Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.31 @ 09:26:08 Player: Rainynight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1131) 1131 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3341 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 19/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Hammer > --- INVENTORY (16) --- Light Ion Engine Fission Core Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Gatling Laser High-powered Shotgun EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Sensor Array Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Flak Cannon EMP Blaster EMP Blaster > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Fission Core Armored Treads Armored Treads Armored Treads Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Beam Rifle EMP Blaster EMP Blaster Hammer Mining Claw [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Plasma Flamer Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 72 | 6 8 . 10 25 23 Power 10 | 1 1 . . 5 3 Engine 9 | 1 . . . 5 3 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 17 | 2 2 . 2 6 5 Treads 11 | . . . 2 4 5 Leg 4 | . 2 . . 2 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 2 . 5 Device 3 | . . . . . 3 Storage 5 | 1 2 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 35 | 2 3 . 6 14 10 Energy Gun 9 | 1 1 . 2 4 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 . . 3 8 2 Ballistic Cannon 5 | . 2 . . 1 2 Launcher 4 | . . . . . 4 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 26 | . 1 . . 9 16 Power 3 | . . . . . 3 Propulsion 5 | . . . . 2 3 Utility 2 | . . . . . 2 Weapon 16 | . 1 . . 7 8 Highest Loss Streak 9 | . 1 . . 5 9 Average Slot Usage (%) 95 | . 97 100 98 96 91 Engine 7 | . 10 . . 9 7 Core 3 | . 3 14 11 1 . Treads 10 | . . . 12 10 18 Leg 9 | . 7 28 9 11 . Wheel 1 | . 20 . . . . Device 1 | . . . . . 5 Storage 21 | . 26 28 22 22 18 Protection 2 | . . . . . 9 Energy Gun 4 | . 10 . 5 7 . Ballistic Gun 12 | . 10 . 15 17 9 Ballistic Cannon 8 | . 5 28 14 3 8 Launcher 3 | . . . . . 10 Slashing Weapon 5 | . . . 6 11 2 Naked Turns . | . . . . . . Heaviest Build 60 | 11 43 43 47 47 60 Greatest Support 40 | 32 32 20 40 40 40 Greatest Overweight (x) 4 | 1 3 2 2 4 1 Average Overweight (x) 1 | . 1 2 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 Most Carried 16 | 6 14 15 16 16 16 Average Carried 14 | 3 8 14 14 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 6 14 15 16 16 9 Class Distribution -------------------- 31% | Scavenger-Gunner 28% | Mutant 22% | Tank 10% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1092 | 206 92 43 126 296 329 Remotely . | . . . . . . Salvage Created 1239 | . 200 . 134 370 535 Parts 79 | . 8 . 15 24 32 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 4 . 2 14 14 Melee 11 | . . . 2 9 . Guns 12 | . 4 . . 4 4 Cannons 5 | . . . . 1 4 AOE 5 | . . . . . 5 Classes Destroyed 9 | . 2 . 2 3 2 Worker 2 | . . . . . 2 Builder 4 | . . . 1 1 2 Watcher 2 | . 1 . 1 . . Swarmer 8 | . . . . 4 4 Grunt 17 | . 4 . . 5 8 Brawler 1 | . . . . 1 . Sentry 3 | . . . 2 . 1 Hunter 1 | . . . . . 1 Assembled 4 | . . . . 4 . Best Kill Streak 5 | . 4 . 2 4 5 Combat Bots Only 4 | . 4 . 2 4 4 Max Kills in Single Turn 4 | . 1 . 2 2 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 5444 | . 340 9 151 1608 3336 Core 942 | . 57 . 29 299 557 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 . 77 . 18 . Volleys Fired 60 | . 20 . 2 13 25 Largest 4 | . 2 . 3 3 4 Hottest 160 | . 60 . 78 160 139 Shots Fired 165 | . 40 . 6 35 84 Gun 94 | . 40 . 4 26 24 Cannon 30 | . . . 2 3 25 Launcher 35 | . . . . . 35 Special 6 | . . . . 6 . Kinetic 94 | . 20 . 6 22 46 Thermal 30 | . 14 . . 13 3 Explosive 7 | . . . . . 7 Electromagnetic 34 | . 6 . . . 28 Robot Hit Streak 12 | . 12 . 4 4 8 Robot Miss Streak 5 | . 4 . 2 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | . 26 . 6 46 62 Core Hits 70 | . 10 . 4 19 37 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 67 | . . . 4 45 18 Impact 18 | . . . . . 18 Slashing 49 | . . . 4 45 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3196 | . 369 . 155 856 1816 Guns 877 | . 348 . 41 92 396 Cannons 314 | . . . 20 . 294 Explosions 886 | . 21 . . . 865 Melee 1092 | . . . 94 737 261 Ramming . | . . . . . . Kinetic 926 | . 153 . 61 52 660 Thermal 285 | . 155 . . 67 63 Explosive 388 | . . . . . 388 Electromagnetic 505 | . 61 . . . 444 Impact 261 | . . . . . 261 Slashing 831 | . . . 94 737 . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 21 | . . . . . 21 Message Errors 2 | . . . . . 2 Matter Fused 7 | . . . . . 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 43 | . . . . . 43 Projectiles 2 | . . . . . 2 Explosions 41 | . . . . . 41 Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact 5 | . . . . . 5 Kinetic 4 | . . . . . 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 146 | . . . . . 146 Shots 11 | . . . . . 11 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 371 | . 91 . 15 176 371 Average Temperature 55 | . 44 . 10 57 60 Received Heat Transfer 2456 | . 192 . 54 482 1728 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 684 | . 350 . . 260 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 1 . . . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 213 | . 142 55 123 162 213 Initial 55 | . . 55 21 47 . Average 63 | . 58 55 76 59 72 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . . . 11 Investigation 4 | . . . . . 4 Extermination . | . . . . . . Reinforcement 6 | . 1 . . . 5 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 1 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 7 2 7 25 37 Peak Tracking Total 9 | . 4 2 3 7 9 Tactical Retreats 10 | . 1 . . 6 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . 1 . . . 4 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . . . 2 1 2 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . . . 6 5 8 Successful 11 | . . . 3 2 6 Failed 8 | . . . 3 3 2 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 8 | . . . . 5 3 Terminals 9 | . . . . 5 4 Fabricators . | . . . . . . Repair Stations 8 | . . . 4 . 4 Recycling Units 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 1 2 Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 . 3 Scan Component 3 | . . . 1 . 2 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 2 | . . . . 1 1 Botnet 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 106 | . . . 26 . 80 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3108 | 58 252 346 302 1235 915 Spaces Moved 1367 | 45 135 186 135 543 323 Core 6 | 6 . . . . . Treads 636 | . . . 87 226 323 Legs 583 | . 32 186 48 317 . Wheels 142 | 39 103 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 180 180 150 170 Average Speed 173 | 95 124 180 180 180 188 Slowest Speed 240 | 100 210 180 200 240 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 36 34 17 85 35 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 7 | . . . . 1 6 Terrain Destroyed 45 | . 2 . . 1 42 Melee 1 | . . . . 1 . Projectile 4 | . . . . . 4 AOE 40 | . 2 . . . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1849 | 57 179 198 183 684 548 Wait 211 | . 7 12 24 37 131 Move 1362 | 44 134 185 134 542 323 Hop . | . . . . . . Pick Up 28 | 7 4 1 1 5 10 Fast Attach 38 | 5 6 . 6 12 9 Attach 17 | 1 1 . 2 4 9 Detach 9 | . 5 . 3 . 1 Swap 17 | . 1 . 2 9 5 Drop 40 | . 1 . 5 17 17 Fire 60 | . 20 . 2 13 25 Melee 67 | . . . 4 45 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 321 | -10/Mines | Met a Derelict bent on vengeance 619 | -10/Mines | Discovered new exit (range 7) 630 | -10/Mines | Learned location of Mines (-8) 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Weapon x2 700 | -9/Materials | Repaired Assault Rifle 934 | -9/Materials | Discovered new exit (range 9) 959 | -9/Materials | Entered Mines 1326 | -9/Mines | Core integrity fell below 50% 1566 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1740 | -9/Mines | Assembled infested the area 1745 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1814 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1817 | -9/Mines | Found Prototype Device 1821 | -9/Mines | Lost 5 parts (2n3w) 1963 | -9/Mines | Core integrity fell below 20% 2160 | -9/Mines | Build established: Scavenger-Gunner 2160 | -9/Mines | Discovered new exit (range 16) 2194 | -9/Mines | Entered Materials 2194 | -8/Materials | Evolved 2 slots: Utility x2 2194 | -8/Materials | Identified Exp. Sensor Array 2195 | -8/Materials | Identified exit to Factory 2334 | -8/Materials | Repaired Faulty Exp. Sensor Array 2545 | -8/Materials | Build established: Tank 2981 | -8/Materials | Lost 6 parts (1p1u4w) 3006 | -8/Materials | Garrison activated, responded to threat 3037 | -8/Materials | Core integrity fell below 50% 3092 | -8/Materials | Core integrity fell below 20% 3097 | -8/Materials | Lost 9 parts (2p3n1u3w) 3109 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03029_ U-05 Engineer builds a Wall. 03032_ Beam Rifle destroyed. 03034_ U-05 Engineer lays Concrete. 03035_ U-05 Engineer builds a Wall. 03038_ G-47 Trooper heat damages Aluminum Leg. 03039_ U-05 Engineer lays Concrete. 03041_ U-05 Engineer builds a Wall. 03042_ Arm. Treads destroyed. 03043_ G-47 Trooper heat damages Lgt. Nuclear Core. 03045_ Lgt. Ion Engine destroyed. 03046_ U-05 Engineer lays Concrete. 03047_ G-47 Trooper knocked back. 03048_ G-47 Trooper heat damages Lgt. Nuclear Core, Particle Gun. 03049_ U-05 Engineer lays Concrete. 03062_ Arm. Treads destroyed. 03062_ G-47 Trooper knocked back. 03066_ Hpw. Shotgun destroyed. 03073_ G-47 Trooper knocked back. 03092_ System corrupted: Matter fused (-6). 03092_ System corrupted: Hammer targeting data glitched. 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""" # #????????????????? | | ???????????????????# """ # ##### ###????????? | | ???????????????????#| """ # ????? | | ???????????????????# % ????? | | ???????????????????# """g # ????? | | ???????????????????# "G g ### #######+#####????? | | ???????????????????# """ !#?# #????????????????? | | ???????????????????# #?# #????????????????? | | ???????????????????######g###?# #????????????????? | | ????????????????????????# #???? #????????????????? | | ????????????????????????# #???? #????????????????? | | ????????????????????????#@#???? #????????????????? | | ????????????????????????#g#???? #????????????????? | | ???????????????????????? ???? ????????????????? | | ????????????????????????###????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumCannonBooster Manual? 0 Play Time 00:34:08 Cumulative 26.2 hours Start 2021.03.31 @ 08:53:34 End 2021.03.31 @ 09:26:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97098593-de03-41f6-9b70-1f3c12934019