Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 13:43:12 Player: 3.14 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (282) 1410 Value Destroyed (12531) 12531 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (5456) 5456 TOTAL SCORE: 28257 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4097 Follower Combat Kills 1016 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1057 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Fusion Bomb Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Experimental Core Analyzer Improved Propulsion Shielding Improved Medium Armor Plating Improved Powered Armor 7V-RTL's Ultimate Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Zionite Heavy DM Reactor Light Quantum Reactor Biometal Leg Biometal Leg Advanced Power Amplifier Advanced Cooling System Experimental Cooling System Improved Energy Well High-capacity Matter Pod Experimental Signal Interpreter Improved Transmission Jammer Zionite Weapon Casing Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Force Field Advanced Force Field Improved System Backup Module Enhanced Quantum Rifle Matter Neutralizer KE Penetrator KE Penetrator Railgun Enhanced Gamma Bomb Array Precision Rocket Launcher Advanced Datajack Makeshift Axe [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Launcher Improved Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . . . 3 2 . . . . 1 . . . . 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 346 | 6 1 . 1 6 26 57 13 . 6 4 10 15 7 5 12 26 5 50 96 Power 34 | 1 . . . 1 2 2 . . . . 1 1 . . 1 3 . 7 15 Engine 6 | 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . Core 8 | . . . . . 2 . . . . . . 1 . . 1 2 . 1 1 Reactor 20 | . . . . . . . . . . . . . . . . . . 6 14 Propulsion 58 | 2 . . . . 12 9 3 . . 2 . 3 . . 2 4 . 6 15 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg 51 | . . . . . 12 9 3 . . 2 . 3 . . 2 4 . 6 10 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 102 | 1 1 . 1 . 5 21 2 . 2 . 4 7 1 . 5 11 2 10 29 Device 47 | . . . . . 1 15 2 . . . 2 5 . . 3 1 1 5 12 Storage 7 | 1 . . 1 . 2 . . . . . . . . . 1 2 . . . Processor 12 | . . . . . . 1 . . . . . . . . . 4 1 2 4 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 36 | . 1 . . . 2 5 . . 2 . 2 2 1 . 1 4 . 3 13 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 152 | 2 . . . 5 7 25 8 . 4 2 5 4 6 5 4 8 3 27 37 Energy Gun 40 | 1 . . . . 1 . 1 . 1 . 3 . . . . 1 . 19 13 Energy Cannon 24 | . . . . . . 14 4 . . . . 3 2 . . . 1 . . Ballistic Gun 46 | 1 . . . 3 4 . . . 2 . . . 2 4 3 4 1 5 17 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 28 | . . . . 2 2 7 3 . 1 1 . 1 1 . 1 2 . 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 4 . . . 1 2 . 1 1 . 1 1 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 2 . . . 1 . . 2 1 . 2 2 . 7 7 Parts Lost 39 | . . . . . . 7 . . . . . 2 . . 2 . . 2 26 Power 5 | . . . . . . . . . . . . . . . 2 . . . 3 Propulsion 8 | . . . . . . 3 . . . . . . . . . . . . 5 Utility 16 | . . . . . . 3 . . . . . . . . . . . . 13 Weapon 10 | . . . . . . 1 . . . . . 2 . . . . . 2 5 Highest Loss Streak 11 | . . . . . . 3 . . . . . 1 . . 1 . . 1 11 Average Slot Usage (%) 93 | . 95 100 100 100 92 91 92 92 92 100 93 94 99 81 94 94 95 94 88 Engine 5 | . 14 14 14 14 2 6 7 7 7 7 13 11 6 6 . 2 . . . Core 1 | . . . . . 6 . . . . . . 1 6 6 6 8 10 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . 9 10 Treads 2 | . 28 28 28 28 1 . . . . . . . . . . . . . . Leg 17 | . . . . . 24 22 23 23 23 23 20 20 19 18 17 16 15 13 10 Device 9 | . . . . . 4 7 7 7 7 7 12 13 12 12 12 13 15 18 14 Storage 18 | . 14 14 14 14 25 23 23 23 23 23 20 20 19 18 18 16 15 13 10 Processor 7 | . . . . . . 7 7 7 7 7 6 6 6 6 6 8 15 13 16 Protection 9 | . 9 14 14 14 9 6 7 7 7 15 6 6 12 12 11 11 10 9 10 Energy Gun 4 | . 14 14 14 12 . . 7 7 5 . 9 5 . . . . . 10 4 Energy Cannon 3 | . . . . . . 11 6 7 5 . . 7 10 . . . . . . Ballistic Gun 6 | . 14 14 14 12 17 1 . . 4 12 . . 3 . 12 15 14 2 6 Naked Turns 19 | . . . . . . . . . . . . . . . . . . . 19 Heaviest Build 231 | 13 16 16 44 45 122 140 139 135 137 129 152 146 143 140 140 145 146 204 231 Greatest Support 86 | 40 40 40 40 40 40 47 42 35 35 45 45 50 50 50 63 68 68 76 86 Greatest Overweight (x) 4 | . . . 1 1 4 4 3 3 3 3 3 3 2 2 2 2 2 2 4 Average Overweight (x) 2 | . . . . 1 2 2 3 3 3 2 3 2 2 2 2 2 2 2 1 Largest Inventory Capacity 28 | 6 6 6 12 12 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 6 6 7 12 26 28 28 28 28 28 28 28 28 28 28 28 28 28 25 Most Carried 28 | 4 6 6 9 12 28 28 28 28 28 28 28 28 28 28 28 28 27 28 28 Average Carried 25 | 2 5 6 6 11 24 26 27 28 27 27 27 27 27 27 27 27 26 27 24 Final Capacity 28 | 6 6 6 12 12 28 28 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 6 6 9 12 28 23 28 28 27 28 28 28 27 27 28 28 27 28 2 Class Distribution -------------------- 41% | Hauler-Mutant 21% | Messiah-Mutant 17% | Messiah-Gunner 8% | Mutant 7% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 7817 | 266 10 . 26 119 757 927 355 210 86 283 90 171 139 . 412 624 98 842 2402 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14312 | 79 . . . 178 1547 1544 275 . . 171 117 478 68 . 480 700 27 2257 6391 Parts 645 | 2 . . . 13 78 67 17 . . 5 8 8 8 . 19 39 3 114 264 Haulers Intercepted 5 | . . . . . 2 1 . . . . . 1 . . . . . . 1 Recyclers Shooed 17 | . . . . . 4 2 . . . . . . . . . 1 . 2 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 7 . . 17 . 2 8 . 20 . . . . Prevented 16 | . . . . . . . 4 . . 6 . 5 . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 216 | . . . . 7 24 31 13 . . 6 2 8 4 . 12 15 . 23 71 Melee 4 | . . . . . . 1 . . . . 1 . . . 1 . . . 1 Guns 99 | . . . . 1 18 . . . . 3 1 1 . . 8 10 . 14 43 Cannons 15 | . . . . . . 13 2 . . . . . . . . . . . . AOE 73 | . . . . 6 6 16 10 . . 3 . 5 4 . 3 5 . 4 11 Classes Destroyed 19 | 1 . . . 3 7 3 1 . . . . . . . . . 1 2 1 Worker 14 | . . . . . 1 5 . . . . . . . . . . . 1 7 Builder 13 | . . . . . 2 5 . . . . . . . . . 2 . 1 3 Tunneler 2 | . . . . . . . . . . . . . . . . . 1 . 1 Hauler 5 | . . . . . 2 1 . . . . . 1 . . . . . . 1 Recycler 19 | 1 . . . . 4 4 . . . . . . . . . 1 . 4 5 Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . 1 Operator 2 | . . . . . . 1 . . . . . . . . . . . . 1 Watcher 8 | . . . . . 2 2 . . . . . . . . . . . 3 1 Swarmer 57 | . . . . . 5 7 10 . . 3 . . 4 . 5 5 . 7 11 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 74 | . . . . 5 12 13 2 . . 1 . 8 . . 5 5 . 2 21 Brawler 7 | . . . . . . . 1 . . 1 . . . . . . . . 5 Duelist 9 | . . . . 1 1 . . . . . . . . . 1 . . 1 5 Sentry 17 | . . . . . 5 5 . . . . 1 . . . 1 1 . 2 2 Hunter 16 | . . . . . 1 1 . . . . . . . . . 2 . 1 11 Programmer 31 | . . . . . . 5 . . . 1 1 . . . . 2 . 8 14 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 1 . . . 3 5 12 4 . . 3 1 6 4 . 3 6 1 5 11 Combat Bots Only 11 | . . . . 3 5 5 4 . . 3 1 5 4 . 3 5 . 5 11 Max Kills in Single Turn 4 | 1 . . . 3 3 4 2 . . 2 1 3 4 . 1 3 1 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . 1 . Exploded 4 | . . . . 3 3 2 2 . . 2 . 3 4 . 1 3 . 4 3 Melee 1 | . . . . . . 1 . . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 7V-RTL (-2/Research) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 14977 | . . . . 116 1185 2216 337 . . 464 233 620 127 . 748 726 47 708 7450 Core 1979 | . . . . 43 145 112 48 . . 48 19 . 32 . 17 34 . 12 1469 Absorbed by Shields 4545 | . . . . . . . . . . . . . . . . . . 601 3944 Core Remaining (%) 89 | 100 . . . 82 73 . . . . 70 . . . . 92 96 100 99 . Volleys Fired 567 | 2 1 . . 8 106 98 21 . . 18 5 18 2 . 28 29 1 55 175 Largest 3 | 2 2 . . 2 2 2 2 . . 2 2 2 1 . 2 3 3 3 3 Hottest 225 | 70 70 . . 70 50 120 124 . . 66 110 125 36 . 66 131 99 225 225 Shots Fired 1270 | 4 2 . . 11 208 172 31 . . 30 10 33 2 . 52 79 3 161 472 Gun 1031 | 4 2 . . 6 204 . 10 . . 26 10 19 . . 47 75 3 160 465 Cannon 172 | . . . . . . 151 10 . . . . 11 . . . . . . . Launcher 67 | . . . . 5 4 21 11 . . 4 . 3 2 . 5 4 . 1 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 719 | 2 1 . . 3 204 . . . . 26 . . . . 47 72 3 74 287 Thermal 162 | 2 1 . . 3 . 151 . . . . . . . . . . . 5 . Explosive 66 | . . . . 5 4 21 11 . . 4 . 3 2 . 5 4 . 1 6 Electromagnetic 318 | . . . . . . . 20 . . . 10 30 . . . 3 . 76 179 Phasic 5 | . . . . . . . . . . . . . . . . . . 5 . Robot Hit Streak 53 | 4 5 . . 5 21 7 12 . . 13 5 15 . . 10 12 15 31 53 Robot Miss Streak 6 | . 1 . . 3 5 4 2 . . 6 1 2 . . 2 3 . 2 3 Penetration Max 2 | . . . . . . . . . . 1 . . . . 1 1 1 1 2 Secondary Targets 21 | . . . . . 1 . . . . . . . . . . 4 . 4 12 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . 1 . 1 1 Shots Hit Robots 915 | 4 1 . . 6 135 103 18 . . 13 13 24 . . 38 52 3 118 387 Core Hits 563 | 2 1 . . 15 64 81 15 . . 10 4 22 5 . 25 34 2 55 228 Critical Hits 79 | . . . . . . 2 . . . . . . . . 1 8 1 13 54 Critical Kills 27 | . . . . . . 1 . . . . . . . . . 5 1 5 15 Critical Parts Destroyed 38 | . . . . . . 1 . . . . . . . . 1 2 . 6 28 Melee Attacks 39 | . . . . . . 12 . . . 1 10 . 1 . 6 2 1 5 1 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . 12 . . . 1 10 . 1 . 6 2 1 5 1 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34046 | 45 13 . . 374 3120 5445 1081 . . 668 366 1191 198 . 1191 2019 102 3686 14547 Guns 19854 | 45 10 . . 53 2542 . 59 . . 451 132 276 . . 746 1128 102 3174 11136 Cannons 2759 | . . . . . . 2291 249 . . . . 219 . . . . . . . Explosions 10645 | . . . . 321 569 2929 773 . . 217 . 696 198 . 261 891 . 512 3278 Melee 665 | . . . . . . 225 . . . . 220 . . . 184 . . . 36 Ramming 123 | . 3 . . . 9 . . . . . 14 . . . . . . . 97 Kinetic 13743 | 21 10 . . 28 2542 . . . . 451 . . . . 746 1103 102 1294 7446 Thermal 3093 | 24 . . . 104 . 2291 37 . . . . 44 . . . . . 312 281 Explosive 9800 | . . . . 242 569 2929 736 . . 217 . 652 198 . 261 891 . 304 2801 Electromagnetic 6432 | . . . . . . . 308 . . . 132 495 . . . 25 . 1586 3886 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 665 | . . . . . . 225 . . . . 220 . . . 184 . . . 36 Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . . 190 . Highest Corruption 19 | . . . . . . 3 3 3 3 . 5 5 5 5 5 1 . 4 19 Average Corruption 4 | . . . . . . 2 3 3 3 . 2 5 5 5 5 1 . 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 214 | . . . . . . 28 13 13 7 . 3 10 13 6 22 . . 5 94 Message Errors 55 | . . . . . . 14 5 6 3 . 1 4 3 2 3 . . 1 13 Matter Fused 28 | . . . . . . 1 1 4 1 . . 3 3 . 4 . . 1 10 Heat Flow Errors 19 | . . . . . . 3 2 . . . 1 . 3 1 3 . . . 6 Energy Discharges 20 | . . . . . . 2 1 2 2 . 1 1 1 2 3 . . . 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 20 | . . . . . . 1 3 1 1 . . 1 1 1 3 . . 2 6 Data Loss (major) 9 | . . . . . . . . . . . . 1 2 . 1 . . . 5 Misfires 1 | . . . . . . . . . . . . . . . 1 . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 43 | . . . . . . 5 1 . . . . . . . 4 . . 1 32 Weapon Failures 8 | . . . . . . 2 . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 780 | . . . . . 9 327 24 . . . 9 7 . . 14 9 . 41 340 Projectiles 130 | . . . . . . 123 . . . . . 7 . . . . . . . Explosions 550 | . . . . . 9 127 24 . . . . . . . . 9 . 41 340 Melee 100 | . . . . . . 77 . . . . 9 . . . 14 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 349 | . . . . 28 . 49 49 . . 33 7 . 28 . . . . 86 69 Shots 11 | . . . . 2 . 2 2 . . 1 . . 1 . . . . 1 2 Rammed 4 | . 1 . . . . . . . . . 1 . . . . . . . 2 Targets Rammed 6 | . 1 . . . 1 . . . . . 1 . . . . . . . 3 Kicked 2 | . . . . . 1 . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | 18 18 . . 18 255 261 271 . . 81 139 228 222 200 320 271 . 374 337 Average Temperature 83 | 10 9 . . 8 61 64 85 . . 28 39 106 102 104 105 152 . 110 100 Received Heat Transfer 2647 | . . . . 48 486 690 9 . . 45 60 219 . . 135 81 18 39 817 Effects 6 | . . . . . . . . . . . . . . . 1 . . 2 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 1 2 Interference 1 | . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . . . . 1 . . . . 2 . . . . . 5 16 Combat Hostiles 24 | . . . . . . . 1 . . . . 2 . . . . . 5 16 Parts Fried 58 | . . . . . . . 2 . . . . 5 . . . . . 15 36 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Melted 8 | . . . . . 1 6 . . . 1 . . . . . . . . . Heat Transferred 4195 | 74 . . . 174 . 3515 50 . . . . 50 . . . . . 179 153 Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 . . . . 1 . . . . . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 2007 | 5 18 6 . 140 525 995 . . . . 297 . . . . 327 208 572 2007 Average Influence 517 | . 4 6 . 77 324 533 . . . . 206 . . . . 138 166 316 1249 Maximum Alert Level 5 | . . . . . 2 3 . . . . 1 . . . . 1 1 2 5 Low Security (%) 29 | 100 100 100 . 100 7 20 . . . . 24 . . . . 86 70 17 . Level 1 25 | . . . . . 67 8 . . . . 75 . . . . 13 29 45 10 Level 2 21 | . . . . . 24 51 . . . . . . . . . . . 37 3 Level 3 6 | . . . . . . 19 . . . . . . . . . . . . 9 Level 4 12 | . . . . . . . . . . . . . . . . . . . 57 Level 5 1 | . . . . . . . . . . . . . . . . . . . 8 High Security 2 | . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . . . 5 11 . . . . 2 . . . . 4 . 3 29 Investigation 8 | . 1 . . . 2 2 . . . . . . . . . 2 . . 1 Extermination 13 | . . . . . . 3 . . . . 2 . . . . 1 . 3 4 Reinforcement 10 | . . . . . 2 4 . . . . . . . . . 1 . . 3 Assault 21 | . . . . . 1 2 . . . . . . . . . . . . 18 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 13 | . . . . 2 3 4 . . . . . . . . . . . 1 3 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . . . Times Spotted 396 | . 1 . . 10 35 59 17 . . 18 9 9 4 . 14 18 1 34 167 Peak Tracking Total 45 | . 1 . . 3 7 7 4 . . 6 2 5 4 . 4 6 1 5 45 Tactical Retreats 24 | . . . . . 1 6 3 . . 1 . 1 . . 2 . . . 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 13 | . . . . . . 5 . . . . 2 . . . . . . 3 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 14 | . . . . 2 . 3 . . . 1 . . . . . 3 . 1 4 Max in Single Turn 3 | . . . . 1 . 3 . . . . . . . . . 2 . . 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 25 | . 2 . 1 . 5 6 1 . . 1 1 . . 4 1 . . 2 1 Terminals 11 | . 2 . . . 5 2 . . . 1 . . . . 1 . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . 2 . . . . 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . Total Hacks 81 | . 7 . 1 . 17 10 1 . . 8 2 . . 26 1 . . 3 5 Successful 59 | . 3 . 1 . 9 4 1 . . 8 2 . . 26 1 . . 1 3 Failed 20 | . 3 . . . 7 6 . . . . . . . . . . . 2 2 Catastrophic 4 | . . . . . 2 . . . . . . . . . . . . . 2 Database Lockouts 3 | . 1 . . . 2 . . . . . . . . . . . . . . Manual 74 | . 6 . . . 17 2 . . . 1 6 . . . . 16 3 23 . Terminals 36 | . 7 . . . 17 3 . . . 8 . . . . 1 . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations 12 | . . . . . . 5 . . . . 2 . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . 2 . Terminal Hacks 43 | . 2 . 1 . 4 1 1 . . 7 . . . 26 1 . . . . Record 20 | . . . 1 . . . . . . 7 . . . 11 1 . . . . Part Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 2 | . 1 . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . 2 . . . . 2 . . . . . . . 3 Scan Component 5 | . . . . . . 2 . . . . 1 . . . . . . . 2 Repair 2 | . . . . . . . . . . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 5 . . . 11 . . . . 2 . . . . . . . . . Terminals 7 | . 1 . . . 5 . . . . 1 . . . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . . . Botnet 6 | . 1 . . . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 5 3 . . . 1 1 . . . . . . 2 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . 7 . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . . 1 Time 57 | . . . . . . . . . . . 38 . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total Allies 24 | . . . . 2 . 3 . . 9 . . . . . 1 2 2 5 . Largest Group 9 | . . . . 2 2 3 2 . 9 9 . . . . 1 2 2 5 1 Highest-Rated Group 421 | . . . . 45 45 93 62 . 269 269 . . . . 94 55 206 421 180 Highest-Rated Ally 180 | . . . . 31 31 31 31 . 41 41 . . . . 94 29 103 180 180 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 2 1 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . . . . . . . 2 . 1 . DROP 2 | . . . . . . . . . . . . . . . . 1 . 1 . PICKUP 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 205 | . . . . 9 12 14 3 . . 56 . . . . 21 . 2 70 18 Total Damage 7012 | . . . . 83 251 232 22 . . 2049 . . . . 750 . 114 2828 683 Kills 39 | . . . . 4 2 1 . . . 17 . . . . 3 . 1 8 3 Allies Corrupted 2 | . . . . . 1 . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 1 . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . 1 . . . . 2 . 5 . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 17136 | 116 233 58 388 714 1226 2102 1026 636 2592 915 527 407 492 165 652 907 111 1674 2195 Spaces Moved 7439 | 63 141 37 233 287 407 797 411 302 1226 308 200 177 264 87 300 407 51 769 972 Core 40 | 2 . . . . . . . . . . . . . . . . . . 38 Treads 810 | 61 141 37 233 287 51 . . . . . . . . . . . . . . Legs 6401 | . . . . . 356 797 411 302 1226 308 200 177 264 87 300 407 51 769 746 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 188 | . . . . . . . . . . . . . . . . . . . 188 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 180 210 210 210 180 210 180 180 180 180 180 186 176 50 Average Speed 189 | 156 160 160 165 180 213 199 210 210 210 200 210 184 180 180 180 183 186 181 152 Slowest Speed 245 | 160 160 160 180 180 240 245 213 210 210 210 210 210 180 180 180 186 186 186 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 30 15 60 65 43 35 51 56 87 46 7 32 43 62 56 13 2 25 37 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . . 1 . . . . . 2 . . . . 1 . . . 3 . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 11 | . . . . 1 . . 3 1 2 1 . . 2 . 1 . . . . Spaces Dug 88 | . . . . 10 . 48 . . . 18 3 . 1 . . 2 1 5 . Terrain Destroyed 602 | . . . . 48 43 129 74 . . 48 3 18 26 . 26 34 1 40 112 Melee 22 | . . . . . . 9 . . . 1 3 . 1 . . 2 1 5 . Projectile 39 | . . . . . . . . . . 8 . . . . 9 7 . 5 10 AOE 541 | . . . . 48 43 120 74 . . 39 . 18 25 . 17 25 . 30 102 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Res Total 9515 | 74 145 36 237 474 632 1112 540 304 1247 576 289 224 275 96 355 512 63 965 1359 Wait 774 | . . . . 163 33 109 79 3 5 240 48 5 . . 1 10 5 16 57 Move 7420 | 62 140 36 232 286 406 796 410 301 1225 307 199 176 263 86 299 406 50 768 972 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 4 2 . 3 6 31 20 10 . 4 2 9 4 . . 4 13 1 25 22 Fast Attach 80 | 6 1 . . 1 3 5 1 . 2 2 . 2 2 4 2 7 . 11 31 Attach 59 | . . . . . 3 13 1 . 2 . 2 3 1 1 1 4 2 3 23 Detach 6 | . . . . . . . . . . . 1 . . 1 . 1 . . 3 Swap 209 | . . . 1 5 20 39 11 . 2 2 8 10 5 . 9 15 3 37 42 Drop 189 | . . . 1 5 29 20 7 . 7 3 6 6 1 4 5 25 . 40 30 Fire 567 | 2 1 . . 8 106 98 21 . . 18 5 18 2 . 28 29 1 55 175 Melee 39 | . . . . . . 12 . . . 1 10 . 1 . 6 2 1 5 1 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . 1 . . . . . 1 . . . . . . . 2 Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . Rewire 1 | . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Central database locked down 188 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Entered Mines 402 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 402 | -10/Mines | Discovered new exit (range 5) 408 | -10/Mines | Entered Exiles 432 | -10/Exiles | Discovered new exit (range 15) 452 | -10/Exiles | Met 8R-AWN 476 | -10/Exiles | Met EX-HEX 549 | -10/Exiles | Met EX-DEC 581 | -10/Exiles | Learned location of Zion (-7) 610 | -10/Exiles | Met EX-BIN 782 | -10/Exiles | Discovered new exit (range 10) 796 | -10/Exiles | Entered Mines 804 | -9/Mines | Assembled infested the area 1494 | -9/Mines | Discovered new exit (range 9) 1510 | -9/Mines | Entered Materials 1510 | -8/Materials | Accompanied by 2 allies 1510 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1515 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1662 | -8/Materials | Central database locked down 1844 | -8/Materials | Build established: Hauler-Mutant 2710 | -8/Materials | First assault squad dispatched 2724 | -8/Materials | Discovered new exit (range 4) 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Utility x2 3642 | -7/Factory | Discovered new exit (range 15) 3697 | -7/Factory | Identified exit to Factory 4336 | -7/Factory | First assault squad dispatched 4500 | -7/Factory | Lost 3 parts (2n1u) 4591 | -7/Factory | Discovered exit to Factory (range 16) 4619 | -7/Factory | Identified exit to Storage 4619 | -7/Factory | Identified exit to Lower Caves 4717 | -7/Factory | Allied Derelicts emerged from ambush trap array 4838 | -7/Factory | Entered Lower Caves 4838 | -7/Lower Caves | Accompanied by 2 allies 5698 | -7/Lower Caves | Encountered a Warlord checkpoint 5744 | -7/Lower Caves | Discovered new exit (range 13) 5800 | -7/Lower Caves | Identified exit to Lower Caves 5864 | -7/Lower Caves | Entered another Lower Caves area 6481 | -7/Lower Caves | Discovered new exit (range 5) 6497 | -7/Lower Caves | Identified exit to Zion 6500 | -7/Lower Caves | Entered Zion 6532 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6597 | -7/Zion | Gained Derelict followers 6645 | -7/Zion | Discovered new exit (range 9) 6815 | -7/Zion | System corruption cleaned by Quarantine Array 7162 | -7/Zion | Learned location of Warlord (-4) 7426 | -7/Zion | System corruption cleaned by Quarantine Array 7626 | -7/Zion | Learned location of Data Miner (-6) 7673 | -7/Zion | Given A8's code to call for help 7750 | -7/Zion | Identified exit to Deep Caves 8542 | -7/Zion | Visited the Megawrench Repair Shop 8542 | -7/Zion | Megawrench repaired 11 parts 8712 | -7/Zion | Imprinted 8714 | -7/Zion | Declared Zion's savior 9016 | -7/Zion | Build established: Messiah-Mutant 9085 | -7/Zion | Identified exit to Proximity Caves 9092 | -7/Zion | Entered Proximity Caves 9092 | -6/Proximity Caves | Accompanied by 9 allies 9101 | -6/Proximity Caves | Learned location of 1 exit from Factory 9287 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9562 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9615 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 9615 | -6/Proximity Caves | Learned Extension emergency access door positions 9615 | -6/Proximity Caves | Learned Research terminal intel 9814 | -6/Proximity Caves | Spotted B-75 Beast 10004 | -6/Proximity Caves | Discovered exit to Factory (range 2) 10007 | -6/Proximity Caves | Entered Factory 10007 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10008 | -6/Factory | Identified exit to Lower Caves 10009 | -6/Factory | Identified exit to Factory 10093 | -6/Factory | Repaired Hrd. Medium Armor Plating 10412 | -6/Factory | Spotted B-75 Beast 10418 | -6/Factory | Retrieved Zion intel report: Branch Access 10534 | -6/Factory | Entered Lower Caves 10672 | -6/Lower Caves | Learned 12 Factory zone layouts 10840 | -6/Lower Caves | Found Imp. Powered Armor 10863 | -6/Lower Caves | Found Imp. Powered Armor 10927 | -6/Lower Caves | Discovered new exit (range 9) 10939 | -6/Lower Caves | Identified exit to Lower Caves 10941 | -6/Lower Caves | Entered another Lower Caves area 10973 | -6/Lower Caves | Encountered a Warlord checkpoint 11287 | -6/Lower Caves | Found Alien Artifact 11287 | -6/Lower Caves | Identified Core Expander 11287 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 11422 | -6/Lower Caves | Discovered new exit (range 6) 11431 | -6/Lower Caves | Identified exit to Data Miner 11433 | -6/Lower Caves | Entered Data Miner 11435 | -6/Data Miner | Discovered new exit (range 6) 11452 | -6/Data Miner | Identified exit to Proximity Caves 11482 | -6/Data Miner | Met Data Miner 11515 | -6/Data Miner | Learned location of Section 7 (-2) 11515 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11543 | -6/Data Miner | Received God Mode back door access code from Data Miner 11598 | -6/Data Miner | Entered Proximity Caves 11664 | -5/Proximity Caves | Escorted by Enhanced Grunt 12134 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12250 | -5/Proximity Caves | Entered Factory 12250 | -5/Factory | Evolved 2 slots: Utility x2 12251 | -5/Factory | Identified exit to Extension 12252 | -5/Factory | Identified exit to Factory 12565 | -5/Factory | Zion Heavy Resupply teleported in 12815 | -5/Factory | Incoming investigation squad redirected 12861 | -5/Factory | Retrieved Zion intel report: Trap Installations 12899 | -5/Factory | Found Prototype Processor 12899 | -5/Factory | Identified Exp. Targeting Computer 12903 | -5/Factory | Found Exp. Targeting Computer 12906 | -5/Factory | Found Exp. Targeting Computer 12962 | -5/Factory | Discovered exit to Factory (range 15) 13013 | -5/Factory | Retrieved Zion intel report: Emergency Access 13014 | -5/Factory | Zion Offense Resupply teleported in 13157 | -5/Factory | Entered another Factory area 13157 | -4/Factory | Evolved 2 slots: Utility x2 13198 | -4/Factory | Build established: Messiah-Gunner 13222 | -4/Factory | Discovered new exit (range 9) 13227 | -4/Factory | Zion Heavy squad teleported in 13268 | -4/Factory | Entered Research 13268 | -3/Research | Accompanied by 2 allies 13268 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13269 | -3/Research | Loaded intel: 19 terminal locations 13294 | -3/Research | P-80 Master assimilated allied 51-9IT(Z) 13327 | -3/Research | Found Prototype Protection 13328 | -3/Research | Identified Zio. Weapon Casing 13393 | -3/Research | Zion hero teleported in (7V-RTL) 13484 | -3/Research | Allied Derelicts emerged from ambush trap array 13498 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13734 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13794 | -3/Research | Retrieved Zion intel report: Guard Positions 14080 | -3/Research | Spotted B-86 Titan 14101 | -3/Research | Destroyed B-86 Titan 14221 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14249 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14250 | -3/Research | Zion Thermal Resupply teleported in 14453 | -3/Research | Discovered new exit (range 3) 14608 | -3/Research | Found Prototype Device 14608 | -3/Research | Identified Exp. Focal Shield 14635 | -3/Research | Terminal network hard line cut 14942 | -3/Research | Entered another Research area 14942 | -2/Research | Accompanied by 1 ally 14942 | -2/Research | Evolved 2 slots: Utility x2 15156 | -2/Research | Repaired Imp. Utility Shielding 15182 | -2/Research | Garrison activated, responded to threat 15226 | -2/Research | Spotted B-90 Cyclops 15240 | -2/Research | First assault squad dispatched 15247 | -2/Research | Allies destroyed B-90 Cyclops 15249 | -2/Research | Incoming assault squad redirected 15266 | -2/Research | Incoming assault squad redirected 15270 | -2/Research | Incoming assault squad redirected 15297 | -2/Research | P-80 Master assimilated allied 7V-RTL 15324 | -2/Research | Destroyed 7V-RTL 15418 | -2/Research | Destroyed 11 combat bots 15480 | -2/Research | Found Prototype Device 15480 | -2/Research | Identified 7V-RTL's Ultimate Field 15481 | -2/Research | Destroyed 7 combat bots 15678 | -2/Research | Found Prototype Processor 15678 | -2/Research | Identified Spectral Analyzer 15687 | -2/Research | Found Spectral Analyzer 15695 | -2/Research | Found Exp. Signal Interpreter 15816 | -2/Research | Incoming assault squad redirected 15965 | -2/Research | Incoming assault squad redirected 15977 | -2/Research | Spotted B-90 Cyclops 16096 | -2/Research | Incoming assault squad redirected 16146 | -2/Research | Found Prototype Launcher 16154 | -2/Research | Found Prototype Processor 16154 | -2/Research | Identified Exp. Core Analyzer 16231 | -2/Research | Terminal network hard line cut 16303 | -2/Research | Identified Enh. Gamma Bomb Array 16415 | -2/Research | Build established: Messiah-Tank 16470 | -2/Research | Incoming assault squad redirected 16659 | -2/Research | System corruption reached 10% 16696 | -2/Research | Lost 3 parts (2u1w) 16717 | -2/Research | Incoming assault squad redirected 16759 | -2/Research | Found Fusion Bomb Launcher 16899 | -2/Research | High security lockdown imminent 16926 | -2/Research | Released all parts (21) 16939 | -2/Research | Garrison activated, responded to threat 16959 | -2/Research | Core integrity fell below 50% 16963 | -2/Research | Lost 7 parts (2n4u1w) 16979 | -2/Research | High security lockdown engaged 16988 | -2/Research | Spotted B-90 Cyclops 17131 | -2/Research | Core integrity fell below 20% 17137 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 17115_ C-30 ARC bursts open, deploying its payload. 17115_ G-73 Enforcer unfolds itself. 17115_ B-74 Champion unfolds itself. 17115_ G-73 Enforcer unfolds itself. 17115_ B-74 Champion unfolds itself. 17115_ E-15 Imp unfolds itself. 17123_ Acquired Imp. Antigrav System. 17124_ Lgt. Quantum Reactor destroyed. 17125_ System corrupted: Power Sword targeting data glitched. 17127_ Cmb. Antigrav System destroyed. 17127_ Power Sword destroyed. 17129_ Imp. Antigrav System destroyed. 17129_ Acquired Hrd. Medium Armor Plating. 17132_ Lgt. Quantum Reactor destroyed. 17132_ Acquired 20 matter. 17133_ Hrd. Medium Armor Plating destroyed. 17135_ System corrupted: Matter fused (-10). 17136_ Critical hit. 17136_ Cmb. Antigrav System destroyed. 17137_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????#######????????????????????????????? | | ??????????????#"""""#????????????????????????????? | | ??????????????#"""""#???????#####????############# | | ?##############"" F"########? ???# ! [ # | | ?# +?? ???# # | | ?# #??? ???# + | | ?# #??? ???# ! # | | ?# " +???? ???# # | | ?# ########### """ #????? #### ## | | ?# #?????????# G ####### # ####### | | ?# #?????????+ p""" #??# | | ?# #?????????# CY" ##+###### ! #??# | | ?# ####??????# # ## #??# | | ?# +??????# #! !## # ####+### | | # ####??????# # # # | | # #?????????# #! !! # # # | | + #?????????#g # !! #### # | | # #?????????# # !! #?## # | | ## ########### ########?## #####/## | | =%* #?# | | !!! %%= ### ###+######## | | !! =%==@ # % ### ?????? | | !!! %%! s # # ## ???? | | ######+#########BB## #!=%[[ # ! !#?? | | ??# #???????# eg]*! # ! #?? | | ??# ######### % s=!*!!| ! #?? | | ??# """ ## g ||! !! l!! [ ! ! #?? | | ??# """ ## g | ! ! %![!!!! ########?? | | ??# """ ## g |! #!=!=[** #????????? | | ??# """ + g #=*!""" #????????? | | ??# """ ###+######+##### #=]]""" #????????? | | ??# #?# # #!!/""" #????????? | | ??# #?# # ##################? | | ??##########?# """"""" # # ] | | ?????????????# """"""" + # | | ?????????????# """"""" # # """ """ | | ?????????????# # """ #] """S"""?? | | ?????????????# # """ # ???? | | ?????????????# # R" # ?????? | | ?????????????# # """ ### ####???? | | ?????????????#! "" "" # "" #???? | | ?????????????# ""S"" / ####? | | ?????????????# """" # ## | | ?????????????############## [ # | | ??????????????????????????############## %= | | ???????????????????????????????? ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 90 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1225 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Imp. Diametric Drive | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Exp. System Shield | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Centrium Light Armor Plating | -3/Research | Z-intel Cld. Phase Gun | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingHackingInterpreter Manual? 0 Play Time 01:35:08 Cumulative 429.9 hours Start 2020.01.01 @ 12:03:06 End 2020.01.01 @ 13:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 749 Rogue 749 Adventurer 0 Explorer 0 Win Type - Total 31 Types 24/0/3/3/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d9e5cad-ef72-433c-9d49-be76534971a1