Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 22:43:58 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3381) 3381 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 9699 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1242 Aligned with FarCom 300 Friendly Fire -589 Cogmind --------- Core Integrity 247/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Power Amplifier Improved Heat Sink Precision Matter Filter Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Power Amplifier Disposable Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Neutrino Core Improved Heat Sink Recoil Stabilizer Precision Matter Filter Maneuvering Thrusters Force Field AWS/Autocannon Grenade Launcher Heavy Missile Launcher [Rating: 105] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . . . . . 2 2 2 Weapon 2 | . . . . . 2 . . . Parts Attached 61 | 7 7 3 4 . 9 5 5 21 Power 7 | 1 . . 2 . . 2 1 1 Engine 6 | 1 . . 2 . . 2 1 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 3 . . . 1 . . 6 Treads 3 | . 2 . . . . . . 1 Leg 4 | . . . . . . . . 4 Wheel 3 | 2 1 . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . 1 . . . Utility 27 | 1 2 . 2 . 2 3 4 13 Device 13 | . . . . . 1 1 4 7 Storage 5 | 1 1 . 2 . . 1 . . Processor 4 | . 1 . . . 1 . . 2 Hackware 1 | . . . . . . . . 1 Protection 4 | . . . . . . 1 . 3 Artifact . | . . . . . . . . . Weapon 15 | 3 2 3 . . 6 . . 1 Energy Gun 4 | 1 1 1 . . 1 . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | 2 1 1 . . 3 . . . Ballistic Cannon 3 | . . . . . 2 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . . 4 Parts Lost 20 | . 2 1 . . . . 1 16 Power 3 | . . . . . . . 1 2 Propulsion 6 | . 1 . . . . . . 5 Utility 7 | . . . . . . . . 7 Weapon 4 | . 1 1 . . . . . 2 Highest Loss Streak 11 | . 1 1 . . . . 1 11 Average Slot Usage (%) 74 | . 95 99 99 100 42 46 49 56 Engine 9 | . 14 14 13 14 9 7 5 2 Treads 12 | . 1 28 28 28 . . . . Wheel 1 | . 23 . . . . . . . Flight 2 | . . . . . 9 7 6 3 Device 6 | . . . . . 6 7 17 15 Storage 12 | . 14 14 18 28 9 7 6 4 Processor 7 | . 13 14 9 . 1 . . 8 Hackware 1 | . . . . . . . . 4 Protection 1 | . . . . . . 7 6 2 Energy Gun 2 | . 20 12 . . 1 . . . Energy Cannon 5 | . . 6 14 14 . . . . Ballistic Gun 8 | . 6 8 14 14 3 7 6 3 Naked Turns 29 | . . . . . . . . 29 Heaviest Build 107 | 13 17 18 34 34 86 62 74 107 Greatest Support 72 | 32 40 40 40 40 72 72 72 72 Greatest Overweight (x) 35 | . 1 . . . 1 20 1 35 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 8 8 14 14 14 18 12 12 Average Capacity 10 | 4 7 8 9 14 10 11 12 11 Most Carried 14 | 1 7 8 14 14 14 8 10 12 Average Carried 8 | . 4 6 7 13 8 6 8 10 Final Capacity 14 | 6 8 8 14 14 10 12 12 4 Final Carried 14 | 1 4 7 14 14 7 8 9 4 Class Distribution -------------------- 56% | Mutant 17% | Gunner 16% | Tank 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2690 | 239 75 63 . 30 332 250 111 1590 Remotely . | . . . . . . . . . Salvage Created 4112 | 90 289 103 . . 443 588 255 2344 Parts 208 | 5 24 7 . . 24 27 20 101 Haulers Intercepted 6 | . 1 . . . 2 . . 3 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 72 | . 8 2 . . 11 6 4 41 Guns 49 | . 8 . . . 7 6 4 24 Cannons 22 | . . 1 . . 4 . . 17 AOE 1 | . . 1 . . . . . . Classes Destroyed 16 | 2 4 . . . 2 2 1 5 Worker 3 | . . . . . . 1 1 1 Builder 2 | . . . . . . 2 . . Tunneler 3 | 1 1 . . . 1 . . . Hauler 6 | . 1 . . . 2 . . 3 Recycler 6 | 1 . . . . . 4 . 1 Operator 4 | . . . . . 2 . . 2 Drone 1 | . . . . . . . . 1 Watcher 7 | . 1 . . . 1 1 . 4 Swarmer 29 | . 6 2 . . 7 4 . 10 Saboteur 1 | . . . . . . . . 1 Grunt 27 | . 2 3 . . 3 . 2 17 Brawler 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 8 | . . . . . 1 2 1 4 Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . 1 4 Best Kill Streak 9 | 2 4 2 . . 9 5 4 8 Combat Bots Only 8 | . 3 2 . . 7 4 3 8 Max Kills in Single Turn 4 | 1 1 4 . . 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 5134 | 24 260 221 . . 563 92 162 3812 Core 960 | . 65 6 . . 107 . 29 753 Absorbed by Shields 8 | . . . . . . . 8 . Core Remaining (%) 89 | 100 . . . 71 80 100 96 . Volleys Fired 183 | 3 26 8 . . 31 22 9 84 Largest 2 | 2 2 2 . . 1 1 1 1 Hottest 100 | 60 80 100 . . 60 60 60 60 Shots Fired 278 | 6 52 10 . . 43 22 9 136 Gun 206 | 6 52 2 . . 31 22 9 84 Cannon 72 | . . 8 . . 12 . . 52 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 217 | 3 13 . . . 34 22 9 136 Thermal 8 | . . 8 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 53 | 3 39 2 . . 9 . . . Robot Hit Streak 34 | 4 9 3 . . 6 8 5 34 Robot Miss Streak 6 | 1 3 3 . . 6 3 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Autonomous 64 | . . . . . 12 . . 52 Shots Hit Robots 241 | 4 34 5 . . 39 22 9 128 Core Hits 145 | 2 15 6 . . 18 16 8 80 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13012 | 87 481 545 . . 1850 819 368 8862 Guns 7427 | 55 410 12 . . 927 819 368 4836 Cannons 4786 | . . 69 . . 923 . . 3794 Explosions 788 | 32 71 462 . . . . . 223 Melee . | . . . . . . . . . Ramming 11 | . . 2 . . . . . 9 Kinetic 11604 | 15 83 . . . 1689 819 368 8630 Thermal 857 | 32 71 531 . . . . . 223 Explosive . | . . . . . . . . . Electromagnetic 540 | 40 327 12 . . 161 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 7 | . . . . . . . . 7 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1026 | . 7 69 . . 239 . . 711 Projectiles 909 | . . 8 . . 239 . . 662 Explosions 117 | . 7 61 . . . . . 49 Melee . | . . . . . . . . . Knockbacks 29 | . . . . . 2 . . 27 Impact . | . . . . . . . . . Kinetic 24 | . . . . . 2 . . 22 Secondary 5 | . . . . . . . . 5 Self-Inflicted Damage 411 | 24 34 179 . . . . . 174 Shots 9 | 1 2 4 . . . . . 2 Rammed 2 | . . 1 . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 455 | 12 144 188 . . 455 177 189 199 Average Temperature 94 | 12 45 121 . . 170 70 93 80 Received Heat Transfer 1338 | . 78 . . . 171 6 54 1029 Effects 1 | . . . . . 1 . . . Shutdowns 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 948 | 50 100 648 . . . . . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1754 | 10 235 210 . . 596 351 308 1754 Initial 189 | . 6 91 . . . 189 91 150 Average 465 | 5 124 98 . . 287 222 250 1051 Maximum Alert Level 5 | . 1 1 . . 2 1 1 5 Low Security (%) 41 | 100 84 94 . 100 20 32 16 3 Level 1 24 | . 15 5 . . 58 67 83 7 Level 2 8 | . . . . . 21 . . 15 Level 3 9 | . . . . . . . . 26 Level 4 11 | . . . . . . . . 32 Level 5 . | . . . . . . . . 2 High Security 3 | . . . . . . . . 11 Max Security . | . . . . . . . . . Squads Dispatched 23 | . . . . . 2 1 3 17 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . . . 1 1 2 1 Assault 11 | . . . . . . . . 11 Garrison 5 | . . . . . . . 1 4 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 1 . . . 2 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 11 4 . . 22 10 6 92 Peak Tracking Total 14 | . 4 3 . . 8 4 4 14 Tactical Retreats 23 | . 1 1 . . 8 . 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . 1 . . . . 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 22 | . 1 9 . . 1 . 1 10 Max in Single Turn 9 | . 1 9 . . 1 . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 17 | . 1 . 4 . 4 6 . 2 Terminals 9 | . 1 . . . 4 2 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 95 | . 5 . 49 . 15 20 . 6 Successful 75 | . 2 . 49 . 7 15 . 2 Failed 20 | . 3 . . . 8 5 . 4 Catastrophic 6 | . . . . . 4 1 . 1 Database Lockouts . | . . . . . . . . . Manual 27 | . 3 . 3 . 9 6 . 6 Terminals 34 | . 5 . . . 15 8 . 6 Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 6 | . . . . . . 6 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 1 . 49 . 4 4 . . Record 50 | . . . 49 . 1 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Alert Level 2 | . . . . . . 2 . . Unreport Threat 2 | . . . . . . 2 . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 3 | . . . . . . 3 . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . . 5 . . Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Retrieve Matter 3 | . . . . . . 3 . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 3 1 . 2 Terminals 7 | . 1 . . . 3 1 . 2 Botnet 7 | . 1 . . . 3 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . . . 2 . . 2 Used 3 | . . . . . 2 . . 1 Hacking Detections 12 | . 1 . . . 4 5 . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 150 | . . . . . . 150 . . Retrieved Matter 150 | . . . . . . 150 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . Total Damage 54 | . . 54 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4338 | 80 231 470 1049 357 431 365 217 1138 Spaces Moved 3883 | 63 127 273 644 222 537 485 353 1179 Core 106 | 6 . . . . . 6 . 94 Treads 1141 | . 2 273 644 222 . . . . Legs 102 | . . . . . . . . 102 Wheels 182 | 57 125 . . . . . . . Hover 6 | . . . . . . . . 6 Flight 2346 | . . . . . 537 479 353 977 Fastest Speed 50 | 50 100 160 160 160 50 50 50 50 Average Speed 94 | 95 102 160 160 160 53 62 50 74 Slowest Speed 1800 | 100 160 160 160 160 150 1050 150 1800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 25 | . . . . . 13 6 . 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 31 59 66 62 40 16 12 39 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 205 | . 8 18 . . 25 7 5 142 Melee . | . . . . . . . . . Projectile 134 | . . . . . 25 7 5 97 AOE 71 | . 8 18 . . . . . 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4468 | 73 175 298 668 224 664 541 391 1434 Wait 257 | . 7 . . . 80 14 19 137 Move 3825 | 62 126 272 643 221 510 472 352 1167 Hop 25 | . . . . . 13 6 . 6 Pick Up 33 | 1 5 9 8 1 4 1 2 2 Fast Attach 37 | 6 4 . 1 . 2 3 4 17 Attach 17 | . 1 2 2 . 7 1 1 3 Detach 25 | . 1 . 3 . 8 3 2 8 Swap 7 | 1 2 1 1 . . 1 . 1 Drop 39 | . 3 5 10 1 8 2 2 8 Fire 183 | 3 26 8 . . 31 22 9 84 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 16 | . . . . . . 16 . . Rewire 1 | . . . . 1 . . . . Trap 1 | . . . . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Mines 345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 426 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -10/Mines | Found a hidden stash of uninstalled traps 776 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 776 | -10/Mines | Discovered new exit (range 5) 781 | -10/Mines | Identified exit to Exiles 782 | -10/Mines | Entered Exiles 803 | -10/Exiles | Discovered new exit (range 15) 872 | -10/Exiles | Identified exit to Mines 912 | -10/Exiles | Met 8R-AWN 938 | -10/Exiles | Met EX-HEX 1020 | -10/Exiles | Met EX-BIN 1036 | -10/Exiles | Met EX-DEC 1050 | -10/Exiles | Learned location of Zion (-6) 1258 | -10/Exiles | Aligned with FarCom system 1260 | -10/Exiles | Given EX-Vault access code 1296 | -10/Exiles | Opened EX-Vault 1311 | -10/Exiles | Found Prototype Ballistic Cannon 1323 | -10/Exiles | Found Prototype Ballistic Gun 1337 | -10/Exiles | Found Prototype Flight Unit 1375 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1808 | -10/Exiles | Discovered exit to Mines (range 14) 1831 | -10/Exiles | Stole three prototypes: Flying Fortress v7, XL Autogun Array, AWS/Autocannon 1831 | -10/Exiles | Entered Mines 2181 | -9/Mines | Discovered new exit (range 5) 2188 | -9/Mines | Entered Materials 2188 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2189 | -8/Materials | Identified Flying Fortress v7 2195 | -8/Materials | Identified XL Autogun Array 2197 | -8/Materials | Identified AWS/Autocannon 2298 | -8/Materials | Destroyed 7 combat bots 2607 | -8/Materials | Discovered new exit (range 16) 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Utility x2 2621 | -7/Factory | FarCom data flow suspended 2927 | -7/Factory | Build established: Tank 2977 | -7/Factory | Discovered new exit (range 13) 2984 | -7/Factory | Entered another Factory area 2984 | -6/Factory | Evolved 2 slots: Utility x2 3017 | -6/Factory | Garrison activated, responded to threat 3193 | -6/Factory | Discovered new exit (range 16) 3201 | -6/Factory | Entered another Factory area 3201 | -5/Factory | Evolved 2 slots: Utility x2 3646 | -5/Factory | Build established: Gunner 3801 | -5/Factory | First assault squad dispatched 3859 | -5/Factory | Spotted B-75 Beast 3897 | -5/Factory | Garrison activated, responded to threat 4004 | -5/Factory | Destroyed 8 combat bots 4210 | -5/Factory | High security lockdown imminent 4290 | -5/Factory | High security lockdown engaged 4307 | -5/Factory | Core integrity fell below 50% 4339 | -5/Factory | Self-destructed Last Messages --------------- 04291_ Alarm Trap short circuited. 04291_ Door malfunctions. 04291_ Alarm Trap short circuited. 04291_ An alarm sounds. 04291_ ALERT: Alarm triggered, assault force dispatched. 04291_ An alarm sounds. 04291_ ALERT: Alarm triggered, assault force dispatched. 04292_ Carbon-fiber Leg destroyed. 04297_ Nuclear Reactor explodes. 04297_ Carbon-fiber Leg destroyed. 04303_ Disposable Heat Sink destroyed. 04304_ Hacking Suite destroyed. 04305_ Slammed into G-50 Soldier. 04305_ Adv. Targeting Computer destroyed. 04305_ System corrupted by crushing effect (+5). 04305_ Destabilizing: System corrupted (+2). 04310_ ALERT: Assault forces dispatched. 04310_ Imp. Signal Interpreter destroyed. 04319_ System corrupted: Energy discharge (-40). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# % #???????????? | | ??????????????????????# ##??????????? | | ??????????????????????# +??????????? | | ?????????###########??# ##??????????? | | ?????????# ??# #???????????? | | ?????????# ?# #???????????? | | ?????????# ?# ########????? | | ?????????# # #????? | | ?????????# # #????? | | ?????????# " #????? | | ?????????# # #????? | | ?????????# # #????? | | ?????????# ?# ####+###????? | | ?????????# ?# #???????????? | | ########## ??# #???????????? | | # ## ??# +???????????? | | # """ ###########???# #???????????? | | # """"" #?????????????# #???????????? | | # """"" #?????????????# #???????????? | | # #?????????????# #???????????? | | # / ############### #???????????? | | # # ggg #???????????? | | # ] !!! # g #???????????? | | # !!= + @ #???????????? | | # !! # #???????????? | | # # #???????????? | | # ####+################???????????? | | # ! #?# ] #????????????????????? | | # #?#"""" #????????????????????? | | # " "" #?#"""" #????????????????????? | | # "R"" #?#"""" #????????????????????? | | # """ #?#"""" #????????????????????? | | #########?#"""" / #????????????????????? | | ??????????#"""" #????????????????????? | | ??????????#"""" #????????????????????? | | ??????????# #????????????????????? | | ??????????##########????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 50 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Universal Adapter Challenges ------------ None Game ------ Seed LightpackShieldMeganuke Manual? 0 Play Time 00:57:35 Cumulative 25.3 hours Start 2021.04.03 @ 21:43:12 End 2021.04.03 @ 22:43:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 47 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a45c9ebc-6e8d-4679-bb26-1a5fb2df8083