Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 21:26:17 Player: Levitus Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1300 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 202/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Light Armor Plating > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- Light Armor Plating Beam Rifle Heavy Assault Rifle [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Light Armor Plating Device Weight Redist. System Protection Light Armor Plating Weapon Mining Laser Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 11 | . . 6 5 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | . . 2 . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 4 | . . 1 3 Device 1 | . . . 1 Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 4 | . . 2 2 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 3 | . . . 3 Highest Loss Streak 9 | . . . 9 Average Slot Usage (%) 33 | . . 26 44 Engine 6 | . . 5 6 Flight 12 | . . 11 13 Device 2 | . . . 4 Protection 8 | . . 7 9 Energy Gun 1 | . . 1 1 Ballistic Gun 1 | . . . 2 Special Weapon 2 | . . . 5 Naked Turns 105 | . 17 88 . Heaviest Build 7 | . . 7 7 Greatest Support 14 | 3 3 8 14 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | . . 4 4 Average Carried 2 | . . 3 2 Final Capacity 4 | 4 4 4 4 Final Carried 3 | . . 3 . Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 234 | 182 . 52 . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1297 | . . 195 1102 Core 622 | . . 195 427 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 100 . 22 . Volleys Fired 30 | . . 3 27 Largest 2 | . . 1 2 Hottest 100 | . . 100 100 Shots Fired 31 | . . 3 28 Gun 21 | . . . 21 Cannon . | . . . . Launcher . | . . . . Special 10 | . . 3 7 Kinetic 15 | . . . 15 Thermal 16 | . . 3 13 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits 1 | . . 1 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4 | . . 4 . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . . 4 . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 25 | . . . 25 Average Corruption 21 | . . . 21 Corruption Purged . | . . . . Effects 12 | . . . 12 Message Errors 1 | . . . 1 Matter Fused 3 | . . . 3 Data Loss (minor) 1 | . . . 1 Targeting Errors 7 | . . . 7 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . 2 . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 190 | . . 109 190 Average Temperature 96 | . . 57 106 Received Heat Transfer 15 | . . 15 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 33 | . . 30 33 Initial 11 | . . . 11 Average 10 | . . 9 11 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 7 | . . 7 . Peak Tracking Total 5 | . . 5 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . . . 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . . . 8 Successful 3 | . . . 3 Failed 5 | . . . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . . . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Level Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 427 | 9 17 221 180 Spaces Moved 607 | 18 33 399 157 Core 250 | 18 33 199 . Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 357 | . . 200 157 Fastest Speed 37 | 50 50 37 37 Average Speed 42 | 50 50 43 37 Slowest Speed 50 | 50 50 50 40 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 10 | . . 7 3 Cave-ins Triggered 12 | . . . 12 Exploration Rate (%) 21 | 4 10 61 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . . 3 7 Terrain Destroyed 10 | . . 3 7 Melee . | . . . . Projectile 10 | . . 3 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 718 | 17 32 435 234 Wait 49 | . . 3 46 Move 585 | 17 32 385 151 Hop 9 | . . 6 3 Pick Up 21 | . . 19 2 Fast Attach . | . . . . Attach 11 | . . 6 5 Detach 1 | . . 1 . Swap . | . . . . Drop 11 | . . 11 . Fire 30 | . . 3 27 Melee . | . . . . Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Discovered new exit (range 12) 27 | -10/Materials | Entered Mines 48 | -10/Mines | Found a hidden stash of uninstalled traps 104 | -10/Mines | Core integrity fell below 50% 107 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 119 | -10/Mines | Met a Derelict bent on vengeance 228 | -10/Mines | Discovered new exit (range 5) 231 | -10/Mines | Received a Mining Laser from a helpful Derelict 248 | -10/Mines | Entered Materials 248 | -9/Materials | Accompanied by 1 ally 248 | -9/Materials | Evolved 2 slots: Utility x2 287 | -9/Materials | Identified exit to Materials 336 | -9/Materials | Crushed by falling debris 336 | -9/Materials | System corruption reached 10% 350 | -9/Materials | Crushed by falling debris 373 | -9/Materials | Crushed by falling debris 375 | -9/Materials | Crushed by falling debris 383 | -9/Materials | Crushed by falling debris 383 | -9/Materials | Core integrity fell below 50% 393 | -9/Materials | Crushed by falling debris 400 | -9/Materials | Crushed by falling debris 415 | -9/Materials | Crushed by falling debris 415 | -9/Materials | Core integrity fell below 20% 418 | -9/Materials | Crushed by falling debris 421 | -9/Materials | Crushed by falling debris 424 | -9/Materials | Crushed by falling debris 424 | -9/Materials | Lost 9 parts (1p2n3u3w) 429 | -9/Materials | Crushed by falling debris 429 | -9/Materials | Smashed by cave-in Last Messages --------------- 00383_ Hvy. Assault Rifle destroyed. 00383_ System corrupted by crushing effect (+2). 00387_ System corrupted: Matter fused (-6). 00393_ The unstable cave ceiling collapses. 00393_ Crushed by falling debris. 00393_ Core Shielding destroyed. 00400_ The unstable cave ceiling collapses. 00400_ Crushed by falling debris. 00404_ System corrupted: Matter fused (-10). 00415_ The unstable cave ceiling collapses. 00415_ Crushed by falling debris. 00418_ The unstable cave ceiling collapses. 00418_ Crushed by falling debris. 00421_ The unstable cave ceiling collapses. 00421_ Crushed by falling debris. 00424_ System corrupted: Matter fused (-10). 00424_ The unstable cave ceiling collapses. 00424_ Crushed by falling debris. 00429_ The unstable cave ceiling collapses. 00429_ Crushed by falling debris. 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