Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.24 @ 13:31:05 Player: The Overplayer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (955) 955 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1681) 1681 TOTAL SCORE: 4676 Bonus ------- Follower Combat Kills 81 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 20/300 Energy 90/100 System Corruption 0% Temperature Cool (43) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Flexi-carbon Leg Improved Propulsion Shielding Zionite Weapon Casing Advanced Beam Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Improved Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Autogun Precision Grenade Launcher > --- INVENTORY -------- Zionite Metafield Generator Improved Propulsion Shielding Zionite Weapon Casing Zionite Light Carapace Hardened Light Armor Plating Advanced Beam Cannon Autogun Autogun Plasma Cutter [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 46 | 7 15 4 5 3 10 2 Power 4 | 1 1 . 1 . 1 . Engine 2 | 1 . . 1 . . . Core 1 | . 1 . . . . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 6 2 . . 1 1 Treads 4 | . 2 2 . . . . Leg 8 | 2 4 . . . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 2 2 1 6 . Device 5 | 1 1 . 1 . 2 . Storage 3 | 1 1 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . 2 1 . 4 . Artifact . | . . . . . . . Weapon 15 | 2 6 . 2 2 2 1 Energy Gun 3 | 2 1 . . . . . Energy Cannon 4 | . 2 . 2 . . . Ballistic Gun 5 | . 2 . . . 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon 2 | . 1 . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 . . 1 6 . Parts Lost 6 | . 1 . . . 4 1 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 1 . . . 3 1 To Critical Strikes . | . . . . . . . Average Backups 8 | . 5 9 9 9 9 8 Power . | . . . 1 . . . Propulsion 1 | . 2 1 1 1 . . Utility 3 | . 1 2 1 3 4 4 Weapon 3 | . 1 4 5 4 3 2 Tool/Special . | . . . . . . . Unused Backups 12 | . 1 4 . 4 2 1 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 1 . . 2 1 Weapon 7 | . 1 3 . 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 98 77 Engine 6 | . 6 . 7 11 3 . Core 2 | . 6 11 3 . . . Reactor 1 | . . . . . 7 8 Treads 27 | . 2 33 33 33 32 19 Leg 4 | . 25 . . . . 11 Device 11 | . 13 11 11 11 11 11 Storage 11 | . 14 11 11 11 11 11 Protection 9 | . . 10 11 11 11 2 Energy Gun 2 | . 15 . . . . . Energy Cannon 14 | . 1 22 22 20 4 . Ballistic Gun 4 | . 11 . . . 11 5 Launcher 1 | . . . . . 6 8 Peak Build Rating 42 | 9 18 22 23 24 39 42 Average Rating 21 | 5 10 21 21 21 31 29 On Entrance 18 | . 9 18 22 21 22 36 Avg Prop Armor Cover (%) 21 | . . . . . . 21 Naked Turns 4 | . . . . . . 4 Heaviest Build 37 | 14 24 27 31 31 37 37 Greatest Support 69 | 20 46 69 69 69 69 46 Greatest Overweight (x) 4 | 4 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 1 10 10 10 10 10 10 Average Carried 9 | . 5 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | . 10 10 10 10 10 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Matter Collected 759 | 227 146 130 40 20 179 17 Remotely . | . . . . . . . Salvage Created 1119 | 118 357 373 123 . 90 58 Parts 72 | 5 22 25 9 . 5 6 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . 2 . 2 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed 37 | . 10 10 5 . 10 2 Guns 10 | . 10 . . . . . Cannons 14 | . . 9 4 . 1 . AOE 11 | . . . . . 9 2 Classes Destroyed 11 | 2 4 2 . . 2 1 Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . 1 . . . . Watcher 2 | . 1 1 . . . . Swarmer 13 | . 5 3 4 . . 1 Grunt 9 | . 5 4 . . . . Duelist 1 | . . . . . . 1 Sentry 4 | . . 3 1 . . . Z-Light 3 | . . . . . 3 . Assembled 7 | . . . . . 7 . Best Kill Streak 4 | 2 4 4 2 . 3 2 Combat Bots Only 4 | . 3 4 2 . 3 2 Max Kills in Single Turn 2 | 1 2 1 1 . 2 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Hostile Shots Fired 211 | . 70 32 13 . 54 42 Missed 58 | . 22 4 4 . 16 12 Hits 153 | . 48 28 9 . 38 30 Melee 5 | . . . . . . 5 Projectile 148 | . 48 28 9 . 38 25 Critical Strikes 12 | . 2 2 1 . . 7 Actively Blocked 1 | . . 1 . . . . Damage Taken 2629 | . 500 349 82 . 1014 684 Core 530 | . 116 59 15 . 90 250 Absorbed by Shields . | . . . . . . . Redirected to Shielding 31 | . . 31 . . . . Regen/Repaired (Parts) 56 | . 56 . . . . . Core Remaining (%) 76 | 100 53 . . . . . Volleys Fired 94 | 6 36 20 6 . 24 2 Largest 2 | 2 2 2 2 . 2 2 Hottest 136 | 90 90 136 136 . 136 46 Shots Fired 167 | 12 65 40 12 . 35 3 Gun 87 | 12 65 . . . 8 2 Cannon 63 | . . 40 12 . 11 . Launcher 17 | . . . . . 16 1 Special . | . . . . . . . Kinetic 28 | . 18 . . . 8 2 Thermal 122 | 12 47 40 12 . 11 . Explosive 17 | . . . . . 16 1 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 3 7 8 9 . 4 2 Robot Miss Streak 3 | 3 3 3 3 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 100 | 6 43 22 7 . 20 2 Core Hits 66 | 3 24 11 4 . 22 2 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 1 1 . . . Burn 2 | . 2 . . . . . Meltdown 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2638 | 72 476 448 165 . 1348 129 Guns 611 | 72 476 . . . 49 14 Cannons 754 | . . 448 165 . 141 . Explosions 1273 | . . . . . 1158 115 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 138 | . 75 . . . 49 14 Thermal 1227 | 72 401 448 165 . 141 . Explosive 1273 | . . . . . 1158 115 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . 10 . . 25 . Projectiles 11 | . . 10 . . 1 . Explosions 24 | . . . . . 24 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 214 | 162 214 147 84 . 140 34 Average Temperature 65 | 80 76 49 40 . 63 25 Received Heat Transfer 927 | . 237 144 6 . 279 261 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 11 | . 5 3 3 . . . Heat Transferred 2633 | 186 1190 814 296 . 147 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 191 | 5 139 191 69 . . . Initial 60 | . 3 19 60 . . . Average 67 | 1 74 94 32 . . . Influence Increases 842 | 10 309 333 150 . . 40 Destroy 0b10 Robot/C 560 | . 200 200 120 . . 40 Destroy 0b10 Robot/NC 30 | 10 10 10 . . . . Destroy Leader 126 | . 54 62 10 . . . Allied During Kill 20 | . . . 20 . . . Successful Hack 15 | . 15 . . . . . Disable Machine 30 | . . 30 . . . . Destroy Structure 1 | . . 1 . . . . Lose Combat Pursuer 60 | . 30 30 . . . . Influence Decreases 822 | 5 267 225 257 48 . 20 Entered New Map 173 | . 2 28 95 48 . . Time Decay 629 | 5 255 197 162 . . 10 Lost Part 20 | . 10 . . . . 10 Squads Dispatched 5 | . 1 3 . . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 2 . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 18 15 8 . 15 9 Peak Tracking Total 9 | . 4 5 4 . 3 9 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Disabled 9 | . . 3 . 4 2 . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . . 4 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Accessed 8 | . 5 3 . . . . Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 15 9 . . . . Successful 14 | . 10 4 . . . . Failed 10 | . 5 5 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 4 . . 1 . . Terminals 10 | . 3 7 . . . . Fabricators . | . . . . . . . Repair Stations 7 | . 7 . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 2 . . . . Transport Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 5 . . . . . Scan Component 3 | . 3 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 3 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 2 | . 2 . . . . . Time 76 | . 76 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Total Allies 9 | . . . 3 6 . . Largest Group 9 | . . . 3 9 8 . Highest-Rated Group 390 | . . . 40 390 347 . Highest-Rated Ally 96 | . . . 16 96 96 . Total Orders . | . . . . . . . Ally Attacks 84 | . . . 9 . 75 . Total Damage 1215 | . . . 91 . 1124 . Kills 11 | . . . 1 . 10 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Active Infowar (turns) 630 | 10 620 . . . . . Terrain 630 | 10 620 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Turns Passed 4006 | 77 664 506 372 1578 775 34 Spaces Moved 2208 | 38 349 259 213 900 430 19 Core 18 | 14 . . . . . 4 Treads 1825 | . 22 259 213 900 430 1 Legs 365 | 24 327 . . . . 14 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 Average Speed 153 | 128 122 160 160 160 160 107 Slowest Speed 250 | 250 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 64 23 50 85 60 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . . . . . 99 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 113 | . . . . . 99 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Total 2599 | 51 525 313 233 965 481 31 Wait 118 | . 91 15 . 12 . . Move 2202 | 37 348 258 212 899 429 19 Hop . | . . . . . . . Pick Up 41 | 1 16 9 4 5 4 2 Fast Attach 22 | 6 7 . 2 1 5 1 Attach 12 | 1 4 2 . . 2 3 Detach 4 | . 1 . . 1 2 . Swap 25 | . 7 2 3 4 9 . Drop 44 | . 15 7 6 6 6 4 Fire 94 | 6 36 20 6 . 24 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 37 | . . . . 37 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 571 | -10/Materials | Repaired Imp. Terrain Scanner 610 | -10/Materials | Repaired Lgt. Nuclear Core 646 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Build established: Scavenger-Mutant 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Build established: Mutant 1178 | -9/Materials | Discovered new exit (range 8) 1248 | -9/Materials | Entered Mines 1272 | -9/Mines | Learned 4 Materials zone layouts 1293 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1325 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1586 | -9/Mines | Discovered new exit (range 11) 1606 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1620 | -9/Mines | Entered Zion 1620 | -7/Zion | Accompanied by 3 allies 1646 | -7/Zion | Given A8's code to call for help 1763 | -7/Zion | Learned Factory non-interactive machine intel 1936 | -7/Zion | Learned location of Armory (-4) 2481 | -7/Zion | Learned location of Storage (-7) 2567 | -7/Zion | Learned location of Data Miner (-6) 2832 | -7/Zion | Met Imprinter 2864 | -7/Zion | Imprinted 2867 | -7/Zion | Declared Zion's savior 3074 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3075 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3173 | -7/Zion | Discovered new exit (range 5) 3176 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3198 | -7/Zion | Entered Deep Caves 3198 | -7/Deep Caves | Accompanied by 9 allies 3386 | -7/Deep Caves | Z-Facility disabled 3391 | -7/Deep Caves | Attacked by Z-Imprinter 3413 | -7/Deep Caves | Allies destroyed Z-Imprinter 3455 | -7/Deep Caves | Lost 3 parts (1p1n1u) 3458 | -7/Deep Caves | Found Prototype Protection 3458 | -7/Deep Caves | Identified Zio. Weapon Casing 3470 | -7/Deep Caves | Found Prototype Device 3471 | -7/Deep Caves | Identified Zio. Metafield Generator 3964 | -7/Deep Caves | Discovered new exit (range 7) 3973 | -7/Deep Caves | Entered Proximity Caves 3975 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3998 | -6/Proximity Caves | Core integrity fell below 50% 4003 | -6/Proximity Caves | Released all parts (7) 4006 | -6/Proximity Caves | Core integrity fell below 20% 4007 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03994_ Acquired Carbon-fiber Leg. 03995_ Zio. Light DM Reactor severed. 03997_ Prc. Grenade Launcher destroyed. 03998_ Acquired Zio. Light DM Reactor. 04001_ Critical hit (Burn: +37). 04003_ Penetrated by Slug. 04003_ Released Enh. Flexi-carbon Leg. 04003_ Released Exp. Heat Sink. 04003_ Released Med. Storage Unit. 04003_ Released Imp. Treads+. 04003_ Released Carbon-fiber Leg. 04003_ Released Autogun. 04004_ Dropped Hrd. Light Armor Plating. 04005_ VTOL Module fries itself beyond repair. 04005_ Critical hit (Burn: +37). 04005_ Acquired Enh. Flexi-carbon Leg. 04006_ Acquired 17 matter. 04006_ Critical hit (Burn: +37). 04006_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####?##???????????????????? | | ??????????????????????# ## ##??????????????????? | | ??????????????????????# ###????????????????? | | ??????????????????????# [=[ #????????????????? | | ??????????????????????# !*! #?????????????????? | | ??????????????????????# @l !!##?????????????????? | | ????????????????####### !=###??????????????????? | | ????????????????# Y g##????????????????????? | | ????????????????## ggg#?????????????????????? | | ?????????????????## [! g ##????????????????????? | | ??????????????????# ?????????????? | | ?????????????????# ????????????? | | ?????????????????# #????????????? | | ?????????????????# ?????????????? | | ?????????????????## #?????????????? | | ??????????????????## ##?????????????? | | ???????????????????# # # #??????????????? | | ???????????????????# ### ###?#??????????????? | | ??????????????????? ## #?? "?????????????????? | | ??????????????????? ### #?? "?????????????????? | | ??????????????????? ??? #??? "?????????????????? | | ??????????????????? ??? #???????????????????????? | | ?????????????????? ??? #???????????????????????? | | ??????????????????? #????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 4% | -10/Materials Lgt. Nuclear Core | 30% | -10/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps This Is Interesting... Challenges ------------ None Game ------ Seed CompanionRecyclingSink Manual? 0 Play Time 00:31:40 Cumulative 63.9 hours Start 2026.04.23 @ 11:11:26 End 2026.04.24 @ 13:31:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4ec494a-a6e4-4c63-8dee-30a4bdca8519