Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 21:19:51 Player: b00n1n Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (5115) 5115 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 11246 Bonus ------- High Alert Combat Kills 536 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 211/300 Energy 58/150 System Corruption 13% Temperature Cool (9) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (8) --- Advanced Myomer Leg Improved Gyrokinetic Inverter > --- UTILITY (7) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Force Field Remote Force Field > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (20) --- Backup Power I Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor Antigrav System Advanced Heat Sink Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Heavy Treads Myomer Leg Advanced Myomer Leg Antigrav System Antigrav System Improved Gyrokinetic Inverter VTOL Module > --- UTILITY ---------- Advanced Heat Sink Improved Salvage Targeting Computer Improved Targeting Computer Improved Phase Shifter Improved Phase Shifter System Shield Recalibrator > --- WEAPON ----------- Tesla Rifle Coil Gun Railgun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor KE Penetrator [Rating: 109] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 6 | . . 2 1 1 . . 1 1 . Utility 5 | . . . 1 . . . 1 1 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 205 | 9 16 39 26 10 13 5 17 11 59 Power 22 | 1 2 3 3 . 2 . . 1 10 Engine 11 | 1 2 3 . . 1 . . . 4 Core 11 | . . . 3 . 1 . . 1 6 Reactor . | . . . . . . . . . . Propulsion 74 | 2 4 19 7 3 5 1 12 4 17 Treads 16 | . 2 6 2 1 1 . 1 . 3 Leg 41 | 2 2 12 5 . 2 . 8 3 7 Wheel . | . . . . . . . . . . Hover 14 | . . 1 . 1 2 . 3 1 6 Flight 3 | . . . . 1 . 1 . . 1 Utility 48 | 2 6 2 9 1 3 1 3 4 17 Device 23 | 1 5 . 3 . 2 . 1 1 10 Storage 8 | 1 1 1 1 . 1 . . 2 1 Processor 6 | . . . 1 . . . 1 . 4 Hackware 1 | . . . . . . . . 1 . Protection 10 | . . 1 4 1 . 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 61 | 4 4 15 7 6 3 3 2 2 15 Energy Gun 9 | 1 . 1 1 1 . . . . 5 Energy Cannon 9 | . 1 4 . . 1 1 . . 2 Ballistic Gun 29 | 2 3 9 3 4 . 1 1 2 4 Ballistic Cannon 7 | . . . . 1 2 . 1 . 3 Launcher 5 | . . 1 2 . . 1 . . 1 Special Weapon 1 | 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . 1 . 1 Parts Lost 91 | . 2 6 14 1 15 . 2 2 49 Power 11 | . 1 1 1 . 1 . . 1 6 Propulsion 41 | . . 3 6 1 9 . 2 1 19 Utility 18 | . . 1 4 . 2 . . . 11 Weapon 21 | . 1 1 3 . 3 . . . 13 Highest Loss Streak 30 | . 1 3 6 1 7 . 2 1 30 To Critical Strikes 3 | . . . . . 1 . . . 2 Average Slot Usage (%) 90 | . 100 99 95 99 76 61 86 100 75 Engine 5 | . 14 10 2 . 2 . . . 2 Core 3 | . . . 5 7 4 7 6 5 2 Treads 8 | . 3 14 7 21 9 . 3 3 2 Leg 21 | . 24 29 35 19 6 7 18 24 13 Hover 5 | . . . . 1 12 7 8 17 11 Device 7 | . 14 3 7 . 5 7 10 11 13 Storage 9 | . 14 14 9 7 7 7 6 10 2 Processor 1 | . . . . 7 1 . . . 4 Protection 4 | . . 3 10 7 1 2 6 5 2 Energy Cannon 3 | . 5 7 . . 2 13 6 . 1 Ballistic Gun 11 | . 16 12 15 18 10 . 6 10 3 Ballistic Cannon 2 | . . . . 4 6 . 5 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 15 19 29 32 39 43 46 50 55 81 Greatest Support 98 | 20 40 51 45 40 40 15 68 84 98 Greatest Overweight (x) 4 | . . 2 1 1 2 3 2 . 4 Average Overweight (x) . | . . . . . . 2 . . . Largest Inventory Capacity 35 | 8 10 10 10 10 35 10 10 10 20 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 8 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 6 9 9 8 9 8 7 9 9 6 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 20 Final Carried 10 | 8 10 10 10 10 8 10 10 10 6 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Gunner 16% | Scavenger-Tank 12% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 4702 | 244 260 620 986 197 592 82 295 381 1045 Remotely . | . . . . . . . . . . Salvage Created 5065 | 27 169 1071 1691 227 265 . 289 301 1025 Parts 286 | 6 15 71 85 19 6 . 16 19 49 Haulers Intercepted 3 | . 1 . 1 1 . . . . . Recyclers Shooed 4 | . 1 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 116 | . 5 29 36 6 7 . 7 5 21 Melee 1 | . . . 1 . . . . . . Guns 66 | . 5 9 31 4 5 . 2 3 7 Cannons 34 | . . 13 . 2 2 . 5 2 10 AOE 11 | . . 6 4 . . . . . 1 Classes Destroyed 13 | 1 4 3 2 1 . . 1 1 . Worker 5 | . . 1 2 . . . . 2 . Builder 5 | . . . . . . . . 2 3 Tunneler 2 | 2 . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . Watcher 2 | . 1 . . . . . . . 1 Swarmer 30 | . 3 10 7 3 1 . . . 6 Grunt 42 | . 2 9 19 . 1 . 3 3 5 Brawler 3 | . . . 1 . 2 . . . . Duelist 4 | . . 1 2 . 1 . . . . Sentry 21 | . . 9 5 2 2 . 1 . 2 Specialist 2 | . . . 2 . . . . . . Hunter 4 | . . . . . . . 1 1 2 Programmer 10 | . . . . 1 . . 2 1 6 Best Kill Streak 7 | 1 4 7 7 2 3 . 2 3 7 Combat Bots Only 7 | . 4 6 7 2 3 . 2 2 6 Max Kills in Single Turn 3 | 1 1 3 3 1 2 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . . . . . 1 Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 1189 | . 44 105 191 63 154 1 78 54 499 Missed 372 | . 10 26 51 30 41 . 40 17 157 Damage Taken 14101 | . 390 1051 2305 292 1965 . 361 745 6992 Core 2134 | . 64 62 325 6 410 . 28 67 1172 Absorbed by Shields 69 | . . . 41 . . . . . 28 Reduced by Siege Mode 190 | . . . . . . . . . 190 Redirected to Shielding 21 | . . . 21 . . . . . . Regen/Repaired (Parts) 194 | . . . . . . . . . 194 Core Remaining (%) 75 | 100 74 84 40 . . 40 96 93 . Volleys Fired 387 | 5 22 58 114 17 28 2 21 24 96 Largest 3 | 2 2 2 2 3 3 1 3 3 3 Hottest 180 | 70 120 101 75 104 145 69 149 114 180 Shots Fired 809 | 10 42 112 213 51 78 1 63 72 167 Gun 538 | 10 34 61 211 43 41 . 21 48 69 Cannon 260 | . 2 50 . 8 37 1 42 24 96 Launcher 5 | . . 1 2 . . . . . 2 Special 6 | . 6 . . . . . . . . Kinetic 625 | 5 34 58 195 51 65 . 42 72 103 Thermal 92 | 5 8 1 . . . . 21 . 57 Explosive 5 | . . 1 2 . . . . . 2 Electromagnetic 87 | . . 52 16 . 13 1 . . 5 Robot Hit Streak 16 | 4 8 9 16 8 10 . 10 5 15 Robot Miss Streak 8 | 2 4 3 3 8 7 1 5 4 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 4 | . 1 . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 546 | 7 26 72 163 32 58 . 36 40 112 Core Hits 275 | 2 14 39 71 24 35 . 18 19 53 Critical Kills 5 | . . . 1 . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . 1 2 Critical Strikes 19 | . . . 3 . 1 . 3 3 9 Meltdown 2 | . . . . . . . . . 2 Destroy 7 | . . . 1 . 1 . . 1 4 Blast 7 | . . . . . . . 3 2 2 Corrupt 2 | . . . 1 . . . . . 1 Sever 1 | . . . 1 . . . . . . Melee Attacks 5 | . . . 5 . . . . . . Impact . | . . . . . . . . . . Slashing 5 | . . . 5 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13666 | 94 425 1970 3211 594 1432 . 890 1078 3972 Guns 6889 | 94 226 508 2790 446 779 . 291 541 1214 Cannons 4918 | . 18 793 . 147 653 . 599 456 2252 Explosions 1334 | . . 557 262 . . . . 76 439 Melee 130 | . . . 130 . . . . . . Ramming 275 | . 61 112 29 1 . . . 5 67 Kinetic 8971 | 57 226 461 2607 593 1242 . 657 997 2131 Thermal 2234 | 37 138 498 . . . . 233 76 1252 Explosive 760 | . . 59 262 . . . . . 439 Electromagnetic 1296 | . . 840 183 . 190 . . . 83 Impact . | . . . . . . . . . . Slashing 130 | . . . 130 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 4 1 . 13 13 1 2 13 Average Corruption 7 | . . 3 1 . 12 13 1 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 125 | . . 18 2 . 55 9 . 3 38 Message Errors 36 | . . 4 1 . 14 4 . . 13 Matter Fused 28 | . . 3 1 . 17 2 . . 5 Heat Flow Errors 6 | . . 3 . . . . . 1 2 Energy Discharges 19 | . . 2 . . 9 . . 1 7 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 11 | . . 2 . . 5 . . 1 3 Data Loss (major) 5 | . . 1 . . 1 1 . . 2 Misfires 5 | . . 1 . . 4 . . . . Alerts 4 | . . 2 . . 2 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 7 | . . . . . 3 1 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 398 | . . 174 7 16 16 . . 13 172 Projectiles 221 | . . 19 . 16 16 . . 13 157 Explosions 177 | . . 155 7 . . . . . 15 Melee . | . . . . . . . . . . Knockbacks 35 | . . . 1 1 3 . 1 10 19 Impact 3 | . . . 1 . . . . . 2 Kinetic 28 | . . . . 1 3 . 1 7 16 Secondary 4 | . . . . . . . . 3 1 Self-Inflicted Damage 265 | . . 184 . . . . . . 81 Shots 6 | . . 4 . . . . . . 2 Rammed 7 | . 3 . 1 . . . . . 3 Targets Rammed 56 | . 15 16 10 1 . . . 1 13 Kicked 49 | . 12 16 9 1 . . . 1 10 Crushed . | . . . . . . . . . . Highest Temperature 410 | 18 161 197 410 108 321 43 291 129 380 Average Temperature 75 | 9 58 48 97 40 97 30 114 24 80 Received Heat Transfer 2667 | . 153 246 951 84 240 . 69 45 879 Effects 6 | . . . 5 . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Siege Activations 4 | . . . . . . . . . 4 Total Turns 100 | . . . . . . . . . 100 Longest Duration 43 | . . . . . . . . . 43 Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 3 | . . 2 . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Melted 9 | . . . 2 . . . . . 7 Heat Transferred 2946 | 111 287 450 . . . . 407 50 1641 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 799 | 10 150 753 799 480 . . 126 204 203 Initial 331 | . 6 25 256 331 . . . 45 99 Average 235 | 3 48 319 529 372 . . 40 82 82 Maximum Alert Level 3 | . . 3 3 2 . . . 1 1 Low Security (%) 57 | 100 100 46 . . . . 100 84 93 Level 1 16 | . . 12 30 65 . . . 15 6 Level 2 17 | . . 28 41 34 . . . . . Level 3 7 | . . 12 27 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 3 5 1 . . 3 1 9 Investigation 1 | . . . 1 . . . . . . Extermination 7 | . . . . 1 . . 1 1 4 Reinforcement 10 | . . 3 3 . . . 2 . 2 Assault 1 | . . . 1 . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 4 | . . 2 1 . . . . . 1 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . Times Spotted 181 | . 14 53 50 9 8 1 9 6 31 Peak Tracking Total 10 | . 4 7 10 3 5 1 2 2 7 Tactical Retreats 8 | . 1 2 3 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . . 3 2 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 12 | . . 4 1 . 1 . . 4 2 Max in Single Turn 4 | . . 2 1 . 1 . . 4 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 43 | . 6 12 5 11 . . 1 3 5 Terminals 33 | . 5 10 4 8 . . 1 3 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 103 | . 14 35 7 19 . . 5 6 17 Successful 45 | . 7 15 4 7 . . 2 4 6 Failed 58 | . 7 20 3 12 . . 3 2 11 Catastrophic 12 | . 1 3 1 4 . . . 1 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 80 | . 11 26 6 14 . . 5 6 12 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . . . . 2 . . . . 2 Recycling Units 4 | . 3 . . 1 . . . . . Scanalyzers 11 | . . 9 . 2 . . . . . Garrison Access 3 | . . . 1 . . . . . 2 Terminal Hacks 31 | . 5 8 3 5 . . 2 4 4 Record 9 | . 1 . . 2 . . 1 3 2 Prototype ID Bank 2 | . . 1 . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . 1 Emergency Access Points 2 | . . 1 . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . Locate Traps 5 | . 1 2 1 . . . . . 1 Security Status 1 | . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 6 | . 2 1 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . . 2 Scan Component 2 | . . . . 1 . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Scanalyzer 8 | . . 7 . 1 . . . . . Insert Component 4 | . . 3 . 1 . . . . . Analyze 4 | . . 4 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 5 9 3 11 . . 1 3 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 62 | . . . . . . . . . 62 Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 65 | . 65 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 10623 | 174 1147 2320 1398 851 1734 195 794 519 1491 Spaces Moved 5673 | 116 801 1200 747 558 768 67 441 340 635 Core 19 | 6 . . . . . . . . 13 Treads 1005 | . 43 16 48 256 529 . . . 113 Legs 4591 | 110 758 1184 699 302 238 67 441 340 452 Wheels . | . . . . . . . . . . Hover 58 | . . . . . 1 . . . 57 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 110 110 136 260 120 120 40 Average Speed 142 | 116 122 126 130 136 211 275 156 120 130 Slowest Speed 330 | 120 160 260 240 240 260 330 260 120 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 7 79 94 57 18 81 9 8 10 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . 2 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 208 | . 1 62 25 2 14 . 5 40 59 Melee . | . . . . . . . . . . Projectile 63 | . 1 . . 2 14 . 5 3 38 AOE 142 | . . 62 25 . . . . 34 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 7560 | 141 915 1894 1027 618 827 76 512 410 1140 Wait 1013 | . 35 538 89 9 15 . 4 19 304 Move 5664 | 115 800 1199 746 557 767 66 440 339 635 Hop . | . . . . . . . . . . Pick Up 106 | 10 13 14 20 11 2 2 11 7 16 Fast Attach 95 | 7 2 9 11 4 4 4 10 2 42 Attach 51 | . 2 8 11 2 8 1 1 4 14 Detach 12 | . 1 3 1 . 2 1 2 1 1 Swap 59 | 2 12 22 4 4 1 . 6 5 3 Drop 112 | 2 13 27 16 13 . . 17 8 16 Fire 387 | 5 22 58 114 17 28 2 21 24 96 Melee 5 | . . . 5 . . . . . . Ram 2 | . . . . . . . . . 2 Kick 49 | . 12 16 9 1 . . . 1 10 Crush 5 | . 3 . 1 . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Discovered new exit (range 10) 1322 | -10/Materials | Entered another Materials area 1322 | -9/Materials | Evolved 2 slots: Propulsion x2 2366 | -9/Materials | Discovered new exit (range 15) 2734 | -9/Materials | Lost 3 parts (1p2n) 2923 | -9/Materials | Discovered new exit (range 9) 3194 | -9/Materials | Discovered new exit (range 11) 3536 | -9/Materials | Discovered new exit (range 14) 3642 | -9/Materials | Entered another Materials area 3642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4442 | -8/Materials | First assault squad dispatched 4527 | -8/Materials | Destroyed 7 combat bots 4689 | -8/Materials | Identified exit to Garrison 4707 | -8/Materials | Lost 6 parts (3n1u2w) 4798 | -8/Materials | Core integrity fell below 50% 4828 | -8/Materials | Lost 3 parts (1p1n1u) 4924 | -8/Materials | Build established: Scavenger-Mutant 4977 | -8/Materials | Discovered new exit (range 16) 5040 | -8/Materials | Entered Factory 5040 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5240 | -7/Factory | Identified exit to Lower Caves 5337 | -7/Factory | Build established: Scavenger-Gunner 5891 | -7/Factory | Entered Lower Caves 6059 | -7/Lower Caves | Learned Factory trap positions 6341 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6375 | -7/Lower Caves | System corruption reached 10% 6424 | -7/Lower Caves | Lost 7 parts (1p4n2u) 6731 | -7/Lower Caves | Encountered a Warlord checkpoint 6927 | -7/Lower Caves | Spotted B-75 Beast 7013 | -7/Lower Caves | Lost 3 allies 7053 | -7/Lower Caves | Lost 5 parts (3n2w) 7067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7077 | -7/Lower Caves | Core integrity fell below 50% 7438 | -7/Lower Caves | Build established: Scavenger-Mutant 7610 | -7/Lower Caves | Discovered new exit (range 5) 7625 | -7/Lower Caves | Entered another Lower Caves area 7734 | -7/Lower Caves | Encountered a Warlord checkpoint 7738 | -7/Lower Caves | Discovered new exit (range 8) 7780 | -7/Lower Caves | Learned Factory stockpile data 7820 | -7/Lower Caves | Entered Factory 7820 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7821 | -6/Factory | Loaded intel: 107 trap records 8415 | -6/Factory | Build established: Scavenger-Tank 8589 | -6/Factory | Discovered new exit (range 13) 8614 | -6/Factory | Entered another Factory area 8614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8615 | -5/Factory | Identified exit to Upper Caves 8873 | -5/Factory | Discovered new exit (range 11) 9133 | -5/Factory | Entered another Factory area 9133 | -4/Factory | Evolved 2 slots: Utility x2 9272 | -4/Factory | Identified exit to Upper Caves 9272 | -4/Factory | Identified exit to Extension 9272 | -4/Factory | Identified exit to Armory 9581 | -4/Factory | Build established: Gunner 9694 | -4/Factory | Garrison activated, responded to threat 9845 | -4/Factory | Core integrity fell below 50% 9906 | -4/Factory | Lost 30 parts (4p12n6u8w) 10116 | -4/Factory | Repaired Imp. Heavy Treads 10232 | -4/Factory | Core integrity fell below 20% 10337 | -4/Factory | Build established: Scavenger-Tank 10351 | -4/Factory | System corruption reached 10% 10378 | -4/Factory | Lost 3 parts (1n2w) 10612 | -4/Factory | Lost 12 parts (1p5n3u3w) 10624 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10573_ K-01 Serf collects debris. 10575_ Penetrated by Slug. 10575_ Slug penetrates Wall. 10576_ U-05 Engineer lays Concrete. 10577_ U-05 Engineer builds a Door. 10577_ K-01 Serf collects debris. 10578_ Slug penetrates Wall. 10581_ K-01 Serf collects debris. 10581_ Myomer Leg destroyed. 10582_ U-05 Engineer builds a Wall. 10584_ K-01 Serf collects debris. 10585_ The unstable cave ceiling collapses. 10586_ U-05 Engineer builds a Wall. 10591_ 8YDAXY#W22V6DX3WDR??????+ ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 315 Matter Stores 400 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsLightningFirepult Manual? 0 Play Time 02:59:25 Cumulative 28.4 hours Start 2024.04.11 @ 19:42:23 End 2024.04.12 @ 21:19:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585f5a9f-6719-4644-8632-0458a7cf8546