Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 15:13:46 Player: Sooty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (727) 727 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 3264 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 65/100 System Corruption 0% Temperature Warm (109) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Force Field Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Hammer > --- INVENTORY (10) --- Improved Cooling System Sensor Array Signal Interpreter 0b10 Decoder Chip [Looter] Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- EM Pulse Cannon Particle Cannon > --- INVENTORY -------- Improved Cooling System Sensor Array Signal Interpreter 0b10 Decoder Chip [Looter] Force Field Mining Laser Hammer CR-A16's Pointy Stick [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 26 | 5 4 9 3 3 2 Power 5 | 1 1 2 1 . . Engine 3 | 1 1 1 . . . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 5 | 1 2 2 . . . Treads . | . . . . . . Leg 5 | 1 2 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 3 . 2 2 Device 4 | . . 2 . 1 1 Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 7 | 2 . 2 2 1 . Energy Gun 1 | 1 . . . . . Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . 4 1 . 4 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 4 | . . 2 1 . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 2 1 . 4 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 4 4 5 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 3 2 3 Weapon 2 | . . 1 1 2 3 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 1 6 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . . . 1 4 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 74 82 67 78 87 Engine 2 | . 13 8 . . . Core 8 | . . . 11 11 10 Leg 21 | . 16 22 22 22 22 Device 8 | . . 14 2 6 11 Storage 11 | . 14 11 11 11 11 Processor 5 | . . . . 5 11 Protection 1 | . 1 10 . . . Energy Gun 1 | . 14 5 . . . Energy Cannon 9 | . . 4 10 11 11 Ballistic Gun 9 | . 14 2 10 10 10 Peak Build Rating 32 | 5 7 16 15 28 32 Average Rating 20 | 3 5 13 14 22 28 On Entrance 11 | . 5 7 12 14 28 Naked Turns . | . . . . . . Heaviest Build 29 | 11 12 24 23 25 29 Greatest Support 34 | 10 20 34 34 34 34 Greatest Overweight (x) 1 | 1 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 5 4 7 6 7 10 Average Carried 5 | 2 2 4 4 5 7 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 7 | 2 2 5 5 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 545 | 139 166 126 52 50 12 Remotely . | . . . . . . Salvage Created 1002 | . 192 440 192 . 178 Parts 50 | . 11 24 9 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 12 2 . 3 Melee 3 | . . 3 . . . Guns 7 | . 3 3 1 . . Cannons 7 | . . 4 1 . 2 Classes Destroyed 8 | . 2 3 2 . 1 Tunneler 2 | . . . 2 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 7 | . . 6 . . 1 Grunt 9 | . 3 4 2 . . Duelist 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 6 | . 3 6 4 . 1 Combat Bots Only 5 | . 1 5 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 203 | . 18 117 11 . 57 Missed 72 | . 3 42 5 . 22 Hits 131 | . 15 75 6 . 35 Melee 3 | . . . . . 3 Projectile 128 | . 15 75 6 . 32 Critical Strikes 4 | . . 1 . . 3 Damage Taken 1727 | . 166 802 84 . 675 Core 453 | . 45 241 . . 167 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . 52 . . . Regen/Repaired (Parts) 289 | . . . . 289 . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 85 | 1 22 42 9 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 131 | 70 70 70 91 . 131 Shots Fired 131 | 2 43 50 18 . 18 Gun 85 | 2 43 26 9 . 5 Cannon 46 | . . 24 9 . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | 1 22 8 9 . 5 Thermal 78 | 1 21 42 9 . 5 Explosive . | . . . . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 10 | 1 10 5 4 . 9 Robot Miss Streak 4 | 1 4 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 100 | 1 25 48 10 . 16 Core Hits 39 | 1 10 16 6 . 6 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 4 | . . 3 . . 1 Critical Strikes 6 | . . 5 . . 1 Destroy 2 | . . 2 . . . Smash 4 | . . 3 . . 1 Melee Attacks 30 | . . 25 . . 5 Impact 30 | . . 25 . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1786 | 6 267 999 206 . 308 Guns 565 | 6 267 220 41 . 31 Cannons 673 | . . 290 165 . 218 Explosions . | . . . . . . Melee 548 | . . 489 . . 59 Ramming . | . . . . . . Kinetic 252 | 6 129 45 41 . 31 Thermal 870 | . 138 465 165 . 102 Explosive . | . . . . . . Electromagnetic 116 | . . . . . 116 Impact 548 | . . 489 . . 59 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 148 | . . 122 . . 26 Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee 147 | . . 121 . . 26 Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 134 | 30 114 134 123 . 100 Average Temperature 36 | 18 48 24 44 . 33 Received Heat Transfer 649 | . 90 294 48 . 217 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Fried 3 | . . 1 . . 2 Impact Corruptions 7 | . . 6 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 5 1 . . Heat Transferred 1924 | . 407 1036 296 . 185 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 86 100 . . Level 1 7 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 239 | . 47 239 100 . . Initial 75 | . . 9 75 . . Average 54 | . 19 68 67 . . Influence Increases 955 | . 84 411 65 . 395 Destroy 0b10 Robot/C 620 | . 60 240 40 . 280 Destroy 0b10 Robot/NC 35 | . 10 10 15 . . Destroy Leader 106 | . 14 52 10 . 30 Allied During Kill 85 | . . . . . 85 Successful Hack 4 | . . 4 . . . Disable Machine 15 | . . 15 . . . Lose Combat Pursuer 90 | . . 90 . . . Influence Decreases 915 | . 60 240 230 30 355 Entered New Map 165 | . . 15 120 30 . Time Decay 580 | . 60 185 100 . 235 Lost Part 90 | . . 40 10 . 40 Lost Ally 80 | . . . . . 80 Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 6 28 2 . 19 Peak Tracking Total 11 | . 4 8 2 . 11 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 4 . . . Successful 3 | . . 3 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 952 | . . . . . 952 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3502 | 63 182 497 211 1883 666 Spaces Moved 2279 | 34 67 203 131 1375 469 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2275 | 30 67 203 131 1375 469 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 Average Speed 131 | 146 161 129 130 130 130 Slowest Speed 200 | 190 190 130 130 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 21 22 36 89 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2615 | 46 102 346 154 1469 498 Wait 144 | . 4 44 8 84 4 Move 2274 | 33 66 202 130 1374 469 Hop . | . . . . . . Pick Up 35 | 7 4 13 2 5 4 Fast Attach . | . . . . . . Attach 22 | 5 3 5 2 2 5 Detach 3 | . . 2 1 . . Swap 11 | . 1 6 1 3 . Drop 11 | . 2 7 1 1 . Fire 85 | 1 22 42 9 . 11 Melee 30 | . . 25 . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 5) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 548 | -9/Materials | Discovered new exit (range 17) 707 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Entered Mines 750 | -9/Mines | Learned location of Storage (-7) 854 | -9/Mines | Discovered new exit (range 4) 945 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Entered Zion 1232 | -7/Zion | Discovered new exit (range 15) 1242 | -7/Zion | Received a hallucinogenic algorithm 1243 | -7/Zion | Ran a hallucination algorithm 1243 | -7/Zion | Ran a hallucination algorithm 1558 | -7/Zion | Learned 4 Factory zone layouts 1635 | -7/Zion | Given the Hacking Drone Bay 1637 | -7/Zion | Found Prototype Device 1638 | -7/Zion | Identified Hacking Drone Bay 1698 | -7/Zion | Learned location of Extension (-6) 1702 | -7/Zion | Visited the Megawrench Repair Shop 1702 | -7/Zion | Megawrench repaired 6 parts 1848 | -7/Zion | Met Imprinter 2202 | -7/Zion | Found CR-A16's Pointy Stick 2303 | -7/Zion | Imprinted 2305 | -7/Zion | Declared Zion's savior 2837 | -7/Zion | Entered Proximity Caves 2837 | -6/Proximity Caves | Accompanied by 4 allies 3054 | -6/Proximity Caves | Learned 8 Factory zone layouts 3436 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3493 | -6/Proximity Caves | Core integrity fell below 20% 3500 | -6/Proximity Caves | Lost 3 allies 3503 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03466_ L-41 Fighter destroyed. 03467_ VTOL Module fries itself beyond repair. 03469_ Lgt. Nuclear Core destroyed. 03469_ 9Q-R48(M) destroyed. 03470_ Corrupted Neutrino Core self-destruct mechanism malfunctions. 03470_ Critical hit (Burn: +37). 03471_ Corrupted KE Penetrator self-destruct mechanism malfunctions. 03475_ EM Pulse Cannon destroyed. 03491_ L-41 Fighter suffers critical hit (Smash). 03491_ Destroyed Carbon-fiber Leg. 03491_ L-41 Fighter system corrupted by crushing effect. 03492_ L-41 Fighter system terminally corrupted. 03492_ Axe fried. 03492_ Imp. Melee Analysis Suite fried. 03501_ Particle Cannon destroyed. 03502_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####?????????????????????????????#????????????? | | ??## #######?????????????####?#### ##???????????? | | ??# #???????????## ## #???????????? | | ?## ####????##### ???????????? | | ## #????# ?????????????? | | # ?????# g #???????????????? | | # #### ####?# gg #????????????????? | | # ## ## g #?????????????????? | | # g% #??????????????????? | | ## ###@## ##??????????????????? | | ### #########??????????????????? | | #### ##?# ### ##?# ???????????????????? | | #??# ##??????## ### #????????????????????? | | ##??# #????????## $#????????????????????? | | ##???# #?????????## =#????????????????????? | | #????# #?????????## =[###//###?????????????? | | ?????# #?????????# *%+[% + #?????????? | | ?????# #?????????# =%%=#*= #?????????????? | | ?????# #???####### = ![#""""""#?????????????? | | ?????# #??## !%! %######## % ?????? | | ?????# #### ## % ?????? | | ?????# ## #### ?????? | | ###??# ###### #### ##????????????????? | | # ##?########????# #?## ##?????????????????? | | ####??????????## #???##??????????????????? | | ####????????# #???????????????????????? | | ##??????? #???????????????????????? | | #?????? #??????????????????????? | | ## #????? #??????????????????????? | | ## #????###### ###??????????????????????? | | #### #?????????# #????????????????????????? | | #### #????????? #????????????????????????? | | ### ##???????? ????????????????????????? | | ## #????????# ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Force Field | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionExplosiveHarness Manual? 0 Play Time 00:34:33 Cumulative 26.6 hours Start 2025.10.14 @ 14:35:42 End 2025.10.14 @ 15:13:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed40c5a-5bfc-47a0-9185-1928848f2178