Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.19 @ 23:54:34 Player: biogoob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1474) 1474 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 5281 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 360 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Airjet Large Matter Pod (0) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Targeting Computer Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Laser > --- INVENTORY -------- Improved Ion Engine Aluminum Leg VSS Leg Improved Heat Sink Long-range Sensor Array Utility Shielding Beam Rifle Heavy Assault Rifle High-powered Shotgun Precision Rocket Launcher [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Slots Evolved 6 | . . 2 . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . 1 . . 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 76 | 1 7 11 8 7 17 3 22 . Power 11 | . . 4 2 . 2 1 2 . Engine 10 | . . 4 2 . 1 1 2 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 1 4 5 . . 7 1 6 . Treads 4 | . 2 2 . . . . . . Leg 16 | . 2 3 . . 6 1 4 . Wheel 3 | 1 . . . . 1 . 1 . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 23 | . 2 1 1 2 7 1 9 . Device 8 | . . . . 1 3 1 3 . Storage 2 | . 1 . . . . . 1 . Processor 3 | . 1 . 1 . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 9 | . . 1 . 1 4 . 3 . Artifact . | . . . . . . . . . Weapon 18 | . 1 1 5 5 1 . 5 . Energy Gun 4 | . . . . 3 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . . 1 4 2 . . 3 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher 3 | . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Parts Lost 18 | . . . . 3 . 1 12 2 Power 2 | . . . . . . 1 . 1 Propulsion 6 | . . . . . . . 6 . Utility 4 | . . . . . . . 3 1 Weapon 6 | . . . . 3 . . 3 . Highest Loss Streak 6 | . . . . 3 . 1 6 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 99 99 99 99 72 47 13 Engine 9 | . 14 11 10 11 5 5 5 3 Treads 1 | . 15 4 . . . . . . Leg 18 | . 11 17 22 22 30 21 6 . Device 3 | . . . . 5 8 6 4 . Storage 8 | . 14 11 11 11 7 4 . . Processor 7 | . 5 11 11 11 7 4 . 7 Hackware 1 | . . . . . . . 5 . Protection 9 | . 7 10 11 5 12 10 8 1 Energy Gun 7 | . 11 . . 16 23 15 . . Ballistic Gun 12 | . 14 22 22 10 . . 8 . Ballistic Cannon 5 | . 2 11 11 5 . . . . Naked Turns 58 | . . . . . . 14 44 . Heaviest Build 42 | 12 19 24 33 32 42 40 27 13 Greatest Support 54 | 20 40 40 24 24 54 54 20 3 Greatest Overweight (x) 8 | . . 1 1 1 . 2 8 4 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 8 8 10 10 10 10 8 5 5 Most Carried 10 | 7 8 10 10 10 10 10 5 4 Average Carried 7 | 6 7 7 9 9 9 8 2 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 7 8 8 10 10 10 4 4 4 Class Distribution -------------------- 49% | Gunner 39% | Mutant 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Matter Collected 1391 | 212 . . 540 232 121 . 286 . Remotely . | . . . . . . . . . Salvage Created 1572 | 76 . 87 422 293 166 . 528 . Parts 83 | 4 . 7 24 14 8 . 26 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Combat Hostiles Destroyed 32 | . . 2 9 4 4 . 13 . Guns 17 | . . 1 6 3 4 . 3 . Cannons 5 | . . 1 3 1 . . . . AOE 9 | . . . . . . . 9 . Classes Destroyed 10 | 1 . 2 1 . . . 6 . Worker 2 | . . . . . . . 2 . Builder 1 | . . . . . . . 1 . Recycler 6 | 1 . . 1 2 . . 2 . Mechanic 1 | . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . Swarmer 3 | . . . . . . . 3 . Grunt 20 | . . 2 8 . 3 . 7 . Duelist 1 | . . . . . . . 1 . Sentry 7 | . . . 1 4 1 . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 10 | 1 . 2 3 4 2 . 10 . Combat Bots Only 6 | . . 1 3 2 2 . 6 . Max Kills in Single Turn 5 | 1 . 2 1 1 1 . 5 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Damage Taken 3091 | . . 107 117 741 299 32 1514 281 Core 824 | . . 18 15 74 94 32 389 202 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 41 | . . . 4 . . . 37 . Ignored by Resistances 33 | . . . . . . . 33 . Core Remaining (%) 91 | 100 100 . . 73 . . . . Volleys Fired 89 | 2 . 7 17 26 8 . 29 . Largest 3 | 2 . 3 3 3 2 . 3 . Hottest 149 | 60 . 75 81 149 126 . 76 . Shots Fired 202 | 4 . 21 52 62 16 . 47 . Gun 150 | 4 . 14 35 46 16 . 35 . Cannon 40 | . . 7 17 16 . . . . Launcher 12 | . . . . . . . 12 . Special . | . . . . . . . . . Kinetic 152 | 2 . 21 52 42 . . 35 . Thermal 38 | 2 . . . 20 16 . . . Explosive 12 | . . . . . . . 12 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 3 . 2 7 17 9 . 4 . Robot Miss Streak 7 | 1 . 3 7 5 1 . 7 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 130 | 3 . 8 27 47 14 . 31 . Core Hits 86 | 2 . 4 14 13 9 . 44 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 2 | . . 1 . 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3420 | 28 . 127 464 782 234 . 1785 . Guns 1618 | 28 . 52 328 588 234 . 388 . Cannons 405 | . . 75 136 194 . . . . Explosions 1381 | . . . . . . . 1381 . Melee . | . . . . . . . . . Ramming 16 | . . . . . . . 16 . Kinetic 1447 | 17 . 127 464 451 . . 388 . Thermal 789 | 11 . . . 331 234 . 213 . Explosive 1168 | . . . . . . . 1168 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . 3 3 . 15 16 12 Average Corruption 6 | . . . 2 3 . 9 13 12 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 18 11 . 9 29 3 Message Errors 14 | . . . 3 5 . 3 3 . Matter Fused 17 | . . . 5 4 . 1 5 2 Heat Flow Errors 10 | . . . 2 . . 1 7 . Energy Discharges 5 | . . . 1 . . 1 3 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 11 | . . . 5 1 . 1 4 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . 1 1 . . . . Alerts 2 | . . . 1 . . . 1 . Misdirections 3 | . . . . . . 1 1 1 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . . . . . 103 . Projectiles . | . . . . . . . . . Explosions 102 | . . . . . . . 102 . Melee 1 | . . . . . . . 1 . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 . Shots . | . . . . . . . . . Rammed 4 | . . . . . . . 4 . Targets Rammed 5 | . . . . . . . 5 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 248 | 20 . 30 204 200 123 198 248 . Average Temperature 55 | 15 . 15 34 63 57 104 74 . Received Heat Transfer 837 | . . 36 45 252 99 . 405 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 2 3 . . . Heat Transferred 1396 | 25 . . . 703 518 . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Peak Influence 482 | 5 65 129 482 189 120 57 378 . Initial 129 | . 3 27 53 129 . 42 29 . Average 139 | 4 33 49 249 89 70 43 188 . Maximum Alert Level 2 | . . . 2 . . . 1 . Low Security (%) 67 | 100 100 100 28 100 100 100 33 . Level 1 30 | . . . 67 . . . 66 . Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 1 2 . 1 . 6 . Investigation 4 | . 1 1 1 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . . . 1 . 1 . 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Distress Signals 6 | . . 2 1 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 2 6 18 4 5 6 27 4 Peak Tracking Total 8 | . 2 3 3 2 2 6 8 4 Tactical Retreats 7 | . . 1 . . . . 5 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Traps Triggered 4 | . . . 2 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Machines Disabled 4 | . . . . . . . 4 . Max in Single Turn 3 | . . . . . . . 3 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Machines Accessed 26 | . 5 3 10 4 1 . 3 . Terminals 18 | . 3 3 9 1 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 5 | . 1 . 1 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 63 | . 15 12 22 7 2 . 5 . Successful 34 | . 9 6 15 2 1 . 1 . Failed 29 | . 6 6 7 5 1 . 4 . Catastrophic 5 | . . 1 1 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 11 6 9 . . . 2 . Terminals 51 | . 11 12 20 4 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 7 | . 2 . 2 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . Terminal Hacks 22 | . 4 5 12 . . . 1 . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 4 | . . . 4 . . . . . Locate Traps 5 | . 1 1 3 . . . . . Dispatch Records 1 | . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . Zone Layout 8 | . 1 2 4 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . . . 2 2 . . . . Report Inventory 2 | . . . 1 1 . . . . Retrieve Components 2 | . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 4 1 1 . . . . . Terminals 5 | . 3 1 1 . . . . . Botnet 4 | . 3 . 1 . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 3 9 3 1 . 3 . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . 2 2 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Rec Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Total Allies 11 | . . . 10 . . 1 . . Largest Group 10 | . . . 10 . . 1 . . Highest-Rated Group 88 | . . . 88 . . 31 . . Highest-Rated Ally 31 | . . . 16 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 81 | . . . 80 . . 1 . . Total Damage 709 | . . . 689 . . 20 . . Kills 13 | . . . 13 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Turns Passed 3256 | 18 250 264 873 699 335 164 613 40 Spaces Moved 2088 | 10 169 175 456 336 245 164 505 28 Core 393 | . . . . . . 58 307 28 Treads 114 | . 86 28 . . . . . . Legs 1547 | 5 79 147 456 336 245 106 173 . Wheels 30 | 5 4 . . . . . 21 . Hover 4 | . . . . . . . 4 . Flight . | . . . . . . . . . Fastest Speed 50 | 100 100 90 90 180 105 50 50 50 Average Speed 130 | 110 139 103 169 180 105 90 95 107 Slowest Speed 450 | 120 160 180 180 180 107 150 450 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 30 19 71 78 8 81 21 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . . . . . 20 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 20 | . . . . . . . 20 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Jun Mat Mat Sto Rec Fac Was Fac Low Total 2445 | 13 181 245 527 375 310 178 578 38 Wait 112 | . . 37 23 4 27 9 12 . Move 2081 | 9 168 174 455 335 245 163 504 28 Hop . | . . . . . . . . . Pick Up 28 | . 2 5 10 2 3 2 4 . Fast Attach 30 | 1 2 4 3 1 2 1 16 . Attach 18 | . . 4 . 2 6 2 4 . Detach 7 | 1 . 3 . . 2 . 1 . Swap 28 | . 5 3 5 4 9 . 2 . Drop 37 | . 4 8 14 1 8 1 1 . Fire 89 | 2 . 7 17 26 8 . 29 . Melee . | . . . . . . . . . Ram 4 | . . . . . . . 4 . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . . . . 10 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 3) 19 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 222 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 461 | -9/Materials | Discovered new exit (range 6) 533 | -9/Materials | Entered Storage 557 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 740 | -9/Storage | Discovered new exit (range 19) 790 | -9/Storage | Used back door to open Recycling access 917 | -9/Storage | Discovered new exit (range 13) 1032 | -9/Storage | Build established: Gunner 1406 | -9/Storage | Entered Recycling 1782 | -9/Recycling | Lost 3 parts (3w) 1828 | -9/Recycling | Discovered new exit (range 15) 2105 | -9/Recycling | Entered Factory 2105 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2440 | -7/Factory | Sucked down chute 2440 | -7/Factory | Entered Waste 2441 | -7/Waste | Met a frightened Derelict 2455 | -7/Waste | EMP discharged 2477 | -7/Waste | Spotted C-40 Crusher 2477 | -7/Waste | Spotted C-40 Crusher 2549 | -7/Waste | Spotted C-40 Crusher 2554 | -7/Waste | Spotted C-40 Crusher 2555 | -7/Waste | EMP discharged 2555 | -7/Waste | System corruption reached 10% 2555 | -7/Waste | Spotted C-40 Crusher 2555 | -7/Waste | Released all parts (13) 2558 | -7/Waste | Spotted C-40 Crusher 2591 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2594 | -7/Waste | Build established: Mutant 2596 | -7/Waste | Discovered new exit (range 15) 2604 | -7/Waste | Entered Factory 3123 | -7/Factory | Released all parts (3) 3153 | -7/Factory | Lost 6 parts (1n2u3w) 3156 | -7/Factory | Core integrity fell below 50% 3184 | -7/Factory | Discovered new exit (range 13) 3217 | -7/Factory | Entered Lower Caves 3229 | -7/Lower Caves | Core integrity fell below 20% 3257 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03247_ B-48 Gladiator is broken beyond repair. 03248_ Attempting to rewire B-48 Gladiator. 03248_ B-48 Gladiator is broken beyond repair. 03250_ System corrupted: Matter fused (-5). 03250_ Attempting to rewire B-48 Gladiator. 03250_ B-48 Gladiator is broken beyond repair. 03251_ Attempting to rewire B-48 Gladiator. 03251_ B-48 Gladiator is broken beyond repair. 03252_ Attempting to rewire B-48 Gladiator. 03252_ B-48 Gladiator is broken beyond repair. 03253_ Attempting to rewire B-48 Gladiator. 03253_ B-48 Gladiator is broken beyond repair. 03254_ Attempting to rewire B-48 Gladiator. 03254_ B-48 Gladiator is broken beyond repair. 03255_ Attempting to rewire B-48 Gladiator. 03255_ B-48 Gladiator is broken beyond repair. 03256_ Attempting to rewire B-48 Gladiator. 03256_ B-48 Gladiator is broken beyond repair. 03257_ Attempting to rewire B-48 Gladiator. 03257_ B-48 Gladiator is broken beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ????????????????????????????# ##????????????????? | | ???????????????????????###### #????????????????? | | ??????????????????????## #?????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# ## ###??????????????? | | ??????????????????????##b@ s ##?????????????? | | ???????????????????????## ## ##????????????? | | ??????????????????????######### ##???????????? | | ??????????????????????# ## #?????? | | ????????????????????### #????? | | ????????????????????# ############ #???? | | ????????????????????# ###???????????? #???? | | ????????????????????# #??????????????? #???? | | ????????????????????# #????????????????? #????? | | ???????????????###### #??????????????????####????? | | ??????????????## #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# ###??????????????????????????? | | ??????????????# ##????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????????$ ##?????????????????????????????? | | ???????????? #??????????????????????????????? | | ??????????? ### ??????????????????????????????? | | ??????????#???# ??????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ????????????? #???????????????????????????? | | ?????????????# ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Core Shielding 20 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingSpectralCharge Manual? 0 Play Time 00:35:18 Cumulative 151.9 hours Start 2023.07.19 @ 00:03:47 End 2023.07.19 @ 23:54:34 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 148 Adventurer 19 Explorer 4 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SATURATION(72) Filters SATURATION(72) Steam 1 RUN: 11369d38-fa5d-4005-b0a8-3988fff22f34