Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 14:34:38 // Winter2019/RPGLIKE Player: Terminus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (724) 3620 Value Destroyed (41405) 41405 Prototype IDs (290) 5800 Alien Tech Used (12) 2400 Bonus (76948) 76948 TOTAL SCORE: 141273 Bonus ------- Triggered High Security 500 High Alert Combat Kills 18340 Follower Combat Kills 4721 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3334 Used Core Reset Matrix 3000 Met Sigix 2000 Recovered Sigix Corpse 2000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3647 Cogmind --------- Core Integrity 902/1300 Matter 290/300 Energy 1428/1440 System Corruption 0% Temperature Cool (6) Movement Walking (106) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Zionite Supercomposite Leg Zionite Supercomposite Leg Myomer Exoskeleton > --- UTILITY (14) ----- Coolant Network Experimental Energy Well Experimental Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (4) ------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY (10) --- Experimental Energy Well (600) AEGIS Remote Shield Cooled Nova Cannon Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Cooling System Coolant Network Experimental Energy Well Experimental Terrain Scanner Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Force Field > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Core Stripper > --- INVENTORY -------- Experimental Sensor Array Zionite Weapon Casing Transdimensional Reconstructor Transdimensional Reconstructor Zionite Phaser-M Zionite Phaser-M Zionite Phaser-H Cooled Nova Cannon Sigix Containment Pod [Rating: 276] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage Experimental Energy Well Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Zionite Phaser-M Energy Gun Zionite Phaser-M Energy Cannon Cooled Plasma Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 21 | 4 2 1 4 . 2 1 . 1 . 1 . . . . 1 . . . . 2 1 . . . . 1 . . . . . . . Power 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 13 | 2 1 . 2 . 2 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . Weapon 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 320 | 5 13 4 27 11 13 9 3 1 5 5 8 4 1 11 5 15 11 5 1 8 7 11 6 13 2 23 17 12 13 15 8 23 5 Power 24 | 1 1 . 6 1 2 . . . . . . . . 1 . 2 . . . 1 1 . 1 2 . . . . . 2 1 2 . Engine 12 | 1 1 . 6 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 . . . . . 2 1 2 . Propulsion 50 | 2 3 . 4 1 6 1 . . 3 . . . . . . 5 . 4 . 2 3 . 1 3 1 9 . . . 1 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 50 | 2 3 . 4 1 6 1 . . 3 . . . . . . 5 . 4 . 2 3 . 1 3 1 9 . . . 1 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | . 5 2 9 7 5 2 1 1 2 1 5 1 1 8 1 2 7 1 1 1 3 4 1 8 . 10 14 12 10 7 6 10 5 Device 103 | . 3 2 6 7 2 2 1 1 1 1 2 . . 4 . 1 7 1 1 . 1 3 . 5 . 6 13 8 5 7 5 5 3 Storage 9 | . . . . . . . . . . . . . . 1 1 . . . . 1 2 . . . . 2 1 . . . . 1 . Processor 16 | . . . 1 . 2 . . . 1 . 1 . 1 . . 1 . . . . . . . 2 . 1 . 3 . . . 3 . Hackware 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Protection 22 | . 2 . 1 . 1 . . . . . 2 1 . 1 . . . . . . . 1 1 1 . 1 . 1 5 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 4 2 8 2 . 6 2 . . 4 3 3 . 2 4 6 4 . . 4 . 7 3 . 1 4 3 . 3 5 . 11 . Energy Gun 41 | 2 1 . 1 . . . . . . . . 1 . 1 2 2 2 . . 2 . 4 3 . 1 4 2 . 3 3 . 7 . Energy Cannon 30 | . 2 1 6 1 . 5 1 . . 2 3 1 . 1 . 3 . . . . . 1 . . . . . . . 1 . 2 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 1 1 1 . . 1 . . 1 . 1 . . 1 1 1 . . 2 . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . 1 1 . . . . . . 2 2 . 6 . 1 . . 1 . 1 2 1 7 . 4 4 3 3 7 . 5 . Corrupted Parts 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . System Corruption 19 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . Parts Lost 5 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 89 96 99 98 100 100 100 100 99 99 99 100 99 100 99 99 100 99 100 99 100 99 97 95 93 91 91 92 87 83 82 83 Engine 4 | . 11 9 11 13 11 11 11 10 10 10 10 9 9 8 4 3 . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 4 4 4 4 4 6 8 8 8 8 8 7 7 7 7 7 6 7 7 Leg 19 | . 25 28 26 26 23 22 22 21 21 20 20 19 19 19 18 17 18 18 18 16 19 20 20 20 19 19 19 19 19 14 11 11 11 Device 27 | . 21 28 30 22 22 25 31 35 36 36 35 28 28 30 31 30 33 36 35 33 32 32 32 31 32 26 24 24 23 22 22 20 22 Processor 14 | . . . . 6 10 16 16 15 15 15 16 19 19 19 18 18 18 18 18 16 16 16 16 16 16 15 15 17 19 19 19 14 15 Protection 4 | . 11 4 2 3 4 . . . . . 3 4 4 2 . . . . . . . 1 4 3 4 5 7 7 6 7 6 9 7 Energy Gun 8 | . 20 9 1 . . . . . . . . 2 4 3 3 3 3 4 4 3 4 5 13 16 16 15 14 15 15 14 15 14 15 Energy Cannon 8 | . 2 9 20 19 17 16 15 15 15 14 15 14 14 14 13 13 13 13 13 12 12 10 2 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 8 16 16 38 39 43 52 56 58 58 59 65 68 68 69 66 70 70 69 69 88 86 87 80 91 91 109 112 109 107 106 105 125 115 Greatest Support 180 | 20 30 30 40 45 66 66 66 66 74 74 74 74 74 74 74 74 74 78 78 90 125 125 128 143 143 160 160 170 170 180 180 180 180 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 1 1 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 10 10 10 10 10 10 Average Capacity 5 | 1 1 1 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 8 10 10 10 10 10 Most Carried 10 | . 1 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 10 10 10 10 10 10 Average Carried 5 | . . 1 1 1 1 2 2 2 2 3 4 5 5 4 4 4 4 5 5 5 5 6 6 6 6 6 6 7 9 9 10 9 8 Final Capacity 10 | 1 1 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 5 5 5 6 6 6 7 7 7 7 7 10 10 10 10 10 10 Final Carried 10 | . 1 1 1 2 3 3 3 3 3 4 5 5 5 5 4 5 5 5 5 6 6 6 7 6 6 6 7 10 9 10 10 9 6 Class Distribution -------------------- 90% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3945 | 250 138 52 312 113 145 50 28 75 50 80 80 80 10 110 53 187 120 96 . 179 70 119 68 130 20 278 179 230 55 230 70 193 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 40552 | . 643 163 1282 141 1084 263 368 370 . 343 599 88 82 452 772 669 344 181 . 1087 935 857 184 1054 1286 2632 1678 3877 2251 2406 3416 9193 1852 Parts 1937 | . 31 11 82 13 80 19 17 36 . 19 23 16 1 13 29 28 24 18 . 52 44 33 19 67 48 116 83 181 106 110 165 324 129 Haulers Intercepted 30 | . 1 . 5 . 6 2 . . . . 3 . . . . 1 . . . . 2 . . . . . 2 2 4 2 . . . Recyclers Shooed 8 | . . 1 . . 2 2 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 344 | . . . . . . . 17 36 . 19 . 19 4 . 28 . 24 15 . 53 . 56 21 . 52 . . . . . . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 610 | . 12 7 23 7 21 6 10 14 . 9 5 6 2 4 16 10 12 7 . 30 12 12 9 24 18 43 20 45 33 29 52 92 20 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 416 | . 7 2 1 . . . . . . . . . . . 2 2 2 2 . 5 3 8 8 24 18 43 19 45 33 28 52 92 20 Cannons 131 | . 2 2 16 2 19 5 6 14 . 6 5 3 1 2 8 5 4 5 . 14 8 3 1 . . . . . . . . . . AOE 42 | . 3 2 3 4 . . 3 . . 2 . 3 . . 4 3 5 . . 10 . . . . . . . . . . . . . Classes Destroyed 31 | . 6 . 2 1 3 1 1 2 . 1 1 . . . . . . . . 1 1 . 1 2 1 2 1 2 . . . 2 . Worker 12 | . 3 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 3 3 . . 1 . Builder 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 1 1 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 30 | . 1 . 5 . 6 2 . . . . 3 . . . . 1 . . . . 2 . . . . . 2 2 4 2 . . . Recycler 10 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . 5 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Operator 8 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Watcher 36 | . 1 . 3 . 3 1 . . . . . . . . . 2 . . . . 2 . . . . 2 3 5 6 2 3 3 . Swarmer 119 | . 3 5 6 3 3 . 3 . . 4 . 6 . . 4 4 7 . . 7 4 3 8 2 5 11 . 4 21 . 5 1 . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . . 1 . 2 . Grunt 217 | . 9 2 9 3 5 2 6 11 . 2 5 . 2 . 10 2 2 3 . 12 2 3 . 8 5 17 6 15 10 14 26 26 . Brawler 29 | . . . . . . . 1 1 . . . . . . 1 1 1 . . 3 . 1 . 2 2 . . 2 . 3 1 10 . Duelist 29 | . . . . . . 1 . . . 1 . . . . . . . 1 . 1 . 3 . 1 3 2 1 3 . 3 5 4 . Protector 15 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . 2 1 2 2 5 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Sentry 38 | . . . 8 . 6 1 . . . 1 . . . . . 1 1 1 . 2 . 1 . . 1 4 1 4 1 . 3 2 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Specialist 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . Hunter 31 | . . . . . 3 2 . 1 . . . . . . . . . 2 . 2 3 1 . . 2 . 4 2 . . 2 7 . Programmer 55 | . . . . . . . . 1 . . . . . . . 2 . . . 1 2 . . . . 6 7 8 . 5 8 15 . Behemoth 9 | . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 . . 1 . 1 . 2 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 15 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Executioner 9 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 6 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wizard 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 25 | . 6 3 6 3 8 3 4 4 . 3 4 4 2 4 4 4 5 3 . 9 6 4 5 11 5 5 7 10 24 9 13 25 5 Combat Bots Only 24 | . 3 3 5 3 7 3 4 4 . 3 3 4 2 4 4 4 5 3 . 9 6 4 5 11 5 5 7 10 19 9 13 24 5 Max Kills in Single Turn 3 | . 3 1 2 3 2 1 2 1 . 2 2 3 1 1 3 2 3 1 . 3 2 1 2 3 3 3 2 3 3 2 3 3 1 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 2 1 1 2 2 . Exploded 3 | . 3 1 1 3 . . 2 . . 2 . 3 . . 3 2 3 . . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 18622 | . 382 331 691 237 942 333 84 266 . 391 50 47 37 191 1070 202 688 136 . 790 405 467 300 950 523 837 432 1333 539 419 1151 2030 2368 Core 12623 | . 291 227 538 175 712 268 69 210 . 310 38 37 28 112 870 158 556 110 . 620 322 291 199 630 331 488 253 782 325 229 686 1293 1465 Absorbed by Shields 9246 | . . . . . . . . . . . . . . . . . . . . . . . . . . 880 455 1430 559 444 1210 2014 2254 Redirected to Core 10817 | . 205 211 447 175 608 217 51 195 . 286 38 37 28 112 704 158 471 83 . 566 285 262 180 506 319 389 231 668 286 178 570 1095 1256 Redirected to Shielding 1888 | . . . . . . . . . . . . . . . . . . . . . . 99 46 183 101 186 74 228 64 93 208 257 349 Regen/Repaired (Parts) 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 49 . 87 100 . . . . 100 . . . . 75 . . . . 100 . . . . 98 . . 100 . 99 . . 69 Volleys Fired 1285 | . 52 17 53 11 64 24 18 21 . 12 18 6 4 8 19 15 10 13 . 39 24 24 12 32 21 74 52 113 58 68 90 187 126 Largest 4 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 4 4 4 4 4 . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 320 | . 110 110 204 204 204 204 195 195 . 195 105 105 105 165 165 165 165 165 . 165 165 216 307 307 307 307 307 307 307 279 279 320 320 Shots Fired 4544 | . 101 32 153 29 192 72 48 63 . 32 46 12 12 31 68 51 34 52 . 141 96 93 48 109 84 275 193 438 202 272 339 722 504 Gun 3441 | . 90 15 14 . . . . . . . . . . 7 15 12 8 13 . 34 24 34 42 109 84 275 193 438 202 272 339 717 504 Cannon 1076 | . 10 15 137 27 192 72 45 63 . 30 46 10 12 24 51 36 24 39 . 102 72 58 6 . . . . . . . . 5 . Launcher 26 | . 1 2 2 2 . . 3 . . 2 . 2 . . 2 3 2 . . 5 . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1964 | . 100 30 151 27 192 72 45 63 . 30 46 10 12 31 66 48 32 52 . 136 96 72 27 49 42 131 97 212 90 . . 5 . Explosive 26 | . 1 2 2 2 . . 3 . . 2 . 2 . . 2 3 2 . . 5 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 2554 | . . . . . . . . . . . . . . . . . . . . . . 21 21 60 42 144 96 226 112 272 339 717 504 Robot Hit Streak 53 | . 15 5 22 7 18 15 15 22 . 7 11 3 7 10 12 11 14 18 . 25 10 19 17 26 30 34 18 44 16 53 41 53 34 Robot Miss Streak 4 | . 3 3 3 1 3 3 1 2 . 2 1 1 . 1 1 2 1 3 . 2 2 1 2 2 3 4 2 3 4 3 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 153 | . . . . . . . . . . . . . . . . . . . . . . . 3 12 7 13 4 14 15 11 21 43 10 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 1 2 2 2 2 2 1 Shots Hit Robots 2954 | . 75 17 90 18 115 43 17 39 . 20 32 5 4 21 54 28 23 25 . 92 52 42 28 83 60 193 100 304 111 165 226 502 370 Core Hits 1311 | . 35 7 35 10 47 14 13 18 . 13 18 6 2 8 25 19 16 14 . 51 21 18 11 40 33 87 49 126 65 68 112 190 140 Critical Kills 13 | . . 1 2 1 2 . 1 . . . . . 1 1 2 . . . . 1 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 353 | . 6 2 2 1 2 . 1 . . . . . 1 1 2 . 1 . . 1 1 2 . 5 2 15 17 35 21 23 46 92 74 Burn 29 | . 6 1 . . . . . . . . . . . . . . . . . . . . . 1 . 5 2 10 4 . . . . Meltdown 13 | . . 1 2 1 2 . 1 . . . . . 1 1 2 . . . . 1 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intensify 310 | . . . . . . . . . . . . . . . . . . . . . . 2 . 4 2 10 15 25 17 23 46 92 74 Melee Attacks 33 | . . . . . . . . . . 1 . . . . 9 . 7 . . . . . . . . . 4 . . 1 . 11 . Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . . 1 . . . . 9 . 7 . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 134268 | . 1148 416 2161 848 2635 1194 711 1347 . 885 1424 534 192 564 2347 1724 1283 950 . 4957 2178 2032 1109 3834 2616 8773 4415 12896 5821 6274 9177 28733 21090 Guns 108374 | . 849 121 105 . . . . . . . . . . 116 425 339 283 356 . 999 640 1193 1069 3834 2616 8708 4150 12896 5657 6274 9022 27632 21090 Cannons 19149 | . 144 147 1801 401 2576 1117 516 1347 . 678 1315 186 192 448 1383 1019 482 594 . 2396 1538 829 40 . . . . . . . . . . Explosions 4481 | . 137 142 204 396 . . 195 . . 170 88 348 . . 342 346 453 . . 1562 . . . . . . . . . . . 98 . Melee 1425 | . . . . . . . . . . 37 . . . . 197 . 65 . . . . . . . . . 137 . . . . 989 . Ramming 829 | . 18 6 51 51 59 77 . . . . 21 . . . . 20 . . . . . . . . . 65 128 . 164 . 155 14 . Kinetic 1126 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 . . . . 989 . Thermal 42510 | . 993 268 1906 504 2576 1117 516 1347 . 678 1315 186 192 564 1808 1358 765 950 . 3395 2178 1327 686 1667 1253 4098 2068 6175 2620 . . . . Explosive 4378 | . 137 142 204 293 . . 195 . . 170 88 348 . . 342 346 453 . . 1562 . . . . . . . . . . . 98 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 299 | . . . . . . . . . . 37 . . . . 197 . 65 . . . . . . . . . . . . . . . . Phasic 85126 | . . . . . . . . . . . . . . . . . . . . . . 705 423 2167 1363 4610 2082 6721 3037 6274 9022 27632 21090 Highest Corruption 23 | . . . 1 4 . . . . . . . . . . . . . . . . 1 1 1 1 . 23 23 . . . . . . Average Corruption 6 | . . . 1 1 . . . . . . . . . . . . . . . . 1 1 1 1 . 13 23 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 68 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 58 . Effects 128 | . . . 12 5 . . . . . . . . . . . . . . . . 7 5 6 . . 44 49 . . . . . . Message Errors 33 | . . . . 2 . . . . . . . . . . . . . . . . 4 . 1 . . 9 17 . . . . . . Matter Fused 20 | . . . 3 1 . . . . . . . . . . . . . . . . . 1 1 . . 8 6 . . . . . . Heat Flow Errors 12 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . 5 4 . . . . . . Energy Discharges 16 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . 3 . . 6 4 . . . . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . 3 . . . . . . . . . . . . . . . . . 2 2 1 . . 9 5 . . . . . . Data Loss (major) 5 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 14 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 7 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 702 | . . 6 58 21 36 20 . 19 . 22 17 56 . 3 53 51 33 . . 66 105 17 . . . 31 3 . 30 . 14 41 . Projectiles 431 | . . . 31 . 30 20 . 19 . 22 17 18 . 3 53 16 32 . . 48 105 17 . . . . . . . . . . . Explosions 184 | . . 6 27 21 . . . . . . . 38 . . . 35 1 . . 18 . . . . . . . . . . . 38 . Melee 87 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 31 3 . 30 . 14 3 . Knockbacks 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . 2 . . Impact 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . 44 . . . . . . . . . . . . . 24 . . . 6 . . . . . . . . . . . . . Shots 4 | . . 2 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 65 | . 6 2 4 7 10 9 . . . . 3 . . . . 1 . . . . . . . . . 2 5 . 6 1 7 2 . Kicked 65 | . 6 2 4 7 10 9 . . . . 3 . . . . 1 . . . . . . . . . 2 5 . 6 1 7 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 327 | . 327 8 90 161 9 38 36 45 . . . . . . 27 18 29 30 . 41 4 153 66 10 35 139 86 26 . . . 5 . Average Temperature 32 | . 87 6 20 58 7 11 11 19 . . . . . . 15 13 14 11 . 25 4 100 28 7 20 17 14 8 . . . 5 . Received Heat Transfer 3067 | . 219 24 234 96 342 72 18 108 . 150 18 . 12 . 219 9 99 72 . 260 18 78 100 9 85 150 65 109 48 80 232 120 21 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 3 1 . Robots Melted 18 | . . 1 3 1 2 1 1 . . . 1 . 1 2 2 . . . . 1 1 1 . . . . . . . . . . . Combat Hostiles 17 | . . 1 3 1 2 1 1 . . . . . 1 2 2 . . . . 1 1 1 . . . . . . . . . . . Parts Melted 158 | . 10 2 12 2 14 6 4 2 . 2 5 . 4 10 8 4 1 3 . 12 7 4 1 3 5 11 4 15 6 . . 1 . Heat Transferred 53127 | . 2945 703 3552 779 4514 1591 629 1480 . 777 1724 250 250 1035 2144 1583 896 1120 . 3986 2479 1531 716 1665 1258 4292 2108 6626 2494 . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 5541 | . 301 298 558 343 308 172 . . . . 361 . . . . 373 . . . . 727 . . . . 1269 1099 1703 1940 1722 2314 5541 . Initial 1432 | . . 81 37 121 44 82 . . . . 116 . . . . 95 . . . . 194 . . . . 155 713 596 933 1001 1032 1432 . Average 811 | . 122 165 224 196 168 118 . . . . 162 . . . . 244 . . . . 426 . . . . 711 929 1323 1330 1310 1652 2662 . Maximum Alert Level 5 | . 1 1 2 1 1 . . . . . 1 . . . . 1 . . . . 3 . . . . 4 3 5 5 5 5 5 . Low Security (%) 29 | 100 76 61 55 58 69 100 . . . . 76 . . . . 28 . . . . 10 . . . . 5 . . . . . . . Level 1 16 | . 23 38 28 41 30 . . . . . 23 . . . . 71 . . . . 46 . . . . 13 . . . . . . . Level 2 4 | . . . 15 . . . . . . . . . . . . . . . . . 29 . . . . 22 . 6 . . . . . Level 3 18 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . 52 100 13 44 27 7 . . Level 4 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 64 24 59 33 12 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 30 12 58 60 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 111 | . 5 . 1 1 4 2 . . . . 2 . . . . 2 . . . 1 3 . . . 2 9 9 7 11 8 17 27 . Investigation 6 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Extermination 18 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 2 2 2 2 3 1 . Reinforcement 23 | . 3 . 1 . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 1 1 3 1 5 . . Assault 51 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 2 1 4 3 5 6 26 . Garrison 13 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 3 . 3 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 1 2 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . 2 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . 3 1 . 2 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 909 | . 25 8 31 11 36 8 9 13 . 13 11 6 4 4 13 17 7 5 . 30 21 20 9 68 21 57 25 59 43 41 68 168 58 Peak Tracking Total 30 | . 4 3 5 5 6 4 4 4 . 4 3 3 4 4 4 4 3 3 . 10 6 5 5 17 5 7 4 7 10 9 7 30 6 Tactical Retreats 25 | . 2 1 . . 1 1 . . . 2 . . . . . . . . . . . . . 2 . 2 . 1 1 . 5 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 17 | . 2 . 2 1 . . . . . . . . . . . 4 . . . . . . . . . 6 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . . 2 . . . . . . . . . 5 . . . 17 . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 72 | . . . 1 1 . . . . . . 7 . . 1 . 3 . . . 1 2 . 1 . . 3 8 8 2 15 2 12 5 Max in Single Turn 2 | . . . 1 1 . . . . . . 2 . . 1 . 1 . . . 1 1 . 1 . . 2 1 1 1 1 1 2 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 58 | . 6 . 8 2 12 4 1 . . . 1 . . 4 . 1 1 . 4 . . . . 2 . 1 2 2 2 . 3 2 . Terminals 35 | . 4 . 8 . 9 4 . . . . . . . . . . 1 . . . . . . . . . 2 2 . . 3 2 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . Total Hacks 183 | . 20 . 32 2 43 9 1 . . . 1 . . 28 . 2 1 . 17 . . . . 6 . 2 4 2 4 . 5 4 . Successful 129 | . 12 . 21 2 27 1 1 . . . 1 . . 28 . 2 1 . 17 . . . . 6 . . 1 2 2 . 3 2 . Failed 53 | . 7 . 11 . 16 8 . . . . . . . . . . . . . . . . . . . 2 3 . 2 . 2 2 . Catastrophic 7 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 203 | . 18 . 28 . 22 1 . . . . 7 . . . . 11 . . . . 15 . . 1 . 22 15 2 15 12 23 11 . Terminals 109 | . 18 . 32 . 34 9 . . . . . . . . . . 1 . . . . . . . . . 4 2 . . 5 4 . Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . . Terminal Hacks 100 | . 7 . 15 2 14 1 1 . . . . . . 28 . . 1 . 17 . . . . 6 . . 1 2 . . 3 2 . Record 19 | . 1 . . . . . . . . . . . . 11 . . 1 . 5 . . . . . . . 1 . . . . . . Part Schematic 13 | . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 2 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 16 | . 1 . 2 . 1 . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . . . Open Door 9 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . . 3 . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . 1 . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 5 . 6 . 7 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Terminals 16 | . 3 . 6 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 3 . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Haulers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 8 . 11 4 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 2 . Full Trace Events 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . 4 . 1 . 1 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . . . . 1 . . . 15 . . . . 9 . . . . 4 . . . . . . . 10 1 . 21 12 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 136 | . . . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 81 | . . . . 1 . . . . 7 1 9 . . . . 1 . . . 2 5 1 . . . 1 . . 3 . 1 49 . Largest Group 26 | . . . . 1 . . . . 7 7 6 4 3 3 1 1 1 1 . 2 3 3 2 . . 1 . . 2 . 1 26 . Highest-Rated Group 2502 | . . . . 31 . . . . 251 249 386 274 204 204 59 29 29 29 . 95 302 296 150 . . 269 . . 244 . 135 2502 . Highest-Rated Ally 269 | . . . . 31 . . . . 51 51 70 70 70 70 59 29 29 29 . 48 103 103 103 . . 269 . . 122 . 135 269 . Zionite Dispatches 10 | . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . 2 . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Light 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 618 | . . . . 11 . . . . . 59 42 17 11 25 3 . . . . 6 52 26 4 . . 22 . . 9 . 3 328 . Total Damage 34848 | . . . . 164 . . . . . 1125 901 346 263 491 88 . . . . 210 1948 1084 54 . . 2184 . . 933 . 167 24890 . Kills 131 | . . . . 3 . . . . . 5 7 5 2 . . . . . . 1 9 7 . . . 9 . . 2 . 2 79 . Allies Corrupted 9 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . 5 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 10 | . 2 . 2 . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . 2 1 1 2 . 1 2 . 1 . . 2 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 4 4 . 2 3 4 3 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 28312 | 45 936 582 1332 857 1701 878 583 737 1214 714 595 650 307 319 547 642 431 494 155 840 834 637 598 1016 432 1423 1488 1437 804 944 1311 2115 714 Spaces Moved 18060 | 45 562 427 830 578 914 617 412 507 973 478 407 504 238 188 327 403 278 312 127 495 560 407 429 637 272 955 1005 782 476 578 743 1313 281 Core 23 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18037 | 22 562 427 830 578 914 617 412 507 973 478 407 504 238 188 327 403 278 312 127 495 560 407 429 637 272 955 1005 782 476 578 743 1313 281 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 122 122 122 122 122 122 122 122 120 120 120 120 120 118 106 106 102 104 104 104 104 105 106 106 Average Speed 114 | 84 120 120 120 120 120 120 120 120 121 122 122 122 122 122 122 122 122 120 120 120 120 120 118 115 106 105 104 104 104 105 105 106 106 Slowest Speed 195 | 120 120 120 120 120 120 120 120 120 122 122 122 122 122 122 122 195 122 193 120 120 120 120 120 118 107 190 104 104 104 106 106 106 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Exploration Rate (%) 54 | 4 95 86 75 94 82 22 50 63 89 68 13 62 44 78 63 18 55 49 60 65 17 63 57 66 57 29 73 52 21 67 25 56 26 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 21 | . 2 . . 1 . . 1 1 2 . . . . 1 . . . 1 3 1 . . 1 . . 3 . . . . 2 2 . Known Exits Taken 28 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 2 . 1 . . 6 . 4 1 . 2 1 . 2 . 3 3 . 1 . 1 2 . 1 . . . . . . . . Spaces Dug 205 | . . 7 . . . 1 30 . . . 2 1 6 . . . . 3 . 4 4 20 . . 4 1 16 3 11 22 29 24 17 Terrain Destroyed 1208 | . 8 16 22 49 . 6 50 17 . 40 28 43 7 4 37 32 19 21 . 63 16 38 12 8 20 47 55 76 60 57 79 165 113 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 811 | . . . . 1 . 6 13 17 . 9 5 5 7 4 15 6 11 21 . 35 16 38 12 8 20 47 55 61 60 57 79 90 113 AOE 397 | . 8 16 22 48 . . 37 . . 31 23 38 . . 22 26 8 . . 28 . . . . . . . 15 . . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 23312 | 49 716 465 1047 718 1372 706 474 598 1007 586 478 529 247 262 422 520 333 405 129 677 680 511 498 872 377 1238 1353 1201 659 803 1123 1743 514 Wait 2272 | . 73 9 77 84 298 18 32 53 24 65 31 10 5 26 30 74 3 27 . 68 67 29 18 124 45 88 218 203 67 93 215 77 21 Move 18023 | 44 561 426 829 577 913 616 411 506 970 477 406 503 237 187 326 402 277 311 126 494 559 406 428 636 271 954 1004 781 475 577 741 1312 280 Hop 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 80 | . 1 1 1 4 3 5 3 1 1 2 3 . . 1 2 1 1 . . 5 2 . 2 5 1 5 8 7 . 4 . 6 5 Fast Attach 196 | 5 10 1 11 6 12 3 1 . 4 1 5 3 . 8 . 12 3 1 2 3 6 4 3 11 2 21 10 12 9 10 4 10 3 Attach 23 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . 1 . . . 1 . 1 3 3 1 2 . 5 2 Detach 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Swap 114 | . 3 3 15 5 1 5 2 . 1 4 3 2 1 3 4 3 8 4 . 4 1 7 3 1 . 1 5 4 4 3 4 9 1 Drop 226 | . 2 3 15 10 12 7 4 . 6 1 9 1 . 10 2 6 3 5 1 5 8 6 6 16 1 14 18 9 9 16 . 15 6 Fire 1285 | . 52 17 53 11 64 24 18 21 . 12 18 6 4 8 19 15 10 13 . 39 24 24 12 32 21 74 52 113 58 68 90 187 126 Melee 33 | . . . . . . . . . . 1 . . . . 9 . 7 . . . . . . . . . 4 . . 1 . 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 65 | . 6 2 4 7 10 9 . . . . 3 . . . . 1 . . . . . . . . . 2 5 . 6 1 7 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 20 | . . 1 . . . . . . . . . . . . . . . . . 11 . 7 . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 967 | . 8 2 41 14 59 18 3 16 . 23 . 4 . 19 29 6 21 44 . 47 13 28 26 46 36 78 26 69 30 26 61 104 70 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 14 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 533 | -10/Materials | Central database locked down 612 | -10/Materials | Discovered new exit (range 13) 730 | -10/Materials | Reached level 2 733 | -10/Materials | Upgraded with Propulsion slot (x1) 733 | -10/Materials | Upgraded with Utility slot (x1) 835 | -10/Materials | Discovered new exit (range 13) 982 | -10/Materials | Entered Mines 990 | -10/Mines | Discovered new exit (range 9) 1078 | -10/Mines | Build established: Scavenger-Mutant 1082 | -10/Mines | Learned Materials machine intel 1193 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1224 | -10/Mines | Core integrity fell below 50% 1228 | -10/Mines | Reached level 3 1250 | -10/Mines | Upgraded with Weapon slot (x1) 1269 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1346 | -10/Mines | Discovered new exit (range 14) 1564 | -10/Mines | Entered Materials 1565 | -9/Materials | Loaded intel: 60 machine locations 1565 | -9/Materials | Core integrity fell below 50% 1566 | -9/Materials | Reached level 4 1571 | -9/Materials | Upgraded with Utility slot (x1) 1753 | -9/Materials | Core integrity fell below 20% 1803 | -9/Materials | Discovered new exit (range 12) 1889 | -9/Materials | Build established: Scavenger-Gunner 2020 | -9/Materials | Reached level 5 2029 | -9/Materials | Upgraded with Power slot (x1) 2029 | -9/Materials | Upgraded with Propulsion slot (x1) 2053 | -9/Materials | Discovered new exit (range 16) 2280 | -9/Materials | Identified exit to Mines 2280 | -9/Materials | Identified exit to Storage 2630 | -9/Materials | Reached level 6 2674 | -9/Materials | Upgraded with Utility slot (x1) 2896 | -9/Materials | Entered Mines 2918 | -9/Mines | Assembled infested the area 2998 | -9/Mines | Discovered new exit (range 7) 3000 | -9/Mines | Met a Derelict testing a Signal Generator 3000 | -9/Mines | Learned location of Zion (-7) 3012 | -9/Mines | Found Signal Generator 3102 | -9/Mines | Reached level 7 3193 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3332 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3388 | -9/Mines | Found the Drone Emporium 3395 | -9/Mines | Found Prototype Device 3395 | -9/Mines | Identified Decoy Drone Bay 3440 | -9/Mines | Learned 4 Materials zone layouts 3546 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3645 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3648 | -9/Mines | Found Prototype Device 3753 | -9/Mines | Entered Materials 3754 | -8/Materials | Identified exit to Factory 3755 | -8/Materials | Reached level 8 3755 | -8/Materials | Upgraded with Utility slot (x1) 3949 | -8/Materials | Garrison activated, responded to threat 3958 | -8/Materials | Reached level 9 3971 | -8/Materials | Upgraded with Utility slot (x1) 4054 | -8/Materials | Identified Exp. Sensor Array 4198 | -8/Materials | Discovered exit to Factory (range 10) 4405 | -8/Materials | Core integrity fell below 50% 4410 | -8/Materials | Reached level 10 4431 | -8/Materials | Destroyed 7 combat bots 4742 | -8/Materials | Repaired Broken Exp. Sensor Array 5454 | -8/Materials | Entered Factory 5456 | -7/Factory | Reached level 11 5825 | -7/Factory | Identified exit to Lower Caves 5878 | -7/Factory | Reached level 12 5886 | -7/Factory | Upgraded with Utility slot (x1) 6332 | -7/Factory | Entered Lower Caves 6498 | -7/Lower Caves | Learned location of Extension (-5) 6600 | -7/Lower Caves | Reached level 13 6680 | -7/Lower Caves | Discovered new exit (range 10) 6832 | -7/Lower Caves | Learned Factory terminal intel 6914 | -7/Lower Caves | Identified exit to Lower Caves 6915 | -7/Lower Caves | Entered another Lower Caves area 7037 | -7/Lower Caves | Reached level 14 7059 | -7/Lower Caves | Upgraded with Utility slot (x1) 7151 | -7/Lower Caves | Encountered a Warlord checkpoint 7624 | -7/Lower Caves | Discovered new exit (range 8) 7633 | -7/Lower Caves | Identified exit to Zion 7652 | -7/Lower Caves | Entered Zion 7730 | -7/Zion | Found CR-A16's Pointy Stick 7782 | -7/Zion | Discovered new exit (range 16) 7904 | -7/Zion | Learned location of Quarantine (-3) 8020 | -7/Zion | Learned Factory security intel 8602 | -7/Zion | Imprinted 8604 | -7/Zion | Declared Zion's savior 8802 | -7/Zion | Gained Derelict followers 8841 | -7/Zion | Identified exit to Proximity Caves 8866 | -7/Zion | Entered Proximity Caves 8866 | -6/Proximity Caves | Accompanied by 7 allies 8868 | -6/Proximity Caves | Reached level 15 8920 | -6/Proximity Caves | Reached level 16 9205 | -6/Proximity Caves | Spotted B-75 Beast 9234 | -6/Proximity Caves | Destroyed B-75 Beast 9400 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9410 | -6/Proximity Caves | Reached level 17 9416 | -6/Proximity Caves | Upgraded with Utility slot (x1) 9503 | -6/Proximity Caves | Discovered new exit (range 13) 9514 | -6/Proximity Caves | Identified exit to Factory 9536 | -6/Proximity Caves | Learned location of 1 exit from Factory 9580 | -6/Proximity Caves | Entered Factory 9580 | -6/Factory | Accompanied by 1 ally 9581 | -6/Factory | Identified exit to Factory 9583 | -6/Factory | Loaded intel: 26 terminal locations 9595 | -6/Factory | Zion Light squad teleported in 9631 | -6/Factory | Zion Light squad teleported in 9638 | -6/Factory | Found Prototype Protection 9638 | -6/Factory | Identified Zio. Weapon Casing 9891 | -6/Factory | Reached level 18 10022 | -6/Factory | Discovered new exit (range 13) 10036 | -6/Factory | Identified exit to Lower Caves 10096 | -6/Factory | Zion Light squad teleported in 10175 | -6/Factory | Entered Lower Caves 10175 | -6/Lower Caves | Accompanied by 4 allies 10177 | -6/Lower Caves | Reached level 19 10346 | -6/Lower Caves | Found Alien Artifact 10346 | -6/Lower Caves | Identified Core Expander 10346 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 10470 | -6/Lower Caves | Learned Factory terminal intel 10818 | -6/Lower Caves | Discovered new exit (range 4) 10820 | -6/Lower Caves | Identified exit to Lower Caves 10825 | -6/Lower Caves | Entered another Lower Caves area 10825 | -6/Lower Caves | Accompanied by 3 allies 10873 | -6/Lower Caves | Discovered exit to Factory (range 8) 10983 | -6/Lower Caves | Encountered a Warlord checkpoint 10994 | -6/Lower Caves | Learned Factory terminal intel 11056 | -6/Lower Caves | Identified exit to Data Miner 11132 | -6/Lower Caves | Entered Data Miner 11132 | -6/Data Miner | Accompanied by 3 allies 11132 | -6/Data Miner | Discovered new exit (range 6) 11156 | -6/Data Miner | Met Data Miner 11179 | -6/Data Miner | Learned location of Section 7 (-3) 11179 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11196 | -6/Data Miner | Received God Mode back door access code from Data Miner 11215 | -6/Data Miner | Destroyed Data Miner 11215 | -6/Data Miner | Data Conduit disabled 11305 | -6/Data Miner | Found Prototype Device 11305 | -6/Data Miner | Identified Exp. Thermal Shield 11324 | -6/Data Miner | Identified exit to Proximity Caves 11360 | -6/Data Miner | Found Prototype Hackware 11360 | -6/Data Miner | Identified Ghost Barrier 11363 | -6/Data Miner | Found Prototype Hackware 11363 | -6/Data Miner | Identified Quantum Router 11451 | -6/Data Miner | Entered Proximity Caves 11451 | -5/Proximity Caves | Accompanied by 1 ally 11453 | -5/Proximity Caves | Reached level 20 11463 | -5/Proximity Caves | Upgraded with Utility slot (x1) 11552 | -5/Proximity Caves | Spotted B-75 Beast 11579 | -5/Proximity Caves | Core integrity fell below 50% 11594 | -5/Proximity Caves | Destroyed B-75 Beast 11624 | -5/Proximity Caves | Learned Factory emergency access door positions 11807 | -5/Proximity Caves | Reached level 21 11991 | -5/Proximity Caves | Discovered exit to Factory (range 4) 11998 | -5/Proximity Caves | Entered Factory 11999 | -5/Factory | Identified exit to Upper Caves 12001 | -5/Factory | Loaded intel: 27 terminal locations 12243 | -5/Factory | Retrieved Zion intel report: Branch Access 12243 | -5/Factory | Identified exit to Extension 12244 | -5/Factory | Zion Thermal Resupply teleported in 12257 | -5/Factory | Reached level 22 12640 | -5/Factory | Entered Upper Caves 12640 | -5/Upper Caves | Accompanied by 1 ally 12749 | -5/Upper Caves | Spotted B-75 Beast 12778 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 12781 | -5/Upper Caves | Destroyed B-75 Beast 12889 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12889 | -5/Upper Caves | Core integrity fell below 50% 13061 | -5/Upper Caves | Discovered new exit (range 5) 13067 | -5/Upper Caves | Identified exit to Upper Caves 13071 | -5/Upper Caves | Entered another Upper Caves area 13071 | -5/Upper Caves | Accompanied by 1 ally 13206 | -5/Upper Caves | Learned location of 1 exit from Factory 13265 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13543 | -5/Upper Caves | Encountered a Warlord checkpoint 13550 | -5/Upper Caves | Discovered new exit (range 8) 13558 | -5/Upper Caves | Identified exit to Zhirov 13565 | -5/Upper Caves | Entered Zhirov 13565 | -5/Zhirov | Discovered new exit (range 3) 13587 | -5/Zhirov | Met Zhirov 13609 | -5/Zhirov | Learned location of Testing (-2) 13609 | -5/Zhirov | Learned location of Command (-1) 13619 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13638 | -5/Zhirov | Found Alien Artifact 13638 | -5/Zhirov | Identified Integrated Dissipator 13638 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13719 | -5/Zhirov | Identified exit to Proximity Caves 13720 | -5/Zhirov | Entered Proximity Caves 13722 | -4/Proximity Caves | Reached level 23 13722 | -4/Proximity Caves | Upgraded with Utility slot (x1) 13750 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13770 | -4/Proximity Caves | Reached level 24 13791 | -4/Proximity Caves | Destroyed 9 combat bots 14018 | -4/Proximity Caves | Upgraded with Power slot (x1) 14298 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14351 | -4/Proximity Caves | Spotted B-86 Titan 14366 | -4/Proximity Caves | Destroyed B-86 Titan 14528 | -4/Proximity Caves | Discovered new exit (range 8) 14534 | -4/Proximity Caves | Identified exit to Factory 14560 | -4/Proximity Caves | Entered Factory 14561 | -4/Factory | Identified exit to Upper Caves 14562 | -4/Factory | Loaded intel: 26 terminal locations 14562 | -4/Factory | Reached level 25 14562 | -4/Factory | Upgraded with Propulsion slot (x1) 14835 | -4/Factory | Zion Light squad teleported in 15040 | -4/Factory | Zion Heavy squad teleported in 15100 | -4/Factory | Retrieved Zion intel report: Trap Installations 15174 | -4/Factory | Spotted B-86 Titan 15176 | -4/Factory | Destroyed B-86 Titan 15189 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15231 | -4/Factory | Reached level 26 15283 | -4/Factory | Discovered new exit (range 9) 15293 | -4/Factory | Identified exit to Research 15394 | -4/Factory | Entered Upper Caves 15394 | -4/Upper Caves | Accompanied by 3 allies 15668 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16002 | -4/Upper Caves | Discovered new exit (range 11) 16026 | -4/Upper Caves | Identified exit to Upper Caves 16031 | -4/Upper Caves | Entered another Upper Caves area 16031 | -4/Upper Caves | Accompanied by 2 allies 16032 | -4/Upper Caves | Encountered a Warlord checkpoint 16246 | -4/Upper Caves | Found Zio. Weapon Casing 16363 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 16615 | -4/Upper Caves | Discovered new exit (range 6) 16628 | -4/Upper Caves | Identified exit to Warlord 16629 | -4/Upper Caves | Entered Warlord 16668 | -4/Warlord | System corruption cleaned by Quarantine Array 16769 | -4/Warlord | Warlord's base attacked by MAIN.C 17011 | -4/Warlord | Rebuked by Warlord 17022 | -4/Warlord | Opened Warlord's prototype stash 17026 | -4/Warlord | Found Prototype Reactor 17026 | -4/Warlord | Identified Vortex Chain Reactor 17033 | -4/Warlord | Found Prototype Processor 17033 | -4/Warlord | Identified Spectral Analyzer 17119 | -4/Warlord | Warlord forces counterattacked 17141 | -4/Warlord | Reached level 27 17143 | -4/Warlord | Spotted Striker 17153 | -4/Warlord | Spotted B-90 Cyclops 17167 | -4/Warlord | Destroyed B-90 Cyclops 17186 | -4/Warlord | Spotted Executioner 17186 | -4/Warlord | Spotted Executioner 17192 | -4/Warlord | Destroyed Executioner 17269 | -4/Warlord | Spotted Executioner 17334 | -4/Warlord | Discovered new exit (range 15) 17370 | -4/Warlord | Spotted Executioner 17379 | -4/Warlord | Spotted Striker 17396 | -4/Warlord | Destroyed Striker 17396 | -4/Warlord | Destroyed Executioner 17422 | -4/Warlord | Destroyed 11 combat bots 17444 | -4/Warlord | Warlord base infiltrated, sounded retreat 17493 | -4/Warlord | Spotted Striker 17494 | -4/Warlord | Spotted Striker 17496 | -4/Warlord | Spotted Executioner 17571 | -4/Warlord | Spotted Executioner 17572 | -4/Warlord | Destroyed Executioner 17592 | -4/Warlord | Found Prototype Processor 17592 | -4/Warlord | Identified Exp. Core Analyzer 17641 | -4/Warlord | Identified exit to Proximity Caves 17645 | -4/Warlord | Entered Proximity Caves 17820 | -3/Proximity Caves | Derelict sapper outpost attacked 17830 | -3/Proximity Caves | Reached level 28 17877 | -3/Proximity Caves | Encountered a Derelict sapper outpost 18027 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18068 | -3/Proximity Caves | Discovered exit to Research (range 8) 18077 | -3/Proximity Caves | Entered Research 18304 | -3/Research | Spotted B-86 Titan 18312 | -3/Research | Destroyed B-86 Titan 18328 | -3/Research | Zion Experimental squad teleported in 18460 | -3/Research | Reached level 29 18468 | -3/Research | Upgraded with Utility slot (x1) 18501 | -3/Research | Retrieved Zion intel report: Guard Positions 18627 | -3/Research | Discovered new exit (range 15) 18663 | -3/Research | Garrison activated, responded to threat 18698 | -3/Research | Found Prototype Protection 18698 | -3/Research | Identified Zio. Shade Armor 18701 | -3/Research | Found Zio. Weapon Casing 18708 | -3/Research | System corruption reached 10% 18805 | -3/Research | Identified exit to Research 18833 | -3/Research | Retrieved Zion intel report: Active Garrisons 19016 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 19234 | -3/Research | Retrieved Zion intel report: Unaware Schematics 19327 | -3/Research | First assault squad dispatched 19477 | -3/Research | Terminal network hard line cut 19492 | -3/Research | Discovered new exit (range 7) 19499 | -3/Research | Identified exit to Quarantine 19500 | -3/Research | Entered Quarantine 19502 | -3/Quarantine | Reached level 30 19715 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 19739 | -3/Quarantine | Found Alien Impact Weapon 19750 | -3/Quarantine | First assault squad dispatched 19756 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19892 | -3/Quarantine | Found Prototype Device 19892 | -3/Quarantine | Identified Exp. Terrain Scanner 20084 | -3/Quarantine | Destroyed 7 combat bots 20120 | -3/Quarantine | Discovered exit to Research (range 23) 20120 | -3/Quarantine | Cryocooling Duct disabled 20135 | -3/Quarantine | Ambient heat levels rising (+20) 20135 | -3/Quarantine | Non-combat units ordered to evacuate 20176 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 20290 | -3/Quarantine | Garrison activated, responded to threat 20401 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20421 | -3/Quarantine | Found Alien Artifact 20433 | -3/Quarantine | Found Alien Artifact 20433 | -3/Quarantine | Identified Core Reset Matrix 20433 | -3/Quarantine | Identified Subatomic Replicator 20433 | -3/Quarantine | Identified Core Stripper 20433 | -3/Quarantine | Used Core Reset Matrix 20437 | -3/Quarantine | Detected hypermatrix surge 20437 | -3/Quarantine | Sensed 10 artifacts in vicinity 20447 | -3/Quarantine | Met incapacitated Sigix Warrior 20447 | -3/Quarantine | Lockdown squad dispatched 20450 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 20452 | -3/Quarantine | Unlocked Sigix quarantine chamber 20779 | -3/Quarantine | Discovered exit to Research (range 28) 20845 | -3/Quarantine | Spotted Fortress 20875 | -3/Quarantine | Destroyed Fortress 20887 | -3/Quarantine | Found Prototype Device 20887 | -3/Quarantine | Identified Exp. Force Field 20981 | -3/Quarantine | Discovered new exit (range 5) 20984 | -3/Quarantine | Identified exit to Section 7 20988 | -3/Quarantine | Entered Section 7 20989 | -3/Section 7 | Sensed 21 artifacts in vicinity 20990 | -3/Section 7 | Reached level 31 20992 | -3/Section 7 | Spotted S7 Guard 21012 | -3/Section 7 | Destroyed S7 Guard 21037 | -3/Section 7 | Found Core Membrane 21037 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 21205 | -3/Section 7 | Spotted B-86 Titan 21214 | -3/Section 7 | Destroyed B-86 Titan 21329 | -3/Section 7 | Found Prototype Processor 21329 | -3/Section 7 | Identified Exp. Signal Interpreter 21377 | -3/Section 7 | Found Integrated Reactor 21378 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21403 | -3/Section 7 | Found Integrated Reactor 21404 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21649 | -3/Section 7 | Spotted Alpha 7 21670 | -3/Section 7 | Destroyed Alpha 7 21676 | -3/Section 7 | Spotted Alpha 7 21701 | -3/Section 7 | Destroyed Alpha 7 21709 | -3/Section 7 | Found Prototype Processor 21709 | -3/Section 7 | Identified Exp. Target Analyzer 21713 | -3/Section 7 | Found Prototype Processor 21713 | -3/Section 7 | Identified Exp. Targeting Computer 21738 | -3/Section 7 | First assault squad dispatched 21836 | -3/Section 7 | Destroyed 10 combat bots 21852 | -3/Section 7 | Spotted B-99 Colossus 21888 | -3/Section 7 | Destroyed B-99 Colossus 22020 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 22022 | -3/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 22058 | -3/Section 7 | Found LRC Boosters 22058 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 22066 | -3/Section 7 | Found LRC Storage 22066 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22228 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 22231 | -3/Section 7 | Found Transdimensional Reconstructor 22233 | -3/Section 7 | Found Transdimensional Reconstructor 22408 | -3/Section 7 | Discovered exit to Research (range 15) 22425 | -3/Section 7 | Entered Research 22544 | -2/Research | Discovered new exit (range 16) 22561 | -2/Research | Identified exit to Access 22658 | -2/Research | Zion Heavy squad teleported in 22675 | -2/Research | First assault squad dispatched 22779 | -2/Research | Reached level 32 22851 | -2/Research | Destroyed 19 combat bots 22928 | -2/Research | Warped through subspace 22949 | -2/Research | Retrieved Zion intel report: Branch Access 22949 | -2/Research | Identified exit to Testing 22967 | -2/Research | Garrison activated, responded to threat 23130 | -2/Research | Retrieved Zion intel report: Active Terminals 23131 | -2/Research | Zion Zionite Resupply teleported in 23141 | -2/Research | Found Prototype Protection 23141 | -2/Research | Identified Zio. Shade Carapace 23229 | -2/Research | Entered Testing 23234 | -2/Testing | Spotted PP-ZUHYGFOGXD 23243 | -2/Testing | Reached level 33 23256 | -2/Testing | Destroyed PP-ZUHYGFOGXD 23346 | -2/Testing | Found Prototype Energy Cannon 23346 | -2/Testing | Identified Cld. Nova Cannon 23382 | -2/Testing | Retrieved Zion intel report: Trap Installations 23464 | -2/Testing | Retrieved Zion intel report: Active Garrisons 23476 | -2/Testing | Retrieved Zion intel report: Component Schematics 23479 | -2/Testing | First assault squad dispatched 23576 | -2/Testing | Destroyed 9 combat bots 23681 | -2/Testing | Found Prototype Leg 23681 | -2/Testing | Identified Myomer Exoskeleton 23733 | -2/Testing | Discovered exit to Access (range 13) 24173 | -2/Testing | Entered Access 24175 | -1/Access | Reached level 34 24265 | -1/Access | Zion hero teleported in (AD-0RF) 24270 | -1/Access | Garrison activated, responded to threat 24423 | -1/Access | First assault squad dispatched 24427 | -1/Access | Retrieved Zion intel report: Prototype Schematics 24464 | -1/Access | Retrieved Zion intel report: Component Stockpiles 24671 | -1/Access | Destroyed 13 combat bots 24720 | -1/Access | Reached level 35 24741 | -1/Access | Destroyed 7 combat bots 24943 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 25060 | -1/Access | Retrieved Zion intel report: Unaware Analyses 25095 | -1/Access | Crushed by falling debris 25341 | -1/Access | Discovered new exit (range 22) 25408 | -1/Access | Terminal network hard line cut 25423 | -1/Access | Identified exit to Command 25484 | -1/Access | Entered Command 25486 | -1/Command | Reached level 36 25608 | -1/Command | Retrieved Zion intel report: Trap Installations 25726 | -1/Command | Retrieved Zion intel report: Unaware Schematics 25768 | -1/Command | First assault squad dispatched 25845 | -1/Command | Destroyed 7 combat bots 25867 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 25965 | -1/Command | Phase Generator disabled 26177 | -1/Command | Destroyed 9 combat bots 26190 | -1/Command | Spotted B-99 Colossus 26201 | -1/Command | High security lockdown imminent 26228 | -1/Command | Disengaged cave seal 26248 | -1/Command | Disengaged cave seal 26248 | -1/Command | Zionites emerged from the dark tunnel 26276 | -1/Command | Found Prototype Device 26276 | -1/Command | Identified Exp. Weapon Cycler 26280 | -1/Command | Found Exp. Targeting Computer 26281 | -1/Command | High security lockdown engaged 26335 | -1/Command | Zionites emerged from the dark tunnel 26390 | -1/Command | Reached level 37 26423 | -1/Command | Destroyed 7 combat bots 26462 | -1/Command | Destroyed Investigator 26562 | -1/Command | Spotted M Guard 26562 | -1/Command | Spotted M Guard 26562 | -1/Command | Spotted Combat Programmer 26562 | -1/Command | Spotted Combat Programmer 26575 | -1/Command | Destroyed M Guard 26578 | -1/Command | Destroyed M Guard 26585 | -1/Command | Destroyed Combat Programmer 26590 | -1/Command | Destroyed Combat Programmer 26590 | -1/Command | All MAIN.C guards destroyed 26611 | -1/Command | Found Prototype Device 26612 | -1/Command | Identified AEGIS Remote Shield 26636 | -1/Command | Spotted Executioner 26639 | -1/Command | Spotted Executioner 26640 | -1/Command | Destroyed Executioner 26652 | -1/Command | Reached level 38 26655 | -1/Command | Destroyed Executioner 26683 | -1/Command | Destroyed 12 combat bots 26761 | -1/Command | Met MAIN.C 26768 | -1/Command | Destroyed MAIN.C Shell 26771 | -1/Command | MAIN.C activated Command garrisons 26771 | -1/Command | 0b10 Conduit disabled 26782 | -1/Command | Destroyed MAIN.C 26796 | -1/Command | Discovered new exit (range 42) 26796 | -1/Command | Discovered new exit (range 92) 26796 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26815 | -1/Command | Spotted Striker 26816 | -1/Command | Spotted Striker 26818 | -1/Command | Spotted Striker 26819 | -1/Command | Spotted Striker 26825 | -1/Command | Allies destroyed Striker 26825 | -1/Command | Destroyed Striker 26830 | -1/Command | Destroyed Striker 26834 | -1/Command | Allies destroyed Striker 26863 | -1/Command | Spotted Executioner 26867 | -1/Command | Destroyed Executioner 26879 | -1/Command | Spotted Executioner 26884 | -1/Command | Spotted Executioner 26887 | -1/Command | Spotted Executioner 26888 | -1/Command | Destroyed Executioner 26895 | -1/Command | Destroyed Executioner 26896 | -1/Command | Spotted Striker 26898 | -1/Command | Destroyed Executioner 26912 | -1/Command | Destroyed Striker 26960 | -1/Command | Destroyed 24 combat bots 27044 | -1/Command | Destroyed 7 combat bots 27168 | -1/Command | Spotted Alpha 7 27180 | -1/Command | Spotted B-99 Colossus 27225 | -1/Command | Found Exp. Core Analyzer 27559 | -1/Command | Found AEGIS Remote Shield 27563 | -1/Command | Found Zero-point Reactor 27592 | -1/Command | Warped through subspace to slip node 27592 | -1/Command | Discovered new exit (range 5) 27599 | -1/Command | Entered Access_0 27600 | -1/Access_0 | Sensed 4 artifacts in vicinity 27601 | -1/Access_0 | Reached level 39 27602 | -1/Access_0 | Met Architect 27605 | -1/Access_0 | Architect warped through subspace 27609 | -1/Access_0 | Destroyed A8 27645 | -1/Access_0 | Architect warped through subspace 27684 | -1/Access_0 | Architect warped through subspace 27718 | -1/Access_0 | Architect warped through subspace 27763 | -1/Access_0 | Architect warped through subspace 27784 | -1/Access_0 | Architect warped through subspace 27810 | -1/Access_0 | Architect warped through subspace 27830 | -1/Access_0 | Architect warped through subspace 27834 | -1/Access_0 | Found Exp. Phase Shifter 27854 | -1/Access_0 | Architect warped through subspace 27859 | -1/Access_0 | Found Sigix Corpse 27870 | -1/Access_0 | Subspace Access Node disabled 27884 | -1/Access_0 | Architect warped through subspace 27915 | -1/Access_0 | Architect warped through subspace 27928 | -1/Access_0 | Architect warped through subspace 27942 | -1/Access_0 | Architect warped through subspace 27968 | -1/Access_0 | Architect warped through subspace 27973 | -1/Access_0 | A6 warped into view 27979 | -1/Access_0 | Destroyed A6 27985 | -1/Access_0 | Architect warped through subspace 28007 | -1/Access_0 | Architect warped through subspace 28016 | -1/Access_0 | Architect warped through subspace 28030 | -1/Access_0 | Subspace Access Node disabled 28040 | -1/Access_0 | Architect warped through subspace 28069 | -1/Access_0 | Architect warped through subspace 28082 | -1/Access_0 | Architect warped through subspace 28107 | -1/Access_0 | Architect warped through subspace 28130 | -1/Access_0 | Architect warped through subspace 28146 | -1/Access_0 | Architect warped through subspace 28155 | -1/Access_0 | Architect warped through subspace 28165 | -1/Access_0 | Architect warped through subspace 28177 | -1/Access_0 | Architect warped through subspace 28195 | -1/Access_0 | Architect warped through subspace 28199 | -1/Access_0 | Subspace Access Node disabled 28210 | -1/Access_0 | Architect warped through subspace 28226 | -1/Access_0 | Architect warped through subspace 28235 | -1/Access_0 | Architect warped through subspace 28243 | -1/Access_0 | Architect warped through subspace 28249 | -1/Access_0 | Architect warped through subspace 28268 | -1/Access_0 | Architect warped through subspace 28284 | -1/Access_0 | Architect warped through subspace 28296 | -1/Access_0 | Subspace Access Node disabled 28303 | -1/Access_0 | Destroyed Architect 28304 | -1/Access_0 | Architect triggered a singularity event 28306 | -1/Access_0 | Warped through subspace to slip node 28306 | -1/Access_0 | Discovered new exit (range 8) 28313 | *** | Escaped singularity! Last Messages --------------- 28296_ Zio. Weapon Casing destroyed. 28298_ Architect suffers critical hit (Intensify). 28299_ Penetrated by Quantum Shear. 28301_ Quantum Shear penetrates Wall. 28303_ Chain reaction triggered in Antimatter Reactor. 28303_ Architect suffers critical hit (Intensify). 28303_ Architect: "If I can't win, no one wins!" 28303_ Architect destroyed. 28304_ A0_COM: Initiating irreversible singularity event. Goodbye. 28305_ A0_COM: 10. 28306_ A0_COM: 9. 28306_ Warped through subspace, drawn to slip node. 28306_ EXIT=FOUND 28307_ A0_COM: 8. 28308_ A0_COM: 7. 28309_ A0_COM: 6. 28310_ A0_COM: 5. 28311_ A0_COM: 4. 28312_ A0_COM: 3. 28313_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###????#?#?##??##?##?#?#??#??##?#??#####?#?#??##?# | | ####?#?#??#########?#??##?#?#???#?#?#####???#??#?? | | ###?###??#?###?#???#?###??##??#????##??##??#?####? | | #?#??##?#?##???##?###?####?#??##?????##?#####?#?## | | #####????#?#?######?#??#?#???#?##??????????#?#?#?# | | ???##????##?#?####??##??##?#######?##?###?##????#? | | ???########??##???##???#####??##########????#?#??? | | ??#?????####??#####?#??## ##?#?#?##?##?##?#??#?#?# | | ###?##?#?###??#?#?#?#### ###??#?####?#?###?#?##? | | ?#??#?????#??##??##??#?# @ ##?##?#?##????##?#?###? | | ##?#?##?###?##?????##### ###??#?##??#??#??#??#?# | | ###?#?#??#?#?###?#??### #???##??#?#???###?##??? | | ##?#????##???#?#???#### ###?######?#?#?###??#?## | | ##?????###???##?#?#?#?## ##??#?##???#????####### | | ???#???#?##??#??#??##?# ###?#?#???#?##?###?#### | | ?????#?##?#??####?#??## #############??#?###?#?# | | #????#??##?#???#??????# < #?#???#???##?#??#?#?##? | | #?????#??##?#??#?###### ###?####?###??#????##?## | | ??????#?###??###???##### #####??####???##??????## | | ?#?#####??????#??##?#?#####???##?###?##?#??######? | | ???#???##?#???????#?#?#?#?#?##???###?####?####???# | | #???????#####???#?#######?####?##????#?#??#?#??### | | #####?#?#?###?####?##??##???##?#####???###?###??## | | ?##????####?##?####?###???##??#??#??###??#?##?##?? | | ?#??##?##???###?#???????#????????#????#####?#?##?? | | ####???####?##??###??#?#?###???#?#???###??#?#####? | | ?###??#?#?????#####?#??##?#??#?#?#?##?####???###?? | | #?###???##?#??##?#??#?#??#?####?#?#??###?????#?#?# | | ?###??#?##?#??#??#??######??#?##?####??#???#??#??# | | #?#???############?#?###?###?###????##?#?#??##??#? | | #???###???###?#????##??#?####?#?#?###??#?#?#####?# | | ?##??#?#?####????#????#???#####????##?###?###?#### | | #???????##?####??#?#??##??##??###??####?##?#???#?? | | ##???#????#???##?###?##??###???##?#####?#??##?##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 219 Coolant Potential 50 Energy Generation 128 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 1010 Power Amplification 20 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Target Analysis 10 Core Analysis 8 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Myomer Leg | -3/Section 7 | Archive Adv. Variable Charge Gun | -2/Testing | Archive Hvy. Siege Treads | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel Hacking Suite | -2/Testing | Z-intel Imp. Targeting Computer | -2/Testing | Z-intel Imp. Force Field | -2/Testing | Z-intel Lgt. Particle Reactor | -2/Testing | Z-intel Recoil Nullifier | -2/Testing | Z-intel Triangulator | -2/Testing | Z-intel Field Propulsion Drive | -2/Testing | Z-intel Gravmag Array | -2/Testing | Z-intel Focal Shield | -2/Testing | Z-intel Adv. System Shield | -2/Testing | Z-intel Energy Filter | -2/Testing | Z-intel Adv. Medium Treads | -2/Testing | Z-intel Imp. Recalibrator | -2/Testing | Z-intel Quantum Shading Machine | -2/Testing | Archive Imp. Matter Compressor | -2/Testing | Archive Com. Linear Accelerator | -2/Testing | Archive Exp. EM Disruption Field | -2/Testing | Archive Exp. Thermal Defense Suite | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Molecular Scythe | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Adv. Plasma Rifle | -1/Access | Z-intel Proton Burst Cannon | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Section 7 | Archive C-55 Analyst | -2/Testing | Archive A-15 Conveyor | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Core Stripper Core Membrane Integrated Reactor Subatomic Replicator Supercharged Integrated Dissipator LRC Boosters LRC Storage High-powered Transdimensional Reconstructor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Levels Raised 38 | . 1 1 3 1 3 2 1 1 . 3 1 1 . . 2 1 . . . 2 2 . . 1 1 1 1 1 1 1 2 3 1 XP Earned 61009 | 3000 1980 1350 4842 1706 4600 2475 1650 1795 557 3215 2381 863 367 261 2224 1386 617 452 220 2881 1802 716 324 861 1365 2494 1317 1058 1871 1118 3175 4987 1099 XP Spent 58110 | 2550 1900 800 5200 . 5050 2600 160 2900 . 4500 1250 . . . 3820 . . . . 6100 1400 . 1800 . . 4580 270 2000 . 3000 . 2150 6080 Upgrades 71 | 5 2 1 5 . 3 1 4 1 . 3 1 . . . 5 . . . . 3 1 . 2 . . 5 3 1 . 8 . 5 12 Power Slot 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion Slot 4 | 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility Slot 13 | 2 1 . 2 . 2 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . Weapon Slot 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 14 | . . . . . . . 4 . . . . . . . 4 . . . . . . . . . . 4 . . . 2 . . . Heat Dissipation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Generation 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 Inventory Capacity 8 | 1 . . 1 . 1 . . . . 1 1 . . . . . . . . 1 . . 1 . . . . 1 . . . . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Terrain Scan Density 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 7 Ranged Accuracy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hack Attack % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Hack Defense % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protomatter Created 11878 | . 56 24 307 67 523 184 146 418 . 158 195 35 67 90 207 46 144 322 . 595 144 132 118 606 234 759 589 982 528 585 1173 1853 591 Integrity Restored 19705 | . 168 45 856 285 1219 349 37 313 . 442 . 74 . 381 642 138 431 947 . 873 231 587 491 914 725 1619 456 1335 598 520 1216 2209 1604 Core 12466 | . 168 45 773 168 789 268 29 250 . 310 . 74 . 141 621 138 354 581 . 620 167 338 279 658 311 508 253 782 391 225 698 1257 1270 Parts 7239 | . . . 83 117 430 81 8 63 . 132 . . . 240 21 . 77 366 . 253 64 249 212 256 414 1111 203 553 207 295 518 952 334 Protomatter Decayed 14286 | . . . . 84 130 53 131 309 . 74 511 10 67 . 33 . . . . 231 297 44 81 1645 35 87 490 508 256 287 800 8004 119 Game ------ Seed RecyclingAluminumProcessor Manual? 0 Play Time 03:30:19 Cumulative 1511.8 hours Start 2022.06.19 @ 21:59:05 End 2022.06.20 @ 14:34:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 533 Rogue 533 Adventurer 0 Explorer 0 Win Type 6 Total 108 Types 22/12/45/6/1/2/18/1/1 Lore% 97 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9450371f-218c-44ea-ac66-ef602eea4254