 1 4 3 . 1 1 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 8 | 1 . . 2 2 . 1 2 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 28 | . . 6 6 5 . 3 8 Power 5 | . . 2 . 1 . 1 1 Propulsion 8 | . . 2 2 . . 2 2 Utility 5 | . . 1 2 . . . 2 Weapon 10 | . . 1 2 4 . . 3 Highest Loss Streak 6 | . . 3 2 2 . 1 6 To Critical Strikes 1 | . . 1 . . . . . Average Backups 21 | 4 18 24 24 22 19 21 19 Power 1 | . 1 . 1 1 1 . . Propulsion 3 | 2 2 5 4 3 4 3 2 Utility 11 | . 9 12 13 12 11 12 11 Weapon 4 | 1 3 5 5 5 3 4 5 Tool/Special . | . . . . . . . . Unused Backups 36 | 1 4 5 2 14 . 2 8 Power 1 | . . 1 . . . . . Propulsion 3 | 1 . . . 1 . 1 . Utility 25 | . 2 4 2 9 . 1 7 Weapon 6 | . 1 . . 4 . . 1 Tool/Special 1 | . 1 . . . . . . Average Slot Usage (%) 88 | . 99 92 95 91 75 72 68 Engine 6 | . 14 8 9 3 7 6 . Core 1 | . . . . 3 . . 5 Treads 6 | . 27 18 . . . . . Leg 14 | . . . 28 29 . . 2 Wheel 6 | . . . . 8 23 19 10 Device 12 | . 14 21 13 10 14 8 18 Storage 8 | . 14 11 9 7 7 7 6 Processor 4 | . . . 5 7 7 7 5 Protection 5 | . . 10 7 4 . 5 4 Energy Gun 9 | . 27 9 5 7 . 5 3 Ballistic Gun 4 | . . . 8 5 5 5 4 Impact Weapon 1 | . . 8 . . . . 3 Peak Build Rating 57 | 8 10 18 31 54 53 57 55 Average Rating 32 | 6 8 16 22 41 52 51 52 On Entrance 26 | . 8 10 15 30 53 51 48 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 108 | 15 90 96 95 105 107 108 103 Greatest Support 90 | 40 40 40 60 84 84 84 90 Greatest Overweight (x) 31 | . 2 31 5 1 1 1 3 Average Overweight (x) 1 | . 1 3 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 Average Carried 23 | 4 18 24 24 24 23 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 23 24 13 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 9% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2393 | 307 36 175 441 584 137 412 301 Remotely . | . . . . . . . . Salvage Created 4062 | 157 205 458 742 1102 468 520 410 Parts 162 | 13 12 33 39 38 . 20 7 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 2 | 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 64 | . 4 9 10 23 2 8 8 Guns 51 | . 3 7 10 17 1 5 8 Cannons 8 | . . 1 . 5 1 1 . AOE 2 | . 1 . . . . 1 . Classes Destroyed 13 | 2 2 4 . 3 1 . 1 Tunneler 4 | 4 . . . . . . . Hauler 3 | . 1 . 2 . . . . Recycler 3 | 1 . . 1 . . 1 . Operator 2 | . . 1 . 1 . . . Watcher 3 | . . 1 2 . . . . Swarmer 2 | . . . . 2 . . . Grunt 36 | . 4 6 6 11 . 3 6 Brawler 1 | . . . . . . . 1 Duelist 3 | . . 1 1 . . . 1 Sentry 10 | . . 2 3 2 . 3 . Hunter 4 | . . . . 4 . . . Programmer 6 | . . . . 4 . 2 . Compactor 2 | . . . . . 2 . . Best Kill Streak 5 | 5 2 3 3 3 1 3 5 Combat Bots Only 5 | . 2 3 3 3 1 3 5 Max Kills in Single Turn 2 | 1 1 1 1 2 1 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . 1 . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 748 | . 16 103 67 225 . 212 125 Missed 220 | . 6 33 16 67 . 64 34 Hits 528 | . 10 70 51 158 . 148 91 Melee 12 | . . 6 4 . . . 2 Projectile 516 | . 10 64 47 158 . 148 89 Critical Strikes 17 | . . 2 1 9 . 3 2 Damage Taken 6881 | . 147 1003 839 2030 . 1473 1389 Core 848 | . 28 209 121 173 . 195 122 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 565 | . 63 . . . . 456 46 Core Remaining (%) 72 | 100 88 47 78 . . 47 . Volleys Fired 333 | 11 16 42 63 98 14 58 31 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 141 | 90 90 95 84 141 119 119 110 Shots Fired 540 | 22 32 46 100 183 28 74 55 Gun 453 | 22 32 26 100 160 8 53 52 Cannon 76 | . . 20 . 23 15 18 . Launcher 11 | . . . . . 5 3 3 Special . | . . . . . . . . Kinetic 247 | 9 2 12 62 65 8 38 51 Thermal 224 | 11 16 15 18 115 15 33 1 Explosive . | . . . . . . . . Electromagnetic 69 | 2 14 19 20 3 5 3 3 Robot Hit Streak 24 | 9 9 8 24 17 3 10 6 Robot Miss Streak 8 | 2 2 3 5 8 2 8 6 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 5 | . . . 1 3 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 375 | 14 23 32 71 130 11 50 44 Core Hits 179 | 6 10 13 34 54 6 19 37 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 9 | . . 2 2 3 . 2 . Critical Strikes 17 | . 1 3 4 5 . 4 . Burn 4 | . 1 . 1 2 . . . Meltdown 1 | . . . . . . 1 . Destroy 7 | . . . 2 2 . 3 . Corrupt 2 | . . 1 1 . . . . Smash 3 | . . 2 . 1 . . . Melee Attacks 17 | . . 8 . 5 . 4 . Impact 17 | . . 8 . 5 . 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8170 | 177 335 568 1168 3055 310 1299 1258 Guns 6408 | 177 296 277 1157 2549 100 879 973 Cannons 1150 | . . 210 . 481 202 257 . Explosions 485 | . 39 . . . 8 153 285 Melee 106 | . . 81 . 25 . . . Ramming 21 | . . . 11 . . 10 . Kinetic 3582 | 74 . 143 674 1025 100 603 963 Thermal 3430 | 88 176 100 220 1970 202 533 141 Explosive . | . . . . . . . . Electromagnetic 1031 | 15 159 244 263 35 8 153 154 Impact 106 | . . 81 . 25 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . 5 23 29 1 Average Corruption 11 | . . . . 2 14 24 1 Corruption Purged 4 | . . . . . . 3 1 Corruption Blocked . | . . . . . . . . Effects 92 | . . . . 27 9 56 . Message Errors 16 | . . . . 3 2 11 . Matter Fused 20 | . . . . 8 1 11 . Heat Flow Errors 19 | . . . . 7 . 12 . Energy Discharges 10 | . . . . 3 . 7 . Parts Rejected 4 | . . . . . 2 2 . Data Loss (minor) 6 | . . . . 3 . 3 . Data Loss (major) 3 | . . . . 2 . 1 . Misfires 4 | . . . . . 1 3 . Misdirections 7 | . . . . . 3 4 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 108 | . . 41 . 44 . 23 . Projectiles 42 | . . . . 19 . 23 . Explosions . | . . . . . . . . Melee 66 | . . 41 . 25 . . . Knockbacks 2 | . . 2 . . . . . Impact . | . . . . . . . . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 65 | . 35 . . . . 20 10 Shots 3 | . 1 . . . . 1 1 Rammed 1 | . . . . . . 1 . Targets Rammed 2 | . . . 1 . . 1 . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 465 | 60 162 217 235 465 189 276 . Average Temperature 91 | 18 64 73 73 111 75 87 . Received Heat Transfer 2298 | . 60 369 369 585 . 375 540 Effects 13 | . . . 4 9 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 3 | . . . . 3 . . . Interference 8 | . . . 4 4 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 7 | . 1 3 1 . . . 2 Impact Corruptions 3 | . . 2 . 1 . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 16 | . 1 1 1 6 . 7 . Heat Transferred 7103 | 259 531 222 481 4035 400 1050 125 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 92 | 100 100 100 100 77 100 100 100 Level 1 7 | . . . . 22 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 306 | 10 44 60 82 306 102 110 164 Initial 102 | . . . 12 21 102 22 11 Average 48 | 1 3 12 19 103 69 22 52 Influence Increases 2003 | 25 109 313 304 679 . 309 264 Destroy 0b10 Robot/C 1240 | . 80 180 200 460 . 160 160 Destroy 0b10 Robot/NC 75 | 25 5 10 25 5 . 5 . Destroy Leader 332 | . 12 52 58 120 . 60 30 Successful Hack 96 | . 8 22 2 59 . 5 . Disable Machine 90 | . . . . 15 . 30 45 Destroy Structure 50 | . 4 4 4 5 . 4 29 Lose Combat Pursuer 120 | . . 45 15 15 . 45 . Influence Decreases 1889 | 25 109 283 286 435 260 317 174 Entered New Map 258 | . . . 18 27 190 10 13 Time Decay 1431 | 25 109 253 238 368 70 287 81 Lost Part 200 | . . 30 30 40 . 20 80 Squads Dispatched 22 | . 1 1 1 11 . 4 4 Investigation 4 | . . . . 3 . . 1 Extermination 7 | . . . . 4 . 3 . Reinforcement 5 | . 1 1 1 1 . . 1 Assault . | . . . . . . . . Garrison 6 | . . . . 3 . 1 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . 1 1 . 4 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 11 11 23 39 6 12 12 Peak Tracking Total 5 | . 2 3 4 5 2 4 5 Tactical Retreats 7 | . . 3 1 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . . . 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . . . 1 . 2 3 Max in Single Turn 3 | . . . . 1 . 1 3 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 21 | . 2 3 1 10 . 3 2 Terminals 10 | . 1 3 . 5 . 1 . Fabricators 2 | . . . . 2 . . . Repair Stations 4 | . 1 . . 1 . 1 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 67 | . 9 10 11 22 . 8 7 Successful 37 | . 5 7 8 9 . 5 3 Failed 29 | . 4 3 2 13 . 3 4 Catastrophic 4 | . . . . 2 . 1 1 Database Lockouts 1 | . . . 1 . . . . Manual 5 | . 4 . . 1 . . . Terminals 29 | . 4 10 . 13 . 2 . Fabricators 3 | . . . . 3 . . . Repair Stations 17 | . 5 . . 3 . 4 5 Recycling Units 1 | . . . . 1 . . . Scanalyzers 13 | . . . 11 . . 2 . Garrison Access 4 | . . . . 2 . . 2 Terminal Hacks 12 | . 1 7 . 3 . 1 . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Locate Traps 4 | . . 3 . 1 . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . . . 1 . Fabricator Hacks 3 | . . . . 3 . . . Load Schematic 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 12 | . 4 . . 1 . 4 3 Scan Component 7 | . 2 . . 1 . 2 2 Repair 5 | . 2 . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Retrieve Study 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Recyclers 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 1 1 9 . 2 2 Full Trace Events 4 | . . . . 3 . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 120 | . . . . 120 . . . Total Part Build Rating 16 | . . . . 16 . . . Part Studies Acquired 3 | . . . 3 . . . . Parts Repaired 5 | . 2 . . . . 2 1 Time 190 | . 52 . . . . 88 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 6515 | 75 1115 1075 862 2719 148 182 339 Sensors 2484 | . . . 44 2097 134 52 157 Traps 3672 | . . 1041 505 1666 148 130 182 Seismic 3083 | 75 1115 1075 818 . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 7637 | 149 1115 1075 922 2720 148 1149 359 Spaces Moved 2814 | 62 272 207 265 1132 81 650 145 Core 11 | 3 . 8 . . . . . Treads 530 | 59 272 199 . . . . . Legs 872 | . . . 217 638 . . 17 Wheels 1353 | . . . . 494 81 650 128 Hover 48 | . . . 48 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 320 175 115 115 115 115 Average Speed 177 | 154 303 368 226 148 115 115 131 Slowest Speed 1600 | 160 320 1600 352 175 115 115 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 48 18 22 28 67 18 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . 3 . 2 . 3 . Terrain Destroyed 40 | . 4 3 . 2 . 3 28 Melee 8 | . . 3 . 2 . 3 . Projectile . | . . . . . . . . AOE 32 | . 4 . . . . . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4886 | 90 533 463 490 1981 107 965 257 Wait 1398 | . 212 176 97 628 10 212 63 Move 2808 | 61 271 206 264 1132 80 649 145 Hop . | . . . . . . . . Pick Up 112 | 9 22 11 22 35 . 11 2 Fast Attach 22 | 7 2 5 . 1 . 6 1 Attach 38 | . . 4 9 10 1 4 10 Detach . | . . . . . . . . Swap 69 | 1 3 3 17 26 2 12 5 Drop 87 | 1 7 8 17 46 . 8 . Fire 333 | 11 16 42 63 98 14 58 31 Melee 17 | . . 8 . 5 . 4 . Ram 1 | . . . . . . 1 . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 9) 941 | -10/Materials | Repaired EM Pulse Gun 968 | -10/Materials | Repaired Lgt. Treads 1219 | -10/Materials | Discovered new exit (range 4) 1265 | -10/Materials | Entered another Materials area 1265 | -9/Materials | Evolved 2 slots: Utility x2 1963 | -9/Materials | Discovered new exit (range 12) 2010 | -9/Materials | Lost 3 parts (2n1w) 2094 | -9/Materials | Core integrity fell below 50% 2340 | -9/Materials | Entered another Materials area 2340 | -8/Materials | Evolved 2 slots: Propulsion x2 2589 | -8/Materials | Build established: Scavenger-Mutant 2818 | -8/Materials | Central database locked down 3183 | -8/Materials | Build established: Mutant 3244 | -8/Materials | Discovered new exit (range 10) 3260 | -8/Materials | Identified exit to Factory 3262 | -8/Materials | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Propulsion x2 3539 | -7/Factory | Build established: Skirmisher 3945 | -7/Factory | Build established: Scavenger-Skirmisher 4135 | -7/Factory | Fabricated Trap Scanner (x2) 4508 | -7/Factory | Build established: Scavenger-Mutant 5077 | -7/Factory | Garrison activated, responded to threat 5334 | -7/Factory | Build established: Mutant 5889 | -7/Factory | Fabricated Phase Shifter (x2) 5982 | -7/Factory | Sucked down chute 5982 | -7/Factory | Entered Waste 5986 | -7/Waste | Spotted C-40 Crusher 5997 | -7/Waste | EMP discharged 5997 | -7/Waste | System corruption reached 10% 6000 | -7/Waste | Spotted C-40 Crusher 6014 | -7/Waste | Destroyed C-40 Crusher 6035 | -7/Waste | Spotted C-40 Crusher 6058 | -7/Waste | Destroyed C-40 Crusher 6063 | -7/Waste | Spotted C-40 Crusher 6076 | -7/Waste | Spotted C-40 Crusher 6097 | -7/Waste | EMP discharged 6109 | -7/Waste | Build established: Skirmisher 6112 | -7/Waste | Discovered new exit (range 16) 6128 | -7/Waste | Identified exit to Factory 6130 | -7/Waste | Entered Factory 6409 | -7/Factory | Build established: Mutant 6992 | -7/Factory | Repaired Arm. Huge Wheel 7037 | -7/Factory | Repaired Arm. Huge Wheel 7231 | -7/Factory | Core integrity fell below 50% 7236 | -7/Factory | Garrison activated, responded to threat 7262 | -7/Factory | Discovered new exit (range 15) 7278 | -7/Factory | Identified exit to Factory 7279 | -7/Factory | Entered another Factory area 7279 | -6/Factory | Evolved 2 slots: Utility x2 7429 | -6/Factory | Repaired Adv. Heat Sink 7495 | -6/Factory | Garrison activated, responded to threat 7622 | -6/Factory | Lost 6 parts (2n2u2w) 7638 | -6/Factory | Self-destructed Last Messages --------------- 07586_ Acquired 59 matter. 07589_ U-05 Engineer lays Concrete. 07591_ Imp. Signal Interpreter destroyed. 07592_ U-05 Engineer builds a Wall. 07594_ G-50 Soldier destroyed. 07596_ U-05 Engineer lays Concrete. 07597_ Acquired 121 matter. 07597_ U-05 Engineer lays Concrete. 07599_ U-05 Engineer builds a Wall. 07602_ Acquired Hvy. Laser. 07603_ U-05 Engineer lays Concrete. 07604_ W-25 Informer sends out distress signal. 07606_ U-05 Engineer builds a Wall. 07610_ U-05 Engineer lays Concrete. 07613_ U-05 Engineer builds a Wall. 07615_ U-05 Engineer builds a Door. 07617_ U-05 Engineer lays Concrete. 07624_ U-05 Engineer builds a Wall. 07628_ Nuclear Core destroyed. 07630_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????? # #? | | ?????????? # #? | | ????????????######### #####+##### # #? | | ????????????# # # # ###+##?? | | ????????????# # # """ """ + #??? | | ????? # /= # """ """ #### ####??? | | ??????""" # ]!# # """ """ #??# #?????? | | ??????"R # *%# # #??# #?????? | | ??????""" # [= # " " ####+###???? | | ???????"" # #= # ""G"" # #???? | | ??????? # # # ! #""" ! #???? | | ?????? # # ###########"R #???? | | ??????? # # #?????????#""" #???? | | ??????? # # #?????????# #???? | | ??????? # # #?????????# #???? | | ??????? """""""## #?????????########???? | | ???????+#+##"#"#"##?# #????????????????????? | | ?????????? ???#* #????????????????????? | | ????????? ???# #????????????????????? | | ?????????" """ *????# #????????????????????? | | ?????????"?""" ?????# #????????????????????? | | ????????????""???#### #????????????????????? | | ?????????????????+ #????????????????????? | | ?????????????????######+#+#####????????????????? | | ?????????????????# #????????????????? | | ?????????????????# @"" #????????????????? | | ?????????????????# """" """ #????????????????? | | ?????????????????# """" S" #????????????????? | | ?????????????????# """" #????????????????? | | ?????????????????# """" ! #????????????????? | | ???????????????????? #????????????????? | | ????????????????????! """" #????????????????? | | ???????????????????? """" #????????????????? | | ???????????????????! """" #????????????????? | | ???????????????????? Y """" #????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????## ##??????????????????????? | | ?????????????????????##????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Trap Scanner | x2 | -7/Factory Phase Shifter | x2 | -7/Factory | Preloaded Repaired ---------- EM Pulse Gun | 48% | -10/Materials Lgt. Treads | 71% | -10/Materials Arm. Huge Wheel | 1% | -7/Factory Arm. Huge Wheel | 16% | -7/Factory Adv. Heat Sink | 8% | -6/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysInterceptRigger Manual? 0 Play Time 01:59:38 Cumulative 116.1 hours Start 2026.06.27 @ 09:31:16 End 2026.06.27 @ 11:39:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b8d1d61f-6ff4-4720-892a-f15f0f7df898