Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.14 @ 19:42:55 Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (1937) 1937 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3913 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 400/400 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Medium Matter Pod Terrain Scanner Utility Shielding System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Cooling System Targeting Computer Power Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Terrain Scanner Propulsion Shielding Utility Shielding > --- WEAPON ----------- Gauss Rifle Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Cooling System Targeting Computer Power Shielding System Shield Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage High-capacity Storage Unit Hackware System Shield Protection Utility Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 39 | 7 3 12 17 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 1 4 2 Treads . | . . . . Leg 9 | 2 1 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 3 2 Device 2 | 1 . 1 . Storage 3 | 1 1 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . . 2 . Artifact . | . . . . Weapon 13 | 2 . 2 9 Energy Gun 2 | . . . 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 2 4 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . . 14 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 6 | . . . 6 Highest Loss Streak 7 | . . . 7 Average Slot Usage (%) 97 | . 100 99 91 Engine 19 | . 25 19 13 Leg 19 | . 25 20 13 Device 9 | . 12 9 8 Storage 12 | . 12 10 16 Protection 12 | . . 20 15 Ballistic Gun 18 | . 25 20 11 Ballistic Cannon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 72 | 15 42 60 72 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 15 | 3 2 5 15 Average Overweight (x) 2 | . 1 2 3 Largest Inventory Capacity 12 | 8 12 12 12 Average Capacity 11 | 7 11 12 12 Most Carried 12 | 5 7 12 11 Average Carried 7 | 2 5 10 6 Final Capacity 12 | 8 12 12 12 Final Carried 12 | 5 7 12 3 Class Distribution -------------------- 86% | Hacker-Mutant 13% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1851 | 161 479 354 857 Remotely . | . . . . Salvage Created 2274 | . 607 764 903 Parts 170 | . 55 72 43 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed 4 | . 4 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 12 15 20 Guns 38 | . 12 15 11 Cannons 9 | . . . 9 Classes Destroyed 12 | . 7 2 3 Worker 4 | . 1 1 2 Builder 2 | . 1 1 . Hauler 5 | . 2 2 1 Recycler 2 | . 1 . 1 Operator 1 | . . . 1 Watcher 8 | . 2 4 2 Swarmer 8 | . 4 4 . Grunt 29 | . 8 6 15 Brawler 1 | . . 1 . Duelist 2 | . . . 2 Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 5 | . 2 2 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2090 | . 188 192 1710 Core 610 | . 28 31 551 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 88 92 . Volleys Fired 197 | . 61 44 92 Largest 3 | . 2 2 3 Hottest 123 | . 40 43 123 Shots Fired 391 | . 120 88 183 Gun 313 | . 120 88 105 Cannon 78 | . . . 78 Launcher . | . . . . Special . | . . . . Kinetic 364 | . 120 88 156 Thermal 27 | . . . 27 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 40 | . 34 23 40 Robot Miss Streak 4 | . 2 2 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 322 | . 100 71 151 Core Hits 143 | . 36 35 72 Critical Hits 4 | . 3 . 1 Critical Kills 3 | . 3 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4490 | . 984 960 2546 Guns 3316 | . 984 960 1372 Cannons 1174 | . . . 1174 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 4143 | . 984 960 2199 Thermal 347 | . . . 347 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 5 | . 5 . . Message Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Weapon Failures 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 27 | . . . 27 Projectiles 27 | . . . 27 Explosions . | . . . . Melee . | . . . . Knockbacks 24 | . . . 24 Impact . | . . . . Kinetic 24 | . . . 24 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 587 | . 40 96 587 Average Temperature 122 | . 11 26 214 Received Heat Transfer 1299 | . 108 102 1089 Effects 45 | . . . 45 Shutdowns 16 | . . . 16 Energy Bleed 2 | . . . 2 Interference 8 | . . . 8 Matter Decay 3 | . . . 3 Short Circuit 5 | . . . 5 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 888 | . . . 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 404 | . 237 301 404 Initial 46 | . . . 46 Average 103 | . 89 75 170 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 87 | 100 96 93 67 Level 1 12 | . 3 6 31 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 3 5 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 21 27 26 Peak Tracking Total 5 | . 2 3 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 4 5 3 Terminals 9 | . 4 3 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 40 | . 14 16 10 Successful 26 | . 10 10 6 Failed 14 | . 4 6 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 14 11 8 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 21 | . 10 6 5 Branch Access Points 3 | . 1 1 1 Terminal Index 1 | . . . 1 Locate Traps 2 | . 1 . 1 Dispatch Records 2 | . 2 . . Maintenance Status 2 | . 1 1 . Security Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Transport Status 1 | . . 1 . Reinforcement Status 2 | . 1 1 . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 4 | . 1 1 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 12 | . 4 5 3 Full Trace Events 6 | . 2 2 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2886 | 85 825 1185 791 Spaces Moved 1112 | 61 341 500 210 Core 28 | 22 . . 6 Treads . | . . . . Legs 1084 | 39 341 500 204 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 180 Average Speed 184 | 115 170 180 238 Slowest Speed 800 | 200 180 270 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 6 75 46 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1585 | 72 475 696 342 Wait 213 | . 68 130 15 Move 1109 | 60 340 499 210 Hop . | . . . . Pick Up 13 | 5 2 5 1 Fast Attach 15 | 7 . 2 6 Attach 13 | . 1 2 10 Detach 1 | . . . 1 Swap 11 | . 2 8 1 Drop 13 | . 1 6 6 Fire 197 | . 61 44 92 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 276 | -10/Materials | Identified exit to Materials 276 | -10/Materials | Discovered exit to Materials (range 9) 280 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 889 | -10/Materials | Discovered exit to Materials (range 9) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x2 1311 | -9/Materials | Repaired Terrain Scanner 1383 | -9/Materials | Identified exit to Mines 2008 | -9/Materials | Repaired Rnf. Ion Engine 2040 | -9/Materials | Identified exit to Materials 2040 | -9/Materials | Discovered exit to Materials (range 10) 2096 | -9/Materials | Entered another Materials area 2096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2252 | -8/Materials | Garrison activated, responded to threat 2474 | -8/Materials | Core integrity fell below 50% 2857 | -8/Materials | Core integrity fell below 20% 2887 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02812_ Propulsion Shielding destroyed. 02814_ Lgt. Ion Engine destroyed. 02821_ Beam Rifle destroyed. 02828_ R-06 Scavenger destroyed. 02831_ Aluminum Leg destroyed. 02833_ G-47 Trooper destroyed. 02838_ Acquired 27 matter. 02842_ Acquired Lgt. Ion Engine. 02844_ Aluminum Leg destroyed. 02844_ Acquired 5 matter. 02853_ Acquired 3 matter. 02854_ Hvy. Assault Rifle destroyed. 02862_ K-01 Serf collects debris. 02864_ Lgt. Ion Engine destroyed. 02865_ K-01 Serf collects debris. 02868_ R-06 Scavenger collects Sml. Storage Unit. 02869_ K-01 Serf collects debris. 02872_ R-06 Scavenger collects Com. Wheel. 02872_ K-01 Serf collects debris. 02875_ R-06 Scavenger collects Com. Wheel. Map ----- +----------------------------------------------------+ | #???????????????????##??# # ???????????? | | #?#??????##????????#????# # ???????????? | | #???#????????#####???#?## # ???????????? | | #???????#??###"""######## #########???????????? | | #???#???#????#"G"##"""""# ## ???????????? | | #??#?#?#######" "##""T""# ## T ???????????? | | ##???##?## * ## ??????????? | | ########## ## ???"???????? | | !!=* [! ! 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