Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.04 @ 15:52:55

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (404)      404
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1739

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (3) ------
  Improved Terrain Scanner
           Seismic Analyzer
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Bore Cannon
>          --- INVENTORY (4) ----
           Wheel
    Medium Storage Unit
   Compact Matter Pod (150)
           Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Bore Cannon
           Grenade Launcher
>          --- INVENTORY --------
           Wheel
   Compact Matter Pod
           Signal Interpreter
           Seismic Analyzer
     Light Armor Plating
           Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   11  9   1   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   2   .   
    Treads                 2    | .   2   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   3   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   6   3   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   1   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               5    | .   4   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 77  
  Engine                   13   | .   14  14  11  
  Treads                   14   | .   27  5   .   
  Wheel                    13   | .   .   22  22  
  Device                   4    | .   .   7   11  
  Storage                  9    | .   13  6   .   
  Processor                4    | .   .   7   11  
  Protection               9    | .   13  6   .   
  Energy Gun               1    | .   2   .   .   
  Ballistic Gun            2    | .   2   2   8   
  Ballistic Cannon         4    | .   .   7   11  
  Launcher                 19   | .   22  18  2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 13  30  30  18  
  Greatest Support         40   | 26  40  40  26  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  4   
  Average Capacity         7    | 5   9   6   4   
  Most Carried             9    | 4   9   9   4   
  Average Carried          6    | 2   7   5   4   
  Final Capacity           10   | 6   10  4   4   
  Final Carried            8    | 4   8   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           947  | 232 139 576 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            429  | .   324 105 .   
  Parts                    47   | .   44  3   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  17   | .   10  7   .   
  Guns                     2    | .   .   2   .   
  AOE                      15   | .   10  5   .   
Classes Destroyed          9    | .   8   1   .   
  Worker                   3    | .   3   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | .   1   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  12   | .   9   3   .   
  Grunt                    3    | .   1   2   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           6    | .   6   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   4    | .   4   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               391  | .    279  112  .    
  Core                     119  | .    87   32   .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  .    52   .    
Volleys Fired              27   | .    16   11   .    
  Largest                  2    | .    2    2    .    
  Hottest                  70   | .    70   60   .    
Shots Fired                41   | .    24   17   .    
  Gun                      6    | .    3    3    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 35   | .    21   14   .    
  Special                  .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Thermal                  .    | .    .    .    .    
  Explosive                35   | .    21   14   .    
  Electromagnetic          3    | .    3    .    .    
  Robot Hit Streak         6    | .    3    6    .    
  Robot Miss Streak        1    | .    1    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           11   | .    6    5    .    
  Core Hits                40   | .    28   12   .    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1557 | .    1121 436  .    
  Guns                     73   | .    44   29   .    
  Cannons                  .    | .    .    .    .    
  Explosions               1484 | .    1077 407  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  29   | .    .    29   .    
  Thermal                  32   | .    32   .    .    
  Explosive                1403 | .    996  407  .    
  Electromagnetic          93   | .    93   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            16   | .    11   5    .    
  Projectiles              .    | .    .    .    .    
  Explosions               16   | .    11   5    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      226  | .    198  28   .    
  Shots                    5    | .    4    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        36   | .    36   36   .    
  Average Temperature      11   | .    9    14   .    
  Received Heat Transfer   9    | .    .    9    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             176  | .   176 99  15  
  Initial                  2    | .   .   2   .   
  Average                  29   | .   47  18  3   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   11  9   1   
  Peak Tracking Total      3    | .   3   3   1   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 4    | .   4   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          9    | .   8   1   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   21  .   .   
  Successful               14   | .   14  .   .   
  Failed                   7    | .   7   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   12  .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Locate Traps             2    | .   2   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3305 | 63   1378 1776 88   
Spaces Moved               2017 | 56   760  1113 88   
  Core                     1    | 1    .    .    .    
  Treads                   940  | .    738  202  .    
  Legs                     .    | .    .    .    .    
  Wheels                   1076 | 55   22   911  88   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   
  Average Speed            122  | 90   157  102  90   
  Slowest Speed            160  | 100  160  160  90   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 3    94   98   13   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 13   | .    13   .    .    
Terrain Destroyed          194  | .    156  38   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      194  | .    156  38   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2802 | 65   912  1729 96   
  Wait                     695  | .    110  579  6    
  Move                     2014 | 55   759  1112 88   
  Hop                      .    | .    .    .    .    
  Pick Up                  20   | 4    9    7    .    
  Fast Attach              10   | 6    3    .    1    
  Attach                   .    | .    .    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     17   | .    8    9    .    
  Drop                     19   | .    7    11   1    
  Fire                     27   | .    16   11   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  700 | -10/Materials | Discovered new exit (range 6)
  849 | -10/Materials | Discovered new exit (range 6)
 1168 | -10/Materials | Discovered new exit (range 13)
 1418 | -10/Materials | Discovered new exit (range 15)
 1442 | -10/Materials | Entered Mines
 1443 | -10/Mines     | Assembled infested the area
 1448 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1710 | -10/Mines     | Discovered new exit (range 13)
 2112 | -10/Mines     | Discovered new exit (range 8)
 2386 | -10/Mines     | Learned Materials emergency access door positions
 3218 | -10/Mines     | Entered Materials
 3218 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 3306 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 10 matter.
Dropped Grenade Launcher.
Dropped Lgt. Armor Plating.
Dropped Assault Rifle.
Dropped Datajack.
Acquired 10 matter.
Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials emergency access points (x6)...
K-01 Serf collects debris.
Dropped Grenade Launcher.
Acquired Hvy. Assault Rifle.
K-01 Serf collects debris. <x4>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingInsulationStreamer
  Manual?         0
Play Time         00:27:39
  Cumulative      10.3 hours
  Start           2021.01.04 @ 15:15:15
  End             2021.01.04 @ 15:52:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           0
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6102bab0-3882-4f1f-a3f5-85a98fec86e6