Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 21:40:10 Player: s0lid Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2156) 2156 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4600 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 160/160 System Corruption 12% Temperature Cool (56) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- Advanced Beam Rifle Mining Laser > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Compact Wheel Large Battery (200) Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Drone Bay (2/2) Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Compact Wheel Large Battery Improved Sensor Array Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Mining Laser [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 98 | 7 7 10 45 29 Power 23 | 1 1 1 14 6 Engine 7 | 1 1 1 3 1 Core 16 | . . . 11 5 Reactor . | . . . . . Propulsion 16 | 2 1 3 7 3 Treads 4 | . . . 4 . Leg 5 | . . 3 . 2 Wheel 4 | 2 1 . 1 . Hover 2 | . . . 1 1 Flight 1 | . . . 1 . Utility 33 | 2 1 6 14 10 Device 16 | 1 1 2 5 7 Storage 5 | 1 . 2 2 . Processor 7 | . . 2 5 . Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 26 | 2 4 . 10 10 Energy Gun 14 | 2 2 . 3 7 Energy Cannon 4 | . . . 3 1 Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . 2 . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . . 5 5 Corrupted Parts 1 | . . . 1 . System Corruption 5 | . . . 5 . Parts Lost 27 | . 3 5 12 7 Power 4 | . 1 2 . 1 Propulsion 6 | . . 1 2 3 Utility 12 | . . 1 8 3 Weapon 5 | . 2 1 2 . Highest Loss Streak 3 | . 2 2 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 94 93 98 Engine 3 | . 14 9 2 . Core 12 | . . . 14 17 Treads 6 | . . . 13 2 Leg 7 | . . 11 3 12 Wheel 4 | . 28 8 1 2 Device 12 | . 14 20 16 4 Storage 13 | . 14 15 15 9 Processor 12 | . . 6 6 27 Protection 2 | . . . 3 2 Energy Gun 13 | . 26 21 7 16 Ballistic Gun 2 | . . . 4 . Launcher 1 | . 1 . 3 . Naked Turns . | . . . . . Heaviest Build 45 | 12 14 26 45 40 Greatest Support 42 | 20 26 26 42 30 Greatest Overweight (x) 3 | 1 . 2 3 3 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 12 | 7 8 9 13 15 Most Carried 15 | 7 8 10 15 15 Average Carried 12 | 4 7 8 13 14 Final Capacity 15 | 8 8 10 15 15 Final Carried 15 | 7 8 10 15 15 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1497 | 226 159 85 716 311 Remotely . | . . . . . Salvage Created 2776 | 13 262 413 1238 850 Parts 146 | 3 14 20 69 40 Haulers Intercepted 8 | . . 2 2 4 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 8 8 24 15 Guns 38 | . 5 7 12 14 Cannons 1 | . . . 1 . AOE 12 | . 3 . 9 . Classes Destroyed 11 | 1 4 3 3 . Worker 3 | . . . 2 1 Builder 4 | . 1 . 3 . Tunneler 1 | 1 . . . . Hauler 8 | . . 2 2 4 Recycler 1 | . . 1 . . Watcher 5 | . 1 2 2 . Swarmer 16 | . 3 6 3 4 Grunt 27 | . 5 . 14 8 Sentry 10 | . . 2 5 3 Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 6 | 1 3 4 5 6 Combat Bots Only 5 | . 3 4 4 5 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 333 | . 37 82 132 82 Missed 86 | . 7 29 26 24 Damage Taken 3732 | . 394 562 1641 1135 Core 785 | . 101 102 276 306 Absorbed by Shields 269 | . . 50 219 . Redirected to Shielding 115 | . . . 81 34 Core Remaining (%) 77 | 100 59 74 . . Volleys Fired 224 | 4 30 43 83 64 Largest 2 | 2 2 2 2 2 Hottest 122 | 90 100 100 117 122 Shots Fired 387 | 8 51 86 130 112 Gun 336 | 8 43 86 100 99 Cannon 13 | . . . 13 . Launcher 23 | . 6 . 17 . Special 15 | . 2 . . 13 Kinetic 27 | . . . 27 . Thermal 324 | 8 45 86 73 112 Explosive 16 | . 6 . 10 . Electromagnetic 20 | . . . 20 . Robot Hit Streak 24 | 7 5 17 24 21 Robot Miss Streak 4 | 1 3 2 4 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 270 | 7 31 62 92 78 Core Hits 125 | 1 16 19 60 29 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 26 | 1 5 9 7 4 Burn 25 | 1 5 9 6 4 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5715 | 81 744 788 2575 1527 Guns 3915 | 81 361 788 1158 1527 Cannons 208 | . . . 208 . Explosions 1592 | . 383 . 1209 . Melee . | . . . . . Ramming . | . . . . . Kinetic 301 | . . . 301 . Thermal 3614 | 81 361 788 857 1527 Explosive 1200 | . 383 . 817 . Electromagnetic 600 | . . . 600 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 5 6 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 62 | . . . 27 35 Message Errors 13 | . . . 4 9 Matter Fused 12 | . . . 5 7 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 8 | . . . 3 5 Parts Rejected 1 | . . . 1 . Data Loss (minor) 7 | . . . 2 5 Data Loss (major) 7 | . . . 4 3 Misfires 7 | . . . 4 3 Alerts 2 | . . . 2 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 155 | . 140 . 15 . Projectiles . | . . . . . Explosions 155 | . 140 . 15 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 100 | . . . 100 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 470 | 90 259 180 465 470 Average Temperature 121 | 42 101 55 150 123 Received Heat Transfer 1202 | . 168 116 540 378 Effects 22 | . . . 13 9 Shutdowns 9 | . . . 5 4 Energy Bleed 2 | . . . 2 . Interference 6 | . . . 2 4 Matter Decay 2 | . . . 2 . Damage (minor) 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 7 | . . . 7 . Impact Corruptions . | . . . . . Robots Melted 3 | . . 1 1 1 Combat Hostiles 3 | . . 1 1 1 Parts Melted 19 | . 3 7 5 4 Heat Transferred 10164 | 297 1431 2997 2257 3182 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 549 | 5 302 405 416 549 Initial 175 | . 3 127 78 175 Average 272 | 1 170 257 267 331 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 20 | 100 46 30 19 4 Level 1 70 | . 53 59 73 81 Level 2 9 | . . 10 7 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 4 2 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . 2 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 15 17 39 22 Peak Tracking Total 8 | . 8 5 4 6 Tactical Retreats 6 | . . . 3 3 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 7 | . 1 . 2 4 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 12 | . 4 . 4 4 Terminals 11 | . 4 . 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 31 | . 10 . 14 7 Successful 19 | . 7 . 8 4 Failed 12 | . 3 . 6 3 Catastrophic 5 | . 1 . 2 2 Database Lockouts . | . . . . . Manual 8 | . 5 . 3 . Terminals 29 | . 10 . 12 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 . 6 4 Record 3 | . 3 . . . Open Door 2 | . . . . 2 Branch Access Points 2 | . . . 1 1 Alert Level 4 | . 2 . 2 . Locate Traps 2 | . . . 2 . Maintenance Status 1 | . . . . 1 Patrol Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 4 2 Full Trace Events 4 | . 1 . 1 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 6 | . . . . 6 ROAM 4 | . . . . 4 EXPLORE 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 17 | . . . . 17 Drone Recoveries 9 | . . . . 9 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3475 | 77 277 494 1547 1080 Spaces Moved 1518 | 55 202 247 627 387 Core 4 | 4 . . . . Treads 454 | . . . 444 10 Legs 411 | . . 106 44 261 Wheels 649 | 51 202 141 139 116 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 120 125 Average Speed 158 | 78 85 128 192 172 Slowest Speed 330 | 100 90 190 330 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 30 | 3 30 25 55 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 7 | . . . . 7 Terrain Destroyed 107 | . 35 . 65 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 100 | . 35 . 65 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2187 | 76 254 337 851 669 Wait 241 | 4 6 26 47 158 Move 1514 | 54 201 246 626 387 Hop . | . . . . . Pick Up 43 | 7 6 6 18 6 Fast Attach 52 | 7 . 5 25 15 Attach 12 | . 3 2 4 3 Detach 5 | . . 2 2 1 Swap 34 | . 4 3 16 11 Drop 62 | . 4 4 30 24 Fire 224 | 4 30 43 83 64 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 6) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 819 | -9/Materials | Discovered new exit (range 15) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 979 | -8/Materials | Lost 3 parts (1n1u1w) 1244 | -8/Materials | Lost 3 parts (2u1w) 1415 | -8/Materials | Discovered new exit (range 10) 1584 | -8/Materials | Build established: Scavenger-Mutant 2083 | -8/Materials | Identified exit to Storage 2104 | -8/Materials | Core integrity fell below 50% 2396 | -8/Materials | Entered Storage 2401 | -8/Storage | Identified exit to Recycling 2573 | -8/Storage | Build established: Mutant 2742 | -8/Storage | Lost 3 parts (2n1u) 3175 | -8/Storage | Lost 3 allies 3477 | -8/Storage | Crushed by falling debris 3477 | -8/Storage | Smashed by cave-in Last Messages --------------- 03233_ System corrupted: Adv. Beam Rifle misfires. 03263_ W-25 Informer sends out distress signal. 03279_ System corrupted: Substantial component data lost. 03294_ System corrupted: Component data lost. 03309_ 0<>WQ37,#4< X7IUZFM%:3 YWV 03312_ >> Lost connection to Drone. 03341_ System corrupted: Energy discharge (-79). 03370_ System corrupted: Component data lost. 03380_ Connecting with Door Terminal... 03390_ U-05 Engineer builds a Wall. 03400_ System corrupted: Component data lost. 03422_ System corrupted: Matter fused (-9). 03432_ U-05 Engineer builds a Wall. 03454_ &SP9FTEHU|WZ >5PGWYI6/O 03454_ The unstable cave ceiling collapses. 03477_ Crushed by falling debris. 03477_ Lgt. Nuclear Core destroyed. 03477_ System corrupted by crushing effect (+4). 03477_ Imp. Targeting Computer destroyed. 03477_ System corrupted by crushing effect (+2). 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[# | | ????????????????????# !#?# + # | | ????????????????????#! !#?# # # | | ????????????????????####### ####### | | ????????????????????????### T#????? | | ????????????????????????#;# ##????? | | ????????????????????????#@""""?????? | | ????????????????????????#;#????????? | | ????????????????????????###?>??????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 26 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapGaussDriver Manual? 0 Play Time 00:45:38 Cumulative 140.8 hours Start 2024.06.10 @ 16:48:24 End 2024.06.11 @ 21:40:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 972c84de-47df-4da6-bddb-f08686447d62