Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 09:51:21

Player: Darsidian

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (139)     695
Value Destroyed (7360)     7360
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (4923)               4923
              TOTAL SCORE: 18758

 Bonus
-------
High Alert Combat Kills    1288
Follower Combat Kills      1455
Entered Garrisons          800
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -420

 Cogmind 
---------
Core Integrity             0/850
Matter                     220/300
Energy                     310/310
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
         Medium Storage Unit
   Experimental Targeting Computer
                Hacking Suite
                Hacking Suite
                Relay Coupler [NC] (9)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Storage Unit
       Improved Signal Interpreter
                EM Disruption Field
                Relay Coupler [NC] (33)
                Relay Coupler [Cutter] (29)
                Relay Coupler [Behemoth] (9)
                Remote Datajack
          Heavy Pick

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Gravity Neutralizer
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Kinecellerator
      Hardened Medium Armor Plating
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Helical Railgun
         Heavy Pick
>              --- INVENTORY --------
      Improved Quantum Reactor
               Gravmag Array
       Compact Matter Pod
      Advanced Phase Shifter
               Cloaking Device
      Enhanced Gauss Cannon
      Improved Grenade Launcher
      Improved Grenade Launcher
               Remote Datajack
[Rating: 95]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Improved Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             249  | 7   19  2   36  2   .   4   10  24  7   36  11  61  15  15  
  Power                    21   | 1   3   .   5   .   .   .   .   1   1   2   1   3   1   3   
    Engine                 11   | 1   2   .   4   .   .   .   .   1   .   1   .   1   .   1   
    Core                   7    | .   1   .   1   .   .   .   .   .   1   1   1   .   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               25   | 2   3   .   5   .   .   1   1   .   .   .   .   9   3   1   
    Treads                 9    | 2   1   .   5   .   .   1   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  72   | 2   4   .   6   .   .   .   4   2   3   10  7   20  8   6   
    Device                 22   | 1   1   .   2   .   .   .   2   .   .   1   4   5   3   3   
    Storage                11   | 1   1   .   .   .   .   .   1   1   .   2   .   3   1   1   
    Processor              10   | .   1   .   3   .   .   .   .   .   1   .   2   3   .   .   
    Hackware               19   | .   .   .   .   .   .   .   .   .   2   5   1   7   3   1   
    Protection             10   | .   1   .   1   .   .   .   1   1   .   2   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   131  | 2   9   2   20  2   .   3   5   21  3   24  3   29  3   5   
    Energy Gun             12   | 2   8   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          28   | .   1   .   8   1   .   1   2   9   .   .   .   3   2   1   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   1   .   5   1   8   1   1   
    Launcher               37   | .   .   .   9   1   .   2   1   8   1   8   .   7   .   .   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   4   1   5   .   1   
    Impact Weapon          16   | .   .   2   2   .   .   .   2   3   1   6   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   .   .   1   .   1   9   .   .   
Parts Lost                 28   | .   4   .   2   .   .   .   1   1   .   .   1   6   .   13  
  Power                    6    | .   2   .   1   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  10   | .   1   .   1   .   .   .   .   1   .   .   .   2   .   5   
  Weapon                   8    | .   1   .   .   .   .   .   1   .   .   .   .   2   .   4   
  Highest Loss Streak      13   | .   1   .   2   .   .   .   1   1   .   .   1   3   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     87   | .   98  100 98  100 100 100 73  69  75  75  79  94  87  79  
  Engine                   4    | .   10  14  8   11  11  11  9   9   2   .   .   1   2   .   
  Core                     2    | .   1   .   2   .   .   .   .   .   4   7   6   .   3   2   
  Treads                   8    | .   21  .   27  33  33  33  3   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   22  3   .   
  Wheel                    1    | .   6   28  5   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  12  
  Flight                   3    | .   .   .   .   .   .   .   7   9   7   7   6   .   .   .   
  Device                   7    | .   11  14  6   .   .   .   14  13  7   7   12  4   6   9   
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   10  6   7   6   6   
  Processor                8    | .   1   .   8   22  22  22  7   .   7   .   6   12  13  13  
  Hackware                 11   | .   .   .   .   .   .   .   .   .   6   18  19  23  22  20  
  Protection               4    | .   .   .   6   .   .   .   3   11  14  6   6   1   2   .   
  Energy Gun               2    | .   27  .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            4    | .   .   .   11  11  11  11  8   5   .   .   .   .   4   4   
  Launcher                 3    | .   .   .   6   11  11  10  4   4   7   4   .   1   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   3   5   3   6   1   
  Impact Weapon            1    | .   .   28  2   .   .   .   4   5   6   2   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   5   5   1   1   
Peak Build Rating          95   | 7   12  8   21  17  20  22  49  55  63  72  74  95  81  90  
  Average Rating           50   | 5   8   8   16  17  19  21  44  48  61  60  67  78  78  75  
  On Entrance              36   | .   7   8   8   17  17  20  22  49  52  62  57  68  81  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  50  50  61  56  56  56  56  42  42  46  40  63  65  78  
  Greatest Support         100  | 40  40  32  60  60  60  62  62  50  50  50  50  100 95  40  
  Greatest Overweight (x)  7    | 1   2   1   3   .   .   .   .   .   .   .   .   1   2   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  10  10  10  10  20  20  20  
  Average Capacity         14   | 7   19  20  20  20  20  20  11  10  10  10  10  11  20  18  
  Most Carried             20   | 4   18  15  20  20  20  20  20  10  10  10  10  20  20  20  
  Average Carried          12   | 2   12  14  18  17  19  20  10  8   9   9   9   10  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  20  20  10  
  Final Carried            20   | 4   14  15  20  17  20  20  7   10  10  10  10  20  20  8   

 Class Distribution 
--------------------
 37% | Mutant
 19% | Hacker-Mutant
 18% | Scavenger-Mutant
 17% | Bothacker-Mutant
  5% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
            Ninja | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Matter Collected           6475 | 270  190  .    1194 20   .    65   80   861  47   1317 416  1429 377  209  
  Remotely                 202  | .    .    .    202  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5468 | 153  777  .    992  .    .    74   58   679  58   874  203  815  524  261  
  Parts                    272  | 11   43   .    65   .    .    8    2    32   7    33   3    39   17   12   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    2    .    4    .    .    .    .    .    .    .    1    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  99   | .   11  .   16  .   .   5   1   19  .   23  3   14  2   5   
  Guns                     35   | .   10  .   9   .   .   1   .   8   .   .   .   .   2   5   
  Cannons                  18   | .   .   .   1   .   .   .   .   .   .   10  3   4   .   .   
  AOE                      45   | .   .   .   6   .   .   4   1   11  .   13  .   10  .   .   
Classes Destroyed          16   | 2   4   .   4   .   .   .   1   3   .   1   1   .   .   .   
  Worker                   6    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   2   .   4   .   .   .   .   .   .   .   1   .   3   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   5   .   .   .   1   .   1   .   .   .   .   .   
  Swarmer                  39   | .   .   .   6   .   .   4   .   9   .   9   .   7   .   4   
  Grunt                    38   | .   11  .   6   .   .   1   .   1   .   11  1   5   .   2   
  Brawler                  4    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   4   .   .   .   .   1   .   1   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   1   .   1   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | 3   4   .   7   .   .   4   2   5   2   3   4   5   1   3   
  Combat Bots Only         5    | .   2   .   4   .   .   4   1   5   .   3   3   5   1   3   
Max Kills in Single Turn   4    | 3   2   .   4   .   .   3   2   2   1   3   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   2   .   .   3   1   2   .   3   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Hostile Shots Fired        661   | .    98   1    91   .    .    5    9    77   .    67   15   101  23   174  
  Missed                   208   | .    23   .    23   .    .    1    4    25   .    33   11   39   8    41   
Damage Taken               7073  | 29   890  7    851  .    .    61   159  704  .    601  84   1372 253  2062 
  Core                     1327  | .    205  7    92   .    .    10   14   80   .    62   15   151  12   679  
  Absorbed by Shields      86    | .    .    .    .    .    .    .    .    50   .    .    .    36   .    .    
  Redirected to Shielding  18    | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   44    | .    .    .    .    .    .    .    .    36   .    .    .    .    8    .    
Core Remaining (%)         72    | 100  .    15   .    .    .    74   .    82   .    91   .    .    .    .    
Volleys Fired              478   | 3    60   .    70   .    .    3    3    61   1    102  27   87   37   24   
  Largest                  2     | 2    2    .    2    .    .    2    1    2    1    2    1    2    1    2    
  Hottest                  115   | 80   115  .    79   .    .    59   36   72   36   83   57   72   38   95   
Shots Fired                685   | 6    119  .    137  .    .    6    3    112  1    107  27   92   36   39   
  Gun                      403   | 6    119  .    112  .    .    4    .    90   .    .    .    23   25   24   
  Cannon                   141   | .    .    .    10   .    .    .    .    .    .    73   15   31   .    12   
  Launcher                 78    | .    .    .    15   .    .    2    3    22   1    18   .    17   .    .    
  Special                  63    | .    .    .    .    .    .    .    .    .    .    16   12   21   11   3    
  Kinetic                  405   | .    10   .    112  .    .    4    .    90   .    63   15   54   25   32   
  Thermal                  54    | .    40   .    .    .    .    .    .    .    .    10   .    .    .    4    
  Explosive                78    | .    .    .    15   .    .    2    3    22   1    18   .    17   .    .    
  Electromagnetic          85    | 6    69   .    10   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | 4    9    .    9    .    .    12   14   17   .    18   12   13   26   28   
  Robot Miss Streak        8     | .    4    .    4    .    .    .    .    3    .    8    2    2    1    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Secondary Targets        7     | .    4    .    1    .    .    .    .    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           440   | 4    73   .    77   .    .    3    3    70   2    56   23   78   30   21   
  Core Hits                244   | 5    29   .    45   .    .    5    2    41   2    43   5    47   9    11   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    .    .    2    .    1    .    1    .    .    
  Critical Strikes         33    | .    2    .    1    .    .    .    .    2    .    11   4    12   .    1    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
    Blast                  23    | .    .    .    .    .    .    .    .    .    .    10   4    8    .    1    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              170   | .    .    .    4    .    .    .    7    51   4    28   11   62   2    1    
  Impact                   94    | .    .    .    4    .    .    .    7    51   4    28   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 76    | .    .    .    .    .    .    .    .    .    .    .    11   62   2    1    
  Sneak Attacks            6     | .    .    .    2    .    .    .    1    .    2    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15295 | 162  1068 .    2275 .    .    206  275  2596 189  3467 591  3392 536  538  
  Guns                     4357  | 57   1036 .    1006 .    .    14   .    936  .    .    .    361  536  411  
  Cannons                  2633  | .    .    .    120  .    .    .    .    .    .    1091 515  780  .    127  
  Explosions               5925  | 105  32   .    1025 .    .    192  229  1390 50   1391 .    1511 .    .    
  Melee                    2380  | .    .    .    124  .    .    .    46   270  139  985  76   740  .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5782  | .    63   .    1006 .    .    14   .    936  .    1091 515  1141 536  480  
  Thermal                  523   | 105  360  .    .    .    .    .    .    .    .    .    .    .    .    58   
  Explosive                5788  | .    .    .    1025 .    .    192  229  1390 50   1391 .    1511 .    .    
  Electromagnetic          822   | 57   645  .    120  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1564  | .    .    .    124  .    .    .    46   270  139  985  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 816   | .    .    .    .    .    .    .    .    .    .    .    76   740  .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    2    2    3    3    3    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    1    1    2    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    .    .    .    .    .    .    20   1    52   16   5    
    Message Errors         24    | .    .    .    .    .    .    .    .    .    .    3    .    15   5    1    
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    3    1    11   6    1    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    5    .    8    2    2    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    6    .    8    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    2    .    5    1    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            690   | .    .    .    100  .    .    .    18   102  49   254  48   119  .    .    
  Projectiles              28    | .    .    .    .    .    .    .    .    .    .    21   7    .    .    .    
  Explosions               184   | .    .    .    60   .    .    .    2    38   .    9    .    75   .    .    
  Melee                    478   | .    .    .    40   .    .    .    16   64   49   224  41   44   .    .    
Knockbacks                 27    | .    .    .    1    .    .    .    .    4    .    8    3    9    .    2    
  Impact                   8     | .    .    .    1    .    .    .    .    3    .    4    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    .    .    3    3    8    .    2    
  Secondary                3     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    
Self-Inflicted Damage      540   | 29   .    .    40   .    .    32   79   14   .    52   .    294  .    .    
  Shots                    19    | 1    .    .    2    .    .    1    2    1    .    2    .    10   .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | 36   397  .    116  .    .    14   12   191  282  366  246  262  163  137  
  Average Temperature      86    | 20   136  .    42   .    .    7    7    64   126  94   122  55   78   64   
  Received Heat Transfer   1200  | .    459  .    240  .    .    .    36   66   .    129  9    231  30   .    
  Effects                  6     | .    3    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    1    .    .    .    .    .    .    1    1    2    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    1    .    1    .    .    .    .    4    1    5    .    .    .    .    
  Impact Corruptions       10    | .    .    .    1    .    .    .    1    1    2    5    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1223  | 100  1012 .    .    .    .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Peak Influence             2524 | 25   270  105  426  143  .    104  140  1435 799  1663 872  2524 1654 1303 
  Initial                  1325 | .    16   105  40   143  .    .    12   91   753  419  872  462  1325 1135 
  Average                  822  | 9    86   105  198  143  .    54   59   879  756  1009 747  1426 1422 1189 
Maximum Alert Level        5    | .    1    .    2    .    .    .    .    4    3    5    3    5    5    4    
  Low Security (%)         25   | 100  96   100  55   100  .    100  100  5    .    .    .    .    .    .    
  Level 1                  5    | .    3    .    36   .    .    .    .    9    .    .    .    .    .    .    
  Level 2                  13   | .    .    .    8    .    .    .    .    17   11   29   48   7    .    .    
  Level 3                  19   | .    .    .    .    .    .    .    .    31   88   28   51   22   .    .    
  Level 4                  25   | .    .    .    .    .    .    .    .    36   .    28   .    32   94   100  
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    13   .    37   5    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    .    3    .    .    .    .    .    1    .    6    .    7    .    
  Investigation            3    | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Reinforcement            3    | .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    1    .    4    .    3    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Distress Signals           7    | .   1   .   3   .   .   .   1   .   1   .   .   .   1   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Times Spotted              213  | .   28  2   28  .   .   2   10  25  2   25  20  37  18  16  
  Peak Tracking Total      8    | .   6   3   5   .   .   1   3   6   2   6   7   7   6   8   
  Tactical Retreats        36   | .   3   .   2   .   .   .   3   8   1   6   4   5   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Traps Triggered            22   | .   .   .   2   .   .   .   .   7   2   5   .   4   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   10   | .   .   .   .   .   .   .   .   9   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                14   | .   .   .   .   .   .   .   .   13  .   1   .   .   .   .   
  Triggered                12   | .   1   .   .   .   .   .   .   10  .   1   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   4   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Disabled          41   | .   .   .   .   .   .   .   .   15  .   13  .   11  2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   
  Garrison Relay           16   | .   .   .   .   .   .   .   .   6   .   5   .   5   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Machines Accessed          57   | .   7   .   5   .   2   .   6   4   8   4   10  1   9   1   
  Terminals                37   | .   6   .   4   .   .   .   4   4   2   4   7   1   4   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Total Hacks                158  | .   17  .   14  .   24  .   15  7   16  8   29  1   25  2   
  Successful               98   | .   12  .   10  .   24  .   8   1   8   2   16  .   16  1   
  Failed                   59   | .   5   .   4   .   .   .   7   6   8   6   12  1   9   1   
    Catastrophic           12   | .   1   .   .   .   .   .   1   3   1   2   1   1   1   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   79   | .   13  .   9   .   1   .   10  5   5   5   20  1   9   1   
  Terminals                94   | .   15  .   12  .   .   .   10  7   5   8   24  1   10  2   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   6   .   .   .   4   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          12   | .   2   .   2   .   .   .   .   .   .   .   2   .   6   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   2   .   3   .   .   .   3   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   .   2   .   2   .   2   .   
Terminal Hacks             43   | .   3   .   4   .   24  .   .   1   .   2   7   .   1   1   
  Record                   24   | .   .   .   .   .   23  .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   .   .   .   .   .   .   .   .   3   .   
  Report Inventory         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   2   .   3   .   .   .   3   .   
  Insert Component         4    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   
  Analyze                  4    | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   2   .   2   .   2   .   2   .   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   
Unauthorized Hacks         29   | .   7   .   4   .   .   .   4   .   2   .   7   .   5   .   
  Terminals                27   | .   7   .   4   .   .   .   4   .   2   .   7   .   3   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Botnet                 22   | .   6   .   3   .   .   .   3   .   2   .   5   .   3   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   6   .   4   .   .   .   5   4   8   4   7   1   8   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   1   .   10  .   .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              24   | .   .   .   .   .   .   .   .   .   .   5   5   8   5   1   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Combat                   19   | .   .   .   .   .   .   .   .   .   .   5   1   8   4   1   
Robot Hacks Applied        26   | .   .   .   .   .   .   .   .   .   .   5   7   8   5   1   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  formatsys_high           12   | .   .   .   .   .   .   .   .   .   .   2   .   7   3   .   
  formatsys_deep           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    67   | .   .   .   .   .   .   .   .   22  .   22  .   23  .   .   
  Machine Destruction      60   | .   .   .   .   .   .   .   .   22  .   18  .   20  .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   
  Attached                 17   | .   .   .   .   .   .   .   .   .   .   5   1   7   3   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total Allies               31   | .    .    .    .    .    .    .    1    .    .    9    1    13   6    1    
  Largest Group            9    | .    .    .    .    .    .    .    1    .    .    4    4    8    9    4    
  Highest-Rated Group      371  | .    .    .    .    .    .    .    10   .    .    107  113  349  371  115  
  Highest-Rated Ally       119  | .    .    .    .    .    .    .    10   .    .    39   30   119  95   29   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               161  | .    .    .    .    .    .    .    .    .    .    33   16   45   61   6    
  Total Damage             4381 | .    .    .    .    .    .    .    .    .    .    508  348  1807 1577 141  
  Kills                    45   | .    .    .    .    .    .    .    .    .    .    5    3    18   17   2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Turns Passed               14247 | 90   1130 60   1552 133  806  771  355  1546 452  2070 1051 2900 1102 229  
Spaces Moved               12389 | 48   442  46   820  81   501  362  300  1976 741  2246 1709 2231 777  109  
  Core                     14    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   1792  | 38   299  .    480  81   501  362  31   .    .    .    .    .    .    .    
  Legs                     1935  | .    .    .    .    .    .    .    .    .    .    .    .    1804 131  .    
  Wheels                   529   | .    143  46   340  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    776   | .    .    .    .    .    .    .    .    .    .    .    .    25   646  105  
  Flight                   7343  | .    .    .    .    .    .    .    269  1976 741  2246 1709 402  .    .    
  Fastest Speed            50    | 50   115  115  115  160  160  155  50   50   50   50   50   50   106  56   
  Average Speed            83    | 141  195  115  149  160  160  156  60   50   50   50   50   98   106  114  
  Slowest Speed            400   | 160  240  115  240  160  160  160  155  50   50   50   50   116  180  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    5    .    .    .    5    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    64   13   57   18   77   69   26   98   20   72   26   80   15   17   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    1    1    1    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 166   | .    .    .    24   .    .    .    18   37   10   35   9    26   7    .    
Terrain Destroyed          594   | 6    .    .    97   .    .    33   41   186  10   99   10   90   18   4    
  Melee                    49    | .    .    .    .    .    .    .    4    11   2    3    9    18   2    .    
  Projectile               47    | .    .    .    .    .    .    .    .    2    .    14   1    10   16   4    
  AOE                      498   | 6    .    .    97   .    .    33   37   173  8    82   .    62   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  
Total                      15271 | 61   590  52   1018 85   507  559  455  2346 814  3038 1855 2704 1015 172  
  Wait                     1616  | .    43   4    46   .    3    188  125  153  41   541  90   205  155  22   
  Move                     12358 | 47   441  45   819  80   500  361  290  1975 741  2245 1698 2230 777  109  
  Hop                      10    | .    .    .    .    .    .    .    5    .    .    .    5    .    .    .    
  Pick Up                  125   | 4    16   1    20   .    2    1    3    24   3    13   6    20   12   .    
  Fast Attach              57    | 7    5    .    7    .    .    .    .    .    3    3    3    22   5    2    
  Attach                   41    | .    4    .    3    .    .    .    5    3    2    6    4    5    2    7    
  Detach                   5     | .    .    .    .    .    .    .    .    .    .    2    .    2    .    1    
  Swap                     152   | .    10   2    26   2    .    4    5    21   2    27   5    34   8    6    
  Drop                     140   | .    11   .    23   3    2    2    12   20   5    16   6    23   17   .    
  Fire                     478   | 3    60   .    70   .    .    3    3    61   1    102  27   87   37   24   
  Melee                    170   | .    .    .    4    .    .    .    7    51   4    28   11   62   2    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            104   | .    .    .    .    .    .    .    .    25   12   54   .    13   .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     14    | .    .    .    .    .    .    .    .    13   .    1    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: [*Fac x2] / Gar)
-6/Garrison (discovered 3 exits: [Fac x3])

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    91 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   584 | -10/Materials | Discovered new exit (range 4)
   616 | -10/Materials | Discovered new exit (range 8)
   991 | -10/Materials | Derelicts attacked the area
  1000 | -10/Materials | Discovered new exit (range 9)
  1089 | -10/Materials | Core integrity fell below 50%
  1221 | -10/Materials | Core integrity fell below 20%
  1221 | -10/Materials | Entered Mines
  1228 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1234 | -10/Mines     | Discovered new exit (range 11)
  1241 | -10/Mines     | Learned Materials stockpile data
  1281 | -10/Mines     | Entered Materials
  1281 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1407 | -9/Materials  | Met 8R-AWN
  1447 | -9/Materials  | Discovered new exit (range 10)
  1922 | -9/Materials  | Discovered new exit (range 15)
  2183 | -9/Materials  | Discovered new exit (range 17)
  2281 | -9/Materials  | Identified exit to Materials
  2504 | -9/Materials  | Build established: Scavenger-Mutant
  2674 | -9/Materials  | Identified exit to Mines
  2833 | -9/Materials  | Entered Mines
  2835 | -9/Mines      | Followed 8R-AWN into the Mines
  2851 | -9/Mines      | Met a Derelict bent on vengeance
  2860 | -9/Mines      | Learned 4 Materials zone layouts
  2905 | -9/Mines      | Learned location of 1 exit from Materials
  2907 | -9/Mines      | Learned location of Storage (-7)
  2928 | -9/Mines      | Build established: Mutant
  2958 | -9/Mines      | Discovered new exit (range 5)
  2964 | -9/Mines      | Identified exit to Exiles
  2966 | -9/Mines      | Entered Exiles
  3014 | -9/Exiles     | Welcomed by 8R-AWN
  3046 | -9/Exiles     | Met EX-HEX
  3089 | -9/Exiles     | Met EX-BIN
  3133 | -9/Exiles     | Aligned with FarCom system
  3134 | -9/Exiles     | Given EX-Vault access code
  3173 | -9/Exiles     | Opened EX-Vault
  3186 | -9/Exiles     | Found Flying Fortress v7
  3221 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3270 | -9/Exiles     | Met EX-DEC
  3323 | -9/Exiles     | Learned location of Zion (-7)
  3393 | -9/Exiles     | Discovered new exit (range 10)
  3641 | -9/Exiles     | Visited The Gauntlet
  3771 | -9/Exiles     | Identified exit to Mines
  3772 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
  3772 | -9/Exiles     | Entered Mines
  4397 | -8/Mines      | Discovered exit to Materials (range 9)
  4543 | -8/Mines      | Entered Materials
  4543 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4544 | -8/Materials  | Identified exit to Factory
  4898 | -8/Materials  | Identified exit to Garrison
  4898 | -8/Materials  | Entered Garrison
  4966 | -8/Garrison   | Triggered checkpoint
  4980 | -8/Garrison   | Garrison Relay disabled
  5002 | -8/Garrison   | Triggered checkpoint
  5085 | -8/Garrison   | Discovered exit to Factory (range 5)
  5101 | -8/Garrison   | Triggered checkpoint
  5125 | -8/Garrison   | Garrison Relay disabled
  5162 | -8/Garrison   | Build established: Ninja
  5322 | -8/Garrison   | Triggered checkpoint
  5395 | -8/Garrison   | Garrison Relay disabled
  5414 | -8/Garrison   | Discovered exit to Factory (range 11)
  5484 | -8/Garrison   | Triggered checkpoint
  5539 | -8/Garrison   | Discovered exit to Factory (range 15)
  5673 | -8/Garrison   | Garrison Relay disabled
  5704 | -8/Garrison   | Garrison Relay disabled
  5721 | -8/Garrison   | Garrison Relay disabled
  5888 | -8/Garrison   | Phase Generator disabled
  5898 | -8/Garrison   | Build established: Mutant
  5898 | -8/Garrison   | Spotted B-75 Beast
  6155 | -8/Garrison   | Destroyed B-75 Beast
  6293 | -8/Garrison   | Installed Relay Interface Framework
  6375 | -8/Garrison   | Triggered checkpoint
  6444 | -8/Garrison   | Entered Factory
  6444 | -7/Factory    | Evolved 2 slots: Utility x2
  6844 | -7/Factory    | First assault squad dispatched
  6896 | -7/Factory    | Identified exit to Garrison
  6896 | -7/Factory    | Entered Garrison
  6984 | -7/Garrison   | Triggered checkpoint
  6986 | -7/Garrison   | Garrison Relay disabled
  7144 | -7/Garrison   | Triggered checkpoint
  7180 | -7/Garrison   | Build established: Hacker-Mutant
  7266 | -7/Garrison   | Discovered new exit (range 12)
  7454 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
  7497 | -7/Garrison   | Triggered checkpoint
  7790 | -7/Garrison   | Discovered new exit (range 10)
  7804 | -7/Garrison   | Triggered checkpoint
  7928 | -7/Garrison   | Triggered checkpoint
  7968 | -7/Garrison   | Garrison Relay disabled
  8111 | -7/Garrison   | Garrison Relay disabled
  8111 | -7/Garrison   | Triggered checkpoint
  8202 | -7/Garrison   | Triggered checkpoint
  8232 | -7/Garrison   | Rescued a captive Derelict
  8238 | -7/Garrison   | Rescued a captive Derelict
  8470 | -7/Garrison   | Triggered checkpoint
  8513 | -7/Garrison   | Lost 4 allies
  8651 | -7/Garrison   | Triggered checkpoint
  8678 | -7/Garrison   | Discovered new exit (range 84)
  8678 | -7/Garrison   | Discovered new exit (range 85)
  8678 | -7/Garrison   | Discovered new exit (range 22)
  8811 | -7/Garrison   | Garrison Relay disabled
  8966 | -7/Garrison   | Entered Factory
  8966 | -6/Factory    | Accompanied by 3 allies
  8966 | -6/Factory    | Evolved 2 slots: Utility x2
  9164 | -6/Factory    | Identified exit to DSF
  9196 | -6/Factory    | Discovered new exit (range 10)
  9209 | -6/Factory    | Build established: Bothacker-Mutant
  9316 | -6/Factory    | First assault squad dispatched
  9414 | -6/Factory    | Central database locked down
  9647 | -6/Factory    | Discovered new exit (range 12)
  9864 | -6/Factory    | Lost 4 allies
  9948 | -6/Factory    | Identified exit to Garrison
  9953 | -6/Factory    | Build established: Hacker-Mutant
 10017 | -6/Factory    | Entered Garrison
 10059 | -6/Garrison   | Triggered checkpoint
 10086 | -6/Garrison   | Garrison Relay disabled
 10214 | -6/Garrison   | Triggered checkpoint
 10259 | -6/Garrison   | Discovered new exit (range 8)
 10364 | -6/Garrison   | Spotted Executioner
 10377 | -6/Garrison   | Rewired Executioner
 10387 | -6/Garrison   | Allies destroyed Executioner
 10409 | -6/Garrison   | Found Prototype Device
 10409 | -6/Garrison   | Identified Adv. Kinecellerator
 10489 | -6/Garrison   | Found Prototype Processor
 10489 | -6/Garrison   | Identified Exp. Core Analyzer
 10493 | -6/Garrison   | Found Prototype Processor
 10493 | -6/Garrison   | Identified Exp. Targeting Computer
 10703 | -6/Garrison   | Triggered checkpoint
 10728 | -6/Garrison   | Triggered checkpoint
 10761 | -6/Garrison   | Build established: Scavenger-Mutant
 10786 | -6/Garrison   | Triggered checkpoint
 10804 | -6/Garrison   | Garrison Relay disabled
 10959 | -6/Garrison   | Triggered checkpoint
 11039 | -6/Garrison   | Lost 3 parts (1n1u1w)
 11045 | -6/Garrison   | Garrison Relay disabled
 11076 | -6/Garrison   | Discovered new exit (range 5)
 11365 | -6/Garrison   | Discovered new exit (range 11)
 11501 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
 11567 | -6/Garrison   | Triggered checkpoint
 11631 | -6/Garrison   | Garrison Relay disabled
 12128 | -6/Garrison   | Found embedded Infiltrators
 12285 | -6/Garrison   | Triggered checkpoint
 12315 | -6/Garrison   | Triggered checkpoint
 12341 | -6/Garrison   | Garrison Relay disabled
 12549 | -6/Garrison   | Triggered checkpoint
 12906 | -6/Garrison   | Build established: Bothacker-Mutant
 12917 | -6/Garrison   | Entered Factory
 12917 | -6/Factory    | Accompanied by 8 allies
 13267 | -6/Factory    | First assault squad dispatched
 13339 | -6/Factory    | Assimilated ARC 5b with formatsys_deep
 13656 | -6/Factory    | Discovered new exit (range 119)
 13785 | -6/Factory    | Discovered new exit (range 5)
 13803 | -6/Factory    | Lost 4 allies
 13861 | -6/Factory    | Fabricated Quantum Rifle?
 13973 | -6/Factory    | Garrison activated, responded to threat
 14019 | -6/Factory    | Identified exit to Garrison
 14019 | -6/Factory    | Entered Garrison
 14019 | -6/Garrison   | Accompanied by 4 allies
 14043 | -6/Garrison   | Discovered new exit (range 39)
 14043 | -6/Garrison   | Discovered new exit (range 45)
 14043 | -6/Garrison   | Discovered new exit (range 53)
 14195 | -6/Garrison   | Lost 4 allies
 14216 | -6/Garrison   | Core integrity fell below 50%
 14235 | -6/Garrison   | Core integrity fell below 20%
 14248 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14213_ Acquired 30 matter.
14215_ Penetrated by Slug.
14215_ S-27 Virus destroyed.
14221_ Penetrated by Slug.
14223_ Gravmag Array destroyed.
14224_ Penetrated by Slug.
14224_ Imp. Reaction Control System destroyed.
14224_ Imp. Light Armor Plating destroyed.
14225_ Acquired Autogun.
14227_ Slug penetrates Wall.
14228_ System corrupted: Imp. Gravmag System rejected.
14231_ Gravmag Array destroyed.
14232_ S-27 Virus destroyed.
14232_ Switching to secondary target: H-66 Slayer.
14232_ H-66 Slayer destroyed.
14234_ Hvy. Laser destroyed.
14235_ Acquired 20 matter.
14238_ Autogun destroyed.
14239_ Acquired 28 matter.
14240_ Exp. Core Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????### * ##    ##   ###? |
| ?????????????????????###########   ##    ##   #### |
| ?????????????????????#                             |
| ?????????????????????#                             |
| ?????????????????????#  ###+####              #### |
| ?????????????????????#  #?# #??##  ##""""###+##??# |
| ?????????????????????#  #?# #???#  ##    #?# #???# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          29
Energy Capacity            350
Matter Stores              550
Matter Capacity            550
Sight Range                23
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Armor Coverage             375
Resistance: EM             25
Core Shielding             20
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         18
Launcher Accuracy          30
Core Analysis              8
Recoil Reduction           3
Kinecelleration            50
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        57

 Item Schematics 
-----------------
       Adv. Treads | -8/Materials | Scanalyzed
   Remote Datajack | -7/Factory   | Scanalyzed
 Enh. Gauss Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Quantum Rifle | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularGrenadeMace
  Manual?         0
Play Time         05:18:05
  Cumulative      201.9 hours
  Start           2024.12.07 @ 13:32:27
  End             2024.12.08 @ 09:51:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 02a5628c-800c-4643-8f5a-e56d0117ac1c