Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 23:24:34 Player: Shadow Pussy wanter Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (170) 850 Value Destroyed (8149) 8149 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5812) 5812 TOTAL SCORE: 22711 Bonus ------- High Alert Combat Kills 681 Follower Combat Kills 194 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 54 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -617 Cogmind --------- Core Integrity 0/1600 Matter 297/300 Energy 100/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System System Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Experimental Heat Sink Large Storage Unit Layered Heavy Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle Nova Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Target Analyzer Heavy Armor Plating Improved Focal Shield System Shield Gamma Rifle Heavy Laser [Rating: 187] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Neutron Missile Launcher Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 . . 4 2 . 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 7 | . . . . . 1 1 . 1 1 . . . . 1 2 Utility 5 | . . . . . 2 1 . . 1 . . . 1 . . Weapon 5 | . . 2 . . 1 . . 1 . . . . 1 . . Parts Attached 261 | 7 3 7 15 . 30 4 5 27 5 . 2 1 21 80 54 Power 26 | 1 . 1 1 . 1 . 1 3 1 . . . 1 9 7 Engine 6 | 1 . . 1 . 1 . 1 2 . . . . . . . Core 3 | . . 1 . . . . . 1 1 . . . . . . Reactor 17 | . . . . . . . . . . . . . 1 9 7 Propulsion 70 | 2 . 3 2 . 6 1 4 6 1 . . . 5 26 14 Treads 13 | 1 . 2 2 . 1 . . . . . . . . 6 1 Leg 42 | . . 1 . . 2 1 . 5 1 . . . 4 16 12 Wheel 7 | 1 . . . . 3 . . . . . . . 1 2 . Hover 8 | . . . . . . . 4 1 . . . . . 2 1 Flight . | . . . . . . . . . . . . . . . . Utility 65 | 2 2 . . . 14 . . 7 1 . . . 6 21 12 Device 39 | 1 1 . . . 9 . . 5 . . . . 3 14 6 Storage 6 | 1 1 . . . . . . 1 . . . . . 2 1 Processor 6 | . . . . . . . . 1 . . . . 2 1 2 Hackware 2 | . . . . . 1 . . . . . . . . 1 . Protection 12 | . . . . . 4 . . . 1 . . . 1 3 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 100 | 2 1 3 12 . 9 3 . 11 2 . 2 1 9 24 21 Energy Gun 56 | 1 . 1 4 . 4 2 . 6 1 . 2 . 5 10 20 Energy Cannon 8 | . 1 . . . . . . 3 . . . 1 . 3 . Ballistic Gun 29 | 1 . 2 8 . 2 1 . 1 1 . . . 2 11 . Ballistic Cannon 5 | . . . . . 3 . . 1 . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . . 1 . . . . 1 7 . Corrupted Parts 13 | . . . . . 1 . . . . . 2 . . 5 5 System Corruption 70 | . . . . . 4 . . . . . 18 . . 22 26 Parts Lost 123 | . 2 3 5 . 14 . 3 2 . . 3 2 15 31 43 Power 9 | . . 1 1 . . . . . . . . . . 3 4 Propulsion 37 | . . 2 . . 2 . 1 . . . . . 5 12 15 Utility 21 | . 1 . . . 5 . . . . . . 2 3 4 6 Weapon 56 | . 1 . 4 . 7 . 2 2 . . 3 . 7 12 18 Highest Loss Streak 21 | . 2 3 4 . 3 . 3 1 . . 3 1 11 17 21 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 96 99 100 89 12 21 93 98 100 99 96 85 72 80 Engine 3 | . 14 4 9 11 6 . . 5 1 . . . . . . Core 1 | . . 6 1 . . . . . 3 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . 3 6 7 Treads 6 | . 14 14 22 22 9 . . . . . . . . 8 . Leg 15 | . . 2 . . . 5 2 27 30 31 31 31 25 8 25 Wheel 2 | . 14 4 . . 6 . . . . . . . . 4 . Device 14 | . 13 11 11 11 13 . . 20 21 21 21 17 10 10 13 Storage 5 | . 14 11 11 11 6 . . 4 5 5 5 5 3 2 2 Processor 1 | . . . . . . . . 1 . . . . 4 2 1 Protection 2 | . . . . . 6 . . . 4 5 5 5 5 1 3 Energy Gun 11 | . 11 10 9 . 6 2 2 17 11 10 10 15 14 7 21 Energy Cannon 5 | . 2 11 . . . . . 7 10 10 10 15 9 3 1 Ballistic Gun 11 | . 14 19 33 44 20 3 4 1 3 5 4 . . 10 . Ballistic Cannon 2 | . . . . . 7 . . 3 5 5 4 . . . . Naked Turns 159 | . . . . . 19 . . . . . . . 7 16 117 Heaviest Build 138 | 11 28 35 38 38 63 6 6 79 83 83 83 83 108 124 138 Greatest Support 235 | 10 10 40 43 43 28 3 3 80 96 96 96 96 105 164 235 Greatest Overweight (x) 9 | 1 2 3 1 . 3 1 1 9 . . . . 1 5 1 Average Overweight (x) . | . 1 1 . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 10 10 10 10 10 10 15 15 Average Capacity 11 | 7 8 15 15 15 14 5 5 9 10 10 10 10 9 11 12 Most Carried 15 | 6 8 15 15 15 15 5 5 10 10 10 10 10 10 15 15 Average Carried 10 | 4 6 9 14 14 13 5 4 8 9 10 10 9 9 7 9 Final Capacity 15 | 8 15 15 15 15 5 5 5 10 10 10 10 10 5 5 5 Final Carried 15 | 6 7 15 15 15 5 5 5 10 10 10 10 10 5 4 4 Class Distribution -------------------- 20% | Mutant 16% | Scavenger-Executioner 13% | Executioner 10% | Gunner 7% | Commander-Gunner 7% | Pyromaniac-Executioner 6% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Commander-Gunner | -9/Recycling Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Executioner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Warlord Pyromaniac-Tank | -3/Proximity Caves Pyromaniac-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Matter Collected 5261 | 230 87 169 509 53 1335 . 7 264 131 11 42 46 451 1308 618 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8803 | 15 334 552 973 . 1513 . . 716 243 60 16 109 1091 1397 1784 Parts 389 | 3 21 25 56 . 64 . . 38 12 5 2 3 29 42 89 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . 1 Recyclers Shooed 10 | . 1 1 2 . 1 . . 2 2 . . . 1 . . Parts Field Recycled 14 | . . . . . . . . 14 . . . . . . . Retrieved Matter 78 | . . . . . . . . 78 . . . . . . . Parts Self-Destructed 109 | . . . . . . . . . . 5 101 3 . . . Prevented 14 | . . . . . . . . . . . 14 . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Combat Hostiles Destroyed 136 | . 8 7 18 . 29 . . 11 6 1 1 3 14 18 20 Melee 1 | . . . . . . . . . . . . . . 1 . Guns 95 | . 8 3 18 . 19 . . 9 4 . . 3 7 11 13 Cannons 34 | . . 4 . . 10 . . 1 2 1 1 . 5 4 6 Classes Destroyed 16 | 1 3 4 1 . 4 . . . . . . . . 3 . Worker 9 | . . 2 . . 4 . . 2 . . . . . . 1 Builder 2 | . . . . . 2 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . . . . 1 Recycler 10 | . 1 2 . . 4 . . 1 . . . . 2 . . Watcher 7 | . . 1 2 . 1 . . 2 . . . . . . 1 Swarmer 23 | . 3 . . . 5 . . 4 4 . 1 3 3 . . Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 54 | . 5 4 8 . 18 . . . . . . . 3 8 8 Brawler 4 | . . . . . 1 . . . . . . . . 2 1 Duelist 4 | . . 1 2 . 1 . . . . . . . . . . Sentry 17 | . . 2 8 . 3 . . 1 2 . . . 1 . . Hunter 8 | . . . . . 1 . . 1 . . . . 4 . 2 Programmer 21 | . . . . . 3 . . 5 . 1 . . 3 . 9 Striker 3 | . . . . . . . . . . . . . . 3 . Executioner 4 | . . . . . . . . . . . . . . 4 . Best Kill Streak 8 | 1 5 3 5 . 8 . . 4 4 1 1 3 6 5 6 Combat Bots Only 7 | . 4 2 4 . 7 . . 4 4 1 1 3 6 5 6 Max Kills in Single Turn 5 | 1 1 2 2 . 5 . . 1 1 1 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Damage Taken 24754 | . 376 392 958 16 2579 . 652 907 444 19 766 303 3166 7086 7090 Core 4835 | . 112 36 117 . 358 . 429 64 47 . 101 21 860 1051 1639 Absorbed by Shields 381 | . . . . . . . 83 . . . 168 130 . . . Reduced by Siege Mode 429 | . . . . . . . . . . . . . . 429 . Core Remaining (%) 61 | 100 55 . . 61 48 . 49 93 . . . 85 33 27 . Volleys Fired 376 | 1 33 24 44 4 74 . . 40 13 1 2 5 44 36 55 Largest 7 | 2 2 4 4 4 5 . . 4 6 4 4 6 7 7 7 Hottest 592 | 60 80 156 218 92 289 . . 383 519 308 308 553 589 401 592 Shots Fired 1408 | 2 64 90 159 16 304 . . 102 44 4 8 20 124 209 262 Gun 1127 | 2 60 66 159 16 202 . . 94 35 1 2 14 86 159 231 Cannon 279 | . 4 24 . . 102 . . 8 9 3 6 6 36 50 31 Launcher 2 | . . . . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . Kinetic 622 | 1 33 42 130 16 228 . . 3 13 2 4 . 21 125 4 Thermal 689 | 1 31 48 29 . 76 . . 99 31 2 4 20 101 83 164 Explosive 2 | . . . . . . . . . . . . . 2 . . Electromagnetic 95 | . . . . . . . . . . . . . . 1 94 Robot Hit Streak 23 | 1 6 8 17 2 12 . . 15 12 3 4 3 13 23 10 Robot Miss Streak 7 | . 3 4 4 5 7 . . 3 4 . 2 4 3 4 6 Penetration Max 1 | . . . . . 1 . . . . . . . 1 1 . Secondary Targets 8 | . . . 5 . . . . . 1 . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . 1 . . 1 Shots Hit Robots 831 | 1 38 50 107 4 172 . . 64 25 1 4 7 76 138 144 Core Hits 367 | 1 17 20 39 . 98 . . 25 11 1 2 6 37 49 61 Critical Kills 6 | . . . 1 . . . . . . . . . 3 1 1 Critical Parts Destroyed 11 | . . . . . 1 . . . . . . . 7 3 . Critical Strikes 42 | . . 1 3 . 6 . . 3 2 . . . 12 5 10 Burn 17 | . . 1 2 . 2 . . 3 1 . . . 2 . 6 Meltdown 4 | . . . . . . . . . . . . . 2 1 1 Destroy 14 | . . . 1 . 1 . . . . . . . 8 4 . Blast 4 | . . . . . 3 . . . 1 . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21500 | 12 380 705 1481 55 4358 . . 1957 768 43 131 212 2674 4764 3960 Guns 15188 | 12 345 391 1458 55 2118 . . 1783 526 . . 167 1662 3477 3194 Cannons 5244 | . 35 314 . . 1414 . . 151 240 43 131 45 863 1281 727 Explosions 927 | . . . . . 823 . . . . . . . 104 . . Melee . | . . . . . . . . . . . . . . . . Ramming 141 | . . . 23 . 3 . . 23 2 . . . 45 6 39 Kinetic 7747 | . 142 217 1180 55 2794 . . 28 155 . 67 . 295 2759 55 Thermal 12208 | 12 238 488 278 . 1096 . . 1906 611 43 64 212 2230 1971 3059 Explosive 569 | . . . . . 465 . . . . . . . 104 . . Electromagnetic 835 | . . . . . . . . . . . . . . 28 807 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . 1 1 12 . . 1 . 1 31 31 10 35 53 Average Corruption 14 | . . . 1 1 8 . . 1 . 1 8 31 5 17 29 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . Corruption Blocked 51 | . . . . . . . . . . . 13 . . 38 . Effects 226 | . . . . 4 46 . . . . . 2 16 19 58 81 Message Errors 51 | . . . . . 13 . . . . . . 3 9 17 9 Matter Fused 45 | . . . . 1 8 . . . . . . 7 3 9 17 Heat Flow Errors 17 | . . . . 2 1 . . . . . 1 . 1 7 5 Energy Discharges 25 | . . . . 1 7 . . . . . . 2 2 6 7 Parts Rejected 2 | . . . . . 2 . . . . . . . . . . Data Loss (minor) 21 | . . . . . 2 . . . . . 1 3 3 6 6 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Misfires 7 | . . . . . 3 . . . . . . . . 1 3 Alerts 3 | . . . . . 1 . . . . . . . . 1 1 Misdirections 25 | . . . . . 3 . . . . . . . . 4 18 Weapon Failures 29 | . . . . . 6 . . . . . . 1 1 6 15 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 196 | . . . . . 149 . . 10 . . . . . . 37 Projectiles 67 | . . . . . 20 . . 10 . . . . . . 37 Explosions 129 | . . . . . 129 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . 15 . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 15 . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . . . . . 162 . . . . . . . 82 3 19 Shots 4 | . . . . . 3 . . . . . . . 1 . . Rammed 26 | . . . 3 . 2 . . . . . . . 11 1 9 Targets Rammed 30 | . . . 3 . 2 . . 3 1 . . . 11 1 9 Kicked 4 | . . . . . . . . 3 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 710 | 20 102 462 336 86 545 . . 235 215 180 180 313 684 198 710 Average Temperature 145 | 15 40 192 87 47 121 . . 70 111 92 96 153 315 102 198 Received Heat Transfer 3290 | . 159 132 459 9 726 . . 36 36 . . 9 392 792 540 Effects 74 | . . 2 3 . 6 . . . . . . . 38 . 25 Shutdowns 19 | . . 1 . . 2 . . . . . . . 7 . 9 Energy Bleed 9 | . . . . . 1 . . . . . . . 4 . 4 Interference 16 | . . . 3 . 3 . . . . . . . 7 . 3 Matter Decay 8 | . . 1 . . . . . . . . . . 4 . 3 Short Circuit 10 | . . . . . . . . . . . . . 7 . 3 Damage (minor) 4 | . . . . . . . . . . . . . 2 . 2 Damage (major) 5 | . . . . . . . . . . . . . 5 . . Damage (core) 3 | . . . . . . . . . . . . . 2 . 1 Siege Activations 4 | . . . . . . . . . . . . . . 4 . Total Turns 60 | . . . . . . . . . . . . . . 60 . Longest Duration 38 | . . . . . . . . . . . . . . 38 . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . . . . . . . 5 6 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . 1 . . . . 3 2 1 Combat Hostiles 6 | . . . . . . . . 1 . . . . 2 2 1 Parts Melted 51 | . . 4 . . 3 . . 6 3 . . 2 9 7 17 Heat Transferred 18399 | 25 524 1184 888 . 2113 . . 2852 931 50 69 296 3029 2109 4329 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Peak Influence 1213 | 5 253 199 387 152 1213 618 432 282 264 . . . 374 297 200 Initial 900 | . 3 22 12 16 900 594 432 210 120 . . . 54 210 16 Average 246 | 1 105 94 164 70 875 616 415 154 173 . . . 127 162 66 Maximum Alert Level 4 | . 1 . 1 . 4 2 2 1 1 . . . 1 1 1 Low Security (%) 61 | 100 77 100 64 100 . . . 51 56 . . . 78 63 98 Level 1 22 | . 22 . 35 . . . . 48 43 . . . 21 36 1 Level 2 3 | . . . . . 11 100 100 . . . . . . . . Level 3 12 | . . . . . 81 . . . . . . . . . . Level 4 1 | . . . . . 7 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 3 2 . 8 . 1 4 . . . . 3 . 7 Investigation 6 | . . 2 2 . 1 . . . . . . . . . 1 Extermination 8 | . . . . . 3 . . 2 . . . . 1 . 2 Reinforcement 15 | . 2 1 . . 4 . 1 2 . . . . 2 . 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 2 . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Distress Signals 22 | . 2 . 2 . . . . . . . . . 2 9 7 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 288 | . 17 12 26 8 40 . 3 22 6 1 28 12 27 42 44 Peak Tracking Total 11 | . 6 5 4 4 8 . 3 4 4 1 11 7 11 8 9 Tactical Retreats 20 | . 1 . . . 2 . . 3 . . . 1 3 3 7 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Traps Triggered 18 | . . 2 . . 6 1 2 2 . . . . 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 11 . . . 1 Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Machines Disabled 19 | . . . . . 11 . . . 1 . . . 4 2 1 Max in Single Turn 8 | . . . . . 8 . . . 1 . . . 3 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Machines Accessed 38 | . . . 9 3 2 2 . 7 4 . 9 . 1 . 1 Terminals 21 | . . . 9 2 2 1 . 3 2 . . . 1 . 1 Fabricators 5 | . . . . . . 1 . 3 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 86 | . . . 32 7 3 2 . 15 5 . 19 . 1 . 2 Successful 51 | . . . 17 5 1 2 . 4 2 . 19 . . . 1 Failed 35 | . . . 15 2 2 . . 11 3 . . . 1 . 1 Catastrophic 6 | . . . 3 . 1 . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . . . 27 5 . . . 4 2 . . . 1 . 1 Terminals 53 | . . . 32 5 3 1 . 7 2 . . . 1 . 2 Fabricators 9 | . . . . . . 1 . 6 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 38 | . . . 11 3 1 1 . 2 . . 19 . . . 1 Record 14 | . . . . . . . . . . . 13 . . . 1 Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . 5 . . . . Open Door 2 | . . . 1 . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . Alert Level 6 | . . . 3 2 . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . 2 1 . . . . . . Network Status 2 | . . . . . . . . 1 1 . . . . . . Build 2 | . . . . . . 1 . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . . . 6 . . . . . . . . . . . . Terminals 6 | . . . 6 . . . . . . . . . . . . Botnet 6 | . . . 6 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . 8 1 2 1 . 6 3 . . . 1 . 1 Full Trace Events 2 | . . . 1 . 1 . . . . . . . . . . Feedback Events 2 | . . . 1 . 1 . . . . . . . . . . Corruption 2 | . . . 1 . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . 2 . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 181 | . . . . . . 42 . 139 . . . . . . . Total Part Build Rating 25 | . . . . . . 16 . 9 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 2 1 Machine Destruction 3 | . . . . . . . . . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Total Allies 11 | . . . 10 . . . . . . . 1 . . . . Largest Group 9 | . . . 9 5 5 . . . . . 1 1 . . . Highest-Rated Group 80 | . . . 80 48 48 . . . . . 65 65 . . . Highest-Rated Ally 65 | . . . 16 16 16 . . . . . 65 65 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 115 | . . . 39 66 10 . . . . . . . . . . Total Damage 751 | . . . 405 257 89 . . . . . . . . . . Kills 17 | . . . 5 10 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Turns Passed 11398 | 84 412 422 982 507 1432 114 61 1493 440 74 1348 296 1072 1448 1213 Spaces Moved 7246 | 78 313 209 448 288 806 77 57 1007 316 60 986 232 584 968 817 Core 780 | 3 . . . . 44 77 57 4 . . . . 129 251 215 Treads 1227 | . . 112 448 288 18 . . . . . . . . 361 . Legs 3855 | . . . . . . . . 912 316 60 986 232 455 292 602 Wheels 1293 | 75 313 97 . . 744 . . . . . . . . 64 . Hover 91 | . . . . . . . . 91 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 160 160 50 50 50 58 120 120 120 120 50 50 50 Average Speed 123 | 83 95 153 160 160 129 84 71 115 120 120 120 120 144 119 106 Slowest Speed 500 | 95 110 240 240 160 320 100 100 500 120 120 120 120 190 300 188 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 . . . . Exploration Rate (%) 36 | 5 50 24 81 66 26 2 68 27 8 16 92 50 17 28 19 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . 3 . . . Spaces Dug 1 | . . . . . . . . 1 . . . . . . . Terrain Destroyed 242 | . . . . . 102 . . 20 10 . . 5 60 34 11 Melee . | . . . . . . . . . . . . . . . . Projectile 111 | . . . . . 20 . . 20 10 . . 5 11 34 11 AOE 131 | . . . . . 82 . . . . . . . 49 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc Total 8835 | 91 367 256 610 325 1018 126 75 1273 358 60 1146 240 745 1142 1003 Wait 658 | . 15 5 79 30 36 42 . 161 10 . 141 2 69 22 46 Move 7229 | 77 312 208 447 287 805 76 56 1006 315 59 983 231 583 967 817 Hop . | . . . . . . . . . . . . . . . . Pick Up 120 | 6 3 12 8 2 23 2 . 16 6 . . 1 6 22 13 Fast Attach 140 | 7 . 2 5 . 6 4 4 17 3 . 2 . 16 50 24 Attach 87 | . 2 4 3 . 16 . 1 9 1 . . 1 3 28 19 Detach 9 | . . . . . . . 1 1 . . . . . 7 . Swap 34 | . 1 1 7 . 8 . . 1 1 . . . 2 2 11 Drop 82 | . 1 . 13 2 16 2 . 14 8 . . . 11 7 8 Fire 376 | 1 33 24 44 4 74 . . 40 13 1 2 5 44 36 55 Melee . | . . . . . . . . . . . . . . . . Ram 23 | . . . . . 1 . . . . . . . 11 1 10 Kick 4 | . . . . . . . . 3 1 . . . . . . Crush 4 | . . . 3 . 1 . . . . . . . . . . Escape Stasis 52 | . . . . . 32 . 13 5 . . 2 . . . . Rewire 17 | . . . 1 . . . . . . . 16 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Weapon x2 695 | -9/Materials | Lost 3 parts (1p2n) 800 | -9/Materials | Build established: Gunner 907 | -9/Materials | Discovered new exit (range 7) 919 | -9/Materials | Entered Storage 1180 | -9/Storage | Lost 4 parts (4w) 1234 | -9/Storage | Identified exit to Recycling 1571 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1884 | -9/Storage | Used back door to open Recycling access 1901 | -9/Storage | Entered Recycling 1901 | -9/Recycling | Accompanied by 5 allies 1931 | -9/Recycling | Spotter reported a threat 1941 | -9/Recycling | Spotter reported a threat 1987 | -9/Recycling | Spotter reported a threat 1994 | -9/Recycling | Spotter reported a threat 2001 | -9/Recycling | Spotter reported a threat 2003 | -9/Recycling | Spotter reported a threat 2005 | -9/Recycling | Spotter reported a threat 2037 | -9/Recycling | Spotter reported a threat 2047 | -9/Recycling | Spotter reported a threat 2064 | -9/Recycling | Spotter reported a threat 2071 | -9/Recycling | Spotter reported a threat 2120 | -9/Recycling | Spotter reported a threat 2135 | -9/Recycling | Build established: Commander-Gunner 2166 | -9/Recycling | Spotter reported a threat 2190 | -9/Recycling | Spotter reported a threat 2201 | -9/Recycling | Spotter reported a threat 2219 | -9/Recycling | Spotter reported a threat 2235 | -9/Recycling | Identified exit to Factory 2243 | -9/Recycling | Spotter reported a threat 2262 | -9/Recycling | Spotter reported a threat 2282 | -9/Recycling | Spotter reported a threat 2350 | -9/Recycling | Spotter reported a threat 2368 | -9/Recycling | Spotter reported a threat 2401 | -9/Recycling | Spotter reported a threat 2403 | -9/Recycling | Spotter reported a threat 2408 | -9/Recycling | Entered Factory 2408 | -7/Factory | Accompanied by 5 allies 2408 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2767 | -7/Factory | Build established: Scavenger-Tank 2808 | -7/Factory | Search patrols dispatched 3023 | -7/Factory | System corruption reached 10% 3208 | -7/Factory | Search patrols dispatched 3516 | -7/Factory | Lost 3 parts (1u2w) 3519 | -7/Factory | Destroyed 7 combat bots 3522 | -7/Factory | Build established: Tank 3816 | -7/Factory | Released all parts (10) 3823 | -7/Factory | Discovered new exit (range 15) 3837 | -7/Factory | Core integrity fell below 50% 3840 | -7/Factory | Entered another Factory area 3840 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -6/Factory | Fabricated Quantum Rifle (x2) 3953 | -6/Factory | Identified exit to DSF 3954 | -6/Factory | Entered DSF 3979 | -6/DSF | Additional patrols routed to DSF 3997 | -6/DSF | Discovered new exit (range 14) 4015 | -6/DSF | Core integrity fell below 50% 4015 | -6/DSF | Entered Factory 4015 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4023 | -5/Factory | Lost 3 parts (1n2w) 4137 | -5/Factory | Build established: Mutant 4676 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 5315 | -5/Factory | Build established: Gunner 5458 | -5/Factory | Discovered new exit (range 4) 5508 | -5/Factory | Entered another Factory area 5508 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5780 | -4/Factory | Discovered new exit (range 6) 5849 | -4/Factory | Discovered new exit (range 5) 5948 | -4/Factory | Entered Upper Caves 5966 | -4/Upper Caves | Spotted B-86 Titan 6009 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6022 | -4/Upper Caves | Entered Warlord 6062 | -4/Warlord | System corruption cleaned by Quarantine Array 6266 | -4/Warlord | Build established: Executioner 6497 | -4/Warlord | Met Warlord 6522 | -4/Warlord | Warlord's base attacked by MAIN.C 6872 | -4/Warlord | Warlord forces counterattacked 7037 | -4/Warlord | Spotted Executioner 7197 | -4/Warlord | Warlord base infiltrated, sounded retreat 7322 | -4/Warlord | Spotted Striker 7343 | -4/Warlord | Crushed by falling debris 7344 | -4/Warlord | Crushed by falling debris 7345 | -4/Warlord | System corruption reached 10% 7349 | -4/Warlord | Discovered new exit (range 14) 7364 | -4/Warlord | System corruption reached 30% 7370 | -4/Warlord | Entered Proximity Caves 7370 | -3/Proximity Caves | Accompanied by 1 ally 7375 | -3/Proximity Caves | Lost 3 parts (3w) 7623 | -3/Proximity Caves | Attracted the attention of an 0b10 base 7653 | -3/Proximity Caves | Discovered new exit (range 10) 7666 | -3/Proximity Caves | Entered Research 7666 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7965 | -3/Research | Build established: Pyromaniac-Executioner 8647 | -3/Research | System corruption reached 10% 8657 | -3/Research | Released all parts (12) 8674 | -3/Research | Core integrity fell below 50% 8688 | -3/Research | Lost 11 parts (5n3u3w) 8735 | -3/Research | Discovered new exit (range 7) 8738 | -3/Research | Entered another Research area 8738 | -2/Research | Warlord forces began assault on 0b10 8738 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8773 | -2/Research | Spotted B-90 Cyclops 8848 | -2/Research | Research machine network offline 9367 | -2/Research | Spotted Executioner 9367 | -2/Research | Spotted Executioner 9373 | -2/Research | Destroyed Executioner 9378 | -2/Research | Destroyed Executioner 9407 | -2/Research | Found Prototype Device 9407 | -2/Research | Identified Adv. Kinecellerator 9437 | -2/Research | Build established: Scavenger-Executioner 9437 | -2/Research | Borebot progress halted 9494 | -2/Research | Borebot progress halted 9502 | -2/Research | Spotted Striker 9502 | -2/Research | Spotted Striker 9519 | -2/Research | Destroyed Striker 9527 | -2/Research | Destroyed Striker 9571 | -2/Research | Lost 8 parts (1p3n1u3w) 9630 | -2/Research | Spotted Executioner 9632 | -2/Research | Destroyed Executioner 9637 | -2/Research | Spotted Executioner 9646 | -2/Research | Destroyed Executioner 9656 | -2/Research | System corruption reached 10% 9699 | -2/Research | Spotted Striker 9700 | -2/Research | Spotted Executioner 9713 | -2/Research | Destroyed Striker 9729 | -2/Research | Borebot progress halted 9744 | -2/Research | Released all parts (14) 9766 | -2/Research | Core integrity fell below 50% 9790 | -2/Research | Met up with Warlord 9791 | -2/Research | Warlord invited to help at Command 9805 | -2/Research | Lost 17 parts (1p7n2u7w) 9805 | -2/Research | System corruption reached 30% 10130 | -2/Research | Discovered new exit (range 14) 10186 | -2/Research | Entered Access 10186 | -1/Access | Evolved 2 slots: Propulsion x2 10580 | -1/Access | System corruption reached 10% 10589 | -1/Access | Lost 8 parts (3n1u4w) 10717 | -1/Access | System corruption reached 30% 10800 | -1/Access | Lost 10 parts (2p2n3u3w) 11106 | -1/Access | Lost 3 parts (2n1w) 11282 | -1/Access | Released all parts (13) 11299 | -1/Access | Core integrity fell below 50% 11311 | -1/Access | Lost 21 parts (2p8n2u9w) 11363 | -1/Access | Core integrity fell below 20% 11399 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11374_ W-44 Eye sends out distress signal. 11380_ Slammed into W-44 Eye. 11383_ Slammed into H-81 Overseer. 11383_ Destabilizing: System corrupted (+1). 11384_ Slammed into H-81 Overseer. 11385_ H-81 Overseer calls for reinforcements. 11385_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11385_ Knocked back. 11387_ ALERT: Garrison Access compromised, dispatching assault squad. 11387_ Garrison Access disabled. 11387_ Relay Coupler [NC] tumbles out of Garrison Access. 11390_ K-01 Serf collects debris. 11396_ H-81 Overseer calls for reinforcements. 11396_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11398_ System corrupted: Matter fused (-6). 11398_ Slammed into R-10 Processor. 11399_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 11399_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# ## """" | | ?????????????????????????# ## ""Y"" """" | | ?????????????????????????# ! ## """"" """" | | ?????????????????????????######+"# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ########+###### | | ??????????????????????????????#%"###?????! ??# | | ??????????????????????????????#%##?????# [ # | | ???????????????#########????###%###????# # | | ???????????????# ##### #????# " # | | ???????????????# ###### """ # | | ???????????????# / """ # | | ???????????????# ! ###### " # | | ???????????????# # #????# # | | ???????????????# "p ###+###????# # | | ???????????????# """ppH#??????????####??#### | | ???????????????# g #???????????????????# | | ???????????????# """ #???????????????????# | | ???????????????# "gkg#???????????????????# | | ????????????###### #???????????????????# | | ????????????+ R#???????????????????## | | ?????????????##### #????????????????????? | | ?????????????????### R #????????????????????? | | ???????????????????# #### ###????????????????????? | | ???????????????????# ???#@#??????????????????????? | | ???????????????????#????#%#??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????????????t ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 20 Kinecelleration 50 Offensive Hacking 11 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- All-out Warlord Executioner Z1$+NX3F=JRE3_ZNQR \\IAMDERELICT Challenges ------------ None Game ------ Seed GlidesysSwarmFacilitator Manual? 0 Play Time 01:58:58 Cumulative 64.4 hours Start 2022.04.06 @ 21:14:15 End 2022.04.08 @ 23:24:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 919013dd-83b0-4ca2-85e1-7de7a399ea2c