Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.05 @ 13:50:07 Player: hormiga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3521) 3521 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 8444 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 921/1000 Matter 300/300 Energy 6/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit ECM Suite Hacking Suite Long-range Tractor Beam > --- WEAPON (3) ------- Autogun Mass Driver > --- INVENTORY (15) --- Fusion Compressor Medium Matter Pod (100) Improved Light Armor Plating Advanced Shield Generator Gatling Laser Heavy Plasma Cannon Flak Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Improved Sensor Array Improved Targeting Computer Transmission Jammer ECM Suite Hacking Suite > --- WEAPON ----------- Force Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fusion Compressor Gravmag Array Medium Matter Pod Improved Lightning Gun Heavy Particle Gun Proton Missile Launcher [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Flexi-carbon Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 6 | . . 2 2 1 1 . . . Weapon 1 | . . . . . . . . 1 Parts Attached 122 | 6 8 13 33 10 10 . 39 3 Power 20 | 1 . 2 6 2 1 . 8 . Engine 12 | 1 . 2 5 2 1 . 1 . Core 8 | . . . 1 . . . 7 . Reactor . | . . . . . . . . . Propulsion 33 | 2 6 3 6 5 3 . 8 . Treads . | . . . . . . . . . Leg 8 | 2 2 . . . . . 4 . Wheel 1 | . . . . . 1 . . . Hover 24 | . 4 3 6 5 2 . 4 . Flight . | . . . . . . . . . Utility 31 | 1 2 4 9 3 2 . 8 2 Device 15 | . 1 2 4 . 2 . 5 1 Storage 5 | 1 1 . 1 . . . 1 1 Processor 3 | . . 2 . 1 . . . . Hackware 2 | . . . 2 . . . . . Protection 6 | . . . 2 2 . . 2 . Artifact . | . . . . . . . . . Weapon 38 | 2 . 4 12 . 4 . 15 1 Energy Gun 14 | 1 . 3 3 . 1 . 6 . Energy Cannon 3 | . . . 1 . 1 . 1 . Ballistic Gun 13 | 1 . 1 6 . 2 . 3 . Ballistic Cannon 4 | . . . . . . . 3 1 Launcher 3 | . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 9 | . . . 5 1 1 . 2 . Parts Lost 35 | . . 4 13 . 2 . 13 3 Power 7 | . . 1 1 . 1 . 3 1 Propulsion 8 | . . 2 3 . 1 . 1 1 Utility 14 | . . 1 5 . . . 8 . Weapon 6 | . . . 4 . . . 1 1 Highest Loss Streak 4 | . . 3 4 . 1 . 3 2 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 93 92 87 99 92 93 75 69 Engine 6 | . 14 9 8 7 5 6 1 . Core 1 | . . . . . . . 4 4 Leg 3 | . 22 . . . . . 1 23 Hover 15 | . 5 19 16 23 22 20 12 . Device 14 | . 7 19 18 7 9 13 14 13 Storage 11 | . 14 11 10 15 13 13 11 5 Processor 6 | . . 11 9 7 6 6 3 . Hackware 3 | . . . 2 7 6 6 6 5 Protection 5 | . . . 4 14 13 13 3 . Energy Gun 5 | . 14 16 3 . . . 5 3 Energy Cannon 2 | . . . 3 7 2 . 2 . Ballistic Gun 6 | . 14 4 9 7 9 13 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 11 17 23 38 37 39 35 42 44 Greatest Support 70 | 20 20 12 16 26 38 38 70 70 Greatest Overweight (x) 7 | . 2 3 7 2 1 . 1 . Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 Average Capacity 10 | 6 9 10 10 10 10 10 10 13 Most Carried 10 | 5 8 10 10 10 10 8 10 10 Average Carried 8 | 2 5 7 8 9 8 8 8 8 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 Final Carried 10 | 3 8 8 9 10 8 8 8 8 Class Distribution -------------------- 49% | Hacker-Mutant 36% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 2633 | 220 171 176 531 124 389 . 951 71 Remotely 293 | . . 176 46 . . . . 71 Salvage Created 3956 | . 47 406 1295 256 488 . 1441 23 Parts 224 | . 2 35 81 17 28 . 59 2 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 81 | . 1 7 28 4 10 . 29 2 Guns 55 | . 1 7 24 1 8 . 14 . Cannons 16 | . . . 3 3 1 . 7 2 AOE 5 | . . . . . . . 5 . Classes Destroyed 14 | . 1 5 6 . 2 . . . Worker 3 | . . . 1 1 . . 1 . Builder 5 | . . 2 . . 1 . 2 . Tunneler 2 | . . . 1 . 1 . . . Hauler 1 | . . . 1 . . . . . Recycler 3 | . . . 1 . . . 2 . Mechanic 1 | . . 1 . . . . . . Operator 2 | . . . 2 . . . . . Watcher 7 | . . 3 3 . 1 . . . Swarmer 29 | . . 2 11 1 2 . 11 2 Grunt 27 | . 1 3 8 . 5 . 10 . Duelist 5 | . . . . . 1 . 4 . Sentry 15 | . . 2 8 3 . . 2 . Hunter 3 | . . . 1 . 1 . 1 . Programmer 2 | . . . . . 1 . 1 . Best Kill Streak 7 | . 1 4 7 2 5 . 4 2 Combat Bots Only 6 | . 1 3 6 1 3 . 4 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 2 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 6251 | . 41 316 1458 280 824 . 2771 561 Core 1276 | . . 113 237 44 173 . 630 79 Absorbed by Shields 24 | . . . . . . . 24 . Redirected to Shielding 100 | . . . . 9 37 . 54 . Core Remaining (%) 70 | 100 100 71 56 93 . . 5 . Volleys Fired 261 | . 5 25 84 10 40 . 91 6 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 170 | . 70 121 90 53 103 . 170 112 Shots Fired 494 | . 10 45 157 20 78 . 175 9 Gun 403 | . 10 45 132 10 66 . 137 3 Cannon 88 | . . . 25 10 12 . 35 6 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 237 | . 5 2 81 10 66 . 65 8 Thermal 231 | . 5 43 76 10 . . 96 1 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . . . 12 . 14 . Robot Hit Streak 26 | . 9 14 24 17 26 . 23 6 Robot Miss Streak 4 | . . 2 2 . 4 . 4 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 8 | . . 1 5 . 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . Shots Hit Robots 409 | . 9 34 129 16 65 . 149 7 Core Hits 254 | . 2 18 55 7 55 . 115 2 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 11 | . . 3 4 1 1 . 2 . Burn 8 | . . 3 4 . . . 1 . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8950 | . 110 507 2191 377 1669 . 3897 199 Guns 6072 | . 97 507 1643 106 1076 . 2626 17 Cannons 2103 | . . . 542 271 327 . 781 182 Explosions 756 | . . . . . 266 . 490 . Melee . | . . . . . . . . . Ramming 19 | . 13 . 6 . . . . . Kinetic 3515 | . 36 16 948 106 1076 . 1134 199 Thermal 4474 | . 61 491 1237 271 147 . 2267 . Explosive 119 | . . . . . 119 . . . Electromagnetic 823 | . . . . . 327 . 496 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . 1 15 . Message Errors 4 | . . . . . . 1 3 . Matter Fused 6 | . . . . . . . 6 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 137 | . . . 13 . 21 . 103 . Projectiles 44 | . . . 13 . . . 31 . Explosions 93 | . . . . . 21 . 72 . Melee . | . . . . . . . . . Knockbacks 5 | . 1 . . . . . 2 2 Impact 1 | . 1 . . . . . . . Kinetic 4 | . . . . . . . 2 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 324 | . . . 3 . 53 . 268 . Shots 5 | . . . . . 1 . 4 . Rammed 1 | . . . 1 . . . . . Targets Rammed 2 | . 1 . 1 . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 468 | . 146 270 291 6 366 . 468 . Average Temperature 119 | . 71 89 77 5 150 . 149 . Received Heat Transfer 2045 | . 30 99 702 105 252 . 857 . Effects 16 | . . . 1 . 3 . 12 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 5 | . . . 1 . 1 . 3 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Fried 3 | . . . . . 2 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . 1 . . . 3 . Combat Hostiles 3 | . . . 1 . . . 2 . Parts Melted 8 | . . 4 2 . . . 2 . Heat Transferred 9081 | . 185 1443 2738 370 100 . 4245 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 504 | . 30 182 369 208 343 134 504 279 Initial 195 | . . 10 25 93 22 104 82 195 Average 191 | . 1 78 221 81 123 129 327 208 Maximum Alert Level 2 | . . . 1 1 1 . 2 1 Low Security (%) 55 | 100 100 100 32 99 81 100 19 57 Level 1 34 | . . . 67 . 18 . 42 42 Level 2 10 | . . . . . . . 37 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 3 1 3 . 4 . Investigation 2 | . 1 . 1 . . . . . Extermination 3 | . . . . 1 1 . 1 . Reinforcement 5 | . . . 2 . 2 . 1 . Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 4 | . 1 1 . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 2 12 33 7 18 6 61 8 Peak Tracking Total 10 | . 1 4 5 4 5 6 10 6 Tactical Retreats 17 | . . 1 2 . 1 . 12 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 16 | . 1 2 5 1 2 . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 11 | . . . 3 . 2 . 6 . Max in Single Turn 5 | . . . 1 . 1 . 5 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 8 | . 2 2 . 2 . . 1 1 Terminals 6 | . 2 1 . 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 3 3 . 2 . . 2 2 Successful 9 | . 3 3 . 2 . . . 1 Failed 3 | . . . . . . . 2 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 3 1 . 2 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 1 . 2 . . . 1 Record 4 | . 3 . . 1 . . . . Open DSF 2 | . . . . 1 . . . 1 Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 5485 | 69 389 597 1548 650 357 80 1515 280 Spaces Moved 4147 | 50 295 389 792 561 326 159 1360 215 Core 16 | 10 . . 6 . . . . . Treads . | . . . . . . . . . Legs 566 | 40 241 . . . . . 70 215 Wheels . | . . . . . . . . . Hover 3565 | . 54 389 786 561 326 159 1290 . Flight . | . . . . . . . . . Fastest Speed 40 | 50 116 116 106 102 40 45 45 120 Average Speed 99 | 106 119 126 154 102 66 45 64 120 Slowest Speed 400 | 120 190 240 400 166 106 45 190 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 54 45 57 17 8 97 32 4 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . . 5 . 23 . 18 2 Melee . | . . . . . . . . . Projectile 12 | . . . 5 . . . 5 2 AOE 35 | . . . . . 23 . 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Total 5002 | 66 320 449 960 619 388 166 1806 228 Wait 280 | . . 4 7 19 . 8 242 . Move 4140 | 49 294 388 791 560 326 158 1359 215 Hop . | . . . . . . . . . Pick Up 106 | 10 9 14 27 11 4 . 28 3 Fast Attach 12 | . . . 6 . 2 . 4 . Attach 55 | 6 2 11 13 3 4 . 14 2 Detach 3 | . . . . . 2 . 1 . Swap 55 | . 6 2 14 7 4 . 21 1 Drop 59 | 1 3 5 17 9 6 . 17 1 Fire 261 | . 5 25 84 10 40 . 91 6 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 29 | . . . . . . . 29 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 42 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Met 8R-AWN 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Lost 3 parts (1p1n1u) 984 | -9/Materials | Discovered new exit (range 16) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Utility x2 1202 | -8/Materials | Build established: Scavenger-Mutant 1216 | -8/Materials | Lost 3 parts (2n1u) 1407 | -8/Materials | Lost 4 parts (1p1n2w) 1786 | -8/Materials | Build established: Mutant 2565 | -8/Materials | Discovered new exit (range 16) 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2700 | -7/Factory | Identified exit to DSF 2881 | -7/Factory | Build established: Hacker-Mutant 3236 | -7/Factory | Discovered new exit (range 9) 3254 | -7/Factory | Entered another Factory area 3254 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3610 | -6/Factory | Spotted B-75 Beast 3611 | -6/Factory | Manually triggered Chute Trap 3611 | -6/Factory | Sucked down chute 3611 | -6/Factory | Entered Waste 3615 | -6/Waste | Spotted C-40 Crusher 3616 | -6/Waste | Spotted C-40 Crusher 3617 | -6/Waste | Spotted C-40 Crusher 3625 | -6/Waste | Spotted C-40 Crusher 3632 | -6/Waste | Spotted C-40 Crusher 3653 | -6/Waste | Spotted C-40 Crusher 3683 | -6/Waste | Discovered new exit (range 12) 3691 | -6/Waste | Entered Factory 3885 | -6/Factory | Spotted B-75 Beast 3973 | -6/Factory | Lost 3 parts (1p1u1w) 4391 | -6/Factory | First assault squad dispatched 4844 | -6/Factory | Core integrity fell below 50% 4935 | -6/Factory | Lost 3 parts (1p1n1u) 5041 | -6/Factory | Core integrity fell below 20% 5191 | -6/Factory | Discovered new exit (range 7) 5206 | -6/Factory | Entered another Factory area 5206 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5412 | -5/Factory | Spotted B-75 Beast 5453 | -5/Factory | Build established: Scavenger-Mutant 5486 | -5/Factory | Self-destructed Last Messages --------------- 05413_ Acquired 4 matter. 05413_ Acquired 28 matter. 05414_ S-27 Virus knocked back. 05415_ Acquired 7 matter. 05437_ S-27 Virus destroyed. 05461_ Lgt. Nuclear Core destroyed. 05468_ Connecting with DSF Access... 05476_ S-27 Virus knocked back. 05477_ Acquired 4 matter. 05478_ Slug penetrates S-27 Virus. 05478_ S-27 Virus destroyed. 05479_ Acquired 3 matter. 05479_ Acquired 7 matter. 05480_ Slug penetrates S-27 Virus. 05481_ Acquired 5 matter. 05481_ Acquired 2 matter. 05483_ Flexi-carbon Leg destroyed. 05483_ S-27 Virus destroyed. 05484_ Acquired 11 matter. 05484_ Assembly Bed disabled. 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"""""" #????????????? | | """"""= #????????????? | | % #????????????? | | %= #????????????? | | ##################"####;;###### T####????????????? | | #???????# ##?????####???????????????? | | """"" #???????# """ #?????????????????????????? | | ""R"" #???????# """ #?????????????????????????? | | " " #???????# """ #?????????????????????????? | | #???????# #?????????????????????????? | | #???????# """ #?????????????????????????? | | #???????# """ #?????????????????????????? | | " """ #???????# """ #?????????????????????????? | | " """ #???????# #?????????????????????????? | | " """ #???????##########?????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #####?#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Significant Disruption Wheee! Challenges ------------ None Game ------ Seed HypervelocityTachyonWell Manual? 0 Play Time 02:07:05 Cumulative 14.3 hours Start 2023.03.05 @ 04:56:06 End 2023.03.05 @ 13:50:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 7 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3d6b80-c3bc-4f0a-8865-1acd666e3a26