Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 21:40:10

Player: s0lid

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (77)      385
Value Destroyed (2156)     2156
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 4600

 Bonus
-------
High Alert Combat Kills    59

 Cogmind 
---------
Core Integrity             0/550
Matter                     281/300
Energy                     160/160
System Corruption          12%
Temperature                Cool (56)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Utility Shielding
>          --- WEAPON (2) -------
  Advanced Beam Rifle
           Mining Laser
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Nuclear Core
     Heavy Deuterium Engine
     Heavy Deuterium Engine
   Compact Wheel
     Large Battery (200)
  Improved Sensor Array
  Improved Targeting Computer
  Advanced Targeting Computer
           Drone Bay (2/2)
  Advanced Beam Rifle
  Advanced Beam Rifle
  Enhanced Autogun
  Enhanced Autogun
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
           Drone Bay
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Heavy Deuterium Engine
     Heavy Deuterium Engine
   Compact Wheel
     Large Battery
  Improved Sensor Array
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Utility Shielding
  Advanced Beam Rifle
  Enhanced Autogun
  Enhanced Autogun
     Heavy Missile Launcher
           Mining Laser
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             98   | 7   7   10  45  29  
  Power                    23   | 1   1   1   14  6   
    Engine                 7    | 1   1   1   3   1   
    Core                   16   | .   .   .   11  5   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   1   3   7   3   
    Treads                 4    | .   .   .   4   .   
    Leg                    5    | .   .   3   .   2   
    Wheel                  4    | 2   1   .   1   .   
    Hover                  2    | .   .   .   1   1   
    Flight                 1    | .   .   .   1   .   
  Utility                  33   | 2   1   6   14  10  
    Device                 16   | 1   1   2   5   7   
    Storage                5    | 1   .   2   2   .   
    Processor              7    | .   .   2   5   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   4   .   10  10  
    Energy Gun             14   | 2   2   .   3   7   
    Energy Cannon          4    | .   .   .   3   1   
    Ballistic Gun          3    | .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   
    Special Weapon         2    | .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   5   5   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      5    | .   .   .   5   .   
Parts Lost                 27   | .   3   5   12  7   
  Power                    4    | .   1   2   .   1   
  Propulsion               6    | .   .   1   2   3   
  Utility                  12   | .   .   1   8   3   
  Weapon                   5    | .   2   1   2   .   
  Highest Loss Streak      3    | .   2   2   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  94  93  98  
  Engine                   3    | .   14  9   2   .   
  Core                     12   | .   .   .   14  17  
  Treads                   6    | .   .   .   13  2   
  Leg                      7    | .   .   11  3   12  
  Wheel                    4    | .   28  8   1   2   
  Device                   12   | .   14  20  16  4   
  Storage                  13   | .   14  15  15  9   
  Processor                12   | .   .   6   6   27  
  Protection               2    | .   .   .   3   2   
  Energy Gun               13   | .   26  21  7   16  
  Ballistic Gun            2    | .   .   .   4   .   
  Launcher                 1    | .   1   .   3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             45   | 12  14  26  45  40  
  Greatest Support         42   | 20  26  26  42  30  
  Greatest Overweight (x)  3    | 1   .   2   3   3   
  Average Overweight (x)   1    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   10  15  15  
  Average Capacity         12   | 7   8   9   13  15  
  Most Carried             15   | 7   8   10  15  15  
  Average Carried          12   | 4   7   8   13  14  
  Final Capacity           15   | 8   8   10  15  15  
  Final Carried            15   | 7   8   10  15  15  

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1497 | 226  159  85   716  311  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2776 | 13   262  413  1238 850  
  Parts                    146  | 3    14   20   69   40   
Haulers Intercepted        8    | .    .    2    2    4    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  55   | .   8   8   24  15  
  Guns                     38   | .   5   7   12  14  
  Cannons                  1    | .   .   .   1   .   
  AOE                      12   | .   3   .   9   .   
Classes Destroyed          11   | 1   4   3   3   .   
  Worker                   3    | .   .   .   2   1   
  Builder                  4    | .   1   .   3   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   8    | .   .   2   2   4   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  5    | .   1   2   2   .   
  Swarmer                  16   | .   3   6   3   4   
  Grunt                    27   | .   5   .   14  8   
  Sentry                   10   | .   .   2   5   3   
  Hunter                   1    | .   .   .   1   .   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           6    | 1   3   4   5   6   
  Combat Bots Only         5    | .   3   4   4   5   
Max Kills in Single Turn   2    | 1   1   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        333   | .    37   82   132  82   
  Missed                   86    | .    7    29   26   24   
Damage Taken               3732  | .    394  562  1641 1135 
  Core                     785   | .    101  102  276  306  
  Absorbed by Shields      269   | .    .    50   219  .    
  Redirected to Shielding  115   | .    .    .    81   34   
Core Remaining (%)         77    | 100  59   74   .    .    
Volleys Fired              224   | 4    30   43   83   64   
  Largest                  2     | 2    2    2    2    2    
  Hottest                  122   | 90   100  100  117  122  
Shots Fired                387   | 8    51   86   130  112  
  Gun                      336   | 8    43   86   100  99   
  Cannon                   13    | .    .    .    13   .    
  Launcher                 23    | .    6    .    17   .    
  Special                  15    | .    2    .    .    13   
  Kinetic                  27    | .    .    .    27   .    
  Thermal                  324   | 8    45   86   73   112  
  Explosive                16    | .    6    .    10   .    
  Electromagnetic          20    | .    .    .    20   .    
  Robot Hit Streak         24    | 7    5    17   24   21   
  Robot Miss Streak        4     | 1    3    2    4    2    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        3     | .    .    2    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    
Shots Hit Robots           270   | 7    31   62   92   78   
  Core Hits                125   | 1    16   19   60   29   
  Critical Kills           1     | .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    
  Critical Strikes         26    | 1    5    9    7    4    
    Burn                   25    | 1    5    9    6    4    
    Destroy                1     | .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           5715  | 81   744  788  2575 1527 
  Guns                     3915  | 81   361  788  1158 1527 
  Cannons                  208   | .    .    .    208  .    
  Explosions               1592  | .    383  .    1209 .    
  Melee                    .     | .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    
  Kinetic                  301   | .    .    .    301  .    
  Thermal                  3614  | 81   361  788  857  1527 
  Explosive                1200  | .    383  .    817  .    
  Electromagnetic          600   | .    .    .    600  .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         6     | .    .    .    5    6    
  Average Corruption       5     | .    .    .    5    5    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  62    | .    .    .    27   35   
    Message Errors         13    | .    .    .    4    9    
    Matter Fused           12    | .    .    .    5    7    
    Heat Flow Errors       4     | .    .    .    2    2    
    Energy Discharges      8     | .    .    .    3    5    
    Parts Rejected         1     | .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    2    5    
    Data Loss (major)      7     | .    .    .    4    3    
    Misfires               7     | .    .    .    4    3    
    Alerts                 2     | .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            155   | .    140  .    15   .    
  Projectiles              .     | .    .    .    .    .    
  Explosions               155   | .    140  .    15   .    
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      100   | .    .    .    100  .    
  Shots                    4     | .    .    .    4    .    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        470   | 90   259  180  465  470  
  Average Temperature      121   | 42   101  55   150  123  
  Received Heat Transfer   1202  | .    168  116  540  378  
  Effects                  22    | .    .    .    13   9    
    Shutdowns              9     | .    .    .    5    4    
    Energy Bleed           2     | .    .    .    2    .    
    Interference           6     | .    .    .    2    4    
    Matter Decay           2     | .    .    .    2    .    
    Damage (minor)         3     | .    .    .    2    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    1    .    
  Parts Fried              7     | .    .    .    7    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              3     | .    .    1    1    1    
  Combat Hostiles          3     | .    .    1    1    1    
  Parts Melted             19    | .    3    7    5    4    
  Heat Transferred         10164 | 297  1431 2997 2257 3182 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             549  | 5   302 405 416 549 
  Initial                  175  | .   3   127 78  175 
  Average                  272  | 1   170 257 267 331 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         20   | 100 46  30  19  4   
  Level 1                  70   | .   53  59  73  81  
  Level 2                  9    | .   .   10  7   13  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   4   2   
  Investigation            4    | .   1   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   2   1   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              93   | .   15  17  39  22  
  Peak Tracking Total      8    | .   8   5   4   6   
  Tactical Retreats        6    | .   .   .   3   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          7    | .   1   .   2   4   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          12   | .   4   .   4   4   
  Terminals                11   | .   4   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                31   | .   10  .   14  7   
  Successful               19   | .   7   .   8   4   
  Failed                   12   | .   3   .   6   3   
    Catastrophic           5    | .   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   5   .   3   .   
  Terminals                29   | .   10  .   12  7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   5   .   6   4   
  Record                   3    | .   3   .   .   .   
  Open Door                2    | .   .   .   .   2   
  Branch Access Points     2    | .   .   .   1   1   
  Alert Level              4    | .   2   .   2   .   
  Locate Traps             2    | .   .   .   2   .   
  Maintenance Status       1    | .   .   .   .   1   
  Patrol Status            1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   4   .   4   2   
  Full Trace Events        4    | .   1   .   1   2   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               6    | .   .   .   .   6   
  ROAM                     4    | .   .   .   .   4   
  EXPLORE                  2    | .   .   .   .   2   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             17   | .   .   .   .   17  
  Drone Recoveries         9    | .   .   .   .   9   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3475 | 77   277  494  1547 1080 
Spaces Moved               1518 | 55   202  247  627  387  
  Core                     4    | 4    .    .    .    .    
  Treads                   454  | .    .    .    444  10   
  Legs                     411  | .    .    106  44   261  
  Wheels                   649  | 51   202  141  139  116  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   120  125  
  Average Speed            158  | 78   85   128  192  172  
  Slowest Speed            330  | 100  90   190  330  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       30   | 3    30   25   55   41   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    7    
Terrain Destroyed          107  | .    35   .    65   7    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    
  AOE                      100  | .    35   .    65   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      2187 | 76  254 337 851 669 
  Wait                     241  | 4   6   26  47  158 
  Move                     1514 | 54  201 246 626 387 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 7   6   6   18  6   
  Fast Attach              52   | 7   .   5   25  15  
  Attach                   12   | .   3   2   4   3   
  Detach                   5    | .   .   2   2   1   
  Swap                     34   | .   4   3   16  11  
  Drop                     62   | .   4   4   30  24  
  Fire                     224  | 4   30  43  83  64  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 6)
  355 | -10/Materials | Entered another Materials area
  355 | -9/Materials  | Evolved 2 slots: Utility x2
  819 | -9/Materials  | Discovered new exit (range 15)
  849 | -9/Materials  | Entered another Materials area
  849 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  979 | -8/Materials  | Lost 3 parts (1n1u1w)
 1244 | -8/Materials  | Lost 3 parts (2u1w)
 1415 | -8/Materials  | Discovered new exit (range 10)
 1584 | -8/Materials  | Build established: Scavenger-Mutant
 2083 | -8/Materials  | Identified exit to Storage
 2104 | -8/Materials  | Core integrity fell below 50%
 2396 | -8/Materials  | Entered Storage
 2401 | -8/Storage    | Identified exit to Recycling
 2573 | -8/Storage    | Build established: Mutant
 2742 | -8/Storage    | Lost 3 parts (2n1u)
 3175 | -8/Storage    | Lost 3 allies
 3477 | -8/Storage    | Crushed by falling debris
 3477 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
03233_ System corrupted: Adv. Beam Rifle misfires.
03263_ W-25 Informer sends out distress signal.
03279_ System corrupted: Substantial component data lost.
03294_ System corrupted: Component data lost.
03309_ 0<>WQ37,#4< X7IUZFM%:3 YWV
03312_ >> Lost connection to Drone.
03341_ System corrupted: Energy discharge (-79).
03370_ System corrupted: Component data lost.
03380_ Connecting with Door Terminal...
03390_ U-05 Engineer builds a Wall. <x2>
03400_ System corrupted: Component data lost.
03422_ System corrupted: Matter fused (-9).
03432_ U-05 Engineer builds a Wall.
03454_ &SP9FTEHU|WZ >5PGWYI6/O
03454_ The unstable cave ceiling collapses. <x2>
03477_ Crushed by falling debris.
03477_ Lgt. Nuclear Core destroyed.
03477_ System corrupted by crushing effect (+4).
03477_ Imp. Targeting Computer destroyed.
03477_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ???????????????????????????##???????               |
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| #####  #?????#    ##""""     #######               |
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| ""%##  ##???###+##?#         # """ #               |
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| ]" +% %     %         ^^     #  ""!#               |
| "" # %                       # %[% #               |
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|    #????????????????## ####  #  ""%#               |
| ####????????????????#!  #?#  #   !=#               |
| ????????????????????#   #?#  # !  [#               |
| ????????????????????#  !#?#  +     #               |
| ????????????????????#! !#?#  #     #               |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         26
Recoil Reduction           2

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapGaussDriver
  Manual?         0
Play Time         00:45:38
  Cumulative      140.8 hours
  Start           2024.06.10 @ 16:48:24
  End             2024.06.11 @ 21:40:10
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 972c84de-47df-4da6-bddb-f08686447d62