Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 11:30:09 Player: Eddie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (158) 790 Value Destroyed (4601) 4601 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 9262 Bonus ------- High Alert Combat Kills 271 Entered DSFs 500 Cogmind --------- Core Integrity 573/700 Matter 138/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (15) --- Light Treads Light Treads Advanced Treads Medium Storage Unit Signal Interpreter Particle Charger Drone Bay (2/2) Arc Projector Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Medium Storage Unit Signal Interpreter Particle Charger Medium Reactive Plating Drone Bay Arc Projector Advanced Assault Cannon Heavy Missile Launcher Heavy Mace [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 121 | 8 9 . 33 15 48 6 2 Power 23 | 1 1 . 7 3 10 1 . Engine 19 | 1 1 . 7 3 6 1 . Core 4 | . . . . . 4 . . Reactor . | . . . . . . . . Propulsion 55 | 4 3 . 18 6 20 4 . Treads 36 | 2 3 . 9 6 16 . . Leg 13 | 2 . . 3 . 4 4 . Wheel 6 | . . . 6 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 . 2 2 10 1 1 Device 5 | . . . . 1 4 . . Storage 3 | 1 2 . . . . . . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . 1 . . Protection 9 | . 1 . 2 1 4 . 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 . 6 4 8 . 1 Energy Gun 2 | . . . 1 1 . . . Energy Cannon 10 | . 2 . 5 . 3 . . Ballistic Gun 7 | 2 . . . 3 2 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 28 | . . . 5 5 18 . . Power 5 | . . . 1 1 3 . . Propulsion 8 | . . . 1 1 6 . . Utility 6 | . . . . 1 5 . . Weapon 9 | . . . 3 2 4 . . Highest Loss Streak 7 | . . . 2 2 7 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 94 100 96 93 85 89 88 Engine 15 | . 14 14 20 17 14 13 15 Treads 26 | . 28 28 29 32 23 . . Leg 1 | . . . . . 1 29 28 Device 3 | . . . . 3 6 7 6 Storage 11 | . 14 14 11 11 9 7 7 Processor 1 | . . . . . 2 7 7 Protection 8 | . 8 14 11 6 7 7 6 Energy Cannon 15 | . 16 28 21 4 12 . . Ballistic Gun 5 | . 11 . . 17 3 . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 12 38 38 53 53 63 56 56 Greatest Support 68 | 40 40 40 60 60 65 68 68 Greatest Overweight (x) 3 | . . . 2 . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 5 12 14 15 15 15 13 12 Average Carried 12 | 2 6 13 13 11 14 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 12 13 15 11 13 12 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac DSF Matter Collected 2716 | 145 339 . 432 604 1196 . . Remotely . | . . . . . . . . Salvage Created 6350 | . 720 261 1687 1409 2257 . 16 Parts 355 | . 42 13 95 89 114 . 2 Haulers Intercepted 17 | . 2 . 6 3 6 . . Recyclers Shooed 3 | . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Combat Hostiles Destroyed 117 | . 14 9 26 29 38 . 1 Guns 49 | . 11 . . 22 16 . . Cannons 66 | . 2 9 25 7 22 . 1 AOE 1 | . . . 1 . . . . Classes Destroyed 16 | . 8 1 1 1 4 . 1 Worker 3 | . 1 . 1 1 . . . Builder 4 | . . . 1 1 2 . . Hauler 17 | . 2 . 6 3 6 . . Recycler 3 | . 1 . 2 . . . . Mechanic 1 | . 1 . . . . . . Operator 3 | . 1 . 1 . 1 . . Watcher 11 | . 3 . 4 . 4 . . Swarmer 22 | . 9 6 3 4 . . . Cutter 1 | . . . . . . . 1 Grunt 60 | . 5 2 17 13 23 . . Brawler 3 | . . . . . 3 . . Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . 1 . . Sentry 26 | . . 1 6 11 8 . . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 2 4 4 6 . 1 Combat Bots Only 6 | . 3 2 3 4 6 . 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Damage Taken 7582 | . 385 212 1426 1569 3408 . 582 Core 1006 | . 84 34 190 169 402 . 127 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 328 | . 213 . . 65 50 . . Core Remaining (%) 47 | 100 . 52 . 10 26 . . Volleys Fired 460 | . 73 18 86 111 169 . 3 Largest 2 | . 2 2 2 2 2 . 2 Hottest 120 | . 112 112 120 120 120 . 96 Shots Fired 880 | . 146 36 159 213 320 . 6 Gun 430 | . 114 . 3 172 141 . . Cannon 450 | . 32 36 156 41 179 . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 462 | . 114 . . 172 170 . 6 Thermal 284 | . . . 93 41 150 . . Explosive . | . . . . . . . . Electromagnetic 134 | . 32 36 66 . . . . Robot Hit Streak 21 | . 13 4 12 18 21 . 5 Robot Miss Streak 5 | . 4 1 3 5 5 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . . 3 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 579 | . 90 24 90 138 232 . 5 Core Hits 225 | . 37 11 43 46 87 . 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 2 1 1 . . Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . 1 . . Corrupt 3 | . 1 . 2 . . . . Melee Attacks 11 | . . . . . 5 . 6 Impact 11 | . . . . . 5 . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11601 | . 1192 520 2389 2300 5037 . 163 Guns 4348 | . 572 . 21 1815 1940 . . Cannons 6685 | . 549 520 2071 483 2962 . 100 Explosions 368 | . 71 . 297 . . . . Melee 194 | . . . . . 131 . 63 Ramming 6 | . . . . 2 4 . . Kinetic 5038 | . 572 . . 1815 2551 . 100 Thermal 4336 | . 71 . 1431 483 2351 . . Explosive 102 | . . . 102 . . . . Electromagnetic 1925 | . 549 520 856 . . . . Impact 194 | . . . . . 131 . 63 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 2 11 . . Average Corruption 3 | . . . . 1 10 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 12 6 . . Message Errors 3 | . . . . 2 1 . . Matter Fused 4 | . . . . 2 2 . . Heat Flow Errors 4 | . . . . 3 1 . . Energy Discharges 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 109 | . 22 . 41 . 46 . . Projectiles 95 | . 22 . 27 . 46 . . Explosions 14 | . . . 14 . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . 5 . 3 Impact 1 | . . . . . . . 1 Kinetic 5 | . . . . . 3 . 2 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 147 | . 26 . 121 . . . . Shots 4 | . 1 . 3 . . . . Rammed 1 | . . . . . 1 . . Targets Rammed 2 | . . . . 1 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 523 | . 157 264 386 523 330 . . Average Temperature 97 | . 58 121 118 86 78 . . Received Heat Transfer 2826 | . 42 54 588 477 1665 . . Effects 17 | . . . 10 3 4 . . Shutdowns 3 | . . . 1 1 1 . . Energy Bleed 6 | . . . 3 . 3 . . Interference 4 | . . . 3 1 . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 2 | . . . 1 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 9 | . 4 3 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 4 . 3 . . Heat Transferred 6752 | . 100 . 2174 777 3701 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Peak Influence 593 | . 279 288 443 593 565 256 224 Initial 256 | . . 23 . 116 185 256 179 Average 189 | . 58 108 247 399 185 256 184 Maximum Alert Level 2 | . 1 1 2 2 2 1 1 Low Security (%) 56 | 100 98 79 30 9 56 . 85 Level 1 31 | . 1 20 62 26 33 100 14 Level 2 12 | . . . 7 63 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 3 . 7 5 7 . 1 Investigation 14 | . 2 . 4 5 3 . . Extermination . | . . . . . . . . Reinforcement 8 | . 1 . 3 . 3 . 1 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Distress Signals 15 | . 3 . 5 2 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 191 | . 29 15 43 33 67 . 4 Peak Tracking Total 6 | . 6 3 5 4 6 . 5 Tactical Retreats 11 | . 1 4 1 1 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac DSF Machines Disabled 6 | . . . 4 . 2 . . Max in Single Turn 2 | . . . 2 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Machines Accessed 46 | . 8 . 11 11 15 1 . Terminals 33 | . 5 . 9 9 9 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 2 . . Recycling Units 7 | . 2 . 2 1 2 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Total Hacks 159 | . 29 . 38 35 56 1 . Successful 105 | . 20 . 22 22 40 1 . Failed 54 | . 9 . 16 13 16 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 55 | . 12 . 16 13 13 1 . Terminals 112 | . 16 . 31 31 33 1 . Fabricators . | . . . . . . . . Repair Stations 14 | . 9 . . 2 3 . . Recycling Units 17 | . 4 . 7 2 4 . . Scanalyzers 16 | . . . . . 16 . . Garrison Access . | . . . . . . . . Terminal Hacks 42 | . 6 . 11 11 13 1 . Part Schematic 2 | . . . . 2 . . . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 5 | . 1 . 2 2 . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 3 | . . . 1 1 1 . . Terminal Index 2 | . . . 1 . 1 . . Alert Level 4 | . . . 1 1 2 . . Unreport Threat 6 | . . . 2 1 3 . . Locate Traps 3 | . 1 . 1 1 . . . Reprogram Traps 1 | . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . Recall Assault 1 | . . . . . 1 . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . Zone Layout 5 | . 1 . . 1 3 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 6 . . 2 2 . . Scan Component 5 | . 3 . . 1 1 . . Repair 5 | . 3 . . 1 1 . . Recycling Unit Hacks 7 | . . . 3 1 3 . . Report Inventory 5 | . . . 2 1 2 . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 13 | . . . . . 13 . . Insert Component 6 | . . . . . 6 . . Analyze 7 | . . . . . 7 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 33 | . 8 . 8 8 9 . . Terminals 21 | . 3 . 4 7 7 . . Track 1 | . 1 . . . . . . Assimilate 2 | . . . . 1 1 . . Botnet 15 | . 2 . 4 4 5 . . Operators 3 | . . . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 9 | . 4 . 4 1 . . . Recyclers 2 | . 1 . 1 . . . . Mask 2 | . 1 . 1 . . . . Tunnel 5 | . 2 . 2 1 . . . Scanalyzers 2 | . . . . . 2 . . Extract 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 4 . 8 9 14 . . Full Trace Events 7 | . 1 . 1 4 1 . . Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . 2 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 3 . . 1 1 . . Time 160 | . 78 . . 38 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 123 | . . . 123 . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed 6 | . . . . . 6 . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Total Allies 2 | . . . . 1 1 . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 10 | . . . . 10 10 . . Highest-Rated Ally 10 | . . . . 10 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac DSF Turns Passed 11064 | 42 2203 1098 2191 1263 3929 153 185 Spaces Moved 4986 | 28 1159 621 969 441 1633 111 24 Core 14 | 14 . . . . . . . Treads 4641 | 6 1159 621 857 441 1557 . . Legs 219 | 8 . . . . 76 111 24 Wheels 112 | . . . 112 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 105 160 152 130 130 Average Speed 168 | 93 160 160 155 160 192 130 130 Slowest Speed 330 | 160 160 160 240 160 330 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 3 97 94 67 60 89 3 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 . 2 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . 6 . 80 8 16 . . Melee . | . . . . . . . . Projectile 34 | . . . 10 8 16 . . AOE 76 | . 6 . 70 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Total 6791 | 44 1383 690 1497 784 2113 119 161 Wait 1054 | . 119 49 366 204 190 . 126 Move 4979 | 27 1158 620 968 440 1632 110 24 Hop . | . . . . . . . . Pick Up 99 | 7 19 2 25 8 36 2 . Fast Attach 12 | 1 . . 2 . 9 . . Attach 50 | 7 1 . 10 9 18 3 2 Detach 6 | 2 . . 1 . 3 . . Swap 59 | . 8 . 21 6 21 3 . Drop 59 | . 5 1 18 5 29 1 . Fire 460 | . 73 18 86 111 169 . 3 Melee 11 | . . . . . 5 . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Discovered new exit (range 15) 1257 | -10/Materials | Discovered new exit (range 14) 1660 | -10/Materials | Discovered new exit (range 15) 1830 | -10/Materials | Repaired Lgt. Treads 1858 | -10/Materials | Repaired Lgt. Treads 1887 | -10/Materials | Repaired Lgt. Treads 2246 | -10/Materials | Entered Mines 2328 | -10/Mines | Learned Materials garrison access intel 2368 | -10/Mines | Discovered new exit (range 12) 2462 | -10/Mines | Discovered new exit (range 15) 2580 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2815 | -10/Mines | Learned 2 Materials zone layouts 3344 | -10/Mines | Entered Materials 3344 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 4209 | -9/Materials | Identified exit to Mines 4209 | -9/Materials | Identified exit to Storage 5502 | -9/Materials | Discovered new exit (range 11) 5535 | -9/Materials | Entered Storage 5598 | -9/Storage | Core integrity fell below 50% 5880 | -9/Storage | Build established: Scavenger-Mutant 6110 | -9/Storage | Repaired Deuterium Engine 6178 | -9/Storage | Identified exit to Recycling 6342 | -9/Storage | Build established: Mutant 6474 | -9/Storage | Core integrity fell below 20% 6788 | -9/Storage | Discovered new exit (range 7) 6798 | -9/Storage | Entered Materials 6798 | -8/Materials | Evolved 2 slots: Utility x2 6799 | -8/Materials | Loaded intel: 1 garrison access location 7577 | -8/Materials | Discovered new exit (range 14) 7707 | -8/Materials | Lost 6 parts (1p2n1u2w) 7719 | -8/Materials | Core integrity fell below 50% 9075 | -8/Materials | Build established: Scavenger-Mutant 10052 | -8/Materials | Discovered new exit (range 16) 10105 | -8/Materials | Build established: Mutant 10307 | -8/Materials | Repaired Imp. Deuterium Engine 10483 | -8/Materials | System corruption reached 10% 10514 | -8/Materials | Lost 7 parts (1p2n2u2w) 10727 | -8/Materials | Entered Factory 10727 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10819 | -7/Factory | Identified exit to DSF 10880 | -7/Factory | Entered DSF 11040 | -7/DSF | Additional patrols routed to DSF 11065 | -7/DSF | Self-destructed Last Messages --------------- LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Penetrated by Slug. Knocked back. C-17 Slicer knocked back. C-17 Slicer destroyed. Hostiles detected in DSF, routing additional patrols. C-17 Slicer knocked back. Imp. Heat Sink severed. C-17 Slicer knocked back. Adv. Assault Cannon severed. Titanium Leg severed. Med. Reactive Plating severed. C-17 Slicer knocked back. Imp. Light Armor Plating severed. Imp. Deuterium Engine severed. Adv. Assault Cannon severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ???????????????????????##?????????? | | ??????????????????????#""?????????? | | ??????????????????????#"#?????????? | | ?????????????????????##"####??????? | | ?????????????#???###?#"""""#??????? | | ????????? #!!!#!!##"""""#??????? | | ??????? ^^ ""##"#???? | | ??????? ^ """""#???? | | ???????# ###!!!#!!## ""###????? | | ?????????????#???#!??## ###??????? | | ?????????????????#??### ##???????? | | ????????????????????#!! #???????? | | ????????????????????#!! #???????? | | ????????????????????### ##???????? | | ????????????????????#!! #???????? | | ????????????????????#!! #???????? | | ????????????????????#!! #???????? | | ?????????????????###### ###??????? | | ?????????????#*??# ?# ||#??????? | | ??????????? ##***# ## ||###????? | | ?????????? ^^!]# ?????? | | ??????????H *^^%=!#?????? | | ?????????? =^^!%##?????? | | ??????????? ##!!!#!!!##%cc!#??????? | | ?????????????#!??#!!!?#=c@!#??????? | | ?????????????????###??######??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Storage | Hacked Recalibrator | -9/Storage | Hacked Enh. Autogun | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Extracted Beam Cannon | -8/Materials | Extracted Hcp. Matter Pod | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Cryofiber Web | -8/Materials | Extracted Mining Claw | -8/Materials | Extracted Lgt. Treads | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Extracted Lrg. Battery | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed CoilTitaniumBooster Manual? 0 Play Time 01:30:20 Cumulative 12.7 hours Start 2023.03.11 @ 08:07:03 End 2023.03.11 @ 11:30:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d0820a2-dcee-4f69-865f-a25477b40234