Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.18 @ 23:18:49 Player: skye Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (236) 1180 Value Destroyed (8848) 8848 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 14899 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 145 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 315/315 System Corruption 3% Temperature Cool (0) Movement Hovering (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor Neutrino Core > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Improved Heat Sink Improved Signal Interpreter Component Analysis Suite > --- WEAPON (5) ------- Hypervelocity Coil Gun Katana > --- INVENTORY (5) ---- Light Angular Momentum Engine Layered Medium Armor Plating Shock Absorption System Mini Drone Bay (3/3) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Coolant Injector Large Storage Unit Improved Signal Interpreter Weapon Cycler System Shield > --- WEAPON ----------- Tesla Rifle Pulse Rifle Plasma Cannon KE Penetrator Improved Proton Missile Launcher > --- INVENTORY -------- Light Fission Core Micro Fission Core Improved Treads Improved Treads Armored Treads Improved Heat Sink Improved Melee Analysis Suite Hardened Medium Armor Plating Shock Absorption System Drone Bay High-powered Shock Rifle Gatling Laser Autogun [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . 1 1 1 . . . . 1 1 Weapon 3 | . . 1 1 . . . . . . 1 Parts Attached 178 | 6 6 11 29 22 2 30 10 . 12 50 Power 24 | 1 1 . 4 1 1 3 . . 3 10 Engine 8 | 1 . . 2 . . 1 . . 1 3 Core 15 | . 1 . 2 1 1 2 . . 2 6 Reactor 1 | . . . . . . . . . . 1 Propulsion 35 | 2 1 2 3 7 1 6 1 . 1 11 Treads 28 | 2 1 2 3 7 1 5 1 . 1 5 Leg . | . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover 4 | . . . . . . 1 . . . 3 Flight 1 | . . . . . . . . . . 1 Utility 55 | 1 2 4 11 6 . 10 3 . 6 12 Device 31 | . . 2 3 2 . 7 3 . 4 10 Storage 6 | 1 1 2 . 1 . 1 . . . . Processor 2 | . 1 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . 1 Protection 15 | . . . 8 3 . 1 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 64 | 2 2 5 11 8 . 11 6 . 2 17 Energy Gun 19 | 1 1 1 2 3 . 3 1 . 1 6 Energy Cannon 12 | . . . 1 2 . 2 4 . . 3 Ballistic Gun 28 | 1 1 4 8 3 . 6 . . 1 4 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 59 | . . . 2 13 4 8 3 . 2 27 Power 6 | . . . . 1 1 . . . . 4 Propulsion 16 | . . . . 3 2 2 1 . . 8 Utility 11 | . . . 1 2 . 2 1 . 1 4 Weapon 26 | . . . 1 7 1 4 1 . 1 11 Highest Loss Streak 21 | . . . 1 4 4 2 2 . 1 21 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 98 92 58 84 97 100 98 67 Engine 3 | . 9 . 4 6 . 1 7 7 2 3 Core 4 | . 4 11 3 . 4 5 . . 9 2 Treads 17 | . 27 22 17 20 14 15 23 23 20 8 Device 11 | . . 10 9 7 9 12 13 15 19 15 Storage 7 | . 14 11 9 7 4 6 7 7 6 2 Processor 5 | . 13 11 4 . . 6 7 7 6 5 Protection 7 | . . . 12 20 15 7 7 7 6 . Energy Gun 7 | . 13 11 9 6 4 4 5 7 6 5 Energy Cannon 4 | . . . 1 5 4 3 9 15 13 3 Ballistic Gun 14 | . 14 21 24 13 . 17 10 7 4 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 14 14 35 56 79 61 51 56 55 78 78 Greatest Support 84 | 40 40 40 56 84 68 68 60 60 68 75 Greatest Overweight (x) 3 | . . . 1 3 2 3 . . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 19 15 14 15 15 15 10 Most Carried 20 | 2 8 10 15 20 13 15 14 11 15 15 Average Carried 11 | 1 5 8 14 18 10 10 12 11 14 10 Final Capacity 20 | 8 8 15 15 20 5 15 15 15 15 5 Final Carried 15 | 2 8 10 15 13 5 14 11 11 15 5 Class Distribution -------------------- 41% | Tank 21% | Mutant 17% | Gunner 8% | Hacker-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Matter Collected 5090 | 221 259 384 855 795 . 1039 386 . 175 976 Remotely 256 | . . . . . . 256 . . . . Salvage Created 10298 | . 595 767 1518 2222 . 1693 451 . 436 2616 Parts 492 | . 31 51 78 85 . 97 17 . 18 115 Haulers Intercepted 3 | . . . 2 . . 1 . . . . Recyclers Shooed 18 | . 2 . 1 4 . . . . . 11 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 17 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 188 | . 12 20 28 34 . 30 13 . 11 40 Melee 2 | . . . . . . . . . . 2 Guns 151 | . 12 20 26 30 . 23 6 . 7 27 Cannons 22 | . . . 2 3 . 3 2 . 3 9 AOE 9 | . . . . . . 3 5 . . 1 Classes Destroyed 17 | . 4 1 5 4 . . 1 . . 2 Worker 18 | . . . 3 4 . 5 . . . 6 Builder 1 | . . . . . . . . . . 1 Hauler 3 | . . . 2 . . 1 . . . . Recycler 14 | . 1 . . 5 . 2 . . . 6 Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 10 | . 2 3 1 3 . . . . . 1 Swarmer 38 | . 3 3 3 6 . 3 3 . 4 13 Saboteur 1 | . . . . . . . . . . 1 Grunt 87 | . 9 12 16 18 . 13 6 . 4 9 Brawler 4 | . . . . 2 . . 1 . . 1 Duelist 5 | . . . . 1 . 1 1 . . 2 Sentry 25 | . . 5 7 4 . 5 1 . 1 2 Hunter 7 | . . . 2 . . 3 . . . 2 Programmer 19 | . . . . 2 . 5 . . 2 10 Heavy 1 | . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 8 5 5 6 . 6 7 . 4 8 Combat Bots Only 7 | . 5 5 4 6 . 5 7 . 4 7 Max Kills in Single Turn 3 | . 2 2 2 2 . 3 3 . 1 2 Gunslinging 1 | . . 1 1 1 . . . . . 1 Exploded 3 | . . . . . . 3 3 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 1371 | . 65 65 127 299 6 225 76 . 49 459 Missed 440 | . 18 21 42 96 1 71 16 . 16 159 Damage Taken 12115 | . 379 382 976 2428 188 1637 963 . 451 4711 Core 1765 | . 50 70 120 142 131 168 76 . 4 1004 Absorbed by Shields 184 | . . . . . . 184 . . . . Redirected to Shielding 389 | . . . 89 210 . 50 35 . 5 . Ignored by Resistances 3525 | . 120 119 278 709 50 532 269 . 127 1321 Regen/Repaired (Parts) 761 | . 102 . 377 . . . . . . 282 Core Remaining (%) 77 | 100 80 82 78 . . . . 26 99 . Volleys Fired 507 | . 40 41 64 93 . 74 22 . 20 153 Largest 5 | . 2 3 4 4 . 4 4 . 4 5 Hottest 316 | . 70 104 169 169 . 213 263 . 298 316 Shots Fired 1385 | . 80 115 227 300 1 225 66 . 45 326 Gun 1189 | . 80 115 225 246 1 199 38 . 27 258 Cannon 189 | . . . 2 54 . 26 22 . 18 67 Launcher 7 | . . . . . . . 6 . . 1 Special . | . . . . . . . . . . . Kinetic 791 | . 40 77 162 160 . 156 23 . 10 163 Thermal 503 | . 40 38 65 140 1 25 27 . 35 132 Explosive 6 | . . . . . . . 6 . . . Electromagnetic 85 | . . . . . . 44 10 . . 31 Robot Hit Streak 41 | . 19 15 19 21 7 27 41 . 14 25 Robot Miss Streak 8 | . 2 4 4 3 . 5 3 . 5 8 Penetration Max 1 | . . . 1 1 . 1 . . . 1 Secondary Targets 31 | . 2 5 10 9 . 2 . . . 3 Max Gunslinging Chain 2 | . 1 1 1 2 . 1 . . . 1 Shots Hit Robots 1034 | . 67 84 175 218 1 158 50 . 35 246 Core Hits 579 | . 27 36 75 87 . 107 53 . 35 159 Critical Kills 5 | . . . . . . 1 . . 1 3 Critical Parts Destroyed 2 | . . . . . . 2 . . . . Critical Strikes 30 | . 5 5 4 5 . 3 . . 1 7 Burn 22 | . 5 5 4 5 . . . . . 3 Meltdown 2 | . . . . . . 1 . . 1 . Destroy 5 | . . . . . . 2 . . . 3 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22124 | . 897 1371 3029 4282 15 3525 1681 . 822 6502 Guns 17193 | . 897 1366 2970 3494 15 2644 875 . 533 4399 Cannons 3320 | . . . 47 788 . 463 284 . 289 1449 Explosions 1468 | . . . . . . 413 522 . . 533 Melee 73 | . . . . . . . . . . 73 Ramming 70 | . . 5 12 . . 5 . . . 48 Kinetic 11622 | . 436 958 2198 2190 . 2206 469 . 124 3041 Thermal 8388 | . 461 408 819 2092 15 876 536 . 698 2483 Explosive 921 | . . . . . . . 522 . . 399 Electromagnetic 1050 | . . . . . . 438 154 . . 458 Impact . | . . . . . . . . . . . Slashing 73 | . . . . . . . . . . 73 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 1 7 11 7 7 2 11 Average Corruption 6 | . . . . 1 5 7 7 7 1 6 Corruption Purged 16 | . . . . . . 5 . . . 11 Corruption Blocked . | . . . . . . . . . . . Effects 157 | . . . . 3 2 96 22 1 4 29 Message Errors 35 | . . . . 1 . 19 3 1 2 9 Matter Fused 31 | . . . . . . 20 5 . 2 4 Heat Flow Errors 18 | . . . . 1 . 13 2 . . 2 Energy Discharges 20 | . . . . . . 16 2 . . 2 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 3 | . . . . . 1 2 . . . . Data Loss (minor) 24 | . . . . . . 13 4 . . 7 Data Loss (major) 6 | . . . . . . 2 2 . . 2 Misfires 7 | . . . . . 1 5 . . . 1 Alerts 6 | . . . . . . 5 . . . 1 Weapon Failures 6 | . . . . 1 . 1 3 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 201 | . . . . 2 . 132 14 . . 53 Projectiles 45 | . . . . 2 . . . . . 43 Explosions 147 | . . . . . . 132 14 . . 1 Melee 9 | . . . . . . . . . . 9 Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . 128 . . . 56 Shots 4 | . . . . . . 2 . . . 2 Rammed 10 | . . 1 2 . . 1 . . . 6 Targets Rammed 11 | . . 1 3 . . 1 . . . 6 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 424 | . 159 28 276 205 14 424 418 . 326 235 Average Temperature 76 | . 63 10 75 63 14 91 143 . 142 67 Received Heat Transfer 3604 | . 237 174 576 966 . 439 396 . 72 744 Effects 10 | . . . 4 . . 2 4 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 8 | . . . 3 . . 2 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . 1 . 1 . . 1 1 Combat Hostiles 4 | . . . . 1 . 1 . . 1 1 Parts Melted 28 | . 2 2 . 13 . 2 . . 2 7 Heat Transferred 17734 | . 1739 1443 2220 4440 37 1100 1150 . 1410 4195 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Peak Influence 512 | . 184 267 265 512 133 277 . . 198 292 Initial 103 | . . 18 34 . 103 57 . . 48 . Average 99 | . 46 101 87 193 108 92 . . 71 99 Maximum Alert Level 2 | . . 1 1 2 . 1 . . . 1 Low Security (%) 87 | 100 100 87 87 58 100 89 . . 100 91 Level 1 9 | . . 12 12 17 . 10 . . . 8 Level 2 2 | . . . . 24 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 2 3 2 8 . 10 . . 3 10 Investigation 8 | . 2 3 1 1 . 1 . . . . Extermination 13 | . . . . 2 . 4 . . 2 5 Reinforcement 7 | . . . 1 2 . 2 . . 1 1 Assault . | . . . . . . . . . . . Garrison 10 | . . . . 3 . 3 . . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Distress Signals 17 | . . 4 4 5 . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 273 | . 15 27 39 46 5 47 15 . 14 65 Peak Tracking Total 8 | . 5 4 4 8 5 5 7 . 5 8 Tactical Retreats 12 | . . . 2 1 . 2 . . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Traps Triggered 16 | . 3 2 . 4 . 5 . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Disabled 14 | . . . 2 . . 6 . . . 6 Max in Single Turn 4 | . . . 1 . . 4 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Accessed 30 | . 4 3 7 4 . 6 . . 1 5 Terminals 21 | . 2 3 5 3 . 3 . . 1 4 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 6 | . 1 . 2 1 . 1 . . . 1 Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 92 | . 13 5 34 10 . 18 . . 2 10 Successful 59 | . 10 2 26 7 . 8 . . 1 5 Failed 33 | . 3 3 8 3 . 10 . . 1 5 Catastrophic 5 | . . 1 1 . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 3 1 . 4 . . . . Terminals 53 | . 5 5 16 9 . 10 . . 2 6 Fabricators 3 | . . . . . . 3 . . . . Repair Stations 30 | . 6 . 18 1 . 1 . . . 4 Recycling Units 6 | . 2 . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . 2 2 11 7 . 6 . . 1 3 Record 11 | . . . 3 3 . 4 . . . 1 Robot Analysis 2 | . . 1 . 1 . . . . . . Prototype ID Bank 4 | . . . 2 1 . . . . . 1 Open DSF 2 | . . . . . . 1 . . . 1 Branch Access Points 2 | . . 1 1 . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 23 | . 6 . 15 . . . . . . 2 Scan Component 12 | . 3 . 8 . . . . . . 1 Repair 11 | . 3 . 7 . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 3 3 5 3 . 5 . . 1 4 Full Trace Events 3 | . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 11 | . 3 . 7 . . . . . . 1 Time 387 | . 78 . 290 . . . . . . 19 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . 1 2 . . . Allies Hacked 1 | . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total Allies 3 | . . . . . . 1 2 . . . Largest Group 2 | . . . . . . 1 2 2 2 . Highest-Rated Group 32 | . . . . . . 32 32 32 32 . Highest-Rated Ally 32 | . . . . . . 32 16 16 16 . Total Orders 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 21 | . . . . . . 5 10 . 6 . Total Damage 388 | . . . . . . 190 121 . 77 . Kills 5 | . . . . . . 1 2 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Turns Passed 14908 | 127 1022 1348 2622 1681 87 2989 647 97 1339 2949 Spaces Moved 7397 | 75 521 699 1238 766 61 1390 325 58 575 1689 Core 301 | 3 . . . . 28 145 . . . 125 Treads 6127 | 72 521 699 1238 766 33 1245 325 58 575 595 Legs . | . . . . . . . . . . . Wheels 35 | . . . . . . . . . . 35 Hover 660 | . . . . . . . . . . 660 Flight 274 | . . . . . . . . . . 274 Fastest Speed 40 | 50 160 160 160 160 100 50 170 170 166 40 Average Speed 166 | 155 160 169 171 174 139 175 170 170 217 136 Slowest Speed 410 | 160 160 170 250 410 320 330 170 170 250 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 58 56 63 18 65 37 49 9 14 31 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 127 | . . . 1 1 . 33 28 . . 64 Melee . | . . . . . . . . . . . Projectile 16 | . . . 1 1 . 1 . . . 13 AOE 111 | . . . . . . 32 28 . . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total 9057 | 82 631 781 1609 930 62 1791 365 57 622 2127 Wait 752 | . 52 . 214 31 . 264 . . 5 186 Move 7386 | 74 520 698 1237 766 60 1389 324 57 574 1687 Hop 1 | . . . . . . . . . . 1 Pick Up 97 | 2 9 12 30 13 . 18 . . 5 8 Fast Attach 75 | 6 3 3 9 4 . 17 2 . 3 28 Attach 48 | . . . 6 13 2 7 4 . 1 15 Detach 9 | . . . 1 . . 4 . . . 4 Swap 55 | . 3 8 14 5 . 6 4 . 8 7 Drop 101 | . 4 18 31 5 . 8 . . 6 29 Fire 507 | . 40 41 64 93 . 74 22 . 20 153 Melee 3 | . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 10 | . . 1 3 . . 1 . . . 5 Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . 3 9 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 557 | -10/Materials | Repaired Lgt. Treads 644 | -10/Materials | Discovered new exit (range 14) 947 | -10/Materials | Repaired Lgt. Treads 973 | -10/Materials | Repaired Med. Laser 1004 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1240 | -9/Materials | Discovered new exit (range 16) 1386 | -9/Materials | Discovered new exit (range 5) 1458 | -9/Materials | Build established: Gunner 1666 | -9/Materials | Discovered new exit (range 12) 1943 | -9/Materials | Identified exit to Mines 1943 | -9/Materials | Identified exit to Storage 2498 | -9/Materials | Entered another Materials area 2498 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2830 | -8/Materials | Repaired Lgt. Nuclear Core 2862 | -8/Materials | Repaired Hvy. Assault Rifle 3666 | -8/Materials | Build established: Scavenger-Gunner 3986 | -8/Materials | Discovered new exit (range 16) 4191 | -8/Materials | Build established: Tank 4325 | -8/Materials | Repaired Gauss Rifle 4375 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4862 | -8/Materials | Repaired Gauss Rifle 4934 | -8/Materials | Repaired Hrd. Medium Armor Plating 4979 | -8/Materials | Repaired Med. Treads 5120 | -8/Materials | Entered Factory 5120 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5982 | -7/Factory | Garrison activated, responded to threat 6386 | -7/Factory | Lost 4 parts (1n1u2w) 6562 | -7/Factory | Cargo convoy interrupted 6694 | -7/Factory | Discovered new exit (range 15) 6756 | -7/Factory | Lost 4 parts (1p1n1u1w) 6801 | -7/Factory | Sucked down chute 6801 | -7/Factory | Entered Waste 6815 | -7/Waste | Spotted C-40 Crusher 6816 | -7/Waste | EMP discharged 6831 | -7/Waste | Spotted C-40 Crusher 6840 | -7/Waste | Spotted C-40 Crusher 6850 | -7/Waste | Spotted C-40 Crusher 6851 | -7/Waste | Spotted C-40 Crusher 6852 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6855 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6858 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6859 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6871 | -7/Waste | Discovered new exit (range 16) 6879 | -7/Waste | Spotted C-40 Crusher 6888 | -7/Waste | Entered Factory 6890 | -7/Factory | Lost 4 parts (1p2n1w) 7072 | -7/Factory | Build established: Mutant 7187 | -7/Factory | Core integrity fell below 50% 7405 | -7/Factory | Build established: Tank 8915 | -7/Factory | System corruption reached 10% 9870 | -7/Factory | Discovered new exit (range 5) 9875 | -7/Factory | Identified exit to Lower Caves 9877 | -7/Factory | Entered Lower Caves 10011 | -7/Lower Caves | Spotted B-75 Beast 10014 | -7/Lower Caves | Learned 8 Factory zone layouts 10039 | -7/Lower Caves | Destroyed B-75 Beast 10236 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10298 | -7/Lower Caves | Destroyed 7 combat bots 10509 | -7/Lower Caves | Discovered new exit (range 9) 10524 | -7/Lower Caves | Entered another Lower Caves area 10524 | -7/Lower Caves | Accompanied by 2 allies 10539 | -7/Lower Caves | Build established: Scavenger-Tank 10584 | -7/Lower Caves | Discovered new exit (range 14) 10621 | -7/Lower Caves | Entered Factory 10621 | -6/Factory | Accompanied by 2 allies 10621 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10622 | -6/Factory | Identified exit to Factory 10622 | -6/Factory | Identified exit to Lower Caves 11556 | -6/Factory | Build established: Tank 11960 | -6/Factory | Entered another Factory area 11960 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12227 | -5/Factory | Garrison activated, responded to threat 12392 | -5/Factory | Destroyed 7 combat bots 12448 | -5/Factory | Build established: Hacker-Gunner 12461 | -5/Factory | Repaired Arm. Treads 13427 | -5/Factory | Cargo convoy interrupted 13436 | -5/Factory | Garrison activated, responded to threat 13562 | -5/Factory | Lost 21 parts (4p6n2u9w) 13671 | -5/Factory | Core integrity fell below 50% 13725 | -5/Factory | Build established: Mutant 14056 | -5/Factory | System corruption reached 10% 14411 | -5/Factory | Core integrity fell below 20% 14909 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- HV Slug penetrates Wall. P-70 Sage resets P-70 Sage, system corruption cleaned. HV Slug penetrates P-70 Sage. HV Slug penetrates Wall. HV Slug penetrates P-70 Sage. P-70 Sage suffers critical hit (Destroy). P-70 Sage destroyed. HV Slug penetrates Wall. HV Slug penetrates P-70 Sage. HV Slug penetrates Wall. HV Slug penetrates P-70 Sage. HV Slug penetrates Wall. HV Slug penetrates P-70 Sage. HV Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. H-66 Slayer suffers critical hit (Destroy). H-66 Slayer destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | " """" # ######################+########### | | " """" # #????????????????????????????????? | | ? # #????????????????????????????????? | | ??####### #????????????????????????????????? | | ????????# ##############???????????????????? | | ???????## # #???????????????????? | | ???????# # """ """ #???????????????????? | | ???????#T # """ """ #???????????????????? | | ???????## # """ """ #???????????????????? | | ######### # #???????????????????? | | # # """ """ #???????????????????? | | " " " " # # """ """ #???????????????????? | | " " " " # # """ """ #???????????????????? | | " " " " # # #???????????????????? | | " " " " # # #???????????????????? | | " " " " + + ! #????????##########?? | | " " " " # # ] #????????# ### | | " " " " # ####p#########????????# | """ # | | " " " " # # p #????????# """ # | | " " " " # # ! #????????# """ # | | # # ! #????????# + | | ! # # #????????# """ # | | ######### # #????????# """ # | | ????????# #[ [/! #????????# """ # | | ????????# +% [/! #????????# # | | ????????# #! /! @ #????????########## | | ????????# # = #?????????????????# | | ????????# # |%!#?????#???????????# | | ????????# # [ #?##### ########### | | ????????# # p | | ????????# ####################### ########## | | ????????# #?????????????????????# #????????? | | ????????# #?????????????????????# #????????? | | ????????# #?????????????????#####+########?? | | ????????# #?????????????????# #?? | | ????????# #?????????????????# #?? | | ?????????? ???????????????????# """""" #?? | | ??????????????????????????????????# = """""" #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????# """""" #?? | | ??????????????????????????????????# #? | | ??????????????????????????????????# """""" #? | | ??????????????????????????????????# """""" # | | ??????????????????????????????????# """""" # | | ??????????????????????????????????# """" + | | ??????????????????????????????????# % # | | ???????????????????????????#############"### ### | | ??????????????????????????? # | | ???????????????????????????" # | | ???????????????????????????" # T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 65 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oh No You Don't! Challenges ------------ None Game ------ Seed InsulationIonAxe Manual? 0 Play Time 01:53:50 Cumulative 15.3 hours Start 2024.03.18 @ 21:06:03 End 2024.03.18 @ 23:18:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9192e0a5-ff01-4921-92a9-577d4a2446e6