Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.09 @ 17:33:57

Player: Mombamambo

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (122)     610
Value Destroyed (3549)     3549
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (798)                798
              TOTAL SCORE: 9657

 Bonus
-------
High Alert Combat Kills    252
Follower Combat Kills      131
Entered DSFs               500
Friendly Fire              -85

 Cogmind 
---------
Core Integrity             0/1000
Matter                     298/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Leg
    Cooled Airjet
           Gravmag Array
>          --- UTILITY ----------
  Improved Energy Well
           Recoil Nullifier
           Weapon Cycler
  Hardened Medium Armor Plating
           Focal Shield
           Dynamic Insulation System
           Field Recycling Unit
>          --- WEAPON -----------
     Heavy Phase Cannon
           Flak Gun
           Flak Gun
           Power Maul
>          --- INVENTORY --------
               (None)
[Rating: 72]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Dynamic Insulation System
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Reactive Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   1   .   .   1   .   2   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             150  | 6   .   19  11  34  10  13  12  4   10  31  
  Power                    15   | 1   .   2   1   3   .   .   1   3   2   2   
    Engine                 7    | 1   .   2   1   2   .   .   .   .   1   .   
    Core                   8    | .   .   .   .   1   .   .   1   3   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   3   3   9   1   3   3   .   4   6   
    Treads                 2    | .   .   1   .   .   .   .   1   .   .   .   
    Leg                    12   | .   .   .   .   4   1   3   1   .   2   1   
    Wheel                  9    | 2   .   2   .   4   .   .   .   .   .   1   
    Hover                  9    | .   .   .   3   1   .   .   .   .   2   3   
    Flight                 2    | .   .   .   .   .   .   .   1   .   .   1   
  Utility                  35   | 1   .   4   5   8   4   1   1   1   .   10  
    Device                 13   | .   .   2   1   1   1   .   .   1   .   7   
    Storage                8    | 1   .   1   3   .   1   .   .   .   .   2   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   1   .   7   2   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   .   10  2   14  5   9   7   .   4   13  
    Energy Gun             7    | 1   .   3   1   1   .   .   .   .   1   .   
    Energy Cannon          13   | .   .   4   .   7   .   1   .   .   .   1   
    Ballistic Gun          23   | 1   .   .   .   4   2   3   5   .   .   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   1   .   1   4   1   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          11   | .   .   2   .   2   2   1   1   .   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   1   .   .   .   .   2   
  Corrupted Parts          5    | .   .   .   1   1   .   .   2   .   1   .   
    System Corruption      33   | .   .   .   4   3   .   .   20  .   6   .   
Parts Lost                 37   | .   .   4   .   9   .   3   3   .   4   14  
  Power                    6    | .   .   .   .   2   .   .   1   .   .   3   
  Propulsion               15   | .   .   1   .   4   .   2   1   .   1   6   
  Utility                  6    | .   .   .   .   2   .   .   .   .   .   4   
  Weapon                   10   | .   .   3   .   1   .   1   1   .   3   1   
  Highest Loss Streak      6    | .   .   2   .   6   .   1   1   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  91  95  80  99  95  96  90  74  53  
  Engine                   5    | .   14  11  11  5   7   7   2   .   2   .   
  Core                     1    | .   .   .   .   .   .   .   3   6   4   4   
  Leg                      13   | .   .   .   .   7   30  26  25  20  11  1   
  Wheel                    5    | .   28  18  12  11  .   .   .   .   .   1   
  Hover                    2    | .   .   .   9   6   .   .   .   .   3   4   
  Device                   11   | .   .   12  21  8   11  7   7   10  13  18  
  Storage                  6    | .   14  14  11  2   6   7   7   6   6   1   
  Protection               8    | .   .   4   .   12  11  14  15  13  13  2   
  Energy Gun               3    | .   14  6   28  5   .   .   .   .   2   .   
  Energy Cannon            4    | .   .   16  .   8   .   6   1   .   .   .   
  Ballistic Gun            11   | .   14  1   .   6   22  16  16  26  6   6   
  Launcher                 1    | .   .   1   1   2   .   3   9   .   3   .   
  Impact Weapon            3    | .   .   1   .   3   6   1   1   .   3   4   
Naked Turns                50   | .   .   .   .   17  .   .   .   .   .   33  
Heaviest Build             54   | 12  12  23  54  48  50  52  52  43  47  51  
  Greatest Support         71   | 26  26  28  28  66  66  71  64  44  44  28  
  Greatest Overweight (x)  5    | .   .   4   2   4   .   .   1   .   5   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   12  5   7   8   8   8   8   5   
  Most Carried             9    | .   3   6   9   8   8   8   8   8   8   8   
  Average Carried          5    | .   2   3   7   5   6   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | .   3   6   7   8   8   7   8   8   7   1   

 Class Distribution 
--------------------
 46% | Mutant
 21% | Tank
 17% | Scavenger-Tank
  7% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
     Skirmisher | -9/Mines
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
           Tank | -7/Lower Caves
         Mutant | -7/Lower Caves
 Scavenger-Tank | -6/Factory
         Mutant | -6/DSF
         Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  
Matter Collected           2821 | 228  28   370  89   468  439  298  143  .    135  623  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4508 | .    48   423  55   1090 496  350  184  27   647  1188 
  Parts                    191  | .    4    19   7    55   25   15   5    1    30   30   
Haulers Intercepted        5    | .    .    2    .    2    1    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    2    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    16   8    .    .    .    
  Prevented                4    | .    .    .    .    .    .    1    3    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  82   | .   3   12  3   24  5   10  4   .   8   13  
  Melee                    13   | .   .   1   .   8   .   .   .   .   .   4   
  Guns                     33   | .   3   1   3   9   4   5   1   .   3   4   
  Cannons                  9    | .   .   5   .   .   .   3   .   .   .   1   
  AOE                      16   | .   .   4   .   3   .   2   2   .   4   1   
Classes Destroyed          15   | .   1   6   .   3   1   1   1   .   2   .   
  Worker                   15   | .   .   .   .   2   3   .   .   1   .   9   
  Builder                  7    | .   .   .   .   .   2   .   .   .   .   5   
  Tunneler                 2    | .   .   1   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   .   2   1   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   1   3   .   .   .   .   4   
  Watcher                  3    | .   .   1   .   1   .   .   .   .   .   1   
  Swarmer                  25   | .   3   3   3   4   .   3   .   .   .   9   
  Grunt                    35   | .   .   5   .   17  3   3   3   .   2   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   .   1   .   .   1   .   
  Sentry                   8    | .   .   3   .   2   1   1   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   1   1   1   .   .   2   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   3   7   3   9   3   5   2   1   3   6   
  Combat Bots Only         9    | .   3   4   3   9   3   5   2   .   3   4   
Max Kills in Single Turn   2    | .   2   2   2   2   1   1   1   1   2   2   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   1   1   .   1   1   
  Melee                    1    | .   .   1   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  
Damage Taken               8063  | .    156  775  15   1630 621  1187 85   .    1250 2344 
  Core                     2278  | .    78   285  .    271  19   214  10   .    386  1015 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  111   | .    .    .    .    .    .    40   .    .    36   35   
  Regen/Repaired (Parts)   175   | .    .    .    .    .    175  .    .    .    .    .    
Core Remaining (%)         60    | 100  68   .    28   50   .    .    65   .    54   .    
Volleys Fired              142   | .    13   21   2    29   14   21   6    1    13   22   
  Largest                  4     | .    2    3    3    3    3    4    2    4    4    3    
  Hottest                  180   | .    60   180  168  155  75   165  75   100  169  146  
Shots Fired                361   | .    26   59   6    78   42   54   11   4    43   38   
  Gun                      255   | .    26   20   6    63   42   31   8    4    28   27   
  Cannon                   67    | .    .    36   .    6    .    17   .    .    .    8    
  Launcher                 36    | .    .    3    .    9    .    6    3    .    15   .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  188   | .    13   7    .    39   42   31   8    4    17   27   
  Thermal                  134   | .    13   49   6    30   .    17   .    .    11   8    
  Explosive                23    | .    .    3    .    9    .    3    1    .    7    .    
  Electromagnetic          13    | .    .    .    .    .    .    3    2    .    8    .    
  Robot Hit Streak         18    | .    5    18   2    6    6    7    3    2    6    5    
  Robot Miss Streak        8     | .    2    2    2    7    4    8    4    1    2    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    1    2    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    1    1    
Shots Hit Robots           323   | .    15   50   2    74   40   36   13   2    28   63   
  Core Hits                197   | .    7    25   3    45   22   23   6    1    31   34   
  Critical Kills           5     | .    .    .    .    1    2    .    .    .    .    2    
  Critical Parts Destroyed 21    | .    .    .    .    9    4    2    1    .    .    5    
  Critical Strikes         27    | .    .    1    .    10   6    2    1    .    .    7    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    1    1    1    .    .    .    .    
    Smash                  23    | .    .    .    .    9    5    1    1    .    .    7    
Melee Attacks              132   | .    .    19   .    40   12   8    7    .    2    44   
  Impact                   132   | .    .    19   .    40   12   8    7    .    2    44   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21    | .    .    .    .    1    5    .    .    .    .    15   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12061 | .    139  1352 68   2699 1320 1207 603  24   1686 2963 
  Guns                     2746  | .    139  127  68   681  607  299  121  24   339  341  
  Cannons                  918   | .    .    424  .    112  .    269  .    .    .    113  
  Explosions               3223  | .    .    477  .    686  .    431  236  .    1268 125  
  Melee                    5134  | .    .    324  .    1218 713  208  246  .    79   2346 
  Ramming                  40    | .    .    .    .    2    .    .    .    .    .    38   
  Kinetic                  2142  | .    75   39   .    428  607  299  121  24   208  341  
  Thermal                  1522  | .    64   512  68   365  .    269  .    .    131  113  
  Explosive                2445  | .    .    477  .    686  .    322  99   .    736  125  
  Electromagnetic          778   | .    .    .    .    .    .    109  137  .    532  .    
  Impact                   5134  | .    .    324  .    1218 713  208  246  .    79   2346 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    5    5    3    3    23   .    6    2    
  Average Corruption       4     | .    .    .    4    4    2    3    9    .    6    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41    | .    .    .    2    10   4    12   8    .    5    .    
    Message Errors         16    | .    .    .    .    3    3    5    2    .    3    .    
    Matter Fused           6     | .    .    .    .    3    .    1    1    .    1    .    
    Heat Flow Errors       6     | .    .    .    1    3    1    .    1    .    .    .    
    Energy Discharges      4     | .    .    .    1    .    .    1    1    .    1    .    
    Parts Rejected         3     | .    .    .    .    1    .    1    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    3    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2077  | .    .    45   .    432  285  29   65   .    53   1168 
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57    | .    .    .    .    26   .    .    .    .    20   11   
  Melee                    2020  | .    .    45   .    406  285  29   65   .    33   1157 
Knockbacks                 19    | .    .    1    .    4    2    .    .    .    1    11   
  Impact                   18    | .    .    1    .    3    2    .    .    .    1    11   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      414   | .    .    40   .    101  .    23   .    .    25   225  
  Shots                    12    | .    .    2    .    5    .    1    .    .    2    2    
  Rammed                   9     | .    .    .    .    1    .    .    .    .    .    8    
Targets Rammed             9     | .    .    .    .    1    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        830   | .    40   198  175  463  89   356  275  24   830  348  
  Average Temperature      124   | .    24   88   89   141  42   130  97   16   202  129  
  Received Heat Transfer   1815  | .    .    189  .    684  216  309  78   .    144  195  
  Effects                  17    | .    .    .    .    4    .    3    .    .    9    1    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    
    Interference           7     | .    .    .    .    .    .    3    .    .    4    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    1    .    .    .    .    2    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              34    | .    .    .    .    3    .    .    .    .    1    30   
  Impact Corruptions       66    | .    .    2    .    16   9    1    2    .    1    35   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    5    .    .    .    1    .    .    .    1    
  Heat Transferred         2901  | .    150  1160 148  703  .    370  .    .    259  111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Peak Influence             720  | .   138 571 248 720 449 .   .   86  259 459 
  Initial                  267  | .   .   57  163 96  267 .   .   80  63  135 
  Average                  284  | .   83  371 247 453 312 .   .   80  182 227 
Maximum Alert Level        3    | .   .   2   1   3   2   .   .   .   1   2   
  Low Security (%)         31   | 100 100 16  .   13  9   .   .   100 47  41  
  Level 1                  45   | .   .   34  100 19  80  .   .   .   52  45  
  Level 2                  22   | .   .   49  .   60  9   .   .   .   .   13  
  Level 3                  1    | .   .   .   .   6   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          17   | .   1   1   .   4   4   .   .   .   2   5   
  Investigation            7    | .   .   .   .   2   3   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            8    | .   1   1   .   2   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Distress Signals           4    | .   1   .   .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   9   17  1   37  9   13  9   .   10  39  
  Peak Tracking Total      9    | .   5   6   1   7   4   7   4   .   3   9   
  Tactical Retreats        17   | .   2   .   .   3   1   .   2   .   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Traps Triggered            13   | .   .   2   2   1   4   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Machines Disabled          10   | .   .   1   1   4   .   1   1   .   .   2   
  Max in Single Turn       2    | .   .   1   1   2   .   1   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Machines Accessed          27   | .   4   3   1   6   7   .   .   1   .   5   
  Terminals                17   | .   4   3   .   4   3   .   .   1   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                72   | .   12  11  1   22  15  .   .   1   .   10  
  Successful               37   | .   7   7   1   8   8   .   .   1   .   5   
  Failed                   35   | .   5   4   .   14  7   .   .   .   .   5   
    Catastrophic           8    | .   2   .   .   2   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   6   5   .   12  2   .   .   .   .   6   
  Terminals                52   | .   12  11  .   16  6   .   .   1   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          7    | .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             25   | .   7   7   1   5   3   .   .   1   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   1   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   .   2   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   2   .   1   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   1   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   4   3   .   6   7   .   .   .   .   4   
  Full Trace Events        5    | .   .   .   .   2   2   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   58  
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   14  
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   
  Time                     57   | .   .   .   .   .   57  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   2   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Total Allies               3    | .   .   .   .   .   .   2   .   1   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   2   1   1   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   46  46  29  29  .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   30  30  29  29  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   7   19  .   1   .   
  Total Damage             408  | .   .   .   .   .   .   96  293 .   19  .   
  Kills                    5    | .   .   .   .   .   .   1   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Turns Passed               5187 | 38  315 484 215 714 887 937 218 96  303 980 
Spaces Moved               3686 | 33  298 319 237 522 602 620 118 65  122 750 
  Core                     221  | 1   .   4   .   35  .   .   .   .   .   181 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1665 | .   .   .   .   69  602 620 118 65  119 72  
  Wheels                   1119 | 32  298 315 102 179 .   .   .   .   .   193 
  Hover                    680  | .   .   .   135 239 .   .   .   .   3   303 
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Fastest Speed            35   | 50  90  90  56  50  127 127 126 126 126 35  
  Average Speed            106  | 87  90  99  77  78  127 129 128 126 176 93  
  Slowest Speed            440  | 90  90  250 130 250 127 130 196 126 440 296 
  Overloaded Moves         1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 4   54  31  54  42  19  72  12  1   96  25  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   1   
  Known Exits Taken        2    | .   .   .   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   1   1   1   .   .   .   
Scrap Searched             3    | .   .   .   2   .   .   1   .   .   .   .   
Spaces Dug                 7    | .   .   1   .   .   .   .   .   .   .   6   
Terrain Destroyed          134  | .   .   38  .   32  .   14  7   .   23  20  
  Melee                    7    | .   .   1   .   .   .   .   .   .   .   6   
  Projectile               6    | .   .   .   .   1   .   .   .   .   .   5   
  AOE                      121  | .   .   37  .   31  .   14  7   .   23  9   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac DSF Fac 
Total                      4392 | 38  321 404 260 677 671 689 157 77  182 916 
  Wait                     112  | .   8   17  .   26  14  5   6   1   .   35  
  Move                     3677 | 32  297 318 236 521 601 619 117 65  121 750 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | .   3   3   4   5   9   2   3   1   5   4   
  Fast Attach              98   | 6   .   13  6   30  5   1   7   4   7   19  
  Attach                   27   | .   .   3   1   .   3   3   3   .   3   11  
  Detach                   16   | .   .   3   .   1   3   .   2   .   1   6   
  Swap                     25   | .   .   3   4   4   2   9   2   .   .   1   
  Drop                     71   | .   .   4   7   20  8   2   4   4   14  8   
  Fire                     142  | .   13  21  2   29  14  21  6   1   13  22  
  Melee                    132  | .   .   19  .   40  12  8   7   .   2   44  
  Ram                      9    | .   .   .   .   1   .   .   .   .   .   8   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            23   | .   .   .   .   .   .   .   .   .   15  8   
  Rewire                   21   | .   .   .   .   .   .   19  .   1   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 16)
   39 | -11/Scrapyard  | Entered Materials
  190 | -10/Materials  | Discovered new exit (range 14)
  295 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  354 | -10/Materials  | Entered another Materials area
  354 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  470 | -9/Materials   | Core integrity fell below 50%
  819 | -9/Materials   | Discovered new exit (range 13)
  838 | -9/Materials   | Entered Mines
  955 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1045 | -9/Mines       | Discovered new exit (range 10)
 1046 | -9/Mines       | Learned location of 1 exit from Materials
 1053 | -9/Mines       | Entered Materials
 1053 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1054 | -8/Materials   | Identified exit to Factory
 1260 | -8/Materials   | Released all parts (4)
 1286 | -8/Materials   | Lost 6 parts (1p3n1u1w)
 1415 | -8/Materials   | Destroyed 9 combat bots
 1767 | -8/Materials   | Entered Factory
 1767 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1948 | -7/Factory     | Build established: Tank
 2359 | -7/Factory     | Repaired Carbon-fiber Leg?
 2457 | -7/Factory     | Discovered new exit (range 6)
 2473 | -7/Factory     | Repaired Hpw. Shotgun?
 2654 | -7/Factory     | Entered Lower Caves
 2696 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 2873 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3110 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3522 | -7/Lower Caves | Build established: Mutant
 3575 | -7/Lower Caves | Discovered new exit (range 8)
 3591 | -7/Lower Caves | Entered another Lower Caves area
 3591 | -7/Lower Caves | Accompanied by 2 allies
 3697 | -7/Lower Caves | Discovered new exit (range 8)
 3727 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 3764 | -7/Lower Caves | System corruption reached 10%
 3809 | -7/Lower Caves | Entered Factory
 3809 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3905 | -6/Factory     | Identified exit to DSF
 3905 | -6/Factory     | Entered DSF
 3905 | -6/DSF         | Accompanied by 1 ally
 3924 | -6/DSF         | Additional patrols routed to DSF
 4082 | -6/DSF         | Sterilization system engaged
 4092 | -6/DSF         | Lost 3 parts (1n2w)
 4102 | -6/DSF         | Ambient heat levels rising (+10)
 4113 | -6/DSF         | Discovered new exit (range 16)
 4117 | -6/DSF         | Ambient heat levels rising (+10)
 4132 | -6/DSF         | Ambient heat levels rising (+10)
 4147 | -6/DSF         | Ambient heat levels rising (+10)
 4162 | -6/DSF         | Ambient heat levels rising (+10)
 4177 | -6/DSF         | Ambient heat levels rising (+10)
 4192 | -6/DSF         | Ambient heat levels rising (+10)
 4207 | -6/DSF         | Ambient heat levels rising (+10)
 4208 | -6/DSF         | Entered Factory
 4208 | -5/Factory     | Evolved 2 slots: Utility x2
 4413 | -5/Factory     | Lost 3 parts (1n2u)
 4516 | -5/Factory     | Lost 3 parts (1p1n1u)
 4839 | -5/Factory     | Fabricated Adv. VSS Leg?
 5075 | -5/Factory     | Released all parts (13)
 5109 | -5/Factory     | Spotted B-75 Beast
 5110 | -5/Factory     | Core integrity fell below 50%
 5155 | -5/Factory     | Core integrity fell below 20%
 5188 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
Retrieving Zone 1I layout...
  Downloaded map data.
05146_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
05148_ Slammed into S-27 Virus. <x2>
05151_ Chain reaction triggered in Lgt. Nuclear Core.
05151_ S-27 Virus destroyed. <x2>
05152_ Acquired VTOL Module.
05153_ Point Defense System destroyed.
05154_ VTOL Module destroyed.
05155_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05159_ O-16 Technician destroyed.
05160_ Acquired Hover Unit.
05160_ Subcomponent Replicator disabled.
05161_ U-05 Engineer lays Concrete.
05162_ S-27 Virus destroyed.
05163_ P-70 Sage resets S-27 Virus, system corruption cleaned.
05177_ Subcomponent Replicator disabled.
05179_ Hover Unit destroyed.
05188_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
|          ??????????????????#    ** " #???????????? |
|          ??????????????????# """  """#???????????? |
|          ??????????????????# """!  S"#???????????? |
|          ??????????????????# """  """#???????????? |
|          ??????????????????#     *"""#???????????? |
|          ??????????????????#         #???????????? |
|          ??????????????????######+####???????????? |
|          ???????????????????????# #??????????????? |
|          ???????????????????????# #??????????????? |
|          ???????????????????????# #??????????????? |
|          ???????????????????????# #??????????????? |
|          ???????????????????????# #??????????????? |
|          ???????????????????????   ??????????????? |
|          ???????????????????????   ??????????????? |
|          ???????????????????????   ??????????????? |
|          ???????????????????????   ??????????????? |
|          ???????????????#######?   ??????????????? |
|          ??????#????????#     #?# #??????????????? |
|          ??????# ???????#     #?? ???????????????? |
|          ??????# ##?????# """ #?? ???????????????? |
|          ??????+    ????# """ #?? ???????????????? |
|          ??????#    ????# """ #?? ???????????????? |
|          ??????#    #####     #??????????????????? |
|          ??????#        #     #??????????????????? |
|          ??????#        #s!!! #??????????????????? |
|          ???####        #@p!  #??????????????????? |
|          ???#           /p!!  #??????????????????? |
|          ???????##      #     #????? ????????????? |
|          ????????#     p#     #???[%  ???????????? |
|          ????????#      ########  [    ??????????? |
|          ????????#                     ??????????? |
|          ????????#                     ??????????? |
|          ????????#                     ??????????? |
|          ????????#                     ??????????? |
|          ????????#                     ??????????? |
|          ????????#                     ??????????? |
|          ????????#   """ """ """ """  ???????????? |
|          ????????#   """ """ """ ""??????????????? |
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|          ????????#    ""  ""  ""?????????????????? |
|          ????????#    ""  ""  ""  "? ?   ????????? |
|          ????????#                       ????????? |
|          ????????#   """ """ """ """     + """ """ |
|          ????????#   """ """ """ """     # """ """ |
|          ????????#   """ """ """ """     # """ """ |
|          ????????#    ""  ""  ""  ""     #         |
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|          ????????#                       ######### |
|          ????????#   """ """ """         #???#     |
|          ????????##  """ """ """         #???#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          23
Energy Capacity            560
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Resistance: KI             20
Resistance: EM             25
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. VSS Leg | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up

 Challenges 
------------
None

 Game 
------
Seed              XenonGrenadeCompactor
  Manual?         0
Play Time         01:35:15
  Cumulative      35.9 hours
  Start           2022.07.08 @ 19:53:54
  End             2022.07.09 @ 17:33:57
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18371d44-2f94-458a-8cf4-4127df8ac985