Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 20:24:40 Player: btrs Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (268) 268 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1458 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 278/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Medium Laser Light Cannon > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Wheel Wheel Wheel Compact Wheel Small Storage Unit Weight Redist. System Visual Processing Unit Sensor Array Signal Interpreter ECM Suite Faulty Improved Medium Laser Light Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Weight Redist. System > --- WEAPON ----------- Improved Medium Laser Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Improved Medium Laser Improved Medium Laser Light Assault Rifle Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 6 8 7 1 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 4 5 1 Energy Gun 4 | . 3 . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon 1 | . . 1 . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 3 | . . 3 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 91 66 Engine 13 | . 14 13 11 Treads 27 | . 28 28 22 Device 2 | . 7 . . Storage 13 | . 14 14 11 Protection 6 | . 6 6 . Energy Gun 9 | . 13 6 9 Ballistic Gun 7 | . 14 4 . Ballistic Cannon 5 | . . 7 11 Launcher 5 | . . 9 1 Peak Build Rating 12 | 6 12 12 10 Average Rating 10 | 4 11 10 9 On Entrance 6 | . 6 11 9 Naked Turns . | . . . . Heaviest Build 94 | 12 94 94 90 Greatest Support 46 | 40 46 40 40 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 6 18 25 25 Most Carried 23 | . 13 23 23 Average Carried 14 | . 9 17 23 Final Capacity 25 | 8 25 25 25 Final Carried 23 | . 13 23 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 556 | 194 124 238 . Remotely . | . . . . Salvage Created 236 | . 221 15 . Parts 23 | . 23 . . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 8 3 . Guns 9 | . 8 1 . Cannons 1 | . . 1 . AOE 1 | . . 1 . Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Builder 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 6 | . 6 . . Grunt 2 | . 2 . . Demolisher 1 | . . 1 . Assembled 2 | . . 2 . Best Kill Streak 3 | . 3 1 . Combat Bots Only 2 | . 2 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 65 | . 54 11 . Missed 17 | . 17 . . Damage Taken 804 | . 374 430 . Core 131 | . 42 89 . Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 . 47 . Volleys Fired 44 | . 35 6 3 Largest 2 | . 2 2 1 Hottest 86 | . 79 86 35 Shots Fired 77 | . 62 12 3 Gun 66 | . 62 4 . Cannon 8 | . . 5 3 Launcher 3 | . . 3 . Special . | . . . . Kinetic 38 | . 27 8 3 Thermal 36 | . 35 1 . Explosive 3 | . . 3 . Electromagnetic . | . . . . Robot Hit Streak 5 | . 5 2 1 Robot Miss Streak 7 | . 7 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 47 | . 40 6 1 Core Hits 26 | . 17 9 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 815 | . 673 126 16 Guns 689 | . 667 22 . Cannons 51 | . . 35 16 Explosions 64 | . . 64 . Melee . | . . . . Ramming 11 | . 6 5 . Kinetic 384 | . 311 57 16 Thermal 356 | . 356 . . Explosive 64 | . . 64 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 39 | . . 39 . Shots 1 | . . 1 . Rammed 2 | . 1 1 . Targets Rammed 3 | . 2 1 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 201 | . 201 23 . Average Temperature 53 | . 58 9 . Received Heat Transfer 119 | . 99 20 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 777 | . 777 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 227 | . 227 27 15 Initial . | . . . . Average 32 | . 90 1 14 Maximum Alert Level 1 | . 1 . . Low Security (%) 94 | 100 84 100 100 Level 1 5 | . 15 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 19 3 1 Peak Tracking Total 5 | . 5 1 1 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 7 . . Successful 2 | . 2 . . Failed 5 | . 5 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2416 | 93 823 1396 104 Spaces Moved 795 | 50 291 424 30 Core 2 | 2 . . . Treads 793 | 48 291 424 30 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 320 320 Average Speed 275 | 155 227 320 320 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 44 90 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 11 . Melee . | . . . . Projectile . | . . . . AOE 11 | . . 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 934 | 62 389 449 34 Wait 50 | 7 42 1 . Move 792 | 49 290 423 30 Hop . | . . . . Pick Up 19 | . 8 11 . Fast Attach 11 | 6 5 . . Attach 3 | . . 3 . Detach 4 | . 4 . . Swap 8 | . 3 4 1 Drop . | . . . . Fire 44 | . 35 6 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 850 | -10/Materials | Discovered new exit (range 9) 917 | -10/Materials | Entered Mines 1043 | -10/Mines | Discovered new exit (range 9) 1159 | -10/Mines | Assembled infested the area 1174 | -10/Mines | Learned Materials machine intel 1522 | -10/Mines | Found a hidden stash of uninstalled traps 1641 | -10/Mines | Core integrity fell below 50% 1765 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2272 | -10/Mines | Discovered new exit (range 8) 2313 | -10/Mines | Entered Materials 2313 | -9/Materials | Evolved 2 slots: Propulsion x2 2314 | -9/Materials | Loaded intel: 54 machine locations 2417 | -9/Materials | Self-destructed Last Messages --------------- 01764_ R-06 Scavenger collects Imp. Terrain Scanner. 01765_ MB-ORE(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 01765_ MB-ORE(g) slips back into the shadows. 01768_ U-05 Engineer lays Concrete. 01791_ K-01 Serf collects debris. 01923_ Acquired 10 matter. 01978_ T-07 Excavator is excavating. 02050_ K-01 Serf collects debris. 02272_ EXIT=FOUND PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials machine intel (x54)... 02318_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02324_ O-16 Technician knocked back. 02348_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 02366_ Connecting with Scanalyzer... 02366_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ??????????????????????????????????????"?" | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????"""?????????????? | | ???????????????????????"""""????????"""?? | | ????????###########????"""""????????"""?? | | ????????# #????"""""????????"""?? | | ????????# #?????"""?????????????? | | ????????# """ #?????????????????"""?? | | ????????# """ #?????????????????"""?? | | ????????# "" """ #?????????????????"""?? | | ????????# S"" """ #?????????"""?????????? | | ????????# "" """ #?????????"T"?????????? | | ????????# #?????????????????????? | | ????????#######+####????????????????????? | | ???????????# #?????????"""????????? | | ???????????# #?????????"""????????? | | ???????????# #?????????"""???????"" | | ???????????##### #???????????????????"" | | ???????????#!! #?????????"""???????"" | | ???????????#!! @% #?????????"""????????? | | ???????????#** #?????????"""????????? | | ???????????#** #?????????????? | | ???????????#[[ #?????????????? | | ???????????#[[ #?????????????? | | ???????????##### #?????????????? | | ???????????????# "#????????????? | | ???????????????# T#????????????? | | ???????????????# "#????????????? | | ???????????????# ##????????????? | | ???????????????# #?????????????? | | ???????????"""?# ?????????????? | | ???????????"""?? #?????????????? | | ???????????"""?? ???????????????? | | ???????????????? ???T?????????????? | | ???????????"""?? ?????????"""????????? | | ???????????"""??? ???????????"""????????? | | ???????????"""???????????????"""????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????"T"????????? | | ?????????????????????????????"""????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionQuantumRefractor Manual? 0 Play Time 00:13:31 Cumulative 41.2 hours Start 2025.04.03 @ 20:09:50 End 2025.04.03 @ 20:24:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 5 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2407c9e4-e46d-4678-b094-240bb0bee0a5