Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.21 @ 01:23:12 Player: UlyssesB Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (6086) 6086 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1234) 1234 TOTAL SCORE: 13635 Bonus ------- High Alert Combat Kills 592 Follower Combat Kills 342 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Power Sword > --- INVENTORY (4) ---- Improved EM Pulse Cannon Chainsword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Energy Well Experimental Sensor Array Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Phase Cannon Magnetic Acceleration Cannon Molecular Deconstructor > --- INVENTORY -------- Flexi-carbon Leg Improved Utility Shielding Layered Light Armor Plating Hacking Suite Improved EM Pulse Cannon Improved EM Pulse Cannon Minigun Grenade Launcher Missile Launcher Chainsword [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . Utility 5 | . . . 2 . . 2 . . . . . 1 Weapon 2 | . . . . . . . . . . . 2 . Parts Attached 165 | . 11 1 29 35 14 25 2 3 . 17 16 12 Power 14 | . 2 1 3 3 1 2 . . . 1 1 . Engine 8 | . 2 . 2 1 . 2 . . . 1 . . Core 5 | . . 1 1 2 1 . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 41 | . 6 . 4 10 7 3 . 1 . 4 3 3 Treads 6 | . 2 . . 3 . . . 1 . . . . Leg 31 | . 2 . 4 7 7 3 . . . 4 3 1 Wheel 4 | . 2 . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | . 2 . 7 9 4 4 . 2 . 5 5 5 Device 19 | . . . 4 4 2 2 . . . 3 2 2 Storage 4 | . 2 . . . . . . 1 . . 1 . Processor 1 | . . . . . . . . 1 . . . . Hackware 3 | . . . . . . 1 . . . . . 2 Protection 16 | . . . 3 5 2 1 . . . 2 2 1 Artifact . | . . . . . . . . . . . . . Weapon 67 | . 1 . 15 13 2 16 2 . . 7 7 4 Energy Gun 24 | . . . 13 4 . 5 1 . . 1 . . Energy Cannon 18 | . . . . 2 1 7 . . . 4 3 1 Ballistic Gun 8 | . 1 . 1 4 1 . . . . . 1 . Ballistic Cannon 5 | . . . . . . 2 . . . 1 2 . Launcher 7 | . . . 1 3 . . 1 . . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 1 . 1 . . . 2 1 1 Parts Lost 73 | . 4 . 16 17 4 4 . . . 5 7 16 Power 8 | . 1 . 1 2 . 1 . . . 1 1 1 Propulsion 23 | . 2 . 3 5 1 3 . . . . 4 5 Utility 16 | . . . 5 4 1 . . . . 1 . 5 Weapon 26 | . 1 . 7 6 2 . . . . 3 2 5 Highest Loss Streak 8 | . 3 . 6 8 2 2 . . . 3 3 8 Average Slot Usage (%) 88 | . 94 100 87 84 99 95 84 84 92 97 92 46 Engine 3 | . 11 8 2 1 . 5 7 7 7 6 1 . Core 3 | . . 5 8 4 9 1 . . . . . . Treads 2 | . 8 . . 7 6 . . . 7 2 . . Leg 22 | . 14 28 21 20 29 28 23 23 23 27 22 7 Device 6 | . . . 5 6 10 13 7 7 7 7 8 4 Storage 18 | . 26 28 22 18 18 15 15 15 15 15 16 10 Processor 1 | . . . . . . . . 4 7 7 6 4 Hackware 1 | . . . . . . 6 7 2 . . . . Protection 6 | . . . 6 8 7 7 7 7 7 12 6 3 Energy Gun 9 | . 2 . 20 8 . 3 14 15 15 7 . . Energy Cannon 4 | . . . . 4 16 8 . . . 4 16 1 Ballistic Gun 3 | . 25 28 . 3 1 . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 90 | 11 41 41 49 63 56 77 68 67 67 67 90 84 Greatest Support 88 | 20 40 26 26 54 68 68 51 51 51 88 88 45 Greatest Overweight (x) 5 | . 3 1 3 4 1 1 1 1 1 1 2 5 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | . 15 16 16 16 16 16 16 16 16 16 16 11 Most Carried 16 | . 9 11 15 14 16 16 16 16 16 16 14 13 Average Carried 11 | . 4 9 11 10 15 13 15 15 16 14 12 7 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 9 11 10 13 13 15 16 16 16 14 13 2 Class Distribution -------------------- 74% | Mutant 21% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 2565 | 200 304 46 311 519 205 278 40 30 . 270 180 182 Remotely . | . . . . . . . . . . . . . Salvage Created 7292 | . 416 121 1752 945 1735 553 74 81 . 663 524 428 Parts 380 | . 30 2 102 51 91 30 3 6 . 28 17 20 Haulers Intercepted 12 | . 1 . 6 1 3 1 . . . . . . Recyclers Shooed 9 | . 2 . 1 . 2 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 3 5 . 30 . . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 135 | . 11 1 31 21 29 7 4 1 . 15 9 6 Melee 1 | . 1 . . . . . . . . . . . Guns 64 | . 10 1 26 12 4 3 1 1 . 6 . . Cannons 43 | . . . . 1 25 1 . . . 6 9 1 AOE 19 | . . . 3 8 . 1 3 . . 3 . 1 Classes Destroyed 15 | . 5 . 2 1 3 3 . 1 . . . . Worker 5 | . . . . . 1 1 . . . . 1 2 Builder 4 | . 1 . 1 . . 1 . . . . . 1 Tunneler 2 | . . . . . . 1 . . . . . 1 Hauler 12 | . 1 . 6 1 3 1 . . . . . . Recycler 9 | . 1 1 3 2 . 1 . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 3 | . . . 2 . . 1 . . . . . . Swarmer 30 | . 6 . 11 4 . . 3 . . 5 . 1 Grunt 58 | . 5 1 11 9 17 2 . . . 6 4 3 Brawler 3 | . . . . . 2 . . . . 1 . . Duelist 4 | . . . . . 2 . . . . 1 1 . Sentry 30 | . . . 9 7 8 3 . . . 1 2 . Hunter 6 | . . . . 1 . 1 1 . . . 1 2 Programmer 3 | . . . . . . 1 . . . 1 1 . Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 7 2 6 4 6 3 3 1 . 8 2 3 Combat Bots Only 8 | . 6 1 5 4 6 2 3 1 . 8 2 2 Max Kills in Single Turn 4 | . 1 1 2 2 1 2 2 1 . 4 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 2 2 . 1 2 . . 3 . 1 Melee 1 | . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Damage Taken 12772 | . 644 12 1790 2987 1471 1120 93 203 . 1309 901 2242 Core 2155 | . 142 12 194 404 132 76 14 . . 126 45 1010 Absorbed by Shields 46 | . . . . . . . . . . . . 46 Core Remaining (%) 59 | 100 . 38 51 . 2 . . . . 69 94 . Volleys Fired 473 | . 47 6 110 75 85 44 3 6 . 47 23 27 Largest 4 | . 2 2 2 2 2 2 2 2 . 2 4 3 Hottest 318 | . 70 40 126 136 136 141 122 122 . 149 318 143 Shots Fired 872 | . 92 12 193 122 168 73 4 12 . 92 69 35 Gun 533 | . 92 12 192 93 25 33 2 12 . 64 8 . Cannon 307 | . . . . 14 143 40 . . . 27 61 22 Launcher 20 | . . . 1 15 . . 2 . . 1 . 1 Special 12 | . . . . . . . . . . . . 12 Kinetic 207 | . 83 12 14 24 25 8 . . . 11 18 12 Thermal 493 | . 9 . 114 68 143 33 2 12 . 65 41 6 Explosive 20 | . . . 1 15 . . 2 . . 1 . 1 Electromagnetic 140 | . . . 64 15 . 32 . . . 15 10 4 Robot Hit Streak 35 | . 12 4 20 10 29 7 5 7 . 35 18 21 Robot Miss Streak 6 | . 5 3 4 3 3 6 . 1 . 3 4 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . . 2 1 . . . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . 1 . . Shots Hit Robots 602 | . 58 6 141 85 125 41 2 10 . 73 34 27 Core Hits 274 | . 20 3 57 46 51 19 7 5 . 31 19 16 Critical Hits 21 | . 1 . 1 2 15 . . . . 2 . . Critical Kills 6 | . 1 . . 1 4 . . . . . . . Critical Parts Destroyed 15 | . . . 1 1 11 . . . . 2 . . Melee Attacks 5 | . . . . . . 3 . . . . 1 1 Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . 3 . . . . 1 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14033 | . 744 83 2553 2028 2444 1264 254 220 . 1812 1770 861 Guns 6333 | . 690 83 2343 1059 270 460 20 220 . 1119 69 . Cannons 5287 | . . . . 161 2174 644 . . . 494 1305 509 Explosions 2297 | . . . 199 799 . 160 234 . . 199 396 310 Melee . | . . . . . . . . . . . . . Ramming 116 | . 54 . 11 9 . . . . . . . 42 Kinetic 2105 | . 627 83 169 303 270 93 . . . 190 153 217 Thermal 8108 | . 63 . 1562 762 2174 620 20 220 . 1171 1254 262 Explosive 1657 | . . . 97 799 . . 234 . . 199 100 228 Electromagnetic 2047 | . . . 714 155 . 551 . . . 252 263 112 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 4 . . 2 2 2 2 4 . 7 Average Corruption 2 | . 1 2 2 . . 1 2 2 2 3 . 6 Corruption Purged . | . . . . . . . . . . . . . Effects 64 | . 4 1 8 . . 6 4 4 . 27 . 10 Message Errors 15 | . . . 2 . . . 3 . . 8 . 2 Matter Fused 9 | . . . 1 . . . . . . 6 . 2 Heat Flow Errors 10 | . 2 . 2 . . . . . . 4 . 2 Energy Discharges 9 | . . 1 . . . . 1 3 . 3 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 . . . . 1 . 2 . 1 Targeting Errors 10 | . 1 . 2 . . 4 . . . 3 . . Weapon Failures 5 | . 1 . . . . 2 . . . 1 . 1 Overload Shots 25 | . . . . . . . . . . 1 24 . Effects 3 | . . . . . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . 3 . Overflow Damage 279 | . 6 . 33 9 33 45 . . . . 107 46 Projectiles 128 | . . . . . 33 18 . . . . 70 7 Explosions 145 | . . . 33 9 . 27 . . . . 37 39 Melee 6 | . 6 . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 1 . 1 Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 1 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 757 | . 2 . 219 123 . 163 . . . . 158 92 Shots 21 | . . . 5 10 . 2 . . . . 3 1 Rammed 22 | . 9 1 4 2 . . . . . . . 6 Targets Rammed 28 | . 11 1 6 4 . . . . . . . 6 Kicked 4 | . . . 2 2 . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . Highest Temperature 558 | . 212 1 387 375 416 350 27 186 . 199 558 210 Average Temperature 103 | . 93 1 93 140 66 91 14 96 . 125 160 45 Received Heat Transfer 3489 | . 246 . 414 1206 621 219 . 36 . 351 207 189 Effects 12 | . . . 1 5 1 1 . . . . 4 . Shutdowns 4 | . . . . . 1 1 . . . . 2 . Interference 4 | . . . . 4 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . 2 . . . . . . Combat Hostiles 3 | . . . 1 . . 2 . . . . . . Parts Fried 6 | . . . . . . 4 . . . . 2 . Impact Corruptions 1 | . 1 . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 23 | . . . 10 2 5 . . 1 . 4 1 . Heat Transferred 13801 | . 185 . 3282 1591 3922 993 37 370 . 2027 1122 272 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 4 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 861 | . 270 58 410 601 718 450 . . . . 861 457 Average Influence 285 | . 129 54 180 302 511 296 . . . . 525 383 Maximum Alert Level 3 | . 1 . 2 2 3 2 . . . . 3 2 Low Security (%) 36 | . 70 100 65 26 . 13 . . . . 7 . Level 1 36 | . 29 . 32 47 22 60 . . . . 26 37 Level 2 23 | . . . 2 25 72 25 . . . . 23 62 Level 3 3 | . . . . . 5 . . . . . 42 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 4 . 3 8 3 4 . . . . 5 6 Investigation 10 | . 1 . 2 2 . . . . . . 2 3 Extermination 2 | . . . . . . 1 . . . . 1 . Reinforcement 13 | . 3 . 1 2 2 3 . . . . 1 1 Assault 3 | . . . . 1 1 . . . . . 1 . Garrison 5 | . . . . 3 . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . . . 2 4 2 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 261 | . 30 2 50 39 42 14 4 1 . 23 19 37 Peak Tracking Total 11 | . 7 2 5 6 4 4 3 1 . 7 5 11 Tactical Retreats 21 | . 3 . 2 1 3 1 . . . 2 1 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 11 | . 3 . 1 1 2 1 . . . . 2 1 Indirectly 2 | . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 48 | . . . 4 3 2 8 . . . 1 29 1 Max in Single Turn 6 | . . . 1 1 1 5 . . . 1 6 1 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 31 | . 1 . 10 5 2 2 . . 4 . 4 3 Terminals 16 | . 1 . 7 2 1 2 . . . . 1 2 Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 3 | . . . 1 1 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . . 1 . Total Hacks 98 | . 5 . 33 13 2 7 . . 27 . 5 6 Successful 75 | . 4 . 23 10 1 6 . . 27 . 2 2 Failed 23 | . 1 . 10 3 1 1 . . . . 3 4 Catastrophic 3 | . . . 1 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 3 . 10 3 2 3 . . . 1 2 6 Terminals 54 | . 5 . 28 6 1 7 . . . . 2 5 Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 5 | . . . 2 2 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 6 | . . . 2 3 . . . . . . 1 . Garrison Access 3 | . . . . 2 . . . . . . 1 . Terminal Hacks 51 | . 1 . 15 2 . 6 . . 27 . . . Record 11 | . . . . . . . . . 11 . . . Part Schematic 6 | . . . . . . . . . 6 . . . Robot Schematic 7 | . . . . . . . . . 7 . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 6 | . . . 1 1 . 1 . . 3 . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Locate Traps 5 | . 1 . 2 . . 2 . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 4 | . . . 3 . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 3 . . . . . . . . Insert Component 3 | . . . 1 2 . . . . . . . . Analyze 2 | . . . 1 1 . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 33 | . 6 . 8 5 2 . . . . . 4 8 Terminals 9 | . 3 . 3 1 1 . . . . . . 1 Track 6 | . 1 . 3 1 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . 1 1 Overload 2 | . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Reprogram 1 | . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 21 | . 1 . 9 4 2 2 . . . . 2 1 Full Trace Events 4 | . . . 1 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 1 . . . . 6 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . Time 124 | . . . 80 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Robots Rewired 1 | . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 7 | . . 3 . 2 . . . . . 2 . . Largest Group 3 | . . 3 . 2 . . . . . 1 1 . Highest-Rated Group 94 | . . 40 . 32 . . . . . 94 29 . Highest-Rated Ally 94 | . . 16 . 16 . . . . . 94 29 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 69 | . . 11 . 38 . . . . . 18 2 . Total Damage 1215 | . . 136 . 364 . . . . . 677 38 . Kills 12 | . . 1 . 5 . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 3 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 10231 | . 624 210 2664 1254 927 1194 440 572 124 1087 496 639 Spaces Moved 5638 | 1 281 125 1409 568 397 565 269 343 78 660 278 664 Core 465 | . . . . . . . . . . . . 465 Treads 110 | . 53 . . 57 . . . . . . . . Legs 4992 | 1 205 125 1409 511 397 565 269 343 78 660 278 151 Wheels 71 | . 23 . . . . . . . . . . 48 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 100 150 150 120 125 130 160 160 160 120 122 50 Average Speed 139 | 120 148 150 152 159 137 136 160 160 160 131 138 78 Slowest Speed 270 | 120 210 150 210 240 160 160 160 160 160 160 180 270 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 42 35 80 33 54 16 48 59 68 67 9 15 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . 1 1 . . . . 1 1 . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 . 1 1 1 1 1 . Scrap Searched 17 | . . 1 . . . . 3 11 . 2 . . Spaces Dug 16 | . . . . . . 3 6 . . . 2 5 Terrain Destroyed 266 | . . . 51 51 . 57 9 . . 3 79 16 Melee 5 | . . . . . . 3 . . . . 1 1 Projectile 10 | . . . . . . 1 . . . 2 4 3 AOE 251 | . . . 51 51 . 53 9 . . 1 74 12 Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total 7121 | . 388 136 1728 795 610 908 274 355 77 786 334 730 Wait 596 | . 20 . 138 71 97 239 . . . 15 11 5 Move 5626 | . 280 124 1408 567 396 564 268 342 77 659 277 664 Hop . | . . . . . . . . . . . . . Pick Up 125 | . 13 3 26 34 7 19 1 1 . 12 6 3 Fast Attach 11 | . 1 . . . 6 . . 2 . 1 . 1 Attach 95 | . 7 1 18 28 3 12 . . . 9 7 10 Detach 3 | . . . . 1 . 2 . . . . . . Swap 59 | . 3 . 11 7 5 13 2 1 . 7 9 1 Drop 66 | . 6 1 11 8 11 12 . 3 . 10 . 4 Fire 473 | . 47 6 110 75 85 44 3 6 . 47 23 27 Melee 5 | . . . . . . 3 . . . . 1 1 Ram 6 | . . . . . . . . . . . . 6 Kick 12 | . 1 1 6 4 . . . . . . . . Crush 10 | . 10 . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 Rewire 26 | . . . . . . . . . . 26 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Sto x2 / Gar) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Lost 3 parts (1p1n1w) 242 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 4) 612 | -10/Materials | Discovered new exit (range 10) 625 | -10/Materials | Entered Mines 681 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 770 | -10/Mines | Learned location of Storage (-8) 789 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 807 | -10/Mines | Found Prototype Device 826 | -10/Mines | Discovered new exit (range 5) 835 | -10/Mines | Entered Materials 835 | -9/Materials | Evolved 2 slots: Utility x2 1356 | -9/Materials | Discovered new exit (range 4) 1522 | -9/Materials | Identified Exp. Sensor Array 1557 | -9/Materials | Discovered new exit (range 10) 2220 | -9/Materials | Identified exit to Materials 2748 | -9/Materials | Identified exit to Mines 2881 | -9/Materials | Lost 3 parts (2u1w) 3000 | -9/Materials | Repaired Exp. Sensor Array 3302 | -9/Materials | Lost 6 parts (1p2n1u2w) 3499 | -9/Materials | Entered another Materials area 3499 | -8/Materials | Evolved 2 slots: Propulsion x2 3583 | -8/Materials | Found Powered Armor 3829 | -8/Materials | Found Powered Armor 3831 | -8/Materials | Found Powered Armor 3833 | -8/Materials | Found Powered Armor 4025 | -8/Materials | Garrison activated, responded to threat 4140 | -8/Materials | Lost 4 parts (2n2u) 4204 | -8/Materials | Core integrity fell below 50% 4231 | -8/Materials | Lost 8 parts (1p3n2u2w) 4368 | -8/Materials | Identified exit to Garrison 4474 | -8/Materials | Identified exit to Storage 4599 | -8/Materials | Build established: Scavenger-Mutant 4699 | -8/Materials | First assault squad dispatched 4736 | -8/Materials | Repaired Powered Armor 4753 | -8/Materials | Entered Storage 5253 | -8/Storage | Used back door to open Recycling access 5253 | -8/Storage | Discovered new exit (range 4) 5369 | -8/Storage | Build established: Mutant 5424 | -8/Storage | Core integrity fell below 20% 5553 | -8/Storage | First assault squad dispatched 5655 | -8/Storage | Discovered new exit (range 16) 5680 | -8/Storage | Entered Factory 5680 | -7/Factory | Evolved 2 slots: Utility x2 6055 | -7/Factory | Identified exit to Lower Caves 6874 | -7/Factory | Entered Lower Caves 7116 | -7/Lower Caves | Learned 8 Factory zone layouts 7293 | -7/Lower Caves | Discovered new exit (range 13) 7303 | -7/Lower Caves | Learned Factory interactive machine intel 7314 | -7/Lower Caves | Entered another Lower Caves area 7318 | -7/Lower Caves | Discovered new exit (range 9) 7319 | -7/Lower Caves | Learned 8 Factory zone layouts 7495 | -7/Lower Caves | Learned location of Zion (-6) 7785 | -7/Lower Caves | Spotted B-75 Beast 7802 | -7/Lower Caves | Destroyed B-75 Beast 7837 | -7/Lower Caves | Discovered new exit (range 8) 7886 | -7/Lower Caves | Entered Data Miner 7886 | -7/Data Miner | Discovered new exit (range 6) 7917 | -7/Data Miner | Met Data Miner 7946 | -7/Data Miner | Learned location of Section 7 (-2) 7946 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7973 | -7/Data Miner | Received God Mode back door access code from Data Miner 8010 | -7/Data Miner | Entered Proximity Caves 8196 | -6/Proximity Caves | Escorted by Enhanced Grunt 8587 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8603 | -6/Proximity Caves | Lost 3 parts (3w) 8619 | -6/Proximity Caves | Destroyed 8 combat bots 8645 | -6/Proximity Caves | Build established: Scavenger-Mutant 8720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9012 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9024 | -6/Proximity Caves | Found Prototype Special Weapon 9071 | -6/Proximity Caves | Discovered new exit (range 16) 9097 | -6/Proximity Caves | Entered Factory 9097 | -6/Factory | Accompanied by 1 ally 9097 | -6/Factory | Evolved 2 slots: Weapon x2 9098 | -6/Factory | Identified exit to Lower Caves 9100 | -6/Factory | Loaded intel: 46 interactive machine locations 9300 | -6/Factory | Lost 3 parts (2n1w) 9447 | -6/Factory | First assault squad dispatched 9493 | -6/Factory | Incoming investigation squad redirected 9578 | -6/Factory | Discovered new exit (range 6) 9593 | -6/Factory | Entered another Factory area 9593 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9594 | -5/Factory | Identified exit to Upper Caves 9594 | -5/Factory | Identified Molecular Deconstructor 9894 | -5/Factory | Lost 5 parts (3n1u1w) 10004 | -5/Factory | Lost 8 parts (1p1n3u3w) 10074 | -5/Factory | Incoming investigation squad redirected 10117 | -5/Factory | Garrison activated, responded to threat 10131 | -5/Factory | Core integrity fell below 50% 10173 | -5/Factory | Core integrity fell below 20% 10232 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10156_ Triggered Stasis Trap. 10156_ A bubble of rippling energy engulfs the area. 10156_ Field strength at 94. 10156_ Field strength at 88. 10157_ K-01 Serf collects debris. 10157_ Field strength at 78. 10158_ Field strength at 63. 10159_ Field strength at 52. 10160_ Field strength at 41. 10161_ Field strength at 35. 10162_ Field strength at 17. 10163_ System corrupted: Heat flow error (+199). 10163_ Field strength at 11. 10164_ Stasis field depleted. 10188_ System corrupted: Energy discharge (-39). 10194_ Slammed into W-25 Informer. 10215_ Connecting with Terminal... 10216_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 10220_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????# #?# ######## #????# #??? | | ?????# #?#######??????#######????# #??? | | ??#+## #?????????????????????????# #??? | | ??# #?????????????????????????# #??? | | ??# +?????????????????????????# #??? | | ??# #?????????????????????????# #??? | | ?## #?????????????????????????# #??? | | ## # #?????????????????????????# #??? | | # #?????????????????????????# #??? | | ## # #?????????????????????????# #??? | | ?## ## ?????????????????????????# #??? | | ??# #?+#?????????????????????????# #??? | | ??# #????????????????????????????# #??? | | ??# #????????????????????????????# #??? | | ??# #????????????????????????????# #??? | | ??# #????????????????????????????# #??? | | ??# #????????????????????????????# #??? | | ??? #????????????????????????????# #??? | | ??? #????????????????????????????# #??? | | ??# #??????????????????#######???# #??? | | ??# ############+??##### #???# #??? | | ### ?? ##### #??? | | ?? #??? | | ^ ?? #####+#### | | """" ##??????????# ## # | | ! """" #????????????#@ #?# """ # | | """" #????????????# #?# ""T"" # | | """" #????????????# #?# "" "" # | | """" #????????????# #?# # | | """" +????????????# #?# """ # | | """" #????????????# #?# """ !# | | F"" #????????????# #?# """ # | | """ #????????????# #?# # | | ##### ##????????????# s####### ### | | ????# #????????????## ## # | | ????# #????????????# s # # | | ????# #????????????# # # | | ????# #????????????# / # | | ????# #????????????# # # | | ????# #????????????# w # # | | ????# #????????????### ### # | | ????# #??????????????# #?# # | | ????# #??????????????# #?# # | | ##### #??????????????# #?########## | | # #??????????????# #??????????? | | # #??????????????# #??????????? | | # #??????????????# #??????????? | | # #??????????????# #??????????? | | # ###+############ #####??????? | | #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 21 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 800 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed MobileStasisRouter Manual? 0 Play Time 01:57:37 Cumulative 139.8 hours Start 2020.03.19 @ 11:22:00 End 2020.03.21 @ 01:23:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1307bab0-d12d-4336-82f7-bacf993f4601