Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 07:42:20 Player: Fangrelle Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (119) 595 Value Destroyed (3141) 3141 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5496 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 97/300 Energy 97/100 System Corruption 3% Temperature Cool (9) Movement Rolling (195) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg Armored Wheel > --- UTILITY (4) ------ Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Autogun > --- INVENTORY (25) --- Improved Treads Armored Treads Armored Treads Titanium Leg Compact Wheel Thermal Generator Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Signal Interpreter Active Sensor Suite Transport Network Coupler Graphene Brace Tractor Beam High-powered Tractor Beam Recalibrator Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Reactive Plating Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun Heavy Assault Cannon > --- INVENTORY -------- Improved Treads Armored Treads Armored Treads Armored Wheel Thermal Generator Cryofiber Web Improved Heat Sink Cooling System High-capacity Storage Unit High-capacity Matter Pod Sensor Array Signal Interpreter Active Sensor Suite Transport Network Coupler Graphene Brace Tractor Beam High-powered Tractor Beam Recalibrator Enhanced Autogun Gauss Rifle Flak Cannon Grenade Launcher Datajack [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 104 | 7 8 37 52 Power 7 | 1 . 3 3 Engine 7 | 1 . 3 3 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 1 9 10 Treads 9 | 2 1 4 2 Leg 2 | . . . 2 Wheel 11 | . . 5 6 Hover . | . . . . Flight . | . . . . Utility 20 | 1 4 3 12 Device 8 | . 1 . 7 Storage 4 | 1 2 1 . Processor 3 | . 1 1 1 Hackware 1 | . . 1 . Protection 4 | . . . 4 Artifact . | . . . . Weapon 55 | 3 3 22 27 Energy Gun 15 | 1 1 6 7 Energy Cannon 4 | . . 3 1 Ballistic Gun 21 | 2 1 6 12 Ballistic Cannon 8 | . . 6 2 Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 4 | . . . 4 Unidentified Prototypes 8 | . . 5 3 Parts Lost 36 | . 1 9 26 Power 4 | . . 1 3 Propulsion 7 | . . 4 3 Utility 10 | . 1 1 8 Weapon 15 | . . 3 12 Highest Loss Streak 8 | . 1 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 99 87 Engine 10 | . 14 10 7 Treads 13 | . 27 14 4 Wheel 7 | . . 7 12 Device 7 | . 12 1 11 Storage 10 | . 14 11 9 Processor 2 | . . 3 2 Hackware 4 | . . 5 6 Protection 2 | . . . 5 Energy Gun 14 | . 13 20 9 Energy Cannon 4 | . . 8 3 Ballistic Gun 10 | . 14 10 9 Ballistic Cannon 4 | . . 4 5 Peak Build Rating 38 | 6 8 23 38 Average Rating 21 | 4 7 18 31 On Entrance 9 | . 6 8 23 Naked Turns . | . . . . Heaviest Build 120 | 12 49 100 120 Greatest Support 43 | 40 40 43 40 Greatest Overweight (x) 31 | . 2 9 31 Average Overweight (x) 4 | . . 5 4 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 22 | 6 17 22 25 Most Carried 25 | 3 18 22 25 Average Carried 19 | 2 12 19 22 Final Capacity 25 | 8 20 25 25 Final Carried 21 | 3 18 21 21 Class Distribution -------------------- 41% | Gunner 29% | Tank 24% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2858 | 198 277 1009 1374 Remotely . | . . . . Salvage Created 3934 | . 588 1408 1938 Parts 255 | . 37 103 115 Haulers Intercepted 11 | . 2 4 5 Recyclers Shooed 4 | . . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 85 | . 14 32 39 Guns 44 | . 13 15 16 Cannons 38 | . . 17 21 AOE 3 | . 1 . 2 Classes Destroyed 15 | . 5 6 4 Worker 4 | . . 2 2 Builder 3 | . . 1 2 Hauler 11 | . 2 4 5 Recycler 2 | . 1 . 1 Mechanic 2 | . . 1 1 Operator 1 | . . 1 . Watcher 13 | . 3 5 5 Swarmer 23 | . 9 10 4 Cutter 3 | . . . 3 Grunt 39 | . 5 11 23 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 15 | . . 10 5 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | . 4 8 6 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 459 | . 59 119 281 Missed 121 | . 18 30 73 Damage Taken 5009 | . 425 1120 3464 Core 741 | . 46 135 560 Absorbed by Shields 233 | . . . 233 Ignored by Resistances 73 | . . . 73 Regen/Repaired (Parts) 302 | . . 64 238 Core Remaining (%) 82 | 100 81 66 . Volleys Fired 286 | . 49 99 138 Largest 4 | . 2 4 4 Hottest 236 | . 60 236 206 Shots Fired 736 | . 101 286 349 Gun 532 | . 99 205 228 Cannon 201 | . . 81 120 Launcher 3 | . 2 . 1 Special . | . . . . Kinetic 371 | . 51 107 213 Thermal 187 | . . 111 76 Explosive 3 | . 2 . 1 Electromagnetic 175 | . 48 68 59 Robot Hit Streak 13 | . 8 9 13 Robot Miss Streak 8 | . 5 7 8 Penetration Max 1 | . . . 1 Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 445 | . 54 174 217 Core Hits 255 | . 28 116 111 Critical Kills 3 | . 2 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 13 | . 4 2 7 Destroy 4 | . 2 1 1 Blast 6 | . . . 6 Corrupt 3 | . 2 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 9246 | . 935 2765 5546 Guns 4949 | . 789 1751 2409 Cannons 3937 | . . 910 3027 Explosions 350 | . 146 94 110 Melee . | . . . . Ramming 10 | . . 10 . Kinetic 5013 | . 399 723 3891 Thermal 2494 | . 84 1547 863 Explosive 172 | . 62 . 110 Electromagnetic 1557 | . 390 485 682 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 . 3 Average Corruption 2 | . 2 . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 73 | . 26 . 47 Message Errors 16 | . 7 . 9 Matter Fused 24 | . 9 . 15 Heat Flow Errors 5 | . . . 5 Energy Discharges 7 | . 5 . 2 Parts Fused 1 | . 1 . . Data Loss (minor) 8 | . 1 . 7 Data Loss (major) 4 | . . . 4 Misfires 7 | . 3 . 4 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 134 | . 4 16 114 Projectiles 128 | . . 14 114 Explosions 6 | . 4 2 . Melee . | . . . . Knockbacks 14 | . . 3 11 Impact 1 | . . 1 . Kinetic 12 | . . 2 10 Secondary 1 | . . . 1 Self-Inflicted Damage 62 | . . 27 35 Shots 2 | . . 1 1 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 744 | . 57 593 744 Average Temperature 148 | . 20 139 165 Received Heat Transfer 1830 | . 114 399 1317 Effects 56 | . . 21 35 Shutdowns 6 | . . 1 5 Energy Bleed 11 | . . 6 5 Interference 21 | . . 11 10 Matter Decay 2 | . . 1 1 Short Circuit 5 | . . 1 4 Damage (minor) 10 | . . 1 9 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . 1 1 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 3905 | . 150 2373 1382 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 330 | . 205 330 327 Initial 59 | . . 59 9 Average 119 | . 71 158 106 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 73 | 100 98 57 77 Level 1 26 | . 1 42 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 3 6 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 3 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 121 | . 19 48 54 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 9 | . 2 5 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 3 . 2 Indirectly . | . . . . Trap Hack Attempts 40 | . . . 40 Triggered 1 | . . . 1 Disarmed . | . . . . Reprogrammed 13 | . . . 13 Reused 2 | . . . 2 Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 1 . 2 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 3 . 1 Max in Single Turn 3 | . 3 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 35 | . 10 15 10 Terminals 25 | . 7 11 7 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 6 | . 2 2 2 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 161 | . 44 60 57 Successful 117 | . 35 40 42 Failed 44 | . 9 20 15 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 144 | . 40 55 49 Terminals 114 | . 28 45 41 Fabricators . | . . . . Repair Stations 9 | . 1 2 6 Recycling Units 36 | . 15 11 10 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 25 | . 4 9 12 Terminal Index 3 | . 1 1 1 Recycling Unit Index 1 | . . . 1 Garrison Index 1 | . . . 1 Alert Level 8 | . 2 3 3 Unreport Threat 5 | . . 3 2 Locate Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Zone Layout 5 | . 1 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 2 5 Scan Component 4 | . . 1 3 Repair 3 | . . 1 2 Recycling Unit Hacks 5 | . 2 1 2 Report Inventory 4 | . 2 1 1 Retrieve Components 1 | . . . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 78 | . 29 26 23 Terminals 58 | . 18 21 19 Track 3 | . 1 . 2 Assimilate 6 | . 2 3 1 Botnet 25 | . 7 11 7 Disrupt 2 | . 1 . 1 Operators 4 | . 1 1 2 Skim 18 | . 6 6 6 Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units 19 | . 10 5 4 Monitor 4 | . 2 1 1 Reject 4 | . 2 1 1 Recyclers 3 | . 2 . 1 Mask 5 | . 2 2 1 Tunnel 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 30 | . 9 13 8 Full Trace Events 3 | . . 1 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 102 | . . 32 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . . 2 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 17 | . . 17 17 Highest-Rated Ally 10 | . . 10 10 Total Orders 30 | . . 8 22 STAY 16 | . . 4 12 FOLLOW 14 | . . 4 10 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 10338 | 81 2008 4175 4074 Spaces Moved 4092 | 45 830 1608 1609 Core 17 | 3 . . 14 Treads 1520 | 42 830 512 136 Legs 6 | . . . 6 Wheels 2549 | . . 1096 1453 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 155 135 Average Speed 202 | 152 218 206 193 Slowest Speed 1600 | 160 320 320 1600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 6 96 83 63 Regions Visited 3 Branch Regions . Pre-discovered Areas 7 | . 3 1 3 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 38 | . 4 3 31 Melee . | . . . . Projectile 27 | . . . 27 AOE 11 | . 4 3 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 5539 | 54 925 2264 2296 Wait 919 | . 24 472 423 Move 4089 | 44 829 1607 1609 Hop . | . . . . Pick Up 55 | 3 14 18 20 Fast Attach 45 | 6 4 20 15 Attach 31 | . . 10 21 Detach 5 | . . 2 3 Swap 29 | 1 4 8 16 Drop 39 | . 1 27 11 Fire 286 | . 49 99 138 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 40 | . . . 40 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 671 | -10/Materials | Discovered new exit (range 13) 759 | -10/Materials | Learned 4 Recycling zone layouts 812 | -10/Materials | Identified exit to Materials 911 | -10/Materials | Learned Storage emergency access door positions 1408 | -10/Materials | Discovered new exit (range 8) 2090 | -10/Materials | Entered another Materials area 2090 | -9/Materials | Evolved 2 slots: Weapon x2 2091 | -9/Materials | Identified exit to Storage 2392 | -9/Materials | Build established: Gunner 2584 | -9/Materials | Lost 3 parts (1n1u1w) 3215 | -9/Materials | Discovered new exit (range 15) 3583 | -9/Materials | Discovered new exit (range 10) 4263 | -9/Materials | Learned 2 Storage zone layouts 4355 | -9/Materials | Identified exit to Materials 4387 | -9/Materials | Learned 4 Recycling zone layouts 4411 | -9/Materials | Loaded intel: 10 trap records 4486 | -9/Materials | Learned location of 1 exit from Materials 5586 | -9/Materials | Repaired Spread Laser 6265 | -9/Materials | Entered another Materials area 6265 | -8/Materials | Accompanied by 2 allies 6265 | -8/Materials | Evolved 2 slots: Utility x2 6266 | -8/Materials | Identified exit to Factory 6557 | -8/Materials | Build established: Tank 7491 | -8/Materials | Lost 8 parts (1p1n4u2w) 7578 | -8/Materials | Lost 3 parts (3w) 7614 | -8/Materials | Found Prototype Device 7930 | -8/Materials | Build established: Scavenger-Tank 8063 | -8/Materials | Repaired Reactive Plating 8350 | -8/Materials | Build established: Tank 8873 | -8/Materials | Discovered exit to Factory (range 4) 9107 | -8/Materials | Repaired Arm. Wheel 9574 | -8/Materials | Learned Factory stockpile data 9643 | -8/Materials | Learned Factory trap positions 9700 | -8/Materials | Learned 2 Lower Caves zone layouts 9745 | -8/Materials | Learned Factory trap positions 9778 | -8/Materials | Learned location of Zion (-7) 9803 | -8/Materials | Learned Storage emergency access door positions 9849 | -8/Materials | Learned Storage stockpile data 9939 | -8/Materials | Learned location of Extension (-5) 9998 | -8/Materials | Learned Factory trap positions 10015 | -8/Materials | Core integrity fell below 50% 10088 | -8/Materials | Lost 8 parts (1p1n3u3w) 10180 | -8/Materials | Core integrity fell below 20% 10232 | -8/Materials | Lost 3 parts (1n2w) 10333 | -8/Materials | Build established: Mutant 10339 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10221_ >> MONITOR: Recycling Unit M001 accepting Particle Gun (57%). 10224_ >> MONITOR: Recycling Unit M001 accepting Corrupted Unknown Leg (85%). 10227_ >> MONITOR: Recycling Unit M001 accepting Flight Unit (80%). 10230_ >> MONITOR: Recycling Unit M001 accepting Rnf. Ion Engine (92%). 10239_ >> MONITOR: Recycling Unit M001 accepting Lgt. Nuclear Core (90%). 10242_ >> MONITOR: Recycling Unit M001 accepting Lgt. Treads (80%). 10245_ >> MONITOR: Recycling Unit M001 accepting Unknown Leg (85%). 10248_ >> MONITOR: Recycling Unit M001 accepting Lgt. Nuclear Core (30%). 10254_ >> MONITOR: Recycling Unit M001 accepting Corrupted Particle Gun (82%). 10257_ >> MONITOR: Recycling Unit M001 accepting Corrupted Unknown Ballistic Gun (100%). 10260_ >> MONITOR: Recycling Unit M001 accepting Corrupted Imp. Heat Sink (75%). 10262_ System corrupted: Substantial component data lost. 10263_ >> MONITOR: Recycling Unit M001 accepting Imp. Heat Sink (85%). 10290_ System corrupted: Matter fused (-7). 10291_ Acquired Titanium Leg. 10305_ System corrupted: Heat flow error (+203). 10311_ Acquired Unknown Wheel. 10312_ Identified Com. Wheel. 10330_ System corrupted: FCS attempts to trigger Enh. Autogun. 10330_ System corrupted: Enh. Autogun misfires. 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