Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.08 @ 18:44:13 Player: JuustuToug Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (379) 379 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2579 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 165/300 Energy 109/240 System Corruption 0% Temperature Cool (11) Movement Flying (35) Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Light Deuterium Engine Medium Storage Unit Experimental Sensor Array Datajack Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Light Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Katana > --- INVENTORY -------- Medium Storage Unit Experimental Sensor Array Rocket Launcher Datajack Axe [Rating: 22] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Katana Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 41 | 5 5 4 5 19 3 Power 9 | 2 . . . 4 3 Engine 7 | 2 . . . 2 3 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 7 | 1 2 . 1 3 . Treads . | . . . . . . Leg 1 | 1 . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight 4 | . . . 1 3 . Utility 15 | 1 1 2 3 8 . Device 7 | . 1 1 2 3 . Storage 2 | 1 . . 1 . . Processor 4 | . . 1 . 3 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 10 | 1 2 2 1 4 . Energy Gun 2 | . 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 1 1 . 2 Parts Lost 15 | . 1 1 . 12 1 Power 3 | . . . . 3 . Propulsion 5 | . 1 1 . 3 . Utility 5 | . . . . 4 1 Weapon 2 | . . . . 2 . Highest Loss Streak 6 | . 1 1 . 6 1 To Critical Strikes . | . . . . . . Average Backups 5 | 1 6 7 4 4 5 Power . | . 1 1 1 . . Propulsion . | . 1 . . . . Utility 1 | . 1 2 1 2 2 Weapon 1 | . 1 2 1 1 1 Tool/Special . | . . . . . . Unused Backups 7 | . 1 2 . 1 3 Power 3 | . . 1 . . 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . 1 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 48 | . 47 49 37 48 63 Core 3 | . . . . 6 8 Hover 5 | . 14 12 . . . Flight 4 | . . . 9 6 9 Device 11 | . 7 7 14 13 18 Storage 3 | . 7 12 . . . Processor 6 | . . 6 8 9 9 Protection 3 | . . . . 5 9 Energy Gun 2 | . 7 . . 1 . Ballistic Gun 2 | . 9 . . . . Impact Weapon 1 | . . . 6 . . Slashing Weapon 2 | . . . . 3 9 Special Melee Weapon 1 | . . 8 . . . Peak Build Rating 22 | 3 6 12 17 22 19 Average Rating 9 | . 3 4 10 14 18 On Entrance 7 | . 1 3 2 17 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 16 | 10 9 7 4 16 14 Greatest Support 15 | 3 12 6 11 15 13 Greatest Overweight (x) 3 | 3 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 Average Capacity 5 | 5 6 7 5 5 5 Most Carried 8 | 5 8 8 5 5 5 Average Carried 5 | 1 5 7 4 4 4 Final Capacity 8 | 5 8 5 5 5 5 Final Carried 8 | 5 8 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 660 | 230 117 40 23 228 22 Remotely . | . . . . . . Salvage Created 299 | . 39 . 23 215 22 Parts 32 | . 8 . . 23 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 17 | . 3 . . 14 . Guns 2 | . . . . 2 . AOE 15 | . 3 . . 12 . Classes Destroyed 7 | . 2 . 1 4 . Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Operator 2 | . 2 . . . . Watcher 2 | . . . 1 . 1 Swarmer 14 | . 3 . . 11 . Grunt 2 | . . . . 2 . Sentry 1 | . . . . 1 . Best Kill Streak 8 | . 3 . 1 8 1 Combat Bots Only 6 | . 3 . . 6 . Max Kills in Single Turn 4 | . 1 . 1 4 1 Gunslinging . | . . . . . . Exploded 4 | . 1 . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 183 | . 28 4 2 123 26 Missed 73 | . 9 1 . 50 13 Hits 110 | . 19 3 2 73 13 Projectile 110 | . 19 3 2 73 13 Critical Strikes 3 | . . . . 3 . Damage Taken 1657 | . 246 45 29 1138 199 Core 708 | . 91 31 29 482 75 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 51 92 . . Volleys Fired 36 | . 22 . . 14 . Largest 2 | . 2 . . 1 . Hottest 70 | . 70 . . 50 . Shots Fired 48 | . 34 . . 14 . Gun 37 | . 31 . . 6 . Cannon . | . . . . . . Launcher 11 | . 3 . . 8 . Special . | . . . . . . Kinetic 12 | . 12 . . . . Thermal 19 | . 19 . . . . Explosive 11 | . 3 . . 8 . Electromagnetic 6 | . . . . 6 . Robot Hit Streak 8 | . 4 . . 8 . Robot Miss Streak 5 | . 5 . . 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 26 | . 14 2 1 8 1 Core Hits 30 | . 10 . . 19 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 1 | . . . 1 . . Smash 1 | . . . 1 . . Melee Attacks 12 | . . 2 1 1 8 Impact 1 | . . . 1 . . Slashing 9 | . . . . 1 8 Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1637 | . 341 . 30 1228 38 Guns 191 | . 136 . . 55 . Cannons . | . . . . . . Explosions 1378 | . 205 . . 1173 . Melee 68 | . . . 30 . 38 Ramming . | . . . . . . Kinetic 49 | . 49 . . . . Thermal 87 | . 87 . . . . Explosive 1378 | . 205 . . 1173 . Electromagnetic 55 | . . . . 55 . Impact 30 | . . . 30 . . Slashing 38 | . . . . . 38 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 78 | . . . 30 48 . Projectiles . | . . . . . . Explosions 48 | . . . . 48 . Melee 30 | . . . 30 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 224 | . 93 . . 131 . Shots 7 | . 3 . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . 48 . . 42 . Average Temperature 15 | . 14 . . 18 . Received Heat Transfer 567 | . . 27 9 432 99 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 259 | . 259 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 79 | 100 100 100 100 45 91 Level 1 13 | . . . . 34 8 Level 2 7 | . . . . 19 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 437 | . 81 19 22 437 218 Initial 180 | . . 19 . 7 180 Average 116 | . 24 4 7 247 183 Influence Increases 935 | . 108 . 59 700 68 Destroy 0b10 Robot/C 360 | . 60 . . 280 20 Destroy 0b10 Robot/NC 35 | . 10 . 5 15 5 Destroy Leader 74 | . 10 . 2 50 12 Allied During Kill 1 | . . . . . 1 Successful Hack 40 | . 7 . 7 18 8 Disable Machine 30 | . . . . 30 . Destroy Structure 80 | . 21 . . 52 7 Partial Spotted 60 | . . . 45 15 . Lose Combat Pursuer 255 | . . . . 240 15 Influence Decreases 737 | . 57 51 42 290 297 Entered New Map 289 | . . 32 . 10 247 Time Decay 296 | . 47 19 30 160 40 Lost Part 140 | . 10 . . 120 10 Purge Threat 12 | . . . 12 . . Squads Dispatched 12 | . 3 . . 4 5 Investigation 3 | . . . . 1 2 Extermination . | . . . . . . Reinforcement 7 | . 3 . . 3 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 12 2 3 44 17 Peak Tracking Total 17 | . 4 2 2 16 17 Tactical Retreats 5 | . . . . 4 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 13 | . 2 . 3 5 3 Terminals 11 | . 2 . 2 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 5 . 9 9 8 Successful 12 | . 2 . 5 3 2 Failed 19 | . 3 . 4 6 6 Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual 13 | . 3 . 2 1 7 Terminals 29 | . 5 . 8 8 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 2 . 4 2 2 Open Door 1 | . . . . . 1 Branch Access Points 2 | . 1 . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . . . 1 2 . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 3 4 2 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 2 | . . 2 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 2 | . . 2 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 86 | . . . . . 86 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 594 | . 105 66 57 277 89 Optics 156 | . . . . 67 89 Sensors 178 | . . 2 21 66 89 Structural 72 | . . . 57 15 . Seismic 169 | . 105 64 . . . Machine Analysis 195 | . . . . 195 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 904 | 60 198 127 95 335 89 Spaces Moved 1292 | 71 196 146 196 533 150 Core 299 | 71 49 16 14 149 . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 277 | . 147 130 . . . Flight 716 | . . . 182 384 150 Fastest Speed 34 | 50 50 50 35 34 35 Average Speed 47 | 60 56 67 36 44 37 Slowest Speed 200 | 200 120 120 50 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 14 | . . . . 6 8 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 36 39 24 49 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . 1 7 Terrain Destroyed 91 | . 24 . . 60 7 Melee 8 | . . . . 1 7 Projectile . | . . . . . . AOE 83 | . 24 . . 59 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1501 | 86 252 174 215 611 163 Wait 64 | 5 16 12 11 20 . Move 1261 | 70 195 145 195 520 136 Hop 12 | . . . . 6 6 Pick Up 28 | 2 6 2 1 14 3 Fast Attach 21 | 4 2 2 4 6 3 Attach 23 | . 5 1 1 16 . Detach 16 | 3 3 3 1 6 . Swap 10 | 1 1 2 1 3 2 Drop 18 | 1 2 5 . 5 5 Fire 36 | . 22 . . 14 . Melee 12 | . . 2 1 1 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Entered Mines 266 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 288 | -10/Mines | Discovered new exit (range 8) 314 | -10/Mines | Build established: Mutant 319 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 322 | -10/Mines | Found Prototype Device 323 | -10/Mines | Identified Exp. Sensor Array 386 | -10/Mines | Entered Materials 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 431 | -9/Materials | Discovered new exit (range 3) 481 | -9/Materials | Entered another Materials area 481 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -8/Materials | Lost 6 parts (1p2n2u1w) 673 | -8/Materials | Core integrity fell below 50% 712 | -8/Materials | Lost 6 parts (2p1n2u1w) 765 | -8/Materials | Core integrity fell below 20% 776 | -8/Materials | Discovered new exit (range 12) 816 | -8/Materials | Entered Storage 819 | -8/Storage | Met a pair of Derelict thieves 848 | -8/Storage | Identified exit to Recycling 905 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00884_ Y-45 Defender system terminally corrupted. 00885_ C-45 Heavy ARC bursts open, deploying its payload. 00885_ G-50 Soldier unfolds itself. 00885_ B-36 Bruiser unfolds itself. 00885_ L-31 Rogue unfolds itself. 00889_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 00896_ K-01 Serf collects debris. 00900_ Triggered Blade Trap. 00900_ Massive razor-sharp blades shoot up from within the floor. 00900_ Nuclear Core severed. 00900_ Acquired Nuclear Core. 00902_ Lgt. Armor Plating destroyed. 00903_ U-05 Engineer lays Concrete. 00905_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S007. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | ! !#??????????????????????????????????????????? | | ##+####??????????????????????????????????????????? | | ?# ########??????????????????????????????????????? | | ?# / #!!!!#?????????????? ?????????????????????? | | ## # #?????????????? ????????????????????? | | # #!!!!#?????????????? ????????????????????? | | #T######?????????????? ????????????????????? | | ###??????????????????? #????????????????????? | | ###########??????????? #????????????????????? | | # #??????????? #????????????????????? | | # #??????????? #????????????????????? | | ## # =#??????????? #????????????????????? | | ?# # #??????????+ #????????????????????? | | ?# # #??????????# #????????????????????? | | ##/# ! ! #??????????# #????????????????????? | | # = #??????????# #????????????????????? | | # !/ #?????????## a ##???????????????????? | | "" #+###+############### g #???????????????????? | | ?" # #???????????????????? | | ?" / Y #???????????????????? | | ?" # #???????????????????? | | ?" ### #################g #???????????????????? | | ?" #?# #????????????????#@ ##???????????????????? | | ? #?# #????????????????# #????????????????????? | | ?###?#?#????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveStasisInitializer Manual? 0 Play Time 00:27:24 Cumulative 121.6 hours Start 2025.10.08 @ 18:15:05 End 2025.10.08 @ 18:44:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585826b7-6407-400a-9570-9875662e4837