Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.22 @ 10:08:37 Player: Jules Verne Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2027) 2027 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5180 Bonus ------- High Alert Combat Kills 208 Cogmind --------- Core Integrity 312/700 Matter 264/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (105) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg VSS Leg > --- UTILITY (7) ------ Visual Processing Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Trap Extractor (0/4) High-powered Shotgun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Advanced Visual Processing Unit Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Microactuators Hardened Light Armor Plating > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Titanium Leg Trap Extractor High-powered Shotgun Improved Datajack Remote Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Microactuators Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 65 | 6 6 21 15 17 . Power 8 | 1 . 2 3 2 . Engine 5 | 1 . 2 2 . . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 24 | 2 2 6 7 7 . Treads . | . . . . . . Leg 10 | . . 3 1 6 . Wheel 2 | 2 . . . . . Hover 1 | . . . . 1 . Flight 11 | . 2 3 6 . . Utility 14 | 1 1 4 3 5 . Device 4 | . . 1 . 3 . Storage 1 | 1 . . . . . Processor 5 | . . 2 1 2 . Hackware 1 | . . 1 . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 19 | 2 3 9 2 3 . Energy Gun 8 | 2 1 5 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | . 2 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 3 | . . 1 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 26 | . 7 4 3 9 3 Power 3 | . 1 1 . 1 . Propulsion 7 | . 2 . 2 2 1 Utility 9 | . . 2 . 6 1 Weapon 7 | . 4 1 1 . 1 Highest Loss Streak 6 | . 6 3 3 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 88 78 82 70 53 Engine 3 | . 12 1 5 . . Core 2 | . . . 1 4 7 Leg 5 | . . 3 12 7 23 Wheel 4 | . 23 . . . . Flight 8 | . . 17 8 6 . Device 3 | . . 3 . 5 . Storage 6 | . 14 11 7 . . Processor 17 | . . 8 27 29 15 Hackware 1 | . . 3 . . . Protection 8 | . 12 11 11 2 . Energy Gun 6 | . 21 9 . . . Ballistic Gun 1 | . 3 4 . . . Impact Weapon 4 | . . . . 10 . Slashing Weapon 2 | . . 2 9 1 7 Naked Turns . | . . . . . . Heaviest Build 18 | 14 15 14 15 18 14 Greatest Support 39 | 20 20 23 33 39 38 Greatest Overweight (x) 4 | . 4 1 1 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 7 5 5 Most Carried 8 | 1 7 8 8 5 5 Average Carried 5 | . 3 6 6 4 5 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 1 5 8 5 5 5 Class Distribution -------------------- 57% | Mutant 21% | Scavenger-Mutant 11% | Sprinter 4% | Hacker-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 838 | 227 106 224 165 116 . Remotely . | . . . . . . Salvage Created 2145 | . 280 822 410 633 . Parts 115 | . 22 50 27 16 . Haulers Intercepted 4 | . . 3 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 52 | . 8 17 14 13 . Melee 22 | . . 2 14 6 . Guns 19 | . 7 12 . . . Cannons 1 | . . 1 . . . AOE 2 | . 1 1 . . . Classes Destroyed 11 | . 3 4 1 3 . Builder 1 | . . . . 1 . Hauler 4 | . . 3 1 . . Operator 1 | . . 1 . . . Watcher 7 | . 2 3 . 2 . Swarmer 16 | . 3 3 10 . . Grunt 27 | . 5 10 3 9 . Brawler 1 | . . . . 1 . Duelist 2 | . . 2 . . . Sentry 4 | . . 2 . 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 4 5 5 3 . Combat Bots Only 5 | . 4 5 5 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 3672 | . 720 653 524 1285 490 Core 983 | . 192 268 135 331 57 Absorbed by Shields . | . . . . . . Redirected to Shielding 38 | . 19 16 3 . . Core Remaining (%) 57 | 100 23 33 75 . . Volleys Fired 108 | . 39 69 . . . Largest 2 | . 2 2 . . . Hottest 108 | . 90 108 . . . Shots Fired 191 | . 61 130 . . . Gun 183 | . 61 122 . . . Cannon 8 | . . 8 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . 24 29 . . . Thermal 108 | . 28 80 . . . Explosive . | . . . . . . Electromagnetic 30 | . 9 21 . . . Robot Hit Streak 53 | . 15 53 . . . Robot Miss Streak 3 | . 3 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 232 | . 44 107 29 49 3 Core Hits 77 | . 14 44 11 7 1 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 6 | . . . . 6 . Critical Strikes 11 | . 2 1 . 8 . Burn 2 | . 2 . . . . Meltdown 1 | . . 1 . . . Smash 7 | . . . . 7 . Sever 1 | . . . . 1 . Melee Attacks 114 | . . 3 38 70 3 Impact 61 | . . . . 61 . Slashing 53 | . . 3 38 9 3 Piercing . | . . . . . . Sneak Attacks 5 | . . . 1 4 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks 6 | . . . . 6 . Damage Inflicted 5684 | . 726 1616 983 2255 104 Guns 1676 | . 511 1165 . . . Cannons 144 | . . 144 . . . Explosions 444 | . 215 229 . . . Melee 3420 | . . 78 983 2255 104 Ramming . | . . . . . . Kinetic 358 | . 199 159 . . . Thermal 1230 | . 458 772 . . . Explosive 229 | . . 229 . . . Electromagnetic 447 | . 69 378 . . . Impact 1955 | . . . . 1955 . Slashing 1465 | . . 78 983 300 104 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . 6 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 729 | . 44 57 61 567 . Projectiles . | . . . . . . Explosions 101 | . 44 57 . . . Melee 628 | . . . 61 567 . Knockbacks 9 | . . . . 9 . Impact 9 | . . . . 9 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 307 | . 307 260 . 79 19 Average Temperature 83 | . 112 63 . 23 10 Received Heat Transfer 1623 | . 567 300 144 441 171 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . . 1 . 15 . Impact Corruptions 20 | . . . . 20 . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | . 1 6 . . . Heat Transferred 2648 | . 964 1684 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 721 | . 274 471 590 721 . Initial 230 | . . 26 169 230 . Average 326 | . 80 294 360 477 . Maximum Alert Level 3 | . 1 2 2 3 . Low Security (%) 26 | 100 90 19 16 . . Level 1 34 | . 10 51 38 33 . Level 2 36 | . . 28 44 60 . Level 3 2 | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 4 1 6 . Investigation 2 | . . 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 7 | . . 3 1 3 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 6 | . 2 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 18 30 19 27 9 Peak Tracking Total 9 | . 9 5 6 4 9 Tactical Retreats 11 | . 2 2 1 6 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled 7 | . 3 2 . 2 . Max in Single Turn 2 | . 2 2 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 15 | . 4 5 2 4 . Terminals 15 | . 4 5 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 13 14 7 6 . Successful 20 | . 7 6 3 4 . Failed 20 | . 6 8 4 2 . Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 8 | . . 6 2 . . Terminals 40 | . 13 14 7 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 6 3 4 . Record 2 | . . . . 2 . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . 1 . Level Access Points 2 | . 1 . . 1 . Branch Access Points 2 | . . 1 1 . . Repair Station Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 5 2 3 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 2547 | 46 470 729 359 931 12 Spaces Moved 2300 | 46 424 587 306 935 2 Core 86 | 2 23 . . 61 . Treads . | . . . . . . Legs 531 | . . 101 116 312 2 Wheels 444 | 44 400 . . . . Hover 40 | . . . . 40 . Flight 1199 | . 1 486 190 522 . Fastest Speed 29 | 50 37 37 29 29 110 Average Speed 71 | 78 84 61 66 74 110 Slowest Speed 250 | 80 250 120 190 150 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 81 54 34 37 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 15 | . . . 3 12 . Terrain Destroyed 57 | . 27 15 3 12 . Melee 15 | . . . 3 12 . Projectile . | . . . . . . AOE 42 | . 27 15 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 2837 | 52 475 827 404 1074 5 Wait 184 | . . 121 33 30 . Move 2291 | 45 423 586 305 930 2 Hop 2 | . . . . 2 . Pick Up 23 | 1 7 8 3 4 . Fast Attach 43 | 6 3 11 9 14 . Attach 18 | . 3 6 6 3 . Detach 8 | . . 7 1 . . Swap 5 | . . 4 . 1 . Drop 32 | . . 12 9 11 . Fire 108 | . 39 69 . . . Melee 105 | . . 3 38 61 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 47 | -11/Junkyard | Entered Materials 126 | -10/Materials | Identified exit to Materials 267 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 450 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Lost 6 parts (1p2n3w) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 544 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Lost 3 parts (1p1u1w) 1037 | -9/Materials | Core integrity fell below 50% 1230 | -9/Materials | Discovered new exit (range 12) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -8/Materials | Identified exit to Storage 1487 | -8/Materials | Lost 3 parts (2n1w) 1598 | -8/Materials | Discovered new exit (range 18) 1605 | -8/Materials | Entered Factory 1605 | -7/Factory | Evolved 2 slots: Utility x2 1612 | -7/Factory | Identified exit to Factory 1643 | -7/Factory | Identified exit to DSF 2279 | -7/Factory | Lost 5 parts (1p4u) 2413 | -7/Factory | Discovered new exit (range 13) 2536 | -7/Factory | Entered Lower Caves 2538 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2546 | -7/Lower Caves | Core integrity fell below 50% 2548 | -7/Lower Caves | Self-destructed Last Messages --------------- 02531_ Destroyed Lgt. Ion Engine. 02531_ U-05 Engineer destroyed. 02533_ Acquired 19 matter. LOCATION=UNKNOWN GOAL=ESCAPE 02537_ Penetrated by Slug. 02537_ Microactuators destroyed. 02537_ G-47 Trooper springs to life. 02537_ L-41 Fighter springs to life. 02537_ G-47 Trooper springs to life. 02537_ Critical hit (Burn: +37). 02537_ G-47 Trooper springs to life. 02538_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02539_ Penetrated by Slug. 02542_ Y-64 Sentinel: "REQUESTING BACKUP." 02544_ G-47 Trooper destroyed. 02545_ Greatsword destroyed. 02545_ Nuclear Core severed. 02546_ Imp. Aluminum Leg destroyed. 02547_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????#????????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? ###??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????###??## #??????????????????? | | ??????????????????#"""?# #####??????????????? | | ??????????????????#" #Y #??????????????? | | ??????????????????#g ggl #???????????????? | | ??????????????????#g l@ #???????????????? | | ??????????????????#" #lg #???????????????? | | ??????????????????#????# g #???????????????? | | ???????????????????????## ###???????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????######??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Melee Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeGatlingComputer Manual? 0 Play Time 00:44:30 Cumulative 27.2 hours Start 2023.09.22 @ 09:20:51 End 2023.09.22 @ 10:08:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f9157c9-6f2e-44ca-9950-496faaab7518