Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 08:34:55 Player: puppuppit Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (670) 3350 Value Destroyed (22209) 22209 Prototype IDs (37) 740 Alien Tech Used (5) 1000 Bonus (15922) 15922 TOTAL SCORE: 50921 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 6148 Follower Combat Kills 730 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -56 Cogmind --------- Core Integrity 0/1300 Matter 218/450 Energy 84/100 System Corruption 28% Temperature Cool (0) Movement Hovering (40) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Linear Gravjet > --- UTILITY (8) ------ Experimental Heat Sink Compact Matter Pod Core Analyzer Core Analyzer Experimental Utility Shielding Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Advanced Remote Datajack Centrium Greatsword > --- INVENTORY (5) ---- Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer Experimental Powered Armor Advanced Hacking Suite Deep Network Scanner Advanced System Shield > --- WEAPON ----------- Tachyon Dispersion Ray Railgun Railgun Railgun > --- INVENTORY -------- Antigrav System Antigrav System Improved Antigrav System Compact Matter Pod Precision Matter Filter Transdimensional Reconstructor Improved Potential Cannon Railgun Advanced Remote Datajack [Rating: 156] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Mini Assault Cannon Energy Gun Tachyon Dispersion Ray Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . . 4 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . . . 1 1 . . . 1 . . . . 1 . . 1 . Utility 6 | . . . . . . . 1 1 . . . 2 . . . . 1 . . 1 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 393 | 7 14 2 16 1 . 2 28 28 8 4 15 71 30 5 3 7 77 11 5 35 24 Power 56 | . 3 1 1 . . . 2 3 1 . 4 13 5 . . 3 12 . . 7 1 Engine 30 | . 3 1 . . . . . 2 1 . 3 10 3 . . . 4 . . 3 . Core 16 | . . . 1 . . . 2 1 . . 1 3 2 . . 1 4 . . 1 . Reactor 10 | . . . . . . . . . . . . . . . . 2 4 . . 3 1 Propulsion 128 | 2 1 1 4 . . 2 7 6 . 2 3 34 13 . . 1 31 8 . 6 7 Treads 35 | 2 1 1 4 . . 2 7 6 . 2 3 4 3 . . . . . . . . Leg 13 | . . . . . . . . . . . . 4 7 . . . 2 . . . . Wheel 18 | . . . . . . . . . . . . 11 . . . . 7 . . . . Hover 48 | . . . . . . . . . . . . 15 3 . . 1 18 . . 4 7 Flight 14 | . . . . . . . . . . . . . . . . . 4 8 . 2 . Utility 120 | 2 6 . 2 1 . . 7 13 3 . 7 18 8 3 2 2 22 2 3 12 7 Device 49 | 1 . . . . . . 1 2 1 . 3 8 6 2 1 2 12 1 2 3 4 Storage 11 | 1 2 . 1 . . . . . . . 1 . . . . . 1 . . 4 1 Processor 24 | . 3 . . 1 . . 1 . 2 . 3 4 2 . . . 2 1 . 4 1 Hackware 19 | . 1 . 1 . . . 3 2 . . . 4 . . . . 7 . . 1 . Protection 17 | . . . . . . . 2 9 . . . 2 . 1 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 3 4 . 9 . . . 12 6 4 2 1 6 4 2 1 1 12 1 2 10 9 Energy Gun 3 | . . . . . . . . . . . . . 1 . . . . . . 1 1 Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Ballistic Gun 36 | 3 2 . 8 . . . 9 1 . . . . 1 1 . . 4 . . 7 . Ballistic Cannon 32 | . 2 . . . . . 1 4 3 2 1 3 1 1 1 1 4 1 2 . 5 Launcher 8 | . . . 1 . . . 2 1 . . . 1 . . . . 1 . . 1 1 Special Weapon 6 | . . . . . . . . . 1 . . 2 . . . . 2 . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . . . . . 1 . . 1 . . 3 . 1 1 2 4 8 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . . . . . Parts Lost 125 | . . . . . . . 1 7 6 3 . 23 6 1 . 4 43 6 . 5 20 Power 22 | . . . . . . . . 1 . . . 6 1 . . 2 8 1 . 1 2 Propulsion 60 | . . . . . . . . 1 3 1 . 13 2 1 . 2 20 4 . 4 9 Utility 17 | . . . . . . . . 5 . . . 1 1 . . . 6 1 . . 3 Weapon 26 | . . . . . . . 1 . 3 2 . 3 2 . . . 9 . . . 6 Highest Loss Streak 17 | . . . . . . . 1 3 2 2 . 5 3 1 . 2 14 6 . 5 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . Average Backups 13 | 1 11 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 12 13 6 8 8 Power . | . . . . 1 1 2 2 1 . . . . . 1 1 . . . . . . Propulsion 2 | . 1 2 2 2 2 1 1 2 2 1 . 2 4 2 2 1 1 3 . . . Utility 6 | . 4 3 3 4 4 4 5 6 5 7 11 9 6 7 9 8 6 4 2 2 2 Weapon 4 | . 4 9 7 6 6 6 5 3 4 4 3 2 1 2 . 1 2 4 3 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 9 2 6 . 1 . 13 4 2 2 8 5 1 . . . 9 1 4 3 . Power 7 | . 2 . . . . . 1 1 1 . . 1 . . . . 1 . . . . Propulsion 8 | . . . 1 . . . 3 . 1 . . 1 . . . . 2 . . . . Utility 34 | . 4 1 . . . . 3 3 . 2 7 2 1 . . . 5 1 2 3 . Weapon 20 | . 3 1 5 . 1 . 6 . . . 1 . . . . . 1 . 2 . . Tool/Special 1 | . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 100 100 100 99 98 99 99 99 93 98 100 84 98 89 74 77 88 78 Engine 5 | . 13 14 9 . . . . 2 7 7 6 8 2 11 11 8 1 . 5 3 1 Core 3 | . . . 1 11 11 11 8 3 . . . . 7 . . 1 4 6 5 1 1 Treads 17 | . 28 28 21 22 22 22 26 29 29 29 30 15 3 . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 13 . . . . . . . . Hover 6 | . . . . . . . . . . . . 4 11 29 29 28 19 . . 9 20 Device 6 | . . . . . . . . 5 14 15 10 7 14 17 11 17 4 1 6 5 3 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 5 5 5 4 3 . 3 3 Processor 9 | . 13 14 2 10 11 11 9 7 7 7 11 10 13 11 11 11 10 8 5 11 12 Hackware 5 | . . . 8 . . . 8 2 . . . 8 . . . . 15 19 10 13 12 Ballistic Gun 13 | . 22 . 43 43 44 43 35 7 . . . . . 5 . . . 2 . 15 9 Ballistic Cannon 14 | . 5 28 . . . . . 21 29 30 30 22 20 17 3 22 15 . 7 1 3 Peak Build Rating 156 | 8 12 14 26 26 26 26 34 48 48 47 52 87 89 89 90 91 115 118 129 155 156 Average Rating 54 | 5 9 12 21 25 26 25 32 43 45 46 48 66 80 87 74 87 91 98 116 134 121 On Entrance 54 | . 8 10 14 26 26 26 26 34 43 44 46 52 82 87 86 90 86 84 84 129 114 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 10 29 31 39 39 39 39 47 62 58 55 49 58 70 54 53 61 76 50 68 54 74 Greatest Support 120 | 40 40 40 40 40 40 40 66 91 80 80 80 120 86 55 55 56 68 48 53 58 98 Greatest Overweight (x) 19 | . . . . . . . . . . . . 2 1 . . 1 2 1 1 1 19 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 25 10 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 16 7 9 9 Most Carried 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 16 10 10 Average Carried 14 | 2 11 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 12 14 6 8 8 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 10 5 Final Carried 16 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 5 10 5 Class Distribution -------------------- 53% | Gunner 16% | Hacker-Gunner 8% | Mutant 8% | Commander-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Commander-Gunner | -7/Scraptown Hacker-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Sprinter | -4/Armory Hacker-Sprinter | -4/Lab Hacker-Gunner | -3/Research Hacker-Gunner | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Matter Collected 29281 | 345 1275 60 2024 435 . 329 2586 3064 2146 988 470 4969 1491 1220 67 900 5219 . 354 626 713 Remotely 4923 | . . . . . . . . 439 996 211 . 1578 219 266 . . 1214 . . . . Salvage Created 24972 | 231 1123 88 2614 760 . 450 3204 2515 1727 984 . 3146 871 833 433 361 3266 . . 1323 1043 Parts 1236 | 22 85 2 163 75 . 21 194 113 104 30 . 128 27 13 3 9 135 . . 71 41 Haulers Intercepted 18 | . 2 . 5 . . . 5 . 2 . . . . . . . 4 . . . . Recyclers Shooed 24 | . 4 . 4 1 . . 1 . 2 2 . 3 . . . . 4 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . . . . . 35 15 2 18 . . . . . Prevented 6 | . . . . . . . . . . . . . . 6 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Combat Hostiles Destroyed 394 | . 14 . 42 19 . 7 52 46 39 8 . 45 19 18 . 8 59 . . 9 9 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 119 | . 12 . 35 8 . 4 42 4 . . . . . 2 . . 4 . . 4 4 Cannons 197 | . 2 . . . . . . 26 34 8 . 42 19 16 . 8 38 . . . 4 AOE 76 | . . . 7 11 . 3 10 16 5 . . 3 . . . . 16 . . 5 . Classes Destroyed 22 | 3 6 . 2 . . . 4 3 . 1 . . 1 1 . . . . . . 1 Worker 72 | 2 10 1 9 1 . 1 10 6 6 . . 13 . . . . 8 . . 4 1 Builder 39 | . 3 . 6 4 . 1 6 3 3 3 . 3 . . . . 5 . . 1 1 Tunneler 17 | 4 . . 1 3 . . 2 4 . . . 1 . . . . 2 . . . . Hauler 18 | . 2 . 5 . . . 5 . 2 . . . . . . . 4 . . . . Recycler 78 | 1 4 1 4 4 . 1 4 15 4 11 . 12 . . . . 9 . . 6 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Operator 12 | . 2 . 4 . . . 2 2 1 . . 1 . . . . . . . . . Watcher 34 | . 2 . 5 . . . 5 3 2 . . 7 . . . . 7 . . 2 1 Swarmer 79 | . 6 . 7 13 . 4 12 8 . 1 . . 5 1 . . 17 . . 5 . Grunt 156 | . 8 . 25 5 . 3 24 13 25 . . 18 6 9 . 3 16 . . 1 . Brawler 15 | . . . 1 . . . 3 . 1 . . 2 5 2 . . 1 . . . . Duelist 13 | . . . . . . . 3 1 . 1 . 1 . 3 . 3 1 . . . . Protector 5 | . . . . . . . 1 2 . 1 . . . 1 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 48 | . . . 9 1 . . 8 4 8 4 . 4 . 2 . 2 5 . . 1 . Demolisher 1 | . . . . . . . . . . 1 . . . . . . . . . . . Specialist 9 | . . . . . . . . 6 . . . . . . . . . . . . 3 Hunter 16 | . . . . . . . . 2 2 . . 5 1 . . . 6 . . . . Programmer 43 | . . . . . . . . 8 3 . . 14 1 . . . 13 . . 2 2 Heavy 4 | . . . . . . . 1 2 . . . 1 . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 4 6 1 15 5 . 7 9 12 9 10 . 12 5 5 . 3 10 . . 5 5 Combat Bots Only 10 | . 2 . 4 4 . 7 7 10 6 4 . 5 5 5 . 3 9 . . 5 4 Max Kills in Single Turn 5 | 1 1 1 3 3 . 2 4 4 3 2 . 3 1 1 . 1 5 . . 5 2 Gunslinging 1 | . . . 1 1 . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . 3 3 . 2 4 4 2 . . 2 . . . . 4 . . 5 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Hostile Shots Fired 2120 | . 53 . 89 41 . 17 114 294 182 78 . 270 81 33 . 25 407 67 . 30 339 Missed 698 | . 20 . 30 12 . 5 34 92 64 35 . 75 29 14 . 9 160 35 . 14 70 Hits 1422 | . 33 . 59 29 . 12 80 202 118 43 . 195 52 19 . 16 247 32 . 16 269 Melee 11 | . . . . . . . 3 . 1 . . 6 1 . . . . . . . . Projectile 1411 | . 33 . 59 29 . 12 77 202 117 43 . 189 51 19 . 16 247 32 . 16 269 AOE 2 | . . . . . . . . . . . . . . . . . 2 . . . . Critical Strikes 53 | . 1 . 1 1 . . 7 8 5 . . 10 . . . 1 8 1 . . 10 Actively Blocked 4 | . . . . . . . . 2 . . . 1 . . . . 1 . . . . Part Disruptions 9 | . . . . . . . . . 1 . . 1 3 1 . . 2 . . . 1 Damage Taken 24991 | . 341 52 734 299 . 144 1415 2886 1650 319 . 4458 862 441 . 379 5198 568 . 383 4862 Core 4326 | . 37 . 120 72 . 9 186 422 71 45 . 785 18 97 . 61 1030 111 . 40 1222 Absorbed by Shields 48 | . . . . . . . . . . . . . 36 . . . 12 . . . . Redirected to Shielding 648 | . . . . . . . . 522 . . . 59 . . . . 46 . . . 21 Regen/Repaired (Parts) 1668 | . 133 . 269 . . . 458 . 491 . . 228 . . . . 50 39 . . . Core Remaining (%) 46 | 100 . 85 . . . 49 66 . . . 23 . . . . 3 . . . . . Volleys Fired 1163 | 13 110 5 108 32 . 15 125 104 67 33 . 159 41 46 26 28 168 1 6 25 51 Largest 4 | 2 2 2 4 4 . 4 4 4 4 4 . 4 4 4 1 4 4 1 1 4 4 Hottest 224 | 40 60 60 92 102 . 92 111 160 160 160 . 171 200 164 20 174 200 51 51 140 224 Shots Fired 3814 | 26 220 10 411 109 . 54 487 388 263 134 . 546 129 174 26 108 503 1 6 91 128 Gun 1596 | 26 210 . 405 102 . 52 479 80 . . . . 1 47 . . 30 . . 88 76 Cannon 2136 | . 10 10 . . . . . 294 254 134 . 543 127 127 . 108 469 1 6 2 51 Launcher 53 | . . . 6 7 . 2 8 14 9 . . 2 . . . . 4 . . 1 . Special 29 | . . . . . . . . . . . . 1 1 . 26 . . . . . 1 Kinetic 3723 | 26 220 10 405 102 . 52 479 374 254 134 . 543 124 174 . 108 499 1 6 90 122 Thermal 26 | . . . . . . . . . . . . . . . 26 . . . . . . Explosive 53 | . . . 6 7 . 2 8 14 9 . . 2 . . . . 4 . . 1 . Electromagnetic 9 | . . . . . . . . . . . . . 4 . . . . . . . 5 Robot Hit Streak 36 | 3 12 5 11 11 . 19 36 14 10 11 . 16 9 14 28 11 18 . . 7 13 Robot Miss Streak 6 | 2 4 3 5 2 . 2 4 6 4 3 . 4 4 3 . 2 6 . . 4 5 Penetration Max 1 | . . . . . . . . 1 1 1 . . 1 1 . 1 1 . . 1 1 Secondary Targets 27 | . 1 . 11 1 . . 10 . . . . . . . . . . . . 1 3 Max Gunslinging Chain 2 | . 1 . 2 1 . . 1 . . . . . . . . . . . . 1 1 Shots Hit Robots 2066 | 12 130 8 223 60 . 36 290 208 132 73 . 301 57 89 26 52 264 1 . 40 64 Core Hits 1067 | 7 53 2 100 34 . 19 139 109 90 29 . 155 30 43 9 28 141 . . 41 38 Critical Kills 22 | . 1 . 2 . . . 3 . . . . 2 10 1 . . . . . . 3 Critical Parts Destroyed 25 | . . . . . . . 3 . . . . 3 7 4 . . 3 . . . 5 Critical Strikes 171 | . 1 . 2 . . . 6 19 27 6 . 22 22 7 . 8 42 . . . 9 Destroy 47 | . 1 . 2 . . . 6 . . . . 5 19 5 . . 1 . . . 8 Blast 121 | . . . . . . . . 19 27 6 . 17 3 2 . 8 39 . . . . Smash 2 | . . . . . . . . . . . . . . . . . 2 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 49 | . . . . . . . . . . . . . . . . . 32 11 . . 6 Impact 43 | . . . . . . . . . . . . . . . . . 32 11 . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63303 | 145 1666 141 3949 1581 . 685 6381 7773 5520 2105 . 10026 1496 2594 403 1962 12852 45 . 2080 1899 Guns 16883 | 145 1587 . 3538 886 . 536 5294 1020 . . . . . 706 . . 522 . . 1411 1238 Cannons 35297 | . 79 141 . . . . . 4816 4257 2105 . 9568 1435 1888 . 1962 8601 . . 77 368 Explosions 9897 | . . . 410 695 . 149 1087 1907 1242 . . 416 61 . . . 3338 . . 592 . Melee 708 | . . . . . . . . . . . . . . . . . 391 45 . . 272 Ramming 115 | . . . 1 . . . . 30 21 . . 42 . . . . . . . . 21 Kinetic 52088 | 145 1666 141 3538 886 . 536 5294 5836 4257 2105 . 9568 1361 2594 . 1962 9123 . . 1488 1588 Thermal 1866 | . . . . 137 . . . 111 . . . 162 61 . 403 . 992 . . . . Explosive 8434 | . . . 410 558 . 149 1087 1796 1242 . . 254 . . . . 2346 . . 592 . Electromagnetic 92 | . . . . . . . . . . . . . 74 . . . . . . . 18 Impact 436 | . . . . . . . . . . . . . . . . . 391 45 . . . Slashing 272 | . . . . . . . . . . . . . . . . . . . . . 272 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 3 3 3 3 . 6 8 8 . 15 20 21 21 21 7 . . 3 27 Average Corruption 7 | . . . 1 3 3 3 . 4 6 8 . 6 15 20 21 21 3 . . 2 9 Corruption Purged 8 | . . . . . . . . . . . . . . . . . 8 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 531 | . . . 28 25 8 7 . 42 51 35 . 84 87 65 9 35 28 . . 2 25 Message Errors 113 | . . . 4 5 2 3 . 7 13 8 . 14 19 18 1 9 5 . . 1 4 Matter Fused 116 | . . . 7 5 2 . . 12 12 7 . 18 15 11 3 8 8 . . . 8 Heat Flow Errors 65 | . . . 4 4 1 1 . 7 11 5 . 8 8 10 . 1 3 . . . 2 Energy Discharges 51 | . . . 5 4 . . . 3 1 5 . 7 9 6 2 3 4 . . . 2 Parts Rejected 7 | . . . . . . . . 1 1 . . 1 2 . . 1 1 . . . . Parts Fused 8 | . . . . 1 . 1 . . 1 . . 1 2 1 . . . . . . 1 Data Loss (minor) 55 | . . . 5 1 1 2 . 3 3 4 . 11 7 10 1 3 3 . . . 1 Data Loss (major) 31 | . . . 1 1 2 . . 3 4 2 . 5 7 2 2 1 . . . . 1 Misfires 27 | . . . . 3 . . . 4 2 3 . 2 8 2 . 1 1 . . . 1 Alerts 11 | . . . 2 . . . . . . . . 2 2 1 . 1 2 . . . 1 Misdirections 11 | . . . . . . . . . . . . 3 3 1 . 2 . . . . 2 Weapon Failures 36 | . . . . 1 . . . 2 3 1 . 12 5 3 . 5 1 . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2203 | . . 7 . 79 . . 3 248 82 81 . 238 14 31 34 24 1362 . . . . Projectiles 1134 | . . 7 . . . . . 171 60 81 . 238 9 31 34 24 479 . . . . Explosions 925 | . . . . 79 . . 3 77 16 . . . 5 . . . 745 . . . . Melee 144 | . . . . . . . . . 6 . . . . . . . 138 . . . . Knockbacks 220 | . . 5 . . . . . 50 13 7 . 71 8 8 . 9 43 . . . 6 Impact 3 | . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 203 | . . 5 . . . . . 42 13 6 . 68 8 8 . 7 40 . . . 6 Secondary 14 | . . . . . . . . 8 . 1 . 3 . . . 2 . . . . . Self-Inflicted Damage 586 | . . . . 55 . 18 54 . 106 . . 56 . . . . 287 . . . 10 Shots 11 | . . . . 2 . 1 1 . 2 . . 1 . . . . 4 . . . . Rammed 12 | . . . . . . . . 5 1 . . 4 . . . . . . . . 2 Targets Rammed 18 | . . . 1 . . . . 8 1 . . 6 . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . 1 . . . . . . . . . Crushed 5 | . . . 1 . . . . 3 . . . 1 . . . . . . . . . Highest Temperature 499 | . 24 9 254 271 142 102 361 297 234 195 . 460 470 319 . 224 499 9 . 83 303 Average Temperature 84 | . 13 5 73 50 73 43 98 67 42 46 . 106 128 103 . 53 80 9 . 23 76 Received Heat Transfer 4314 | . 90 . 255 15 . 36 531 624 753 54 . 771 45 102 . 117 585 63 . 39 234 Effects 28 | . . . 4 . . . 7 . . . . 1 6 3 . . 4 . . . 3 Shutdowns 4 | . . . . . . . . . . . . . 2 . . . 2 . . . . Energy Bleed 9 | . . . 1 . . . 2 . . . . 1 2 1 . . 2 . . . . Interference 14 | . . . 3 . . . 4 . . . . . 2 2 . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . 1 . . . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . . Heat Transferred 1901 | . . . . 150 . . . 50 . . . 101 50 . 850 . 700 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Maximum Alert Level 5 | . . . 3 2 . . 4 5 5 4 . 5 . . . . 5 5 . 1 . Low Security (%) 28 | 100 100 100 15 . . 100 21 . . . . 27 . . . . 21 . . 97 100 Level 1 13 | . . . 23 69 . . 16 . . . . 19 . . . . 11 . . 2 . Level 2 19 | . . . 33 30 . . 33 51 . . . 21 . . . . 8 . . . . Level 3 19 | . . . 28 . . . 26 17 54 91 . 11 . . . . 3 . . . . Level 4 10 | . . . . . . . 1 28 35 8 . 18 . . . . 11 21 . . . Level 5 6 | . . . . . . . . 2 . . . 1 . . . . 36 78 . . . High Security 1 | . . . . . . . . . 9 . . . . . . . 7 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Peak Influence 3443 | 20 153 15 752 572 . 169 1105 1625 1732 1126 . 1837 . . . . 3443 1851 . 207 143 Initial 1677 | . 6 15 . 276 . . 3 492 736 1100 . . . . . . 37 1677 . . 111 Average 676 | 5 74 1 491 377 . 85 527 877 1118 1019 . 585 . . . . 1376 1678 . 81 81 Influence Increases 18604 | 35 561 10 1348 680 . 209 1763 1847 1570 325 . 2710 652 729 12 307 4552 481 . 453 360 Destroy 0b10 Robot/C 8100 | . 280 . 840 380 . 140 1020 880 840 140 . 940 380 360 . 220 1300 . . 180 200 Destroy 0b10 Robot/NC 1455 | 35 115 10 170 60 . 30 180 185 95 90 . 195 . 15 10 . 175 . . 65 25 Destroy Leader 1704 | . 68 . 230 60 . 20 230 226 218 . . 234 20 20 . 10 282 . . 34 52 Allied During Kill 118 | . . . . . . . . . 13 . . 22 27 4 2 17 33 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . . . 10 . . . . Successful Hack 616 | . 36 . 40 . . . 82 150 54 23 . 116 . . . . 48 42 . 21 4 Select Force Hacks 20 | . . . . . . . . 20 . . . . . . . . . . . . . Disable Machine 1500 | . . . 15 120 . . 120 150 120 30 . 285 . . . . 570 60 . . 30 Destroy Structure 1901 | . 2 . 53 60 . 19 71 221 185 42 . 348 . . . . 844 4 . 48 4 Partial Spotted 105 | . . . . . . . . . . . . . . . . . 30 45 . 30 . Lose Combat Pursuer 3075 | . 60 . . . . . 60 15 45 . . 570 225 330 . 60 1260 330 . 75 45 Influence Decreases 18999 | 25 532 49 640 866 522 198 692 1310 1477 1533 937 885 1363 721 1134 246 1190 2106 1798 254 521 Entered New Map 10112 | . 4 24 . 432 522 . 8 590 883 1045 937 . 676 213 1122 . 24 1746 1798 . 88 Time Decay 7351 | 25 528 25 640 434 . 198 674 650 514 458 . 606 607 498 12 196 666 150 . 207 263 Lost Part 1207 | . . . . . . . 10 70 60 30 . 230 60 10 . 30 430 60 . 47 170 Lost Ally 179 | . . . . . . . . . 20 . . 49 20 . . 20 70 . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . 150 . . . Squads Dispatched 129 | . 3 . 7 . . . 6 12 16 . . 28 . 1 . 1 34 8 . 4 9 Investigation 26 | . 1 . 3 . . . 1 1 1 . . 7 . . . . 7 4 . 1 . Extermination 29 | . . . . . . . . 5 3 . . 8 . . . . 8 1 . 2 2 Reinforcement 27 | . 2 . 4 . . . 3 5 4 . . 5 . . . . 3 . . . 1 Assault 37 | . . . . . . . 2 1 5 . . 8 . 1 . 1 16 3 . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . 1 . . . 1 2 1 . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Distress Signals 26 | . 2 . 5 . . . 1 . 1 . . 6 . . . . 5 6 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 734 | . 37 . 50 20 . 6 71 54 70 7 . 99 42 34 . 17 147 31 1 20 28 Peak Tracking Total 31 | . 5 . 4 4 . 4 6 14 15 2 . 14 10 9 . 5 31 12 1 5 11 Tactical Retreats 86 | . 3 . . . . . 4 1 3 . . 15 9 14 . 1 27 5 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Traps Triggered 12 | . 3 1 1 . . . . . . . . 4 1 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . . . . . 5 . . . . Reused 9 | . . . . . . . . . . . . . . 8 . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . . . 10 . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 8 . . 1 . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Machines Disabled 107 | . . . 1 9 . . 8 10 8 2 . 19 . 1 . . 39 4 4 . 2 Max in Single Turn 8 | . . . 1 2 . . 1 2 1 1 . 3 . 1 . . 8 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Machines Accessed 121 | . 9 1 15 . 1 . 16 13 9 6 2 15 . . 4 . 18 7 . 3 2 Terminals 60 | . 6 . 9 . . . 10 8 6 5 . 4 . . . . 9 2 . 1 . Fabricators 9 | . . . . . . . . 1 . . . 3 . . . . 2 3 . . . Repair Stations 14 | . 1 . 2 . . . 2 1 1 . . 2 . . . . 1 2 . 1 1 Recycling Units 18 | . 2 . 2 . . . 2 2 1 1 . 5 . . . . 3 . . . . Scanalyzers 7 | . . . 2 . . . 1 1 . . . . . . . . 1 . . 1 1 Garrison Access 5 | . . . . . . . 1 . 1 . . 1 . . . . 2 . . . . Total Hacks 383 | . 23 1 45 . 1 . 61 36 21 15 13 55 . . 17 . 60 18 . 9 8 Successful 252 | . 17 1 35 . 1 . 37 19 15 5 13 20 . . 17 . 51 13 . 4 4 Failed 130 | . 6 . 9 . . . 24 17 6 10 . 35 . . . . 9 5 . 5 4 Catastrophic 15 | . . . 1 . . . . 4 1 2 . 6 . . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 219 | . 16 . 23 . . . 39 26 9 13 . 42 . . . . 42 3 1 3 2 Terminals 161 | . 13 . 20 . . . 42 19 8 11 . 10 . . . . 30 5 . 3 . Fabricators 28 | . . . . . . . . 3 . . . 10 . . . . 8 7 . . . Repair Stations 58 | . 4 . 10 . . . 10 2 7 . . 11 . . . . 2 6 . 1 5 Recycling Units 62 | . 6 . 6 . . . 6 9 3 4 . 22 . . . . 6 . . . . Scanalyzers 27 | . . . 9 . . . 2 3 . . . . . . . . 5 . . 5 3 Garrison Access 15 | . . . . . . . 1 . 3 . . 2 . . . . 9 . . . . Terminal Hacks 66 | . 2 1 4 . 1 . 8 3 4 . 13 . . . 17 . 11 2 . . . Record 11 | . . . . . 1 . . . . . 5 . . . 5 . . . . . . Part Schematic 8 | . . . . . . . . . . . . . . . 4 . 4 . . . . Robot Analysis 22 | . 1 . 2 . . . 4 1 . . 8 . . . 4 . 2 . . . . Prototype ID Bank 8 | . 1 . . . . . 2 . . . . . . . 4 . 1 . . . . Open Door 6 | . . 1 . . . . . . 4 . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . 2 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . . . . 4 6 . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . 2 3 . . . Build 4 | . . . . . . . . . . . . . . . . . 1 3 . . . Repair Station Hacks 40 | . 4 . 10 . . . 8 . 6 . . 3 . . . . 2 4 . 1 2 Scan Component 19 | . 2 . 5 . . . 4 . 3 . . 2 . . . . 1 1 . . 1 Repair 18 | . 2 . 5 . . . 4 . 3 . . 1 . . . . 1 1 . . 1 Refit 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 20 | . . . 8 . . . 2 2 . . . . . . . . 5 . . 2 1 Insert Component 12 | . . . 4 . . . 1 1 . . . . . . . . 3 . . 2 1 Analyze 8 | . . . 4 . . . 1 1 . . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 113 | . 11 . 13 . . . 17 14 5 5 . 17 . . . . 28 1 . 1 1 Terminals 55 | . 7 . 8 . . . 14 7 1 2 . 2 . . . . 12 1 . 1 . Assimilate 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Botnet 18 | . 1 . . . . . 7 2 1 1 . 1 . . . . 4 1 . . . Skim 35 | . 6 . 7 . . . 7 5 . 1 . 1 . . . . 7 . . 1 . Fabricators 8 | . . . . . . . . 2 . . . 3 . . . . 3 . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . . . . Liberate 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Haulers 4 | . . . . . . . . 1 . . . 1 . . . . 2 . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 39 | . 4 . 5 . . . 3 5 2 3 . 11 . . . . 6 . . . . Reject 11 | . 2 . 2 . . . 1 2 . 1 . 2 . . . . 1 . . . . Recyclers 10 | . 1 . 2 . . . 1 1 1 1 . 2 . . . . 1 . . . . Mask 11 | . 1 . 1 . . . 1 2 1 1 . 3 . . . . 1 . . . . Fedlink 6 | . . . . . . . . . . . . 4 . . . . 2 . . . . Scraphulk 1 | . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . . 2 . . 1 . . . . 7 . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . 1 . . . . Redirect 1 | . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . Intercept 4 | . . . . . . . . . 1 . . 1 . . . . 2 . . . . Watchers 1 | . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 4 | . . . 1 . . . . 1 1 . . 1 . . . . . . . . . Used 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Hacking Detections 96 | . 8 . 11 . . . 13 13 6 6 . 13 . . . . 15 6 . 3 2 Full Trace Events 17 | . . . 3 . . . 3 . . 2 . 2 . . . . 3 3 . 1 . Feedback Events 2 | . . . 2 . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 2 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 . . . 1 2 . . . . . . 4 . 6 . . . 2 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 415 | . . . . . . . . . . . . . . . . . 73 342 . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . Parts Repaired 18 | . 2 . 5 . . . 4 . 3 . . 1 . . . . 1 1 . . 1 Time 695 | . 52 . 193 . . . 140 . 126 . . 26 . . . . 56 34 . . 68 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 . . . 1 1 . . . . . . . . 2 . . 1 . Part Schematics Acquired 7 | . . . 3 . . . 1 1 . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 4 . . . . 3 . . . . Programmers 7 | . . . . . . . . . . . . 4 . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . 9 . . 2 2 . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Total Allies 18 | . . . . . . . . . 1 9 . . 2 2 . 1 3 . . . . Largest Group 9 | . . . . . . . . . 1 9 9 9 2 2 2 2 2 . . . . Highest-Rated Group 128 | . . . . . . . . . 32 128 128 128 79 79 79 79 123 . . . . Highest-Rated Ally 123 | . . . . . . . . . 32 32 32 32 49 49 49 49 123 . . . . Total Orders 6 | . . . . . . . . . . . 1 . . 1 . 1 3 . . . . STAY 5 | . . . . . . . . . . . 1 . . 1 . 1 2 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 91 | . . . . . . . . . 9 . . 12 12 2 . 13 24 . 19 . . Total Damage 2698 | . . . . . . . . . 304 . . 432 438 49 . 448 855 . 172 . . Kills 21 | . . . . . . . . . 4 . . 5 2 1 . 3 6 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Active Infowar (turns) 1048 | 38 11 . . . . . 61 . . . 2 1 917 1 . . 15 . . 2 . Optics 4 | . . . . . . . . . . . 2 . . . . . . . . 2 . Terrain 992 | 38 11 . . . . . 27 . . . . . 916 . . . . . . . . Structural 1 | . . . . . . . . . . . . 1 . . . . . . . . . T.N.C. 49 | . . . . . . . 34 . . . . . . . . . 15 . . . . Jamming 1 | . . . . . . . . . . . . . . 1 . . . . . . . ECM 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robot Analysis Total 22 | . 1 . 2 . . . 4 1 . . 8 . . . 4 . 2 . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . . . . 3 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Turns Passed 28489 | 118 1664 406 2685 1076 429 404 2874 2384 1560 1152 1869 3445 1970 1334 193 663 2750 317 98 486 612 Spaces Moved 21207 | 43 762 236 1280 582 259 211 1374 1146 661 576 1083 2407 1867 2211 161 795 3435 727 103 621 667 Core 49 | 3 . . . . . . . . . . . . . . . . 6 . . . 40 Treads 9457 | 40 762 236 1280 582 259 211 1374 1146 661 576 1083 1087 160 . . . . . . . . Legs 832 | . . . . . . . . . . . . 142 662 . . . 28 . . . . Wheels 800 | . . . . . . . . . . . . 377 . . . . 423 . . . . Hover 8461 | . . . . . . . . . . . . 801 1045 2211 161 795 2584 . . 237 627 Flight 1608 | . . . . . . . . . . . . . . . . . 394 727 103 384 . Fastest Speed 22 | 50 160 160 165 165 165 165 163 165 166 162 162 42 40 40 40 40 31 25 25 22 37 Average Speed 102 | 152 160 163 165 165 165 165 163 166 168 164 163 110 88 40 40 55 50 27 26 37 48 Slowest Speed 1000 | 160 160 165 165 165 165 165 166 170 170 165 167 260 240 40 40 96 260 105 108 111 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . . . 14 4 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 64 | 5 85 43 90 95 67 57 90 31 77 92 80 43 97 99 60 83 54 31 87 9 37 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 18 | . 2 . 4 2 . . 2 3 . . . 1 . . 3 . 1 . . . . Known Exits Taken 9 | . 1 1 1 . . 1 . 1 . . 1 1 . . . . 1 . 1 . . Unknown Exits Taken 12 | 1 . . . 1 1 . 1 . 1 1 . . 1 1 1 1 . 1 . 1 . Scrap Searched 23 | . . . . 1 . 1 . . . . 9 . 5 4 . 3 . . . . . Spaces Dug 60 | . . . 11 . . . . . 1 . . 7 2 4 . . 33 2 . . . Terrain Destroyed 1491 | . . . 46 72 . 24 66 239 208 58 . 179 26 38 . 29 479 2 . 21 4 Melee 14 | . . . . . . . . . . . . . . . . . 13 1 . . . Projectile 575 | . . . . . . . . 87 118 58 . 64 24 38 . 29 151 1 . 2 3 AOE 901 | . . . 46 72 . 24 66 152 90 . . 115 2 . . . 315 . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Total 25608 | 66 1003 249 1673 624 262 231 1781 1384 938 714 1189 2893 2120 2578 237 964 4058 827 166 803 848 Wait 1575 | . 57 . 207 . . . 176 22 146 6 50 103 118 201 22 112 193 37 41 62 22 Move 21155 | 42 761 235 1279 581 258 210 1373 1145 660 575 1082 2406 1866 2210 160 794 3411 718 102 620 667 Hop 13 | . . . . . . . . . . . . . . . . . 9 4 . . . Pick Up 301 | 4 30 3 17 1 2 1 23 26 10 8 13 46 7 18 4 5 38 13 4 14 14 Fast Attach 195 | 6 5 . 7 . . . 15 9 5 . 2 30 19 1 7 3 45 8 4 18 11 Attach 135 | . 1 . 9 1 . . 3 12 5 4 . 19 5 3 2 3 33 11 6 2 16 Detach 85 | . 4 . 4 1 . . 4 3 . . 1 9 9 1 4 1 19 13 1 2 9 Swap 367 | 1 9 2 17 8 . 4 28 25 27 4 20 52 28 9 2 12 54 4 . 34 27 Drop 356 | . 26 4 24 . 2 1 34 30 8 2 21 48 19 19 9 5 46 7 2 26 23 Fire 1163 | 13 110 5 108 32 . 15 125 104 67 33 . 159 41 46 26 28 168 1 6 25 51 Melee 49 | . . . . . . . . . . . . . . . . . 32 11 . . 6 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . 1 . . . . . . . . . Crush 15 | . . . 1 . . . . 8 1 . . 5 . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . 15 . . . . 9 . . . . Rewire 151 | . . . . . . . . . . 82 . . 8 60 . 1 . . . . . Trap 10 | . . . . . . . . . . . . . . 10 . . . . . . . Miscellaneous 11 | . . . . . . . . . 9 . . . . . 1 . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / [*Low x2]) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Testing History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 8) 677 | -10/Materials | Discovered new exit (range 13) 892 | -10/Materials | Discovered new exit (range 4) 960 | -10/Materials | Learned location of Subcaves (-10) 1031 | -10/Materials | Learned 4 Subcaves zone layouts 1215 | -10/Materials | Discovered new exit (range 8) 1341 | -10/Materials | Repaired Assault Rifle 1368 | -10/Materials | Repaired Assault Rifle 1667 | -10/Materials | Identified exit to Mines 1667 | -10/Materials | Identified exit to Materials 1667 | -10/Materials | Identified exit to Subcaves 1732 | -10/Materials | Learned location of 3 exits from Materials 1783 | -10/Materials | Entered Mines 1810 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1902 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2029 | -10/Mines | Discovered exit to Materials (range 9) 2138 | -10/Mines | Discovered exit to Subcaves (range 9) 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Evolved 2 slots: Weapon x2 2190 | -9/Materials | Identified exit to Materials 2190 | -9/Materials | Identified exit to Mines 2482 | -9/Materials | Build established: Gunner 3068 | -9/Materials | Repaired Corrupted Adv. Targeting Computer 3107 | -9/Materials | Repaired Lgt. Deuterium Engine 3141 | -9/Materials | Repaired Autogun 3174 | -9/Materials | Repaired Autogun 3352 | -9/Materials | Discovered exit to Materials (range 16) 3589 | -9/Materials | Central database locked down 3723 | -9/Materials | Repaired Arm. Treads 3737 | -9/Materials | Learned location of Zion (-7) 3884 | -9/Materials | Learned location of Mines (-9) 3994 | -9/Materials | Learned Storage emergency access door positions 4061 | -9/Materials | Learned Storage trap positions 4150 | -9/Materials | Learned location of Recycling (-7) 4209 | -9/Materials | Learned location of 1 exit from Storage 4874 | -9/Materials | Entered Mines 5004 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5065 | -9/Mines | Discovered exit to Materials (range 13) 5300 | -9/Mines | Learned location of Storage (-7) 5510 | -9/Mines | Discovered exit to Materials (range 7) 5943 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5943 | -9/Mines | Discovered new exit (range 5) 5950 | -9/Mines | Entered Exiles 5950 | -9/Exiles | Found Exiles lab abandoned 6366 | -9/Exiles | Discovered new exit (range 10) 6379 | -9/Exiles | Entered Mines 6398 | -8/Mines | Core integrity fell below 50% 6423 | -8/Mines | Destroyed 7 combat bots 6771 | -8/Mines | Discovered exit to Materials (range 6) 6783 | -8/Mines | Entered Materials 6783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7884 | -8/Materials | Repaired Nuclear Core 8270 | -8/Materials | Repaired Arm. Treads 8304 | -8/Materials | Repaired Imp. Treads 8337 | -8/Materials | Repaired Imp. Treads 8383 | -8/Materials | First assault squad dispatched 8828 | -8/Materials | Learned location of 1 exit from Lower Caves 8867 | -8/Materials | Learned location of Extension (-6) 8957 | -8/Materials | Destroyed 7 combat bots 8964 | -8/Materials | Discovered new exit (range 5) 9146 | -8/Materials | Learned Storage emergency access door positions 9162 | -8/Materials | Learned 4 Recycling zone layouts 9187 | -8/Materials | Learned Storage emergency access door positions 9274 | -8/Materials | Sterilization system engaged 9274 | -8/Materials | Non-combat units ordered to evacuate 9374 | -8/Materials | Combat units ordered to evacuate 9574 | -8/Materials | Ambient heat levels rising (+10) 9657 | -8/Materials | Entered Factory 9657 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9658 | -7/Factory | Identified exit to Storage 9944 | -7/Factory | Discovered new exit (range 9) 10056 | -7/Factory | Discovered new exit (range 15) 10862 | -7/Factory | Cargo convoy interrupted 10933 | -7/Factory | Destroyed 10 combat bots 11257 | -7/Factory | First assault squad dispatched 11532 | -7/Factory | Core integrity fell below 50% 11576 | -7/Factory | Lost 3 parts (1p1n1u) 11723 | -7/Factory | Learned Extension stockpile data 11804 | -7/Factory | Learned location of 2 exits from Archives 11826 | -7/Factory | Discovered new exit (range 8) 11830 | -7/Factory | Learned Extension trap positions 11847 | -7/Factory | Learned Extension security intel 11908 | -7/Factory | Learned location of 1 exit from Extension 11954 | -7/Factory | Learned Extension terminal intel 11994 | -7/Factory | Destroyed 7 combat bots 12041 | -7/Factory | Entered Storage 12042 | -7/Storage | Identified exit to Factory 12043 | -7/Storage | Loaded intel: 20 trap records 12394 | -7/Storage | Repaired Gauss Cannon 12433 | -7/Storage | Repaired Arm. Treads 12482 | -7/Storage | Repaired Gauss Cannon 12827 | -7/Storage | Garrison activated, responded to threat 12841 | -7/Storage | First assault squad dispatched 12962 | -7/Storage | Discovered new exit (range 3) 13147 | -7/Storage | Garrison activated, responded to threat 13385 | -7/Storage | Garrison activated, responded to threat 13451 | -7/Storage | High security lockdown imminent 13531 | -7/Storage | High security lockdown engaged 13601 | -7/Storage | Entered Recycling 13602 | -7/Recycling | Identified exit to Factory 14707 | -7/Recycling | Scanned before Scraplab entrance 14734 | -7/Recycling | Entered Scraplab 14747 | -7/Recycling | Discovered new exit (range 2) 14753 | -7/Recycling | Entered Scraptown 14753 | -7/Scraptown | Accompanied by 9 allies 14753 | -7/Scraptown | System corruption cleaned by C-Scrubber 14810 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 14851 | -7/Scraptown | Visited UFD Registry 14851 | -7/Scraptown | Registered with UFD as "Hammerdome" 14871 | -7/Scraptown | Build established: Commander-Gunner 15246 | -7/Scraptown | Discovered exit to Factory (range 11) 15395 | -7/Scraptown | Visited Bundlers 15578 | -7/Scraptown | Visited Junk Repository 15762 | -7/Scraptown | Visited Chapter 10 15922 | -7/Scraptown | Visited Research Penetration Think Tank 15959 | -7/Scraptown | Visited Sword Containment 15979 | -7/Scraptown | Visited Junk Repository 16099 | -7/Scraptown | Visited Abandonware Association 16116 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 16116 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 16165 | -7/Scraptown | Visited DA-N13 Charitable Foundation 16172 | -7/Scraptown | Found DCF Scrap (29 items) 16263 | -7/Scraptown | Visited Analyses Database 16370 | -7/Scraptown | Discovered exit to Factory (range 5) 16528 | -7/Scraptown | Met Optimus 16528 | -7/Scraptown | Accepted into 0bPrime 16622 | -7/Scraptown | Entered Factory 16622 | -5/Factory | Accompanied by 9 allies 16622 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 16622 | -5/Factory | Discovered new exit (range 9) 16736 | -5/Factory | Identified exit to Upper Caves 16873 | -5/Factory | Lost 5 allies 16919 | -5/Factory | Repaired Broken Arm. Treads 17181 | -5/Factory | Build established: Hacker-Gunner 17492 | -5/Factory | Discovered new exit (range 12) 17662 | -5/Factory | Loaded intel: 8 recycling unit locations 17732 | -5/Factory | Learned location of Protoforge (-2) 18321 | -5/Factory | Lost 5 parts (2p2n1u) 18722 | -5/Factory | First assault squad dispatched 18798 | -5/Factory | Lost 3 parts (1p2n) 19043 | -5/Factory | Lost 4 parts (1p2n1w) 19116 | -5/Factory | Build established: Scavenger-Gunner 19155 | -5/Factory | Core integrity fell below 50% 19452 | -5/Factory | System corruption reached 10% 19530 | -5/Factory | Discovered exit to Upper Caves (range 16) 19564 | -5/Factory | Spotted B-75 Beast 20067 | -5/Factory | Entered Upper Caves 20073 | -5/Upper Caves | Learned location of 1 exit from Factory 20074 | -5/Upper Caves | Learned Factory security intel 20132 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20270 | -5/Upper Caves | Build established: Gunner 20296 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20333 | -5/Upper Caves | Attacked by a faux Warlord 20346 | -5/Upper Caves | Lost 3 parts (1p2n) 20741 | -5/Upper Caves | Learned Factory non-interactive machine intel 21201 | -5/Upper Caves | Build established: Scavenger-Gunner 21229 | -5/Upper Caves | Ambushed by research squad 21284 | -5/Upper Caves | Discovered new exit (range 13) 21636 | -5/Upper Caves | Found DCF Scrap (14 items) 21840 | -5/Upper Caves | Core integrity fell below 20% 22037 | -5/Upper Caves | Entered another Upper Caves area 22147 | -5/Upper Caves | Build established: Gunner 22190 | -5/Upper Caves | Discovered new exit (range 12) 22286 | -5/Upper Caves | Discovered new exit (range 13) 22287 | -5/Upper Caves | Learned Factory terminal intel 22652 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22834 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 23371 | -5/Upper Caves | Entered Zhirov 23371 | -5/Zhirov | Accompanied by 2 allies 23371 | -5/Zhirov | Discovered new exit (range 3) 23383 | -5/Zhirov | Met Zhirov 23391 | -5/Zhirov | Found Alien Artifact 23391 | -5/Zhirov | Identified Integrated Dissipator 23391 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23400 | -5/Zhirov | Found Alien Artifact 23511 | -5/Zhirov | Learned location of Quarantine (-2) 23511 | -5/Zhirov | Learned location of Testing (-3) 23511 | -5/Zhirov | Learned location of Command (-1) 23515 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23564 | -5/Zhirov | Entered Proximity Caves 23564 | -4/Proximity Caves | Accompanied by 2 allies 23856 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 23930 | -4/Proximity Caves | Learned Research emergency access door positions 23988 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24070 | -4/Proximity Caves | Build established: Derelict-Gunner 24191 | -4/Proximity Caves | Discovered new exit (range 11) 24227 | -4/Proximity Caves | Entered Factory 24227 | -4/Factory | Accompanied by 1 ally 24227 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24228 | -4/Factory | Identified exit to Upper Caves 24230 | -4/Factory | Loaded intel: 232 non-interactive machine locations 24231 | -4/Factory | Loaded intel: 26 terminal locations 24439 | -4/Factory | Lost 6 parts (1p4n1u) 24734 | -4/Factory | Build established: Hacker-Gunner 25262 | -4/Factory | Repaired Mic. Fission Core 25314 | -4/Factory | Identified exit to Armory 25363 | -4/Factory | Learned location of 1 exit from Armory 25436 | -4/Factory | Learned Armory fabricator intel 25460 | -4/Factory | Learned Quarantine garrison access intel 25474 | -4/Factory | Learned Armory stockpile data 25477 | -4/Factory | Learned 4 Upper Caves zone layouts 25477 | -4/Factory | First assault squad dispatched 25478 | -4/Factory | Learned Armory garrison access intel 25480 | -4/Factory | Learned location of 1 exit from Research 25486 | -4/Factory | Discovered new exit (range 15) 25491 | -4/Factory | Learned Factory security intel 25511 | -4/Factory | Learned location of 1 exit from Proximity Caves 25541 | -4/Factory | Learned Quarantine trap positions 26133 | -4/Factory | Lost 5 parts (1p2n2w) 26266 | -4/Factory | Loaded intel: 8 recycling unit locations 26374 | -4/Factory | Identified exit to Garrison 26399 | -4/Factory | Core integrity fell below 50% 26454 | -4/Factory | Lost 14 parts (2p6n1u5w) 26455 | -4/Factory | Destroyed 9 combat bots 26548 | -4/Factory | Core integrity fell below 20% 26565 | -4/Factory | Discovered new exit (range 16) 26674 | -4/Factory | Scraphulk reinforcements arrived? 26683 | -4/Factory | Identified Transdimensional Reconstructor 26691 | -4/Factory | Build established: Hacker-Mutant 26773 | -4/Factory | High security lockdown imminent 26828 | -4/Factory | Lost 4 parts (1p1u2w) 26853 | -4/Factory | High security lockdown engaged 26958 | -4/Factory | Discovered new exit (range 12) 26977 | -4/Factory | Entered Armory 26978 | -4/Armory | Identified exit to Research 26980 | -4/Armory | Loaded intel: 8 fabricator locations 27130 | -4/Armory | Spotted B-86 Titan 27175 | -4/Armory | Found Prototype Processor 27175 | -4/Armory | Identified Exp. Signal Interpreter 27179 | -4/Armory | Fabricated Assault Drone Bay? 27213 | -4/Armory | Fabricated Assault Drone Bay? 27227 | -4/Armory | First assault squad dispatched 27241 | -4/Armory | Warped through subspace to slip node 27241 | -4/Armory | Discovered new exit (range 1) 27272 | -4/Armory | Lost 6 parts (1p4n1u) 27285 | -4/Armory | Repaired Q-thruster 27294 | -4/Armory | Entered Lab 27294 | -4/Lab | Discovered exit to Research (range 9) 27298 | -4/Lab | Unable to decrypt terminal 27298 | -4/Lab | Opened the door to a hidden lab 27298 | -4/Lab | Detected by scanners 27299 | -4/Lab | Gained access to the hidden lab's interior 27301 | -4/Lab | Found Alien Artifact 27301 | -4/Lab | Identified Core Reset Matrix 27301 | -4/Lab | Used Core Reset Matrix 27305 | -4/Lab | Sensed 3 artifacts in vicinity 27307 | -4/Lab | Confronted by A5 27311 | -4/Lab | Found Transdimensional Reconstructor 27315 | -4/Lab | Disabled Active System Cloaker 27317 | -4/Lab | Found Integrated Mediator 27317 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 27324 | -4/Lab | Found Core Expander 27324 | -4/Lab | Installed Core Expander, added new Propulsion slot 27333 | -4/Lab | Found Prototype Hackware 27334 | -4/Lab | Found Prototype Protection 27334 | -4/Lab | Identified Exp. Powered Armor 27336 | -4/Lab | Found Prototype Energy Gun 27339 | -4/Lab | Found Prototype Energy Gun 27359 | -4/Lab | Build established: Hacker-Sprinter 27390 | -4/Lab | Discovered exit to Research (range 9) 27392 | -4/Lab | Entered Research 27392 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27392 | -3/Research | Identified Deep Network Scanner 27456 | -3/Research | Identified Tachyon Dispersion Ray (x2) 27613 | -3/Research | Found Prototype Launcher 27613 | -3/Research | Identified Hellfire Missile Launcher 27690 | -3/Research | Lost 5 parts (1p4n) 27761 | -3/Research | Spotted B-86 Titan 27869 | -3/Research | Intercept squad dispatched 27871 | -3/Research | Build established: Hacker-Gunner 27871 | -3/Research | Discovered new exit (range 15) 27878 | -3/Research | Entered Testing 27943 | -3/Testing | Found Prototype Energy Cannon 27943 | -3/Testing | Identified Imp. Potential Cannon 28108 | -3/Testing | Intercept squad dispatched 28114 | -3/Testing | Spotted Tracker 28126 | -3/Testing | Spotted Combat Programmer 28137 | -3/Testing | System corruption reached 10% 28137 | -3/Testing | Destroyed Combat Programmer 28153 | -3/Testing | Destroyed Tracker 28282 | -3/Testing | Found Prototype Launcher 28286 | -3/Testing | Identified Mni. Smartbomb Launcher 28362 | -3/Testing | Repaired Broken Hellfire Missile Launcher? 28368 | -3/Testing | Intercept squad dispatched 28379 | -3/Testing | Spotted Tracker 28379 | -3/Testing | Spotted Tracker 28380 | -3/Testing | Spotted Tracker 28403 | -3/Testing | Spotted Combat Programmer 28410 | -3/Testing | Warped through subspace 28420 | -3/Testing | Core integrity fell below 50% 28436 | -3/Testing | Destroyed Tracker 28440 | -3/Testing | Lost 17 parts (2p8n3u4w) 28442 | -3/Testing | Spotted Combat Programmer 28442 | -3/Testing | Spotted Combat Programmer 28465 | -3/Testing | Core integrity fell below 20% 28473 | -3/Testing | Destroyed Combat Programmer 28490 | -3/Testing | Destroyed by Combat Programmer with EMDS Last Messages --------------- 28461_ Identified Centrium Greatsword. 28464_ Penetrated by EMDS Slug. 28470_ Combat Programmer Prototype Hover Unit severed. 28471_ Penetrated by EMDS Slug. 28473_ Combat Programmer fries systems beyond repair. 28473_ Combat Programmer destroyed. 28477_ Acquired Prototype Hover Unit. 28477_ Identified Cld. Linear Gravjet. 28481_ EMDS Slug penetrates U-05 Engineer. 28481_ U-05 Engineer destroyed. 28483_ System corrupted: Substantial component data lost. 28487_ P-80 Master resets P-80 Master, system corruption cleaned. 28488_ Penetrated by EMDS Slug. 28489_ Penetrated by Slug. 28489_ Slug penetrates Wall. 28490_ Slammed into Combat Programmer. 28490_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ??????????# /#?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# !#?????????????????????????????????? | | ########### #?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #?????????????????????????????????? | | # ## #+#???????????????????????????????? | | # ## # #???????????????????????????????? | | + #? # #???????????????????????????????? | | # ####+## #???????????????????????????????? | | # + #???????????????????????????????? | | # #### = #???????????????????????????????? | | # #??#! #???????????????????????????????? | | ##########??# [ #???#########???????????????????? | | ????????????#### #???# +????????????????????? | | ???????????????# #???# #????????????????????? | | ???????????????# #???# #????????????????????? | | ????##########?# #???# #????????????????????? | | ????#] ### ###?# #????????????????????? | | ????# ! # #?# p #????????????????????? | | ###?# """ # ! ######@###????????????????????? | | # """ + R %#??????????????????????? | | """"# """ # ######p#??????????????????????? | | """"# """ # #????#=#??????????????????????? | | """"# """ #######????#*#??????????????????????? | | """"# !!#??????????#$#??????????????????????? | | # #??????????#%#??????????????????????? | | #/#####+######??????????p$!??????????????????????? | | #??????????????? ??????????????????????? | | #??????????????? !??????????????????????? | | ###"###+#???????????????# #??????????????????????? | | !% #######?????????? ???????????????????????? | | % + #?????????? ???????????????????????? | | [% ##### #??????????#???????????????????????? | | #???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | #???# #?????#????????????????????????????? | | #???# ##### ####?????????????????????????? | | #???# #?????????????????????????? | | #########???# ###???????????????????????? | | ????????# ????????????????????? | | ?????????# ????????????????????? | | ???####+#####+##+### ?????????????????????? | | """"""??## # #????????????????????????? | | """"""" ## """"" # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 45 Energy Capacity 365 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 12 Armor Coverage 400 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 14 Target Analysis 6 Core Analysis 9 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 39 Defensive Hacking 22 Item Schematics ----------------- Exp. Energy Well | -3/Testing | Archive Adv. Dynamic Insulation System | -3/Testing | Archive Robot Schematics ------------------ S-43 Plague | -3/Testing | Archive Fabricated ------------ Assault Drone Bay | x1 | -4/Armory Assault Drone Bay | x1 | -4/Armory Repaired ---------- Assault Rifle | 28% | -10/Materials Assault Rifle | 39% | -10/Materials Adv. Targeting Computer | 20% | -9/Materials | Corrupted Lgt. Deuterium Engine | 36% | -9/Materials Autogun | 64% | -9/Materials Autogun | 57% | -9/Materials Arm. Treads | 56% | -9/Materials Nuclear Core | 10% | -8/Materials Arm. Treads | 14% | -8/Materials Imp. Treads | 44% | -8/Materials Imp. Treads | 69% | -8/Materials Gauss Cannon | 11% | -7/Storage Arm. Treads | 36% | -7/Storage Gauss Cannon | 11% | -7/Storage Arm. Treads | 24% | -5/Factory | Broken Mic. Fission Core | 16% | -4/Factory Q-thruster | 2% | -4/Armory Hellfire Missile Launcher | 99% | -3/Testing | Broken Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TripodFusionDrivehammer Manual? 0 Play Time 05:22:09 Cumulative 388.1 hours Start 2025.07.08 @ 07:42:40 End 2025.07.09 @ 08:34:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 06143c48-c5e3-4dca-95ba-f89bf377aa2b