Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 00:07:42 Player: J1ang-5h1 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (793) 793 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5300) 5300 TOTAL SCORE: 6768 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 300 Cogmind --------- Core Integrity 0/150 Matter 200/300 Energy 248/250 System Corruption 4% Temperature Cool (0) Movement Rolling (200) Ox8 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink High-capacity Matter Pod (200) Weight Redist. System Structural Scanner Subdweller Optics Seismic Detector Weapon Shielding Makeshift System Shield Medium Laser Improved Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Subdweller Power Source Wheel Wheel Subdweller Monowheel Subdweller Monowheel Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink High-capacity Matter Pod Weight Redist. System Structural Scanner Subdweller Optics Seismic Detector Weapon Shielding Medium Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Grenade Launcher Mining Laser Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 29 | 7 13 9 Power 5 | 1 3 1 Engine 5 | 1 3 1 Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads 2 | . . 2 Leg . | . . . Wheel 6 | 2 2 2 Hover . | . . . Flight . | . . . Utility 8 | 2 4 2 Device 4 | 1 2 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 5 | 1 3 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 8 | . 2 6 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 2 | . 2 2 To Critical Strikes . | . . . Average Backups 17 | 4 14 24 Power 1 | 1 1 1 Propulsion 5 | 2 4 7 Utility 4 | . 2 6 Weapon 6 | 1 5 8 Tool/Special . | . . . Unused Backups 26 | . 5 21 Power 2 | . . 2 Propulsion 9 | . 2 7 Utility 7 | . 1 6 Weapon 8 | . 2 6 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 14 | . 14 14 Treads 8 | . . 22 Wheel 19 | . 28 4 Device 13 | . 13 12 Storage 14 | . 14 14 Energy Gun 1 | . 1 . Ballistic Gun 26 | . 26 26 Peak Build Rating 25 | 8 24 25 Average Rating 14 | 5 10 23 On Entrance 10 | . 8 24 Avg Prop Armor Cover (%) 11 | . . 11 Naked Turns . | . . . Heaviest Build 92 | 15 92 92 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 9 | . 4 9 Average Overweight (x) 2 | . 2 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 20 25 Most Carried 25 | 8 24 25 Average Carried 17 | 5 14 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 8 23 25 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1291 | 285 714 292 Remotely . | . . . Salvage Created 1345 | 119 824 402 Parts 87 | 8 54 25 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 27 | . 14 13 Guns 25 | . 13 12 AOE 2 | . 1 1 Classes Destroyed 9 | 3 4 2 Worker 6 | 1 5 . Tunneler 2 | 1 1 . Hauler 2 | . 2 . Recycler 3 | 1 2 . Watcher 3 | . 3 . Swarmer 12 | . 6 6 Grunt 8 | . 8 . Sentry 1 | . . 1 Subdweller 6 | . . 6 Best Kill Streak 7 | 1 7 4 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . . 1 Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 128 | . 66 62 Missed 40 | . 18 22 Hits 88 | . 48 40 Projectile 88 | . 48 40 Critical Strikes 1 | . 1 . Damage Taken 1336 | . 503 833 Core 294 | . 88 206 Absorbed by Shields . | . . . Redirected to Shielding 10 | . . 10 Regen/Repaired (Parts) 19 | . 19 . Core Remaining (%) 100 | 100 . . Volleys Fired 106 | 5 61 40 Largest 2 | 2 2 2 Hottest 100 | 70 70 100 Shots Fired 198 | 10 116 72 Gun 186 | 10 112 64 Cannon . | . . . Launcher 11 | . 4 7 Special 1 | . . 1 Kinetic 177 | 5 108 64 Thermal 10 | 5 4 1 Explosive 11 | . 4 7 Electromagnetic . | . . . Robot Hit Streak 18 | 3 18 14 Robot Miss Streak 7 | 2 7 3 Penetration Max . | . . . Secondary Targets 6 | . 1 5 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 118 | 6 63 49 Core Hits 58 | 4 35 19 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 4 | 1 1 2 Burn 1 | 1 . . Destroy 3 | . 1 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2042 | 78 1156 808 Guns 1807 | 78 1018 711 Cannons . | . . . Explosions 235 | . 138 97 Melee . | . . . Ramming . | . . . Kinetic 1755 | 26 1018 711 Thermal 52 | 52 . . Explosive 235 | . 138 97 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . . 2 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 22 | 18 22 . Average Temperature 6 | 9 5 . Received Heat Transfer 300 | . 222 78 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 222 | 222 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 133 | 5 133 . Initial 3 | . 3 . Average 42 | 1 45 . Influence Increases 721 | 15 481 225 Destroy 0b10 Robot/C 420 | . 280 140 Destroy 0b10 Robot/NC 80 | 15 65 . Destroy Leader 70 | . 60 10 Successful Hack 24 | . 24 . Select Force Hacks 30 | . 30 . Destroy Structure 22 | . 22 . Lose Combat Pursuer 75 | . . 75 Influence Decreases 627 | 10 428 189 Entered New Map 31 | . 2 29 Time Decay 490 | 10 340 140 Lost Part 40 | . 20 20 Purge Threat 66 | . 66 . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | . 21 15 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . . 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 11 | . 10 1 Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 36 | . 31 5 Successful 26 | . 21 5 Failed 9 | . 9 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 20 | . 20 . Terminals 28 | . 28 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 15 | . 10 5 Record 5 | . . 5 Robot Analysis 4 | . 4 . Prototype ID Bank 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 2 | . 2 . Dispatch Records 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 9 . Terminals 8 | . 8 . Botnet 3 | . 3 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 46 | . 6 40 Average Entertainment 8 | . 6 8 Good Acts 2 | . . 2 Bad Acts 3 | . . 3 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1436 | 40 1396 . Seismic 1436 | 40 1396 . Robot Analysis Total 4 | . 4 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2402 | 115 1446 841 Spaces Moved 1336 | 100 994 242 Core 17 | 17 . . Treads 164 | . . 164 Legs . | . . . Wheels 1155 | 83 994 78 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 140 Average Speed 146 | 74 118 286 Slowest Speed 480 | 80 140 480 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 4 | . . 4 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 40 | 5 98 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 3 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 79 | . 21 58 Melee . | . . . Projectile . | . . . AOE 79 | . 21 58 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1585 | 129 1143 313 Wait 33 | 3 30 . Move 1333 | 99 993 241 Hop . | . . . Pick Up 56 | 15 29 12 Fast Attach . | . . . Attach 14 | 7 3 4 Detach . | . . . Swap 24 | . 14 10 Drop 19 | . 13 6 Fire 106 | 5 61 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 4) 692 | -10/Materials | Repaired Seismic Detector 699 | -10/Materials | Discovered new exit (range 9) 788 | -10/Materials | Central database locked down 1011 | -10/Materials | Discovered new exit (range 9) 1052 | -10/Materials | Discovered new exit (range 16) 1081 | -10/Materials | Learned 4 Subcaves zone layouts 1201 | -10/Materials | Learned Storage emergency access door positions 1220 | -10/Materials | Learned location of Recycling (-8) 1230 | -10/Materials | Learned location of 2 exits from Subcaves 1252 | -10/Materials | Learned Storage trap positions 1285 | -10/Materials | Loaded intel: 6 trap records 1534 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1562 | -10/Materials | Entered Subcaves 1563 | -10/Subcaves | Identified exit to Recycling 1563 | -10/Subcaves | Identified exit to Materials 1729 | -10/Subcaves | Core integrity fell below 50% 2097 | -10/Subcaves | Visited Clippyterm 2106 | -10/Subcaves | Learned Factory stockpile data 2142 | -10/Subcaves | X0-1V1 activates XOMVISION 2244 | -10/Subcaves | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 2347 | -10/Subcaves | Ambushed by Subdweller buried in earth 2379 | -10/Subcaves | Ambushed by Subdweller buried in earth 2403 | -10/Subcaves | Crushed by falling debris 2403 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 02388_ S-10 Pest destroyed. 02388_ Switching to secondary target: S-10 Pest. 02391_ S-10 Pest destroyed. 02391_ Switching to secondary target: S-10 Pest. 02391_ S-10 Pest destroyed. 02392_ The unstable cave ceiling collapses. 02392_ Flight Unit crushed. 02396_ Acquired 12 matter. 02397_ The unstable cave ceiling collapses. 02398_ Lgt. Ion Engine fries itself beyond repair. 02402_ The unstable cave ceiling collapses. 02403_ 12 Matter crushed. 02403_ The unstable cave ceiling collapses. 02403_ Crushed by falling debris. 02403_ Wheel destroyed. 02403_ System corrupted by crushing effect (+1). 02403_ Hvy. Assault Rifle destroyed. 02403_ System corrupted by crushing effect (+3). 02403_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | #???? #####???????## ######## | | ??? ?????????????## #??????# ## | | ??? ##??????????????# #??????# ###### | | ###?##???????????????# #??????# ##????# | | ?????????????????????# #?##???###?????# | | ?????????????????????## ####### ##?????????## | | ??????????????????????####????? ##????????# | | ????????????????????????????????# ####????## | | ?????????????????????????????????# ####??### | | ??????????????????????????????????# ##### | | ?????????????????????????????????## ## ## | | ?????????????????????????????????# % | | ??????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????### ### | | ????????????????????????????????????## ####?# | | ???????????????????????????????????## ##????# | | ???????????????????????????????????# ##????# | | ??????????????????????????????????## < ##???## | | ?????????????????????????????????## #????## | | ?????????????????????????######### ##?????# | | ???????????????????????### ## ## ##??????## | | ???????????????????????# #????????? | | ???????????? # ????# ! ##????????? | | ?????????? ""# =# = ] ##?????????? | | ?????????? > @ ##% #??????????? | | ?????????? ""# #&#! # #??????????? | | ???????????? ## ??### * # ##??????????? | | ????????????????# ??????# # ### ##???????????? | | ?????????????????????????### #?###????????????? | | ???????????????????????????######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#" """## | | ??????????????????????????????????????????#" """## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 20 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Challenges ------------ None Game ------ Seed StealthMakeshiftPod Manual? 0 Play Time 00:24:28 Cumulative 404.0 hours Start 2026.09.04 @ 23:43:42 End 2026.09.05 @ 00:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 287 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 682a77af-e418-43ef-899d-d154a906f5f3