Cogmind - Beta 16 *** ADVENTURER MODE // 2026.05.06 @ 23:09:38 Player: Sardaukar Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3594) 3594 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9984 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Cooled Gravmag System > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mini Fusion Reactor Micro Antimatter Reactor Advanced Cooling System Improved Sensor Array Precision Matter Filter Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Improved Airjet Improved Gravmag System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Medium Storage Unit Experimental Signal Interpreter Improved Targeting Computer Improved Phase Shifter Improved Medium Armor Plating Advanced Remote Shield Advanced Hacking Suite System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Nanosword > --- INVENTORY -------- Mini Fusion Reactor Micro Antimatter Reactor Improved Antigrav System Improved Sensor Array Improved Sensor Array Reaction Control System Improved Medium Armor Plating Hacking Suite Long-range Tractor Beam [Rating: 141] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Reactor Compact Particle Reactor Propulsion Improved Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 4 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . 1 1 Utility 9 | . . 2 1 1 . . 3 1 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 124 | 6 7 17 6 11 8 6 12 14 37 Power 11 | 1 . 2 . 1 2 . 1 2 2 Engine 5 | 1 . 2 . 1 1 . . . . Core 2 | . . . . . 1 . 1 . . Reactor 4 | . . . . . . . . 2 2 Propulsion 35 | 2 1 2 3 1 4 1 . 4 17 Treads 5 | 2 1 2 . . . . . . . Leg 8 | . . . . . . 1 . . 7 Wheel 4 | . . . 3 1 . . . . . Hover 18 | . . . . . 4 . . 4 10 Flight . | . . . . . . . . . . Utility 51 | 1 1 9 1 7 1 3 8 7 13 Device 19 | . . 2 1 4 . 2 4 1 5 Storage 6 | 1 . . . 1 . . 2 1 1 Processor 6 | . . 2 . 1 . . . 2 1 Hackware 5 | . . . . . . . 2 2 1 Protection 15 | . 1 5 . 1 1 1 . 1 5 Artifact . | . . . . . . . . . . Weapon 27 | 2 5 4 2 2 1 2 3 1 5 Energy Gun 7 | 2 . . . . . 1 1 1 2 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 6 | . . 1 1 1 1 1 . . 1 Ballistic Cannon 8 | . 3 3 1 . . . . . 1 Launcher 2 | . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 15 | . . 1 . . 2 1 2 3 6 Parts Lost 46 | . . 4 . . . 1 1 3 37 Power 2 | . . 1 . . . . . . 1 Propulsion 22 | . . . . . . . . 3 19 Utility 14 | . . 3 . . . 1 . . 10 Weapon 8 | . . . . . . . 1 . 7 Highest Loss Streak 14 | . . 3 . . . 1 1 2 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 7 | . 6 7 7 8 6 4 8 9 8 Power 1 | . . . . . . . 1 3 2 Propulsion . | . 1 1 . . . . . . . Utility 3 | . . 1 3 3 3 3 3 4 5 Weapon 2 | . 4 5 4 3 2 1 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 2 1 1 2 1 2 1 2 7 Power 5 | . . 1 . . . . 1 1 2 Propulsion 1 | . . . 1 . . . . . . Utility 7 | . . . . . 1 1 . . 5 Weapon 6 | . 2 . . 2 . 1 . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 96 91 99 99 93 91 91 77 Engine 5 | . 14 9 9 7 3 . . . . Core 1 | . . . . . 3 7 4 1 . Treads 8 | . 28 22 2 . . . . . . Wheel 5 | . . . 23 30 5 . . . . Hover 10 | . . . . . 24 29 22 23 18 Device 13 | . . 7 7 20 23 21 21 21 14 Storage 7 | . 14 11 9 7 1 . 4 5 3 Processor 4 | . . 2 9 7 7 7 5 5 7 Hackware 4 | . . . . . . . 10 13 9 Protection 9 | . 12 20 12 8 12 9 1 . 3 Energy Gun 3 | . 3 . . . . 1 4 9 5 Ballistic Gun 3 | . . . . 6 13 13 6 1 . Ballistic Cannon 8 | . 21 20 15 2 . . . . 1 Slashing Weapon 1 | . . . . . . . 2 3 3 Peak Build Rating 141 | 6 9 12 20 37 51 65 90 109 141 Average Rating 51 | 4 7 10 17 34 44 58 84 102 106 On Entrance 38 | . 6 9 12 20 36 48 65 85 104 Avg Prop Armor Cover (%) 16 | . . . . . 3 . 11 3 28 Naked Turns 53 | . . . . . . . . . 53 Heaviest Build 108 | 13 19 24 24 108 108 23 41 43 61 Greatest Support 75 | 40 40 40 40 48 48 36 36 48 75 Greatest Overweight (x) 5 | 1 . . 1 2 5 . 2 1 2 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 5 10 10 10 Average Capacity 9 | 7 8 8 8 17 10 5 9 10 9 Most Carried 10 | . 8 8 8 10 10 5 10 10 10 Average Carried 7 | . 6 7 7 8 6 4 8 9 8 Final Capacity 25 | 8 8 8 8 25 5 5 10 10 5 Final Carried 10 | . 8 8 8 10 5 5 10 10 5 Scrap Engine Consumption 14 | . . . . . . 12 2 . . Constructs Created 1 | . . . . . . . 1 . . Class Distribution -------------------- 65% | Mutant 15% | Hacker-Scout 10% | Hacker-Mutant 4% | Hacker-Assassin 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Matter Collected 3420 | 199 209 821 151 153 260 400 92 419 716 Remotely 151 | . . . 151 . . . . . . Salvage Created 4535 | . 419 948 152 350 307 396 103 659 1201 Parts 239 | . 32 72 8 17 12 21 5 16 56 Haulers Intercepted 8 | . 2 4 . . . . . . 2 Recyclers Shooed 2 | . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Combat Hostiles Destroyed 70 | . 9 26 1 8 4 4 . 5 13 Melee 5 | . . . . . . . . . 5 Guns 16 | . 2 . . 1 4 4 . 4 1 Cannons 25 | . 4 13 1 1 . . . . 6 AOE 23 | . 3 13 . 6 . . . . 1 Classes Destroyed 15 | . 6 3 . 3 . 2 . . 1 Worker 8 | . 1 4 1 . . . . . 2 Builder 1 | . 1 . . . . . . . . Hauler 8 | . 2 4 . . . . . . 2 Recycler 14 | . . 3 1 1 1 2 1 3 2 Operator 4 | . . 1 1 . . . 1 1 . Watcher 9 | . 2 1 1 . 2 . . 1 2 Swarmer 20 | . 3 13 . . 1 . . . 3 Grunt 21 | . 6 8 . 3 2 . . . 2 Brawler 1 | . . . . 1 . . . . . Sentry 10 | . . 5 1 1 1 1 . . 1 Specialist 1 | . . . . . . . . . 1 Hunter 4 | . . . . 2 . . . . 2 Programmer 10 | . . . . 1 . . . 5 4 Scientist 2 | . . . . . . 2 . . . Scrapper 3 | . . . . . . 3 . . . Best Kill Streak 7 | . 5 7 4 4 3 5 1 2 4 Combat Bots Only 6 | . 3 6 1 4 2 3 . 2 4 Max Kills in Single Turn 3 | . 3 3 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . 2 . . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Hostile Shots Fired 972 | . 29 65 2 44 69 30 36 42 655 Missed 396 | . 8 16 1 12 46 15 13 10 275 Hits 576 | . 21 49 1 32 23 15 23 32 380 Melee 1 | . . . . . . . . . 1 Projectile 575 | . 21 49 1 32 23 15 23 32 379 Critical Strikes 28 | . . . . 1 . 1 . 2 24 Part Disruptions 5 | . . . . . . . . 1 4 Damage Taken 8430 | . 193 773 12 377 191 254 356 553 5721 Core 1735 | . 34 131 12 32 22 64 64 68 1308 Absorbed by Shields 7 | . . . . . . . . . 7 Redirected to Shielding 34 | . 11 23 . . . . . . . Ignored by Resistances 2303 | . 55 137 3 111 60 69 98 158 1612 Regen/Repaired (Parts) 38 | . . . . . . . 38 . . Core Remaining (%) 88 | 100 86 67 97 . . 83 93 94 . Volleys Fired 231 | . 21 63 12 23 19 13 8 31 41 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 225 | . 80 63 63 113 50 108 131 178 225 Shots Fired 436 | . 41 120 24 42 36 25 19 72 57 Gun 210 | . 14 . . 13 36 25 19 72 31 Cannon 207 | . 24 114 24 19 . . . . 26 Launcher 19 | . 3 6 . 10 . . . . . Special . | . . . . . . . . . . Kinetic 307 | . 24 114 24 13 36 24 13 23 36 Thermal 97 | . 7 . . 19 . 1 6 49 15 Explosive 19 | . 3 6 . 10 . . . . . Electromagnetic 13 | . 7 . . . . . . . 6 Robot Hit Streak 49 | . 8 12 8 5 16 13 5 49 23 Robot Miss Streak 6 | . 3 4 3 2 3 4 2 2 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 355 | . 26 78 16 15 29 24 11 61 95 Core Hits 253 | . 21 45 8 16 16 37 11 38 61 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 13 | . 1 2 . . . . . 1 9 Destroy 1 | . . . . . . . . . 1 Blast 3 | . 1 2 . . . . . . . Sever 9 | . . . . . . . . 1 8 Melee Attacks 79 | . . . . . . . 11 18 50 Impact . | . . . . . . . . . . Slashing 78 | . . . . . . . 10 18 50 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 2 . 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11387 | . 547 2100 339 1186 553 480 290 1565 4327 Guns 3417 | . 142 . . 36 553 480 175 1480 551 Cannons 2799 | . 271 1299 339 256 . . . . 634 Explosions 2056 | . 134 801 . 894 . . . . 227 Melee 3115 | . . . . . . . 115 85 2915 Ramming . | . . . . . . . . . . Kinetic 4373 | . 271 1299 339 36 553 462 125 539 749 Thermal 2026 | . 79 . . 629 . 18 50 941 309 Explosive 1683 | . 134 801 . 521 . . . . 227 Electromagnetic 190 | . 63 . . . . . . . 127 Impact . | . . . . . . . . . . Slashing 3115 | . . . . . . . 115 85 2915 Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 8 . 1 1 1 1 3 22 Average Corruption 3 | . . 8 . 1 1 1 1 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 47 | . . 14 . 2 1 4 2 6 18 Message Errors 11 | . . 2 . 1 . 3 1 2 2 Matter Fused 6 | . . 2 . . . . . . 4 Heat Flow Errors 11 | . . 4 . . . . . 1 6 Energy Discharges 5 | . . 2 . . . . 1 . 2 Data Loss (minor) 5 | . . 1 . 1 . 1 . 1 1 Data Loss (major) 2 | . . 1 . . . . . . 1 Misfires 3 | . . 1 . . 1 . . . 1 Alerts 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 341 | . . 37 . 136 . . 2 . 166 Projectiles . | . . . . . . . . . . Explosions 173 | . . 37 . 136 . . . . . Melee 168 | . . . . . . . 2 . 166 Knockbacks 23 | . 1 4 3 . . . . . 15 Impact . | . . . . . . . . . . Kinetic 21 | . 1 4 3 . . . . . 13 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 213 | . . . . 105 . . . . 108 Shots 4 | . . . . 3 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | . 204 289 12 26 . 14 . 225 396 Average Temperature 80 | . 70 86 4 7 . 10 . 67 111 Received Heat Transfer 1173 | . 123 183 9 93 114 169 66 . 416 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 7 | . . . . . . 1 . 5 1 Heat Transferred 2886 | . 175 . . 700 . 50 74 1443 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 96 100 100 100 100 100 Level 1 . | . . . . 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 223 | . 114 182 42 223 183 56 50 35 140 Initial 82 | . . 28 11 4 82 56 . 13 . Average 39 | . 26 61 8 42 102 12 17 6 61 Influence Increases 2978 | . 313 797 66 416 211 45 182 301 647 Destroy 0b10 Robot/C 1340 | . 180 520 20 160 80 20 . 100 260 Destroy 0b10 Robot/NC 220 | . 30 65 20 5 15 10 10 25 40 Destroy Leader 344 | . 48 130 12 40 14 . . 22 78 Allied During Kill 2 | . . . . . . . . 2 . Successful Hack 148 | . 20 14 12 39 12 . 18 30 3 Select Force Hacks 30 | . . . . . . . . 30 . Disable Machine 99 | . . 18 . 45 . . 18 9 9 Destroy Structure 240 | . 20 50 2 52 . . 16 38 62 Partial Spotted 60 | . . . . 15 15 . 15 15 . Lose Combat Pursuer 495 | . 15 . . 60 75 15 105 30 195 Influence Decreases 2923 | . 233 845 86 215 251 218 151 332 592 Entered New Map 347 | . . 52 21 8 131 117 . 18 . Time Decay 2090 | . 233 628 65 207 120 91 141 261 344 Lost Part 318 | . . 30 . . . 10 10 20 248 Lost Ally 22 | . . . . . . . . 22 . Purge Threat 146 | . . 135 . . . . . 11 . Squads Dispatched 19 | . . 2 . 4 2 . 3 4 4 Investigation 8 | . . 1 . 2 . . 2 2 1 Extermination 6 | . . . . 1 . . 1 2 2 Reinforcement 3 | . . 1 . . 1 . . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Distress Signals 6 | . . 2 . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 13 31 5 11 16 5 12 13 48 Peak Tracking Total 12 | . 3 4 3 4 8 5 6 3 12 Tactical Retreats 18 | . 1 . . 2 2 1 3 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Traps Triggered 3 | . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Disabled 12 | . . 3 . 5 . . 2 1 1 Max in Single Turn 3 | . . 1 . 3 . . 1 1 1 Garrison Access 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Machines Accessed 56 | . 5 6 2 9 5 9 4 12 4 Terminals 41 | . 5 6 1 5 5 6 2 7 4 Fabricators 4 | . . . . 1 . . 1 2 . Repair Stations 3 | . . . 1 1 . . 1 . . Recycling Units 2 | . . . . . . 1 . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 3 | . . . . 2 . . . 1 . Total Hacks 176 | . 15 19 6 20 10 37 13 48 8 Successful 98 | . 9 9 2 8 5 28 7 26 4 Failed 78 | . 6 10 4 12 5 9 6 22 4 Catastrophic 14 | . . 2 . 1 . 2 1 6 2 Database Lockouts . | . . . . . . . . . . Manual 43 | . 5 8 . . 4 1 6 15 4 Terminals 115 | . 15 19 3 11 10 9 9 31 8 Fabricators 7 | . . . . 2 . . 1 4 . Repair Stations 8 | . . . 3 2 . . 3 . . Recycling Units 4 | . . . . . . 2 . 2 . Scanalyzers 8 | . . . . . . . . 8 . Garrison Access 8 | . . . . 5 . . . 3 . Terminal Hacks 71 | . 8 9 1 4 4 27 3 12 3 Record 24 | . . . . . . 24 . . . Prototype ID Bank 4 | . 1 2 . . . . . 1 . Open Door 4 | . . . . . 4 . . . . Open DSF 2 | . . . . 1 . . . . 1 Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 4 | . 1 1 . 1 . . . 1 . Terminal Index 5 | . 1 1 . . . . 1 1 1 Fabricator Index 1 | . . . . . . . . 1 . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 5 | . . 3 . . . . . 2 . Locate Traps 2 | . 1 . . 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . . 1 . Registered Components 2 | . . . . . . . . 2 . Zone Layout 10 | . 3 . 1 . . 1 2 2 1 Release Object 2 | . . . . . . 2 . . . Fabricator Hacks 4 | . . . . 2 . . . 2 . Network Status 2 | . . . . 1 . . . 1 . Build 2 | . . . . 1 . . . 1 . Repair Station Hacks 4 | . . . 1 1 . . 2 . . Scan Component 3 | . . . 1 1 . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 8 | . . . . . . . . 8 . Insert Component 4 | . . . . . . . . 4 . Analyze 4 | . . . . . . . . 4 . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 8 | . 1 . . . 1 . 2 3 1 Terminals 6 | . 1 . . . 1 . 1 2 1 Botnet 6 | . 1 . . . 1 . 1 2 1 Fabricators 1 | . . . . . . . 1 . . Recompile 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Tunnel 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 4 | . . 1 1 . . . 1 1 . Used 3 | . . 1 . . . . 1 1 . Hacking Detections 44 | . 4 6 2 8 4 6 2 9 3 Full Trace Events 7 | . . 2 1 2 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . 84 . Total Robot Build Rating 12 | . . . . . . . . 12 . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . 84 . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 35 | . . . . . . . 35 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . Parts Scanalyzed 4 | . . . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 92 | . . . . . . . . 92 . Highest-Rated Ally 46 | . . . . . . . . 46 . Total Orders 1 | . . . . . . . 1 . . EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 5 | . . . . . . . . 5 . Total Damage 88 | . . . . . . . . 88 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Active Infowar (turns) 3574 | . . 944 6 339 249 323 451 933 329 Sensors 3574 | . . 944 6 339 249 323 451 933 329 Terrain 1113 | . . . . . . . 239 786 88 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Turns Passed 6237 | 84 721 1417 243 833 249 383 451 953 903 Spaces Moved 5212 | 51 392 591 203 587 290 715 613 1014 756 Core 167 | 5 . . . . . . . . 162 Treads 1043 | 46 392 591 14 . . . . . . Legs 32 | . . . . . . . 6 . 26 Wheels 800 | . . . 189 587 24 . . . . Hover 3170 | . . . . . 266 715 607 1014 568 Flight . | . . . . . . . . . . Fastest Speed 36 | 50 160 160 90 90 38 38 38 36 36 Average Speed 77 | 150 160 160 94 106 49 38 43 48 55 Slowest Speed 346 | 160 160 160 160 120 346 42 220 100 196 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 36 | 3 69 53 25 21 37 90 18 27 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 35 | . 7 . . . . . 8 17 3 Terrain Destroyed 194 | . 18 50 1 58 . . 8 17 42 Melee 27 | . . . . . . . 8 16 3 Projectile 2 | . . . 1 . . . . 1 . AOE 165 | . 18 50 . 58 . . . . 39 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Res Total 6861 | 56 447 941 228 766 372 802 760 1387 1102 Wait 999 | . 12 240 1 125 36 51 86 280 168 Move 5202 | 50 391 589 202 586 289 714 612 1013 756 Hop . | . . . . . . . . . . Pick Up 59 | . 10 6 1 10 3 2 10 8 9 Fast Attach 82 | 6 3 8 5 2 9 9 7 7 26 Attach 27 | . . 3 . 4 . 1 4 4 11 Detach 8 | . . 2 . . . 1 2 . 3 Swap 78 | . 4 16 2 8 3 . 10 14 21 Drop 95 | . 6 13 5 8 13 11 10 12 17 Fire 231 | . 21 63 12 23 19 13 8 31 41 Melee 79 | . . . . . . . 11 18 50 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Fac / [Ext]) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 522 | -10/Materials | Identified exit to Mines 530 | -10/Materials | Discovered new exit (range 7) 764 | -10/Materials | Discovered new exit (range 15) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x2 1355 | -9/Materials | Discovered new exit (range 3) 1613 | -9/Materials | Discovered new exit (range 16) 1830 | -9/Materials | Crushed by falling debris 1860 | -9/Materials | Identified exit to Mines 1861 | -9/Materials | Lost 3 parts (3u) 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -8/Materials | Discovered new exit (range 4) 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2642 | -7/Factory | Fabricated Imp. Cooling System (x2) 2661 | -7/Factory | Identified exit to Storage 2661 | -7/Factory | Identified exit to Lower Caves 3069 | -7/Factory | Identified exit to Factory 3258 | -7/Factory | Garrison activated, responded to threat 3299 | -7/Factory | Entered Storage 3485 | -7/Storage | Garrison activated, responded to threat 3547 | -7/Storage | Used back door to open Recycling access 3547 | -7/Storage | Discovered new exit (range 4) 3548 | -7/Storage | Identified exit to Recycling 3548 | -7/Storage | Entered Recycling 3549 | -7/Recycling | Met a Zionite searching for Scraptown 3589 | -7/Recycling | Discovered new exit (range 12) 3604 | -7/Recycling | Scanned before Scraplab entrance 3611 | -7/Recycling | Entered Scraplab 3616 | -7/Recycling | Angered Scraplab inhabitants 3618 | -7/Recycling | Found Prototype Device 3618 | -7/Recycling | Identified Scrap Engine 3931 | -7/Recycling | Identified exit to Factory 3931 | -7/Recycling | Entered Factory 3931 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4293 | -5/Factory | Repaired Imp. Airjet 4362 | -5/Factory | Discovered new exit (range 10) 4362 | -5/Factory | Discovered new exit (range 14) 4382 | -5/Factory | Identified exit to Factory 4382 | -5/Factory | Entered another Factory area 4382 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4602 | -4/Factory | Build established: Hacker-Scout 4666 | -4/Factory | Fabricated X-72 Disruptor? 4798 | -4/Factory | Found Prototype Processor 4798 | -4/Factory | Identified Exp. Signal Interpreter 5048 | -4/Factory | Identified exit to Upper Caves 5048 | -4/Factory | Identified exit to Armory 5321 | -4/Factory | Discovered new exit (range 15) 5334 | -4/Factory | Identified exit to Research 5335 | -4/Factory | Entered Research 5335 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5338 | -3/Research | Identified exit to DSF 5615 | -3/Research | Lost 6 parts (2n2u2w) 5717 | -3/Research | Lost 4 parts (2n1u1w) 5814 | -3/Research | Build established: Hacker-Mutant 5994 | -3/Research | Lost 8 parts (5n2u1w) 6104 | -3/Research | System corruption reached 10% 6119 | -3/Research | Released all parts (7) 6122 | -3/Research | Core integrity fell below 50% 6149 | -3/Research | Lost 14 parts (1p5n5u3w) 6152 | -3/Research | Core integrity fell below 20% 6238 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06170_ System corrupted: Heat flow error (+166). 06172_ Acquired Shield Leg. 06189_ Acquired Prototype Hover Unit. 06189_ Identified Cld. Gravmag System. 06192_ ALERT: Security rotation in progress. 06193_ Slug penetrates Wall. 06194_ System corrupted: Heat flow error (+287). 06210_ Acquired Prototype Leg. 06210_ Identified Enh. Flexi-carbon Leg. 06212_ System corrupted: Energy discharge (-26). 06216_ Slug penetrates Wall. 06216_ Penetrated by Slug. 06216_ Slug penetrates Wall. 06216_ Penetrated by Slug. 06216_ Slug penetrates Wall. 06228_ BBW 06237_ Slug penetrates Wall. 06237_ Slug penetrates L-61 Swordsman. 06237_ P-80 Master suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????? | | """ ??????????????? | | """ ######+### """ #????????????????? | | """ #????????# """ #????????????????? | | """ #????????#! #????????????????? | | #????????# ! #????????????????? | | #????????# #????????????????? | | #????????# #????????????????? | | ! #????????# #????????????????? | | ########????????# #????????????????? | | ????????????????# == #????????????????? | | ????????????????# == #????????????????? | | ????????????????# == #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????+ #????????????????? | | ????????????????# ########????????????????? | | ????????????????# *%#???????????????????????? | | ????????????????# |!###########?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# l #?????????????? | | ????????????????#########p#######????????????? | | ???????????????????# p p #????????????? | | ???????????????????# @ #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????##############????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Sensor Array | -4/Factory | Scanalyzed Imp. Medium Armor Plating | -4/Factory | Scanalyzed Lrn. Tractor Beam | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x2 | -7/Factory | Preloaded X-72 Disruptor | x2 | -4/Factory | Preloaded Repaired ---------- Imp. Airjet | 57% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Bending The Rules Bumper Bots DATA ERROR: Steam Global Achievement% Ghost 'Em Heavy Suspicion I Have A Map? Live, Flee, And Rebuild Not So Scrappy Organ Harvest Scrappetite There's More Where That Came From Throw Away The Key You May Approach The Wall Challenges ------------ None Game ------ Seed HeatRecoilGenerator Manual? 0 Play Time 02:30:59 Cumulative 366.3 hours Start 2025.10.23 @ 19:41:42 End 2026.05.06 @ 23:09:38 Sessions 42 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 119 Rogue 7 Adventurer 89 Explorer 23 Win Type - Total 11 Types 9/1/1/0/0/0/0/0/0/0 Lore% 45 Gallery% 65 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 38x25 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08fef960-8a96-47b5-8aae-73552a644303