Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 11:30:15

Player: Dizzar

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (585)      585
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (589)                589
              TOTAL SCORE: 3029

 Bonus
-------
Follower Combat Kills      140
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -151

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Improved Targeting Computer
           Mobile Refinery Mk. CCLXVII
>          --- WEAPON -----------
           Autogun
           Scythe
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
  Advanced Sensor Array
  Improved Terrain Scanner
           Terrain Scan Processor
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Heavy Assault Rifle
           Rocket Launcher
           Scythe
           Scythe
           Scythe
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               Beamcaster
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 7   .   4   11  4   2   9   
  Power                    5    | 1   .   .   2   .   .   2   
    Engine                 3    | 1   .   .   1   .   .   1   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   3   2   .   .   2   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   3   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 2   .   .   5   1   2   .   
    Device                 3    | .   .   .   .   1   2   .   
    Storage                4    | 2   .   .   2   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   2   3   .   5   
    Energy Gun             4    | 2   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 18   | .   .   2   6   2   .   8   
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               6    | .   .   1   2   1   .   2   
  Utility                  3    | .   .   .   1   1   .   1   
  Weapon                   6    | .   .   1   2   .   .   3   
  Highest Loss Streak      7    | .   .   2   3   2   .   7   
Average Slot Usage (%)     92   | .   100 98  91  97  88  92  
  Engine                   8    | .   14  14  4   11  11  5   
  Core                     2    | .   .   .   6   .   .   3   
  Treads                   3    | .   .   .   .   .   .   19  
  Wheel                    15   | .   28  26  21  19  11  .   
  Device                   5    | .   .   .   .   2   11  9   
  Storage                  22   | .   28  28  22  22  22  20  
  Processor                8    | .   .   .   9   11  11  11  
  Protection               2    | .   .   .   5   8   .   .   
  Energy Gun               7    | .   28  25  11  3   .   .   
  Ballistic Gun            8    | .   .   2   10  10  11  10  
  Slashing Weapon          5    | .   .   .   .   3   11  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 16  16  17  48  48  47  43  
  Greatest Support         40   | 26  26  26  26  26  16  40  
  Greatest Overweight (x)  2    | .   .   1   2   2   2   2   
  Average Overweight (x)   1    | .   .   .   .   1   2   .   
Largest Inventory Capacity 16   | 8   8   8   16  16  16  16  
  Average Capacity         12   | 6   8   8   10  16  16  15  
  Most Carried             16   | 5   6   8   13  16  16  16  
  Average Carried          11   | 2   4   6   7   15  15  15  
  Final Capacity           16   | 8   8   8   16  16  16  4   
  Final Carried            16   | 4   6   8   13  15  16  4   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           672  | 270 .   41  171 17  121 52  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            810  | 53  .   100 501 103 .   53  
  Parts                    44   | 2   .   4   23  11  .   4   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   13  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   .   6   10  6   .   3   
  Melee                    3    | .   .   .   .   2   .   1   
  Guns                     15   | .   .   5   10  .   .   .   
  AOE                      7    | .   .   1   .   4   .   2   
Classes Destroyed          7    | 1   .   2   4   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  13   | .   .   3   3   4   .   3   
  Grunt                    8    | .   .   .   6   2   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           4    | 1   .   3   4   4   .   2   
  Combat Bots Only         4    | .   .   3   4   4   .   2   
Max Kills in Single Turn   3    | 1   .   1   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   .   2   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1998 | .    .    285  549  128  .    1036 
  Core                     487  | .    .    77   91   12   .    307  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    69   .    .    .    .    
Volleys Fired              76   | 1    .    19   40   5    .    11   
  Largest                  2    | 2    .    2    2    2    .    2    
  Hottest                  98   | 80   .    80   98   56   .    98   
Shots Fired                137  | 2    .    35   79   9    .    12   
  Gun                      131  | 2    .    35   79   5    .    10   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    4    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  55   | .    .    2    39   5    .    9    
  Thermal                  55   | 1    .    14   39   .    .    1    
  Explosive                6    | .    .    .    .    4    .    2    
  Electromagnetic          21   | 1    .    19   1    .    .    .    
  Robot Hit Streak         8    | 1    .    4    8    4    .    5    
  Robot Miss Streak        4    | .    .    3    3    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           84   | 1    .    16   54   8    .    5    
  Core Hits                38   | 1    .    6    18   6    .    7    
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              16   | .    .    .    .    14   .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    14   .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1878 | 15   .    178  1004 480  .    201  
  Guns                     1274 | 15   .    153  1004 15   .    87   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               296  | .    .    25   .    189  .    82   
  Melee                    308  | .    .    .    .    276  .    32   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  465  | .    .    10   353  15   .    87   
  Thermal                  710  | .    .    69   641  .    .    .    
  Explosive                271  | .    .    .    .    189  .    82   
  Electromagnetic          124  | 15   .    99   10   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 308  | .    .    .    .    276  .    32   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            52   | .    .    .    .    52   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    52   | .    .    .    .    52   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    28   .    20   .    .    
  Shots                    2    | .    .    1    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        404  | 18   .    120  404  3    .    42   
  Average Temperature      110  | 12   .    39   132  3    .    25   
  Received Heat Transfer   318  | .    .    .    225  60   .    33   
  Effects                  5    | .    .    .    5    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         1210 | .    .    100  1110 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             229  | 5   3   94  224 229 .   .   
  Initial                  87   | .   3   .   .   87  .   .   
  Average                  74   | 2   3   15  97  153 .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         90   | 100 100 100 83  86  .   .   
  Level 1                  9    | .   .   .   16  13  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   .   11  19  4   .   16  
  Peak Tracking Total      12   | .   .   4   7   3   .   12  
  Tactical Retreats        6    | .   .   .   3   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          8    | .   1   1   5   .   1   .   
  Terminals                7    | .   1   1   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   4   1   15  .   4   .   
  Successful               12   | .   1   1   6   .   4   .   
  Failed                   11   | .   3   .   8   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   20   | .   4   1   15  .   .   .   
  Terminals                20   | .   4   1   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   1   .   4   .   
  Part Schematic           4    | .   .   .   .   .   4   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   .   .   .   
  Terminals                6    | .   1   .   5   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   
    Botnet                 4    | .   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               10   | .   .   5   .   1   4   .   
  Largest Group            4    | .   .   3   3   1   4   4   
  Highest-Rated Group      154  | .   .   45  40  31  154 154 
  Highest-Rated Ally       40   | .   .   31  16  31  40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   21  4   .   .   22  
  Total Damage             857  | .   .   182 46  .   .   629 
  Kills                    12   | .   .   5   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Zio Pro 
Turns Passed               3064 | 85  35  543 677 323 825 576 
Spaces Moved               1937 | 71  37  271 285 252 676 345 
  Core                     65   | 4   .   .   .   .   .   61  
  Treads                   269  | .   .   .   .   .   .   269 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1603 | 67  37  271 285 252 676 15  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  80  80  100 120 50  
  Average Speed            113  | 87  90  90  91  103 120 152 
  Slowest Speed            180  | 90  90  110 100 120 120 180 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 4   9   70  34  59  78  42  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   .   1   1   
  Known Exits Taken        1    | .   .   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   .   1   1   1   .   
Scrap Searched             8    | .   .   2   .   1   2   3   
Spaces Dug                 20   | .   .   .   .   20  .   .   
Terrain Destroyed          49   | .   .   6   .   36  .   7   
  Melee                    2    | .   .   .   .   2   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      47   | .   .   6   .   34  .   7   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      2640 | 91  38  534 624 281 690 382 
  Wait                     523  | 2   .   235 268 4   8   6   
  Move                     1931 | 70  36  270 284 251 675 345 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  44   | 11  2   5   17  3   3   3   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   23   | 7   .   2   8   1   .   5   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     14   | .   .   2   3   3   2   4   
  Drop                     13   | .   .   1   4   .   2   6   
  Fire                     76   | 1   .   19  40  5   .   11  
  Melee                    16   | .   .   .   .   14  .   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   37 | -11/Scrapyard      | Discovered new exit (range 14)
   86 | -11/Scrapyard      | Entered Materials
   99 | -10/Materials      | Discovered new exit (range 7)
  121 | -10/Materials      | Entered Mines
  139 | -10/Mines          | Assembled infested the area
  315 | -10/Mines          | Build established: Mutant
  436 | -10/Mines          | Identified exit to Materials
  458 | -10/Mines          | Learned location of Mines (-8)
  510 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  592 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  664 | -10/Mines          | Entered Materials
  664 | -9/Materials       | Accompanied by 3 allies
  664 | -9/Materials       | Evolved 2 slots: Utility x2
 1033 | -9/Materials       | Build established: Scavenger-Mutant
 1196 | -9/Materials       | Discovered new exit (range 13)
 1201 | -9/Materials       | Lost 3 parts (1p1n1u)
 1244 | -9/Materials       | Central database locked down
 1341 | -9/Materials       | Entered Mines
 1348 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1504 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1550 | -9/Mines           | Excavation squad dispatched
 1550 | -9/Mines           | A large section of the Mines collapsed
 1613 | -9/Mines           | Discovered new exit (range 9)
 1662 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1664 | -9/Mines           | Entered Zion
 1755 | -7/Zion            | Build established: Mutant
 2008 | -7/Zion            | Imprinted
 2010 | -7/Zion            | Declared Zion's savior
 2255 | -7/Zion            | Found Prototype Device
 2256 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2455 | -7/Zion            | Discovered new exit (range 11)
 2489 | -7/Zion            | Entered Proximity Caves
 2489 | -6/Proximity Caves | Accompanied by 4 allies
 2812 | -6/Proximity Caves | Learned location of Extension (-4)
 2958 | -6/Proximity Caves | Spotted B-75 Beast
 3014 | -6/Proximity Caves | Core integrity fell below 50%
 3043 | -6/Proximity Caves | Core integrity fell below 20%
 3065 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02958_ Lgt. Nuclear Core destroyed.
02980_ 2P-LIT(M) destroyed.
03009_ Imp. Terrain Scanner destroyed.
03011_ Lgt. Treads destroyed.
03012_ S-27 Virus destroyed. <x2>
03018_ Autogun fries itself beyond repair.
03018_ Rocket Launcher destroyed.
03020_ Lgt. Nuclear Core fries itself beyond repair.
03022_ VTOL Module fries itself beyond repair. <x2>
03023_ The unstable cave ceiling collapses.
03027_ Beamcaster destroyed.
03027_ Autogun destroyed.
03029_ Lgt. Treads destroyed.
03031_ Dropped Lrg. Storage Unit. <x2>
03032_ Dropped Scythe.
03033_ Dropped Mak. Sword.
03033_ Dropped Terrain Scan Processor.
03035_ Acquired Hacking Suite.
03040_ Lgt. Ion Engine destroyed.
03065_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
The One

 Challenges 
------------
None

 Game 
------
Seed              ImprovedChainSink
  Manual?         0
Play Time         00:33:32
  Cumulative      14.3 hours
  Start           2021.11.04 @ 10:49:58
  End             2021.11.04 @ 11:30:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c36577e-790d-4cdf-a90a-fb83ced88097