Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.31 @ 23:59:59 Player: Tough2Name Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (114) 570 Value Destroyed (3873) 3873 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (4514) 4514 TOTAL SCORE: 18837 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 308 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1313/1600 Matter 235/300 Energy 137/250 System Corruption 10% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (6) --- Q-thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY (13) ----- Medium Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Stasis Canceller Advanced Transmission Jammer > --- WEAPON (3) ------- Vibroblade Kinetic Spear > --- INVENTORY (14) --- Particle Reactor Improved Antigrav System Improved Antigrav System Xenon Bombardment Thruster Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav Array > --- UTILITY ---------- Experimental Power Amplifier Experimental Thermal Converter Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental ECM Suite Reaction Control System Layered Heavy Armor Plating > --- WEAPON ----------- Chainsword Vibroblade Kinetic Spear > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Particle Reactor Light Particle Reactor Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Field Propulsion Drive Impulse Thruster Array Improved Force Field [Rating: 144] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Gravmag Array Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Transmission Jammer Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . Utility 11 | . . . 2 . . . . 1 . . 2 . . . . . . . 2 1 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 230 | 7 7 . 15 15 1 5 13 15 14 12 3 15 18 12 1 11 1 . 12 16 17 20 Power 23 | 1 . . 1 1 . . . 2 4 . 1 . 1 1 1 1 . . 1 2 . 6 Engine 5 | 1 . . 1 1 . . . . 2 . . . . . . . . . . . . . Core 12 | . . . . . . . . 2 2 . 1 . 1 1 . 1 . . 1 1 . 2 Reactor 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 4 Propulsion 48 | 2 3 . 3 4 1 1 3 2 . . . . 2 4 . 2 . . 2 . 11 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 12 | . 3 . 3 4 1 1 . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . 3 . 1 . . 1 . 9 2 Flight 18 | . . . . . . . 3 2 . . . . 2 1 . 1 . . 1 . 2 6 Utility 101 | 1 2 . 2 1 . . 7 10 9 10 2 8 8 6 . 4 1 . 7 11 6 6 Device 65 | . . . . . . . 3 9 7 6 2 2 5 3 . 3 1 . 6 9 5 4 Storage 10 | 1 2 . 1 . . . . . . 1 . . 1 . . 1 . . 1 1 . 1 Processor 4 | . . . . . . . . . . 1 . . 1 1 . . . . . . . 1 Hackware 5 | . . . . . . . . . . 1 . 2 . 1 . . . . . 1 . . Protection 17 | . . . 1 1 . . 4 1 2 1 . 4 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 3 2 . 9 9 . 4 3 1 1 2 . 7 7 1 . 4 . . 2 3 . . Energy Gun 11 | . . . 6 4 . . . . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 3 2 . 1 2 . 2 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 7 | . . . . 2 . 2 1 . . . . 2 . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . 1 . 1 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 1 1 1 . 3 5 1 . 2 . . 1 1 . . Piercing Weapon 8 | . . . 2 1 . . 1 . . . . 1 1 . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . 1 1 . . . . . . . 3 . . 3 5 4 . Parts Lost 49 | . 3 . 8 4 . . 1 1 3 . . 1 4 . . . . . 1 . 8 15 Power 9 | . . . . 1 . . . . 2 . . . 1 . . . . . 1 . . 4 Propulsion 16 | . 1 . 1 . . . . . . . . . 2 . . . . . . . 4 8 Utility 10 | . . . 1 . . . . 1 . . . 1 1 . . . . . . . 4 2 Weapon 14 | . 2 . 6 3 . . 1 . 1 . . . . . . . . . . . . 1 Highest Loss Streak 6 | . 2 . 3 2 . . 1 1 2 . . 1 4 . . . . . 1 . 4 6 Average Slot Usage (%) 80 | . 99 100 94 97 100 100 71 71 68 69 73 72 75 43 73 76 76 76 77 77 77 65 Engine 5 | . 14 14 11 10 11 11 9 7 7 7 . . . . . . . . . . . . Core 5 | . . . . . . . . 7 6 7 13 13 12 1 5 10 11 11 9 8 8 6 Leg 6 | . 22 28 21 22 22 22 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 17 17 17 17 14 14 15 9 Flight 3 | . . . . . . . 8 7 7 7 6 6 6 4 . . . . . . . 8 Device 8 | . . . . . . . 2 7 7 6 20 11 11 13 17 12 11 11 20 19 22 14 Storage 19 | . 27 28 33 33 33 33 27 23 23 23 20 20 18 . . 4 5 5 5 9 8 8 Processor 1 | . . . . . . . . . . . . . . 7 5 5 5 5 5 4 4 4 Hackware 1 | . . . . . . . . . . . . . . 2 5 5 5 5 5 4 1 . Protection 6 | . . . 7 10 11 11 6 6 6 7 6 14 13 . 5 5 5 5 5 4 3 . Energy Gun 2 | . . . 11 11 11 11 1 . . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 28 5 9 11 10 8 3 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 7 6 6 4 9 5 11 5 5 5 5 6 8 7 Piercing Weapon 2 | . . . 4 . . . 7 3 . . . . 1 . . 4 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 12 40 39 57 57 57 63 62 65 68 70 68 74 71 37 53 67 71 71 83 87 93 94 Greatest Support 105 | 20 23 23 23 20 23 28 72 72 72 72 72 72 72 84 93 96 84 84 96 96 105 99 Greatest Overweight (x) 19 | . 3 1 4 2 2 2 19 . . . . 1 . . . . . . 1 . 1 1 Average Overweight (x) . | . 1 1 2 2 2 2 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 20 4 4 10 10 10 10 16 16 16 Average Capacity 17 | 5 15 16 20 20 20 20 20 20 20 20 20 20 19 4 4 8 10 10 10 16 16 15 Most Carried 20 | 4 16 15 20 20 19 20 20 20 20 20 19 20 20 4 4 10 10 10 10 16 16 16 Average Carried 15 | 2 14 14 16 18 18 19 19 19 18 18 17 18 17 2 4 7 9 10 9 14 14 11 Final Capacity 20 | 6 16 16 20 20 20 20 20 20 20 20 20 20 4 4 4 10 10 10 10 16 16 14 Final Carried 20 | 4 14 15 17 19 19 20 20 20 18 20 17 17 2 4 4 10 10 10 10 15 16 13 Class Distribution -------------------- 39% | Hauler-Mutant 18% | Bothacker-Mutant 13% | Ninja 10% | Mutant 5% | Infiltrator-Ninja 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Extension Scout | -5/Factory Ninja | -5/Waste Ninja | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Ninja | -4/Factory Ninja | -3/Research Infiltrator-Ninja | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Matter Collected 2809 | 243 175 23 164 196 . 140 . 280 201 32 . 124 396 81 . 246 10 . 115 129 162 92 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4538 | . 268 . 714 468 . 186 90 376 480 32 . 92 518 81 . 288 . . 220 189 375 161 Parts 247 | . 24 . 38 39 . 8 9 17 19 3 . . 18 1 . 8 . . 13 15 27 8 Haulers Intercepted 6 | . . . 1 . . . . . . . . . . 1 . 3 . . 1 . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 87 | . 10 . 16 18 . 7 1 3 12 . . 3 2 . . . . . 2 3 7 3 Melee 38 | . . . 4 2 . . . 3 12 . . . 2 . . . . . 2 3 7 3 Guns 35 | . 10 . 12 10 . 3 . . . . . . . . . . . . . . . . AOE 13 | . . . . 6 . 3 1 . . . . 3 . . . . . . . . . . Classes Destroyed 12 | . 3 . 5 . . 1 1 2 . . . . . . . . . . . . . . Worker 9 | . . . 1 1 . 1 . 4 . . . . 1 . . . . . . . 1 . Builder 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . Hauler 6 | . . . 1 . . . . . . . . . . 1 . 3 . . 1 . . . Recycler 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . Watcher 4 | . 1 . . . . . . 1 . 1 . . 1 . . . . . . . . . Swarmer 37 | . 6 . 3 12 . 3 . . 7 . . . 2 . . . . . . . 3 1 Grunt 28 | . 4 . 9 6 . 3 . . 3 . . 3 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 2 . . . 1 . 2 . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Programmer 14 | . . . . . . . . 3 . . . . . . . . . . 2 3 4 2 Best Kill Streak 8 | . 2 . 5 8 . 3 2 4 4 1 . 3 3 1 . 1 . . 1 3 3 2 Combat Bots Only 8 | . 2 . 4 8 . 3 1 1 4 . . 3 1 . . . . . 1 3 3 2 Max Kills in Single Turn 2 | . 1 . 1 2 . 2 2 1 1 1 . 1 1 1 . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 1 . . . . 1 . . . . . . . . . . Melee 1 | . . . 1 1 . . . 1 1 . . . 1 . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Damage Taken 10631 | . 584 . 1129 731 . 394 59 580 1038 . . 429 1190 43 46 169 164 . 582 354 1496 1643 Core 1757 | . 121 . 163 107 . 46 . 172 127 . . 89 405 43 . . 18 . 44 48 87 287 Absorbed by Shields 99 | . . . . . . . . . . . . 51 . . . . . . . . . 48 Core Remaining (%) 75 | 100 . 51 . . . 21 100 . . 57 . . 41 . . . . 93 96 96 94 82 Volleys Fired 156 | . 36 . 37 39 . 17 2 . . 11 . 9 4 . . 1 . . . . . . Largest 2 | . 2 . 2 2 . 2 2 . . 1 . 1 1 . . 1 . . . . . . Hottest 101 | . 40 . 101 85 . 84 84 . . 30 . 39 30 . . 40 . . . . . . Shots Fired 269 | . 72 . 65 73 . 31 3 . . 11 . 9 4 . . 1 . . . . . . Gun 234 | . 72 . 65 69 . 26 2 . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . 4 . 5 1 . . . . 4 . . . . . . . . . . Special 21 | . . . . . . . . . . 11 . 5 4 . . 1 . . . . . . Kinetic 133 | . 72 . 24 28 . 9 . . . . . . . . . . . . . . . . Thermal 26 | . . . 20 6 . . . . . . . . . . . . . . . . . . Explosive 14 | . . . . 4 . 5 1 . . . . 4 . . . . . . . . . . Electromagnetic 75 | . . . 21 35 . 17 2 . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 5 . 17 8 . 6 5 . . 12 . 9 4 . . 5 . . . . . . Robot Miss Streak 4 | . 3 . 4 2 . 2 . . . 2 . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 1 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 329 | . 42 . 57 52 . 21 3 21 21 13 . 8 24 3 . 6 1 . 5 14 21 17 Core Hits 158 | . 21 . 24 27 . 18 3 7 12 1 . 8 11 1 . 3 . . 4 6 9 3 Critical Hits 6 | . 1 . 1 . . . . . 1 . . . . . . . . . 2 . 1 . Critical Kills 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . 1 . . . . . . . 1 . . . . . . . . . . . 1 . Melee Attacks 490 | . . . 18 4 . . 10 69 39 14 . 1 74 8 . 24 2 . 20 35 82 90 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 353 | . . . . . . . . 40 39 14 . 1 65 8 . 6 . . 3 21 73 83 Piercing 137 | . . . 18 4 . . 10 29 . . . . 9 . . 18 2 . 17 14 9 7 Sneak Attacks 24 | . . . 2 . . . . 7 . . . . 7 1 . 3 . . 1 1 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 18 | . . . . . . . . . . . . . 4 . . 1 . . 1 4 7 1 Damage Inflicted 12196 | . 431 . 1011 1195 . 687 97 1813 1093 236 . 552 1211 202 . 514 32 . 322 720 1225 855 Guns 1871 | . 431 . 583 568 . 263 26 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 1584 | . . . . 537 . 424 71 . . . . 552 . . . . . . . . . . Melee 8741 | . . . 428 90 . . . 1813 1093 236 . . 1211 202 . 514 32 . 322 720 1225 855 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 737 | . 431 . 156 106 . 44 . . . . . . . . . . . . . . . . Thermal 524 | . . . 216 196 . 112 . . . . . . . . . . . . . . . . Explosive 1330 | . . . . 395 . 312 71 . . . . 552 . . . . . . . . . . Electromagnetic 864 | . . . 211 408 . 219 26 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 7048 | . . . . . . . . 1757 1093 236 . . 1088 202 . 167 . . 40 506 1104 855 Piercing 1693 | . . . 428 90 . . . 56 . . . . 123 . . 347 32 . 282 214 121 . Highest Corruption 10 | . . . . . . . 4 6 6 5 . 1 1 . . . . . 6 3 5 10 Average Corruption 4 | . . . . . . . 4 4 5 4 . 1 1 . . . . . 4 2 4 7 Corruption Purged 7 | . . . . . . . . 3 1 2 . . 1 . . . . . . . . . Effects 73 | . . . . . . . 2 22 15 7 . 1 . . . . . . 1 1 11 13 Message Errors 20 | . . . . . . . 1 5 3 4 . . . . . . . . . 1 3 3 Matter Fused 15 | . . . . . . . 1 6 3 1 . . . . . . . . . . 2 2 Heat Flow Errors 6 | . . . . . . . . 2 1 . . . . . . . . . . . 1 2 Energy Discharges 7 | . . . . . . . . 4 1 1 . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 1 2 1 . 1 . . . . . . . . 2 4 Data Loss (major) 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . 2 4 . . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1373 | . . . 11 30 . . . 692 72 102 . 41 269 . . 7 22 . . 66 10 51 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 71 | . . . . 30 . . . . . . . 41 . . . . . . . . . . Melee 1302 | . . . 11 . . . . 692 72 102 . . 269 . . 7 22 . . 66 10 51 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . 63 . . . . . . . . . . . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 18 . 260 192 . 195 46 270 198 125 . 138 81 . . 35 21 . . . 253 300 Average Temperature 68 | . 10 . 100 68 . 68 22 115 69 69 . 74 25 . . 16 12 . . . 44 81 Received Heat Transfer 1440 | . 144 . 351 159 . 99 18 . 186 . . 161 255 9 . . 36 . . . 9 13 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Heat Transferred 844 | . . . 519 275 . 50 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Peak Influence 424 | . 189 31 251 392 . 143 153 162 424 302 59 126 207 32 33 376 . . 168 126 218 251 Average Influence 116 | . 76 31 148 256 . 51 99 42 292 254 55 69 64 22 11 143 . . 78 41 105 153 Maximum Alert Level 2 | . . . 1 1 . . . . 2 1 . . 1 . . 1 . . . . 1 1 Low Security (%) 79 | 100 100 100 63 36 . 100 100 100 28 2 100 100 95 100 100 64 . . 100 100 99 65 Level 1 18 | . . . 36 63 . . . . 40 97 . . 4 . . 35 . . . . . 34 Level 2 1 | . . . . . . . . . 31 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 4 1 . . 1 2 . 1 . . 1 . . 5 . . 2 2 3 2 Investigation 5 | . . . 1 1 . . . . . 1 . . 1 . . . . . . . 1 . Extermination 8 | . . . . . . . . 2 . . . . . . . . . . 1 1 2 2 Reinforcement 12 | . 1 . 3 . . . 1 . . . . . . . . 5 . . 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Distress Signals 16 | . 1 . 1 . . . . . . . . . 2 . . 2 . . . 2 3 5 Communications Jammed 84 | . . . . . . . . . . . . . . . . 1 . . . 20 10 53 Distress Signals 66 | . . . . . . . . . . . . . . . . 1 . . . 20 10 35 Times Spotted 275 | . 18 . 25 24 . 8 9 7 18 2 . 17 33 1 1 3 8 . 4 9 35 53 Peak Tracking Total 8 | . 4 . 6 4 . 3 6 2 6 1 . 6 6 1 1 1 5 . 2 4 7 8 Tactical Retreats 61 | . 1 . 1 5 . 2 4 . 2 . . 4 11 1 . 1 4 . . 1 7 17 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Traps Triggered 20 | . . . . . . . . 3 2 1 . 3 3 1 . . . . 1 . 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Machines Disabled 5 | . . . . 1 . . . . 1 1 . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . 1 1 . 1 . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Machines Accessed 63 | . 4 . 2 1 1 . 7 12 . 6 2 . 2 2 . 4 1 . 2 7 5 5 Terminals 43 | . 4 . 1 . . . 7 9 . 3 1 . 2 1 . 1 . . 1 5 4 4 Fabricators 4 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . 1 . 1 . . . . . 2 . . 1 1 . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Total Hacks 165 | . 12 . 10 1 1 . 30 33 . 15 5 . 5 2 . 13 1 . 4 16 11 6 Successful 92 | . 5 . 8 1 1 . 18 19 . 10 3 . 2 . . 10 1 . 1 7 6 . Failed 73 | . 7 . 2 . . . 12 14 . 5 2 . 3 2 . 3 . . 3 9 5 6 Catastrophic 13 | . 3 . . . . . 2 2 . 1 . . . . . . . . . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 9 . 4 . 1 . 11 19 . 5 3 . 4 1 . 2 . . 2 12 9 3 Terminals 121 | . 12 . 6 . . . 30 27 . 8 4 . 5 1 . 1 . . 2 12 9 4 Fabricators 10 | . . . . . . . . 3 . 2 . . . . . 3 . . . . . 2 Repair Stations 4 | . . . . . . . . . . . . . . 1 . . . . . 1 2 . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers 23 | . . . 4 . . . . 2 . 3 . . . . . 9 . . 2 3 . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Terminal Hacks 40 | . 1 . 3 1 1 . 15 10 . 3 1 . . . . . 1 . 1 1 2 . Record 8 | . . . . . . . 3 2 . 1 1 . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Level Access Points 5 | . . . . . . . 1 1 . . . . . . . . . . 1 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 . . . 2 2 . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . 2 . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Build 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 16 | . . . 4 . . . . 1 . 2 . . . . . 8 . . . 1 . . Insert Component 8 | . . . 2 . . . . 1 . 1 . . . . . 3 . . . 1 . . Analyze 8 | . . . 2 . . . . . . 1 . . . . . 5 . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Unlock Access 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . Unauthorized Hacks 76 | . 9 . 2 . . . 9 17 . 5 4 . 6 1 . 2 . . . 12 8 1 Terminals 26 | . 4 . 1 . . . 3 6 . 2 1 . 2 . . . . . . 5 2 . Assimilate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Botnet 24 | . 3 . 1 . . . 2 6 . 2 1 . 2 . . . . . . 5 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 2 . . . 7 12 . 4 2 . 2 2 . 4 . . 1 7 5 5 Full Trace Events 4 | . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . 1 . 1 . . . . . 2 . . . . . . Parts Built 5 | . . . . . . . . 2 . 2 . . . . . 1 . . . . . . Matter 687 | . . . . . . . . 234 . 168 . . . . . 285 . . . . . . Time 353 | . . . . . . . . 117 . 84 . . . . . 152 . . . . . . Total Part Build Rating 27 | . . . . . . . . 14 . 8 . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . . . . 1 . 1 . . . . . 3 . . . 1 . . Part Schematics Acquired 5 | . . . 2 . . . . . . 1 . . . . . 2 . . . . . . Parts Damaged 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . 2 . 2 . . . 1 . . . . . . Non-combat 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . Combat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . 3 . 3 . . . 1 . . . . . . parse_system 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . . ignore_parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_low 1 | . . . . . . . . . . 1 . . . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 5 . . 3 . . . . . . . . . . Machine Destruction 8 | . . . . . . . . . 5 . . 3 . . . . . . . . . . Attached 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Total Allies 27 | . . . . . . . . . . 1 . 2 3 . 21 . . . . . . . Largest Group 21 | . . . . . . . . . . 1 . 2 3 . 21 11 . . . . . . Highest-Rated Group 774 | . . . . . . . . . . 10 . 58 87 . 774 350 . . . . . . Highest-Rated Ally 50 | . . . . . . . . . . 10 . 29 31 . 50 50 . . . . . . Total Orders 6 | . . . . . . . . . . . . . 5 . . 1 . . . . . . GOTO 4 | . . . . . . . . . . . . . 4 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 150 | . . . . . . . . . . . . 7 27 . 11 105 . . . . . . Total Damage 3624 | . . . . . . . . . . . . 115 570 . 628 2311 . . . . . . Kills 32 | . . . . . . . . . . . . . 4 . 1 27 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . 10 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Turns Passed 11420 | 44 681 84 623 978 373 832 482 1179 528 411 44 269 1003 170 69 498 376 5 451 614 821 885 Spaces Moved 12027 | 37 378 55 236 456 206 385 641 1648 410 649 80 150 1152 323 110 448 675 10 530 858 1028 1562 Core 9 | 8 . . . . . . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1640 | . 302 55 236 456 206 385 . . . . . . . . . . . . . . . . Wheels 105 | 29 76 . . . . . . . . . . . . . . . . . . . . . Hover 4321 | . . . . . . . . . . . . . . 61 110 448 675 10 530 858 1028 601 Flight 5952 | . . . . . . . 640 1648 410 649 80 150 1152 262 . . . . . . . 961 Fastest Speed 27 | 50 80 150 180 180 180 180 50 50 50 50 50 50 34 34 52 52 52 52 52 52 40 27 Average Speed 65 | 73 137 150 180 180 180 180 51 50 50 50 50 50 48 38 52 52 52 52 60 52 47 37 Slowest Speed 1000 | 80 150 150 240 180 180 180 1000 50 50 50 50 150 50 60 52 52 52 52 106 52 111 105 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . 1 2 . . . . 7 3 . . . . . . . 11 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 65 18 28 98 60 60 53 39 37 17 3 46 67 12 76 29 77 3 15 25 27 33 Regions Visited 22 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 . 1 1 . . . . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . . . . 1 . . 1 1 1 . . . . Scrap Searched 8 | . . 1 . 3 . 1 . . . . . . . . . . 3 . . . . . Spaces Dug 192 | . . . 2 . . . 10 34 1 8 . . 7 5 . 15 . . 11 14 35 50 Terrain Destroyed 292 | . . . 2 34 . 42 23 34 1 8 . 11 7 5 . 15 . . 11 14 35 50 Melee 192 | . . . 2 . . . 10 34 1 8 . . 7 5 . 15 . . 11 14 35 50 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 100 | . . . . 34 . 42 13 . . . . 11 . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Gar Ext Fac Was Fac Upp Upp Fac Res Res Acc Total 14635 | 53 476 57 356 546 211 495 785 1895 652 700 83 334 1493 355 120 685 697 9 639 985 1264 1745 Wait 1251 | . 32 . 28 8 . 83 78 107 146 . . 101 202 4 10 174 16 . 31 47 116 68 Move 11955 | 36 377 54 235 455 205 384 638 1642 408 648 79 148 1137 318 109 447 674 9 529 857 1027 1539 Hop 23 | . . . . . . . 1 2 . . . . 7 2 . . . . . . . 11 Pick Up 241 | 10 19 2 17 16 1 3 23 17 8 8 . 7 10 7 . 15 1 . 17 18 24 18 Fast Attach 29 | . . . . . . 1 . 2 1 . . . 1 4 1 3 1 . 5 7 2 1 Attach 124 | 6 6 . 10 9 1 . 6 5 4 4 3 9 8 8 . 1 . . 6 5 15 18 Detach 12 | . . . . . . . . 1 . 1 . 3 1 2 . 1 1 . . 1 1 . Swap 77 | 1 1 . 5 6 . 4 7 8 9 8 . 6 9 . . 7 . . 1 4 . 1 Drop 184 | . 5 1 6 9 4 3 20 18 7 6 1 5 20 2 . 12 2 . 20 18 15 10 Fire 156 | . 36 . 37 39 . 17 2 . . 11 . 9 4 . . 1 . . . . . . Melee 424 | . . . 18 4 . . 10 69 39 14 . 1 58 8 . 19 2 . 17 28 64 73 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 154 | . . . . . . . . 24 30 . . 45 36 . . . . . 13 . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [Sto]) -7/Factory (discovered 6 exits: Fac x4 / [Low] / Gar) -7/Garrison -7/Factory -6/Factory -6/Garrison -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x4 / [*Upp x2]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Discovered new exit (range 6) 726 | -10/Materials | Entered Mines 732 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 799 | -10/Mines | Discovered new exit (range 8) 810 | -10/Mines | Entered Materials 810 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Lost 3 parts (1n2w) 1121 | -9/Materials | Build established: Hauler-Mutant 1187 | -9/Materials | Discovered new exit (range 3) 1433 | -9/Materials | Entered Mines 1466 | -9/Mines | Core integrity fell below 50% 1498 | -9/Mines | Destroyed 8 combat bots 1610 | -9/Mines | Learned Materials emergency access door positions 1676 | -9/Mines | Discovered new exit (range 3) 1832 | -9/Mines | Met a Derelict shopkeep closing up shop 2023 | -9/Mines | Learned Materials security intel 2119 | -9/Mines | Discovered new exit (range 10) 2404 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2404 | -9/Mines | Discovered new exit (range 5) 2411 | -9/Mines | Entered Exiles 2455 | -9/Exiles | Met 8R-AWN 2483 | -9/Exiles | Met EX-HEX 2536 | -9/Exiles | Met EX-BIN 2557 | -9/Exiles | Aligned with FarCom system 2559 | -9/Exiles | Given EX-Vault access code 2600 | -9/Exiles | Opened EX-Vault 2616 | -9/Exiles | Found Flying Fortress v7 2651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2705 | -9/Exiles | Met EX-DEC 2765 | -9/Exiles | Discovered new exit (range 14) 2784 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2784 | -9/Exiles | Entered Mines 3365 | -8/Mines | Discovered new exit (range 12) 3616 | -8/Mines | Entered Materials 3616 | -8/Materials | Evolved 2 slots: Propulsion x2 3801 | -8/Materials | Identified exit to Factory 4044 | -8/Materials | Discovered new exit (range 11) 4098 | -8/Materials | Entered Factory 4098 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4256 | -7/Factory | Identified exit to Factory 4519 | -7/Factory | Crushed by falling debris 4551 | -7/Factory | Discovered new exit (range 11) 4809 | -7/Factory | Fabricated Adv. Focal Shield? 5276 | -7/Factory | Identified exit to Garrison 5277 | -7/Factory | Entered Garrison 5280 | -7/Garrison | Installed Relay Interface Framework 5352 | -7/Garrison | Triggered checkpoint 5356 | -7/Garrison | Garrison Relay disabled 5636 | -7/Garrison | Build established: Bothacker-Mutant 5761 | -7/Garrison | Discovered new exit (range 8) 5805 | -7/Garrison | Entered Factory 6158 | -7/Factory | Fabricated Mak. Spear? 6178 | -7/Factory | Discovered exit to Factory (range 16) 6216 | -7/Factory | Entered another Factory area 6216 | -6/Factory | Evolved 2 slots: Utility x2 6259 | -6/Factory | Identified exit to Garrison 6260 | -6/Factory | Entered Garrison 6296 | -6/Garrison | Garrison Relay disabled 6326 | -6/Garrison | Triggered checkpoint 6472 | -6/Garrison | Triggered checkpoint 6486 | -6/Garrison | Triggered checkpoint 6510 | -6/Garrison | Discovered new exit (range 15) 6529 | -6/Garrison | Entered Extension 6879 | -6/Extension | Disrupted transfer network 7170 | -6/Extension | Spotted B-75 Beast 7471 | -6/Extension | Spotted B-75 Beast 7482 | -6/Extension | Allies destroyed B-75 Beast 7507 | -6/Extension | Core integrity fell below 50% 7518 | -6/Extension | Discovered new exit (range 16) 7518 | -6/Extension | Discovered new exit (range 16) 7532 | -6/Extension | Entered Factory 7532 | -5/Factory | Evolved 2 slots: Propulsion x2 7534 | -5/Factory | Lost 4 parts (1p2n1u) 7639 | -5/Factory | Discovered new exit (range 15) 7702 | -5/Factory | Sucked down chute 7702 | -5/Factory | Entered Waste 7703 | -5/Waste | Met a frightened Derelict 7703 | -5/Waste | Joined by Warlord forces that had cleared the area 7751 | -5/Waste | Discovered new exit (range 16) 7770 | -5/Waste | A Compactor rumbled back to life 7770 | -5/Waste | Spotted C-40 Crusher 7771 | -5/Waste | Entered Factory 7771 | -5/Factory | Accompanied by 11 allies 7890 | -5/Factory | Build established: Ninja 8103 | -5/Factory | Discovered new exit (range 18) 8255 | -5/Factory | Fabricated Gravity Neutralizing Apparatus (x1) 8269 | -5/Factory | Entered Upper Caves 8365 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8448 | -5/Upper Caves | Learned Factory terminal intel 8565 | -5/Upper Caves | Build established: Mutant 8615 | -5/Upper Caves | Discovered new exit (range 14) 8645 | -5/Upper Caves | Entered another Upper Caves area 8645 | -5/Upper Caves | Discovered new exit (range 9) 8650 | -5/Upper Caves | Entered Factory 8650 | -4/Factory | Evolved 2 slots: Utility x2 8651 | -4/Factory | Loaded intel: 20 terminal locations 8781 | -4/Factory | Discovered new exit (range 12) 8853 | -4/Factory | Identified exit to Research 8899 | -4/Factory | Discovered new exit (range 10) 8942 | -4/Factory | Build established: Ninja 9101 | -4/Factory | Entered Research 9101 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9426 | -3/Research | Found Prototype Slashing Weapon 9426 | -3/Research | Identified Vibroblade 9543 | -3/Research | Found Prototype Device 9543 | -3/Research | Identified Exp. ECM Suite 9589 | -3/Research | Discovered new exit (range 21) 9640 | -3/Research | Identified exit to Research 9715 | -3/Research | Entered another Research area 9715 | -2/Research | Evolved 2 slots: Utility x2 9791 | -2/Research | Repaired Lyr. Heavy Armor Plating 9821 | -2/Research | Found Prototype Device 9822 | -2/Research | Identified Exp. Thermal Shield 9984 | -2/Research | Build established: Infiltrator-Ninja 10427 | -2/Research | Lost 4 parts (2n2u) 10497 | -2/Research | Identified exit to Access 10528 | -2/Research | Spotted B-90 Cyclops 10536 | -2/Research | Entered Access 10536 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10841 | -1/Access | Build established: Generator-Mutant 11031 | -1/Access | Lost 3 parts (3n) 11283 | -1/Access | Spotted B-99 Colossus 11326 | -1/Access | Lost 6 parts (2p2n2u) 11417 | -1/Access | Door terminal overloaded 11418 | -1/Access | System corruption reached 10% 11420 | -1/Access | Discovered new exit (range 6) 11421 | *** | Escaped! Last Messages --------------- 11366_ Drone signal jammed. 11369_ K-01 Serf cleans the Terminal. 11371_ System corrupted: Component data lost. 11377_ Chainsword destroyed. 11378_ S-43 Plague destroyed. 11380_ Acquired 29 matter. 11381_ Acquired Xenon Bombardment Thruster. 11385_ Acquired Imp. Stasis Canceller. 11388_ Acquired Imp. Melee Analysis Suite. 11391_ Acquired Field Propulsion Array. 11402_ System corrupted: Heat flow error (+181). 11406_ R-10 Processor collects Lgt. Antimatter Reactor. 11416_ Lgt. Particle Reactor destroyed. 11417_ System corrupted: Component data lost. 11417_ System overload, Sealed Barrier opened. 11417_ Terminal disabled. 11420_ The Access Shell folds into the floor. 11420_ EXIT=FOUND [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????########### ##??# = #???????????????? | | ######### # #???# #############+### | | # # #???# ## === # | | # # #???# ## == # | | " # " # #???# ## # | | """ # """ # #???# ## + | | """ #[ """ # ##??# ## # | | " # "! # ##??? ## # | | #= %!*#! ##????? ??# # | | # != # #?????###+###########+## | | #######+####+##### ####### s | | % | | % ############# ## | | #### ##### ############## #???????????# #? | | ## #???# #????????????######???????????# #? | | ## #???# #?????????????????????????????# #? | | ## ^#???# #?????????????????????????????# #? | | ## #???# #?????????????????????????????# #? | | ## #???# #?????###?????????????????????# #? | | ## #???# ####### ##########????????????# #? | | !!## ##???# """T""" "????????????# #? | | ! ## #????# " " " "????BB??????# #? | | #### #????# "????BB??????# #? | | ???# #????# "??????????? ? | | #### #????# "" "?????????? | | #????# @" "????????? | | ####+####?# "???????? | | # #?# pp "????BB? ######### | | # #?# "????BB ????????? | | # !#?# "????? ?????????? | | # #?# ####### ##########?????####?????????? | | # #?# #????##;#???????????????????????????? | | ########### #?????###???????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | " + #???????????????????????????????????? | | """ # #???????????????????????????????????? | | """ + #???????????????????????????????????? | | " # #???????????????????????????????????? | | # g#???????????????????????????????????? | | # w#???????????????????????????????????? | | """ """ # #???????????????????????????????????? | | """S""" # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 79 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 5 Jamming Range 16 Power Amplification 40 Additional Mass Support 12 Armor Coverage 600 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 6 Stasis Canceling 2 Offensive Hacking 14 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Mak. Spear | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Gravity Neutralizing Apparatus | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Focal Shield | x2 | -7/Factory | Preloaded Mak. Spear | x2 | -7/Factory Gravity Neutralizing Apparatus | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Assimilation Complete Dangerous Findings Deadly Force Denied? Epsilon Run More Power To You No Signal Omniscient Cartographer Power Corrupts Prolific Hacker Release The Drones! The More The Merrier Total Silence We Are Legion root@ Challenges ------------ None Game ------ Seed BattleNeutralizingWarhead Manual? 0 Play Time 07:07:00 Cumulative 30.3 hours Start 2019.12.30 @ 23:19:56 End 2019.12.31 @ 23:59:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3c35c01-8d88-4748-8995-0a7906787d57