Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 13:04:05 Player: Gadabout Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1301) 1301 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4155 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 488/700 Matter 249/300 Energy 18/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Terrain Scan Processor EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Electrolaser Gatling Laser > --- INVENTORY -------- Compact Battery Terrain Scan Processor Electrolaser EM Pulse Cannon Shock Bomb Launcher Missile Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon 1 | . . . 1 . . Parts Attached 45 | 6 5 20 5 4 5 Power 4 | 1 . 3 . . . Engine 4 | 1 . 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 2 . . Treads 2 | . . . 2 . . Leg 4 | . 2 2 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 7 1 1 . Device 6 | . 1 3 1 1 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 22 | 2 2 8 2 3 5 Energy Gun 16 | 1 1 6 2 3 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 2 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 17 | . 2 2 1 . 12 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 5 | . 1 . . . 4 Weapon 9 | . 1 1 1 . 6 Highest Loss Streak 12 | . 1 1 1 . 12 Average Slot Usage (%) 92 | . 93 92 100 90 90 Engine 9 | . 14 10 9 7 6 Treads 6 | . . . 4 15 14 Leg 10 | . 8 22 13 . . Wheel 2 | . 19 . . . . Device 17 | . 8 13 18 22 23 Storage 9 | . 14 11 9 7 6 Processor 4 | . . 1 9 7 7 Protection 7 | . . 10 9 7 6 Energy Gun 17 | . 4 20 27 21 15 Ballistic Gun 3 | . 22 1 . . . Launcher 2 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 36 | 13 14 28 31 33 36 Greatest Support 42 | 20 20 20 42 42 42 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 Average Carried 5 | 2 4 5 4 5 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 3 Class Distribution -------------------- 51% | Mutant 48% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 978 | 253 218 326 45 . 136 Remotely . | . . . . . . Salvage Created 1780 | . 251 807 379 . 343 Parts 104 | . 19 56 18 . 11 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 42 | . 9 17 8 . 8 Guns 24 | . 9 8 4 . 3 AOE 15 | . . 8 2 . 5 Classes Destroyed 10 | . 2 6 1 . 1 Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . . 2 . . . Recycler 1 | . . . 1 . . Swarmer 17 | . 3 8 3 . 3 Grunt 16 | . 6 5 3 . 2 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . . . 2 Sentry 5 | . . 3 2 . . Best Kill Streak 8 | . 5 8 6 . 5 Combat Bots Only 6 | . 5 6 5 . 5 Max Kills in Single Turn 3 | . 1 3 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2782 | . 430 583 411 . 1358 Core 441 | . 68 103 58 . 212 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 72 74 89 . . Volleys Fired 127 | . 33 52 17 . 25 Largest 3 | . 2 2 3 . 2 Hottest 135 | . 60 90 135 . 126 Shots Fired 225 | . 65 88 40 . 32 Gun 197 | . 65 75 40 . 17 Cannon . | . . . . . . Launcher 28 | . . 13 . . 15 Special . | . . . . . . Kinetic 86 | . 58 28 . . . Thermal 27 | . 7 5 . . 15 Explosive 9 | . . . . . 9 Electromagnetic 103 | . . 55 40 . 8 Robot Hit Streak 34 | . 9 13 34 . 11 Robot Miss Streak 5 | . 2 5 2 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 169 | . 47 63 36 . 23 Core Hits 88 | . 16 37 17 . 18 Critical Hits 2 | . . 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3529 | . 553 1491 683 . 802 Guns 2061 | . 549 760 549 . 203 Cannons . | . . . . . . Explosions 1464 | . . 731 134 . 599 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 772 | . 495 277 . . . Thermal 737 | . 54 346 134 . 203 Explosive 390 | . . . . . 390 Electromagnetic 1626 | . . 868 549 . 209 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . . 24 . . 1 Projectiles . | . . . . . . Explosions 25 | . . 24 . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 298 | . 1 66 54 . 177 Shots 9 | . . 2 1 . 6 Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . . 49 345 . 153 Average Temperature 66 | . . 11 144 . 56 Received Heat Transfer 501 | . 162 159 81 . 99 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Fried 12 | . . 6 5 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1246 | . 125 525 150 . 446 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 7 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 440 | . 210 385 440 43 . Initial 149 | . . 88 149 43 . Average 189 | . 85 223 269 43 . Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 62 | 100 84 58 36 100 . Level 1 31 | . 15 41 34 . . Level 2 6 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 2 2 1 . Investigation 4 | . . 2 1 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 13 28 11 . 9 Peak Tracking Total 9 | . 6 6 4 . 9 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . 2 . . . Reused 2 | . . 2 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 13 | . 3 6 3 1 . Terminals 12 | . 2 6 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 6 20 11 2 . Successful 23 | . 2 14 7 . . Failed 16 | . 4 6 4 2 . Catastrophic 5 | . 2 1 . 2 . Database Lockouts . | . . . . . . Manual 11 | . 2 6 3 . . Terminals 37 | . 4 20 11 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . . 10 6 . . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 3 | . . 2 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Reprogram Traps 2 | . . 2 . . . Dispatch Records 2 | . . 1 1 . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . 4 1 . . Terminals 5 | . . 4 1 . . Track 1 | . . 1 . . . Botnet 4 | . . 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 6 3 1 . Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2898 | 50 325 959 403 145 1016 Spaces Moved 1678 | 47 205 514 216 89 607 Core 6 | 2 . . . . 4 Treads 752 | . . . 60 89 603 Legs 730 | . 60 514 156 . . Wheels 190 | 45 145 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 150 157 50 Average Speed 141 | 78 91 143 151 157 156 Slowest Speed 157 | 80 150 150 157 157 157 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 35 41 25 2 59 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 116 | . . 30 8 . 78 Melee . | . . . . . . Projectile . | . . . . . . AOE 116 | . . 30 8 . 78 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1973 | 56 275 650 260 94 638 Wait 82 | . 29 37 15 . 1 Move 1673 | 46 204 513 215 88 607 Hop . | . . . . . . Pick Up 18 | 4 . 9 5 . . Fast Attach 25 | 6 4 12 1 2 . Attach 8 | . . . 4 1 3 Detach 3 | . 2 1 . . . Swap 12 | . 1 8 . 1 2 Drop 23 | . . 18 3 2 . Fire 127 | . 33 52 17 . 25 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 10) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Discovered new exit (range 15) 1240 | -9/Materials | Identified exit to Materials 1335 | -9/Materials | Entered another Materials area 1335 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1603 | -8/Materials | Garrison activated, responded to threat 1662 | -8/Materials | Discovered new exit (range 8) 1675 | -8/Materials | Identified exit to Factory 1738 | -8/Materials | Entered Factory 1738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -7/Factory | Discovered new exit (range 15) 1856 | -7/Factory | Identified exit to Lower Caves 1883 | -7/Factory | Entered Lower Caves 1884 | -7/Lower Caves | Encountered a Warlord checkpoint 2015 | -7/Lower Caves | Build established: Skirmisher 2018 | -7/Lower Caves | Learned location of 1 exit from Factory 2799 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2899 | -7/Lower Caves | Self-destructed Last Messages --------------- 02872_ Carbon-fiber Leg self-destruct mechanism malfunctions. 02875_ Penetrated by Slug. 02877_ Imp. EM Shotgun destroyed. 02877_ System corrupted by crushing effect (+3). 02878_ B-48 Gladiator destroyed. 02878_ Penetrated by Slug. 02878_ Arm. Treads destroyed. 02882_ The unstable cave ceiling collapses. 02884_ Slug penetrates Wall. 02885_ Machine disabled. 02887_ Penetrated by Slug. 02891_ The unstable cave ceiling collapses. 02892_ Adv. Sensor Array destroyed. 02894_ The unstable cave ceiling collapses. 02895_ Gatling Laser destroyed. 02895_ Penetrated by Slug. 02895_ Missile Launcher destroyed. 02896_ Acquired 46 matter. 02898_ Penetrated by Slug. 02898_ Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#?????#?????????#??????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????#??????????#??????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????#?#?????????????????????????? | | ????????????#####??#??????????#?#????????????????? | | ??????????#?# ###########?????#??????????????? | | ????????????## ## # ##??????#???????????#? | | ????????????# # ?###????#???????????? | | ???????????## ## #???????????????? | | ???????????# %@ #????#?????#???????? | | ?????#??????# Y % #####???????????????#? | | ????????#?#??# = ##???????????????? | | ??????????#??# #####??????????#?????? | | ?????????#?#?## "# ###???#?????#?????????? | | ??????????????## " "# ##??#####?#?##??####### | | ???????????#???## #" "# #??## ##??????## | | ??????????????###%#""bb""# #### ##????## | | ????#????????#??#%######## ## #??????# ## | | ???????????????## = #???#???# ### | | ????????????????##### ##??########### | | ????????????????????# # ## ##?# ####### | | ????????????##??????# ## ### ### # ## | | ?????????????????#??## ### #?# ## | | ?????????????????????##### #?#### # # # | | ?????????????#?#???????#?# ##??### # # | | ???????????????#????????## #??#?## ## | | ???????????????#?##??#???# #?????# # # | | ?????????????#?????#?????# #????## ## # ## | | ??????????#????#?????????# ##????#### #? | | ???????????????#?????????# #??#??#?### ###### #? | | ??????????????????######## #????#????# ##????# #? | | ?????????????#????# ##?#????### ##?###?# #? | | ??????????????????# "" #####????####?# ? #? | | ??????????????????# " ##?#?????#?# ####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationWeaponProcessor Manual? 0 Play Time 00:24:25 Cumulative 8.7 hours Start 2021.01.27 @ 12:44:08 End 2021.01.27 @ 13:04:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e19cd6ac-6bd1-40d6-a39a-8ef776204cad