Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 05:40:13 Player: Sweaty Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1780) 1780 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4160 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 216/220 System Corruption 3% Temperature Cool (11) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Coolant Injector Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY (15) --- Coolant Injector Coolant Injector Coolant Injector Reactive Plating Reactive Plating Improved EM Shotgun Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Greatsword > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Coolant Injector Coolant Injector Coolant Injector Reactive Plating Reactive Plating Improved EM Shotgun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Greatsword [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Parts Attached 72 | 7 4 2 16 26 17 Power 12 | 1 1 . 1 3 6 Engine 6 | 1 1 . 1 3 . Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 18 | 3 . . 5 6 4 Treads 10 | 2 . . 2 5 1 Leg 8 | 1 . . 3 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 4 7 . Device 5 | . . . 2 3 . Storage 3 | 1 2 . . . . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 28 | 2 1 2 6 10 7 Energy Gun 18 | . 1 . 4 6 7 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 4 | 2 . . 1 1 . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . . . 1 3 Parts Lost 22 | . . . 4 10 8 Power 5 | . . . . 1 4 Propulsion 9 | . . . 3 4 2 Utility 3 | . . . 1 2 . Weapon 5 | . . . . 3 2 Highest Loss Streak 4 | . . . 4 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 95 100 96 83 88 Engine 9 | . 14 14 11 12 . Core 3 | . . . . . 15 Treads 18 | . 28 28 15 13 17 Leg 6 | . . . 14 7 7 Device 5 | . . . 5 9 9 Storage 14 | . 24 28 11 9 9 Hackware 2 | . . . . . 9 Protection 2 | . . . 5 4 . Energy Gun 10 | . 1 10 13 12 11 Energy Cannon 3 | . . . 2 7 4 Ballistic Gun 7 | . 26 14 8 3 . Ballistic Cannon 2 | . . 3 8 . . Slashing Weapon 1 | . . . . . 5 Peak Build Rating 38 | 6 7 8 14 30 38 Average Rating 17 | 5 6 7 12 19 32 On Entrance 10 | . 6 7 8 14 30 Naked Turns . | . . . . . . Heaviest Build 50 | 10 31 32 37 50 43 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 16 | . . . 3 16 12 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 6 10 14 15 15 15 Average Carried 10 | 3 8 9 12 11 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 5 9 14 14 14 8 Class Distribution -------------------- 35% | Mutant 18% | Gunner 16% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1044 | 284 50 20 188 316 186 Remotely . | . . . . . . Salvage Created 2115 | 55 47 . 453 614 946 Parts 108 | 3 7 . 27 28 43 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 46 | . 3 . 13 13 17 Melee 14 | . . . 1 . 13 Guns 21 | . 3 . 6 8 4 Cannons 10 | . . . 5 5 . AOE 1 | . . . 1 . . Classes Destroyed 10 | 1 1 . 2 3 3 Worker 2 | . . . . . 2 Builder 1 | . . . . . 1 Hauler 1 | . . . . 1 . Recycler 2 | 1 . . 1 . . Swarmer 9 | . 3 . 3 3 . Grunt 27 | . . . 8 6 13 Duelist 1 | . . . . . 1 Sentry 6 | . . . 2 2 2 Hunter 2 | . . . . 1 1 Heavy 1 | . . . . 1 . Best Kill Streak 7 | 1 3 . 5 3 7 Combat Bots Only 6 | . 3 . 4 3 6 Max Kills in Single Turn 2 | 1 1 . 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 364 | . 11 . 107 120 126 Missed 90 | . 3 . 25 26 36 Damage Taken 4218 | . 61 . 1095 1478 1584 Core 794 | . 9 . 223 238 324 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 96 44 . . Volleys Fired 95 | 7 5 . 34 35 14 Largest 3 | 2 2 . 3 3 3 Hottest 207 | 40 40 . 120 180 207 Shots Fired 258 | 14 10 . 102 99 33 Gun 188 | 14 10 . 68 65 31 Cannon 70 | . . . 34 34 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 105 | 14 10 . 68 13 . Thermal 140 | . . . 34 73 33 Explosive . | . . . . . . Electromagnetic 13 | . . . . 13 . Robot Hit Streak 15 | 5 4 . 14 13 15 Robot Miss Streak 3 | 3 1 . 2 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 191 | 8 7 1 60 68 47 Core Hits 74 | 3 3 . 20 27 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 2 2 5 Burn 4 | . . . 1 2 1 Blast 1 | . . . 1 . . Sever 4 | . . . . . 4 Melee Attacks 35 | . . 1 . . 34 Impact . | . . . . . . Slashing 34 | . . . . . 34 Piercing . | . . . . . . Sneak Attacks 4 | . . 1 . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4113 | 83 61 12 840 1195 1922 Guns 1726 | 83 61 . 497 743 342 Cannons 820 | . . . 321 449 50 Explosions . | . . . . . . Melee 1530 | . . . . . 1530 Ramming 37 | . . 12 22 3 . Kinetic 858 | 83 61 . 498 216 . Thermal 1580 | . . . 320 868 392 Explosive . | . . . . . . Electromagnetic 108 | . . . . 108 . Impact . | . . . . . . Slashing 1530 | . . . . . 1530 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 1 | . . . . . 1 Matter Fused 7 | . . . . . 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 139 | . . . . . 139 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 139 | . . . . . 139 Knockbacks 3 | . . . 3 . . Impact . | . . . . . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . 1 3 1 . Targets Rammed 8 | . . 1 6 1 . Kicked 2 | . . . 2 . . Crushed 1 | . . . 1 . . Highest Temperature 483 | . . . 483 378 199 Average Temperature 135 | . . . 155 129 102 Received Heat Transfer 1677 | . . . 435 711 531 Effects 9 | . . . 4 5 . Shutdowns 2 | . . . 1 1 . Energy Bleed 3 | . . . 1 2 . Interference 2 | . . . . 2 . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 1 6 2 Heat Transferred 3737 | . . . 888 2035 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 387 | 5 124 . 387 181 300 Initial 87 | . 3 . . 87 55 Average 109 | 1 23 . 195 95 188 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 76 | 100 100 100 30 100 53 Level 1 23 | . . . 69 . 46 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 1 1 3 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 8 | . . . 2 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 7 . 23 19 23 Peak Tracking Total 7 | . 3 . 7 4 4 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 9 | . 3 . 2 1 3 Terminals 8 | . 3 . 1 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 8 . 4 4 9 Successful 11 | . 3 . 3 . 5 Failed 14 | . 5 . 1 4 4 Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 15 | . 7 . 1 4 3 Terminals 24 | . 8 . 3 4 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 2 . 5 Record 3 | . . . 2 . 1 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Alert Level 3 | . 1 . . . 2 Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 1 2 Full Trace Events 4 | . 1 . 1 . 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 4345 | 179 414 714 782 1185 1071 Spaces Moved 1843 | 104 236 438 330 414 321 Core 35 | 22 . . . 7 6 Treads 1408 | 82 236 438 145 310 197 Legs 400 | . . . 185 97 118 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 Average Speed 188 | 136 160 160 184 231 214 Slowest Speed 850 | 160 160 160 330 850 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 6 33 85 31 26 51 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2456 | 130 266 450 431 567 612 Wait 295 | 1 9 3 26 45 211 Move 1838 | 103 235 437 329 413 321 Hop . | . . . . . . Pick Up 73 | 11 9 5 12 27 9 Fast Attach 7 | . . . . 3 4 Attach 43 | 7 1 1 10 11 13 Detach 2 | 1 . 1 . . . Swap 22 | . 3 1 6 12 . Drop 38 | . 4 . 8 20 6 Fire 95 | 7 5 . 34 35 14 Melee 35 | . . 1 . . 34 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush 6 | . . 1 4 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 594 | -10/Materials | Entered Mines 633 | -10/Mines | Learned Materials trap positions 662 | -10/Mines | Discovered new exit (range 4) 908 | -10/Mines | Learned Materials interactive machine intel 1276 | -10/Mines | Learned 2 Materials zone layouts 1308 | -10/Mines | Entered Materials 1308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1309 | -9/Materials | Identified exit to Mines 1310 | -9/Materials | Loaded intel: 12 trap records 1311 | -9/Materials | Loaded intel: 17 interactive machine locations 1682 | -9/Materials | Core integrity fell below 50% 1709 | -9/Materials | Lost 4 parts (3n1u) 1951 | -9/Materials | Discovered new exit (range 14) 2090 | -9/Materials | Entered another Materials area 2090 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2220 | -8/Materials | Build established: Gunner 2924 | -8/Materials | Found Prototype Device 3265 | -8/Materials | Discovered new exit (range 6) 3275 | -8/Materials | Entered Storage 3666 | -8/Storage | Build established: Scavenger-Mutant 3899 | -8/Storage | Core integrity fell below 50% 3945 | -8/Storage | Core integrity fell below 20% 3955 | -8/Storage | Lost 3 parts (2p1w) 4012 | -8/Storage | Lost 4 parts (1p2n1w) 4346 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03992_ G-47 Trooper destroyed. 03995_ Acquired 46 matter. 04021_ Acquired Lgt. Treads. 04029_ Acquired Aluminum Leg. 04040_ System corrupted: Matter fused (-9). 04055_ U-05 Engineer builds a Door. 04070_ System corrupted: FCS attempts to trigger Hvy. Laser. 04070_ System corrupted: Hvy. Laser misfires. 04140_ System corrupted: Matter fused (-10). 04171_ System corrupted: Substantial component data lost. 04240_ K-01 Serf collects debris. 04277_ System corrupted: Energy discharge (-77). 04292_ System corrupted: Matter fused (-9). 04333_ System corrupted: Lgt. Nuclear Core rejected. 04337_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S008. 04339_ Acquired Lgt. Nuclear Core. 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"" | | ?????????#"" """ #?# # + #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumLayeredPurifier Manual? 0 Play Time 00:50:25 Cumulative 9.5 hours Start 2024.09.24 @ 04:38:29 End 2024.09.24 @ 05:40:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db4b2758-eb53-45cc-ae45-19f8657dff66