Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 19:41:56 Player: BlobtheGreat Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (2692) 2692 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (4332) 4332 TOTAL SCORE: 16369 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 32 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Stasis Canceller Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled Cesium-ion Thruster > --- UTILITY ---------- Experimental Power Amplifier Triangulator Enhanced Optical Array 0b10 Alert Chip Advanced Transmission Jammer Improved Cloaking Device Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Long-range Missile Launcher Katana > --- INVENTORY -------- Improved VTOL Module Cooled Field Propulsion Drive Advanced ECM Suite Cloaking Device Improved Remote Datajack [Rating: 98] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 1 . . . 1 . 1 . . . 1 Utility 12 | . . . 1 . . . 1 2 . . 1 1 1 2 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 89 | 7 5 . 24 . . 1 13 9 1 . 3 3 8 2 . 6 7 Power 13 | 1 1 . 5 . . 1 1 . . . . 1 2 . . . 1 Engine 9 | 1 1 . 5 . . 1 . . . . . 1 . . . . . Core 2 | . . . . . . . 1 . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . 1 Propulsion 25 | 2 . . 8 . . . 4 5 . . 1 . 1 . . 3 1 Treads 14 | 2 . . 8 . . . 4 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 5 . . 1 . 1 . . 3 1 Utility 33 | 2 2 . 4 . . . 4 4 1 . 2 2 4 2 . 2 4 Device 15 | 1 . . 1 . . . 2 1 . . . 1 4 1 . 2 2 Storage 3 | 1 2 . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . 1 . . 1 . . . . . 2 Hackware 7 | . . . 1 . . . 1 2 . . 1 1 . 1 . . . Protection 4 | . . . 2 . . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 18 | 2 2 . 7 . . . 4 . . . . . 1 . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 1 . 1 . . . 2 . . . . . . . . . . Ballistic Cannon 5 | . 1 . 3 . . . . . . . . . . . . . 1 Launcher 3 | . . . 1 . . . 1 . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . . . . . . 1 . 4 1 Parts Lost 37 | . . . 6 . . . 5 . . . . . 1 . 8 8 9 Power 4 | . . . 2 . . . 1 . . . . . . . 1 . . Propulsion 14 | . . . 2 . . . 2 . . . . . . . 4 2 4 Utility 16 | . . . 1 . . . 2 . . . . . 1 . 2 5 5 Weapon 3 | . . . 1 . . . . . . . . . . . 1 1 . Highest Loss Streak 8 | . . . 2 . . . 2 . . . . . 1 . 8 8 7 To Critical Strikes 2 | . . . 1 . . . 1 . . . . . . . . . . Average Backups 14 | 4 9 12 19 20 19 19 19 6 5 5 4 4 4 4 5 3 2 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 . . . . . . Propulsion 4 | 3 1 1 4 5 5 5 7 2 2 2 1 2 1 2 2 . . Utility 4 | . 3 6 6 6 5 6 4 1 1 1 1 2 2 1 2 2 2 Weapon 4 | . 2 3 6 7 7 6 6 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 4 . 7 . . 1 4 3 . . 2 1 2 . . . . Power 3 | . . . 1 . . . 2 . . . . . . . . . . Propulsion 10 | . 4 . 1 . . . 2 3 . . . . . . . . . Utility 8 | . . . 3 . . . . . . . 2 1 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 100 100 100 98 98 100 100 99 99 99 96 89 51 30 Engine 7 | . 14 14 10 11 11 11 8 . . . . 4 1 . . . . Core 1 | . . . . . . . . 7 7 7 6 5 5 4 3 . . Treads 24 | . 28 28 32 33 33 33 34 1 . . . . . . . . . Flight 7 | . . . . . . . . 27 30 30 33 29 31 28 25 11 10 Device 6 | . 14 14 5 . . . 3 7 3 . 5 11 14 14 15 15 2 Storage 7 | . 14 14 11 11 11 11 9 . . . . . . . . . . Processor 2 | . . . . . . . . 6 7 7 6 11 10 9 8 7 8 Hackware 13 | . . . 9 11 11 11 17 28 30 30 25 22 21 20 20 13 6 Protection 4 | . . . 6 11 11 11 5 . 3 7 6 . . 4 1 . . Ballistic Gun 5 | . 26 14 7 . . . 3 . . . . . . . . . . Ballistic Cannon 7 | . 1 14 9 11 11 11 10 6 7 7 6 . . . . . 2 Launcher 2 | . . . . 11 11 11 . . . . . 5 5 4 3 . . Slashing Weapon 3 | . . . 5 . . . 3 7 7 7 6 5 5 4 4 . . Peak Build Rating 98 | 7 8 10 23 21 21 22 29 42 42 39 53 65 88 98 95 76 64 Average Rating 32 | 5 7 8 17 21 21 21 27 39 40 39 46 64 80 90 92 58 39 On Entrance 35 | . 7 8 10 22 21 21 21 27 42 39 39 53 65 88 92 46 30 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 14 51 51 60 58 58 58 60 13 13 13 19 22 26 29 29 10 17 Greatest Support 91 | 40 40 40 69 69 69 69 91 20 20 20 25 25 31 34 31 20 14 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 12 20 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 Most Carried 20 | 7 11 16 20 20 20 20 20 19 5 5 5 5 5 5 5 5 3 Average Carried 14 | 5 9 12 19 20 19 19 19 5 5 5 4 4 4 4 5 2 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 7 11 16 20 20 20 20 20 5 5 5 5 5 5 5 5 2 3 Class Distribution -------------------- 36% | Mutant 27% | Hacker-Mutant 15% | Hacker-Ninja 12% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Matter Collected 3323 | 258 200 63 1249 . . 112 1011 . 132 . . 110 69 94 10 15 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3598 | 71 192 . 1451 8 . 33 1135 . . . 26 310 215 97 60 . . Parts 202 | 8 10 . 78 2 . 10 60 . . . 5 7 16 2 4 . . Haulers Intercepted 14 | . . . 4 . . . 5 . . . . 2 2 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 70 | . 3 . 29 3 . 8 23 . . . . . 4 . . . . Guns 17 | . 2 . 11 . . . 4 . . . . . . . . . . Cannons 24 | . 1 . 14 . . . 9 . . . . . . . . . . AOE 29 | . . . 4 3 . 8 10 . . . . . 4 . . . . Classes Destroyed 13 | 1 4 . 6 . . 1 1 . . . . . . . . . . Worker 4 | . . . 2 . . . 1 . . . . . . . 1 . . Builder 3 | . . . . . . 1 1 . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Hauler 14 | . . . 4 . . . 5 . . . . 2 2 1 . . . Recycler 8 | . 1 . 3 . . . 3 . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 6 | . 1 . 3 . . . 2 . . . . . . . . . . Watcher 8 | . 1 . 2 . . . 4 . . . . . . . 1 . . Swarmer 27 | . . . 5 3 . 8 7 . . . . . 4 . . . . Grunt 31 | . 3 . 14 . . . 14 . . . . . . . . . . Brawler 2 | . . . 2 . . . . . . . . . . . . . . Sentry 9 | . . . 8 . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | 2 2 . 6 3 . 5 8 . . . 1 1 4 1 1 . . Combat Bots Only 7 | . 2 . 4 3 . 4 7 . . . . . 4 . . . . Max Kills in Single Turn 5 | 1 1 . 5 2 . 3 3 . . . 1 1 4 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . 2 3 . . . . . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 599 | . 36 . 133 4 . 11 87 . . . . . 7 1 61 68 191 Missed 240 | . 3 . 27 . . 2 27 . . . . . 4 1 30 42 104 Hits 359 | . 33 . 106 4 . 9 60 . . . . . 3 . 31 26 87 Melee 11 | . . . 1 . . . . . . . . . . . 10 . . Projectile 348 | . 33 . 105 4 . 9 60 . . . . . 3 . 21 26 87 Critical Strikes 21 | . . . 3 . . . 7 . . . . . . . 6 3 2 Damage Taken 6422 | . 467 . 1233 34 . 137 889 . . . . . 206 . 805 687 1964 Core 2455 | . 89 . 67 8 . 10 104 . . . . . 60 . 338 170 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 94 | . 46 . . . . . . . . . . . 48 . . . . Core Remaining (%) 88 | 100 . 64 . . . 78 81 . . 100 100 100 94 100 . 64 . Volleys Fired 247 | 16 23 . 106 2 . 6 89 . . . . . 4 . 1 . . Largest 2 | 2 2 . 2 1 . 1 2 . . . . . 1 . 1 . . Hottest 70 | 40 50 . 70 33 . 33 70 . . . . . 43 . 43 . . Shots Fired 431 | 32 46 . 200 2 . 6 140 . . . . . 4 . 1 . . Gun 208 | 32 39 . 98 . . . 39 . . . . . . . . . . Cannon 201 | . 7 . 100 . . . 94 . . . . . . . . . . Launcher 22 | . . . 2 2 . 6 7 . . . . . 4 . 1 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 409 | 32 46 . 198 . . . 133 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 22 | . . . 2 2 . 6 7 . . . . . 4 . 1 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 10 11 . 15 . . 1 11 . . . . . . . 1 . . Robot Miss Streak 11 | 3 2 . 11 . . 2 7 . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 345 | 21 34 . 154 . . 1 110 . . . 1 10 4 5 5 . . Core Hits 207 | 3 14 . 81 2 . 11 79 . . . 1 5 6 2 3 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . 4 . . . 2 . . . . 2 . 2 . . . Blast 3 | . . . 2 . . . 1 . . . . . . . . . . Sever 7 | . . . 2 . . . 1 . . . . 2 . 2 . . . Melee Attacks 129 | . . . 37 . . . 24 1 . . 3 19 21 6 18 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 129 | . . . 37 . . . 24 1 . . 3 19 21 6 18 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . 14 . . . 8 . . . 1 3 3 1 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10045 | 210 429 . 3788 191 . 588 3275 . . . 65 450 557 219 273 . . Guns 2010 | 210 340 . 990 . . . 470 . . . . . . . . . . Cannons 2599 | . 89 . 1243 . . . 1267 . . . . . . . . . . Explosions 2353 | . . . 368 191 . 588 867 . . . . . 304 . 35 . . Melee 3065 | . . . 1169 . . . 671 . . . 65 450 253 219 238 . . Ramming 18 | . . . 18 . . . . . . . . . . . . . . Kinetic 4609 | 210 429 . 2233 . . . 1737 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 2301 | . . . 316 191 . 588 867 . . . . . 304 . 35 . . Electromagnetic 52 | . . . 52 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3065 | . . . 1169 . . . 671 . . . 65 450 253 219 238 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 . . . 2 2 2 Average Corruption 3 | . . . . . . . . . . . 5 . . . 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 422 | . . . 123 10 . 6 252 . . . . . 31 . . . . Projectiles 38 | . . . 14 . . . 24 . . . . . . . . . . Explosions 92 | . . . . 10 . 6 50 . . . . . 26 . . . . Melee 292 | . . . 109 . . . 178 . . . . . 5 . . . . Knockbacks 46 | . 1 . 18 . . . 27 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . Kinetic 39 | . 1 . 16 . . . 22 . . . . . . . . . . Secondary 6 | . . . 1 . . . 5 . . . . . . . . . . Self-Inflicted Damage 228 | . . . . . . 62 . . . . . . 166 . . . . Shots 5 | . . . . . . 2 . . . . . . 3 . . . . Rammed 2 | . . . 2 . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 116 | . 37 . 116 . . . 87 . . . 13 8 23 68 11 36 . Average Temperature 17 | . 12 . 27 . . . 22 . . . 13 5 4 22 3 36 . Received Heat Transfer 1308 | . 267 . 483 . . . 450 . . . . . . . 9 63 36 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Maximum Alert Level 5 | . . . 1 1 . . 1 . . . . . . . . 5 4 Low Security (%) 78 | 100 100 100 61 38 . 100 80 100 . . 100 100 100 100 100 . . Level 1 16 | . . . 38 61 . . 19 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . 84 Level 4 . | . . . . . . . . . . . . . . . . . 15 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 99 . Peak Influence 1787 | 5 50 14 358 218 . 172 228 94 . . 5 27 148 77 33 1787 1122 Initial 1100 | . . 14 . 135 . . . 94 . . . . 5 77 20 2 1100 Average 128 | . 4 1 153 204 . 70 68 48 . . . 3 4 55 4 1599 1055 Influence Increases 3264 | 15 112 . 988 83 . 222 785 1 . . 6 86 276 20 116 237 317 Destroy 0b10 Robot/C 1404 | . 60 . 580 60 . 160 460 . . . . . 64 . . . 20 Destroy 0b10 Robot/NC 226 | 15 15 . 75 . . 5 80 . . . 4 12 8 4 8 . . Destroy Leader 332 | . 22 . 162 10 . 20 98 . . . . 4 12 2 2 . . Allied During Kill 12 | . . . . . . . . . . . . . . . . . 12 Successful Hack 142 | . . . 7 . . . 28 . . . . 44 44 12 7 . . Disable Machine 87 | . . . 45 . . . 30 . . . . . . . 12 . . Destroy Structure 329 | . . . 29 13 . 37 44 1 . . 2 14 148 2 39 . . Partial Spotted 39 | . . . . . . . 15 . . . . 12 . . 12 . . Lose Combat Pursuer 693 | . 15 . 90 . . . 30 . . . . . . . 36 237 285 Influence Decreases 3842 | 15 74 38 641 232 198 222 577 209 . . 5 75 140 131 148 83 1054 Entered New Map 1351 | . . 24 . 212 198 . . 114 . . . 1 7 71 17 3 704 Time Decay 2011 | 15 74 14 581 20 . 222 497 95 . . 5 74 133 60 81 . 140 Lost Part 320 | . . . 60 . . . 40 . . . . . . . 50 80 90 Lost Ally 120 | . . . . . . . . . . . . . . . . . 120 Purge Threat 40 | . . . . . . . 40 . . . . . . . . . . Squads Dispatched 22 | . . 1 3 . . . 3 . . . . . 2 1 2 6 4 Investigation 3 | . . 1 1 . . . 1 . . . . . . . . . . Extermination 6 | . . . . . . . . . . . . . 2 1 1 . 2 Reinforcement 6 | . . . 2 . . . 2 . . . . . . . 1 . 1 Assault 7 | . . . . . . . . . . . . . . . . 6 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Distress Signals 16 | . 3 . 5 . . 1 3 . . . . . . . 3 1 . Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . Times Spotted 242 | . 12 . 64 3 . 6 33 . . . . . 4 1 27 56 36 Peak Tracking Total 40 | . 6 . 5 3 . 4 5 . . . 1 . 4 1 19 40 17 Tactical Retreats 13 | . 1 . 3 . . . 1 . . . . . . . 3 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Traps Triggered 13 | . . . 4 . . . 1 . . . 2 1 3 . . . 2 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Machines Disabled 7 | . 1 . 3 . . . 2 . . . . . . . 1 . . Max in Single Turn 2 | . 1 . 2 . . . 1 . . . . . . . 1 . . Garrison Access 6 | . . . . . . . 1 . . . 2 . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Machines Accessed 62 | . 5 1 11 . 2 . 9 4 1 . 4 4 10 3 5 . 3 Terminals 44 | . 4 . 9 . . . 7 4 . . 1 3 6 2 5 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 . . . . Scanalyzers 4 | . . . 2 . . . 1 . . . 1 . . . . . . Garrison Access 6 | . . . . . . . 1 . . . 2 . 2 1 . . . Total Hacks 146 | . 14 1 27 . 2 . 27 11 1 . 9 8 32 5 6 . 3 Successful 72 | . 4 1 8 . 2 . 12 1 1 . 5 6 26 2 4 . . Failed 72 | . 9 . 19 . . . 14 10 . . 4 2 6 3 2 . 3 Catastrophic 20 | . 3 . 7 . . . 1 5 . . . . 2 1 . . 1 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . Manual 99 | . 12 . 19 . 1 . 23 11 . . . 6 21 1 2 . 3 Terminals 115 | . 12 . 21 . . . 24 11 . . 1 7 26 4 6 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 2 . . . . . . . . . . . 2 . . . . Recycling Units 3 | . . . . . . . . . . . . 1 2 . . . . Scanalyzers 10 | . . . 6 . . . 2 . . . 2 . . . . . . Garrison Access 10 | . . . . . . . 1 . . . 6 . 2 1 . . . Terminal Hacks 45 | . 1 1 2 . 2 . 8 . 1 . 1 4 20 1 4 . . Record 3 | . . . . . 1 . . . . . . . 2 . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . 1 . . . . . 1 . . Open DSF 2 | . . . . . . . . . . . . . . . 2 . . Level Access Points 5 | . . . . . . . . . . . 1 1 1 1 1 . . Terminal Index 2 | . . . . . . . . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . 3 . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . 2 . . . . Patrol Status 2 | . . . . . . . . . . . . . 2 . . . . Transport Status 5 | . . . . . . . 2 . . . . . 3 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . 1 . . . . Registered Components 2 | . . . . . . . . . . . . 1 1 . . . . Zone Layout 6 | . . . . . . . . . . . . 1 5 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . 2 . . . . Scan Component 2 | . 1 . . . . . . . . . . . 1 . . . . Repair 2 | . 1 . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 2 . . . . Report Inventory 2 | . . . . . . . . . . . . 1 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 10 | . . . 6 . . . 2 . . . 2 . . . . . . Insert Component 5 | . . . 3 . . . 1 . . . 1 . . . . . . Analyze 5 | . . . 3 . . . 1 . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . 2 . 2 1 . . . Seal Access 6 | . . . . . . . 1 . . . 2 . 2 1 . . . Unauthorized Hacks 4 | . 1 . . . . . 1 1 . . . 1 . . . . . Terminals 4 | . 1 . . . . . 1 1 . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . Botnet 3 | . 1 . . . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . . . . . . . . . . Used 2 | . 1 . 1 . . . . . . . . . . . . . . Hacking Detections 42 | . 4 . 10 . . . 7 4 . . 1 3 7 2 1 . 3 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . 1 . . . . Time 60 | . 26 . . . . . . . . . . . 34 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 5 | . . . 3 . . . 1 . . . 1 . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Total Allies 6 | . . . . . . . . . . . . . . . . . 6 Largest Group 3 | . . . . . . . . . . . . . . . . . 3 Highest-Rated Group 39 | . . . . . . . . . . . . . . . . . 39 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . . . . . . . . 9 Total Damage 193 | . . . . . . . . . . . . . . . . . 193 Kills 1 | . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Active Infowar (turns) 5571 | 20 857 202 1304 . . . 1027 31 . . 31 351 690 130 470 176 282 Optics 2129 | . . . . . . . . . . . 30 351 690 130 470 176 282 Terrain 499 | . . . . . . . 169 . . . . . 330 . . . . Seismic 2383 | 20 857 202 1304 . . . . . . . . . . . . . . Triangulation 1807 | . . . . . . . . . . . . 351 688 130 470 168 . Cloaking 1037 | . . . . . . . . . . . . . 578 19 440 . . Jamming 389 | . . . . . . . . . . . . . 176 41 164 8 . ECM 908 | . . . . . . . 858 31 . . 1 . . . 17 . 1 Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Turns Passed 10633 | 258 857 202 2747 59 391 547 2808 200 219 22 216 351 690 130 470 176 290 Spaces Moved 10422 | 124 425 82 1320 34 244 313 1215 541 701 71 636 919 1718 423 786 250 620 Core 108 | 2 . . . . . . . . . . . . . . . . 106 Treads 3755 | 122 425 82 1320 34 244 313 1215 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6559 | . . . . . . . . 541 701 71 636 919 1718 423 786 250 514 Fastest Speed 20 | 50 160 240 160 160 160 160 156 29 31 31 28 28 24 20 24 29 34 Average Speed 77 | 158 174 240 160 160 160 160 158 30 31 31 28 28 25 23 24 35 37 Slowest Speed 240 | 160 240 240 240 160 160 160 160 31 31 31 28 28 27 24 37 37 100 Overloaded Moves 3 | . . . . . . . . . . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . 3 . . 12 9 6 3 15 2 4 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 74 18 81 10 42 61 69 17 80 14 22 22 30 14 18 35 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 1 1 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . . . . 1 . . Scrap Searched 4 | . . . . . . . . . 4 . . . . . . . . Spaces Dug 79 | . . . 13 . . . 11 1 . . 2 7 38 1 6 . . Terrain Destroyed 233 | . . . 26 21 . 41 42 1 . . 2 7 80 1 12 . . Melee 58 | . . . 13 . . . 11 1 . . 2 7 17 1 6 . . Projectile 2 | . . . 1 . . . 1 . . . . . . . . . . AOE 173 | . . . 12 21 . 41 30 . . . . . 63 . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Qua Acc Total 12339 | 154 501 88 1696 36 245 354 1909 574 701 70 657 973 1922 439 1018 333 669 Wait 1253 | . 31 2 138 . . 29 525 10 . . 7 34 130 6 227 76 38 Move 10308 | 123 424 81 1319 33 243 312 1214 534 700 70 616 901 1705 416 759 245 613 Hop 43 | . . . . . . . . 3 . . 7 8 6 3 11 2 3 Pick Up 79 | 8 8 5 24 . 1 3 13 . . . 5 3 5 3 . . 1 Fast Attach 34 | 6 1 . 5 . . . 1 1 . . 1 3 3 1 1 5 6 Attach 37 | 1 . . 9 . . . 6 7 . . 2 3 3 2 . 3 1 Detach 2 | . . . . . . . . . . . . 1 . . . . 1 Swap 83 | . 6 . 35 1 . 1 29 3 1 . 2 . 4 . 1 . . Drop 73 | . 8 . 21 . 1 3 8 15 . . 4 1 5 2 . 2 3 Fire 247 | 16 23 . 106 2 . 6 89 . . . . . 4 . 1 . . Melee 129 | . . . 37 . . . 24 1 . . 3 19 21 6 18 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . 10 . 36 . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / *Ext) -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 4 exits: Acc x3 / [*Qua]) -2/Quarantine -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 259 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 11) 418 | -10/Materials | Discovered new exit (range 10) 488 | -10/Materials | Central database locked down 550 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Discovered new exit (range 8) 740 | -10/Materials | Discovered new exit (range 15) 785 | -10/Materials | Repaired Ion Engine 872 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Entered Mines 1154 | -10/Mines | Discovered new exit (range 8) 1220 | -10/Mines | Met a Derelict shopkeep closing up shop 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1984 | -9/Materials | Build established: Scavenger-Mutant 2304 | -9/Materials | Discovered new exit (range 16) 3025 | -9/Materials | Discovered new exit (range 11) 3267 | -9/Materials | Build established: Mutant 3283 | -9/Materials | Discovered new exit (range 11) 3828 | -9/Materials | Discovered new exit (range 3) 4065 | -9/Materials | Entered Mines 4117 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4117 | -9/Mines | Discovered new exit (range 5) 4124 | -9/Mines | Entered Exiles 4164 | -9/Exiles | Met 8R-AWN 4192 | -9/Exiles | Met EX-HEX 4235 | -9/Exiles | Met EX-BIN 4252 | -9/Exiles | Aligned with FarCom system 4254 | -9/Exiles | Given EX-Vault access code 4291 | -9/Exiles | Opened EX-Vault 4301 | -9/Exiles | Found 0b10 Alert Chip 4334 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4497 | -9/Exiles | Discovered new exit (range 14) 4515 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4515 | -9/Exiles | Entered Mines 4807 | -8/Mines | Discovered new exit (range 9) 5062 | -8/Mines | Entered Materials 5062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5520 | -8/Materials | Build established: Hacker-Mutant 6984 | -8/Materials | Central database locked down 7115 | -8/Materials | Discovered new exit (range 10) 7329 | -8/Materials | Destroyed 7 combat bots 7870 | -8/Materials | Entered Factory 7870 | -7/Factory | Evolved 2 slots: Utility x2 8018 | -7/Factory | Discovered new exit (range 5) 8070 | -7/Factory | Entered Lower Caves 8141 | -7/Lower Caves | Learned Factory stockpile data 8185 | -7/Lower Caves | Build established: Hacker-Sprinter 8267 | -7/Lower Caves | Encountered a Warlord checkpoint 8278 | -7/Lower Caves | Discovered new exit (range 7) 8289 | -7/Lower Caves | Entered another Lower Caves area 8308 | -7/Lower Caves | Discovered new exit (range 15) 8311 | -7/Lower Caves | Entered Factory 8311 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8500 | -6/Factory | Identified exit to Factory 8525 | -6/Factory | Discovered new exit (range 14) 8527 | -6/Factory | Entered another Factory area 8527 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8645 | -5/Factory | Identified exit to Factory 8721 | -5/Factory | Discovered new exit (range 7) 8799 | -5/Factory | Build established: Hacker-Ninja 8878 | -5/Factory | Entered another Factory area 8878 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8879 | -4/Factory | Identified exit to Extension 8897 | -4/Factory | Identified exit to Research 9041 | -4/Factory | Repaired Mic. Antimatter Reactor 9144 | -4/Factory | Discovered new exit (range 4) 9568 | -4/Factory | Entered Research 9568 | -3/Research | Evolved 2 slots: Utility x2 9583 | -3/Research | Discovered new exit (range 14) 9660 | -3/Research | Identified exit to Research 9663 | -3/Research | Spotted B-86 Titan 9698 | -3/Research | Entered another Research area 9698 | -2/Research | Evolved 2 slots: Utility x2 9735 | -2/Research | Identified exit to DSF 9800 | -2/Research | Identified exit to Access 9874 | -2/Research | Identified exit to DSF 10166 | -2/Research | Discovered new exit (range 9) 10168 | -2/Research | Entered Quarantine 10169 | -2/Quarantine | Maximum security lockdown engaged 10169 | -2/Quarantine | Spotted Alpha 7 10197 | -2/Quarantine | Lost 8 parts (1p4n2u1w) 10217 | -2/Quarantine | Found Alien Artifact 10217 | -2/Quarantine | Identified Core Reset Matrix 10217 | -2/Quarantine | Used Core Reset Matrix 10221 | -2/Quarantine | Detected hypermatrix surge 10221 | -2/Quarantine | Sensed 14 artifacts in vicinity 10310 | -2/Quarantine | Spotted Striker 10318 | -2/Quarantine | Discovered exit to Access (range 12) 10344 | -2/Quarantine | Entered Access 10344 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10373 | -1/Access | Lost 8 parts (2n5u1w) 10543 | -1/Access | Spotted B-99 Colossus 10594 | -1/Access | First assault squad dispatched 10603 | -1/Access | Core integrity fell below 50% 10612 | -1/Access | Emitted hypermatrix ping 10612 | -1/Access | Lost 7 parts (4n3u) 10617 | -1/Access | Assembled emerged from beneath the floor 10627 | -1/Access | Core integrity fell below 20% 10634 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- [Achievement: Significant Disruption] 10612_ Emitted hypermatrix ping. 10626_ Triggered Gamma Bomb Trap. 10626_ A bubble of electromagnetic force engulfs the area. 10626_ Enh. Optical Array destroyed. 10626_ Gamma Bomb Trap short circuited. 10626_ A bubble of electromagnetic force engulfs the area. 10626_ Gamma Bomb Trap short circuited. 10626_ Door malfunctions. 10626_ Gamma Bomb Trap short circuited. 10626_ A bubble of electromagnetic force engulfs the area. 10626_ Gamma Bomb Trap short circuited. 10626_ Door malfunctions. 10626_ A bubble of electromagnetic force engulfs the area. 10632_ Imp. Targeting Computer destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????? ???????????? | | ??????????????????????? #????????????? | | ??????????????????????# #????????????? | | ########+######+###### #????????????? | | +????????????? | | #????????????? | | #????????????? | | #????????????? | | " #????????????? | | """" #????????????? | | """"" ##???????????? | | ####### """"" #???????????? | | #?????# """" #???????????? | | #?????# " #???????????? | | #?????# #???????????? | | #?????# ! #???????????? | | #?????# #???????????? | | ^ #?????# #???????????? | | #?############ #???????????? | | # """""""???# #???????????? | | # """Y""" # s #???????????? | | + # #???????????? | | # #ss #???????????? | | # #s #???? ??????? | | #? # #???""?? ???? | | ######? # @#??""" ??? | | ???????? #s #? "" ???? | | ???????? # s # ""F" ????? | | ?????????########## s / """" ????? | | ?????###########??# # """ ????? | | ?????# ??#s # ??? | | ?????# ?# #? ? | | ?????# ?# #?? # | | ?????# # #??? # | | ?????# # #??? ! # | | ?????# / #????#######? | | ????# # #???????????? | | ????# = # #???????????? | | ##???# ?+ #???????????? | | ?????# ?#########???????????? | | ?????# ??????????????????????? | | ?????# ??????????????????????? | | ?????##########???????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Corruption Block 20 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 23% | -10/Materials Mic. Antimatter Reactor | 31% | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Achiever Alien Roots Alien Tech Denied? Maximum Efficiency Prolific Hacker Safety First Significant Disruption root@ Challenges ------------ None Game ------ Seed ShadingCloakingMachine Manual? 0 Play Time 03:12:48 Cumulative 24.2 hours Start 2025.06.11 @ 18:46:44 End 2025.06.13 @ 19:41:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f57510e2-ef2e-4271-9fa5-ff609968eb3d