Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 18:22:14 Player: OBLIQUE Result: Destroyed by EXE-6 with Concept XC Strikerail Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (387) 1935 Value Destroyed (15436) 15436 Prototype IDs (70) 1400 Alien Tech Used (1) 200 Bonus (9609) 9609 TOTAL SCORE: 35880 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3704 Follower Combat Kills 2066 Hunted by Unchained 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Friendly Fire -61 Cogmind --------- Core Integrity 0/1300 Matter 251/300 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Layered Medium Armor Plating Compact Mass Driver Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Particle Charger High-powered Tractor Beam Field Recycling Unit Improved Field Recycling Unit > --- WEAPON ----------- Cooled Plasma Rifle Cooled Phase Gun Zionite Laser-M Matter Neutralizer > --- INVENTORY -------- Medium Treads Medium Treads Advanced Medium Treads Advanced Heavy Treads Tesla Rifle Wave Gun Heavy Gatling Laser Advanced Variable Charge Gun Improved Plasma Cutter [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Weapon Shielding Weapon Cooled Particle Cannon Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Slots Evolved 14 | . . . 2 . 2 2 . . . 2 . . . . 2 2 2 . . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . . . . . . . Utility 8 | . . . 1 . 1 1 . . . 1 . . . . 1 2 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 261 | 8 11 6 21 . 33 35 1 . 2 18 . 3 2 7 45 32 31 6 . Power 44 | 1 3 1 3 . 6 5 . . 1 3 . 1 . 2 8 4 6 . . Engine 32 | 1 3 1 3 . 5 5 . . 1 3 . 1 . 2 2 2 3 . . Core 6 | . . . . . 1 . . . . . . . . . 3 1 1 . . Reactor 6 | . . . . . . . . . . . . . . . 3 1 2 . . Propulsion 65 | 4 2 2 9 . 6 4 . . 1 5 . . 2 2 11 10 5 2 . Treads 48 | . . 2 9 . 6 4 . . 1 5 . . 2 2 10 2 4 1 . Leg 6 | 2 2 . . . . . . . . . . . . . 1 . . 1 . Wheel 9 | 2 . . . . . . . . . . . . . . . 7 . . . Hover 2 | . . . . . . . . . . . . . . . . 1 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 84 | 1 5 . 3 . 12 17 . . . 7 . . . 2 14 9 12 2 . Device 55 | . 4 . 1 . 8 11 . . . 4 . . . 2 11 7 5 2 . Storage 10 | 1 1 . 1 . 1 1 . . . 1 . . . . 1 . 3 . . Processor 10 | . . . 1 . 1 1 . . . 1 . . . . 2 1 3 . . Hackware 5 | . . . . . 2 2 . . . 1 . . . . . . . . . Protection 4 | . . . . . . 2 . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 1 3 6 . 9 9 1 . . 3 . 2 . 1 12 9 8 2 . Energy Gun 24 | 1 . . 2 . 1 2 . . . 1 . 1 . 1 3 5 7 . . Energy Cannon 29 | . 1 . 4 . 8 6 . . . 1 . 1 . . 7 . 1 . . Ballistic Gun 4 | 1 . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . . . . . 1 . Launcher 4 | . . . . . . . 1 . . 1 . . . . 1 . . 1 . Special Weapon 4 | . . . . . . . . . . . . . . . 1 3 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 1 4 . . . . . . . . 7 4 5 3 1 Parts Lost 68 | . 1 2 . . 3 4 . . . 5 . 2 . 1 20 9 16 2 3 Power 15 | . . . . . 2 1 . . . . . . . . 5 2 5 . . Propulsion 17 | . . . . . . . . . . 1 . 1 . . 8 4 1 . 2 Utility 15 | . 1 . . . . 3 . . . 2 . . . . 3 . 4 1 1 Weapon 21 | . . 2 . . 1 . . . . 2 . 1 . 1 4 3 6 1 . Highest Loss Streak 16 | . 1 2 . . 1 2 . . . 2 . 1 . 1 7 5 16 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 8 9 9 10 9 9 10 10 10 9 10 9 10 9 9 4 5 4 5 Power . | . . 1 . 1 1 1 1 1 1 1 . . . . . . . . 1 Propulsion 1 | 1 1 1 1 2 3 2 2 2 2 1 . . . 1 . . 3 1 . Utility 3 | . 2 4 3 3 2 3 3 3 3 2 4 4 4 4 4 3 . . 1 Weapon 3 | . 3 3 4 3 1 2 4 4 4 4 6 5 5 4 3 . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 47 | . 2 3 13 . 5 3 . . . 4 . . . . 8 2 1 4 2 Power 5 | . . 1 . . 2 . . . . 1 . . . . . . . . 1 Propulsion 6 | . . . 2 . 1 . . . . . . . . . 1 . . 2 . Utility 17 | . 1 1 1 . 1 1 . . . 3 . . . . 7 1 . . 1 Weapon 17 | . . 1 10 . 1 1 . . . . . . . . . 1 1 2 . Tool/Special 2 | . 1 . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 98 100 99 99 100 100 100 99 100 98 93 99 97 53 47 11 12 Engine 11 | . 13 14 11 11 17 14 15 15 15 12 13 13 13 13 3 1 3 . . Reactor 1 | . . . . . . . . . . . . . . . 5 4 2 . . Treads 20 | . . 25 22 22 17 22 23 23 23 25 26 25 20 26 22 1 12 1 2 Leg 1 | . 27 2 . . . . . . . . . . . . . . . 1 4 Device 15 | . 12 14 10 11 14 15 15 15 15 16 20 20 20 20 19 13 11 1 . Storage 7 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 4 . 2 . . Processor 10 | . . . 11 11 9 8 15 15 15 13 13 13 13 13 14 15 1 4 4 Energy Gun 2 | . 2 . 10 11 3 . . . . . 6 6 6 5 . 2 8 . . Energy Cannon 17 | . 10 14 20 22 23 22 22 23 23 19 13 12 13 13 15 . 2 . . Ballistic Gun 1 | . 13 14 1 . . . . . . . . . . . . . . . . Peak Build Rating 104 | 6 10 13 26 26 40 52 52 52 55 63 58 58 62 61 94 91 104 42 30 Average Rating 49 | 4 8 12 21 26 34 49 51 52 52 59 58 57 55 59 80 51 67 23 26 On Entrance 34 | . 6 10 13 26 26 39 50 52 52 55 58 58 55 60 61 18 3 9 30 Avg Prop Armor Cover (%) 21 | . . 7 . . . . . . . . . . . . 6 12 22 38 35 Naked Turns 73 | . . . . . . . . . . . . . . . . 47 24 . 2 Heaviest Build 93 | 11 21 24 30 30 52 67 61 61 64 65 54 55 55 54 93 50 87 10 . Greatest Support 111 | 26 20 40 46 40 42 60 60 60 70 90 80 80 88 88 111 56 97 3 3 Greatest Overweight (x) 4 | 1 2 1 . . 2 1 1 1 1 . . . . . 2 4 1 3 . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 35 5 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 7 5 5 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 5 5 Average Carried 9 | 1 8 9 9 10 9 9 10 9 10 9 10 9 9 9 9 4 6 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 4 5 4 Class Distribution -------------------- 24% | Scavenger-Gunner 22% | Gunner 19% | Skirmisher 10% | Scavenger-Skirmisher 10% | Mutant 5% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Protoforge Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Matter Collected 4804 | 181 365 106 262 69 370 619 70 . 48 350 . 100 50 115 1049 620 320 110 . Remotely 115 | . . . . . . . . . . . . . . . . . 115 . . Salvage Created 19385 | . 412 176 929 114 2135 3671 579 . 50 3307 113 528 . 945 5207 437 742 40 . Parts 860 | . 32 22 50 18 103 173 17 . 4 140 5 17 . 39 191 14 33 2 . Haulers Intercepted 25 | . 1 . 6 . 5 8 . . . 1 . . . . 4 . . . . Recyclers Shooed 17 | . 1 . 1 . 1 4 . . . 3 . . . 1 4 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 16 . 10 . 7 15 . 24 . . . . . Prevented 22 | . . . . . . . . . . . . 1 . 21 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Combat Hostiles Destroyed 283 | . 11 5 14 7 31 51 14 . 1 41 2 10 . 12 75 3 5 1 . Guns 29 | . 6 1 3 6 2 1 . . . . . 2 . 3 . 1 4 . . Cannons 201 | . 5 3 11 . 26 45 8 . 1 34 2 4 . 7 52 2 . 1 . AOE 36 | . . 1 . 1 1 . 5 . . 5 . 3 . 1 19 . . . . Classes Destroyed 19 | . 5 2 1 . 4 2 . . . 2 1 . . . 2 . . . . Worker 14 | . 1 . . . 1 5 . . . 2 . . . . 4 1 . . . Builder 7 | . . . . . 1 2 . . . 2 . . . . 1 . 1 . . Tunneler 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . Hauler 25 | . 1 . 6 . 5 8 . . . 1 . . . . 4 . . . . Recycler 26 | . . . . . 1 8 . . . 7 . . . 1 4 3 2 . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . . 1 2 . . . . . . . . . . . . . Watcher 23 | . 2 . . . 4 4 . . . 4 . . . . 7 . 2 . . Swarmer 46 | . 6 2 2 7 . 6 4 . . 11 1 . . . 2 1 4 . . Grunt 133 | . 5 1 6 . 20 25 6 . . 19 . 7 . 5 39 . . . . Brawler 14 | . . . 2 . 1 2 3 . . . . 1 . . 5 . . . . Duelist 11 | . . . . . 1 1 1 . . . . . . 2 6 . . . . Protector 2 | . . . . . . . . . . . . . . . 2 . . . . Sentry 34 | . . 2 4 . 9 7 1 . . 5 . 1 . 3 2 . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . Hunter 8 | . . . . . . 1 . . 1 . . . . 2 4 . . . . Programmer 30 | . . . . . . 9 . . . 4 . . . . 14 2 . 1 . Heavy 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . Behemoth 2 | . . . . . . . . . . . 1 1 . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 9 | . 3 2 5 4 4 7 9 . 1 7 1 4 . 6 9 5 3 1 . Combat Bots Only 9 | . 3 2 4 4 4 6 9 . 1 4 1 4 . 6 8 3 3 1 . Max Kills in Single Turn 6 | . 2 1 2 2 3 2 6 . 1 4 1 2 . 2 5 1 2 1 . Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . Exploded 5 | . . 1 . 1 1 . 5 . . 3 . 2 . 1 5 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Hostile Shots Fired 1915 | . 56 46 73 28 127 294 15 . 25 204 9 52 . 61 426 142 185 131 41 Missed 639 | . 17 15 19 6 44 99 3 . 7 81 3 18 . 23 124 59 39 66 16 Hits 1276 | . 39 31 54 22 83 195 12 . 18 123 6 34 . 38 302 83 146 65 25 Melee 16 | . . . . . . 3 . . . . . . . 1 12 . . . . Projectile 1260 | . 39 31 54 22 83 192 12 . 18 123 6 34 . 37 290 83 146 65 25 AOE 2 | . . . . . . . . . . . . . . . 1 . 1 . . Critical Strikes 57 | . 1 . 4 . 4 6 1 . 1 4 . 2 . 1 16 9 7 . 1 Part Disruptions 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Damage Taken 22959 | . 394 449 656 181 1432 2523 209 . 320 2178 167 700 . 813 6332 1670 3499 809 627 Core 3622 | . 83 44 110 10 156 182 15 . 59 217 . 57 . 76 907 399 683 261 363 Absorbed by Shields 106 | . . . . . . . . . . . . . . . . 106 . . . Reduced by Siege Mode 68 | . . . . . . . . . . . . . . . . . 68 . . Redirected to Shielding 247 | . . . . . . 194 . . . . . . . . . 53 . . . Regen/Repaired (Parts) 2770 | . 65 . 85 . 170 307 . . . 575 . . 1150 . 418 . . . . Core Remaining (%) 60 | 100 . 49 . 70 71 . . . 63 . . . . 58 9 65 . . . Volleys Fired 775 | . 37 18 48 10 117 132 12 . 5 100 5 22 1 35 154 37 33 9 . Largest 4 | . 2 2 3 3 3 3 3 . 3 3 3 3 1 3 3 3 4 1 . Hottest 416 | . 80 83 181 181 196 270 105 . 90 270 235 230 85 235 300 416 261 54 . Shots Fired 2020 | . 74 36 119 30 286 395 36 . 15 296 15 62 1 99 405 61 81 9 . Gun 313 | . 37 18 34 10 25 8 . . . 7 5 22 . 28 12 32 75 . . Cannon 1640 | . 37 18 85 20 261 387 35 . 15 283 10 38 1 68 368 . 6 8 . Launcher 38 | . . . . . . . 1 . . 6 . 2 . 3 25 . . 1 . Special 29 | . . . . . . . . . . . . . . . . 29 . . . Kinetic 74 | . 37 18 11 . . . . . . . . . . . . . . 8 . Thermal 1750 | . 37 18 92 20 261 387 35 . 15 283 10 38 1 68 349 61 75 . . Explosive 16 | . . . . . . . 1 . . . . 2 . . 13 . . . . Electromagnetic 180 | . . . 16 10 25 8 . . . 13 5 22 . 31 43 . 6 1 . Robot Hit Streak 20 | . 6 11 7 9 18 17 9 . 3 20 3 9 . 16 18 11 11 6 . Robot Miss Streak 8 | . 3 3 3 8 6 7 1 . 3 5 1 2 . 3 7 7 4 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 1156 | . 39 23 68 8 151 237 22 . 7 159 10 45 . 62 227 36 56 6 . Core Hits 688 | . 18 9 27 7 67 112 36 . 3 88 5 33 . 27 209 19 26 2 . Critical Kills 9 | . 1 . . . . 3 1 . . . . 1 . 1 2 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 2 . . . . Critical Strikes 18 | . 1 . . . . 3 1 . . . 1 2 . 2 4 2 1 1 . Burn 3 | . . . . . . . . . . . . . . . . 2 1 . . Meltdown 8 | . . . . . . 3 1 . . . . 1 . 1 2 . . . . Destroy 3 | . 1 . . . . . . . . . . . . . 2 . . . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . Corrupt 3 | . . . . . . . . . . . 1 1 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41989 | . 648 433 1452 187 3616 7421 1305 . 213 5817 482 1791 . 2002 13343 973 1975 331 . Guns 4995 | . 280 152 441 84 424 123 . . . 36 40 368 . 376 135 799 1737 . . Cannons 29060 | . 368 192 984 42 3002 7196 624 . 213 4820 442 866 . 1264 8521 . 218 308 . Explosions 7441 | . . 77 20 61 167 64 681 . . 908 . 557 . 362 4521 . . 23 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 319 | . . 12 7 . 23 38 . . . 53 . . . . 166 . 20 . . Kinetic 853 | . 280 152 113 . . . . . . . . . . . . . . 308 . Thermal 33015 | . 368 269 1080 103 3169 7260 624 . 213 5214 442 866 . 1465 9126 973 1843 . . Explosive 4000 | . . . . . . . 681 . . 85 . 557 . . 2677 . . . . Electromagnetic 3802 | . . . 252 84 424 123 . . . 465 40 368 . 537 1374 . 112 23 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 3 1 1 1 . . . . . 16 2 8 . 11 Average Corruption 3 | . . . . . . 1 1 1 1 . . . . . 5 1 4 . 11 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 145 | . . . . . . 21 4 . 11 . . . . . 89 6 14 . . Message Errors 32 | . . . . . . 3 3 . 3 . . . . . 20 . 3 . . Matter Fused 29 | . . . . . . 4 . . 2 . . . . . 18 2 3 . . Heat Flow Errors 16 | . . . . . . 5 . . 2 . . . . . 8 . 1 . . Energy Discharges 22 | . . . . . . 4 . . 2 . . . . . 14 . 2 . . Parts Rejected 4 | . . . . . . . . . . . . . . . 2 2 . . . Data Loss (minor) 17 | . . . . . . 3 . . 1 . . . . . 11 . 2 . . Data Loss (major) 4 | . . . . . . 1 . . 1 . . . . . 1 . 1 . . Misfires 9 | . . . . . . . . . . . . . . . 7 1 1 . . Alerts 6 | . . . . . . . 1 . . . . . . . 5 . . . . Weapon Failures 6 | . . . . . . 1 . . . . . . . . 3 1 1 . . Overload Shots 66 | . . . . . . 18 . . . 9 8 5 . 8 16 2 . . . Effects 6 | . . . . . . 3 . . . 1 1 . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . . . . . . . Heat Surge 2 | . . . . . . 2 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . 1 . . . . 1 . . . . Overflow Damage 788 | . . . . 3 23 174 9 . . 195 . . . 62 296 . 15 11 . Projectiles 320 | . . . . . 18 140 . . . 19 . . . 24 93 . 15 11 . Explosions 444 | . . . . 3 5 34 9 . . 176 . . . 38 179 . . . . Melee 24 | . . . . . . . . . . . . . . . 24 . . . . Knockbacks 8 | . . 1 . . . . . . . . . . . . 2 . . 5 . Impact 3 | . . 1 . . . . . . . . . . . . 2 . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 945 | . . . . . 33 120 32 . . 141 . 30 . . 568 . . 21 . Shots 30 | . . . . . 1 2 1 . . 4 . 1 . . 20 . . 1 . Rammed 40 | . . 2 1 . 5 6 . . . 9 . . . . 11 . 6 . . Targets Rammed 45 | . . 3 1 . 6 7 . . . 10 . . . . 12 . 6 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . . 1 1 . . . 1 . . . . 1 . . . . Highest Temperature 447 | . 196 21 165 363 324 311 15 . 228 277 210 198 44 198 284 3 447 . . Average Temperature 78 | . 70 9 41 139 81 71 4 . 102 49 132 77 25 56 87 3 138 . . Received Heat Transfer 5322 | . 120 162 333 . 666 726 63 . . 654 24 261 . 225 1174 342 332 96 144 Effects 8 | . . . . 1 . 1 . . . 1 . . . . 1 . 4 . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . 1 . . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 . . Total Turns 43 | . . . . . . . . . . . . . . . . . 43 . . Longest Duration 34 | . . . . . . . . . . . . . . . . . 34 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 . . . . Parts Fried 6 | . . . . . 2 1 . . . . . 1 . . 2 . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . . . Robots Melted 18 | . . . . . 2 6 1 . . 1 . 1 . 1 4 1 1 . . Combat Hostiles 15 | . . . . . 2 5 1 . . 1 . 1 . 1 3 . 1 . . Parts Melted 95 | . 1 . . . 8 26 2 . 1 16 3 4 . 6 20 4 4 . . Heat Transferred 42392 | . 777 507 2038 174 5293 9128 851 . 296 6607 387 1014 . 1893 8710 2188 2529 . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . 5 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 1 1 . . . . 1 . . . 3 4 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Maximum Alert Level 5 | . . . 1 . 2 4 . . . 3 . . . . 5 5 3 2 1 Low Security (%) 36 | 100 100 100 72 100 43 4 . . . 52 . . . . 10 . . . . Level 1 17 | . . . 27 . 36 35 . . . 10 . . . . 2 . . 59 100 Level 2 19 | . . . . . 20 32 . . . 18 . . . . 30 . 33 40 . Level 3 13 | . . . . . . 9 . . . 18 . . . . 34 . 66 . . Level 4 10 | . . . . . . 17 . . . . . . . . 15 86 . . . Level 5 . | . . . . . . . . . . . . . . . . 12 . . . High Security 1 | . . . . . . . . . . . . . . . 5 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 2608 | . 163 95 332 198 553 1395 . . . 987 . . . . 2608 1649 865 478 278 Initial 1272 | . . . 20 88 18 247 . . . . . . . . 74 1272 865 414 263 Average 465 | . 45 18 115 93 257 597 . . . 301 . . . . 805 1319 742 400 254 Influence Increases 13270 | . 401 272 1254 193 1298 1958 336 . 53 1601 73 230 . 500 3414 1085 333 254 15 Destroy 0b10 Robot/C 6900 | . 220 180 700 140 640 1020 300 . 40 860 60 200 . 320 1600 480 100 40 . Destroy 0b10 Robot/NC 555 | . 20 5 40 . 70 145 . . . 85 . . . 30 115 20 25 . . Destroy Leader 1398 | . 56 30 186 20 178 272 10 . 10 180 10 30 . 20 292 80 14 10 . Allied During Kill 646 | . . 24 143 . 7 . 26 . 3 23 3 . . 70 84 251 . 12 . Successful Hack 392 | . 29 . 28 . 46 156 . . . 111 . . . . 22 . . . . Select Force Hacks 390 | . 60 . 60 . 60 90 . . . 60 . . . 30 30 . . . . Disable Machine 1050 | . 15 15 75 30 135 150 . . . 180 . . . . 390 30 . 30 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 964 | . 1 18 22 3 87 80 . . . 87 . . . . 626 14 14 12 . Partial Spotted 60 | . . . . . . . . . . . . . . . . 30 15 . 15 Lose Combat Pursuer 765 | . . . . . 75 45 . . . 15 . . . 30 105 180 165 150 . Influence Decreases 13062 | . 401 219 1079 372 801 1109 771 960 53 626 656 374 248 382 934 2034 1246 522 275 Entered New Map 5347 | . . . 33 140 31 299 517 960 . . 362 76 248 . 44 1326 784 322 205 Time Decay 5902 | . 391 209 558 232 644 770 254 . 53 515 254 278 . 274 590 398 302 140 40 Lost Part 670 | . 10 10 . . 30 40 . . . 50 . 20 . 10 200 90 160 20 30 Lost Ally 639 | . . . 60 . 20 . . . . 61 40 . . 98 100 220 . 40 . Purge Threat 504 | . . . 428 . 76 . . . . . . . . . . . . . . Squads Dispatched 90 | . 3 . 7 . 6 15 . . . 12 . . . 1 29 10 4 3 . Investigation 29 | . 3 . 6 . 4 4 . . . 5 . . . 1 3 2 . 1 . Extermination 24 | . . . . . . 8 . . . 4 . . . . 8 2 1 1 . Reinforcement 12 | . . . 1 . 1 2 . . . 3 . . . . 3 . 1 1 . Assault 20 | . . . . . . 1 . . . . . . . . 14 5 . . . Garrison 5 | . . . . . 1 . . . . . . . . . 1 1 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . 3 . . . . 1 2 . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Distress Signals 27 | . 3 . 4 . 4 1 . . . 4 . . . 3 2 2 1 2 1 Communications Jammed 60 | . . . . . . 23 . . . . . . . . 37 . . . . Distress Signals 56 | . . . . . . 21 . . . . . . . . 35 . . . . Times Spotted 536 | . 23 9 40 7 47 78 16 . 2 62 3 10 . 20 115 48 19 17 20 Peak Tracking Total 18 | . 5 3 5 4 5 7 9 . 2 6 1 4 . 5 9 14 9 12 18 Tactical Retreats 25 | . . . . . 5 3 . . . 1 . . . 2 3 3 4 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Traps Triggered 22 | . 3 . 1 . 3 2 . . . 3 . . . . 5 . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Machines Disabled 73 | . 1 1 5 2 9 10 1 . . 12 . . . 1 27 2 . 2 . Max in Single Turn 7 | . 1 1 1 2 4 2 1 . . 4 . . . 1 7 1 . 2 . Garrison Access 8 | . . . . . 1 2 . . . 2 . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Machines Accessed 105 | . 11 1 15 . 15 20 . 3 . 24 . . . 2 8 4 1 1 . Terminals 52 | . 8 . 10 . 10 9 . . . 12 . . . 1 . . 1 1 . Fabricators 8 | . . . . . . 2 . . . 3 . . . . 1 2 . . . Repair Stations 11 | . 1 . 1 . 1 2 . . . 3 . . . . 3 . . . . Recycling Units 14 | . 2 . 2 . 2 3 . . . 2 . . . 1 1 1 . . . Scanalyzers 8 | . . . 2 . 1 2 . . . 2 . . . . 1 . . . . Garrison Access 8 | . . . . . 1 2 . . . 2 . . . . 2 1 . . . Total Hacks 347 | . 41 1 79 . 55 53 . 21 . 61 . . . 2 23 7 3 1 . Successful 219 | . 20 1 56 . 29 33 . 21 . 36 . . . 2 17 2 1 1 . Failed 124 | . 20 . 22 . 25 20 . . . 24 . . . . 6 5 2 . . Catastrophic 17 | . 1 . 4 . 3 4 . . . 3 . . . . . 2 . . . Database Lockouts 4 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . Manual 139 | . 23 . 29 . 19 10 . . . 11 . . . 1 8 8 6 13 11 Terminals 199 | . 37 . 49 . 46 28 . . . 34 . . . 1 . . 3 1 . Fabricators 16 | . . . . . . 5 . . . 5 . . . . 2 4 . . . Repair Stations 32 | . 2 . 5 . 2 7 . . . 9 . . . . 7 . . . . Recycling Units 20 | . 2 . 3 . 2 4 . . . 5 . . . 1 1 2 . . . Scanalyzers 47 | . . . 22 . 4 7 . . . 6 . . . . 8 . . . . Garrison Access 11 | . . . . . 1 2 . . . 2 . . . . 5 1 . . . Terminal Hacks 112 | . 14 1 25 . 18 13 . 21 . 17 . . . 1 . . 1 1 . Record 3 | . 1 . . . . . . 2 . . . . . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . 2 . . . . . . . . . Prototype ID Bank 26 | . 5 . 7 . 5 4 . 3 . 2 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . 1 . . 1 1 . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . 1 . . . . 2 . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 8 | . 1 . 2 . 3 1 . . . 1 . . . . . . . . . Unreport Threat 4 | . . . 3 . 1 . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . 2 . . . 1 . . . . . . . . . Dispatch Records 8 | . 2 . 2 . 3 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . Transport Status 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . 1 1 . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 13 | . 3 . 2 . 2 2 . . . 4 . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . 2 . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . 1 . . . . . . . . . Build 3 | . . . . . . 1 . . . 1 . . . . . 1 . . . Repair Station Hacks 25 | . 2 . 4 . 2 4 . . . 7 . . . . 6 . . . . Scan Component 13 | . 1 . 2 . 1 2 . . . 4 . . . . 3 . . . . Repair 12 | . 1 . 2 . 1 2 . . . 3 . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 43 | . . . 22 . 4 5 . . . 4 . . . . 8 . . . . Insert Component 19 | . . . 11 . 2 2 . . . 1 . . . . 3 . . . . Analyze 17 | . . . 11 . 2 . . . . 1 . . . . 3 . . . . Retrieve Study 7 | . . . . . . 3 . . . 2 . . . . 2 . . . . Garrison Access Hacks 7 | . . . . . 1 2 . . . 2 . . . . 1 1 . . . Seal Access 7 | . . . . . 1 2 . . . 2 . . . . 1 1 . . . Unauthorized Hacks 26 | . 4 . 5 . 4 6 . . . 4 . . . 1 2 . . . . Terminals 11 | . 2 . 3 . 2 2 . . . 2 . . . . . . . . . Botnet 11 | . 2 . 3 . 2 2 . . . 2 . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 . . . . Fabnet 2 | . . . . . . 1 . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . 2 . 2 3 . . . 2 . . . 1 1 . . . . Tunnel 13 | . 2 . 2 . 2 3 . . . 2 . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 2 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 9 . 14 . 12 16 . . . 21 . . . . 4 3 . . . Full Trace Events 11 | . 2 . 2 . 2 1 . . . 1 . . . . 1 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 7 . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . 9 . 2 . . 9 . . . . 15 . 2 . . 11 . Parts Built 6 | . . . . . . 2 . . . 2 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 285 | . . . . . . 95 . . . 73 . . . . . 117 . . . Total Part Build Rating 30 | . . . . . . 10 . . . 6 . . . . . 14 . . . Part Studies Acquired 7 | . . . . . . 3 . . . 2 . . . . 2 . . . . Parts Repaired 12 | . 1 . 2 . 1 2 . . . 3 . . . . 3 . . . . Time 587 | . 26 . 89 . 38 108 . . . 126 . . . . 200 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . 9 . 2 1 . . . 1 . . . . 2 . . . . Part Schematics Acquired 13 | . . . 9 . 2 . . . . . . . . . 2 . . . . Parts Damaged 2 | . . . . . 2 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 2 . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 2 . . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 . . . . Autooverrided 3 | . . . . . . . . . . . 2 . . . 1 . . . . Robots Rewired 13 | . . . . . . . 2 . . . . . . 11 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Total Allies 45 | . . 4 . . 2 . 4 . . 2 2 . 4 11 1 11 2 2 . Largest Group 8 | . . 4 4 . 2 . 2 2 2 1 2 . 4 6 6 8 1 2 . Highest-Rated Group 312 | . . 71 71 . 26 . 36 36 36 32 24 . 153 202 202 312 32 192 . Highest-Rated Ally 96 | . . 31 31 . 16 . 20 20 20 32 12 . 40 43 43 96 32 96 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 3 2 . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . 2 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . 1 . 1 . . 1 . . . . . . 2 . . DROP 2 | . . . . . . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . RETURN 2 | . . . . . 1 . 1 . . . . . . . . . . . . Ally Attacks 347 | . . 23 87 . 22 9 13 . 1 8 10 . . 37 36 88 . 13 . Total Damage 6852 | . . 221 1109 . 200 59 143 . 44 26 54 . . 1451 473 2606 . 466 . Kills 74 | . . 4 24 . 1 . 1 . 1 2 1 . . 11 7 21 . 1 . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . 1 . Allies Melted 2 | . . . . . . . . . . 1 . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Active Infowar (turns) 26546 | . 376 . 2092 509 3621 4519 550 160 1430 2727 548 617 1718 1453 5322 904 . . . Sensors 2411 | . 304 . . . . . . . . . . . . . 2107 . . . . Structural 72 | . 72 . . . . . . . . . . . . . . . . . . Traps 347 | . . . . . 347 . . . . . . . . . . . . . . T.N.C. 25994 | . . . 2092 509 3621 4519 550 160 1430 2727 548 617 1718 1453 5146 904 . . . Jamming 3134 | . . . . . . 740 . . . 8 . . . . 2386 . . . . Robot Analysis Total 2 | . . . . . . . . . . 2 . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . 1 . . . . 2 . 1 3 . . . . . . . Drone Launches 44 | . . . . . 15 9 12 . . 8 . . . . . . . . . Drone Recoveries 38 | . . . . . 14 9 12 . . 3 . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 3 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Turns Passed 30142 | 63 1632 1193 2092 509 3621 4519 550 160 1430 2727 548 617 1718 1453 5322 951 663 287 87 Spaces Moved 14871 | 45 787 677 1062 269 1171 2012 229 75 599 1249 312 317 1000 693 2383 959 417 444 171 Core 1104 | 1 . . . . . . . . . . . . . . 20 246 222 444 171 Treads 12198 | . . 656 1062 269 1171 2012 229 75 599 1249 312 317 1000 693 2363 7 184 . . Legs 834 | 26 787 21 . . . . . . . . . . . . . . . . . Wheels 186 | 18 . . . . . . . . . . . . . . . 168 . . . Hover 549 | . . . . . . . . . . . . . . . . 538 11 . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 170 157 170 170 210 166 165 170 170 167 167 50 50 50 50 50 Average Speed 165 | 110 161 160 165 170 242 185 203 210 201 167 170 170 169 168 175 69 99 51 50 Slowest Speed 330 | 190 260 240 170 170 330 250 210 210 210 170 170 170 170 170 250 250 225 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 3 98 95 86 61 82 50 57 68 87 37 59 53 89 63 60 20 12 46 14 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 15 | . 2 . 2 . 2 3 . 1 1 1 1 . 2 . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 . . . 1 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . 1 . 2 . . 3 . 4 . 1 2 2 1 . . . . . Spaces Dug 18 | . . . . . 1 . . . . 11 . . . . 4 . . 2 . Terrain Destroyed 720 | . . 18 6 6 85 80 17 . . 107 1 38 . 2 350 2 5 3 . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 208 | . . . . 3 17 40 3 . . 38 1 6 . 2 88 2 5 3 . AOE 512 | . . 18 6 3 68 40 14 . . 69 . 32 . . 262 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Frg Total 18828 | 55 1077 748 1308 298 1720 2507 284 79 810 1709 321 354 1020 923 3202 1157 588 496 172 Wait 2198 | . 216 29 124 20 336 249 17 2 203 280 5 12 10 27 499 83 80 6 . Move 14852 | 44 786 676 1061 268 1170 2011 228 74 598 1248 311 316 999 692 2382 958 416 443 171 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 1 9 7 17 . 17 12 . 1 . 16 . . 1 2 24 9 9 7 . Fast Attach 149 | 8 10 2 5 . 13 17 . . . 7 . . 2 1 30 26 24 4 . Attach 60 | . . 2 1 . 4 8 . 1 . 7 . 1 . 1 14 4 12 4 1 Detach 33 | 2 2 . 1 . 2 8 . . . 1 . . . . 5 6 4 2 . Swap 169 | . 7 2 17 . 23 34 4 . 2 20 . 3 3 8 39 7 . . . Drop 218 | . 10 9 33 . 32 29 . 1 2 20 . . 4 7 43 18 4 6 . Fire 775 | . 37 18 48 10 117 132 12 . 5 100 5 22 1 35 154 37 33 9 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 45 | . . 3 1 . 6 7 . . . 10 . . . . 12 . 6 . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . 15 . Rewire 181 | . . . . . . . 23 . . . . . . 150 . 8 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research -3/Quarantine (discovered 2 exits: [*Sec] / *Frg) -3/Protoforge History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 4) 551 | -10/Materials | Discovered new exit (range 14) 825 | -10/Materials | Discovered new exit (range 4) 1244 | -10/Materials | Discovered new exit (range 5) 1298 | -10/Materials | Repaired Beam Cannon 1320 | -10/Materials | Discovered new exit (range 15) 1356 | -10/Materials | Central database locked down 1696 | -10/Materials | Entered Mines 1711 | -10/Mines | Met a Derelict bent on vengeance 1724 | -10/Mines | Core integrity fell below 50% 1843 | -10/Mines | Found the Drone Emporium 1855 | -10/Mines | Found Prototype Device 1896 | -10/Mines | Discovered new exit (range 6) 2026 | -10/Mines | Build established: Scavenger-Mutant 2041 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2090 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2104 | -10/Mines | Escorted by a lone wolf Derelict 2261 | -10/Mines | Discovered new exit (range 3) 2301 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2516 | -10/Mines | Learned Materials terminal intel 2889 | -10/Mines | Entered Materials 2889 | -9/Materials | Accompanied by 4 allies 2889 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2890 | -9/Materials | Loaded intel: 12 terminal locations 2974 | -9/Materials | Discovered new exit (range 16) 3213 | -9/Materials | Central database locked down 3281 | -9/Materials | Build established: Scavenger-Skirmisher 3320 | -9/Materials | Identified Splice Drone Bay 3769 | -9/Materials | Discovered new exit (range 16) 4005 | -9/Materials | Build established: Skirmisher 4371 | -9/Materials | Discovered new exit (range 14) 4665 | -9/Materials | Repaired Imp. EM Shotgun 4704 | -9/Materials | Repaired Imp. Heat Sink 4911 | -9/Materials | Discovered new exit (range 3) 4981 | -9/Materials | Entered Mines 5054 | -9/Mines | Learned Materials stockpile data 5180 | -9/Mines | Discovered new exit (range 10) 5325 | -9/Mines | Assembled infested the area 5330 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5423 | -9/Mines | Discovered new exit (range 8) 5490 | -9/Mines | Entered Materials 5490 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5491 | -8/Materials | Identified exit to Storage 5990 | -8/Materials | Discovered new exit (range 21) 6459 | -8/Materials | Repaired Arm. Treads 6510 | -8/Materials | Central database locked down 6721 | -8/Materials | Garrison activated, responded to threat 6856 | -8/Materials | Watched by a mysterious "MATRIX" hacker 7519 | -8/Materials | Discovered new exit (range 10) 8798 | -8/Materials | Discovered new exit (range 9) 9111 | -8/Materials | Entered Factory 9111 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9399 | -7/Factory | Build established: Gunner 10024 | -7/Factory | Build established: Scavenger-Skirmisher 10069 | -7/Factory | Found Prototype Launcher 10107 | -7/Factory | Discovered new exit (range 5) 10353 | -7/Factory | Discovered new exit (range 7) 10391 | -7/Factory | Build established: Scavenger-Tank 10453 | -7/Factory | Fabricated Adv. Heat Sink? 10770 | -7/Factory | Repaired Cld. Particle Cannon 10814 | -7/Factory | Repaired Arm. Treads+ 11024 | -7/Factory | Identified Rocket Array 11098 | -7/Factory | Build established: Tank 11615 | -7/Factory | Identified exit to Lower Caves 12209 | -7/Factory | Build established: Skirmisher 12711 | -7/Factory | First assault squad dispatched 12801 | -7/Factory | Build established: Gunner 13630 | -7/Factory | Entered Lower Caves 13746 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13792 | -7/Lower Caves | Destroyed 9 combat bots 13941 | -7/Lower Caves | Encountered a Warlord checkpoint 14160 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14180 | -7/Lower Caves | Entered Data Miner 14180 | -7/Data Miner | Accompanied by 2 allies 14180 | -7/Data Miner | Discovered new exit (range 6) 14220 | -7/Data Miner | Met Data Miner 14258 | -7/Data Miner | Learned location of Section 7 (-3) 14258 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14290 | -7/Data Miner | Received God Mode back door access code from Data Miner 14340 | -7/Data Miner | Entered Proximity Caves 14340 | -6/Proximity Caves | Accompanied by 2 allies 14754 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14799 | -6/Proximity Caves | Learned 8 Factory zone layouts 15178 | -6/Proximity Caves | Learned location of Zion (-6) 15742 | -6/Proximity Caves | Discovered new exit (range 12) 15770 | -6/Proximity Caves | Entered Factory 15770 | -6/Factory | Accompanied by 1 ally 15770 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15889 | -6/Factory | Lost 3 allies 16466 | -6/Factory | Central database locked down 16564 | -6/Factory | Incoming investigation squad redirected 16694 | -6/Factory | Repaired Arm. Treads+ 16745 | -6/Factory | Repaired Angular Momentum Engine 16851 | -6/Factory | Targeted by mysterious "MATRIX" hacker 16899 | -6/Factory | Build established: Scavenger-Gunner 17277 | -6/Factory | Repaired Arm. Treads+ 17673 | -6/Factory | Discovered new exit (range 16) 17716 | -6/Factory | Incoming investigation squad redirected 17791 | -6/Factory | Identified exit to Factory 17839 | -6/Factory | Discovered new exit (range 17) 18041 | -6/Factory | Identified exit to Lower Caves 18249 | -6/Factory | Fabricated Arm. Treads (x2) 18364 | -6/Factory | Incoming investigation squad redirected 18497 | -6/Factory | Entered Lower Caves 18497 | -6/Lower Caves | Spotted B-75 Beast 18506 | -6/Lower Caves | Destroyed B-75 Beast 18567 | -6/Lower Caves | Encountered a Warlord checkpoint 19037 | -6/Lower Caves | Discovered new exit (range 3) 19045 | -6/Lower Caves | Entered another Lower Caves area 19046 | -6/Lower Caves | Encountered a Warlord checkpoint 19163 | -6/Lower Caves | Learned Factory garrison access intel 19189 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19281 | -6/Lower Caves | Learned Factory emergency access door positions 19546 | -6/Lower Caves | Learned Factory emergency access door positions 19558 | -6/Lower Caves | Spotted B-75 Beast 19571 | -6/Lower Caves | Destroyed B-75 Beast 19643 | -6/Lower Caves | Discovered new exit (range 9) 19662 | -6/Lower Caves | Entered Zion 19844 | -6/Zion | Given A8's code to call for help 19855 | -6/Zion | Build established: Gunner 19870 | -6/Zion | Discovered new exit (range 15) 20667 | -6/Zion | Visited the Megawrench Repair Shop 20739 | -6/Zion | Megawrench repaired 13 parts 21017 | -6/Zion | Met Imprinter 21044 | -6/Zion | Imprinted 21046 | -6/Zion | Declared Zion's savior 21380 | -6/Zion | Entered Proximity Caves 21380 | -5/Proximity Caves | Accompanied by 4 allies 21563 | -5/Proximity Caves | Build established: Scavenger-Gunner 22208 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 22461 | -5/Proximity Caves | Discovered exit to Factory (range 7) 22469 | -5/Proximity Caves | Lost 5 allies 22833 | -5/Proximity Caves | Entered Factory 22833 | -5/Factory | Accompanied by 6 allies 22833 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22835 | -5/Factory | Loaded intel: 3 garrison access locations 23390 | -5/Factory | Garrison activated, responded to threat 24335 | -5/Factory | Terminal network hard line cut 24404 | -5/Factory | Discovered new exit (range 14) 24454 | -5/Factory | Identified exit to Factory 24828 | -5/Factory | Discovered new exit (range 9) 24839 | -5/Factory | Identified exit to Upper Caves 24898 | -5/Factory | Build established: Scavenger-Skirmisher 24930 | -5/Factory | Discovered exit to Factory (range 15) 25533 | -5/Factory | First assault squad dispatched 25557 | -5/Factory | Incoming assault squad redirected 25616 | -5/Factory | Discovered exit to Factory (range 7) 26403 | -5/Factory | Repaired Rocket Array 26454 | -5/Factory | Repaired Spk. Medium Treads 26719 | -5/Factory | System corruption reached 10% 27032 | -5/Factory | Build established: Scavenger-Gunner 27261 | -5/Factory | Discovered exit to Upper Caves (range 7) 27376 | -5/Factory | Repaired Cld. Plasma Cannon? 27506 | -5/Factory | Discovered exit to Factory (range 4) 27831 | -5/Factory | Destroyed 8 combat bots 27870 | -5/Factory | High security lockdown imminent 27919 | -5/Factory | Lost 3 parts (1u2w) 27930 | -5/Factory | Destroyed 7 combat bots 27950 | -5/Factory | High security lockdown engaged 27982 | -5/Factory | Destroyed 8 combat bots 27988 | -5/Factory | Lost 4 parts (2p1n1w) 28095 | -5/Factory | Local machine network offline 28128 | -5/Factory | Core integrity fell below 50% 28149 | -5/Factory | Core integrity fell below 20% 28155 | -5/Factory | Entered another Factory area 28155 | -4/Factory | Evolved 2 slots: Utility x2 28185 | -4/Factory | Lost 7 parts (1p4n1u1w) 28283 | -4/Factory | Fabricated Lgt. Antimatter Reactor (x2) 28312 | -4/Factory | Spotted B-86 Titan 28405 | -4/Factory | First assault squad dispatched 28422 | -4/Factory | Incoming assault squad redirected 28432 | -4/Factory | Build established: Mutant 28432 | -4/Factory | Incoming assault squad redirected 28528 | -4/Factory | Zion Fire squad teleported in 28583 | -4/Factory | Garrison activated, responded to threat 28621 | -4/Factory | Zion Fire squad teleported in 28715 | -4/Factory | Lost 3 allies 28815 | -4/Factory | Lost 3 parts (1p2w) 28834 | -4/Factory | Zion Light squad teleported in 28860 | -4/Factory | Lost 4 allies 29049 | -4/Factory | Found Prototype Protection 29049 | -4/Factory | Identified Zio. Weapon Casing 29059 | -4/Factory | Released all parts (13) 29081 | -4/Factory | Lost 3 allies 29088 | -4/Factory | Lost 5 parts (1p3n1w) 29089 | -4/Factory | Spotted B-86 Titan 29100 | -4/Factory | Discovered new exit (range 12) 29106 | -4/Factory | Entered Research 29106 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 29119 | -3/Research | Zion Heavy Resupply teleported in 29302 | -3/Research | Zion Thermal Resupply teleported in 29602 | -3/Research | Garrison activated, responded to threat 29721 | -3/Research | Released all parts (11) 29748 | -3/Research | Lost 16 parts (5p1n4u6w) 29749 | -3/Research | Core integrity fell below 50% 29766 | -3/Research | Discovered new exit (range 8) 29769 | -3/Research | Entered Quarantine 29775 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 29777 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 29783 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 29783 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 29887 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 29944 | -3/Quarantine | Met incapacitated Sigix Warrior 29944 | -3/Quarantine | Lockdown squad dispatched 29987 | -3/Quarantine | Found Prototype Device 29987 | -3/Quarantine | Identified Exp. EM Disruption Field 30003 | -3/Quarantine | Found Alien Artifact 30019 | -3/Quarantine | Spotted Fortress 30053 | -3/Quarantine | Discovered new exit (range 6) 30053 | -3/Quarantine | Discovered new exit (range 7) 30056 | -3/Quarantine | Entered Protoforge 30068 | -3/Protoforge | Superfortress began startup sequence 30091 | -3/Protoforge | Spotted Hotshot 30091 | -3/Protoforge | Spotted Hotshot 30092 | -3/Protoforge | Spotted Hotshot 30093 | -3/Protoforge | Spotted Hotshot 30098 | -3/Protoforge | Core integrity fell below 20% 30108 | -3/Protoforge | Retrieved Zion intel report: Emergency Access 30118 | -3/Protoforge | Spotted Hotshot 30119 | -3/Protoforge | Spotted Hotshot 30119 | -3/Protoforge | Spotted Hotshot 30119 | -3/Protoforge | Spotted Hotshot 30119 | -3/Protoforge | Spotted Hotshot 30120 | -3/Protoforge | Retrieved Zion intel report: Branch Access 30142 | -3/Protoforge | System corruption reached 10% 30142 | -3/Protoforge | Identified Hpw. Transdimensional Reconstructor 30142 | -3/Protoforge | Warped through subspace 30142 | -3/Protoforge | Spotted SKR-2 30142 | -3/Protoforge | Spotted SKR-2 30142 | -3/Protoforge | Spotted SKR-2 30143 | -3/Protoforge | Destroyed by EXE-6 with Concept XC Strikerail Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Prototype Schematics ] >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] >>\\ZION-SEEK-2 [ Targeting Prototype Schematics... ] 30129_ Penetrated by Slug. 30140_ Slug penetrates Wall. 30140_ Multireflex Exoskeleton destroyed. 30141_ Slug penetrates H-77 Assassin. 30141_ U-05 Engineer destroyed. 30141_ Penetrated by Slug. 30141_ Imp. System Guard destroyed. 30142_ Identified Hpw. Transdimensional Reconstructor. 30142_ Warped through subspace. 30143_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????""""""????????????????????? | | ?????????????????????""""""""""??????????????????? | | ?????????????????? """"""""""""""???????????????? | | ????????????????? """"""""""""""""?????????????? | | ?????????????????? """"""""""""""""""???????????? | | ?????????????? ???? """""""""""""""""???????????? | | ????????????? ??? """""""""""""""""??????????? | | ?????????????"" ??? """"""""""""""""??????????? | | ???????????? "" "??? """"""""""""""""?????????? | | ?????????????"" "??" """""""""""""""?????????? | | ??????????????" "" """"""""""""""?????????? | | ???????????????? """"""""" ?????????? | | ??????????????????" """ ??""????????? | | ?????????? " """ "" " """"" " ???????? | | ??????????"" " ????????? | | ???????????????" " @ "???????????????? | | ???????????????" " """ """ "" "????????? | | ???????????? " " """" """ " ???????? | | ???????????"" " " """ " "????????????????? | | ????????????" " " " "???????????????? | | ???????????? "" " ??????????????? | | ???????????? " """"" "" ""????????????? | | ???????????? " " " " ???????????? | | ????????????? "" " ??????????? | | ????????????? "" KKK """"""??????????? | | ??????????????"" """"""""""" ????????????? | | ?????????????? " " ""??????????????? | | ????????????????####??#########??#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 181 Coolant Potential 80 Energy Generation 59 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Shock Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Lrn. Proton Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Force Field | -6/Zion | Archive Wave Gun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Rocket Array | -5/Factory | Scanalyzed Cld. Plasma Cannon | -5/Factory | Scanalyzed Cld. Antimatter Reactor | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Centrium Heavy Treads | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Shock Maul | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Smartbomb Launcher | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Lgt. Antimatter Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Beam Cannon | 35% | -10/Materials Imp. EM Shotgun | 11% | -9/Materials Imp. Heat Sink | 42% | -9/Materials Arm. Treads | 43% | -8/Materials Cld. Particle Cannon | 31% | -7/Factory Arm. Treads | 34% | -7/Factory Arm. Treads | 24% | -6/Factory Angular Momentum Engine | 18% | -6/Factory Arm. Treads | 8% | -6/Factory Rocket Array | 38% | -5/Factory Spk. Medium Treads | 31% | -5/Factory Cld. Plasma Cannon | 7% | -5/Factory Studied --------- Imp. Deuterium Engine | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Rnf. Deuterium Engine | -7/Factory | Hacked Phase Cannon | -6/Factory | Hacked Shock Bomb Launcher | -6/Factory | Hacked Arm. Medium Treads | -5/Factory | Hacked Rnf. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Insider Info Network Effect Professional Mechanic Super-what Now? Treasure Hunter Challenges ------------ None Game ------ Seed AluminumSalvageStripper Manual? 0 Play Time 05:21:03 Cumulative 162.1 hours Start 2026.07.08 @ 17:39:17 End 2026.07.09 @ 18:22:14 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46d2c5e3-f4f1-417e-9b1b-53463c2eb04b