Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 20:37:51 Player: Apothem Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2213) 2213 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 6709 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 51 Cogmind --------- Core Integrity 0/1000 Matter 161/300 Energy 30/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter Energy Well (56) Compact Matter Pod (150) Proton Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System VTOL Module Improved Flight Unit > --- UTILITY ---------- Advanced Cooling System Coolant Injector Energy Well Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON ----------- Hypervelocity Gauss Rifle > --- INVENTORY -------- Coolant Injector Compact Matter Pod Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . 1 . . . 1 . Propulsion 3 | . . 1 . 1 . 1 . Utility 4 | . . . . 1 2 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 103 | 6 13 3 33 15 6 11 16 Power 19 | 1 2 1 10 3 . 2 . Engine 12 | 1 1 1 8 1 . . . Core 7 | . 1 . 2 2 . 2 . Reactor . | . . . . . . . . Propulsion 25 | 2 6 1 5 3 1 3 4 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 4 | 2 1 . . . . . 1 Hover 6 | . 3 . . . . . 3 Flight 15 | . 2 1 5 3 1 3 . Utility 16 | 1 1 1 . 4 3 1 5 Device 9 | . . 1 . 2 1 1 4 Storage 3 | 1 . . . 1 . . 1 Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 43 | 2 4 . 18 5 2 5 7 Energy Gun 12 | 2 3 . 3 1 1 2 . Energy Cannon 7 | . . . 4 2 1 . . Ballistic Gun 6 | . 1 . 1 . . 1 3 Ballistic Cannon 3 | . . . 3 . . . . Launcher 12 | . . . 7 2 . 2 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . Parts Lost 46 | . 3 . 9 5 2 14 13 Power 11 | . . . 5 3 . 3 . Propulsion 15 | . 1 . 3 . 1 4 6 Utility 7 | . . . . . . 3 4 Weapon 13 | . 2 . 1 2 1 4 3 Highest Loss Streak 9 | . 2 . 4 3 2 9 6 Average Slot Usage (%) 72 | . 83 88 87 87 86 56 42 Engine 5 | . 10 22 6 8 7 3 . Core 3 | . 3 . 6 5 . 2 . Wheel 1 | . 10 . . . . . . Hover 3 | . 12 . . . . . 7 Flight 20 | . 4 33 30 33 29 18 7 Device 8 | . . 11 11 8 13 12 8 Storage 8 | . 14 11 11 9 7 3 3 Processor 6 | . . . . 7 14 13 11 Energy Gun 3 | . 14 . 4 . 1 1 . Energy Cannon 2 | . . . 2 6 10 . . Ballistic Gun 1 | . 7 11 1 . . . . Ballistic Cannon 2 | . . . 7 2 . . . Launcher 2 | . . . 5 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 23 | 12 16 12 22 23 23 15 14 Greatest Support 50 | 32 32 12 18 24 24 18 50 Greatest Overweight (x) 4 | 3 3 . 1 4 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 5 4 Most Carried 6 | 4 6 6 6 6 6 6 4 Average Carried 5 | 1 5 4 5 5 5 4 3 Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 6 | 2 6 4 6 6 6 4 4 Class Distribution -------------------- 56% | Mutant 42% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 1699 | 255 142 . 620 373 82 103 124 Remotely . | . . . . . . . . Salvage Created 2247 | . 257 . 1276 447 70 197 . Parts 118 | . 15 . 70 24 6 3 . Haulers Intercepted 5 | . . . 5 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 8 . 28 12 . 6 . Guns 13 | . 8 . 3 . . 2 . Cannons 23 | . . . 13 10 . . . AOE 18 | . . . 12 2 . 4 . Classes Destroyed 10 | . 2 . 6 2 . . . Builder 1 | . . . 1 . . . . Hauler 5 | . . . 5 . . . . Recycler 1 | . . . . 1 . . . Watcher 4 | . . . 2 . 2 . . Swarmer 9 | . 3 . . 3 . 3 . Grunt 32 | . 5 . 18 6 . 3 . Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 10 | . . . 8 2 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 14 | . 4 . 14 4 1 6 . Combat Bots Only 11 | . 4 . 11 4 . 6 . Max Kills in Single Turn 5 | . 2 . 5 3 1 2 . Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . 4 2 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 5836 | . 568 . 760 693 348 1281 2186 Core 2276 | . 187 . 164 156 201 559 1009 Absorbed by Shields 60 | . . . . . . . 60 Core Remaining (%) 60 | 100 25 . 59 71 71 34 . Volleys Fired 193 | . 31 . 72 43 10 16 21 Largest 2 | . 2 . 2 2 2 2 1 Hottest 136 | . 130 . 107 136 136 98 39 Shots Fired 285 | . 54 . 115 53 20 22 21 Gun 136 | . 54 . 47 . . 16 19 Cannon 124 | . . . 56 48 20 . . Launcher 25 | . . . 12 5 . 6 2 Special . | . . . . . . . . Kinetic 124 | . 25 . 60 16 . 4 19 Thermal 102 | . 29 . 13 32 20 8 . Explosive 23 | . . . 12 5 . 6 . Electromagnetic 36 | . . . 30 . . 4 2 Robot Hit Streak 35 | . 13 . 35 14 5 12 9 Robot Miss Streak 3 | . 2 . 3 3 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 211 | . 36 . 82 44 10 16 23 Core Hits 136 | . 13 . 64 26 4 24 5 Critical Hits 15 | . . . 5 4 1 . 5 Critical Kills 3 | . . . 1 1 1 . . Critical Parts Destroyed 11 | . . . 3 3 . . 5 Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 5764 | . 478 . 2569 1310 183 859 365 Guns 1326 | . 475 . 583 . . 158 110 Cannons 1876 | . . . 815 878 183 . . Explosions 2373 | . . . 1166 432 . 701 74 Melee 166 | . . . . . . . 166 Ramming 23 | . 3 . 5 . . . 15 Kinetic 1260 | . 103 . 704 328 . 15 110 Thermal 1632 | . 372 . 362 550 183 165 . Explosive 2083 | . . . 1032 432 . 619 . Electromagnetic 600 | . . . 466 . . 60 74 Impact 166 | . . . . . . . 166 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . . . . 29 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 2 | . . . . . . . 2 Matter Fused 4 | . . . . . . . 4 Data Loss (minor) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . 25 3 18 11 . Projectiles 21 | . . . . 3 18 . . Explosions 36 | . . . 25 . . 11 . Melee . | . . . . . . . . Knockbacks 7 | . . . 1 5 . . 1 Impact 1 | . . . . . . . 1 Kinetic 6 | . . . 1 5 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 106 | . 1 . 62 12 . 24 7 Shots 6 | . . . 2 1 . 3 . Rammed 5 | . 1 . 2 . . . 2 Targets Rammed 5 | . 1 . 2 . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 463 | . 435 . 333 463 188 72 . Average Temperature 122 | . 175 . 85 168 95 22 . Received Heat Transfer 1779 | . 276 . 423 396 . 504 180 Effects 11 | . 5 . 3 3 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 3 | . 1 . 2 . . . . Interference 5 | . 4 . . 1 . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 3043 | . 888 . 538 999 333 285 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 675 | . 230 . 445 452 168 675 293 Initial 263 | . . . . 160 94 21 263 Average 211 | . 88 . 191 360 66 391 198 Maximum Alert Level 2 | . 1 . 2 2 . 2 1 Low Security (%) 48 | 100 88 100 48 5 100 35 35 Level 1 35 | . 11 . 42 48 . . 64 Level 2 16 | . . . 9 45 . 64 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 3 1 2 2 2 Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . 1 1 2 . Assault 2 | . . . 2 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 12 . 34 18 3 26 10 Peak Tracking Total 11 | . 6 . 10 6 1 11 8 Tactical Retreats 8 | . 1 . . 3 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 8 | . . . 6 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 23 | . 2 . 8 5 4 2 2 Terminals 18 | . 2 . 8 4 3 . 1 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 5 . 24 18 13 4 3 Successful 48 | . 2 . 18 14 9 3 2 Failed 19 | . 3 . 6 4 4 1 1 Catastrophic 4 | . . . 2 1 . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 48 | . 5 . 24 10 8 . 1 Fabricators 4 | . . . . . . 4 . Repair Stations 8 | . . . . 8 . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 2 . 18 6 4 . . Record 2 | . . . 2 . . . . Robot Schematic 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 7 | . 2 . 2 1 2 . . Locate Traps 3 | . . . 1 1 1 . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 2 | . . . 2 . . . . Investigation Status 3 | . . . 2 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 2 | . . . 1 . 1 . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . . 8 . . . Scan Component 4 | . . . . 4 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 2 . 7 5 4 1 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 1 | . . . . . . 1 . Matter 186 | . . . . . . 186 . Time 99 | . . . . . . 99 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired 4 | . . . . 4 . . . Time 172 | . . . . 172 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 16 . . . . Total Damage 207 | . . . 207 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 2691 | 83 357 16 663 458 220 271 623 Spaces Moved 3029 | 68 280 33 781 320 590 454 503 Core 240 | 33 . . . 10 . . 197 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 201 | 35 136 . . . . . 30 Hover 78 | . 55 . . . . . 23 Flight 2510 | . 89 33 781 310 590 454 253 Fastest Speed 26 | 50 37 34 29 26 26 29 34 Average Speed 43 | 102 86 34 43 32 26 31 51 Slowest Speed 280 | 200 280 37 114 250 29 102 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . 1 2 1 5 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 38 5 92 24 22 15 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 158 | . . . 104 39 . 15 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 158 | . . . 104 39 . 15 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4079 | 81 348 36 981 613 632 556 832 Wait 677 | . . . 76 235 21 72 273 Move 3001 | 67 279 32 778 315 587 444 499 Hop 10 | . . . 1 2 1 4 2 Pick Up 42 | 8 10 1 9 1 3 8 2 Fast Attach 40 | . 9 . 8 11 2 . 10 Attach 37 | 6 2 3 6 1 3 11 5 Detach 8 | . . . 2 . 1 1 4 Swap 26 | . 2 . 19 3 1 . 1 Drop 28 | . 14 . 8 2 3 . 1 Fire 193 | . 31 . 72 43 10 16 21 Melee 5 | . . . . . . . 5 Ram 5 | . 1 . 2 . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Core integrity fell below 50% 317 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 9) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 444 | -9/Materials | Discovered new exit (range 16) 457 | -9/Materials | Entered Storage 586 | -9/Storage | Lost 4 parts (2p1n1w) 695 | -9/Storage | Lost 3 parts (2p1n) 869 | -9/Storage | Identified exit to Recycling 930 | -9/Storage | Met a pair of Derelict thieves 960 | -9/Storage | Garrison activated, responded to threat 992 | -9/Storage | Destroyed 11 combat bots 1110 | -9/Storage | Discovered new exit (range 8) 1120 | -9/Storage | Entered Materials 1120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -8/Materials | Build established: Sprinter 1359 | -8/Materials | Repaired Adv. Terrain Scanner 1412 | -8/Materials | Repaired Imp. Flight Unit 1464 | -8/Materials | Repaired Imp. Flight Unit 1498 | -8/Materials | Repaired Mni. Grenade Launcher 1506 | -8/Materials | Identified exit to Factory 1578 | -8/Materials | Entered Factory 1578 | -7/Factory | Evolved 2 slots: Utility x2 1586 | -7/Factory | Lost 3 parts (2p1w) 1794 | -7/Factory | Discovered new exit (range 14) 1798 | -7/Factory | Identified exit to Factory 1798 | -7/Factory | Entered another Factory area 1798 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1832 | -6/Factory | Discovered new exit (range 22) 1872 | -6/Factory | Discovered new exit (range 21) 1895 | -6/Factory | Local fabrication network quarantined 1934 | -6/Factory | Fabricated Imp. Flight Unit? 1975 | -6/Factory | Core integrity fell below 50% 2003 | -6/Factory | Lost 9 parts (1p3n2u3w) 2069 | -6/Factory | Identified exit to Factory 2069 | -6/Factory | Entered another Factory area 2069 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2096 | -5/Factory | Lost 5 parts (2p1n1u1w) 2338 | -5/Factory | Build established: Mutant 2515 | -5/Factory | Lost 3 parts (1n2w) 2542 | -5/Factory | System corruption reached 10% 2600 | -5/Factory | Core integrity fell below 50% 2654 | -5/Factory | Lost 6 parts (5n1u) 2684 | -5/Factory | Core integrity fell below 20% 2692 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 02623_ Com. Wheel destroyed. 02624_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 02660_ Acquired Hvy. Mace. 02662_ System corrupted: Matter fused (-9). 02663_ Acquired Hvy. Mace. 02667_ Acquired Point Defense Array. 02671_ Acquired Coolant Injector. 02677_ System corrupted: Matter fused (-7). 02677_ Hvy. Mace follow-up attack on P-70 Sage. 02680_ Hvy. Mace destroyed. 02680_ System corrupted by crushing effect (+3). 02683_ Coolant Injector destroyed. 02683_ System corrupted by crushing effect (+4). 02684_ System corrupted: Hvy. Mace targeting data glitched. 02684_ P-70 Sage knocked back. 02686_ Point Defense Array destroyed. 02686_ System corrupted by crushing effect (+3). 02687_ P-70 Sage resets P-70 Sage, system corruption cleaned. 02691_ System corrupted: Hvy. Mace targeting data glitched. 02692_ Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????? +??????????#### | | ????????????????????????? #??????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# #?????????######/? | | ??????????????????????????# #?????????# ? | | ??????????????????????????#^ ^#?????????# | | ??????????????????????????# ^ #?????????# | | ??????????????????????????# #?????????# | | ??????????????????????????# #?????????######## | | ??????????????????????????# ################# | | ?????????????????????????## ## + | | ?????????????????????????# # """ """ ##### | | ?????????????????????????# # """ """ #???# | | ?????????????????????????# # """ """ #???# | | ?????????????????????????# + #???# | | ?????????????????????????# # #???# | | ?????????????????????????# # """ """ #???# | | ?????????????????????????# # """T""" #???# | | ?????????????????????????### ##############??# | | ??????????????????########## # #??# | | ??????????????????# p/ + #??#^ | | ??????????????????# p# # #??# | | ??????????????????# # # ! #??# | | ??????????????????# g g# #? #??# | | ??????????????????# p # #?############??# | | ??????????????????# """b @p# #???????????????# | | ??????????????????# "Y # #?????#######???# | | ??????????????????# """ g# ####### #???# | | ??????????????????# ! # ##### | | ??????????????????########## | | ???????????????????????????# ######+ | | ???????????????????????????########### #???# | | ?????????????????????????????????????#######???# | | ?????????????????????????????????#######???????# | | ????????????????????????#######? #???????# | | ????????????????????????# #? #???????# | | ????##################### # ######### | | ????# !!! # # = # ## | | ????# !! # + # #### | | ????# !! # # # #??? | | ????# """ # # # #??? | | ????# ! """ # #? # #??? | | ????# """ # #? # #??? | | ????# "" # #############+###### | | ????#""" """ """ # | | ????#"F """ """ + ########### ###########+ | | ????#""" """ """ # #?????????# #???????? | | ????# "" # #???????### ###????#"""" | | ????# + #???????# #????#"""" | | ????######## #######/####/##??????# #????#"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 130 Energy Generation 23 Energy Capacity 600 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 160 Evasion (%) 73 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeHelicalCloak Manual? 0 Play Time 00:52:26 Cumulative 113.3 hours Start 2021.09.26 @ 05:43:56 End 2021.09.26 @ 20:37:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 79 Rogue 0 Adventurer 79 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5cbb0ba-f859-4a61-8859-f4961ef13739