Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 07:42:20

Player: Fangrelle

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (119)     595
Value Destroyed (3141)     3141
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5496

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     97/300
Energy                     97/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Rolling (195) Ox7
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Titanium Leg
        Armored Wheel
>               --- UTILITY (4) ------
                Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (4) -------
       Enhanced Autogun
>               --- INVENTORY (25) ---
       Improved Treads
        Armored Treads
        Armored Treads
                Titanium Leg
        Compact Wheel
                Thermal Generator
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
                Active Sensor Suite
                Transport Network Coupler
                Graphene Brace
                Tractor Beam
   High-powered Tractor Beam
                Recalibrator
                Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
                Reactive Plating
                Shield Generator
>               --- WEAPON -----------
          Heavy EM Shotgun
       Enhanced Autogun
          Heavy Assault Cannon
>               --- INVENTORY --------
       Improved Treads
        Armored Treads
        Armored Treads
        Armored Wheel
                Thermal Generator
                Cryofiber Web
       Improved Heat Sink
                Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
                Active Sensor Suite
                Transport Network Coupler
                Graphene Brace
                Tractor Beam
   High-powered Tractor Beam
                Recalibrator
       Enhanced Autogun
                Gauss Rifle
                Flak Cannon
                Grenade Launcher
                Datajack
[Rating: 38]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   2    | .   .   2   .   
Parts Attached             104  | 7   8   37  52  
  Power                    7    | 1   .   3   3   
    Engine                 7    | 1   .   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   1   9   10  
    Treads                 9    | 2   1   4   2   
    Leg                    2    | .   .   .   2   
    Wheel                  11   | .   .   5   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   4   3   12  
    Device                 8    | .   1   .   7   
    Storage                4    | 1   2   1   .   
    Processor              3    | .   1   1   1   
    Hackware               1    | .   .   1   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   55   | 3   3   22  27  
    Energy Gun             15   | 1   1   6   7   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          21   | 2   1   6   12  
    Ballistic Cannon       8    | .   .   6   2   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   4    | .   .   .   4   
  Unidentified Prototypes  8    | .   .   5   3   
Parts Lost                 36   | .   1   9   26  
  Power                    4    | .   .   1   3   
  Propulsion               7    | .   .   4   3   
  Utility                  10   | .   1   1   8   
  Weapon                   15   | .   .   3   12  
  Highest Loss Streak      8    | .   1   3   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   98  99  87  
  Engine                   10   | .   14  10  7   
  Treads                   13   | .   27  14  4   
  Wheel                    7    | .   .   7   12  
  Device                   7    | .   12  1   11  
  Storage                  10   | .   14  11  9   
  Processor                2    | .   .   3   2   
  Hackware                 4    | .   .   5   6   
  Protection               2    | .   .   .   5   
  Energy Gun               14   | .   13  20  9   
  Energy Cannon            4    | .   .   8   3   
  Ballistic Gun            10   | .   14  10  9   
  Ballistic Cannon         4    | .   .   4   5   
Peak Build Rating          38   | 6   8   23  38  
  Average Rating           21   | 4   7   18  31  
  On Entrance              9    | .   6   8   23  
Naked Turns                .    | .   .   .   .   
Heaviest Build             120  | 12  49  100 120 
  Greatest Support         43   | 40  40  43  40  
  Greatest Overweight (x)  31   | .   2   9   31  
  Average Overweight (x)   4    | .   .   5   4   
Largest Inventory Capacity 25   | 8   20  25  25  
  Average Capacity         22   | 6   17  22  25  
  Most Carried             25   | 3   18  22  25  
  Average Carried          19   | 2   12  19  22  
  Final Capacity           25   | 8   20  25  25  
  Final Carried            21   | 3   18  21  21  

 Class Distribution 
--------------------
 41% | Gunner
 29% | Tank
 24% | Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2858 | 198  277  1009 1374 
  Remotely                 .    | .    .    .    .    
Salvage Created            3934 | .    588  1408 1938 
  Parts                    255  | .    37   103  115  
Haulers Intercepted        11   | .    2    4    5    
Recyclers Shooed           4    | .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  85   | .   14  32  39  
  Guns                     44   | .   13  15  16  
  Cannons                  38   | .   .   17  21  
  AOE                      3    | .   1   .   2   
Classes Destroyed          15   | .   5   6   4   
  Worker                   4    | .   .   2   2   
  Builder                  3    | .   .   1   2   
  Hauler                   11   | .   2   4   5   
  Recycler                 2    | .   1   .   1   
  Mechanic                 2    | .   .   1   1   
  Operator                 1    | .   .   1   .   
  Watcher                  13   | .   3   5   5   
  Swarmer                  23   | .   9   10  4   
  Cutter                   3    | .   .   .   3   
  Grunt                    39   | .   5   11  23  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   15   | .   .   10  5   
  Hunter                   2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           8    | .   4   8   6   
  Combat Bots Only         6    | .   3   5   6   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   1   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        459  | .    59   119  281  
  Missed                   121  | .    18   30   73   
Damage Taken               5009 | .    425  1120 3464 
  Core                     741  | .    46   135  560  
  Absorbed by Shields      233  | .    .    .    233  
  Ignored by Resistances   73   | .    .    .    73   
  Regen/Repaired (Parts)   302  | .    .    64   238  
Core Remaining (%)         82   | 100  81   66   .    
Volleys Fired              286  | .    49   99   138  
  Largest                  4    | .    2    4    4    
  Hottest                  236  | .    60   236  206  
Shots Fired                736  | .    101  286  349  
  Gun                      532  | .    99   205  228  
  Cannon                   201  | .    .    81   120  
  Launcher                 3    | .    2    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  371  | .    51   107  213  
  Thermal                  187  | .    .    111  76   
  Explosive                3    | .    2    .    1    
  Electromagnetic          175  | .    48   68   59   
  Robot Hit Streak         13   | .    8    9    13   
  Robot Miss Streak        8    | .    5    7    8    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           445  | .    54   174  217  
  Core Hits                255  | .    28   116  111  
  Critical Kills           3    | .    2    1    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         13   | .    4    2    7    
    Destroy                4    | .    2    1    1    
    Blast                  6    | .    .    .    6    
    Corrupt                3    | .    2    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           9246 | .    935  2765 5546 
  Guns                     4949 | .    789  1751 2409 
  Cannons                  3937 | .    .    910  3027 
  Explosions               350  | .    146  94   110  
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    .    10   .    
  Kinetic                  5013 | .    399  723  3891 
  Thermal                  2494 | .    84   1547 863  
  Explosive                172  | .    62   .    110  
  Electromagnetic          1557 | .    390  485  682  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    .    3    
  Average Corruption       2    | .    2    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  73   | .    26   .    47   
    Message Errors         16   | .    7    .    9    
    Matter Fused           24   | .    9    .    15   
    Heat Flow Errors       5    | .    .    .    5    
    Energy Discharges      7    | .    5    .    2    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      8    | .    1    .    7    
    Data Loss (major)      4    | .    .    .    4    
    Misfires               7    | .    3    .    4    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            134  | .    4    16   114  
  Projectiles              128  | .    .    14   114  
  Explosions               6    | .    4    2    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    .    3    11   
  Impact                   1    | .    .    1    .    
  Kinetic                  12   | .    .    2    10   
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      62   | .    .    27   35   
  Shots                    2    | .    .    1    1    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        744  | .    57   593  744  
  Average Temperature      148  | .    20   139  165  
  Received Heat Transfer   1830 | .    114  399  1317 
  Effects                  56   | .    .    21   35   
    Shutdowns              6    | .    .    1    5    
    Energy Bleed           11   | .    .    6    5    
    Interference           21   | .    .    11   10   
    Matter Decay           2    | .    .    1    1    
    Short Circuit          5    | .    .    1    4    
    Damage (minor)         10   | .    .    1    9    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              6    | .    1    1    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         3905 | .    150  2373 1382 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             330  | .   205 330 327 
  Initial                  59   | .   .   59  9   
  Average                  119  | .   71  158 106 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         73   | 100 98  57  77  
  Level 1                  26   | .   1   42  22  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   3   6   
  Investigation            6    | .   2   2   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   3   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              121  | .   19  48  54  
  Peak Tracking Total      6    | .   4   3   6   
  Tactical Retreats        9    | .   2   5   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   3   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         40   | .   .   .   40  
  Triggered                1    | .   .   .   1   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             13   | .   .   .   13  
  Reused                   2    | .   .   .   2   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   1   .   2   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   3   .   1   
  Max in Single Turn       3    | .   3   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          35   | .   10  15  10  
  Terminals                25   | .   7   11  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   1   1   
  Recycling Units          6    | .   2   2   2   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                161  | .   44  60  57  
  Successful               117  | .   35  40  42  
  Failed                   44   | .   9   20  15  
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   144  | .   40  55  49  
  Terminals                114  | .   28  45  41  
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   1   2   6   
  Recycling Units          36   | .   15  11  10  
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             25   | .   4   9   12  
  Terminal Index           3    | .   1   1   1   
  Recycling Unit Index     1    | .   .   .   1   
  Garrison Index           1    | .   .   .   1   
  Alert Level              8    | .   2   3   3   
  Unreport Threat          5    | .   .   3   2   
  Locate Traps             1    | .   .   .   1   
  Reprogram Traps          1    | .   .   .   1   
  Zone Layout              5    | .   1   2   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   .   2   5   
  Scan Component           4    | .   .   1   3   
  Repair                   3    | .   .   1   2   
Recycling Unit Hacks       5    | .   2   1   2   
  Report Inventory         4    | .   2   1   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         78   | .   29  26  23  
  Terminals                58   | .   18  21  19  
    Track                  3    | .   1   .   2   
    Assimilate             6    | .   2   3   1   
    Botnet                 25   | .   7   11  7   
    Disrupt                2    | .   1   .   1   
    Operators              4    | .   1   1   2   
    Skim                   18   | .   6   6   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
    Mechanics              1    | .   1   .   .   
  Recycling Units          19   | .   10  5   4   
    Monitor                4    | .   2   1   1   
    Reject                 4    | .   2   1   1   
    Recyclers              3    | .   2   .   1   
    Mask                   5    | .   2   2   1   
    Tunnel                 3    | .   2   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         30   | .   9   13  8   
  Full Trace Events        3    | .   .   1   2   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   1   2   
  Time                     102  | .   .   32  70  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   .   .   2   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      17   | .   .   17  17  
  Highest-Rated Ally       10   | .   .   10  10  
Total Orders               30   | .   .   8   22  
  STAY                     16   | .   .   4   12  
  FOLLOW                   14   | .   .   4   10  
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                     | -11  -10  -9   -8   
-------------              Run   | Yrd  Mat  Mat  Mat  
Turns Passed               10338 | 81   2008 4175 4074 
Spaces Moved               4092  | 45   830  1608 1609 
  Core                     17    | 3    .    .    14   
  Treads                   1520  | 42   830  512  136  
  Legs                     6     | .    .    .    6    
  Wheels                   2549  | .    .    1096 1453 
  Hover                    .     | .    .    .    .    
  Flight                   .     | .    .    .    .    
  Fastest Speed            50    | 50   160  155  135  
  Average Speed            202   | 152  218  206  193  
  Slowest Speed            1600  | 160  320  320  1600 
  Overloaded Moves         .     | .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    
  Robots Hopped            .     | .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    
Exploration Rate (%)       62    | 6    96   83   63   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     7     | .    3    1    3    
  Known Exits Taken        2     | .    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    
Scrap Searched             .     | .    .    .    .    
Spaces Dug                 .     | .    .    .    .    
Terrain Destroyed          38    | .    4    3    31   
  Melee                    .     | .    .    .    .    
  Projectile               27    | .    .    .    27   
  AOE                      11    | .    4    3    4    
Terrain Rammed             .     | .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    
  Machines Disabled        .     | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      5539 | 54   925  2264 2296 
  Wait                     919  | .    24   472  423  
  Move                     4089 | 44   829  1607 1609 
  Hop                      .    | .    .    .    .    
  Pick Up                  55   | 3    14   18   20   
  Fast Attach              45   | 6    4    20   15   
  Attach                   31   | .    .    10   21   
  Detach                   5    | .    .    2    3    
  Swap                     29   | 1    4    8    16   
  Drop                     39   | .    1    27   11   
  Fire                     286  | .    49   99   138  
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    1    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     40   | .    .    .    40   
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 15)
    82 | -11/Scrapyard | Entered Materials
   120 | -10/Materials | Discovered new exit (range 15)
   306 | -10/Materials | Build established: Mutant
   373 | -10/Materials | Discovered new exit (range 12)
   671 | -10/Materials | Discovered new exit (range 13)
   759 | -10/Materials | Learned 4 Recycling zone layouts
   812 | -10/Materials | Identified exit to Materials
   911 | -10/Materials | Learned Storage emergency access door positions
  1408 | -10/Materials | Discovered new exit (range 8)
  2090 | -10/Materials | Entered another Materials area
  2090 | -9/Materials  | Evolved 2 slots: Weapon x2
  2091 | -9/Materials  | Identified exit to Storage
  2392 | -9/Materials  | Build established: Gunner
  2584 | -9/Materials  | Lost 3 parts (1n1u1w)
  3215 | -9/Materials  | Discovered new exit (range 15)
  3583 | -9/Materials  | Discovered new exit (range 10)
  4263 | -9/Materials  | Learned 2 Storage zone layouts
  4355 | -9/Materials  | Identified exit to Materials
  4387 | -9/Materials  | Learned 4 Recycling zone layouts
  4411 | -9/Materials  | Loaded intel: 10 trap records
  4486 | -9/Materials  | Learned location of 1 exit from Materials
  5586 | -9/Materials  | Repaired Spread Laser
  6265 | -9/Materials  | Entered another Materials area
  6265 | -8/Materials  | Accompanied by 2 allies
  6265 | -8/Materials  | Evolved 2 slots: Utility x2
  6266 | -8/Materials  | Identified exit to Factory
  6557 | -8/Materials  | Build established: Tank
  7491 | -8/Materials  | Lost 8 parts (1p1n4u2w)
  7578 | -8/Materials  | Lost 3 parts (3w)
  7614 | -8/Materials  | Found Prototype Device
  7930 | -8/Materials  | Build established: Scavenger-Tank
  8063 | -8/Materials  | Repaired Reactive Plating
  8350 | -8/Materials  | Build established: Tank
  8873 | -8/Materials  | Discovered exit to Factory (range 4)
  9107 | -8/Materials  | Repaired Arm. Wheel
  9574 | -8/Materials  | Learned Factory stockpile data
  9643 | -8/Materials  | Learned Factory trap positions
  9700 | -8/Materials  | Learned 2 Lower Caves zone layouts
  9745 | -8/Materials  | Learned Factory trap positions
  9778 | -8/Materials  | Learned location of Zion (-7)
  9803 | -8/Materials  | Learned Storage emergency access door positions
  9849 | -8/Materials  | Learned Storage stockpile data
  9939 | -8/Materials  | Learned location of Extension (-5)
  9998 | -8/Materials  | Learned Factory trap positions
 10015 | -8/Materials  | Core integrity fell below 50%
 10088 | -8/Materials  | Lost 8 parts (1p1n3u3w)
 10180 | -8/Materials  | Core integrity fell below 20%
 10232 | -8/Materials  | Lost 3 parts (1n2w)
 10333 | -8/Materials  | Build established: Mutant
 10339 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
10221_ >> MONITOR: Recycling Unit M001 accepting Particle Gun (57%).
10224_ >> MONITOR: Recycling Unit M001 accepting Corrupted Unknown Leg (85%).
10227_ >> MONITOR: Recycling Unit M001 accepting Flight Unit (80%).
10230_ >> MONITOR: Recycling Unit M001 accepting Rnf. Ion Engine (92%).
10239_ >> MONITOR: Recycling Unit M001 accepting Lgt. Nuclear Core (90%).
10242_ >> MONITOR: Recycling Unit M001 accepting Lgt. Treads (80%).
10245_ >> MONITOR: Recycling Unit M001 accepting Unknown Leg (85%).
10248_ >> MONITOR: Recycling Unit M001 accepting Lgt. Nuclear Core (30%).
10254_ >> MONITOR: Recycling Unit M001 accepting Corrupted Particle Gun (82%).
10257_ >> MONITOR: Recycling Unit M001 accepting Corrupted Unknown Ballistic Gun (100%).
10260_ >> MONITOR: Recycling Unit M001 accepting Corrupted Imp. Heat Sink (75%).
10262_ System corrupted: Substantial component data lost.
10263_ >> MONITOR: Recycling Unit M001 accepting Imp. Heat Sink (85%).
10290_ System corrupted: Matter fused (-7).
10291_ Acquired Titanium Leg. <x2>
10305_ System corrupted: Heat flow error (+203).
10311_ Acquired Unknown Wheel.
10312_ Identified Com. Wheel.
10330_ System corrupted: FCS attempts to trigger Enh. Autogun.
10330_ System corrupted: Enh. Autogun misfires.

 Map 
-----
+----------------------------------------------------+
| #  #??????#   #         #???##   #????#   #??????? |
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| #  #??????#   #?      #                  %         |
| #  #??????#   #?      #                 %          |
| #  #??????#   #   """ #  % %   %                   |
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|    #  !!  #   %                    #?# #?????????? |
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|    ###???##   ###?????#      ##r  ####+###???????? |
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|   *##????????????????#        +!% ##?????????????? |
|    ##????????????????#        #%= T#?????????????? |
|  ###?????????????????#       =#   ##?????????????? |
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|  #???????????????????#  ]     #   #??????????????? |
|  #???????????????????#        #   #??????????????? |
|  #???????????????????##########   #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              MultinovaSuperdenseSlayer
  Manual?         0
Play Time         01:12:03
  Cumulative      18.5 hours
  Start           2024.11.08 @ 06:29:50
  End             2024.11.08 @ 07:42:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4336f4d4-990c-4793-bc68-a2addbbc5ebd