Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 12:32:36 Player: sentrybuster Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (201) 1005 Value Destroyed (10847) 10847 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (8376) 8376 TOTAL SCORE: 28028 Bonus ------- High Alert Combat Kills 4364 Follower Combat Kills 951 Aligned with FarCom 300 Win 3000 Friendly Fire -239 Cogmind --------- Core Integrity 730/1600 Matter 85/300 Energy 169/170 System Corruption 29% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Core Analyzer Experimental Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Nova Cannon Advanced Micro-nuke Launcher Greatsword Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Experimental Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Experimental Core Analyzer Recoil Nullifier Reaction Control System Army-in-a-Box > --- WEAPON ----------- Gamma Rifle Precision Phase Gun Heavy Machine Gun Linear Accelerator Advanced Micro-nuke Launcher Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Fusion Bomb Launcher Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher [Rating: 193] Favorites ----------- Power Quantum Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Heavy Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Advanced Signal Interpreter Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Heavy Armor Plating Weapon Heavy Gatling Laser Energy Gun Heavy Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Advanced Micro-nuke Launcher Impact Weapon Shock Maul Slashing Weapon Segregator Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 1 . 1 1 . . Utility 10 | . . . . . 4 . . 2 . . 2 2 Weapon 4 | . . . . . . 1 1 . 1 1 . . Parts Attached 151 | 7 4 . . 1 10 8 6 20 9 16 25 45 Power 13 | 2 . . . . 1 . . 1 2 . 1 6 Engine 3 | 2 . . . . 1 . . . . . . . Core 2 | . . . . . . . . 1 . . . 1 Reactor 8 | . . . . . . . . . 2 . 1 5 Propulsion 28 | 2 . . . . . 2 2 4 2 5 6 5 Treads 17 | . . . . . . . 1 2 1 3 5 5 Leg 2 | . . . . . . . . . 1 1 . . Wheel 7 | 2 . . . . . 1 1 1 . 1 1 . Hover 2 | . . . . . . 1 . 1 . . . . Flight . | . . . . . . . . . . . . . Utility 45 | 1 3 . . . 5 3 1 6 4 4 6 12 Device 23 | . 1 . . . 2 2 . 5 3 2 3 5 Storage 5 | 1 1 . . . . . . . . 1 . 2 Processor 6 | . 1 . . . 1 1 . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . Protection 11 | . . . . . 2 . 1 1 . 1 2 4 Artifact . | . . . . . . . . . . . . . Weapon 65 | 2 1 . . 1 4 3 3 9 1 7 12 22 Energy Gun 19 | 1 1 . . . 1 1 . 4 . 4 4 3 Energy Cannon 11 | . . . . . . 1 1 3 . . 3 3 Ballistic Gun 6 | 1 . . . 1 1 . . 1 . . . 2 Ballistic Cannon 5 | . . . . . . . . . 1 . 2 2 Launcher 14 | . . . . . 2 1 . 1 . 3 . 7 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . . . . . . . . . 1 3 Piercing Weapon 5 | . . . . . . . 1 . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . 1 5 3 5 3 3 Parts Lost 63 | . . . . . 1 1 . 6 . 3 14 38 Power 7 | . . . . . . . . 1 . 1 . 5 Propulsion 12 | . . . . . . . . 2 . 1 3 6 Utility 20 | . . . . . . 1 . 2 . . 3 14 Weapon 24 | . . . . . 1 . . 1 . 1 8 13 Highest Loss Streak 10 | . . . . . 1 1 . 4 . 1 7 10 Average Slot Usage (%) 75 | . 94 100 100 100 94 91 92 86 86 81 70 51 Engine 2 | . 14 14 14 14 9 7 6 4 . . . . Reactor 2 | . . . . . . . . . 1 3 3 3 Treads 6 | . . . . . . . 5 4 5 8 7 9 Wheel 7 | . 28 28 28 28 18 8 12 10 9 4 3 1 Device 11 | . . . . . 15 14 13 12 21 17 14 5 Storage 4 | . 14 14 14 14 9 7 6 5 5 4 3 2 Processor 10 | . 8 14 14 14 16 15 13 11 10 9 8 10 Protection 3 | . . . . . 8 7 6 8 . 1 3 1 Energy Gun 8 | . 14 14 14 14 7 6 6 1 10 17 10 4 Energy Cannon 2 | . . . . . . 2 6 6 5 1 3 . Ballistic Gun 2 | . 14 14 14 14 8 4 . 3 . . . 2 Ballistic Cannon 1 | . . . . . . . . . 3 . 1 3 Launcher 3 | . . . . . 1 6 6 4 . 2 2 3 Impact Weapon 1 | . . . . . . . . 5 5 4 . . Piercing Weapon 2 | . . . . . . . 5 . . . 3 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 152 | 13 42 42 42 43 60 69 73 94 85 108 147 152 Greatest Support 195 | 32 32 32 32 32 32 32 40 44 44 130 145 195 Greatest Overweight (x) 5 | 1 1 1 1 1 1 2 2 3 2 3 5 5 Average Overweight (x) 2 | . . 1 1 1 1 1 1 1 1 2 3 1 Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 9 | 4 10 12 12 12 12 12 12 12 12 12 11 4 Most Carried 12 | 4 7 7 12 12 12 12 12 12 12 12 12 4 Average Carried 9 | 1 5 6 9 11 11 11 11 12 12 11 10 3 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 4 6 7 12 12 11 12 12 12 12 12 4 4 Class Distribution -------------------- 65% | Mutant 15% | Skirmisher 8% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Skirmisher | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4384 | 207 24 36 214 . 173 306 130 293 124 644 763 1470 Remotely 219 | . . . . . . . . . . . . 219 Salvage Created 9767 | . 29 . . . 341 207 438 791 427 740 2656 4138 Parts 406 | . 3 . . . 18 8 35 33 16 37 104 152 Haulers Intercepted 6 | . . . . . 2 . . 1 2 . . 1 Recyclers Shooed 8 | . . . . . . . 3 1 . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 155 | . 3 . . . 5 2 11 9 3 10 37 75 Melee 12 | . . . . . . . . 2 . . 5 5 Guns 42 | . 3 . . . 3 2 4 1 2 9 11 7 Cannons 47 | . . . . . . . 1 5 1 . 19 21 AOE 50 | . . . . . 2 . 6 . . . . 42 Classes Destroyed 16 | . 1 . . . 5 1 1 2 1 . 2 3 Worker 16 | . . . . . 2 1 3 3 . 1 2 4 Builder 8 | . . . . . . . 2 . . 2 1 3 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 6 | . . . . . 2 . . 1 2 . . 1 Recycler 7 | . . . . . . 1 1 1 . . . 4 Mechanic 3 | . . . . . . . . 1 1 . . 1 Watcher 4 | . . . . . . . . . 1 . . 3 Swarmer 22 | . 3 . . . . . 8 1 . . . 10 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 45 | . . . . . 4 . . 4 . . 15 22 Brawler 7 | . . . . . . . . . . . 2 5 Duelist 4 | . . . . . . . . . . . . 4 Protector 4 | . . . . . . . . . . . 1 3 Sentry 20 | . . . . . 1 2 3 3 1 2 4 4 Hunter 13 | . . . . . 1 . . . . 3 . 9 Programmer 40 | . . . . . . . . 1 2 5 15 17 Best Kill Streak 13 | . 3 . . . 4 1 6 7 2 3 6 13 Combat Bots Only 12 | . 3 . . . 3 1 4 2 2 2 6 12 Max Kills in Single Turn 5 | . 2 . . . 3 1 5 2 1 1 3 3 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . . 2 . 2 . . . . 3 Melee 1 | . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 18219 | . 57 . . . 315 280 429 1239 216 1439 5095 9149 Core 1492 | . 7 . . . 65 34 40 161 71 138 106 870 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 794 | . . . . . . . . . . 46 507 241 Core Remaining (%) 87 | 100 . . . 97 88 95 95 83 93 89 92 45 Volleys Fired 487 | . 7 . . . 22 18 24 31 9 53 163 160 Largest 5 | . 2 . . . 2 3 2 3 4 4 4 5 Hottest 440 | . 85 . . . 99 196 170 261 347 440 382 295 Shots Fired 825 | . 13 . . . 37 28 37 52 26 100 251 281 Gun 442 | . 13 . . . 32 20 18 21 16 99 101 122 Cannon 313 | . . . . . . 4 11 30 10 . 150 108 Launcher 70 | . . . . . 5 4 8 1 . 1 . 51 Special . | . . . . . . . . . . . . . Kinetic 264 | . 7 . . . 19 13 . 18 2 . 59 146 Thermal 391 | . 6 . . . 13 11 29 33 24 76 159 40 Explosive 70 | . . . . . 5 4 8 1 . 1 . 51 Electromagnetic 100 | . . . . . . . . . . 23 33 44 Robot Hit Streak 45 | . 4 . . . 7 6 6 7 9 42 45 25 Robot Miss Streak 8 | . 8 . . . 2 4 3 4 5 6 3 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Capacitor 90 | . . . . . . . . . . 23 67 . Shots Hit Robots 632 | . 9 . . . 21 18 23 43 25 88 216 189 Core Hits 466 | . 7 . . . 19 12 30 27 14 41 97 219 Critical Hits 31 | . . . . . 1 . . 1 1 . 6 22 Critical Kills 13 | . . . . . 1 . . 1 1 . 3 7 Critical Parts Destroyed 12 | . . . . . . . . . . . 3 9 Melee Attacks 137 | . . . . . . . 4 25 21 5 45 37 Thermal 1 | . . . . . . . . . . . . 1 Impact 52 | . . . . . . . 1 25 21 5 . . Slashing 12 | . . . . . . . . . . . . 12 Piercing 72 | . . . . . . . 3 . . . 45 24 Sneak Attacks 11 | . . . . . . . 1 1 3 1 2 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 33688 | . 49 . . . 754 512 1339 1874 1059 2682 8074 17345 Guns 8047 | . 49 . . . 343 280 297 303 332 2404 2178 1861 Cannons 8956 | . . . . . . 30 182 770 187 . 5046 2741 Explosions 13290 | . . . . . 411 187 761 223 . 134 . 11574 Melee 3368 | . . . . . . . 99 578 540 134 850 1167 Ramming 27 | . . . . . . 15 . . . 10 . 2 Kinetic 4878 | . 11 . . . 175 145 . 257 29 . 1389 2872 Thermal 10817 | . 38 . . . 168 165 479 816 490 1919 5447 1295 Explosive 13199 | . . . . . 411 187 761 223 . 134 . 11483 Electromagnetic 1399 | . . . . . . . . . . 485 388 526 Impact 1351 | . . . . . . . 99 578 540 134 . . Slashing 398 | . . . . . . . . . . . . 398 Piercing 1619 | . . . . . . . . . . . 850 769 Highest Corruption 29 | . . . . . . . . 1 3 4 13 29 Average Corruption 8 | . . . . . . . . 1 2 2 8 11 Corruption Purged . | . . . . . . . . . . . . . Effects 201 | . . . . . . . . 1 2 5 83 110 Message Errors 40 | . . . . . . . . . 1 3 19 17 Matter Fused 32 | . . . . . . . . . . 1 13 18 Heat Flow Errors 23 | . . . . . . . . . 1 1 9 12 Energy Discharges 11 | . . . . . . . . 1 . . 4 6 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 26 | . . . . . . . . . . . 15 11 Data Loss (major) 7 | . . . . . . . . . . . 3 4 Misfires 2 | . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . . 3 12 Targeting Errors 38 | . . . . . . . . . . . 14 24 Weapon Failures 4 | . . . . . . . . . . . 1 3 Overload Shots 9 | . . . . . . . . 1 . 8 . . Overflow Damage 1917 | . . . . . 9 . 100 155 173 39 425 1016 Projectiles 375 | . . . . . . . 13 37 . . 282 43 Explosions 771 | . . . . . 9 . 18 8 . 4 . 732 Melee 771 | . . . . . . . 69 110 173 35 143 241 Knockbacks 31 | . . . . . . . 1 2 1 2 12 13 Impact 6 | . . . . . . . 1 2 1 2 . . Kinetic 24 | . . . . . . . . . . . 11 13 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 462 | . . . . . 34 30 . . . . . 398 Shots 11 | . . . . . 1 1 . . . . . 9 Rammed 4 | . . . . . . 2 . . . 1 . 1 Targets Rammed 4 | . . . . . . 2 . . . 1 . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 408 | . 52 . . . 7 84 96 268 184 196 323 408 Average Temperature 84 | . 22 . . . 7 28 40 60 86 98 114 67 Received Heat Transfer 1964 | . . . . . 81 78 36 354 9 72 783 551 Effects 1 | . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Siege Activations 16 | . . . . . . . . . . 4 8 4 Total Turns 424 | . . . . . . . . . . 76 253 95 Longest Duration 80 | . . . . . . . . . . 35 80 33 Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Fried 11 | . . . . . . . 4 2 . 1 1 3 Impact Corruptions 15 | . . . . . . . 2 7 5 1 . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 36 | . . . . . . 1 2 . . 9 21 3 Heat Transferred 12229 | . 55 . . . 370 350 1025 708 625 2415 5392 1289 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 2900 | . 130 50 . . 331 132 360 298 292 213 714 2900 Initial 328 | . . 50 . . . 62 21 176 134 83 24 328 Average 494 | . 29 50 . . 148 72 101 201 178 106 262 1454 Maximum Alert Level 5 | . . . . . 1 . 1 1 1 1 3 5 Low Security (%) 56 | 100 100 100 . 100 70 100 92 53 71 95 54 . Level 1 10 | . . . . . 29 . 7 46 28 4 10 2 Level 2 15 | . . . . . . . . . . . 33 28 Level 3 1 | . . . . . . . . . . . . 7 Level 4 6 | . . . . . . . . . . . . 27 Level 5 8 | . . . . . . . . . . . . 34 High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 1 . . . . 1 1 3 1 5 12 27 Investigation 3 | . . . . . . . 1 . . 2 . . Extermination 19 | . . . . . . 1 . 1 1 3 7 6 Reinforcement 9 | . 1 . . . . . . 2 . . . 6 Assault 11 | . . . . . . . . . . . 2 9 Garrison 9 | . . . . . . . . . . . 3 6 Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 Haulers Reinforced 4 | . . . . . . . . 2 . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 1 . . . 2 . 2 1 . 1 3 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 263 | . 8 . . . 13 5 15 13 8 19 65 117 Peak Tracking Total 9 | . 4 . . . 3 2 4 4 2 3 7 9 Tactical Retreats 14 | . . . . . . . 1 1 . 1 7 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . . . 1 2 1 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . 1 . . . . 1 1 . 1 . 1 7 Max in Single Turn 2 | . 1 . . . . 1 1 . 1 . 1 2 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . . . 1 . 7 4 4 5 3 4 3 8 Terminals 28 | . . . . . 5 4 2 4 2 3 1 7 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . 1 1 . 1 2 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Total Hacks 99 | . . . 1 . 28 9 7 12 6 9 5 22 Successful 40 | . . . 1 . 14 3 . 8 3 3 2 6 Failed 58 | . . . . . 13 6 7 4 3 6 3 16 Catastrophic 11 | . . . . . 1 3 2 2 1 . 1 1 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 51 | . . . 1 . 16 6 2 7 1 4 1 13 Terminals 83 | . . . . . 24 9 4 11 5 8 2 20 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 12 | . . . . . 3 . 2 1 . 1 3 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Terminal Hacks 24 | . . . 1 . 8 2 . 4 3 1 2 3 Part Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Alert Level 6 | . . . . . 2 . . 1 1 . 1 1 Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . 2 . . . . Patrol Status 2 | . . . . . 1 . . 1 . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . . 1 Zone Layout 5 | . . . . . 2 1 . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 2 . . 1 . 1 . 1 Retrieve Components 5 | . . . . . 2 . . 1 . 1 . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . . . . . 3 1 . 3 . 1 . 2 Terminals 10 | . . . . . 3 1 . 3 . 1 . 2 Botnet 8 | . . . . . 2 1 . 2 . 1 . 2 Operators 2 | . . . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 36 | . . . . . 6 4 4 4 3 4 3 8 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 3 . 3 . 2 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . 3 . . . 3 . . . . . . Largest Group 3 | . . 3 3 3 3 3 2 . . . . . Highest-Rated Group 93 | . . 40 40 40 40 93 62 . . . . . Highest-Rated Ally 31 | . . 16 16 16 16 31 31 . . . . . Total Orders 5 | . . . . . . . . . . . 2 3 RETURN 5 | . . . . . . . . . . . 2 3 Ally Attacks 252 | . . . . . 24 18 29 . . . 25 156 Total Damage 4251 | . . . . . 309 266 313 . . . 737 2626 Kills 32 | . . . . . 4 2 5 . . . 5 16 Allies Corrupted 3 | . . . . . . . . . . . 2 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 39 | . . . . . . . . . . . 12 27 Drone Recoveries 9 | . . . . . . . . . . . 4 5 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10352 | 60 132 180 261 75 425 923 785 686 489 1236 2522 2578 Spaces Moved 5955 | 49 94 152 232 60 264 659 575 399 320 663 1227 1261 Core 273 | 11 . . . . . . . . . . . 262 Treads 721 | . . . . . . . . 19 8 141 55 498 Legs . | . . . . . . . . . . . . . Wheels 4961 | 38 94 152 232 60 264 659 575 380 312 522 1172 501 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 110 110 105 105 110 120 120 50 Average Speed 126 | 94 106 110 110 110 110 117 107 117 118 142 139 136 Slowest Speed 220 | 100 110 110 110 110 110 120 120 220 200 220 190 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 24 32 63 17 35 21 21 15 11 19 31 38 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 79 | . . . . . . . 2 . 13 14 36 14 Terrain Destroyed 826 | . . . . . 36 22 79 9 16 15 52 597 Melee 51 | . . . . . . . 2 . 12 3 26 8 Projectile 60 | . . . . . . . . 4 4 2 26 24 AOE 715 | . . . . . 36 22 77 5 . 10 . 565 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7858 | 58 114 164 238 70 365 780 697 537 377 890 1788 1780 Wait 993 | . 1 12 5 3 59 86 83 43 14 124 308 255 Move 5942 | 48 93 151 231 59 263 658 574 398 319 662 1226 1260 Hop . | . . . . . . . . . . . . . Pick Up 34 | 3 3 1 1 3 4 2 1 . . 6 3 7 Fast Attach 119 | 6 3 . . 1 6 7 4 18 9 13 21 31 Attach 22 | . 1 . . . 1 . . . . 2 3 15 Detach 19 | . 3 . . . . . . . 1 3 1 11 Swap 11 | 1 . . . . 3 1 2 2 . 1 1 . Drop 83 | . 3 . 1 4 7 6 5 12 4 20 17 4 Fire 487 | . 7 . . . 22 18 24 31 9 53 163 160 Melee 136 | . . . . . . . 4 25 21 5 45 36 Ram 3 | . . . . . . 2 . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis 8 | . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 7) 193 | -10/Materials | Entered Mines 206 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 208 | -10/Mines | Found Prototype Device 295 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 306 | -10/Mines | Build established: Mutant 326 | -10/Mines | Learned 2 Materials zone layouts 357 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 358 | -10/Mines | Discovered new exit (range 5) 373 | -10/Mines | Entered Exiles 373 | -10/Exiles | Accompanied by 3 allies 388 | -10/Exiles | Discovered new exit (range 15) 403 | -10/Exiles | Met 8R-AWN 419 | -10/Exiles | Met EX-HEX 457 | -10/Exiles | Met EX-BIN 470 | -10/Exiles | Aligned with FarCom system 471 | -10/Exiles | Given EX-Vault access code 497 | -10/Exiles | Opened EX-Vault 503 | -10/Exiles | Found Army-in-a-Box 526 | -10/Exiles | Warned to stay clear of 0b10 Research branches 555 | -10/Exiles | Met EX-DEC 618 | -10/Exiles | Discovered new exit (range 10) 634 | -10/Exiles | Left Exiles lab with Army-in-a-Box 634 | -10/Exiles | Entered Mines 634 | -9/Mines | Accompanied by 3 allies 641 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 690 | -9/Mines | Found a hidden stash of uninstalled traps 703 | -9/Mines | Discovered new exit (range 3) 709 | -9/Mines | Entered Materials 709 | -8/Materials | Accompanied by 3 allies 709 | -8/Materials | Evolved 4 slots: Utility x4 1039 | -8/Materials | Build established: Skirmisher 1100 | -8/Materials | Discovered new exit (range 17) 1123 | -8/Materials | Central database locked down 1133 | -8/Materials | Identified exit to Factory 1134 | -8/Materials | Entered Factory 1134 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1351 | -7/Factory | Build established: Mutant 1645 | -7/Factory | Discovered new exit (range 11) 1646 | -7/Factory | Allied Derelicts emerged from ambush trap array 1661 | -7/Factory | Identified exit to Storage 2046 | -7/Factory | Discovered new exit (range 5) 2051 | -7/Factory | Identified exit to Factory 2057 | -7/Factory | Entered another Factory area 2057 | -6/Factory | Accompanied by 2 allies 2057 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2212 | -6/Factory | Build established: Skirmisher 2518 | -6/Factory | Discovered new exit (range 21) 2614 | -6/Factory | Identified exit to Lower Caves 2656 | -6/Factory | Build established: Mutant 2778 | -6/Factory | Discovered new exit (range 20) 2838 | -6/Factory | Identified exit to Factory 2842 | -6/Factory | Entered another Factory area 2842 | -5/Factory | Evolved 2 slots: Utility x2 3402 | -5/Factory | Discovered new exit (range 22) 3469 | -5/Factory | Lost 4 parts (1p2n1w) 3512 | -5/Factory | Identified exit to Factory 3528 | -5/Factory | Entered another Factory area 3528 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3984 | -4/Factory | Discovered new exit (range 15) 4016 | -4/Factory | Identified exit to Research 4017 | -4/Factory | Entered Research 4017 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4229 | -3/Research | Found Quantum Capacitor 4934 | -3/Research | Build established: Skirmisher 5160 | -3/Research | Found Fusion Bomb Launcher 5166 | -3/Research | Found Prototype Device 5226 | -3/Research | Discovered new exit (range 5) 5252 | -3/Research | Identified exit to Research 5253 | -3/Research | Entered another Research area 5253 | -2/Research | Evolved 2 slots: Utility x2 5454 | -2/Research | Found Enh. Force Lance 5536 | -2/Research | Build established: Mutant 5871 | -2/Research | Build established: Tank 6569 | -2/Research | Garrison activated, responded to threat 6736 | -2/Research | Build established: Mutant 7012 | -2/Research | System corruption reached 10% 7253 | -2/Research | First assault squad dispatched 7431 | -2/Research | Lost 7 parts (1n2u4w) 7591 | -2/Research | Spotted B-90 Cyclops 7662 | -2/Research | Found Prototype Processor 7662 | -2/Research | Identified Exp. Core Analyzer 7765 | -2/Research | Discovered new exit (range 8) 7774 | -2/Research | Identified exit to Access 7775 | -2/Research | Entered Access 7775 | -1/Access | Evolved 2 slots: Utility x2 8123 | -1/Access | Found Prototype Launcher 8123 | -1/Access | Identified Adv. Micro-nuke Launcher 8127 | -1/Access | Found Adv. Micro-nuke Launcher 8129 | -1/Access | Found Adv. Micro-nuke Launcher 8361 | -1/Access | Found Fusion Bomb Launcher 8564 | -1/Access | First assault squad dispatched 8674 | -1/Access | Garrison activated, responded to threat 8768 | -1/Access | Lost 5 parts (2u3w) 8797 | -1/Access | Garrison activated, responded to threat 8803 | -1/Access | Destroyed 9 combat bots 8893 | -1/Access | Found Enh. Force Lance 8896 | -1/Access | Found Enh. Force Lance 8911 | -1/Access | System corruption reached 10% 9397 | -1/Access | Lost 3 parts (1p2w) 9528 | -1/Access | Destroyed 8 combat bots 9662 | -1/Access | Lost 8 parts (2p2n3u1w) 9694 | -1/Access | Destroyed 12 combat bots 9877 | -1/Access | Build established: Scavenger-Mutant 9941 | -1/Access | Lost 6 parts (1p4u1w) 10000 | -1/Access | Lost 10 parts (3n2u5w) 10122 | -1/Access | Core integrity fell below 50% 10181 | -1/Access | Build established: Mutant 10348 | -1/Access | Discovered new exit (range 6) 10353 | *** | Escaped! Last Messages --------------- 10268_ System corrupted: Matter fused (-9). 10275_ ALERT: Significant disruption in Zone 9C, assault forces dispatched. 10286_ System corrupted: Matter fused (-9). 10298_ K-01 Serf collects debris. 10303_ System corrupted: Heat flow error (+121). 10305_ K-01 Serf collects debris. 10318_ System corrupted: Heat flow error (+160). 10345_ Connecting with Terminal... >>Open Sealed Barrier opened. 10348_ The Access Shell folds into the floor. 10348_ EXIT=FOUND 10349_ HJVTGIG|RQ6=DG OI0DWQ|GS5009 10352_ C-30 ARC bursts open, deploying its payload. 10352_ G-73 Enforcer unfolds itself. 10352_ B-74 Champion unfolds itself. 10352_ G-73 Enforcer unfolds itself. 10352_ I-47 Archangel unfolds itself. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# gbg "????BB????????????? | | ??????????# gi "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #?########??????????????????????????? | | ??????????# # " ???????????????????????????? | | ??????????# # """"????????????????????????????? | | ??????????+ + """""????????????????????????????? | | ??????????# # """"????????????????????????????? | | ??????????# # """"????????????????????????????? | | ??????????# #? " ???????????????????????????? | | ??????????# #? ??????????????????????????? | | ??????????# #?? = ??????????????????????????? | | ??????????# #?? ?????????????????????????? | | #####?????# #??? ?????????????????????????? | | ####### #??? [ ????????????????????????? | | "" #???? ???????????????????????? | | T #??###########??????????????????????? | | ##########??# #??????????????????????? | | # #######??????# #??????????????????????? | | # ## # ######## " #??????????????????????? | | # ## # #!+ """ #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 750 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 1200 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Core Analysis 15 Recoil Reduction 12 Item Schematics ----------------- Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed GlidesysSurgeNanovents Manual? 0 Play Time 02:05:00 Cumulative 161.4 hours Start 2021.03.30 @ 09:49:06 End 2021.03.30 @ 12:32:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 261 Adventurer 0 Explorer 4 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 76 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fce0be7f-92e0-4b73-990d-5a0f3374f8d1