Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 01:31:33 Player: RX86 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (475) 475 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 2551 Bonus ------- High Alert Combat Kills 106 Cogmind --------- Core Integrity 0/550 Matter 30/300 Energy 52/125 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (2) ------- Mace Mining Claw > --- INVENTORY (8) ---- Light Nuclear Core ECM Suite Backup Laser I Backup Laser I Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Terrain Scan Processor > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit ECM Suite Mini Grenade Launcher Mini Grenade Launcher Mace Mining Claw [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 46 | 3 15 1 21 6 Power 5 | 1 1 . 2 1 Engine 5 | 1 1 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 3 . 9 1 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight 12 | . 3 . 9 . Utility 10 | . 2 1 5 2 Device 6 | . 1 1 3 1 Storage 1 | . . . 1 . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 16 | . 9 . 5 2 Energy Gun . | . . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher 6 | . 3 . 3 . Special Weapon . | . . . . . Impact Weapon 4 | . 3 . . 1 Slashing Weapon 4 | . 1 . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 17 | . 1 . 9 7 Power 3 | . . . 2 1 Propulsion 10 | . . . 6 4 Utility 2 | . . . . 2 Weapon 2 | . 1 . 1 . Highest Loss Streak 9 | . 1 . 9 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 77 100 92 57 Engine 9 | . 14 14 8 2 Leg 3 | . 11 . . 1 Flight 24 | . 16 28 33 18 Device 10 | . 4 14 14 9 Storage 3 | . . . 7 9 Processor 6 | . 4 14 6 . Protection 2 | . . . 4 7 Energy Cannon 1 | . 3 . . . Launcher 10 | . 12 14 12 . Impact Weapon 4 | . 3 14 . 2 Slashing Weapon 2 | . 4 . 4 1 Naked Turns . | . . . . . Heaviest Build 12 | 5 11 8 12 12 Greatest Support 20 | 20 20 8 12 15 Greatest Overweight (x) 1 | 1 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 Average Capacity 6 | 5 5 5 6 8 Most Carried 8 | 5 5 5 8 8 Average Carried 5 | 3 4 4 5 7 Final Capacity 8 | 5 5 5 8 8 Final Carried 8 | 5 5 5 8 7 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 485 | 230 66 93 47 49 Remotely . | . . . . . Salvage Created 370 | . 94 24 252 . Parts 51 | . 16 . 35 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 21 | . 3 . 18 . Melee 1 | . . . 1 . AOE 20 | . 3 . 17 . Classes Destroyed 8 | . 4 1 3 . Worker 1 | . . 1 . . Builder 1 | . 1 . . . Hauler 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 14 | . 3 . 11 . Grunt 6 | . . . 6 . Sentry 1 | . . . 1 . Best Kill Streak 6 | . 5 1 6 . Combat Bots Only 6 | . 3 . 6 . Max Kills in Single Turn 4 | . 4 1 3 . Gunslinging . | . . . . . Exploded 3 | . 3 . 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1798 | . 100 11 592 1095 Core 806 | . 23 . 218 565 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Core Remaining (%) 78 | 100 . 90 45 . Volleys Fired 15 | . 4 . 8 3 Largest 2 | . 1 . 2 2 Hottest 60 | . 30 . 60 60 Shots Fired 24 | . 4 . 14 6 Gun 6 | . . . . 6 Cannon . | . . . . . Launcher 18 | . 4 . 14 . Special . | . . . . . Kinetic . | . . . . . Thermal 6 | . . . . 6 Explosive 18 | . 4 . 14 . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 1 . 2 7 Robot Miss Streak 3 | . . . 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 18 | . 4 1 3 10 Core Hits 32 | . 7 . 23 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 27 | . 6 1 9 11 Impact 6 | . 2 1 . 3 Slashing 21 | . 4 . 9 8 Piercing . | . . . . . Sneak Attacks 2 | . 1 1 . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 1835 | . 367 50 1275 143 Guns 53 | . . . . 53 Cannons . | . . . . . Explosions 1494 | . 248 . 1246 . Melee 288 | . 119 50 29 90 Ramming . | . . . . . Kinetic . | . . . . . Thermal 53 | . . . . 53 Explosive 1494 | . 248 . 1246 . Electromagnetic . | . . . . . Impact 162 | . 69 50 . 43 Slashing 126 | . 50 . 29 47 Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 61 | . 4 10 47 . Projectiles . | . . . . . Explosions 51 | . 4 . 47 . Melee 10 | . . 10 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 23 | . . . 23 22 Average Temperature 14 | . . . 15 13 Received Heat Transfer 759 | . 15 6 162 576 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | . . . . 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1075 | . 234 89 1075 496 Initial 247 | . . 39 34 247 Average 242 | . 84 84 539 273 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 63 | 100 96 100 29 17 Level 1 19 | . 3 . 13 74 Level 2 4 | . . . 11 8 Level 3 12 | . . . 45 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 9 | . . . 5 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 9 2 41 23 Peak Tracking Total 18 | . 4 2 18 13 Tactical Retreats 13 | . 1 1 6 5 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 31 | . 8 . 13 10 Terminals 25 | . 8 . 10 7 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 90 | . 26 . 36 28 Successful 53 | . 13 . 20 20 Failed 37 | . 13 . 16 8 Catastrophic 5 | . 2 . 2 1 Database Lockouts . | . . . . . Manual 78 | . 22 . 37 19 Terminals 78 | . 26 . 31 21 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 5 | . . . 2 3 Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . . 2 Terminal Hacks 22 | . 7 . 8 7 Record 1 | . 1 . . . Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . . 1 1 Terminal Index 3 | . 1 . 1 1 Alert Level 6 | . 2 . 2 2 Unreport Threat 7 | . 1 . 4 2 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks 27 | . 6 . 12 9 Terminals 20 | . 6 . 7 7 Assimilate 7 | . 1 . 3 3 Botnet 13 | . 5 . 4 4 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Mechanics 2 | . . . 1 1 Recycling Units 3 | . . . 2 1 Monitor 1 | . . . 1 . Recyclers 2 | . . . 1 1 Scanalyzers 2 | . . . 2 . Researchers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 29 | . 8 . 13 8 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . . 8 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1204 | 60 328 250 331 235 Spaces Moved 2351 | 45 481 654 695 476 Core 37 | 7 . . . 30 Treads . | . . . . . Legs 147 | 38 98 . . 11 Wheels . | . . . . . Hover . | . . . . . Flight 2167 | . 383 654 695 435 Fastest Speed 34 | 50 37 37 34 34 Average Speed 41 | 114 54 37 34 39 Slowest Speed 120 | 120 120 37 37 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 24 | . . 1 9 14 Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 91 93 73 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 12 | . 1 . 8 3 Terrain Destroyed 134 | . 29 . 102 3 Melee 12 | . 1 . 8 3 Projectile . | . . . . . AOE 122 | . 28 . 94 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2469 | 52 530 659 743 485 Wait 4 | . 3 . . 1 Move 2302 | 44 480 651 677 450 Hop 21 | . . 1 8 12 Pick Up 34 | 5 10 2 14 3 Fast Attach 13 | 3 5 1 3 1 Attach 17 | . 3 . 11 3 Detach 3 | . 1 . 2 . Swap 16 | . 7 . 7 2 Drop 19 | . 11 3 4 1 Fire 15 | . 4 . 8 3 Melee 25 | . 6 1 9 9 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 9) 292 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Entered Mines 395 | -10/Mines | Discovered exit to Materials (range 4) 400 | -10/Mines | Learned location of Zion (-6) 466 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 467 | -10/Mines | Found Prototype Device 467 | -10/Mines | Identified Exp. Sensor Array 637 | -10/Mines | Discovered exit to Materials (range 6) 639 | -10/Mines | Entered Materials 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -9/Materials | Discovered new exit (range 9) 851 | -9/Materials | Lost 9 parts (2p6n1w) 881 | -9/Materials | Core integrity fell below 50% 934 | -9/Materials | Identified exit to Mines 954 | -9/Materials | Discovered new exit (range 16) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x2 1123 | -8/Materials | Discovered new exit (range 16) 1160 | -8/Materials | Core integrity fell below 50% 1174 | -8/Materials | Core integrity fell below 20% 1204 | -8/Materials | Lost 7 parts (1p4n2u) 1205 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01126_ Connecting with Terminal... >>Access(Branch) No branch access points found. 01133_ Flight Unit destroyed. 01138_ Backup Power I destroyed. 01140_ System corrupted: Energy discharge (-32). 01147_ G-47 Trooper destroyed. 01149_ K-01 Serf collects debris. 01149_ Acquired 49 matter. 01153_ K-01 Serf collects debris. 01154_ Mace follow-up attack on G-47 Trooper. 01157_ K-01 Serf collects debris. 01163_ Propulsion Shielding destroyed. 01166_ Critical hit (Burn: +37). 01170_ Carbon-fiber Leg destroyed. 01173_ Exp. Sensor Array destroyed. 01175_ Critical hit (Burn: +37). 01185_ Acquired Adv. Visual Processing Unit. 01187_ Acquired Lgt. Nuclear Core. 01203_ Acquired Ion Cannon. 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Armor Plating | -9/Materials | Extracted Hammer | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Dynamic Key Challenges ------------ None Game ------ Seed CloakingSmartbombSteel Manual? 0 Play Time 01:16:09 Cumulative 38.4 hours Start 2022.05.16 @ 00:04:45 End 2022.05.16 @ 01:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 23 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 911aa1b4-9a59-42a2-9772-9d6cb1692435