Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.02 @ 04:24:44 Player: Sen Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (152) 760 Value Destroyed (6412) 6412 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (2324) 2324 TOTAL SCORE: 18216 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 1461 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -718 Cogmind --------- Core Integrity 0/1300 Matter 63/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Small Battery Structural Scanner Makeshift Trap Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Weapon Cycler Improved Phase Shifter Zionite Weapon Casing > --- WEAPON ----------- Heavy Disruptor Cannon Core Stripper > --- INVENTORY -------- Zionite Heavy DM Reactor Micro Antimatter Reactor Gamma Rifle Heavy Gauss Cannon Heavy Gauss Cannon [Rating: 149] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Compact Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Improved Trap Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Core Stripper Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . . . 4 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . . . . . 1 . Utility 8 | . . . . 2 2 . . . . . . . . . 2 . . 1 1 . Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 254 | 6 6 3 7 5 13 13 12 . 14 29 7 14 1 14 33 21 1 3 47 5 Power 33 | 1 1 1 1 . 3 1 1 . 2 4 1 1 . 2 6 2 . 1 5 . Engine 13 | 1 1 1 1 . 3 . . . 1 . 1 . . 2 2 . . . . . Core 14 | . . . . . . 1 1 . 1 3 . 1 . . 4 2 . . 1 . Reactor 6 | . . . . . . . . . . 1 . . . . . . . 1 4 . Propulsion 63 | 2 2 1 2 . . 4 6 . 3 8 1 6 . 6 3 7 1 1 10 . Treads 20 | . . . . . . 1 2 . 1 . . 1 . 6 . 4 . 1 4 . Leg 20 | 2 1 . 1 . . 2 1 . 1 . . 4 . . 3 1 . . 4 . Wheel 14 | . 1 1 1 . . 1 3 . . 2 . 1 . . . 2 1 . 1 . Hover 8 | . . . . . . . . . 1 6 1 . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 88 | 1 2 . . 4 7 1 4 . 5 10 2 3 1 4 14 6 . 1 22 1 Device 44 | . 1 . . 1 4 . 2 . 3 8 . 1 . 2 5 4 . . 12 1 Storage 9 | 1 1 . . 1 . 1 . . . . 1 . . . 2 1 . . 1 . Processor 17 | . . . . . 1 . . . . . 1 2 . . 7 . . 1 5 . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Protection 16 | . . . . 2 1 . 2 . 2 2 . . . 2 . 1 . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 1 4 1 3 7 1 . 4 7 3 4 . 2 10 6 . . 10 4 Energy Gun 22 | 1 . 1 . . 1 3 . . 1 4 2 . . . 2 2 . . 4 1 Energy Cannon 4 | . . . . . . . . . . . . . . 1 1 . . . 2 . Ballistic Gun 28 | 1 1 . 1 1 2 3 1 . 2 2 1 2 . 1 5 3 . . 1 1 Ballistic Cannon 5 | . . . . . . . . . . . . 1 . . . . . . 3 1 Launcher 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Special Weapon 4 | . . . 2 . . . . . . . . . . . 1 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . 1 . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . . . . . . . . . . 5 2 Corrupted Parts 6 | . . . . . . 1 2 . 2 . . . . 1 . . . . . . System Corruption 44 | . . . . . . 7 11 . 13 . . . . 13 . . . . . . Parts Lost 142 | . . 2 4 . . 22 9 . 10 20 . 8 . 8 13 13 1 6 5 21 Power 23 | . . 1 1 . . 5 1 . 1 4 . 1 . 2 2 1 . . 1 3 Propulsion 49 | . . . 1 . . 9 3 . 5 6 . 4 . 2 4 7 1 4 . 3 Utility 41 | . . . . . . 4 2 . 3 5 . 2 . 3 6 3 . 1 2 10 Weapon 29 | . . 1 2 . . 4 3 . 1 5 . 1 . 1 1 2 . 1 2 5 Highest Loss Streak 21 | . . 1 2 . . 14 3 . 4 14 . 3 . 3 2 6 1 6 3 21 To Critical Strikes 4 | . . . . . . . . . . 1 . . . . . 1 . . . 2 Average Backups 11 | 1 7 15 16 16 16 14 13 13 12 13 8 11 13 13 13 4 9 8 4 3 Power 1 | . 2 4 3 4 2 . . . . 1 . . 1 . . 1 3 4 1 1 Propulsion 2 | . 2 3 5 4 4 2 . . . 1 1 1 2 5 3 . . . . . Utility 4 | . . 2 2 3 3 4 4 5 6 8 4 5 5 4 4 . 2 1 . . Weapon 4 | . 2 6 4 4 5 5 7 7 4 1 1 4 4 3 4 3 4 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . . . . 5 2 2 . . 9 . 1 5 2 6 5 . 2 3 . Power 8 | . . . . . 2 . . . . 1 . . . 1 1 . . 2 1 . Propulsion 4 | . . . . . . 1 . . . . . . . . . 1 . . 2 . Utility 14 | . . . . . . . . . . 6 . . 2 1 2 3 . . . . Weapon 14 | . . . . . 3 1 2 . . . . 1 3 . 3 1 . . . . Tool/Special 2 | . . . . . . . . . . 2 . . . . . . . . . . Average Slot Usage (%) 86 | . 92 81 99 98 91 80 62 64 59 89 82 90 100 98 96 89 98 84 70 51 Engine 5 | . 14 1 14 9 16 10 . . . . 6 6 6 10 5 . . . . . Core 4 | . . . . . . 1 . . . 11 5 5 6 2 5 10 11 6 . . Treads 6 | . . . . . . . 8 7 4 1 . 1 6 25 10 5 15 11 6 4 Leg 8 | . 23 8 10 26 14 15 3 7 1 . . 10 20 . 11 9 . . 3 . Wheel 2 | . 4 19 16 9 10 6 . 14 4 . . . . . . 1 5 3 1 1 Hover 2 | . . . . . . . . . 3 16 13 4 . . . . . . . . Device 18 | . 7 14 14 11 16 10 18 14 4 22 24 20 20 19 16 22 17 13 22 17 Storage 8 | . 14 14 14 17 7 6 7 7 7 6 10 13 13 13 11 . 5 4 1 2 Processor 6 | . . . . . 1 6 7 7 7 5 . 4 6 2 8 17 17 18 8 7 Protection 2 | . . . . 6 4 3 4 7 10 2 . . . 4 5 1 5 3 4 1 Energy Gun 3 | . 14 8 8 . 2 . . . 5 8 12 6 . . 4 1 5 4 4 . Ballistic Gun 9 | . 14 14 18 17 9 10 11 . 6 8 5 8 13 8 6 12 11 8 . . Ballistic Cannon 1 | . . . . . . . . . . . . 3 6 3 3 . . . 4 4 Peak Build Rating 149 | 6 8 8 10 18 47 49 53 31 42 73 67 67 60 65 81 83 76 89 133 149 Average Rating 56 | 4 6 6 8 16 38 40 37 31 29 64 64 60 59 60 72 73 75 77 101 80 On Entrance 40 | . 6 8 8 10 17 46 27 31 31 42 27 67 60 60 65 76 76 72 2 128 Avg Prop Armor Cover (%) 9 | . 9 9 9 18 10 7 9 24 5 5 . 8 8 4 6 8 14 3 17 5 Naked Turns 7 | . . . . . . . . . . . . . . . . . . 7 . . Heaviest Build 87 | 11 49 49 48 63 84 87 55 26 50 66 55 66 63 84 85 68 61 65 82 83 Greatest Support 178 | 20 20 26 26 16 26 40 57 20 20 39 40 54 54 101 101 60 20 79 178 150 Greatest Overweight (x) 8 | . 3 3 2 3 4 5 2 1 4 5 1 4 1 1 2 8 6 6 1 3 Average Overweight (x) 1 | . . 1 1 2 2 2 . 1 1 1 1 1 1 . . 2 5 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 10 10 5 5 Average Capacity 14 | 7 11 20 20 20 20 19 15 15 15 15 15 15 15 15 15 5 10 9 5 5 Most Carried 20 | 3 15 17 20 20 20 20 15 14 15 15 14 15 15 15 15 15 10 9 5 5 Average Carried 12 | 1 7 15 18 18 18 15 14 14 12 13 8 11 14 14 14 5 9 8 4 2 Final Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 10 10 5 5 5 Final Carried 20 | 3 15 15 20 20 18 12 14 14 15 15 10 15 15 15 15 9 10 5 5 5 Class Distribution -------------------- 29% | Scavenger-Gunner 22% | Mutant 19% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Matter Collected 6966 | 201 138 22 78 189 240 687 388 . 364 836 202 453 73 548 1199 565 50 . 639 94 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7930 | . 194 22 68 50 259 785 357 . 261 1196 277 523 . 689 1704 656 14 . 650 225 Parts 336 | . 15 2 7 4 6 37 21 . 10 69 1 14 . 24 62 21 1 . 36 6 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 14 | . . . . . 2 . . . . 3 . . . . 7 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . 10 . . 35 14 . 8 . . 5 4 26 . 21 . . . . Prevented 16 | . . . . . . 5 5 . 1 . . . . 3 . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 120 | . 6 . 3 1 2 18 9 . 4 17 . 11 . 10 17 11 . . 8 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . Guns 77 | . 6 . 1 1 2 14 9 . 1 13 . 7 . 2 11 8 . . 1 1 Cannons 25 | . . . . . . . . . . . . 3 . 8 4 3 . . 7 . AOE 15 | . . . 2 . . 4 . . 1 4 . . . . 2 . . . . 2 Classes Destroyed 21 | . 2 1 2 1 2 . 1 . 1 3 . 2 . 2 3 . . . . 1 Worker 8 | . . 1 . . . . . . . 3 . . . . 4 . . . . . Builder 4 | . . . . . . . . . . 2 . . . . 1 . . . 1 . Hauler 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Recycler 10 | . . . . . 2 . . . . 2 . . . . 6 . . . . . Minesweeper 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Swarmer 34 | . 3 . 2 . . 8 7 . . 3 . 3 . . 4 3 . . 1 . Grunt 36 | . 3 . . . . 9 1 . 2 6 . . . 9 2 2 . . . 2 Brawler 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 10 | . . . . 1 1 1 1 . . 1 . . . . 2 2 . . 1 . Hunter 7 | . . . . . . . . . . 2 . . . . 2 2 . . . 1 Programmer 19 | . . . . . 1 . . . 1 5 . . . . 6 . . . 6 . Behemoth 2 | . . . . . . . . . . . . . . . 1 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . Subdweller 1 | . . . 1 . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . Thug 2 | . . . . . . . . . . . . 2 . . . . . . . . Butcher 4 | . . . . . . . . . . . . 4 . . . . . . . . Mutant 3 | . . . . . . . . . . . . 2 . 1 . . . . . . Best Kill Streak 10 | . 2 1 2 1 4 10 3 . 3 5 . 3 . 3 4 4 . . 2 2 Combat Bots Only 10 | . 2 . 2 1 2 10 3 . 3 3 . 3 . 3 4 3 . . 2 2 Max Kills in Single Turn 4 | . 2 1 1 1 1 1 2 . 1 3 1 1 . 1 4 1 1 . 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 1 . . 1 3 . . . . 2 . . . . 2 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Hostile Shots Fired 1663 | . 21 . 19 8 42 184 168 . 91 221 . 65 . 102 136 109 18 71 134 274 Missed 486 | . 7 . 6 . 13 45 57 . 23 66 . 12 . 27 38 35 4 19 52 82 Hits 1177 | . 14 . 13 8 29 139 111 . 68 155 . 53 . 75 98 74 14 52 82 192 Melee 16 | . . . . . . . . . 6 . . 7 . 2 . 1 . . . . Projectile 1161 | . 14 . 13 8 29 139 111 . 62 155 . 46 . 73 98 73 14 52 82 192 Critical Strikes 50 | . . . . 1 . 6 1 . 5 5 . 5 . 5 3 3 2 . 4 10 Part Disruptions 8 | . . . . . . . . . . 4 . . . 1 2 . . . 1 . Damage Taken 20784 | . 130 76 346 116 235 2292 1251 . 1515 2398 . 861 . 1592 1698 1619 267 1047 1872 3469 Core 3728 | . 20 32 46 29 27 443 119 . 90 346 . 146 . 111 191 220 81 505 66 1256 Absorbed by Shields 346 | . . . . . . . . . . 99 . . . . 247 . . . . . Reduced by Siege Mode 47 | . . . . . . . . . . . . . . . . . . . 47 . Redirected to Shielding 226 | . . . . . . . . . . . . . . . . . . . 190 36 Ignored by Resistances 219 | . . . . . . . . . . 176 . 43 . . . . . . . . Regen/Repaired (Parts) 56 | . . . . . 56 . . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 . . 60 94 . . . . 3 . . . . 29 . . 50 56 . . Volleys Fired 477 | . 19 9 19 5 14 70 21 . 27 55 10 34 1 37 66 37 1 . 37 15 Largest 4 | . 2 2 2 2 2 2 2 . 2 3 3 3 3 3 3 3 3 . 4 3 Hottest 294 | . 60 60 120 40 81 108 58 . 103 175 198 198 98 219 204 188 149 . 294 177 Shots Fired 1153 | . 38 15 35 10 28 125 43 . 47 146 30 95 3 104 184 100 3 . 123 24 Gun 909 | . 38 15 30 10 28 116 43 . 41 143 30 87 2 46 142 76 3 . 52 7 Cannon 211 | . . . . . . . . . . . . 8 1 58 38 18 . . 71 17 Launcher 20 | . . . 2 . . 9 . . 6 3 . . . . . . . . . . Special 13 | . . . 3 . . . . . . . . . . . 4 6 . . . . Kinetic 683 | . 19 9 17 10 16 105 43 . 23 75 10 36 3 60 123 68 2 . 52 12 Thermal 286 | . . . 3 . 12 1 . . 8 24 20 59 . 44 56 22 1 . 36 . Explosive 4 | . . . 2 . . . . . . . . . . . . 2 . . . . Electromagnetic 172 | . 19 6 13 . . 19 . . 16 47 . . . . 1 4 . . 35 12 Robot Hit Streak 20 | . 11 8 13 8 6 20 7 . 6 11 7 10 . 9 10 9 3 . 14 5 Robot Miss Streak 9 | . 3 1 2 4 3 5 2 . 5 9 1 4 . 6 7 4 . . 5 3 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 1 . . . 1 . Secondary Targets 12 | . . . . . . 6 2 . . 2 . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . 1 . . . . 1 1 . . . . Shots Hit Robots 668 | . 22 12 17 8 18 67 18 . 26 88 20 58 . 61 108 62 2 1 66 14 Core Hits 348 | . 8 6 6 3 9 36 11 . 12 46 10 30 . 37 80 23 1 1 19 10 Critical Kills 18 | . . . . . . 1 2 . . 2 . 2 . 1 3 3 . . 4 . Critical Parts Destroyed 17 | . . . . . . 4 . . 1 1 . . . 2 4 4 . . 1 . Critical Strikes 65 | . . . . . . 5 2 . 2 6 5 6 . 5 13 9 . . 10 2 Burn 19 | . . . . . . . . . . . 5 4 . 2 6 2 . . . . Destroy 38 | . . . . . . 5 2 . 1 3 . 2 . 3 7 7 . . 8 . Blast 3 | . . . . . . . . . . . . . . . . . . . 1 2 Corrupt 4 | . . . . . . . . . . 3 . . . . . . . . 1 . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . . 5 2 . . . . 1 . . 2 . 1 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 5 . . . . . 1 . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17971 | . 247 150 197 71 317 1413 368 . 817 2772 368 1158 . 1604 3535 1846 55 75 1950 1028 Guns 11112 | . 247 118 134 71 317 1093 368 . 427 2036 368 980 . 640 2219 1298 55 . 628 113 Cannons 3730 | . . . . . . . . . . . . 178 . 964 711 311 . . 1246 320 Explosions 2697 | . . 32 63 . . 320 . . 223 716 . . . . 597 174 . . 76 496 Melee 293 | . . . . . . . . . 167 . . . . . . . . 46 . 80 Ramming 76 | . . . . . . . . . . 20 . . . . 8 . . 29 . 19 Kinetic 9523 | . 114 64 70 71 193 1010 368 . 234 1099 134 618 . 877 2146 1179 55 . 1022 269 Thermal 5406 | . . 32 . . 124 96 . . 145 900 234 540 . 727 1358 359 . . 505 386 Explosive 407 | . . . 63 . . . . . . 60 . . . . . 174 . . . 110 Electromagnetic 2283 | . 133 54 64 . . 307 . . 271 693 . . . . 23 71 . . 423 244 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 276 | . . . . . . . . . 167 . . . . . . 63 . 46 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . 1 8 19 19 41 5 5 6 6 17 5 6 6 2 10 14 Average Corruption 6 | . . . . . 1 3 8 19 33 1 5 5 6 4 2 5 6 2 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 320 | . . . . . 3 31 51 3 49 12 17 40 5 11 10 55 2 . 18 13 Message Errors 77 | . . . . . 1 8 16 1 7 4 5 8 . 1 1 19 . . 4 2 Matter Fused 66 | . . . . . . 6 13 1 11 3 3 6 . 2 2 12 2 . 1 4 Heat Flow Errors 26 | . . . . . 1 1 5 . 3 . 3 6 . . . 3 . . 3 1 Energy Discharges 39 | . . . . . . 5 5 . 5 1 1 6 2 3 1 8 . . 2 . Parts Rejected 6 | . . . . . . 1 . . 1 . . . . 1 1 . . . 2 . Parts Fused 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . Data Loss (minor) 49 | . . . . . 1 6 7 . 7 . 3 5 2 1 3 9 . . 2 3 Data Loss (major) 16 | . . . . . . . 1 1 4 1 1 4 1 . . 1 . . 2 . Misfires 15 | . . . . . . 3 1 . 2 1 . 3 . 1 1 2 . . . 1 Alerts 8 | . . . . . . . 3 . 2 . . 1 . 1 . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 14 | . . . . . . 1 . . 7 1 . 1 . 1 1 . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 286 | . . 32 . . . 21 . . . 56 . . . . 53 . . . 64 60 Projectiles 64 | . . . . . . . . . . . . . . . . . . . 64 . Explosions 222 | . . 32 . . . 21 . . . 56 . . . . 53 . . . . 60 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 29 | . . . . . . . . . . . . 4 . 8 9 . . . 5 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . . . . 4 . 7 9 . . . 5 2 Secondary 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 653 | . . 37 . . . 76 . . 131 236 . . . . . . . 13 . 160 Shots 18 | . . 1 . . . 2 . . 6 6 . . . . . . . . . 3 Rammed 18 | . . . . . . . . . . 2 . . . . . . . 9 . 7 Targets Rammed 19 | . . . . . . . . . . 2 . . . . 1 . . 9 . 7 Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 695 | . 64 7 . 11 354 261 310 . 416 448 517 517 52 377 695 143 3 . 504 173 Average Temperature 142 | . 29 4 . 11 155 85 127 . 166 178 167 196 29 95 155 25 2 . 137 54 Received Heat Transfer 4736 | . 48 . 42 54 42 774 461 . 477 198 . 248 . 669 423 207 100 114 75 804 Effects 68 | . . . . . 3 . . . 7 18 6 8 . 1 22 . . . 3 . Shutdowns 20 | . . . . . . . . . 1 7 3 4 . . 3 . . . 2 . Energy Bleed 11 | . . . . . 1 . . . 1 2 3 1 . . 2 . . . 1 . Interference 18 | . . . . . 2 . . . 5 6 . . . 1 4 . . . . . Matter Decay 3 | . . . . . . . . . . . . 2 . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 5 | . . . . . . . . . . 2 . 1 . . 2 . . . . . Damage (major) 10 | . . . . . . . . . . . . . . . 10 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Turns 16 | . . . . . . . . . . . . . . . . . . . 16 . Longest Duration 16 | . . . . . . . . . . . . . . . . . . . 16 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 8 | . 1 . . . . 1 . . 1 4 . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 14 | . . . . . 2 . . . . . 1 3 . 1 7 . . . . . Heat Transferred 10041 | . . 50 . . 296 87 . . 222 1073 1150 1900 . 1400 2379 555 . . 679 250 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 . . . 1 . . 1 2 . . . . . . . . 1 2 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Maximum Alert Level 3 | . . . . . . . . . . 1 . . . . 1 . . . 3 2 Low Security (%) 73 | 100 100 100 . 100 100 . . . . 91 . . . . 42 . . 100 49 . Level 1 18 | . . . . . . . . . . 8 . . . . 57 . . . 20 . Level 2 4 | . . . . . . . . . . . . . . . . . . . 7 100 Level 3 4 | . . . . . . . . . . . . . . . . . . . 21 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 878 | . 125 28 . 30 62 . . . . 277 . . . . 272 . . . 878 618 Initial 488 | . . 28 . . 2 . . . . . . . . . 252 . . . . 488 Average 140 | . 49 2 . 2 10 . . . . 84 . . . . 199 . . . 294 523 Influence Increases 5951 | . 195 9 50 36 105 500 245 . 230 756 5 100 . 980 657 327 30 . 1329 397 Destroy 0b10 Robot/C 2900 | . 120 . 40 20 40 360 180 . 100 340 . 60 . 420 340 280 . . 520 80 Destroy 0b10 Robot/NC 205 | . . 5 . . 10 . . . . 40 5 . . 5 70 5 . . 65 . Destroy Leader 556 | . 30 . 10 10 20 20 20 . 20 102 . 10 . 40 94 30 . . 140 10 Allied During Kill 393 | . . . . . . . . . 5 . . . . 80 . 12 . . 296 . Successful Hack 74 | . . . . 6 20 . . . . 36 . . . . 5 . . . 7 . Disable Machine 405 | . 30 . . . 15 . . . . 135 . . . . 75 . . . 105 45 Destroy Structure 368 | . . 4 . . . . . . . 58 . . . . 58 . . . 166 82 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 1035 | . 15 . . . . 120 45 . 105 45 . 30 . 435 15 . 30 . 15 180 Influence Decreases 5396 | . 120 84 50 30 111 483 259 3 230 545 216 100 . 578 818 568 30 . 461 710 Entered New Map 757 | . . 47 . . 4 . 4 3 . . 79 . . . 150 90 . . . 380 Time Decay 3326 | . 120 19 40 30 107 267 191 . 145 345 137 80 . 398 538 423 20 . 346 120 Lost Part 1123 | . . 18 10 . . 216 64 . 65 200 . 20 . 80 130 50 10 . 50 210 Lost Ally 190 | . . . . . . . . . 20 . . . . 100 . 5 . . 65 . Squads Dispatched 31 | . 2 . . 1 3 . 1 . . 9 . . . 1 5 . . 2 5 2 Investigation 3 | . 1 . . . . . . . . . . . . . 1 . . 1 . . Extermination 14 | . . . . . 2 . . . . 4 . . . . 3 . . . 4 1 Reinforcement 12 | . 1 . . 1 1 . . . . 5 . . . . 1 . . 1 1 1 Assault 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 4 | . . . . . . . . . . 2 . . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Distress Signals 6 | . . . . . . . . . . 3 . . . . 1 . . . 2 . Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . 24 . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . 24 . Times Spotted 268 | . 9 . 5 3 5 28 17 . 12 29 . 13 . 34 30 15 6 11 33 18 Peak Tracking Total 13 | . 3 . 2 1 2 13 7 . 4 4 . 4 . 9 4 5 5 10 5 7 Tactical Retreats 40 | . 1 . 1 . . 6 3 . 4 3 . 1 . 11 1 . 1 . 1 7 ECM-based Alert Blocks 2 | . . . . . . . . . . 2 . . . . . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Traps Triggered 9 | . 1 . 3 . . . 1 . 1 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . . . . 14 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . 6 . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . 6 . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Machines Disabled 33 | . 2 . 1 . 1 3 . . . 9 . 1 . 1 5 . . . 7 3 Max in Single Turn 4 | . 1 . 1 . 1 2 . . . 4 . 1 . 1 4 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Machines Accessed 26 | . . 1 1 2 6 1 1 4 . 5 . . . . 2 . . 1 1 1 Terminals 13 | . . . . 2 3 1 . . . 4 . . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Recycling Units 3 | . . . . . 2 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 89 | . . 1 1 7 18 5 1 32 . 14 . . . . 3 . . 3 1 3 Successful 61 | . . 1 1 3 8 5 1 32 . 6 . . . . 1 . . 1 1 1 Failed 28 | . . . . 4 10 . . . . 8 . . . . 2 . . 2 . 2 Catastrophic 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 54 | . . . . 6 9 . . . . 9 . . 1 1 . . . . 18 10 Terminals 37 | . . . . 7 9 5 . . . 11 . . . . 1 . . . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 2 . . . . . . . . . . . . 3 . . Recycling Units 9 | . . . . . 7 . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . . . . . . . Terminal Hacks 48 | . . 1 1 2 1 5 1 32 . 2 . . . . 1 . . . 1 1 Record 18 | . . . . . . 5 . 11 . 1 . . . . . . . . . 1 Part Schematic 13 | . . . . . . . . 13 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 6 | . . . . 1 2 . . . . 3 . . . . . . . . . . Terminals 5 | . . . . 1 1 . . . . 3 . . . . . . . . . . Botnet 2 | . . . . . . . . . . 2 . . . . . . . . . . Operators 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . 2 5 1 . . . 5 . . . . 1 . . 1 . 1 Full Trace Events 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . 13 . . . . 13 . . . . . 10 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . Time 50 | . . . . . 50 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . 2 . . . . . . . . . . no_distress 1 | . . . . . . . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 . 1 . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Total Allies 14 | . . . . . . . . . 1 . . 2 4 1 . 1 . . 5 . Largest Group 6 | . . . . . . . . . 1 . . 2 6 6 . 1 . . 4 . Highest-Rated Group 398 | . . . . . . . . . 96 . . 62 214 214 . 49 . . 398 . Highest-Rated Ally 103 | . . . . . . . . . 96 . . 31 39 39 . 49 . . 103 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . COLLECT 1 | . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 211 | . . . . . . . . . 7 . . . . 54 . 8 . . 142 . Total Damage 8562 | . . . . . . . . . 234 . . . . 1647 . 293 . . 6388 . Kills 44 | . . . . . . . . . 1 . . . . 11 . 3 . . 29 . Allies Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . 2 . Allies Melted 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Active Infowar (turns) 16177 | . . . . 540 670 997 . . 22 2016 929 1567 2210 2091 1243 2188 136 78 1342 148 Optics 3823 | . . . . . . . . . . . . . . . 451 2188 136 78 822 148 Sensors 4022 | . . . . 540 670 997 . . . 1813 2 . . . . . . . . . IFF 1582 | . . . . . . . . . 22 198 928 428 . . . . . . 6 . Terrain 551 | . . . . . . . . . . . . . . . . . . . 551 . Structural 422 | . . . . . . . . . . . . . . . . 62 . . 270 90 Traps 11878 | . . . . . . . . . . 435 825 1567 2210 2091 952 2188 136 78 1248 148 Decoding 77 | . . . . . . . . . . . . . . . . . . 77 . . Machine Analysis 305 | . . . . . . . . . . . . . . . 241 64 . . . . Jamming 286 | . . . . . . . . . . . . . . . . . . . 286 . ECM 591 | . . . . . 304 . . . . 287 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 1 3 . . . 1 1 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . . . . 2 . . Patrols 1 | . . . . . . . . . . . . . . . . . . 1 . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . 2 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Turns Passed 21264 | 60 321 327 622 559 773 1686 1572 90 818 2107 929 1567 2212 2091 1522 2188 136 85 1352 247 Spaces Moved 10852 | 42 190 184 372 242 420 853 734 95 382 1166 627 672 1112 986 689 1105 78 35 710 158 Core 141 | 3 . . . . . . . . . . . . . . . 35 . . 17 86 Treads 2723 | . . . . . . 51 634 . 168 37 . . . 986 279 99 . 31 389 49 Legs 2908 | 39 129 . . . . 221 . . . . . 307 1112 . 410 604 . . 86 . Wheels 3119 | . 61 184 372 242 420 581 100 95 213 38 . 123 . . . 367 78 4 218 23 Hover 1961 | . . . . . . . . . 1 1091 627 242 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 130 120 135 95 95 95 56 106 106 190 158 120 120 125 160 50 50 Average Speed 156 | 115 127 126 123 143 133 156 200 95 176 127 106 180 190 166 161 178 167 161 143 103 Slowest Speed 450 | 120 145 145 130 145 160 320 320 95 320 320 106 400 190 250 260 450 170 170 180 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 35 33 30 17 9 78 80 75 49 26 62 69 86 52 15 93 13 1 25 22 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . 1 . . 1 1 . . . . . . . 3 Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 . . . 1 . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . . . 1 1 1 . 1 1 1 1 . . Scrap Searched 17 | . . . . . . 3 3 . 3 . 2 1 2 . . 3 . . . . Spaces Dug 8 | . . . . . . 2 3 . . . . . . . 1 1 . . 1 . Terrain Destroyed 284 | . . 4 9 . . 12 5 . 9 77 . 1 . 22 33 59 . . 14 39 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Projectile 86 | . . . . . . 2 3 . 2 7 . 1 . 22 13 24 . . 8 4 AOE 193 | . . 4 9 . . 8 . . 7 70 . . . . 19 35 . . 6 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Total 14134 | 50 232 265 490 451 608 1084 789 94 469 1663 869 954 1213 1370 952 1237 82 50 987 225 Wait 1936 | . 8 68 80 169 136 126 15 . 23 314 213 161 83 241 89 35 . . 143 32 Move 10831 | 41 189 183 371 241 419 852 733 94 381 1165 626 671 1109 985 688 1104 77 35 709 158 Hop 1 | . . . . . . . . . . . . . 1 . . . . . . . Pick Up 200 | 3 9 2 8 12 10 10 4 . 9 24 4 14 8 32 26 10 2 1 12 . Fast Attach 132 | 6 1 . . 1 5 2 12 . 5 10 2 7 . 6 14 19 . . 39 3 Attach 120 | . . 2 4 9 3 13 1 . 11 15 10 7 1 10 15 2 . 3 9 5 Detach 39 | . . . . 3 3 1 1 . 4 4 3 2 . . 7 1 . . 8 2 Swap 113 | . 5 1 8 . 6 6 . . 4 34 . 4 2 13 18 4 1 1 6 . Drop 159 | . 1 . . 9 12 4 2 . . 24 1 5 8 29 27 10 1 . 24 2 Fire 477 | . 19 9 19 5 14 70 21 . 27 55 10 34 1 37 66 37 1 . 37 15 Melee 11 | . . . . . . . . . 5 2 . . . . 1 . . 2 . 1 Ram 17 | . . . . . . . . . . 2 . . . . . . . 8 . 7 Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . . . . . 49 . 11 . 15 . . . . Trap 20 | . . . . . . . . . . 14 . . . 6 . . . . . . Miscellaneous 2 | . . . . 2 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Entered Mines 411 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 463 | -10/Mines | Discovered new exit (range 15) 689 | -10/Mines | Discovered new exit (range 4) 709 | -10/Mines | Entered Subcaves 812 | -10/Subcaves | Learned Materials terminal intel 870 | -10/Subcaves | Visited 4L-MR0's lab 893 | -10/Subcaves | Found Power Bank 1284 | -10/Subcaves | Discovered new exit (range 10) 1315 | -10/Subcaves | Discovered new exit (range 12) 1331 | -10/Subcaves | Entered Materials 1331 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1332 | -8/Materials | Loaded intel: 12 terminal locations 1638 | -8/Materials | Build established: Scavenger-Mutant 1879 | -8/Materials | Discovered new exit (range 5) 1890 | -8/Materials | Entered Factory 1890 | -7/Factory | Evolved 2 slots: Utility x2 1983 | -7/Factory | Attached Power Bank, gained temporary slots: Power x3 2180 | -7/Factory | Repaired Hyp. Gauss Rifle 2648 | -7/Factory | Discovered new exit (range 12) 2661 | -7/Factory | Identified exit to Lower Caves 2663 | -7/Factory | Entered Lower Caves 2760 | -7/Lower Caves | Learned Factory garrison access intel 3603 | -7/Lower Caves | Attracted the attention of an 0b10 base 3714 | -7/Lower Caves | Destroyed 10 combat bots 3714 | -7/Lower Caves | Lost 14 parts (4p4n4u2w) 3742 | -7/Lower Caves | Identified exit to Lower Caves 3742 | -7/Lower Caves | Learned Extension trap positions 3742 | -7/Lower Caves | Learned Armory emergency access door positions 3742 | -7/Lower Caves | Learned Armory stockpile data 3742 | -7/Lower Caves | Learned Research terminal intel 3914 | -7/Lower Caves | Build established: Mutant 4190 | -7/Lower Caves | Core integrity fell below 50% 4233 | -7/Lower Caves | Lost 7 parts (1p4n2w) 4349 | -7/Lower Caves | Entered another Lower Caves area 4441 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4443 | -7/Lower Caves | Discovered new exit (range 3) 4451 | -7/Lower Caves | Identified exit to Factory 4527 | -7/Lower Caves | Learned location of 1 exit from Factory 5254 | -7/Lower Caves | Spotted B-75 Beast 5637 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5766 | -7/Lower Caves | Lost 3 parts (1u2w) 5777 | -7/Lower Caves | Core integrity fell below 20% 5831 | -7/Lower Caves | System corruption reached 10% 5891 | -7/Lower Caves | Discovered new exit (range 14) 5908 | -7/Lower Caves | Identified exit to Data Miner 5917 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5921 | -7/Lower Caves | Entered Data Miner 5921 | -7/Data Miner | Discovered new exit (range 6) 5940 | -7/Data Miner | Met Data Miner 5980 | -7/Data Miner | Learned location of Section 7 (-2) 5980 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5989 | -7/Data Miner | Received God Mode back door access code from Data Miner 6010 | -7/Data Miner | Identified exit to Proximity Caves 6011 | -7/Data Miner | Entered Proximity Caves 6072 | -6/Proximity Caves | Escorted by Enhanced Grunt 6149 | -6/Proximity Caves | Lost 3 parts (2n1u) 6284 | -6/Proximity Caves | System corruption reached 30% 6341 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6829 | -6/Proximity Caves | Entered Factory 6829 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6830 | -6/Factory | Identified exit to Lower Caves 6832 | -6/Factory | Loaded intel: 4 garrison access locations 7128 | -6/Factory | Build established: Scavenger-Tank 7432 | -6/Factory | Discovered new exit (range 6) 7441 | -6/Factory | Identified exit to Factory 7957 | -6/Factory | Build established: Skirmisher 8528 | -6/Factory | Lost 5 parts (1p2n1u1w) 8699 | -6/Factory | Cargo convoy interrupted 8934 | -6/Factory | Lost 14 parts (2p4n4u4w) 8936 | -6/Factory | Entered Lower Caves 9201 | -6/Lower Caves | Learned location of Zion (-6) 9315 | -6/Lower Caves | Encountered a Warlord checkpoint 9318 | -6/Lower Caves | Discovered new exit (range 10) 9865 | -6/Lower Caves | Entered another Lower Caves area 10069 | -6/Lower Caves | Discovered exit to Factory (range 15) 10386 | -6/Lower Caves | Lost 3 parts (1p1n1u) 10387 | -6/Lower Caves | Core integrity fell below 50% 10433 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10709 | -6/Lower Caves | Attacked by a faux Warlord 11141 | -6/Lower Caves | Discovered new exit (range 7) 11207 | -6/Lower Caves | Build established: Scavenger-Gunner 11432 | -6/Lower Caves | Entered Zion 11432 | -6/Zion | Accompanied by 2 allies 11455 | -6/Zion | Given A8's code to call for help 11556 | -6/Zion | System corruption cleaned by Quarantine Array 11678 | -6/Zion | Received a visual enhancement algorithm 11679 | -6/Zion | Ran a visual enhancement algorithm 12561 | -6/Zion | Found Prototype Special Weapon 12655 | -6/Zion | Identified RU-N14's Throwing Claymores 13108 | -6/Zion | Met Imprinter 13150 | -6/Zion | Imprinted 13152 | -6/Zion | Declared Zion's savior 13608 | -6/Zion | Discovered new exit (range 15) 13644 | -6/Zion | Entered Proximity Caves 13644 | -5/Proximity Caves | Accompanied by 6 allies 13707 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13757 | -5/Proximity Caves | Lost 3 allies 14770 | -5/Proximity Caves | Build established: Scavenger-Tank 15518 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 15580 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 15590 | -5/Proximity Caves | Discovered exit to Factory (range 11) 15620 | -5/Proximity Caves | Found Prototype Special Weapon 15674 | -5/Proximity Caves | Identified Molecular Deconstructor 15718 | -5/Proximity Caves | System corruption reached 10% 15735 | -5/Proximity Caves | Entered Factory 15735 | -5/Factory | Evolved 2 slots: Utility x2 16833 | -5/Factory | Spotted B-75 Beast 16925 | -5/Factory | Destroyed B-75 Beast 16970 | -5/Factory | Build established: Scavenger-Gunner 17083 | -5/Factory | Terminal network hard line cut 17178 | -5/Factory | Discovered new exit (range 5) 17257 | -5/Factory | Entered Upper Caves 17262 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17648 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17725 | -5/Upper Caves | Lost 3 parts (2n1w) 17992 | -5/Upper Caves | Learned Factory terminal intel 18420 | -5/Upper Caves | Spotted B-75 Beast 18519 | -5/Upper Caves | Destroyed B-75 Beast 18544 | -5/Upper Caves | Lost 6 parts (1p4n1u) 18614 | -5/Upper Caves | Learned Factory garrison access intel 19187 | -5/Upper Caves | Discovered new exit (range 14) 19290 | -5/Upper Caves | Found DCF Scrap (13 items) 19445 | -5/Upper Caves | Entered another Upper Caves area 19570 | -5/Upper Caves | Discovered new exit (range 7) 19581 | -5/Upper Caves | Entered Factory 19581 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 19582 | -4/Factory | Loaded intel: 26 terminal locations 19583 | -4/Factory | Loaded intel: 3 garrison access locations 19632 | -4/Factory | Discovered new exit (range 13) 19655 | -4/Factory | Incoming investigation squad redirected 19659 | -4/Factory | Released all parts (13) 19666 | -4/Factory | Entered Research 19666 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19667 | -3/Research | Loaded intel: 23 terminal locations 19686 | -3/Research | Lost 6 parts (4n1u1w) 19739 | -3/Research | Enhanced Grunt warped into view, answering call for help 19742 | -3/Research | Enhanced Grunt warped into view, answering call for help 19742 | -3/Research | Zion Heavy squad teleported in 19804 | -3/Research | Found Prototype Protection 19804 | -3/Research | Identified Zio. Weapon Casing 19844 | -3/Research | Zion Infowar Resupply teleported in 20085 | -3/Research | Build established: Messiah-Mutant 20203 | -3/Research | Retrieved Zion intel report: Emergency Access 20213 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20440 | -3/Research | Spotted B-86 Titan 20469 | -3/Research | Allies destroyed B-86 Titan 20507 | -3/Research | Lost 3 parts (1p1u1w) 20645 | -3/Research | Build established: Scavenger-Tank 20727 | -3/Research | Zion Recon squad teleported in 20917 | -3/Research | Found Prototype Processor 20917 | -3/Research | Identified Exp. Target Analyzer 20984 | -3/Research | Found Zio. Weapon Casing 20990 | -3/Research | System corruption reached 10% 21009 | -3/Research | Discovered new exit (range 7) 21016 | -3/Research | Identified exit to Quarantine 21018 | -3/Research | Entered Quarantine 21042 | -3/Quarantine | Scanned by Researcher 21069 | -3/Quarantine | Found Alien Impact Weapon 21069 | -3/Quarantine | Identified Core Stripper 21185 | -3/Quarantine | Crushed by falling debris 21201 | -3/Quarantine | Core integrity fell below 50% 21209 | -3/Quarantine | Core integrity fell below 20% 21222 | -3/Quarantine | Retrieved Zion intel report: Branch Access 21231 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 21235 | -3/Quarantine | Lost 21 parts (3p3n10u5w) 21265 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21233_ Penetrated by Slug. 21233_ Slug penetrates Deconstruction Unit. 21233_ Slug penetrates Wall. 21235_ ALERT: Potential suspicious activity detected, Programmers report to Quarantine Zone 6M. 21240_ System corrupted: Heat flow error (+233). 21240_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. 21257_ Slug penetrates Research Terminal. 21257_ Research Terminal disabled. 21257_ Penetrated by Slug. 21265_ Slug penetrates Suspension Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????# ??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ???????????????????????????### #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ????????????????????????????? +??????????????? | | ? ?????????????????????????? #??????????????? | | ? #??#####?????############## #??????????????? | | ? #??# ??# # #??????????????? | | # #??# ?# " # ####???????????? | | # #??# # " # #???????????? | | # #??# """" # h""" p #???????????? | | # #??# """" # """!" # #???????????? | | # #??# """" # h """ # #???????????? | | # ##?# """" # " "@ ####+#####??????????? | | # ### # " # #??????????? | | ########+##### # "" "#??????????? | | "%" #???# # """" "#??????????? | | " #???# # """" "#??????????? | | #???# # """" T#??????????? | | ################## """ "#??????????? | | ####### """" "#??????????? | | + "#??????????? | | # # #########+####+#+####### = #??????????? | | # ?# ###########??????????? | | """ ""# # """ ""#????????????????????? | | # """ ""# """ # """ ""#????????????????????? | | # """ ""# """ # """ T"#????????????????????? | | % T"# """ # ""#????????????????????? | | # = ""# # ""#????????????????????? | | # %%[ ######## #????????????????????? | | % ! #??????# ! #????????????????????? | | ########## ##??????##########????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 41 Energy Capacity 705 Matter Stores 506 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 800 Resistance: EM 25 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 9 Recoil Reduction 5 Particle Charging 25 Kinecelleration 40 Force Boost 20 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free EM Shield | -7/Data Miner | Free Adv. Surge Thruster | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Adv. Field Recycling Unit | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. KE Penetrator | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Exp. Heat Sink | -3/Research | Z-intel Adv. Remote Shield | -3/Research | Z-intel Exp. Shield Generator | -3/Research | Z-intel Adv. Matter Compressor | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Cld. Proton Cannon | -3/Quarantine | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hyp. Gauss Rifle | 60% | -7/Factory Studied --------- None Alien Tech Used ----------------- Core Stripper Achievements -------------- Construction Begets Destruction Hehehe Immobile And Lovin' It Wiki Contributor Challenges ------------ None Game ------ Seed XenonGaussBarrier Manual? 0 Play Time 04:31:41 Cumulative 118.3 hours Start 2026.03.01 @ 16:29:04 End 2026.03.02 @ 04:24:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 930b99a5-c048-475a-91fc-5303edc01778