Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.09 @ 23:16:01 Player: elbjorno Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1527) 1527 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 6235 Bonus ------- High Alert Combat Kills 13 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Minigun Minigun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Thermal Shield Improved Integration Mediator > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Proton Missile Launcher Mining Laser [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . . . 1 1 2 . Weapon 2 | . . . . . 2 . . . Parts Attached 64 | 7 7 7 5 . 20 11 6 1 Power 4 | 1 . . . . 2 . 1 . Engine 4 | 1 . . . . 2 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | 3 3 4 . . 4 1 1 1 Treads 3 | . 1 2 . . . . . . Leg 13 | 2 2 2 . . 4 1 1 1 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 1 . 3 . 4 4 2 . Device 5 | . . . 1 . 1 1 2 . Storage 7 | 1 1 . 2 . 3 . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 28 | 2 3 3 2 . 10 6 2 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 1 2 2 . . 9 6 2 . Ballistic Cannon 2 | . 1 . . . 1 . . . Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . Parts Lost 8 | . . 2 . . . 1 . 5 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 . . . . . 2 Utility 1 | . . . . . . . . 1 Weapon 3 | . . 1 . . . 1 . 1 Highest Loss Streak 5 | . . 2 . . . 1 . 5 Average Slot Usage (%) 97 | . 87 100 98 100 99 100 97 47 Engine 10 | . 14 14 14 14 9 7 6 1 Leg 27 | . 27 26 28 28 26 30 26 13 Device 4 | . . . . . 9 2 17 10 Storage 18 | . 16 28 26 28 18 12 6 3 Processor 1 | . . . . . . 6 6 3 Protection 2 | . . . . . . 7 6 1 Ballistic Gun 24 | . 12 13 14 14 35 30 26 13 Ballistic Cannon 3 | . 11 14 7 . . . . . Slashing Weapon 1 | . . . 6 14 . . . . Naked Turns 46 | . . . . . . . . 46 Heaviest Build 91 | 13 45 45 50 45 84 91 64 62 Greatest Support 75 | 20 20 40 40 40 55 70 75 75 Greatest Overweight (x) 4 | 1 4 2 1 1 1 1 . . Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 20 | 6 14 14 14 14 20 20 12 12 Average Capacity 14 | 5 6 14 13 14 16 17 12 8 Most Carried 20 | 6 6 14 14 14 20 20 12 12 Average Carried 12 | 3 5 8 13 14 14 15 12 8 Final Capacity 20 | 6 14 14 14 14 20 12 12 4 Final Carried 17 | 6 6 14 14 14 17 12 12 4 Class Distribution -------------------- 43% | Mutant 37% | Scavenger-Skirmisher 6% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Matter Collected 1720 | 226 55 336 . . 855 248 . . Remotely . | . . . . . . . . . Salvage Created 1893 | . 37 184 . . 1275 397 . . Parts 109 | . 3 6 . . 76 24 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 50 | . 2 17 . . 25 6 . . Guns 33 | . 1 1 . . 25 6 . . Cannons 9 | . 1 8 . . . . . . AOE 8 | . . 8 . . . . . . Classes Destroyed 11 | . 1 2 . . 7 1 . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . . . . 1 1 . . Recycler 1 | . . . . . 1 . . . Watcher 5 | . . . . . 3 2 . . Swarmer 10 | . 2 . . . 8 . . . Grunt 16 | . . 4 . . 10 2 . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . . . 5 1 . . Hunter 3 | . . . . . 1 2 . . Programmer 1 | . . . . . . 1 . . Assembled 13 | . . 13 . . . . . . Best Kill Streak 13 | . 2 13 . . 5 2 . . Combat Bots Only 13 | . 2 13 . . 4 2 . . Max Kills in Single Turn 4 | . 1 4 . . 2 1 . . Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . . 4 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Damage Taken 2599 | . 34 616 . . 682 255 21 991 Core 1108 | . 5 131 . . 91 . . 881 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 . . . 45 83 100 . . Volleys Fired 117 | . 3 31 . . 54 23 6 . Largest 4 | . 2 2 . . 4 4 4 . Hottest 100 | . 75 68 . . 98 100 96 . Shots Fired 396 | . 6 62 . . 216 92 20 . Gun 357 | . 3 26 . . 216 92 20 . Cannon 34 | . 3 31 . . . . . . Launcher 5 | . . 5 . . . . . . Special . | . . . . . . . . . Kinetic 388 | . 3 57 . . 216 92 20 . Thermal . | . . . . . . . . . Explosive 5 | . . 5 . . . . . . Electromagnetic 3 | . 3 . . . . . . . Robot Hit Streak 28 | . 5 21 . . 19 28 28 . Robot Miss Streak 3 | . . 1 . . 3 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . 5 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 295 | . 5 51 . . 149 70 20 . Core Hits 127 | . 2 36 . . 64 22 3 . Critical Hits 3 | . . 2 . . . 1 . . Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4498 | . 63 1227 . . 1927 958 323 . Guns 3431 | . 32 195 . . 1923 958 323 . Cannons 432 | . 31 401 . . . . . . Explosions 631 | . . 631 . . . . . . Melee . | . . . . . . . . . Ramming 4 | . . . . . 4 . . . Kinetic 3831 | . 31 596 . . 1923 958 323 . Thermal . | . . . . . . . . . Explosive 631 | . . 631 . . . . . . Electromagnetic 32 | . 32 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . 18 . . . . . . Projectiles 18 | . . 18 . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . 1 4 . . . . . . Impact . | . . . . . . . . . Kinetic 5 | . 1 4 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 102 | . . 102 . . . . . . Shots 4 | . . 4 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . . . 2 . 1 . Kicked 3 | . . . . . 2 . 1 . Crushed . | . . . . . . . . . Highest Temperature 176 | . 45 176 . . 58 139 63 . Average Temperature 43 | . 23 71 . . 17 47 29 . Received Heat Transfer 517 | . . 274 . . 216 9 18 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Peak Influence 424 | . 43 63 . . 424 276 30 8 Average Influence 112 | . 29 31 . . 224 152 6 2 Maximum Alert Level 2 | . . . . . 2 1 . . Low Security (%) 75 | 100 100 100 . 100 39 75 100 100 Level 1 20 | . . . . . 48 24 . . Level 2 3 | . . . . . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . . 4 3 . . Investigation 3 | . 1 . . . 1 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 3 19 . . 39 12 4 4 Peak Tracking Total 11 | . 2 11 . . 5 3 2 4 Tactical Retreats 9 | . . 2 . . 5 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Traps Triggered 5 | . 3 . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Accessed 11 | . 2 . 4 . 3 2 . . Terminals 5 | . 1 . . . 2 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 5 . 13 . 10 4 . . Successful 27 | . 4 . 13 . 7 3 . . Failed 5 | . 1 . . . 3 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 3 . 1 . . . Terminals 13 | . 2 . . . 7 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 1 . 13 . 4 3 . . Record 15 | . . . 12 . . 3 . . Prototype ID Bank 1 | . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . 3 . . . Process 2 | . 1 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 3 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 1 | . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Turns Passed 4039 | 76 205 642 540 229 1080 810 358 99 Spaces Moved 2289 | 56 139 290 348 132 559 476 235 54 Core 25 | 4 1 . . . . . . 20 Treads 10 | . . 10 . . . . . . Legs 2239 | 37 138 280 348 132 559 476 235 34 Wheels 15 | 15 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 120 120 120 50 Average Speed 141 | 107 127 166 149 150 140 142 121 95 Slowest Speed 250 | 150 250 200 150 150 150 150 122 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 27 68 68 72 40 14 6 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . . 33 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 33 | . . 33 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total 2883 | 68 161 391 371 163 762 573 293 101 Wait 324 | . 4 54 . 32 97 47 44 46 Move 2282 | 55 138 289 347 131 558 475 235 54 Hop . | . . . . . . . . . Pick Up 47 | 6 4 9 8 . 14 6 . . Fast Attach 16 | 6 4 . 3 . . . 2 1 Attach 13 | . 1 3 2 . 4 3 . . Detach 3 | . . 1 2 . . . . . Swap 35 | 1 2 4 . . 16 8 4 . Drop 43 | . 5 . 9 . 17 11 1 . Fire 117 | . 3 31 . . 54 23 6 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . 2 . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 6) 241 | -10/Materials | Met 8R-AWN 282 | -10/Materials | Entered Mines 284 | -10/Mines | Followed 8R-AWN into the Mines 316 | -10/Mines | Build established: Mutant 455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 549 | -10/Mines | Assembled infested the area 554 | -10/Mines | Assisted by a Guerilla fighting off Assembled 638 | -10/Mines | Core integrity fell below 50% 680 | -10/Mines | Destroyed 13 combat bots 918 | -10/Mines | Discovered new exit (range 5) 924 | -10/Mines | Entered Exiles 960 | -10/Exiles | Welcomed by 8R-AWN 986 | -10/Exiles | Met EX-HEX 1065 | -10/Exiles | Met EX-BIN 1088 | -10/Exiles | Aligned with FarCom system 1089 | -10/Exiles | Given EX-Vault access code 1190 | -10/Exiles | Opened EX-Vault 1197 | -10/Exiles | Found Prototype Special Weapon 1199 | -10/Exiles | Identified Field Lobotomy Kit 1211 | -10/Exiles | Found Prototype Device 1214 | -10/Exiles | Identified Supersonic Drone Bay 1220 | -10/Exiles | Found Prototype Slashing Weapon 1220 | -10/Exiles | Identified Longsword +1 1292 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1336 | -10/Exiles | Met EX-DEC 1345 | -10/Exiles | Learned location of Zion (-7) 1443 | -10/Exiles | Discovered new exit (range 15) 1464 | -10/Exiles | Left Exiles lab with Longsword +1 1464 | -10/Exiles | Entered Mines 1464 | -9/Mines | Accompanied by 1 ally 1684 | -9/Mines | Discovered new exit (range 5) 1685 | -9/Mines | Learned location of Storage (-9) 1693 | -9/Mines | Entered Materials 1693 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2008 | -8/Materials | Build established: Scavenger-Skirmisher 2706 | -8/Materials | Discovered new exit (range 16) 2773 | -8/Materials | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3416 | -7/Factory | Garrison activated, responded to threat 3530 | -7/Factory | Discovered new exit (range 12) 3583 | -7/Factory | Entered another Factory area 3583 | -6/Factory | Evolved 2 slots: Utility x2 3941 | -6/Factory | Sucked down chute 3941 | -6/Factory | Entered Waste 3960 | -6/Waste | Spotted C-40 Crusher 3970 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3983 | -6/Waste | Spotted C-40 Crusher 3991 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3994 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3994 | -6/Waste | Released all parts (6) 3994 | -6/Waste | Spotted C-40 Crusher 4016 | -6/Waste | Spotted C-40 Crusher 4023 | -6/Waste | Core integrity fell below 50% 4025 | -6/Waste | Lost 5 parts (1p2n1u1w) 4032 | -6/Waste | Core integrity fell below 20% 4040 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03991_ Recoil Stabilizer destroyed. 03991_ Flexi-carbon Leg destroyed. 03994_ Minigun crushed. 03994_ Imp. Titanium Leg crushed. 03994_ Released Adv. Targeting Computer. 03994_ Released Hcp. Storage Unit. 03994_ Released Carbon-fiber Leg. 03994_ Released Hvy. Assault Rifle. 03994_ Released Thermal Shield. 03994_ Released Imp. Integration Mediator. 03996_ Thermal Shield crushed. 03997_ Imp. Aluminum Leg crushed. 03997_ Hpw. Shotgun crushed. 03997_ Hvy. Assault Rifle crushed. 03997_ Mining Laser crushed. 03998_ Carbon-fiber Leg crushed. 03998_ Hcp. Storage Unit crushed. 03999_ Carbon-fiber Leg crushed. 04000_ Imp. Medium Armor Plating crushed. 04003_ Hvy. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ] #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ????????????######????# #?????????????????? | | ????????????# *#????### ###?????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ??????????### ######## #???????????????????? | | ??????????# *=[ #???????????????????? | | ??????????# #???????????????????? | | ??????????# CC#???????????????????? | | ??????????# ! CCCC#???????????????????? | | ??????????### ########CC #???????????????????? | | ##########??#! #??????#@CC #???????????????????? | | #??# #??????# CC #???????????????????? | | #??# #??????# CC #???????????????????? | | #### #??????# CC #???????????????????? | | #??????# ??????????????????? | | #??????# ?????????????????? | | #??????# ????????????????? | | ! #??????# ???????????????? | | #### #??????# ######??????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? #??????? ???????????????????? | | ??????????? #??????? ???????????????????? | | ??????????# #??????? ????????????????????? | | ??????????# #???????????????????????????????? | | ??????????### ]#???????????????????????????????? | | ????????????#= #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Novice Programmer Challenges ------------ None Game ------ Seed WeightScatterTerminator Manual? 0 Play Time 01:18:59 Cumulative 22.7 hours Start 2020.08.06 @ 14:22:22 End 2020.08.09 @ 23:16:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 28 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a07a501-4a33-482d-a0d9-620dd16c231a