Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.27 @ 22:45:56

Player: lsend

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (8)       40
Value Destroyed (89)       89
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (900)                900
              TOTAL SCORE: 6169

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     282/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
            Nuclear Pulse Thruster
>           --- UTILITY (6) ------
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Transmission Jammer
   Improved Power Shielding
   Improved Propulsion Shielding
   Improved System Shield
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (4) ----
            Greatsword
            CR-A16's Behemoth Slayer

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
    Zionite Composite Leg I
    Zionite Composite Leg I
            Nuclear Pulse Thruster
>           --- UTILITY ----------
            Visual Processing Unit
   Improved Signal Interpreter
   Advanced Melee Analysis Suite
   Improved Power Shielding
            System Shield
>           --- WEAPON -----------
  Makeshift Spear
>           --- INVENTORY --------
   Improved Propulsion Shielding
            Greatsword
            CR-A16's Behemoth Slayer
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Power Shielding
Weapon                     Makeshift Spear
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Slots Evolved              8    | .    .    .    .    .    4    2    .    .    .    .    2    .    .    
  Power                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Propulsion               3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    
  Utility                  4    | .    .    .    .    .    2    1    .    .    .    .    1    .    .    
  Weapon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Attached             34   | 2    1    5    .    .    2    .    3    2    4    2    3    .    10   
  Power                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Engine                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Core                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Reactor                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               11   | 2    .    2    .    .    .    .    1    2    1    .    .    .    3    
    Treads                 3    | 2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Leg                    6    | .    .    .    .    .    .    .    1    2    1    .    .    .    2    
    Wheel                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Hover                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Flight                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Utility                  17   | .    1    2    .    .    2    .    .    .    2    1    3    .    6    
    Device                 6    | .    .    1    .    .    .    .    .    .    2    1    1    .    1    
    Storage                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Processor              5    | .    1    1    .    .    .    .    .    .    .    .    1    .    2    
    Hackware               3    | .    .    .    .    .    1    .    .    .    .    .    1    .    1    
    Protection             3    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Artifact               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Weapon                   5    | .    .    1    .    .    .    .    1    .    1    1    .    .    1    
    Energy Gun             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Cannon          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Ballistic Gun          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Ballistic Cannon       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Launcher               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Special Weapon         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Impact Weapon          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Slashing Weapon        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Piercing Weapon        3    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    
    Special Melee Weapon   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unidentified Prototypes  3    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    
Parts Lost                 12   | .    .    2    .    .    4    .    2    .    .    .    2    .    2    
  Power                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion               6    | .    .    1    .    .    2    .    .    .    .    .    1    .    2    
  Utility                  4    | .    .    1    .    .    1    .    1    .    .    .    1    .    .    
  Weapon                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Highest Loss Streak      4    | .    .    1    .    .    4    .    1    .    .    .    2    .    2    
Average Slot Usage (%)     40   | .    42   40   71   71   46   15   8    9    30   36   41   26   44   
  Treads                   21   | .    28   22   14   14   7    .    .    .    .    .    .    .    .    
  Wheel                    2    | .    .    3    14   14   8    .    .    .    .    .    .    .    .    
  Device                   3    | .    .    3    14   14   7    .    .    .    1    7    6    .    1    
  Processor                11   | .    14   11   14   14   9    7    7    7    5    .    4    6    14   
Naked Turns                2662 | .    .    2662 .    .    .    .    .    .    .    .    .    .    .    
Heaviest Build             7    | .    .    2    2    2    2    .    4    .    4    3    3    .    7    
  Greatest Support         40   | 3    3    40   3    3    3    3    3    3    3    3    3    3    8    
  Greatest Overweight (x)  1    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Average Overweight (x)   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Largest Inventory Capacity 4    | 4    4    4    4    4    4    4    4    4    4    4    4    4    4    
  Average Capacity         4    | 4    4    4    4    4    4    4    4    4    4    4    4    4    4    
  Most Carried             4    | .    .    1    4    4    4    3    3    2    2    2    3    3    4    
  Average Carried          .    | .    .    .    2    4    3    3    2    1    1    2    2    3    2    
  Final Capacity           4    | 4    4    4    4    4    4    4    4    4    4    4    4    4    4    
  Final Carried            4    | .    .    1    4    4    3    3    2    2    2    2    3    3    3    

 Class Distribution 
--------------------
 96% | Mutant
  3% | Messiah-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
  Scavenger-Scout | -9/Mines
  Scavenger-Scout | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
   Messiah-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory
   Messiah-Mutant | -6/Waste
   Messiah-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Matter Collected           949  | 220 .   231 .   .   .   .   147 114 69  37  .   .   131 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            160  | .   .   143 .   .   .   .   .   .   .   .   .   .   17  
  Parts                    16   | .   .   12  .   .   .   .   .   .   .   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          5    | .   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Damage Taken               2716 | .   .   513 .   .   263 .   295 338 .   38  388 .   881 
  Core                     1815 | .   .   221 .   .   160 .   239 337 .   .   110 .   748 
  Absorbed by Shields      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Core Remaining (%)         49   | 100 .   .   .   11  70  .   .   .   .   17  .   .   .   
Volleys Fired              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  100  | .   .   100 .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Core Hits                28   | .   .   24  .   .   .   .   .   1   .   .   1   .   2   
  Critical Hits            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Melee Attacks              19   | .   .   .   .   .   .   .   .   .   1   3   1   .   14  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 19   | .   .   .   .   .   .   .   .   .   1   3   1   .   14  
  Sneak Attacks            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           728  | .   .   137 .   .   .   .   .   5   .   .   120 .   466 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               167  | .   .   .   .   .   .   .   .   .   .   .   .   .   167 
  Melee                    418  | .   .   .   .   .   .   .   .   .   .   .   119 .   299 
  Ramming                  143  | .   .   137 .   .   .   .   .   5   .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  167  | .   .   .   .   .   .   .   .   .   .   .   .   .   167 
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 418  | .   .   .   .   .   .   .   .   .   .   .   119 .   299 
Highest Corruption         9    | .   2   8   8   8   .   .   1   2   2   .   .   9   9   
  Average Corruption       4    | .   2   4   8   8   .   .   1   1   2   .   .   9   9   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  727  | .   .   700 4   2   .   .   .   3   .   .   .   1   17  
    Message Errors         251  | .   .   245 .   .   .   .   .   2   .   .   .   .   4   
    Matter Fused           84   | .   .   77  1   .   .   .   .   .   .   .   .   .   6   
    Heat Flow Errors       103  | .   .   100 1   1   .   .   .   .   .   .   .   1   .   
    Energy Discharges      111  | .   .   108 1   .   .   .   .   .   .   .   .   .   2   
    Data Loss (minor)      147  | .   .   140 1   1   .   .   .   1   .   .   .   .   4   
    Data Loss (major)      31   | .   .   30  .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            198  | .   .   .   .   .   .   .   .   .   .   .   .   .   198 
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               126  | .   .   .   .   .   .   .   .   .   .   .   .   .   126 
  Melee                    72   | .   .   .   .   .   .   .   .   .   .   .   .   .   72  
Knockbacks                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      359  | .   .   52  .   .   .   .   .   2   .   .   .   .   305 
  Shots                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Rammed                   75   | .   .   72  .   .   .   .   .   2   .   .   1   .   .   
Targets Rammed             77   | .   .   74  .   .   .   .   .   2   .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        274  | .   .   273 274 180 .   .   .   .   .   .   .   152 1   
  Average Temperature      108  | .   .   108 149 92  .   .   .   .   .   .   .   78  1   
  Received Heat Transfer   480  | .   .   .   .   .   144 .   27  135 .   9   99  .   66  
  Effects                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Energy Bleed           4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         150  | .   .   .   .   .   .   .   .   .   .   .   .   .   150 
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Peak Influence             206  | .   15  15  .   .   20  26  .   .   .   .   110 50  206 
  Average Influence        4    | .   10  2   .   .   4   16  .   .   .   .   44  42  99  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 100 100 .   .   .   .   100 100 88  
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   .   1   .   .   .   .   3   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            5    | .   .   .   .   .   .   1   .   .   .   .   2   .   2   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   1   25  .   .   15  1   7   15  .   4   17  5   21  
  Peak Tracking Total      21   | .   1   21  .   .   13  1   5   8   .   4   7   5   4   
  Tactical Retreats        20   | .   .   2   .   .   2   .   3   3   .   .   3   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          10   | .   1   .   2   .   5   1   .   .   .   .   .   .   1   
  Terminals                5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   3   .   6   .   9   6   .   .   .   .   .   .   2   
  Successful               13   | .   1   .   6   .   4   2   .   .   .   .   .   .   .   
  Failed                   13   | .   2   .   .   .   5   4   .   .   .   .   .   .   2   
    Catastrophic           3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   .   .   1   .   6   6   .   .   .   .   25  .   23  
  Terminals                14   | .   .   .   .   .   8   6   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   1   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   6   .   1   1   .   .   .   .   .   .   .   
  Record                   5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Total Allies               9    | .   .   1   .   .   .   .   .   .   4   .   1   .   3   
  Largest Group            4    | .   .   1   .   .   .   .   .   .   4   .   1   .   2   
  Highest-Rated Group      170  | .   .   31  .   .   .   .   .   .   150 .   27  .   170 
  Highest-Rated Ally       85   | .   .   31  .   .   .   .   .   .   38  .   27  .   85  
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recon                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Kinetic Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  TUNNEL                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  COLLECT                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               8    | .   .   6   .   .   .   .   .   .   .   .   .   .   2   
  Total Damage             107  | .   .   41  .   .   .   .   .   .   .   .   .   .   66  
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   2   2   1   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   5   .   4   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   
Turns Passed               45057 | 19    40    42715 109   51    149   48    208   211   371   192   299   41    604   
Spaces Moved               5028  | 32    76    530   214   99    290   96    402   385   702   365   552   82    1203  
  Core                     4373  | 32    76    450   214   99    290   96    402   385   702   365   552   82    628   
  Treads                   80    | .     .     80    .     .     .     .     .     .     .     .     .     .     .     
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   575   | .     .     .     .     .     .     .     .     .     .     .     .     .     575   
  Fastest Speed            40    | 50    50    50    50    50    50    50    50    50    50    50    50    50    40    
  Average Speed            50    | 50    50    66    50    50    50    50    50    50    51    50    50    50    45    
  Slowest Speed            160   | 50    50    160   50    50    50    50    100   50    100   50    50    50    50    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       44    | 3     28    58    59    41    30    3     63    60    88    48    26    83    37    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     15    | .     .     .     1     .     .     .     .     .     .     .     14    .     .     
  Known Exits Taken        3     | .     1     .     .     .     1     1     .     .     .     .     .     .     .     
  Unknown Exits Taken      8     | 1     .     1     1     1     .     .     1     1     1     1     .     .     .     
Scrap Searched             10    | .     .     1     .     .     .     .     3     1     3     2     .     .     .     
Spaces Dug                 11    | .     .     2     .     .     .     .     .     .     .     1     .     .     8     
Terrain Destroyed          53    | .     .     2     .     .     .     .     .     .     .     1     .     .     50    
  Melee                    9     | .     .     .     .     .     .     .     .     .     .     1     .     .     8     
  Projectile               2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  AOE                      42    | .     .     .     .     .     .     .     .     .     .     .     .     .     42    

 Actions                         | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   
Total                      47461 | 33    76    42862 215   100   293   95    407   402   709   370   573   81    1245  
  Wait                     42064 | .     .     42025 .     .     .     .     2     12    .     .     14    .     11    
  Move                     5012  | 31    75    529   213   98    289   95    401   384   701   364   552   81    1199  
  Hop                      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Pick Up                  6     | .     .     1     2     1     .     .     .     1     .     .     .     .     1     
  Fast Attach              30    | 2     1     5     .     .     2     .     2     2     3     2     3     .     8     
  Attach                   4     | .     .     .     .     .     .     .     1     .     1     .     .     .     2     
  Detach                   3     | .     .     .     .     .     1     .     .     .     1     .     1     .     .     
  Swap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Drop                     13    | .     .     1     .     1     1     .     1     1     2     1     1     .     4     
  Fire                     2     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    19    | .     .     .     .     .     .     .     .     .     1     3     1     .     14    
  Ram                      42    | .     .     39    .     .     .     .     .     2     .     .     1     .     .     
  Kick                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crush                    35    | .     .     35    .     .     .     .     .     .     .     .     .     .     .     
  Escape Stasis            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Rewire                   225   | .     .     225   .     .     .     .     .     .     .     .     .     .     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 14)
    20 | -11/Scrapyard      | Entered Materials
    50 | -10/Materials      | Discovered new exit (range 16)
    59 | -10/Materials      | Identified exit to Mines
    60 | -10/Materials      | Entered Mines
    75 | -10/Mines          | Met a Derelict bent on vengeance
    95 | -10/Mines          | Discovered new exit (range 7)
   124 | -10/Mines          | Met a Derelict testing a Signal Generator
   124 | -10/Mines          | Learned 2 Materials zone layouts
   149 | -10/Mines          | Learned location of 1 exit from Materials
   152 | -10/Mines          | Assembled infested the area
   274 | -10/Mines          | Core integrity fell below 50%
   311 | -10/Mines          | Build established: Mutant
 30915 | -10/Mines          | Core integrity fell below 20%
 33787 | -10/Mines          | Discovered new exit (range 8)
 42775 | -10/Mines          | Entered Exiles
 42788 | -10/Exiles         | Met 8R-AWN
 42796 | -10/Exiles         | Met EX-HEX
 42812 | -10/Exiles         | Met EX-BIN
 42818 | -10/Exiles         | Aligned with FarCom system
 42818 | -10/Exiles         | Given EX-Vault access code
 42830 | -10/Exiles         | Opened EX-Vault
 42834 | -10/Exiles         | Found Latent Energy Streamer
 42836 | -10/Exiles         | Found Firepult
 42848 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 42864 | -10/Exiles         | Learned location of Zion (-7)
 42878 | -10/Exiles         | Discovered new exit (range 14)
 42884 | -10/Exiles         | Stole two prototypes: Latent Energy Streamer, Firepult
 42884 | -10/Exiles         | Entered Mines
 42926 | -9/Mines           | Discovered new exit (range 13)
 42926 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 42930 | -9/Mines           | Found Prototype Device
 42935 | -9/Mines           | Entered Materials
 42935 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 42936 | -8/Materials       | Identified exit to Factory
 43077 | -8/Materials       | Discovered exit to Factory (range 16)
 43084 | -8/Materials       | Entered Factory
 43084 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 43086 | -7/Factory         | FarCom data flow suspended
 43094 | -7/Factory         | Identified exit to Lower Caves
 43102 | -7/Factory         | Lost 4 parts (2n1u1w)
 43132 | -7/Factory         | Entered Lower Caves
 43134 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 43165 | -7/Lower Caves     | Learned Factory emergency access door positions
 43206 | -7/Lower Caves     | Learned Factory garrison access intel
 43323 | -7/Lower Caves     | Discovered new exit (range 14)
 43340 | -7/Lower Caves     | Entered another Lower Caves area
 43340 | -7/Lower Caves     | Discovered new exit (range 11)
 43353 | -7/Lower Caves     | Carbon-fiber Leg stolen by Master Thief
 43432 | -7/Lower Caves     | Core integrity fell below 50%
 43439 | -7/Lower Caves     | Learned location of 1 exit from Factory
 43453 | -7/Lower Caves     | Core integrity fell below 20%
 43475 | -7/Lower Caves     | Learned Factory security intel
 43479 | -7/Lower Caves     | Encountered a Warlord checkpoint
 43540 | -7/Lower Caves     | Discovered new exit (range 8)
 43551 | -7/Lower Caves     | Entered Zion
 43583 | -7/Zion            | System corruption cleaned by Quarantine Array
 43629 | -7/Zion            | Given A8's code to call for help
 43684 | -7/Zion            | Imprinted
 43686 | -7/Zion            | Declared Zion's savior
 43815 | -7/Zion            | Learned Factory trap positions
 43833 | -7/Zion            | Given the Hacking Drone Bay
 43834 | -7/Zion            | Found Prototype Device
 43834 | -7/Zion            | Identified Hacking Drone Bay
 43842 | -7/Zion            | Identified Exp. Sensor Array
 43892 | -7/Zion            | Discovered new exit (range 15)
 43897 | -7/Zion            | Found CR-A16's Pointy Stick
 43918 | -7/Zion            | Revealed the true nature of CR-A1G's Pointy Stick
 43922 | -7/Zion            | Entered Proximity Caves
 43923 | -6/Proximity Caves | Learned Factory garrison access intel
 43979 | -6/Proximity Caves | Build established: Messiah-Mutant
 44110 | -6/Proximity Caves | Discovered new exit (range 13)
 44114 | -6/Proximity Caves | Entered Factory
 44114 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 44115 | -6/Factory         | Identified exit to Factory
 44116 | -6/Factory         | Loaded intel: 91 trap records
 44119 | -6/Factory         | Loaded intel: 4 garrison access locations
 44129 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 44170 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 44225 | -6/Factory         | Discovered new exit (range 16)
 44260 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 44296 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 44297 | -6/Factory         | Zion Recon squad teleported in
 44326 | -6/Factory         | Zion Kinetic Resupply teleported in
 44381 | -6/Factory         | Discovered exit to Factory (range 12)
 44396 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 44413 | -6/Factory         | Sucked down chute
 44413 | -6/Factory         | Entered Waste
 44425 | -6/Waste           | Spotted C-40 Crusher
 44428 | -6/Waste           | EMP discharged
 44432 | -6/Waste           | Spotted C-40 Crusher
 44439 | -6/Waste           | Spotted C-40 Crusher
 44443 | -6/Waste           | Spotted C-40 Crusher
 44446 | -6/Waste           | Discovered new exit (range 12)
 44446 | -6/Waste           | Spotted C-40 Crusher
 44454 | -6/Waste           | Entered Factory
 44455 | -6/Factory         | Loaded intel: 4 garrison access locations
 44516 | -6/Factory         | Core integrity fell below 50%
 44544 | -6/Factory         | Core integrity fell below 20%
 44571 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 44572 | -6/Factory         | Zion Heavy squad teleported in
 44724 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 44728 | -6/Factory         | Spotted B-75 Beast
 44765 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 44783 | -6/Factory         | Discovered new exit (range 7)
 44809 | -6/Factory         | Identified exit to Lower Caves
 44929 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 44930 | -6/Factory         | Zion Infowar Resupply teleported in
 44941 | -6/Factory         | Discovered exit to Lower Caves (range 17)
 45058 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
    [ 1 : Depthwide Sectors/-1 ]
    [ 2 : Unaware Analyses ]
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Kinetic Resupply ]
>>\\ZION-SEEK-2
[ Targeting Unaware Analyses... ]
44954_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W.
44959_ System corrupted: Component data lost.
45030_ System corrupted: Matter fused (-8).
45053_ LFG>4V BA QMY UKVEY4M|ZXOLODRB/6O
45054_ Triggered Stasis Trap.
45054_ A bubble of rippling energy engulfs the area.
45054_ Field strength at 95.
45055_ Field strength at 90.
45056_ Field strength at 85.
45057_ Field strength at 80.
45058_ Field strength at 75.

 Map 
-----
+----------------------------------------------------+
|      [!  ????????????????????????????????????????? |
|      !!  ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|        ""????????????????????????????????????????? |
|     =/ ""????????????????????????????????????????? |
|     !/ """???????????????????????????????????????? |
|     !/ ""????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|    !   ??????????????????????????????????????????? |
|      #???????????????????######??????????????????? |
|      #???????????????????     ???????????????????? |
|      #????????????????        ???????????????????? |
|      #????????????????"""    ????????????????????? |
|      #?????????+?+????"""    ????????????????????? |
|      #?#+####?????? """""   ?????????????????????? |
|      #?#    #??????         ?????????????????????? |
| ## ###?#    #???????"""    ??????????????????????? |
| ?# #???#    #???????"""    ??????????????????????? |
| ?# #???#    #????????""   ???????????????????????? |
|  # #???#    #????????     ???????????????????????? |
|  # #???#    #?????????*  ????????????????????????? |
|  # #???#    #?????????   ????????????????????????? |
|  # #???#    #?????????#+#########????????????????? |
|  # #???#    ########### #       #????????????????? |
|  # #???#               ss       #????????????????? |
|  # #???# ##+#####+##    #@      #????????????????? |
|  # ##### #   !!=   #    #       #????????????????? |
|  #       # ] !!=   +    #       #????????????????? |
| ?# #######   !!=   #### #####+###????????????????? |
| ?# #?????#         #??# #????????????????????????? |
| ?# #?###############??#  ????????????????????????? |
| ?# #?#     #??????????#  ????????????????????????? |
| ?# #?#     #??????????#   ???????????????????????? |
| ?# #?# """ +??????????    ???????????????????????? |
| ?# #?# """ ################??????????????????????? |
| ?# #?# """ ## """""   #??????????????????????????? |
| ?# #?#     ## """""   #??????????????????????????? |
| ?# #??     ?# """     #??????????????????????????? |
| ## #####+####         #?????#???????#########????? |
|             +         #???### #?????#       #????? |
| ##/##########         #???#     #####       ###### |
|       #?????# [       #???#                =       |
|   *   #?????#         #??????        !             |
|      !#?????#######+#####????????                  |
|  !!]  #???????#         #???????????#       ###### |
|  !!]  #???????#         #???????????#       #????? |
|  !]]  #???????# ""  ""  #???????????##     ####### |
| ### ########### ""  ""  ##############     #       |
|              ## """ """  !           #     #       |
|              ## """ """ #        !!! +     +       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       60
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                62
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          22

 Item Schematics 
-----------------
       Imp. Utility Shielding | -6/Factory | Z-intel
    Imp. Melee Analysis Suite | -6/Factory | Z-intel
               Thermal Shield | -6/Factory | Z-intel
        Maneuvering Thrusters | -6/Factory | Z-intel
 Lgt. Angular Momentum Engine | -6/Factory | Z-intel
               Adv. ECM Suite | -6/Factory | Z-intel
              Hvy. Ion Cannon | -6/Factory | Z-intel
               Kinecellerator | -6/Factory | Z-intel
             Weapon Shielding | -6/Factory | Z-intel
     Hrd. Light Armor Plating | -6/Factory | Z-intel
        Imp. Weapon Shielding | -6/Factory | Z-intel
                Gravmag Array | -6/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingTargetSheargun
  Manual?         0
Play Time         01:28:19
  Cumulative      521.8 hours
  Start           2020.06.25 @ 19:10:58
  End             2020.06.27 @ 22:45:56
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          419
  Rogue           419
  Adventurer      0
  Explorer        0
Win Type          -
  Total           141
  Types           84/8/34/6/3/2/4
Lore%             98
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79ab19b5-20ed-47bc-b5f0-dbe6281327a1