Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 23:24:34

Player: Shadow Pussy wanter

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (170)     850
Value Destroyed (8149)     8149
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (5812)               5812
              TOTAL SCORE: 22711

 Bonus
-------
High Alert Combat Kills    681
Follower Combat Kills      194
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       54
Met Warlord at Research    2000
Invited to Help at Command 2000
Friendly Fire              -617

 Cogmind 
---------
Core Integrity             0/1600
Matter                     297/300
Energy                     100/100
System Corruption          53%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Huge Storage Unit
  Advanced Weight Redist. System
           System Shield

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Thermal Generator
      Advanced Heat Sink
  Experimental Heat Sink
         Large Storage Unit
       Layered Heavy Armor Plating
               Centrium Light Armor Plating
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
               Phase Gun
               Phase Gun
               Phase Gun
      Enhanced Quantum Rifle
               Nova Cannon
>              --- INVENTORY --------
               Particle Reactor
         Light Quantum Reactor
               Myomer Leg
               Myomer Leg
               Myomer Leg
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Weight Redist. System
      Advanced Target Analyzer
         Heavy Armor Plating
      Improved Focal Shield
               System Shield
               Gamma Rifle
         Heavy Laser
[Rating: 187]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Cooling System
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Phase Gun
  Energy Gun               Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Neutron Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   4   2   .   2   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   .   1   1   .   1   1   .   .   .   .   1   2   
  Utility                  5    | .   .   .   .   .   2   1   .   .   1   .   .   .   1   .   .   
  Weapon                   5    | .   .   2   .   .   1   .   .   1   .   .   .   .   1   .   .   
Parts Attached             261  | 7   3   7   15  .   30  4   5   27  5   .   2   1   21  80  54  
  Power                    26   | 1   .   1   1   .   1   .   1   3   1   .   .   .   1   9   7   
    Engine                 6    | 1   .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   7   
  Propulsion               70   | 2   .   3   2   .   6   1   4   6   1   .   .   .   5   26  14  
    Treads                 13   | 1   .   2   2   .   1   .   .   .   .   .   .   .   .   6   1   
    Leg                    42   | .   .   1   .   .   2   1   .   5   1   .   .   .   4   16  12  
    Wheel                  7    | 1   .   .   .   .   3   .   .   .   .   .   .   .   1   2   .   
    Hover                  8    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   2   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 2   2   .   .   .   14  .   .   7   1   .   .   .   6   21  12  
    Device                 39   | 1   1   .   .   .   9   .   .   5   .   .   .   .   3   14  6   
    Storage                6    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   2   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Protection             12   | .   .   .   .   .   4   .   .   .   1   .   .   .   1   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   1   3   12  .   9   3   .   11  2   .   2   1   9   24  21  
    Energy Gun             56   | 1   .   1   4   .   4   2   .   6   1   .   2   .   5   10  20  
    Energy Cannon          8    | .   1   .   .   .   .   .   .   3   .   .   .   1   .   3   .   
    Ballistic Gun          29   | 1   .   2   8   .   2   1   .   1   1   .   .   .   2   11  .   
    Ballistic Cannon       5    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   7   .   
  Corrupted Parts          13   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   5   5   
    System Corruption      70   | .   .   .   .   .   4   .   .   .   .   .   18  .   .   22  26  
Parts Lost                 123  | .   2   3   5   .   14  .   3   2   .   .   3   2   15  31  43  
  Power                    9    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   3   4   
  Propulsion               37   | .   .   2   .   .   2   .   1   .   .   .   .   .   5   12  15  
  Utility                  21   | .   1   .   .   .   5   .   .   .   .   .   .   2   3   4   6   
  Weapon                   56   | .   1   .   4   .   7   .   2   2   .   .   3   .   7   12  18  
  Highest Loss Streak      21   | .   2   3   4   .   3   .   3   1   .   .   3   1   11  17  21  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   99  96  99  100 89  12  21  93  98  100 99  96  85  72  80  
  Engine                   3    | .   14  4   9   11  6   .   .   5   1   .   .   .   .   .   .   
  Core                     1    | .   .   6   1   .   .   .   .   .   3   5   5   5   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   7   
  Treads                   6    | .   14  14  22  22  9   .   .   .   .   .   .   .   .   8   .   
  Leg                      15   | .   .   2   .   .   .   5   2   27  30  31  31  31  25  8   25  
  Wheel                    2    | .   14  4   .   .   6   .   .   .   .   .   .   .   .   4   .   
  Device                   14   | .   13  11  11  11  13  .   .   20  21  21  21  17  10  10  13  
  Storage                  5    | .   14  11  11  11  6   .   .   4   5   5   5   5   3   2   2   
  Processor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   1   
  Protection               2    | .   .   .   .   .   6   .   .   .   4   5   5   5   5   1   3   
  Energy Gun               11   | .   11  10  9   .   6   2   2   17  11  10  10  15  14  7   21  
  Energy Cannon            5    | .   2   11  .   .   .   .   .   7   10  10  10  15  9   3   1   
  Ballistic Gun            11   | .   14  19  33  44  20  3   4   1   3   5   4   .   .   10  .   
  Ballistic Cannon         2    | .   .   .   .   .   7   .   .   3   5   5   4   .   .   .   .   
Naked Turns                159  | .   .   .   .   .   19  .   .   .   .   .   .   .   7   16  117 
Heaviest Build             138  | 11  28  35  38  38  63  6   6   79  83  83  83  83  108 124 138 
  Greatest Support         235  | 10  10  40  43  43  28  3   3   80  96  96  96  96  105 164 235 
  Greatest Overweight (x)  9    | 1   2   3   1   .   3   1   1   9   .   .   .   .   1   5   1   
  Average Overweight (x)   .    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   10  10  10  10  10  10  15  15  
  Average Capacity         11   | 7   8   15  15  15  14  5   5   9   10  10  10  10  9   11  12  
  Most Carried             15   | 6   8   15  15  15  15  5   5   10  10  10  10  10  10  15  15  
  Average Carried          10   | 4   6   9   14  14  13  5   4   8   9   10  10  9   9   7   9   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   10  10  10  10  10  5   5   5   
  Final Carried            15   | 6   7   15  15  15  5   5   5   10  10  10  10  10  5   4   4   

 Class Distribution 
--------------------
 20% | Mutant
 16% | Scavenger-Executioner
 13% | Executioner
 10% | Gunner
  7% | Commander-Gunner
  7% | Pyromaniac-Executioner
  6% | Scavenger-Tank
  6% | Scavenger-Gunner
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Gunner | -9/Materials
       Scavenger-Gunner | -9/Storage
       Commander-Gunner | -9/Recycling
         Scavenger-Tank | -7/Factory
                 Mutant | -6/Factory
                 Mutant | -6/DSF
                 Mutant | -5/Factory
            Executioner | -4/Factory
            Executioner | -4/Upper Caves
            Executioner | -4/Warlord
        Pyromaniac-Tank | -3/Proximity Caves
 Pyromaniac-Executioner | -3/Research
  Scavenger-Executioner | -2/Research
  Scavenger-Executioner | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Fac  Upp  War  Pro  Res  Res  Acc  
Matter Collected           5261 | 230  87   169  509  53   1335 .    7    264  131  11   42   46   451  1308 618  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8803 | 15   334  552  973  .    1513 .    .    716  243  60   16   109  1091 1397 1784 
  Parts                    389  | 3    21   25   56   .    64   .    .    38   12   5    2    3    29   42   89   
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           10   | .    1    1    2    .    1    .    .    2    2    .    .    .    1    .    .    
Parts Field Recycled       14   | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    
  Retrieved Matter         78   | .    .    .    .    .    .    .    .    78   .    .    .    .    .    .    .    
Parts Self-Destructed      109  | .    .    .    .    .    .    .    .    .    .    5    101  3    .    .    .    
  Prevented                14   | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  136  | .   8   7   18  .   29  .   .   11  6   1   1   3   14  18  20  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     95   | .   8   3   18  .   19  .   .   9   4   .   .   3   7   11  13  
  Cannons                  34   | .   .   4   .   .   10  .   .   1   2   1   1   .   5   4   6   
Classes Destroyed          16   | 1   3   4   1   .   4   .   .   .   .   .   .   .   .   3   .   
  Worker                   9    | .   .   2   .   .   4   .   .   2   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 10   | .   1   2   .   .   4   .   .   1   .   .   .   .   2   .   .   
  Watcher                  7    | .   .   1   2   .   1   .   .   2   .   .   .   .   .   .   1   
  Swarmer                  23   | .   3   .   .   .   5   .   .   4   4   .   1   3   3   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    54   | .   5   4   8   .   18  .   .   .   .   .   .   .   3   8   8   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   
  Duelist                  4    | .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   2   8   .   3   .   .   1   2   .   .   .   1   .   .   
  Hunter                   8    | .   .   .   .   .   1   .   .   1   .   .   .   .   4   .   2   
  Programmer               21   | .   .   .   .   .   3   .   .   5   .   1   .   .   3   .   9   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           8    | 1   5   3   5   .   8   .   .   4   4   1   1   3   6   5   6   
  Combat Bots Only         7    | .   4   2   4   .   7   .   .   4   4   1   1   3   6   5   6   
Max Kills in Single Turn   5    | 1   1   2   2   .   5   .   .   1   1   1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Fac  Upp  War  Pro  Res  Res  Acc  
Damage Taken               24754 | .    376  392  958  16   2579 .    652  907  444  19   766  303  3166 7086 7090 
  Core                     4835  | .    112  36   117  .    358  .    429  64   47   .    101  21   860  1051 1639 
  Absorbed by Shields      381   | .    .    .    .    .    .    .    83   .    .    .    168  130  .    .    .    
  Reduced by Siege Mode    429   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    429  .    
Core Remaining (%)         61    | 100  55   .    .    61   48   .    49   93   .    .    .    85   33   27   .    
Volleys Fired              376   | 1    33   24   44   4    74   .    .    40   13   1    2    5    44   36   55   
  Largest                  7     | 2    2    4    4    4    5    .    .    4    6    4    4    6    7    7    7    
  Hottest                  592   | 60   80   156  218  92   289  .    .    383  519  308  308  553  589  401  592  
Shots Fired                1408  | 2    64   90   159  16   304  .    .    102  44   4    8    20   124  209  262  
  Gun                      1127  | 2    60   66   159  16   202  .    .    94   35   1    2    14   86   159  231  
  Cannon                   279   | .    4    24   .    .    102  .    .    8    9    3    6    6    36   50   31   
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  622   | 1    33   42   130  16   228  .    .    3    13   2    4    .    21   125  4    
  Thermal                  689   | 1    31   48   29   .    76   .    .    99   31   2    4    20   101  83   164  
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    94   
  Robot Hit Streak         23    | 1    6    8    17   2    12   .    .    15   12   3    4    3    13   23   10   
  Robot Miss Streak        7     | .    3    4    4    5    7    .    .    3    4    .    2    4    3    4    6    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        8     | .    .    .    5    .    .    .    .    .    1    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    1    
Shots Hit Robots           831   | 1    38   50   107  4    172  .    .    64   25   1    4    7    76   138  144  
  Core Hits                367   | 1    17   20   39   .    98   .    .    25   11   1    2    6    37   49   61   
  Critical Kills           6     | .    .    .    1    .    .    .    .    .    .    .    .    .    3    1    1    
  Critical Parts Destroyed 11    | .    .    .    .    .    1    .    .    .    .    .    .    .    7    3    .    
  Critical Strikes         42    | .    .    1    3    .    6    .    .    3    2    .    .    .    12   5    10   
    Burn                   17    | .    .    1    2    .    2    .    .    3    1    .    .    .    2    .    6    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Destroy                14    | .    .    .    1    .    1    .    .    .    .    .    .    .    8    4    .    
    Blast                  4     | .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21500 | 12   380  705  1481 55   4358 .    .    1957 768  43   131  212  2674 4764 3960 
  Guns                     15188 | 12   345  391  1458 55   2118 .    .    1783 526  .    .    167  1662 3477 3194 
  Cannons                  5244  | .    35   314  .    .    1414 .    .    151  240  43   131  45   863  1281 727  
  Explosions               927   | .    .    .    .    .    823  .    .    .    .    .    .    .    104  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  141   | .    .    .    23   .    3    .    .    23   2    .    .    .    45   6    39   
  Kinetic                  7747  | .    142  217  1180 55   2794 .    .    28   155  .    67   .    295  2759 55   
  Thermal                  12208 | 12   238  488  278  .    1096 .    .    1906 611  43   64   212  2230 1971 3059 
  Explosive                569   | .    .    .    .    .    465  .    .    .    .    .    .    .    104  .    .    
  Electromagnetic          835   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   807  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         53    | .    .    .    1    1    12   .    .    1    .    1    31   31   10   35   53   
  Average Corruption       14    | .    .    .    1    1    8    .    .    1    .    1    8    31   5    17   29   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       51    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    38   .    
  Effects                  226   | .    .    .    .    4    46   .    .    .    .    .    2    16   19   58   81   
    Message Errors         51    | .    .    .    .    .    13   .    .    .    .    .    .    3    9    17   9    
    Matter Fused           45    | .    .    .    .    1    8    .    .    .    .    .    .    7    3    9    17   
    Heat Flow Errors       17    | .    .    .    .    2    1    .    .    .    .    .    1    .    1    7    5    
    Energy Discharges      25    | .    .    .    .    1    7    .    .    .    .    .    .    2    2    6    7    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    2    .    .    .    .    .    1    3    3    6    6    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               7     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    3    
    Alerts                 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
    Misdirections          25    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    18   
    Weapon Failures        29    | .    .    .    .    .    6    .    .    .    .    .    .    1    1    6    15   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            196   | .    .    .    .    .    149  .    .    10   .    .    .    .    .    .    37   
  Projectiles              67    | .    .    .    .    .    20   .    .    10   .    .    .    .    .    .    37   
  Explosions               129   | .    .    .    .    .    129  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16    | .    .    .    .    .    15   .    .    1    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    15   .    .    1    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266   | .    .    .    .    .    162  .    .    .    .    .    .    .    82   3    19   
  Shots                    4     | .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    
  Rammed                   26    | .    .    .    3    .    2    .    .    .    .    .    .    .    11   1    9    
Targets Rammed             30    | .    .    .    3    .    2    .    .    3    1    .    .    .    11   1    9    
  Kicked                   4     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        710   | 20   102  462  336  86   545  .    .    235  215  180  180  313  684  198  710  
  Average Temperature      145   | 15   40   192  87   47   121  .    .    70   111  92   96   153  315  102  198  
  Received Heat Transfer   3290  | .    159  132  459  9    726  .    .    36   36   .    .    9    392  792  540  
  Effects                  74    | .    .    2    3    .    6    .    .    .    .    .    .    .    38   .    25   
    Shutdowns              19    | .    .    1    .    .    2    .    .    .    .    .    .    .    7    .    9    
    Energy Bleed           9     | .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    4    
    Interference           16    | .    .    .    3    .    3    .    .    .    .    .    .    .    7    .    3    
    Matter Decay           8     | .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    3    
    Short Circuit          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Total Turns              60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    
  Longest Duration         38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    1    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    1    
  Parts Melted             51    | .    .    4    .    .    3    .    .    6    3    .    .    2    9    7    17   
  Heat Transferred         18399 | 25   524  1184 888  .    2113 .    .    2852 931  50   69   296  3029 2109 4329 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Fac  Upp  War  Pro  Res  Res  Acc  
Peak Influence             1213 | 5    253  199  387  152  1213 618  432  282  264  .    .    .    374  297  200  
  Initial                  900  | .    3    22   12   16   900  594  432  210  120  .    .    .    54   210  16   
  Average                  246  | 1    105  94   164  70   875  616  415  154  173  .    .    .    127  162  66   
Maximum Alert Level        4    | .    1    .    1    .    4    2    2    1    1    .    .    .    1    1    1    
  Low Security (%)         61   | 100  77   100  64   100  .    .    .    51   56   .    .    .    78   63   98   
  Level 1                  22   | .    22   .    35   .    .    .    .    48   43   .    .    .    21   36   1    
  Level 2                  3    | .    .    .    .    .    11   100  100  .    .    .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    2    3    2    .    8    .    1    4    .    .    .    .    3    .    7    
  Investigation            6    | .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Extermination            8    | .    .    .    .    .    3    .    .    2    .    .    .    .    1    .    2    
  Reinforcement            15   | .    2    1    .    .    4    .    1    2    .    .    .    .    2    .    3    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Distress Signals           22   | .   2   .   2   .   .   .   .   .   .   .   .   .   2   9   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              288  | .   17  12  26  8   40  .   3   22  6   1   28  12  27  42  44  
  Peak Tracking Total      11   | .   6   5   4   4   8   .   3   4   4   1   11  7   11  8   9   
  Tactical Retreats        20   | .   1   .   .   .   2   .   .   3   .   .   .   1   3   3   7   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Traps Triggered            18   | .   .   2   .   .   6   1   2   2   .   .   .   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Machines Disabled          19   | .   .   .   .   .   11  .   .   .   1   .   .   .   4   2   1   
  Max in Single Turn       8    | .   .   .   .   .   8   .   .   .   1   .   .   .   3   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Machines Accessed          38   | .   .   .   9   3   2   2   .   7   4   .   9   .   1   .   1   
  Terminals                21   | .   .   .   9   2   2   1   .   3   2   .   .   .   1   .   1   
  Fabricators              5    | .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                86   | .   .   .   32  7   3   2   .   15  5   .   19  .   1   .   2   
  Successful               51   | .   .   .   17  5   1   2   .   4   2   .   19  .   .   .   1   
  Failed                   35   | .   .   .   15  2   2   .   .   11  3   .   .   .   1   .   1   
    Catastrophic           6    | .   .   .   3   .   1   .   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   .   .   27  5   .   .   .   4   2   .   .   .   1   .   1   
  Terminals                53   | .   .   .   32  5   3   1   .   7   2   .   .   .   1   .   2   
  Fabricators              9    | .   .   .   .   .   .   1   .   6   2   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             38   | .   .   .   11  3   1   1   .   2   .   .   19  .   .   .   1   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   3   2   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   .   .   8   1   2   1   .   6   3   .   .   .   1   .   1   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   181  | .   .   .   .   .   .   42  .   139 .   .   .   .   .   .   .   
  Total Part Build Rating  25   | .   .   .   .   .   .   16  .   9   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Total Allies               11   | .   .   .   10  .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            9    | .   .   .   9   5   5   .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      80   | .   .   .   80  48  48  .   .   .   .   .   65  65  .   .   .   
  Highest-Rated Ally       65   | .   .   .   16  16  16  .   .   .   .   .   65  65  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               115  | .   .   .   39  66  10  .   .   .   .   .   .   .   .   .   .   
  Total Damage             751  | .   .   .   405 257 89  .   .   .   .   .   .   .   .   .   .   
  Kills                    17   | .   .   .   5   10  2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac Upp War Pro Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Fac  Upp  War  Pro  Res  Res  Acc  
Turns Passed               11398 | 84   412  422  982  507  1432 114  61   1493 440  74   1348 296  1072 1448 1213 
Spaces Moved               7246  | 78   313  209  448  288  806  77   57   1007 316  60   986  232  584  968  817  
  Core                     780   | 3    .    .    .    .    44   77   57   4    .    .    .    .    129  251  215  
  Treads                   1227  | .    .    112  448  288  18   .    .    .    .    .    .    .    .    361  .    
  Legs                     3855  | .    .    .    .    .    .    .    .    912  316  60   986  232  455  292  602  
  Wheels                   1293  | 75   313  97   .    .    744  .    .    .    .    .    .    .    .    64   .    
  Hover                    91    | .    .    .    .    .    .    .    .    91   .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  160  160  50   50   50   58   120  120  120  120  50   50   50   
  Average Speed            123   | 83   95   153  160  160  129  84   71   115  120  120  120  120  144  119  106  
  Slowest Speed            500   | 95   110  240  240  160  320  100  100  500  120  120  120  120  190  300  188  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       36    | 5    50   24   81   66   26   2    68   27   8    16   92   50   17   28   19   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          242   | .    .    .    .    .    102  .    .    20   10   .    .    5    60   34   11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               111   | .    .    .    .    .    20   .    .    20   10   .    .    5    11   34   11   
  AOE                      131   | .    .    .    .    .    82   .    .    .    .    .    .    .    49   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Fac  Upp  War  Pro  Res  Res  Acc  
Total                      8835 | 91   367  256  610  325  1018 126  75   1273 358  60   1146 240  745  1142 1003 
  Wait                     658  | .    15   5    79   30   36   42   .    161  10   .    141  2    69   22   46   
  Move                     7229 | 77   312  208  447  287  805  76   56   1006 315  59   983  231  583  967  817  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 6    3    12   8    2    23   2    .    16   6    .    .    1    6    22   13   
  Fast Attach              140  | 7    .    2    5    .    6    4    4    17   3    .    2    .    16   50   24   
  Attach                   87   | .    2    4    3    .    16   .    1    9    1    .    .    1    3    28   19   
  Detach                   9    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    7    .    
  Swap                     34   | .    1    1    7    .    8    .    .    1    1    .    .    .    2    2    11   
  Drop                     82   | .    1    .    13   2    16   2    .    14   8    .    .    .    11   7    8    
  Fire                     376  | 1    33   24   44   4    74   .    .    40   13   1    2    5    44   36   55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      23   | .    .    .    .    .    1    .    .    .    .    .    .    .    11   1    10   
  Kick                     4    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    
  Crush                    4    | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            52   | .    .    .    .    .    32   .    13   5    .    .    2    .    .    .    .    
  Rewire                   17   | .    .    .    1    .    .    .    .    .    .    .    16   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory (discovered 2 exits: *Res / [*Upp])
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    85 | -11/Scrapyard      | Entered Materials
   104 | -10/Materials      | Discovered new exit (range 16)
   329 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Discovered new exit (range 9)
   497 | -10/Materials      | Entered another Materials area
   497 | -9/Materials       | Evolved 2 slots: Weapon x2
   695 | -9/Materials       | Lost 3 parts (1p2n)
   800 | -9/Materials       | Build established: Gunner
   907 | -9/Materials       | Discovered new exit (range 7)
   919 | -9/Materials       | Entered Storage
  1180 | -9/Storage         | Lost 4 parts (4w)
  1234 | -9/Storage         | Identified exit to Recycling
  1571 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1884 | -9/Storage         | Used back door to open Recycling access
  1901 | -9/Storage         | Entered Recycling
  1901 | -9/Recycling       | Accompanied by 5 allies
  1931 | -9/Recycling       | Spotter reported a threat
  1941 | -9/Recycling       | Spotter reported a threat
  1987 | -9/Recycling       | Spotter reported a threat
  1994 | -9/Recycling       | Spotter reported a threat
  2001 | -9/Recycling       | Spotter reported a threat
  2003 | -9/Recycling       | Spotter reported a threat
  2005 | -9/Recycling       | Spotter reported a threat
  2037 | -9/Recycling       | Spotter reported a threat
  2047 | -9/Recycling       | Spotter reported a threat
  2064 | -9/Recycling       | Spotter reported a threat
  2071 | -9/Recycling       | Spotter reported a threat
  2120 | -9/Recycling       | Spotter reported a threat
  2135 | -9/Recycling       | Build established: Commander-Gunner
  2166 | -9/Recycling       | Spotter reported a threat
  2190 | -9/Recycling       | Spotter reported a threat
  2201 | -9/Recycling       | Spotter reported a threat
  2219 | -9/Recycling       | Spotter reported a threat
  2235 | -9/Recycling       | Identified exit to Factory
  2243 | -9/Recycling       | Spotter reported a threat
  2262 | -9/Recycling       | Spotter reported a threat
  2282 | -9/Recycling       | Spotter reported a threat
  2350 | -9/Recycling       | Spotter reported a threat
  2368 | -9/Recycling       | Spotter reported a threat
  2401 | -9/Recycling       | Spotter reported a threat
  2403 | -9/Recycling       | Spotter reported a threat
  2408 | -9/Recycling       | Entered Factory
  2408 | -7/Factory         | Accompanied by 5 allies
  2408 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2767 | -7/Factory         | Build established: Scavenger-Tank
  2808 | -7/Factory         | Search patrols dispatched
  3023 | -7/Factory         | System corruption reached 10%
  3208 | -7/Factory         | Search patrols dispatched
  3516 | -7/Factory         | Lost 3 parts (1u2w)
  3519 | -7/Factory         | Destroyed 7 combat bots
  3522 | -7/Factory         | Build established: Tank
  3816 | -7/Factory         | Released all parts (10)
  3823 | -7/Factory         | Discovered new exit (range 15)
  3837 | -7/Factory         | Core integrity fell below 50%
  3840 | -7/Factory         | Entered another Factory area
  3840 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3888 | -6/Factory         | Fabricated Quantum Rifle (x2)
  3953 | -6/Factory         | Identified exit to DSF
  3954 | -6/Factory         | Entered DSF
  3979 | -6/DSF             | Additional patrols routed to DSF
  3997 | -6/DSF             | Discovered new exit (range 14)
  4015 | -6/DSF             | Core integrity fell below 50%
  4015 | -6/DSF             | Entered Factory
  4015 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4023 | -5/Factory         | Lost 3 parts (1n2w)
  4137 | -5/Factory         | Build established: Mutant
  4676 | -5/Factory         | Fabricated Enh. Nova Cannon (x1)
  5315 | -5/Factory         | Build established: Gunner
  5458 | -5/Factory         | Discovered new exit (range 4)
  5508 | -5/Factory         | Entered another Factory area
  5508 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5780 | -4/Factory         | Discovered new exit (range 6)
  5849 | -4/Factory         | Discovered new exit (range 5)
  5948 | -4/Factory         | Entered Upper Caves
  5966 | -4/Upper Caves     | Spotted B-86 Titan
  6009 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  6022 | -4/Upper Caves     | Entered Warlord
  6062 | -4/Warlord         | System corruption cleaned by Quarantine Array
  6266 | -4/Warlord         | Build established: Executioner
  6497 | -4/Warlord         | Met Warlord
  6522 | -4/Warlord         | Warlord's base attacked by MAIN.C
  6872 | -4/Warlord         | Warlord forces counterattacked
  7037 | -4/Warlord         | Spotted Executioner
  7197 | -4/Warlord         | Warlord base infiltrated, sounded retreat
  7322 | -4/Warlord         | Spotted Striker
  7343 | -4/Warlord         | Crushed by falling debris
  7344 | -4/Warlord         | Crushed by falling debris
  7345 | -4/Warlord         | System corruption reached 10%
  7349 | -4/Warlord         | Discovered new exit (range 14)
  7364 | -4/Warlord         | System corruption reached 30%
  7370 | -4/Warlord         | Entered Proximity Caves
  7370 | -3/Proximity Caves | Accompanied by 1 ally
  7375 | -3/Proximity Caves | Lost 3 parts (3w)
  7623 | -3/Proximity Caves | Attracted the attention of an 0b10 base
  7653 | -3/Proximity Caves | Discovered new exit (range 10)
  7666 | -3/Proximity Caves | Entered Research
  7666 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
  7965 | -3/Research        | Build established: Pyromaniac-Executioner
  8647 | -3/Research        | System corruption reached 10%
  8657 | -3/Research        | Released all parts (12)
  8674 | -3/Research        | Core integrity fell below 50%
  8688 | -3/Research        | Lost 11 parts (5n3u3w)
  8735 | -3/Research        | Discovered new exit (range 7)
  8738 | -3/Research        | Entered another Research area
  8738 | -2/Research        | Warlord forces began assault on 0b10
  8738 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
  8773 | -2/Research        | Spotted B-90 Cyclops
  8848 | -2/Research        | Research machine network offline
  9367 | -2/Research        | Spotted Executioner
  9367 | -2/Research        | Spotted Executioner
  9373 | -2/Research        | Destroyed Executioner
  9378 | -2/Research        | Destroyed Executioner
  9407 | -2/Research        | Found Prototype Device
  9407 | -2/Research        | Identified Adv. Kinecellerator
  9437 | -2/Research        | Build established: Scavenger-Executioner
  9437 | -2/Research        | Borebot progress halted
  9494 | -2/Research        | Borebot progress halted
  9502 | -2/Research        | Spotted Striker
  9502 | -2/Research        | Spotted Striker
  9519 | -2/Research        | Destroyed Striker
  9527 | -2/Research        | Destroyed Striker
  9571 | -2/Research        | Lost 8 parts (1p3n1u3w)
  9630 | -2/Research        | Spotted Executioner
  9632 | -2/Research        | Destroyed Executioner
  9637 | -2/Research        | Spotted Executioner
  9646 | -2/Research        | Destroyed Executioner
  9656 | -2/Research        | System corruption reached 10%
  9699 | -2/Research        | Spotted Striker
  9700 | -2/Research        | Spotted Executioner
  9713 | -2/Research        | Destroyed Striker
  9729 | -2/Research        | Borebot progress halted
  9744 | -2/Research        | Released all parts (14)
  9766 | -2/Research        | Core integrity fell below 50%
  9790 | -2/Research        | Met up with Warlord
  9791 | -2/Research        | Warlord invited to help at Command
  9805 | -2/Research        | Lost 17 parts (1p7n2u7w)
  9805 | -2/Research        | System corruption reached 30%
 10130 | -2/Research        | Discovered new exit (range 14)
 10186 | -2/Research        | Entered Access
 10186 | -1/Access          | Evolved 2 slots: Propulsion x2
 10580 | -1/Access          | System corruption reached 10%
 10589 | -1/Access          | Lost 8 parts (3n1u4w)
 10717 | -1/Access          | System corruption reached 30%
 10800 | -1/Access          | Lost 10 parts (2p2n3u3w)
 11106 | -1/Access          | Lost 3 parts (2n1w)
 11282 | -1/Access          | Released all parts (13)
 11299 | -1/Access          | Core integrity fell below 50%
 11311 | -1/Access          | Lost 21 parts (2p8n2u9w)
 11363 | -1/Access          | Core integrity fell below 20%
 11399 | -1/Access          | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
11374_ W-44 Eye sends out distress signal.
11380_ Slammed into W-44 Eye. <x2>
11383_ Slammed into H-81 Overseer.
11383_ Destabilizing: System corrupted (+1).
11384_ Slammed into H-81 Overseer.
11385_ H-81 Overseer calls for reinforcements.
11385_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
11385_ Knocked back.
11387_ ALERT: Garrison Access compromised, dispatching assault squad.
11387_ Garrison Access disabled.
11387_ Relay Coupler [NC] tumbles out of Garrison Access.
11390_ K-01 Serf collects debris. <x2>
11396_ H-81 Overseer calls for reinforcements.
11396_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
11398_ System corrupted: Matter fused (-6).
11398_ Slammed into R-10 Processor.
11399_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
11399_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#      ##            """" |
| ?????????????????????????#      ##   ""Y""    """" |
| ?????????????????????????#  !   ##   """""    """" |
| ?????????????????????????######+"#                 |
| ??????????????????????????????#                    |
| ??????????????????????????????#                    |
| ??????????????????????????????#    ########+###### |
| ??????????????????????????????#%"###?????!    ??#  |
| ??????????????????????????????#%##?????#      [ #  |
| ???????????????#########????###%###????#        #  |
| ???????????????#        #####     #????#   "    #  |
| ???????????????#                  ######  """   #  |
| ???????????????#                       /   """  #  |
| ???????????????#  !               ######    "   #  |
| ???????????????#            #     #????#        #  |
| ???????????????#        "p  ###+###????#        #  |
| ???????????????#      """ppH#??????????####??####  |
| ???????????????#         g  #???????????????????#  |
| ???????????????#      """   #???????????????????#  |
| ???????????????#        "gkg#???????????????????#  |
| ????????????######          #???????????????????#  |
| ????????????+              R#???????????????????## |
| ?????????????#####          #????????????????????? |
| ?????????????????###      R #????????????????????? |
| ???????????????????# #### ###????????????????????? |
| ???????????????????# ???#@#??????????????????????? |
| ???????????????????#????#%#??????????????????????? |
| ????????????????????????#R#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#  ??????????????????????? |
| ????????????????????????#  ??????????????????????? |
| ?????????????????????????t ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????##??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           147
Coolant Potential          100
Energy Generation          49
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             25
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            12
Armor Integrity Analysis   30
Recoil Reduction           5
Particle Charging          20
Kinecelleration            50
Offensive Hacking          11
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    Quantum Rifle | x2 | -6/Factory | Preloaded
 Enh. Nova Cannon | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
All-out Warlord
Executioner
Z1$+NX3F=JRE3_ZNQR
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              GlidesysSwarmFacilitator
  Manual?         0
Play Time         01:58:58
  Cumulative      64.4 hours
  Start           2022.04.06 @ 21:14:15
  End             2022.04.08 @ 23:24:34
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          51
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 919013dd-83b0-4ca2-85e1-7de7a399ea2c