Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.31 @ 08:41:16 Player: octotreads7vNull Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (390) 1950 Value Destroyed (17702) 17702 Prototype IDs (100) 2000 Alien Tech Used (10) 2000 Bonus (43862) 43862 TOTAL SCORE: 79014 Bonus ------- High Alert Combat Kills 1821 Follower Combat Kills 5267 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -8126 Cogmind --------- Core Integrity 964/1600 Matter 18/550 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- High-density Centrium Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Particle Accelerator Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Improved Utility Shielding Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor 7V-RTL's Ultimate Field > --- WEAPON ----------- Null Cannon Z-bomb Delivery System > --- INVENTORY -------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads Particle Accelerator Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor 7V-RTL's Ultimate Field Transdimensional Reconstructor Matter Drive Compact HERF Cannon [Rating: 235] Favorites ----------- Power Zionite Light DM Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Experimental Energy Well Device 7V-RTL's Ultimate Field Storage Experimental Energy Well Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Artifact Matter Drive Weapon CR-A16's Behemoth Slayer Energy Gun Small Laser Energy Cannon Null Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon 1C-UTU's Sword "Lootmaker" Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . Utility 11 | . . 2 . 2 2 . . . . 1 . . . . . 2 . . . . . . . . . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 710 | 10 52 20 17 1 20 4 22 3 3 19 10 5 3 . 5 38 15 2 . 11 64 9 26 2 4 5 15 27 16 22 55 25 38 107 35 Power 53 | 1 3 2 3 . 1 . . . . 2 2 1 1 . 1 4 1 . . . 4 . 2 . . 1 1 4 . 1 5 2 3 7 1 Engine 14 | 1 3 2 3 . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Core 5 | . . . . . . . . . . 1 . 1 . . . . . . . . 2 . 1 . . . . . . . . . . . . Reactor 34 | . . . . . . . . . . . 1 . 1 . 1 4 1 . . . 2 . 1 . . 1 1 4 . 1 5 2 1 7 1 Propulsion 116 | 4 23 8 . . 2 . . . . 1 . . . . . 2 1 . . . 2 3 . . . . 2 5 1 6 17 2 13 20 4 Treads 52 | 2 8 8 . . . . . . . . . . . . . 1 1 . . . 2 3 . . . . 2 1 . 5 2 . . 13 4 Leg 19 | 2 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Wheel 10 | . . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . 5 . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 7 . . Flight 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 1 . 6 7 . Utility 336 | 2 5 5 8 1 12 3 10 1 2 10 2 4 2 . 2 23 8 1 . 6 20 5 14 . 2 4 5 12 13 10 27 13 20 62 22 Device 173 | 1 1 2 4 . 7 2 8 1 1 3 1 3 . . . 10 4 1 . 4 11 1 10 . 2 2 2 8 9 2 14 5 12 32 10 Storage 22 | . . . . . . . 1 . . 2 1 . . . . 3 . . . 1 1 1 2 . . 1 1 1 . . 3 . 1 3 . Processor 44 | 1 3 2 . 1 3 1 1 . 1 2 . . . . 1 . . . . . 2 . . . . . 1 1 2 3 4 . 6 8 1 Hackware 9 | . . 1 . . 1 . . . . 1 . . . . . 1 . . . . 2 . 1 . . . . . . 2 . . . . . Protection 77 | . 1 . 4 . 1 . . . . 2 . 1 2 . 1 9 4 . . 1 4 3 1 . . 1 1 2 2 3 6 3 . 14 11 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 5 . Weapon 205 | 3 21 5 6 . 5 1 12 2 1 6 6 . . . 2 9 5 1 . 5 38 1 10 2 2 . 7 6 2 5 6 8 2 18 8 Energy Gun 8 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . Energy Cannon 56 | . 5 1 1 . . . . . . 2 4 . . . . . 1 . . 2 19 . 4 1 1 . 1 . . 1 2 . . 5 6 Ballistic Gun 29 | 2 8 2 4 . 2 1 5 . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . Ballistic Cannon 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 39 | . . . . . . . 2 1 . . . . . . 1 3 2 1 . 1 15 . 1 . 1 . 3 2 . 1 . . . 3 2 Special Weapon 8 | . 4 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . 3 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 5 . 5 . Piercing Weapon 38 | . . . . . . . 5 . 1 2 1 . . . 1 3 2 . . 2 3 1 5 1 . . 2 3 . . . 3 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . 2 3 . . 1 . 1 . 3 . . 2 . . 4 . . . . . . . . . 5 . 1 1 9 8 2 3 24 1 Corrupted Parts 21 | . . . . . . . . . . . . . . . . 6 2 . . . 2 . 1 . . . . . . 4 . . . 5 1 System Corruption 112 | . . . . . . . . . . . . . . . . 40 8 . . . 10 . 4 . . . . . . 24 . . . 16 10 Parts Lost 96 | . 1 . 1 3 . . 2 . . . 2 . . . 1 7 . . . 2 7 . 2 . . . 14 1 4 7 22 2 2 6 10 Power 12 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 1 . 1 3 1 . . . Propulsion 19 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 3 . . 3 7 1 1 . 2 Utility 54 | . 1 . 1 1 . . 2 . . . . . . . 1 6 . . . 2 3 . 2 . . . 5 . 3 2 11 . 1 5 8 Weapon 11 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . 4 . 1 1 1 . . 1 . Highest Loss Streak 11 | . 1 . 1 3 . . 2 . . . 1 . . . 1 2 . . . 2 3 . 2 . . . 11 1 2 6 10 1 1 4 4 Average Slot Usage (%) 85 | . 99 99 99 82 86 85 76 91 91 92 85 87 93 93 93 91 91 88 88 83 84 64 70 81 78 76 68 64 73 68 70 81 83 77 82 Engine 2 | . 14 11 10 9 7 7 7 7 7 9 3 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 4 6 7 13 13 10 11 11 11 11 9 . . 5 5 7 5 4 4 3 4 7 5 7 7 Treads 6 | . 14 19 22 18 4 . . . . . . . . . . . 2 5 5 5 9 10 10 10 10 10 5 . . 1 4 . . 12 15 Leg 1 | . 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Wheel 1 | . . . . . 4 7 7 7 7 6 6 6 6 6 6 4 2 . . . . . . . . . . . . . 3 . . . . Device 21 | . 4 11 10 6 22 37 29 43 37 26 26 32 33 33 26 20 22 23 23 22 21 15 19 31 31 32 25 17 16 12 11 16 23 17 11 Storage 6 | . . . . . . . . 7 7 6 6 6 6 6 6 8 11 11 11 10 10 10 10 10 10 11 17 3 . . 6 4 4 7 7 Processor 10 | . 17 22 14 15 16 8 7 9 15 17 20 13 6 6 12 11 9 5 5 1 4 10 9 5 5 5 5 11 22 22 16 7 6 10 15 Hackware 1 | . . 10 11 9 12 . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . . . . . Protection 10 | . 6 . 7 8 3 7 6 . . 5 6 6 13 13 13 18 17 17 17 20 17 5 4 5 5 1 . 6 5 2 8 10 4 9 16 Energy Cannon 1 | . 4 7 . . . . . . . . 5 . . . . . . . . 1 1 . 2 2 . . . . . 1 . . . 4 5 Ballistic Gun 3 | . 12 6 21 16 3 9 13 8 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Launcher 1 | . . . . . . . . 3 7 5 . . . . . 1 1 9 11 4 3 . 1 5 4 5 4 . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . 1 1 . 6 6 6 5 4 9 1 . . 3 . . . . . 2 3 4 3 . 3 5 . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 192 | 8 11 15 28 27 33 51 57 60 48 125 135 129 133 127 138 185 192 186 186 189 188 142 154 154 150 138 135 48 46 44 67 99 86 126 135 Greatest Support 345 | 40 40 46 52 46 28 28 28 28 28 28 28 28 28 28 28 70 60 60 60 60 130 140 140 140 140 140 140 48 48 225 225 92 112 305 345 Greatest Overweight (x) 63 | . . . . . 1 1 16 2 1 4 4 4 4 4 4 6 63 3 3 3 2 1 1 1 1 . 44 4 . . 2 1 1 36 . Average Overweight (x) 1 | . . . . . . 1 1 1 1 2 3 4 4 4 4 5 4 2 3 2 . . . 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 10 12 17 17 17 Average Capacity 16 | 5 5 5 5 5 5 5 5 15 15 16 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 5 5 5 8 10 16 17 16 Most Carried 25 | 5 5 5 5 5 5 5 5 5 10 17 21 15 18 18 20 25 25 22 22 25 25 25 25 18 18 21 21 5 5 5 7 10 17 17 17 Average Carried 14 | 1 4 4 4 5 4 4 4 4 6 13 15 13 14 18 19 22 22 21 22 24 22 24 22 17 17 19 17 4 4 4 5 8 13 16 15 Final Capacity 25 | 5 5 5 5 5 5 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 10 12 17 17 7 Final Carried 25 | 5 5 5 5 5 5 5 5 5 10 17 14 14 18 18 20 25 22 22 22 25 20 25 17 18 18 21 5 5 5 5 7 10 16 17 7 Class Distribution -------------------- 60% | Scavenger-Mutant 16% | Mutant 4% | Scavenger-Assassin 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Assassin | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Assassin | -6/Waste Derelict-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scout | -3/Research Mutant | -3/Quarantine Hacker-Sprinter | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Alien-Sprinter | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 14373 | 341 644 390 637 . 203 822 1108 30 30 216 127 65 178 . 89 600 773 420 . 425 1339 125 250 318 383 . 766 561 56 320 533 237 548 1230 609 Remotely 287 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 127 . . . . Salvage Created 18043 | 196 1185 685 1097 . 80 83 572 . 68 121 485 . . . 47 570 190 176 . 571 2594 250 903 101 69 . 509 587 421 849 1725 237 933 2095 644 Parts 874 | 15 82 53 70 . 4 5 31 . 5 1 4 . . . 1 28 6 6 . 22 109 10 39 6 8 . 16 34 21 49 70 14 43 94 28 Haulers Intercepted 17 | . 2 3 5 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 3 . . Recyclers Shooed 9 | . . . 1 . 2 . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . 2 . . . . Parts Field Recycled 64 | . . . . . . 31 32 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieved Matter 610 | . . . . . . 327 258 . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . Parts Self-Destructed 118 | . . . . . . 15 35 . 16 . . . 22 . 1 . 5 1 . 4 . . . 2 6 . 11 . . . . . . . . Prevented 21 | . . . . . . . 1 . 6 . . . . . . . . . . 12 . . . . . . 2 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 273 | . 25 12 15 . . 1 14 . 1 . 2 . . . 2 4 10 8 . 17 39 . 18 4 6 . 15 7 5 4 17 2 3 8 34 Melee 44 | . . . . . . . 1 . 1 . . . . . . . . . . . 3 . 3 . . . 1 3 4 3 13 2 3 7 . Guns 45 | . 19 1 14 . . 1 9 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cannons 74 | . 5 11 . . . . . . . . 2 . . . . . 2 . . 1 19 . 10 . 1 . . . . . 1 . . . 22 AOE 88 | . 1 . 1 . . . 4 . . . . . . . 2 3 8 8 . 12 7 . 5 4 5 . 13 4 . 1 . . . . 10 Classes Destroyed 22 | 2 7 2 2 . . 1 1 . 1 . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . 2 . Worker 36 | . 1 4 9 . . . . . . 1 . . . . . 1 . . . . 2 . 2 . . . . 2 3 3 2 . 6 . . Builder 13 | . 1 1 1 . . . . . . . . . . . . . . . . . 2 . 2 . . . . 3 . . 1 . 2 . . Tunneler 8 | 5 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 17 | . 2 3 5 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 3 . . Recycler 13 | 1 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . 2 2 . 2 . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Watcher 10 | . 3 4 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Swarmer 53 | . 6 3 2 . . 1 4 . . . . . . . . . 5 1 . 10 . . 8 . 5 . 5 . . . . . . 3 . Grunt 85 | . 19 4 6 . . . 10 . . . . . . . 2 2 2 3 . 2 9 . 4 . . . 6 5 3 1 5 . 1 1 . Brawler 7 | . . . 2 . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . . 1 . . . . Duelist 5 | . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Sentry 25 | . . 4 3 . . . . . . . . . . . . . . 1 . 1 9 . 2 . . . 1 2 . 1 . . . 1 . Hunter 20 | . . . . . . . . . . . . . . . . 2 1 . . . 6 . . 2 . . 2 . . 1 5 . . 1 . Programmer 37 | . . . . . . . . . . . . . . . . . 1 2 . 2 13 . 4 2 1 . . . 2 1 5 2 2 . . Behemoth 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 . Compactor 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Commander 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 6 6 6 8 . 1 1 2 . 1 1 2 . . . 2 3 5 8 . 5 6 . 7 2 5 . 9 7 6 5 7 2 8 3 9 Combat Bots Only 9 | . 6 3 6 . . 1 2 . 1 . 2 . . . 2 2 5 8 . 5 6 . 5 2 5 . 9 5 2 1 5 2 1 3 9 Max Kills in Single Turn 5 | 1 1 2 2 . 1 1 2 . 1 1 1 . . . 1 2 4 2 . 4 2 1 4 1 3 . 5 2 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 1 . . . 2 . . . . . . . 1 2 4 2 . 4 1 . 3 1 3 . 5 2 . 1 . . . . 2 Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 5 7V-RTL (-5/Factory) 1C-UTU (-2/Research) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 28058 | . 840 393 317 641 17 . 585 . 199 . 87 . 42 . 267 1086 133 300 . 224 2981 . 2077 47 68 . 2461 398 1236 1043 4638 877 380 1509 5212 Core 3471 | . 142 53 21 95 . . 24 . 5 . 52 . . . 38 35 17 3 . 14 212 . 251 . 19 . 500 140 224 306 802 23 48 125 322 Absorbed by Shields 14439 | . . . 78 . 9 . 159 . . . . . . . . 109 432 372 . 492 2454 . 398 165 235 . . . . . . 325 120 884 8207 Reduced by Siege Mode 778 | . . . . . . . . . . . . . . . . . . 23 . 5 114 . 53 . . . 20 . . . 148 . . . 415 Core Remaining (%) 65 | 100 43 . 81 82 . . . . 95 . . . . . 89 . . . . 93 . . . . . . 14 . 50 . . 13 . . 60 Volleys Fired 1040 | 15 108 43 66 . 2 6 26 . . . 15 . . . 3 32 28 25 . 33 112 . 47 12 9 . 48 5 7 22 19 . . 31 326 Largest 2 | 1 2 2 2 . 1 2 2 . . . 2 . . . 1 1 2 1 . 1 1 . 1 1 1 . 1 1 1 1 1 . . 1 1 Hottest 200 | 20 100 95 46 . 23 56 56 . . . 200 . . . 39 43 139 39 . 88 100 . 100 80 100 . 100 80 94 80 110 . . 130 130 Shots Fired 1277 | 15 198 86 132 . 2 9 47 . . . 27 . . . 3 32 30 25 . 36 114 . 45 12 9 . 44 5 7 22 18 . . 33 326 Gun 435 | 15 149 18 132 . 2 9 42 . . . . . . . . . . . . . . . . . . . 14 . 7 21 . . . 26 . Cannon 636 | . 31 68 . . . . . . . . 27 . . . . . 8 . . 19 92 . 43 . 5 . 1 . . . 18 . . 7 317 Launcher 185 | . . . . . . . 5 . . . . . . . 3 30 22 25 . 17 21 . 2 12 4 . 29 5 . 1 . . . . 9 Special 21 | . 18 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Kinetic 385 | 15 117 52 132 . 2 9 42 . . . . . . . . . . . . . . . . . . . 14 . 1 . . . . 1 . Thermal 536 | . 67 34 . . . . . . . . 27 . . . . 2 8 . . . 36 . 43 . 5 . 1 . 6 . . . . 2 305 Explosive 148 | . . . . . . . 5 . . . . . . . 3 3 22 25 . 17 17 . 2 12 4 . 23 5 . 1 . . . . 9 Electromagnetic 207 | . 14 . . . . . . . . . . . . . . 27 . . . 19 60 . . . . . 6 . . 21 18 . . 30 12 Robot Hit Streak 37 | 14 28 17 24 . 7 13 9 . . . 10 . . . 13 20 22 7 . 25 24 . 21 6 10 . 18 8 9 14 10 . . 13 37 Robot Miss Streak 10 | 1 6 6 3 . . 8 10 . . . 6 . . . . 1 3 1 . 2 3 . 4 . 2 . 1 . . 3 2 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 21 . . . . . Shots Hit Robots 1239 | 14 130 57 111 . 6 7 48 . 1 2 24 . . . 3 30 21 19 . 26 119 7 47 5 9 . 36 20 22 32 69 4 33 62 275 Core Hits 769 | 7 62 29 59 . 1 8 55 . 1 1 13 . . . 5 10 25 23 . 22 82 4 46 11 8 . 42 24 12 22 29 4 19 27 118 Critical Hits 154 | . 1 . 3 . . . 1 . . . . . . . . . . . . . 6 1 2 . . . 2 2 5 4 17 2 6 7 95 Critical Kills 39 | . . . 1 . . . 1 . . . . . . . . . . . . . 2 . 2 . . . . 1 4 4 6 2 4 1 11 Critical Parts Destroyed 68 | . 1 . 2 . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 1 . 11 . 1 3 43 Melee Attacks 490 | . 6 7 . . 20 . 20 . 3 4 . 10 . . 5 11 1 . . 2 29 7 13 1 . . 7 39 64 31 87 32 41 50 . Impact 22 | . . . . . . . . . . 3 . 4 . . 5 10 . . . . . . . . . . . . . . . . . . . Slashing 191 | . 6 7 . . 20 . . . . . . . . . . . . . . . . . . . . . . . . 9 87 10 11 41 . Piercing 277 | . . . . . . . 20 . 3 1 . 6 . . . 1 1 . . 2 29 7 13 1 . . 7 39 64 22 . 22 30 9 . Sneak Attacks 77 | . 4 1 . . 4 . 3 . . 2 . . . . . 2 . . . . 3 7 2 . . . 1 7 4 5 10 1 20 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Follow-up Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 3 . Damage Inflicted 72444 | 178 1726 1111 1858 2 478 157 1562 . 33 162 1429 . . . 355 1198 1980 1306 . 1817 6594 756 3261 689 900 . 2810 2206 1052 1625 4361 207 2950 3013 26668 Guns 4762 | 178 990 220 1679 . 46 157 656 . . . . . . . . . . . . . . . . . . . 270 . 7 136 . . . 423 . Cannons 31623 | . 340 815 . . . . . . . . 1429 . . . . . 335 . . 548 3641 . 2286 . 289 . 43 . . . 517 . . 193 21187 Explosions 19319 | . 70 . 175 . . . 558 . . . . . . . 355 836 1645 1290 . 1269 2225 . 596 689 611 . 2254 937 . 328 . . . . 5481 Melee 16349 | . 255 69 . . 432 . 348 . 33 162 . . . . . 326 . . . . 632 756 266 . . . 211 1269 1045 1161 3830 207 2950 2397 . Ramming 307 | . 23 7 4 2 . . . . . . . . . . . . . 16 . . 96 . 113 . . . 32 . . . 14 . . . . Kinetic 4335 | 178 754 588 1679 . 46 157 656 . . . . . . . . . . . . . . . . . . . 270 . 7 . . . . . . Thermal 28487 | . 607 447 . . . . . . . . 1429 . . . . 109 335 . . . 1964 . 2286 . 289 . 43 . . . . . . . 20978 Explosive 18483 | . . . 175 . . . 558 . . . . . . . 355 253 1645 1290 . 1269 2125 . 596 689 611 . 2171 937 . 328 . . . . 5481 Electromagnetic 4483 | . 87 . . . . . . . . . . . . . . 510 . . . 548 1777 . . . . . 83 . . 136 517 . . 616 209 Impact 395 | . . . . . . . . . . 93 . . . . . 302 . . . . . . . . . . . . . . . . . . . Slashing 8066 | . 255 69 . . 432 . . . . . . . . . . . . . . . . . . . . . . . . 402 3830 . 899 2179 . Piercing 7888 | . . . . . . . 348 . 33 69 . . . . . 24 . . . . 632 756 266 . . . 211 1269 1045 759 . 207 2051 218 . Highest Corruption 43 | . . . . . . . . . . . 22 29 22 16 16 43 43 . . 10 10 10 25 26 30 30 30 . 2 24 40 42 3 9 20 Average Corruption 14 | . . . . . . . . . . . 16 25 19 16 14 24 20 . . 8 4 10 14 25 29 30 30 . 1 17 35 40 2 3 6 Corruption Purged 109 | . . . . . . . . . . . 1 7 6 . 3 1 52 . . . 12 . . . . . . . . . . . 2 25 . Effects 815 | . . . . . . . . . . . 18 18 31 9 25 8 130 . . 49 46 16 48 54 33 18 81 . . 5 73 37 3 67 46 Message Errors 181 | . . . . . . . . . . . 4 2 5 2 6 2 36 . . 7 9 1 6 16 6 2 17 . . 1 13 6 3 20 17 Matter Fused 143 | . . . . . . . . . . . 3 5 10 1 2 2 8 . . 11 10 4 11 8 6 1 17 . . 1 13 3 . 18 9 Heat Flow Errors 92 | . . . . . . . . . . . 2 2 2 1 2 3 24 . . 5 4 3 4 7 4 3 8 . . . 7 1 . 8 2 Energy Discharges 78 | . . . . . . . . . . . 1 . 4 2 3 . 20 . . 4 5 2 3 3 3 1 2 . . 1 3 5 . 14 2 Parts Rejected 9 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . . . 2 . . . 1 . . . 2 Data Loss (minor) 102 | . . . . . . . . . . . 2 3 2 . 2 1 26 . . 12 10 3 7 3 3 4 8 . . 1 5 2 . 3 5 Data Loss (major) 38 | . . . . . . . . . . . 1 2 1 . 2 . 8 . . 4 3 1 4 4 1 . 1 . . . 3 . . 2 1 Misfires 15 | . . . . . . . . . . . 2 . . . . . . . . 3 3 . 1 . . . 1 . . . . . . 2 3 Alerts 13 | . . . . . . . . . . . . . 1 . 1 . 5 . . 1 . . 1 1 2 . 1 . . . . . . . . Misdirections 128 | . . . . . . . . . . . 2 3 6 3 7 . 1 . . 2 . 2 6 12 8 7 19 . . 1 27 20 . . 2 Weapon Failures 16 | . . . . . . . . . . . 1 . . . . . 2 . . . 1 . 3 . . . 5 . . . 1 . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3395 | . 53 49 29 . 165 . 41 . . 63 . . . . 30 113 217 6 . 24 180 18 62 36 70 . 67 62 . 11 641 . 353 . 1105 Projectiles 727 | . . . . . . . . . . . . . . . . . . . . 1 60 . 24 . 34 . . . . . . . . . 608 Explosions 1119 | . . . 29 . . . 41 . . . . . . . 30 29 217 . . 23 55 . 16 36 36 . 67 32 . 11 . . . . 497 Melee 1549 | . 53 49 . . 165 . . . . 63 . . . . . 84 . 6 . . 65 18 22 . . . . 30 . . 641 . 353 . . Knockbacks 8 | . . 4 . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Impact 4 | . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1583 | . . . 79 . . . . . . . . . . . . 487 195 274 . 91 171 . 55 58 111 . 56 . . . 6 . . . . Shots 53 | . . . 1 . . . . . . . . . . . . 22 6 6 . 3 5 . 1 2 3 . 4 . . . . . . . . Rammed 23 | . 6 . 1 1 . . . . . . . . . . . . . 1 . . 6 . 3 . . . 3 . . . 2 . . . . Targets Rammed 32 | . 13 1 1 1 . . . . . . . . . . . . . 1 . . 6 . 4 . . . 3 . . . 2 . . . . Kicked 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 417 | . 190 216 2 4 . . 13 . . . 250 231 245 203 248 195 261 47 . 223 257 227 309 192 211 191 212 15 135 259 417 365 . 196 272 Average Temperature 74 | . 48 61 2 4 . . 6 . . . 126 104 107 103 121 71 75 20 . 61 41 103 71 79 68 83 73 8 66 124 135 86 . 79 84 Received Heat Transfer 2981 | . 387 126 76 198 4 . 210 . 42 . . . 9 . 90 96 11 28 . 12 332 . 356 . . . 162 93 123 117 144 54 42 55 214 Effects 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Interference 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 38 | . . . . . . . . . . . . . . . . . 1 1 . 1 12 . 4 . . . 1 . . . 5 . . . 13 Total Turns 658 | . . . . . . . . . . . . . . . . . 1 21 . 56 248 . 78 . . . 5 . . . 52 . . . 197 Longest Duration 115 | . . . . . . . . . . . . . . . . . 1 21 . 56 115 . 31 . . . 5 . . . 18 . . . 49 Robots Corrupted 25 | . . . . . . . . . . . . . . . . 3 . . . 4 9 . . . . . . . . . 3 . . 4 2 Combat Hostiles 20 | . . . . . . . . . . . . . . . . 1 . . . 4 9 . . . . . . . . . 3 . . 1 2 Parts Fried 60 | . 1 . . . . . . . . 2 . . . . . 8 . . . 6 15 . . . . . . . . 1 6 . . 15 6 Impact Corruptions 9 | . . . . . . . . . . 3 . . . . . 3 . 2 . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 3 2 . . . . . . . . . . . . . . 1 . . . 6 . 2 . 1 . . . . . . . . . . Heat Transferred 16166 | . 1203 925 . . . . . . . . 1624 . . . . 7 400 . . . 2025 . 2300 . 225 . 50 . . . . . . . 7407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1525 | 30 742 478 267 128 292 . . . . 276 86 114 . . . 540 . . . . 883 294 448 . . . . 343 361 1001 893 727 740 1525 . Initial 562 | . 19 302 4 112 5 . . . . 56 86 7 . . . 44 . . . . . 294 65 . . . . 30 80 202 562 430 352 358 . Average 304 | 22 283 282 134 91 78 . . . . 127 38 63 . . . 235 . . . . 332 279 268 . . . . 216 225 708 786 556 539 972 . Maximum Alert Level 5 | . 3 2 1 . 1 . . . . 1 . . . . . 2 . . . . 3 1 2 . . . . 1 1 3 3 3 3 5 . Low Security (%) 33 | 100 45 25 74 100 83 . . . . 67 100 100 . . . 52 . . . . 43 7 15 . . . . 44 37 . . . . . . Level 1 20 | . 12 62 25 . 16 . . . . 32 . . . . . 24 . . . . 21 92 76 . . . . 55 62 11 . 9 19 . . Level 2 13 | . 30 12 . . . . . . . . . . . . . 23 . . . . 24 . 7 . . . . . . 31 6 71 70 2 . Level 3 8 | . 11 . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 57 93 18 9 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 5 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 9 1 4 2 6 . 1 . . 3 . 1 . . . 8 . . . . 9 . 5 . . . . 1 2 4 6 6 5 3 . Investigation 24 | . 7 1 1 . 1 . 1 . . 1 . 1 . . . 3 . . . . . . . . . . . . . 1 3 3 . 1 . Extermination 17 | . . . . . 1 . . . . 2 . . . . . 1 . . . . 5 . 2 . . . . 1 . 1 1 1 1 1 . Reinforcement 26 | . 2 . 1 2 3 . . . . . . . . . . 4 . . . . 3 . 2 . . . . . 2 2 1 1 3 . . Assault 7 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . 1 . . 1 . . Haulers Reinforced 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 40 | . 3 3 . 1 1 . . . . . . . . . . 2 . . . . 2 . 3 . . . . . 3 2 1 1 . 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 619 | . 47 20 28 9 10 9 22 . 8 10 6 3 10 . 4 20 10 8 . 17 49 . 33 3 4 . 11 9 27 35 29 23 15 40 100 Peak Tracking Total 11 | . 7 4 9 9 2 3 7 . 4 3 2 2 8 . 3 4 5 5 . 5 7 . 9 2 2 . 3 6 7 11 6 11 5 6 10 Tactical Retreats 40 | . 2 . 2 . 1 . 3 . . . . . . . . 1 . . . . 1 . 4 . . . 1 . . 7 2 4 3 6 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 15 | . 4 1 1 . . . . . . 1 . . . . . 3 . . . . 1 . . . . . . . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 42 | . . 2 1 . . . 2 . . 2 . . . . . 1 . . . . 3 . 2 . . . . . 7 . 2 7 1 7 5 Max in Single Turn 1 | . . 1 1 . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 51 | . 8 4 6 1 10 2 2 1 . 1 . . . 3 . 3 . . . . 3 . 1 . . 4 . . . 1 1 . . . . Terminals 24 | . 6 4 5 1 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . 1 1 . . . . Total Hacks 174 | . 18 16 12 2 44 2 15 3 . 6 . . . 16 . 7 . . . . 11 . 2 . . 17 . . . 2 1 . . . . Successful 119 | . 4 10 9 1 29 2 15 3 . 2 . . . 16 . 3 . . . . 6 . . . . 17 . . . 1 1 . . . . Failed 54 | . 13 6 3 1 15 . . . . 4 . . . . . 4 . . . . 5 . 2 . . . . . . 1 . . . . . Catastrophic 7 | . 2 1 . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 190 | . 13 10 4 . 26 . . . . 14 . 5 . . . 8 . . . . 10 . 10 . . . . 8 6 7 4 21 28 16 . Terminals 83 | . 16 16 11 2 29 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . 6 . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 24 | . . . . . 9 . . . . 6 . . . . . 1 . . . . 3 . 2 . . . . . . 2 1 . . . . Terminal Hacks 86 | . 2 10 7 1 13 2 15 3 . . . . . 16 . . . . . . . . . . . 17 . . . . . . . . . Record 23 | . . . . . . . 15 . . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 17 | . . . 1 . 2 . . 3 . . . . . 7 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . . 2 1 . 2 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 4 . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Load Schematic 5 | . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Build 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 2 . 2 . 12 . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . 1 1 . . . . Terminals 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 6 . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . Broadcast 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watchers 3 | . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 4 2 1 10 . 1 . . 1 . . . . . 2 . . . . 3 . 1 . . . . . . 1 . . . . . Full Trace Events 7 | . 3 . . . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 1 . 2 . . 3 . . . . . 7 . . . . . . . . . . . 4 . . . . . 12 . . . Parts Built 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 573 | . . . . . 310 . . . . . . . . . . . . . . . 263 . . . . . . . . . . . . . . Time 324 | . . . . . 137 . . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . . Total Part Build Rating 25 | . . . . . 18 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 95 | . . . 2 . 10 . 1 4 . 5 2 3 2 . 1 4 . . . . . 20 . . . . . . . 2 6 6 . 27 . Largest Group 20 | . . . 2 . 7 7 3 5 5 7 3 4 6 2 3 5 . . . . . 20 16 . . . . . . 1 5 6 . 13 . Highest-Rated Group 1657 | . . . 62 . 106 106 99 252 252 386 161 306 334 154 249 486 . . . . . 847 646 . . . . . . 138 69 88 . 1657 . Highest-Rated Ally 269 | . . . 31 . 16 16 99 98 98 98 97 97 96 96 96 180 . . . . . 50 46 . . . . . . 138 15 15 . 269 . Zionite Dispatches 9 | . . . . . . . . . . 3 . 2 . . . 2 . . . . . . . . . . . . . 2 . . . . . Light 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 40 | . . . . 2 7 . . . . 2 . 2 2 . . 4 . . . . . . 1 . . . . . . 1 . . . 19 . STAY 11 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . ROAM 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . DROP 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . EXPLORE 12 | . . . . 1 4 . . . . . . 2 . . . 4 . . . . . . 1 . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 712 | . . . 20 . 34 47 12 . 26 31 31 6 69 . 11 78 . . . . . . 91 . . . . . . 5 37 6 . 208 . Total Damage 33770 | . . . 294 . 415 537 510 . 1576 1605 1885 425 1840 . 505 2515 . . . . . . 2495 . . . . . . 289 812 104 . 17963 . Kills 136 | . . . 1 . 3 10 5 . 6 10 4 4 12 . 2 15 . . . . . . 9 . . . . . . 1 3 . . 51 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 9 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 3 1 1 2 . . . 1 . . . 1 1 . 1 . . . 1 . . . . . . . . . . . Drone Launches 31 | . . . 10 6 5 . . . . . . 2 . . . 7 . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 9 | . . . . 6 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . 6 8 5 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 44899 | 219 3144 1072 1163 145 1326 1559 2520 1052 719 771 315 349 614 155 514 1130 7344 1303 170 1798 2428 431 1029 922 483 225 1159 635 388 325 890 604 508 5519 1971 Spaces Moved 20140 | 114 1136 496 518 89 707 1231 995 789 560 489 123 194 339 92 262 493 710 275 37 372 722 236 469 359 196 141 582 364 438 472 596 588 831 3176 949 Core 383 | 4 . . . . . . 47 . . . . . . . . . 25 . . . . . . . . . 147 46 . . 15 . . 92 7 Treads 8202 | 89 252 420 518 89 295 . . . . . . . . . . 2 623 275 37 372 722 236 469 359 196 141 435 1 . 24 92 . . 1613 942 Legs 1046 | 21 884 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . Wheels 6173 | . . . . . 412 1231 948 789 560 489 123 194 339 92 262 491 62 . . . . . . . . . . 34 . . 147 . . . . Hover 1510 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 588 645 . . Flight 2826 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 438 448 . . 186 1471 . Fastest Speed 27 | 50 120 120 160 160 100 115 100 115 115 130 115 160 160 160 160 175 190 370 470 370 165 152 152 252 152 152 50 39 37 27 30 30 27 29 50 Average Speed 154 | 148 128 153 160 160 131 115 150 129 115 134 155 160 160 160 160 176 458 445 470 453 241 167 167 252 234 152 174 49 37 35 82 35 32 139 144 Slowest Speed 3200 | 160 160 160 160 160 160 115 850 130 115 160 160 160 160 160 160 360 3200 470 470 470 370 265 252 252 252 152 2250 160 39 160 145 96 110 1850 156 Overloaded Moves 824 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 12 350 180 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 1 Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . 1 1 Exploration Rate (%) 50 | 4 95 41 55 36 37 92 77 82 75 14 82 12 44 69 50 37 90 43 10 59 15 84 18 57 39 60 77 9 60 15 64 57 32 67 48 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 17 | . 2 . 2 . . 1 1 2 . . . . . 1 . . 1 . . 1 . . . 1 . 3 . . . . . . 2 . . Known Exits Taken 15 | . . 1 . 1 1 . . . 1 . . 1 1 1 1 1 . . . 1 . . 1 . . . 1 1 1 1 . . . . . Unknown Exits Taken 16 | 1 1 . 1 . . 1 1 1 . . . . . . . . 1 1 1 . . . . 1 1 1 . . . . 1 1 1 1 . Scrap Searched 18 | . . . . . . 3 3 2 1 . . . 1 . 1 . 4 . . 2 . . . 1 . . . . . . . . . . . Spaces Dug 273 | . 10 3 . . 14 . 18 . 1 2 . 5 . . 5 4 66 25 . 23 9 . 5 1 . . 1 10 14 14 21 12 . 5 5 Terrain Destroyed 1314 | . 18 3 15 . 14 . 50 . 1 2 . 5 . . 14 39 198 176 . 179 169 . 27 61 32 . 98 58 18 21 21 12 . 7 76 Melee 132 | . . 3 . . 14 . 4 . 1 2 . 5 . . 5 4 1 . . 2 9 . 5 1 . . 1 10 13 14 21 12 . 5 . Projectile 73 | . 16 . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . 5 . . . . 2 46 AOE 1109 | . 2 . 15 . . . 46 . . . . . . . 9 35 194 176 . 177 160 . 22 60 31 . 97 48 . 7 . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 32182 | 144 2575 711 723 91 1070 1368 1944 820 628 597 208 224 411 100 347 726 4770 349 36 461 1209 264 624 374 210 151 690 748 554 589 884 939 1023 4206 1414 Wait 9164 | . 1233 112 89 . 299 121 868 13 59 62 45 15 55 9 70 113 4006 45 . 39 251 . 54 . . . 21 301 20 33 96 257 78 719 81 Move 20091 | 113 1135 495 517 88 706 1230 994 788 559 489 122 193 338 91 261 492 709 274 36 371 722 235 468 358 195 140 581 363 435 461 595 585 830 3175 947 Hop 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . Pick Up 165 | 6 7 9 7 . 7 1 6 7 3 11 11 2 3 . 2 12 3 1 . 3 7 1 2 . 1 1 6 . 2 2 1 7 6 21 7 Fast Attach 344 | 6 10 8 14 1 14 3 5 1 1 6 4 3 3 . 1 14 1 . . 1 8 5 4 . . 5 2 22 11 18 48 15 30 63 17 Attach 171 | 1 4 2 3 . 5 . 2 1 . 3 4 2 . . 1 12 4 . . 2 17 3 13 . . . 12 2 3 3 7 10 6 34 15 Detach 166 | . 3 3 2 . 6 2 1 1 1 4 4 2 2 . 1 10 3 . . 2 12 5 6 1 . 2 2 2 1 3 12 14 18 35 6 Swap 214 | 3 38 10 . . 1 1 15 1 2 10 2 . . . 3 12 10 2 . 8 39 1 9 2 4 1 1 3 7 2 1 7 2 12 5 Drop 299 | . 18 21 19 1 10 4 7 8 . 8 1 1 2 . . 13 5 1 . . 6 7 4 . 1 2 7 11 3 9 19 10 21 71 9 Fire 1040 | 15 108 43 66 . 2 6 26 . . . 15 . . . 3 32 28 25 . 33 112 . 47 12 9 . 48 5 7 22 19 . . 31 326 Melee 469 | . 6 7 . . 20 . 20 . 3 4 . 6 . . 5 11 1 . . 2 29 7 13 1 . . 7 39 64 31 84 32 32 45 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kick 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 6 1 1 1 . . . . . . . . . . . . . 1 . . 6 . 4 . . . 3 . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . . 1 Rewire 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 1817 | -10/Materials | Discovered new exit (range 15) 1925 | -10/Materials | Discovered new exit (range 8) 2198 | -10/Materials | Discovered new exit (range 5) 2263 | -10/Materials | Discovered new exit (range 15) 2488 | -10/Materials | Build established: Scavenger-Mutant 2831 | -10/Materials | Core integrity fell below 50% 3115 | -10/Materials | Central database locked down 3364 | -10/Materials | Entered another Materials area 3364 | -9/Materials | Evolved 2 slots: Utility x2 3641 | -9/Materials | Identified exit to Mines 3641 | -9/Materials | Identified exit to Storage 4151 | -9/Materials | Discovered new exit (range 10) 4436 | -9/Materials | Entered Storage 4503 | -9/Storage | Build established: Mutant 5341 | -9/Storage | Learned location of Armory (-3) 5360 | -9/Storage | Met a pair of Derelict thieves 5525 | -9/Storage | Discovered new exit (range 14) 5599 | -9/Storage | Entered Materials 5599 | -8/Materials | Accompanied by 10 allies 5599 | -8/Materials | Evolved 2 slots: Utility x2 5620 | -8/Materials | Identified exit to Factory 5744 | -8/Materials | Entered Factory 5744 | -7/Factory | Evolved 2 slots: Utility x2 5775 | -7/Factory | Lost 3 parts (1n1u1w) 5974 | -7/Factory | Identified exit to Lower Caves 6086 | -7/Factory | Build established: Hacker-Mutant 6443 | -7/Factory | Build established: Hacker-Assassin 6638 | -7/Factory | Fabricated Imp. Medium Treads (x2) 6703 | -7/Factory | Garrison activated, responded to threat 6930 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 7070 | -7/Factory | Entered Lower Caves 7070 | -7/Lower Caves | Accompanied by 7 allies 7093 | -7/Lower Caves | Learned 12 Factory zone layouts 7189 | -7/Lower Caves | Build established: Assassin 7604 | -7/Lower Caves | Learned Factory emergency access door positions 7714 | -7/Lower Caves | Discovered new exit (range 14) 7985 | -7/Lower Caves | Found Prototype Device 7985 | -7/Lower Caves | Identified Heart of Steel 8268 | -7/Lower Caves | Build established: Mutant 8629 | -7/Lower Caves | Entered another Lower Caves area 8629 | -7/Lower Caves | Accompanied by 3 allies 8976 | -7/Lower Caves | Discovered new exit (range 5) 9014 | -7/Lower Caves | Learned Factory stockpile data 10540 | -7/Lower Caves | Discovered new exit (range 10) 10710 | -7/Lower Caves | Learned Armory emergency access door positions 10710 | -7/Lower Caves | Learned Armory security intel 10710 | -7/Lower Caves | Learned Factory garrison access intel 10710 | -7/Lower Caves | Learned Research garrison access intel 10842 | -7/Lower Caves | Heart of Steel transformed into Warbot 10870 | -7/Lower Caves | Attracted the attention of an 0b10 base 10908 | -7/Lower Caves | Learned Factory trap positions 10908 | -7/Lower Caves | Learned Extension terminal intel 10908 | -7/Lower Caves | Learned 8 Research zone layouts 10908 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10908 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 11064 | -7/Lower Caves | Destroyed XG-GAS(g) 11128 | -7/Lower Caves | Found Alien Artifact 11149 | -7/Lower Caves | Entered Zion 11149 | -7/Zion | Accompanied by 1 ally (Warbot) 11371 | -7/Zion | Build established: Derelict-Skirmisher 11412 | -7/Zion | Given the Hacking Drone Bay 11415 | -7/Zion | Found Prototype Device 11415 | -7/Zion | Identified Hacking Drone Bay 11554 | -7/Zion | Imprinted 11557 | -7/Zion | Declared Zion's savior 11637 | -7/Zion | Given A8's code to call for help 11677 | -7/Zion | Learned location of Data Miner (-6) 11721 | -7/Zion | Build established: Derelict-Mutant 11805 | -7/Zion | Learned location of 1 exit from Factory 12059 | -7/Zion | Found CR-A16's Pointy Stick 12121 | -7/Zion | Discovered new exit (range 10) 12201 | -7/Zion | Entered Proximity Caves 12201 | -6/Proximity Caves | Accompanied by 5 allies (Warbot) 12202 | -6/Proximity Caves | Identified exit to Factory 12659 | -6/Proximity Caves | Learned 4 Factory zone layouts 12775 | -6/Proximity Caves | Learned 12 Factory zone layouts 12799 | -6/Proximity Caves | Spotted B-75 Beast 12827 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 12827 | -6/Proximity Caves | Destroyed B-75 Beast 12920 | -6/Proximity Caves | Entered Factory 12920 | -6/Factory | Accompanied by 3 allies (Warbot) 12920 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12921 | -6/Factory | Identified exit to Factory 12924 | -6/Factory | Loaded intel: 128 trap records 12927 | -6/Factory | Loaded intel: 4 garrison access locations 13039 | -6/Factory | Found Launcher Loader 13042 | -6/Factory | Found Launcher Loader 13272 | -6/Factory | Zion Light squad teleported in 13328 | -6/Factory | Zion Resource Resupply teleported in 13387 | -6/Factory | Zion Infowar Resupply teleported in 13522 | -6/Factory | Build established: Derelict-Assassin 13571 | -6/Factory | Found Prototype Protection 13571 | -6/Factory | Identified Zio. Weapon Casing 13691 | -6/Factory | Sucked down chute 13691 | -6/Factory | Entered Waste 13691 | -6/Waste | Met up with 2 allies sucked down the chute earlier 13706 | -6/Waste | EMP discharged 13706 | -6/Waste | System corruption reached 10% 13714 | -6/Waste | Spotted C-40 Crusher 13714 | -6/Waste | Spotted C-40 Crusher 13757 | -6/Waste | Destroyed C-40 Crusher 13758 | -6/Waste | Allies destroyed C-40 Crusher 13761 | -6/Waste | Spotted C-40 Crusher 13769 | -6/Waste | Destroyed C-40 Crusher 13790 | -6/Waste | 1 allies followed down the chute 13806 | -6/Waste | EMP discharged 13812 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13813 | -6/Waste | Allies destroyed C-40 Crusher 13825 | -6/Waste | 2 allies followed down the chute 13861 | -6/Waste | Spotted C-40 Crusher 13870 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13870 | -6/Waste | Allies destroyed C-40 Crusher 13888 | -6/Waste | Spotted C-40 Crusher 13895 | -6/Waste | Allies destroyed C-40 Crusher 13906 | -6/Waste | EMP discharged 13946 | -6/Waste | Discovered new exit (range 10) 13959 | -6/Waste | Identified exit to Factory 14006 | -6/Waste | EMP discharged 14006 | -6/Waste | Entered Factory 14006 | -6/Factory | Accompanied by 1 ally (Warbot) 14027 | -6/Factory | Zion Recon squad teleported in 14156 | -6/Factory | Discovered new exit (range 12) 14188 | -6/Factory | Identified exit to Lower Caves 14276 | -6/Factory | Zion Light squad teleported in 14355 | -6/Factory | Entered Lower Caves 14355 | -6/Lower Caves | Accompanied by 4 allies (Warbot) 14356 | -6/Lower Caves | Identified exit to Lower Caves 14378 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14456 | -6/Lower Caves | Learned location of 2 exits from Factory 14584 | -6/Lower Caves | Build established: Scavenger-Assassin 14805 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14838 | -6/Lower Caves | Found Zio. Weapon Casing 14841 | -6/Lower Caves | Found Zio. Weapon Casing 14949 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14960 | -6/Lower Caves | Identified exit to Data Miner 14969 | -6/Lower Caves | Entered Data Miner 14969 | -6/Data Miner | Accompanied by 2 allies (Warbot) 14969 | -6/Data Miner | Discovered new exit (range 6) 15000 | -6/Data Miner | Met Data Miner 15038 | -6/Data Miner | Learned location of Section 7 (-2) 15038 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15064 | -6/Data Miner | Received God Mode back door access code from Data Miner 15107 | -6/Data Miner | Identified exit to Proximity Caves 15124 | -6/Data Miner | Entered Proximity Caves 15124 | -5/Proximity Caves | Accompanied by 2 allies (Warbot) 15242 | -5/Proximity Caves | Escorted by Enhanced Grunt 15577 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15638 | -5/Proximity Caves | Entered Factory 15638 | -5/Factory | Accompanied by 2 allies (Warbot) 15638 | -5/Factory | Evolved 2 slots: Utility x2 15639 | -5/Factory | Identified exit to Factory 15639 | -5/Factory | Identified exit to Upper Caves 15776 | -5/Factory | Zion hero teleported in (7V-RTL) 16083 | -5/Factory | Zion Light squad teleported in 16154 | -5/Factory | Found Zio. Weapon Casing 16257 | -5/Factory | Discovered exit to Factory (range 33) 16357 | -5/Factory | Build established: Scavenger-Mutant 16414 | -5/Factory | Incoming investigation squad redirected 16485 | -5/Factory | Incoming investigation squad redirected 16591 | -5/Factory | Found Mni. Smartbomb Launcher 16654 | -5/Factory | Destroyed 7V-RTL 16655 | -5/Factory | System corruption reached 10% 16665 | -5/Factory | Found Corrupted Adv. Powered Armor 16672 | -5/Factory | Found Corrupted Prototype Device 16672 | -5/Factory | Identified 7V-RTL's Ultimate Field 16689 | -5/Factory | System corruption reached 30% 16692 | -5/Factory | Found Corrupted Adv. Powered Armor 16768 | -5/Factory | Entered Upper Caves 23490 | -5/Upper Caves | Learned location of Warlord (-5) 24023 | -5/Upper Caves | Discovered new exit (range 13) 24112 | -5/Upper Caves | Entered another Upper Caves area 24403 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24452 | -5/Upper Caves | Destroyed 8 combat bots 24503 | -5/Upper Caves | Learned Factory stockpile data 25382 | -5/Upper Caves | Discovered new exit (range 8) 25415 | -5/Upper Caves | Entered Warlord 25538 | -5/Warlord | Discovered new exit (range 12) 25585 | -5/Warlord | Entered Proximity Caves 26257 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27242 | -4/Proximity Caves | Discovered exit to Factory (range 15) 27383 | -4/Proximity Caves | Entered Factory 27383 | -4/Factory | Evolved 2 slots: Propulsion x2 27922 | -4/Factory | Retrieved Zion intel report: Emergency Access 28156 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 28459 | -4/Factory | Discovered new exit (range 2) 28704 | -4/Factory | Terminal network hard line cut 29160 | -4/Factory | Repaired Imp. Proton Missile Launcher 29227 | -4/Factory | Spotted B-86 Titan 29278 | -4/Factory | Destroyed B-86 Titan 29308 | -4/Factory | Lost 3 parts (1p1u1w) 29435 | -4/Factory | Identified exit to Research 29668 | -4/Factory | First assault squad dispatched 29697 | -4/Factory | Incoming assault squad redirected 29711 | -4/Factory | System corruption reached 10% 29811 | -4/Factory | Sucked down chute 29811 | -4/Factory | Entered Waste 29812 | -4/Waste | Joined by Warlord forces that had cleared the area 29859 | -4/Waste | Found Unknown Protection 29859 | -4/Waste | Identified Damper Plating 30141 | -4/Waste | Found Damper Plating 30173 | -4/Waste | Discovered new exit (range 13) 30196 | -4/Waste | Identified exit to Factory 30242 | -4/Waste | Entered Factory 30242 | -4/Factory | Accompanied by 16 allies 30791 | -4/Factory | Discovered exit to Research (range 16) 30844 | -4/Factory | Found Launcher Loader 30956 | -4/Factory | Crushed by falling debris 30963 | -4/Factory | Retrieved Zion intel report: Branch Access 30963 | -4/Factory | Identified exit to Upper Caves 30963 | -4/Factory | Identified exit to Extension 31251 | -4/Factory | Garrison activated, responded to threat 31271 | -4/Factory | Entered Upper Caves 31832 | -4/Upper Caves | Learned location of Quarantine (-3) 31980 | -4/Upper Caves | Encountered a Warlord checkpoint 32173 | -4/Upper Caves | Discovered new exit (range 8) 32193 | -4/Upper Caves | Entered another Upper Caves area 32261 | -4/Upper Caves | System corruption reached 30% 32638 | -4/Upper Caves | Discovered new exit (range 14) 32669 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32676 | -4/Upper Caves | Entered Zhirov 32676 | -4/Zhirov | Discovered new exit (range 3) 32704 | -4/Zhirov | Met Zhirov 32742 | -4/Zhirov | Found Alien Artifact 32742 | -4/Zhirov | Identified Integrated Reactor 32742 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32761 | -4/Zhirov | Found Alien Artifact 32842 | -4/Zhirov | Learned location of Command (-1) 32859 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32901 | -4/Zhirov | Entered Proximity Caves 32934 | -3/Proximity Caves | Destroyed 9 combat bots 33215 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33251 | -3/Proximity Caves | Core integrity fell below 50% 33882 | -3/Proximity Caves | Spotted B-86 Titan 33946 | -3/Proximity Caves | Core integrity fell below 20% 33984 | -3/Proximity Caves | Lost 11 parts (1p1n5u4w) 33987 | -3/Proximity Caves | Destroyed B-86 Titan 34044 | -3/Proximity Caves | Discovered exit to Research (range 8) 34060 | -3/Proximity Caves | Entered Research 34060 | -3/Research | Evolved 2 slots: Propulsion x2 34061 | -3/Research | Identified exit to Research 34061 | -3/Research | Identified exit to Quarantine 34062 | -3/Research | Loaded intel: 3 garrison access locations 34198 | -3/Research | Found Unknown Device 34198 | -3/Research | Identified Quantum Capacitor 34354 | -3/Research | Retrieved Zion intel report: Main Access 34556 | -3/Research | Build established: Scout 34695 | -3/Research | Entered Quarantine 34855 | -3/Quarantine | Found Alien Artifact 34855 | -3/Quarantine | Identified Core Reset Matrix 34855 | -3/Quarantine | Identified Transdimensional Reconstructor 34855 | -3/Quarantine | Used Core Reset Matrix 34859 | -3/Quarantine | Detected hypermatrix surge 34859 | -3/Quarantine | Sensed 13 artifacts in vicinity 34877 | -3/Quarantine | Found Transdimensional Reconstructor 34877 | -3/Quarantine | Warped through subspace 34931 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 34933 | -3/Quarantine | Found Transdimensional Reconstructor 34937 | -3/Quarantine | Found Transdimensional Reconstructor 34937 | -3/Quarantine | Warped through subspace 34939 | -3/Quarantine | Warped through subspace 34969 | -3/Quarantine | Found Subatomic Replicator 34992 | -3/Quarantine | Discovered exit to Research (range 23) 35038 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 35083 | -3/Quarantine | Entered Research 35083 | -2/Research | Evolved 2 slots: Utility x2 35122 | -2/Research | Spotted B-90 Cyclops 35161 | -2/Research | Zion Zionite Resupply teleported in 35167 | -2/Research | Found Prototype Energy Cannon 35167 | -2/Research | Identified Zio. Alpha Cannon 35170 | -2/Research | Found Prototype Protection 35170 | -2/Research | Identified Zio. Heavy Carapace 35190 | -2/Research | Discovered new exit (range 9) 35193 | -2/Research | Identified exit to Testing 35259 | -2/Research | Zion hero teleported in (1C-UTU) 35314 | -2/Research | Destroyed 1C-UTU 35317 | -2/Research | Found Corrupted Prototype Processor 35317 | -2/Research | Identified Exp. Melee Analysis Suite 35319 | -2/Research | Found Corrupted Prototype Protection 35319 | -2/Research | Identified 1C-UTU's Buckler 35320 | -2/Research | System corruption reached 10% 35322 | -2/Research | Found Prototype Device 35322 | -2/Research | Identified Femtoactuators 35324 | -2/Research | Found Corrupted Prototype Slashing Weapon 35325 | -2/Research | Warped through subspace 35326 | -2/Research | Found Corrupted Prototype Slashing Weapon 35348 | -2/Research | Identified 1C-UTU's Sword "Lootmaker" 35349 | -2/Research | Lost 6 parts (1p2n2u1w) 35379 | -2/Research | Identified 1C-UTU's Sword "Choppy" 35408 | -2/Research | Entered Testing 35440 | -2/Testing | Incoming investigation squad redirected 35456 | -2/Testing | Incoming investigation squad redirected 35478 | -2/Testing | System corruption reached 30% 35545 | -2/Testing | Lost 9 parts (1p8u) 35658 | -2/Testing | First assault squad dispatched 35687 | -2/Testing | Core integrity fell below 50% 35713 | -2/Testing | Emitted hypermatrix ping 35718 | -2/Testing | Assembled emerged from beneath the floor 35743 | -2/Testing | Lost 10 parts (2p5n2u1w) 35791 | -2/Testing | Build established: Scavenger-Mutant 35901 | -2/Testing | Found Prototype Energy Cannon 35901 | -2/Testing | Identified Null Cannon 36195 | -2/Testing | Incoming investigation squad redirected 36251 | -2/Testing | Spotted PY-3Z97VV6WW9 36268 | -2/Testing | Spotted Fortress 36273 | -2/Testing | Core integrity fell below 20% 36296 | -2/Testing | Discovered new exit (range 6) 36298 | -2/Testing | Entered Section 7 36299 | -2/Section 7 | Emitted hypermatrix ping 36299 | -2/Section 7 | Sensed 18 artifacts in vicinity 36304 | -2/Section 7 | Assembled emerged from beneath the floor 36319 | -2/Section 7 | Spotted B-90 Cyclops 36329 | -2/Section 7 | Found Integrated Mediator 36329 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 36363 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 36372 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 36410 | -2/Section 7 | Incoming investigation squad redirected 36483 | -2/Section 7 | Found Spacefold Activator 36525 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 36573 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 36583 | -2/Section 7 | First assault squad dispatched 36583 | -2/Section 7 | Found Matter Drive 36589 | -2/Section 7 | Found Matter Drive 36593 | -2/Section 7 | Found Transdimensional Reconstructor 36594 | -2/Section 7 | Found Transdimensional Reconstructor 36598 | -2/Section 7 | Found Transdimensional Reconstructor 36602 | -2/Section 7 | Warped through subspace 36622 | -2/Section 7 | Spotted B-99 Colossus 36633 | -2/Section 7 | Found Core Reset Matrix 36636 | -2/Section 7 | Sensed 10 artifacts in vicinity 36645 | -2/Section 7 | Retrieved Zion intel report: Branch Access 36651 | -2/Section 7 | Found LRC Matter Compressor 36651 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 36653 | -2/Section 7 | Found LRC Matter Compressor 36653 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 36656 | -2/Section 7 | Found LRC Storage 36656 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 36714 | -2/Section 7 | Crushed by falling debris 36852 | -2/Section 7 | Crushed by falling debris 36861 | -2/Section 7 | Found Prototype Slashing Weapon 36861 | -2/Section 7 | Identified Vibroblade 36900 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 36901 | -2/Section 7 | Discovered new exit (range 4) 36902 | -2/Section 7 | Entered Access 36902 | -1/Access | Evolved 2 slots: Propulsion x2 36968 | -1/Access | Retrieved Zion intel report: Emergency Access 36987 | -1/Access | Retrieved Zion intel report: Unaware Analyses 37006 | -1/Access | Found Prototype Processor 37006 | -1/Access | Identified Exp. Target Analyzer 37080 | -1/Access | Retrieved Zion intel report: Trap Installations 37139 | -1/Access | Spotted B-99 Colossus 37178 | -1/Access | Found Unknown Device 37178 | -1/Access | Identified Antimissile System 37237 | -1/Access | Found Unknown Piercing Weapon 37238 | -1/Access | Identified Enh. Force Lance 37247 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 37294 | -1/Access | Found Prototype Device 37294 | -1/Access | Identified Exp. Thermal Shield 37366 | -1/Access | Retrieved Zion intel report: Unaware Schematics 37374 | -1/Access | Retrieved Zion intel report: Component Stockpiles 37377 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 37381 | -1/Access | Discovered new exit (range 7) 37381 | -1/Access | Retrieved Zion intel report: Active Terminals 37402 | -1/Access | First assault squad dispatched 37410 | -1/Access | Entered Command 37471 | -1/Command | Retrieved Zion intel report: Active Terminals 37492 | -1/Command | Retrieved Zion intel report: Unaware Schematics 37516 | -1/Command | Retrieved Zion intel report: Main Access 37516 | -1/Command | Identified exit to Surface 37524 | -1/Command | Disengaged cave seal 37538 | -1/Command | Retrieved Zion intel report: Branch Access 37618 | -1/Command | Spotted M Guard 37618 | -1/Command | Spotted M Guard 37618 | -1/Command | Spotted Combat Programmer 37620 | -1/Command | Spotted Combat Programmer 37637 | -1/Command | Build established: Alien-Sprinter 37734 | -1/Command | Allies destroyed Combat Programmer 37740 | -1/Command | Allies destroyed Combat Programmer 37752 | -1/Command | Allies destroyed M Guard 37769 | -1/Command | Allies destroyed M Guard 37769 | -1/Command | All MAIN.C guards destroyed 37774 | -1/Command | Found Prototype Reactor 37774 | -1/Command | Identified Zero-point Reactor 37785 | -1/Command | Found Prototype Device 37785 | -1/Command | Identified Thermal Barrier 37803 | -1/Command | Found Prototype Processor 37803 | -1/Command | Identified Exp. Targeting Computer 37806 | -1/Command | Found Prototype Launcher 37820 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 37848 | -1/Command | Met MAIN.C 37866 | -1/Command | Destroyed MAIN.C Shell 37867 | -1/Command | MAIN.C activated Command garrisons 37868 | -1/Command | 0b10 Conduit disabled 37873 | -1/Command | Allies destroyed MAIN.C 37875 | -1/Command | Found Zero-point Reactor 37876 | -1/Command | Found Prototype Protection 37876 | -1/Command | Identified Exp. Powered Armor 37903 | -1/Command | Lost 4 parts (3u1w) 38239 | -1/Command | Build established: Scavenger-Sprinter 38475 | -1/Command | Spotted Alpha 7 38482 | -1/Command | Allies destroyed Alpha 7 38580 | -1/Command | Spotted B-99 Colossus 38597 | -1/Command | Destroyed B-99 Colossus 38666 | -1/Command | Found Prototype Ballistic Gun 38666 | -1/Command | Identified Multirail 38671 | -1/Command | Found Multirail 38901 | -1/Command | Build established: Scavenger-Mutant 39400 | -1/Command | Found Prototype Protection 39400 | -1/Command | Identified Zio. Shade Armor 39429 | -1/Command | Found Prototype Protection 39429 | -1/Command | Identified Zio. Weapon Casing 39463 | -1/Command | Found Zio. Shade Armor 39469 | -1/Command | Found Zio. Shade Armor 39514 | -1/Command | Used Subatomic Replicator to replicate 7V-RTL's Ultimate Field 39617 | -1/Command | Found Zio. Weapon Casing 39642 | -1/Command | Found Zio. Shade Armor 39653 | -1/Command | Found Corrupted Exp. Targeting Computer 39670 | -1/Command | Found Zio. Weapon Casing 40032 | -1/Command | Found Zero-point Reactor 40035 | -1/Command | Found Zero-point Reactor 40316 | -1/Command | Found Prototype Device 40316 | -1/Command | Identified Femtoactuators 40323 | -1/Command | Found Prototype Device 40323 | -1/Command | Identified Exp. Phase Shifter 40327 | -1/Command | Found Prototype Device 40327 | -1/Command | Identified Adv. Kinecellerator 40337 | -1/Command | Found Prototype Launcher 40337 | -1/Command | Identified Z-bomb Delivery System 40450 | -1/Command | Found Zio. Weapon Casing 40810 | -1/Command | Found Zio. Weapon Casing 40820 | -1/Command | Found Zio. Weapon Casing 41871 | -1/Command | Found Corrupted Prototype Device 41871 | -1/Command | Identified Exp. Weapon Cycler 42921 | -1/Command | Warped through subspace to slip node 42921 | -1/Command | Discovered new exit (range 4) 42929 | -1/Command | Entered Access_0 42930 | -1/Access_0 | Sensed 4 artifacts in vicinity 42931 | -1/Access_0 | Met Architect 42936 | -1/Access_0 | Destroyed A8 42939 | -1/Access_0 | Architect warped through subspace 42991 | -1/Access_0 | Architect warped through subspace 43058 | -1/Access_0 | Architect warped through subspace 43077 | -1/Access_0 | Found Integrated Reactor 43077 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 43112 | -1/Access_0 | Architect warped through subspace 43159 | -1/Access_0 | Architect warped through subspace 43207 | -1/Access_0 | Architect warped through subspace 43251 | -1/Access_0 | Architect warped through subspace 43264 | -1/Access_0 | Found Exp. Targeting Computer 43268 | -1/Access_0 | Found Exp. Weapon Cycler 43279 | -1/Access_0 | A6 warped into view 43285 | -1/Access_0 | Destroyed A6 43296 | -1/Access_0 | Architect warped through subspace 43326 | -1/Access_0 | Architect warped through subspace 43350 | -1/Access_0 | Architect warped through subspace 43383 | -1/Access_0 | Architect warped through subspace 43429 | -1/Access_0 | Architect warped through subspace 43461 | -1/Access_0 | Architect warped through subspace 43486 | -1/Access_0 | Architect warped through subspace 43513 | -1/Access_0 | Architect warped through subspace 43541 | -1/Access_0 | Architect warped through subspace 43543 | -1/Access_0 | Destroyed 9 combat bots 43575 | -1/Access_0 | Architect warped through subspace 43657 | -1/Access_0 | Architect warped through subspace 43699 | -1/Access_0 | Architect warped through subspace 43700 | -1/Access_0 | Subspace Access Node disabled 43730 | -1/Access_0 | Architect warped through subspace 43777 | -1/Access_0 | Architect warped through subspace 43810 | -1/Access_0 | Architect warped through subspace 43846 | -1/Access_0 | Architect warped through subspace 43875 | -1/Access_0 | A5 warped into view 43887 | -1/Access_0 | Architect warped through subspace 43903 | -1/Access_0 | Destroyed A5 43929 | -1/Access_0 | Architect warped through subspace 43975 | -1/Access_0 | Architect warped through subspace 43977 | -1/Access_0 | Subspace Access Node disabled 44016 | -1/Access_0 | Architect warped through subspace 44055 | -1/Access_0 | Architect warped through subspace 44085 | -1/Access_0 | Architect warped through subspace 44129 | -1/Access_0 | Architect warped through subspace 44168 | -1/Access_0 | Architect warped through subspace 44208 | -1/Access_0 | Architect warped through subspace 44241 | -1/Access_0 | Found Corrupted Exp. Powered Armor 44252 | -1/Access_0 | Architect warped through subspace 44300 | -1/Access_0 | Architect warped through subspace 44336 | -1/Access_0 | Architect warped through subspace 44363 | -1/Access_0 | Architect warped through subspace 44383 | -1/Access_0 | Architect warped through subspace 44409 | -1/Access_0 | Architect warped through subspace 44426 | -1/Access_0 | Architect warped through subspace 44448 | -1/Access_0 | Architect warped through subspace 44469 | -1/Access_0 | Architect warped through subspace 44487 | -1/Access_0 | Architect warped through subspace 44504 | -1/Access_0 | Architect warped through subspace 44516 | -1/Access_0 | System corruption reached 10% 44546 | -1/Access_0 | Architect warped through subspace 44566 | -1/Access_0 | Architect warped through subspace 44587 | -1/Access_0 | Architect warped through subspace 44621 | -1/Access_0 | Architect warped through subspace 44644 | -1/Access_0 | Architect warped through subspace 44644 | -1/Access_0 | Subspace Access Node disabled 44666 | -1/Access_0 | Architect warped through subspace 44687 | -1/Access_0 | Architect warped through subspace 44710 | -1/Access_0 | Architect warped through subspace 44735 | -1/Access_0 | Architect warped through subspace 44747 | -1/Access_0 | Architect warped through subspace 44778 | -1/Access_0 | Architect warped through subspace 44789 | -1/Access_0 | Architect warped through subspace 44795 | -1/Access_0 | A4 warped into view 44808 | -1/Access_0 | Architect warped through subspace 44822 | -1/Access_0 | Destroyed A4 44828 | -1/Access_0 | Architect warped through subspace 44844 | -1/Access_0 | Architect warped through subspace 44857 | -1/Access_0 | Crushed by falling debris 44858 | -1/Access_0 | Lost 4 parts (2n2u) 44869 | -1/Access_0 | Subspace Access Node disabled 44895 | -1/Access_0 | Destroyed Architect 44896 | -1/Access_0 | Architect triggered a singularity event 44896 | -1/Access_0 | Warped through subspace to slip node 44896 | -1/Access_0 | Discovered exit to Surface (range 8) 44897 | -1/Access_0 | Released all parts (17) 44900 | *** | Escaped singularity! Last Messages --------------- 44897_ A0_COM: 10. 44897_ Released Adv. Coolant Injector. 44897_ Released Null Cannon. 44897_ Released Zio. Shade Armor. 44897_ Released Hdn. Centrium Heavy Treads. 44897_ Released Zio. Weapon Casing. 44897_ Released Imp. Quantum Reactor. 44897_ Released Exp. Powered Armor. 44897_ Released Exp. Weapon Cycler. 44897_ Released Hdn. Centrium Heavy Treads. 44897_ Released Adv. Armor Integrity Analyzer. 44897_ Released Biometal Heavy Treads. 44897_ Released Lrg. Storage Unit. 44897_ Released Exp. Targeting Computer. 44897_ Released Zero-point Reactor. 44897_ Released Exp. Energy Well. 44897_ Released 7V-RTL's Ultimate Field. 44898_ A0_COM: 9. 44899_ A0_COM: 8. 44900_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????##! #?????????????????????? | | ??????????????????????#!!*!#?????????????????????? | | ??????????????????????#!=*##?????????????????????? | | ??????????????????????#]!==#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##=!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 100 Energy Generation 83 Energy Capacity 1745 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 70 Additional Mass Support 16 Corruption Prevention 20 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 76 Targeting Accuracy 36 Melee Accuracy 20 Launcher Accuracy 40 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 45 Recoil Reduction 8 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel G-73 Enforcer | -1/Access | Z-intel R-10 Processor | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel Fabricated ------------ Imp. Medium Treads | x2 | -7/Factory Adv. Terrain Scan Processor | x2 | -7/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrated Mediator Spacefold Activator Matter Drive LRC Matter Compressor LRC Storage Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed VisualArmageddonScreen Manual? 0 Play Time 04:12:29 Cumulative 1961.7 hours Start 2021.03.31 @ 04:10:00 End 2021.03.31 @ 08:41:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2577 Rogue 2569 Adventurer 0 Explorer 8 Win Type 6 Total 217 Types 44/27/85/3/3/5/47/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24c9844e-323d-4d90-bbfb-81d8dadc291f