Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.16 @ 00:27:19 Player: Soma Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (218) 1090 Value Destroyed (10894) 10894 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3762) 3762 TOTAL SCORE: 22606 Bonus ------- High Alert Combat Kills 3559 Follower Combat Kills 220 Friendly Fire -17 Cogmind --------- Core Integrity 0/1600 Matter 800/800 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Experimental Matter Compressor > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Antimissile System Compact HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Advanced Coolant Injector Large Storage Unit Experimental Matter Compressor Advanced Target Analyzer Recoil Nullifier Weapon Cycler Advanced Phase Shifter > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Biometal Leg Advanced Coolant Injector Large Storage Unit Improved Shock Absorption System Antimissile System Gamma Rifle Disruptor Cannon Compact HERF Cannon Compact HERF Cannon Hardcell Cannon Hardcell Cannon [Rating: 196] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . 1 . . 1 . . 1 1 1 . Utility 8 | . . 1 . 1 . 2 . . 1 1 2 Weapon 4 | . . . . 1 1 . 1 1 . . . Parts Attached 147 | 7 3 3 25 4 10 16 4 6 4 31 34 Power 16 | 1 . 1 2 . . 1 . 1 . 5 5 Engine 5 | 1 . 1 1 . . 1 . 1 . . . Core 1 | . . . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . 5 5 Propulsion 40 | 2 . 1 9 . 3 5 1 1 1 10 7 Treads . | . . . . . . . . . . . . Leg 40 | 2 . 1 9 . 3 5 1 1 1 10 7 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 1 3 1 2 2 2 6 1 1 2 8 8 Device 21 | . 1 . 1 . . 5 1 . 1 5 7 Storage 4 | 1 1 . . . 1 . . . . 1 . Processor 4 | . 1 . . 2 . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . 1 1 . 1 1 . 1 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 54 | 3 . . 12 2 5 4 2 3 1 8 14 Energy Gun 14 | 2 . . 2 . 1 2 . . 1 3 3 Energy Cannon 11 | . . . 1 . . . . 1 . 3 6 Ballistic Gun 22 | 1 . . 7 2 2 2 2 1 . 2 3 Ballistic Cannon 4 | . . . . . 1 . . 1 . . 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . 1 . Parts Lost 49 | . . . . . . . 1 . . 7 41 Power 5 | . . . . . . . . . . . 5 Propulsion 13 | . . . . . . . . . . 2 11 Utility 14 | . . . . . . . 1 . . 2 11 Weapon 17 | . . . . . . . . . . 3 14 Highest Loss Streak 24 | . . . . . . . 1 . . 2 24 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 96 | . 99 100 99 100 100 100 93 99 100 94 87 Engine 5 | . 14 11 10 9 7 6 5 9 9 1 . Reactor 2 | . . . . . . . . . . 6 7 Leg 28 | . 28 33 33 27 30 26 23 26 28 29 25 Device 11 | . 1 . 2 9 7 17 16 15 18 10 19 Storage 8 | . 14 11 11 9 7 6 5 5 4 8 7 Processor 6 | . 11 11 8 9 7 6 5 5 4 4 3 Protection 5 | . . 11 10 9 7 8 5 5 4 5 . Energy Gun 9 | . 28 22 6 15 14 13 11 7 4 6 4 Energy Cannon 4 | . . . 2 . . . . . 4 10 7 Ballistic Gun 10 | . . . 12 11 14 13 17 20 14 6 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 123 | 12 17 24 33 36 51 59 64 88 92 111 123 Greatest Support 196 | 20 20 30 45 45 60 66 66 81 93 184 196 Greatest Overweight (x) 10 | . . . . . . . . 1 . . 10 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 14 15 15 15 15 15 14 Most Carried 15 | 5 9 10 10 10 13 15 15 15 15 15 15 Average Carried 11 | 2 6 8 9 8 10 13 14 12 13 13 10 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 4 9 10 10 9 13 15 14 14 15 11 4 Class Distribution -------------------- 44% | Scavenger-Executioner 25% | Scavenger-Gunner 13% | Scavenger-Mutant 10% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4979 | 209 42 79 560 75 209 388 248 68 303 1347 1451 Remotely . | . . . . . . . . . . . . Salvage Created 11897 | . 82 223 1167 182 347 924 525 140 436 3833 4038 Parts 513 | . 10 14 61 12 18 25 17 1 23 148 184 Haulers Intercepted 4 | . . . 3 . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 184 | . 3 4 23 6 5 14 13 2 13 52 49 Guns 91 | . 3 4 17 6 5 11 13 2 4 13 13 Cannons 76 | . . . 6 . . . . . 9 30 31 AOE 3 | . . . . . . 2 . . . . 1 Classes Destroyed 17 | . 2 3 4 . 1 2 . . . 4 1 Worker 9 | . . . 1 . . . . . . 1 7 Builder 8 | . . 1 . . . . . . . 3 4 Hauler 4 | . . . 3 . . . . . . 1 . Recycler 2 | . . . . . . 1 . . . . 1 Mechanic 1 | . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . 1 1 Watcher 9 | . 2 . 1 1 1 2 . . . . 2 Swarmer 51 | . 3 . 3 4 . 2 7 . 12 13 7 Grunt 61 | . . 2 10 1 . 7 5 1 . 14 21 Brawler 4 | . . . . . . 1 . . . 2 1 Duelist 6 | . . . 1 . . 3 . . . 1 1 Protector 2 | . . . 1 . . . . . . . 1 Sentry 23 | . . 2 8 1 3 . 1 1 1 4 2 Specialist 2 | . . . . . . . . . . . 2 Hunter 13 | . . . . . 2 1 . . . 6 4 Programmer 21 | . . . . . . . . . . 11 10 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 17 | . 3 3 7 5 2 4 5 1 7 9 17 Combat Bots Only 10 | . 3 2 7 4 2 3 5 1 7 8 10 Max Kills in Single Turn 3 | . 2 1 1 1 1 3 2 1 1 2 3 Gunslinging 1 | . 1 . . . . 1 1 . . . . Exploded 2 | . . . . . . 2 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Damage Taken 12926 | . 7 138 761 214 322 420 418 137 508 2838 7163 Core 2143 | . 7 8 132 33 53 80 . 17 . 211 1602 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 60 | . . . 60 . . . . . . . . Core Remaining (%) 92 | 100 97 . 65 94 92 90 100 98 100 85 . Volleys Fired 358 | . 6 17 61 18 13 35 17 5 14 80 92 Largest 6 | . 2 2 2 3 4 4 5 6 6 6 6 Hottest 558 | . 80 80 131 154 190 210 243 261 338 558 452 Shots Fired 1470 | . 12 34 122 54 52 136 85 23 60 438 454 Gun 991 | . 12 34 108 54 52 136 85 20 34 228 228 Cannon 479 | . . . 14 . . . . 3 26 210 226 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 668 | . . . 81 21 26 70 51 19 36 127 237 Thermal 697 | . 12 34 41 33 26 66 34 4 24 299 124 Explosive . | . . . . . . . . . . . . Electromagnetic 105 | . . . . . . . . . . 12 93 Robot Hit Streak 37 | . 7 20 24 25 21 18 17 10 14 22 37 Robot Miss Streak 4 | . 2 2 1 1 1 2 1 2 2 4 4 Penetration Max 1 | . . . . . . 1 . . . 1 1 Secondary Targets 10 | . 1 1 3 . . 3 2 . . . . Max Gunslinging Chain 2 | . 1 1 1 . . 2 1 . . . . Shots Hit Robots 985 | . 7 24 94 38 41 100 68 14 29 266 304 Core Hits 415 | . 5 9 38 11 16 40 25 13 20 105 133 Critical Kills 13 | . . . . . . . . . . 7 6 Critical Parts Destroyed 16 | . . . . . . 1 1 . . 3 11 Critical Strikes 67 | . . . 5 1 6 5 2 . . 12 36 Burn 17 | . . . 4 1 6 4 1 . . . 1 Meltdown 6 | . . . . . . . . . . 4 2 Destroy 26 | . . . 1 . . 1 1 . . 7 16 Blast 11 | . . . . . . . . . . . 11 Corrupt 7 | . . . . . . . . . . 1 6 Melee Attacks 18 | . . . 7 . 11 . . . . . . Impact . | . . . . . . . . . . . . Slashing 18 | . . . 7 . 11 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 28890 | . 83 266 1721 599 704 2334 1496 366 843 10407 10071 Guns 15039 | . 83 266 1387 599 704 1939 1496 285 400 3894 3986 Cannons 12771 | . . . 264 . . . . 81 443 6128 5855 Explosions 1010 | . . . . . . 395 . . . 385 230 Melee 70 | . . . 70 . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 9638 | . . . 914 171 269 930 894 344 289 1407 4420 Thermal 17072 | . 83 266 737 428 435 1404 602 22 554 8750 3791 Explosive . | . . . . . . . . . . . . Electromagnetic 2110 | . . . . . . . . . . 250 1860 Impact . | . . . . . . . . . . . . Slashing 70 | . . . 70 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . 1 . . . 1 . . 4 21 Average Corruption 3 | . . . 1 . . . 1 . . 1 7 Corruption Purged 6 | . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . . . 2 . . . 3 . . 12 25 Message Errors 12 | . . . 2 . . . 2 . . 2 6 Matter Fused 8 | . . . . . . . 1 . . 3 4 Heat Flow Errors 3 | . . . . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . . 2 2 Weapon Failures 6 | . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 388 | . . . 30 . . 37 . . 12 150 159 Projectiles 321 | . . . . . . . . . 12 150 159 Explosions 37 | . . . . . . 37 . . . . . Melee 30 | . . . 30 . . . . . . . . Knockbacks 21 | . . . . . . . . . . 1 20 Impact . | . . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . 1 15 Secondary 5 | . . . . . . . . . . . 5 Self-Inflicted Damage 109 | . . . . . . 28 . . . 81 . Shots 2 | . . . . . . 1 . . . 1 . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 666 | . 36 317 315 258 195 292 369 150 213 666 198 Average Temperature 105 | . 15 129 94 100 87 115 119 78 86 118 103 Received Heat Transfer 1968 | . . 75 375 90 66 126 90 30 . 279 837 Effects 11 | . . 1 3 . . . . . . 7 . Shutdowns 2 | . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 6 | . . . 3 . . . . . . 3 . Damage (minor) 2 | . . 1 . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 9 | . . . . . . . . . . 1 8 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 12 | . . . . . . 1 . . . 9 2 Combat Hostiles 12 | . . . . . . 1 . . . 9 2 Parts Melted 66 | . . 1 12 . 8 10 3 . 1 24 7 Heat Transferred 20614 | . 175 600 1628 925 1258 2476 1279 37 740 8192 3304 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1547 | . 114 225 514 364 220 406 447 201 441 1221 1547 Initial 635 | . . 40 81 141 24 27 135 104 91 215 635 Average 407 | . 35 125 284 238 91 225 213 140 274 608 943 Maximum Alert Level 4 | . . 1 2 1 1 2 2 1 2 4 4 Low Security (%) 31 | 100 100 91 18 31 91 27 50 78 37 . . Level 1 34 | . . 8 68 68 8 72 47 21 33 34 . Level 2 13 | . . . 12 . . . 2 . 28 22 30 Level 3 12 | . . . . . . . . . . 31 34 Level 4 8 | . . . . . . . . . . 11 35 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . . 2 3 . 2 . 2 2 . 12 16 Investigation 7 | . . . 1 . 2 . 1 1 . 2 . Extermination 8 | . . . . . . . . 1 . 5 2 Reinforcement 11 | . . 2 . . . . 1 . . 2 6 Assault 9 | . . . 2 . . . . . . 2 5 Garrison 4 | . . . . . . . . . . 1 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . . 2 3 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Distress Signals 20 | . . 4 2 . 2 . . . 1 2 9 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 288 | . 7 11 37 12 9 23 13 5 15 62 94 Peak Tracking Total 16 | . 3 7 10 4 3 5 5 3 7 8 16 Tactical Retreats 8 | . . . 1 2 . . . 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . 2 . . 2 2 1 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . . 1 . . 6 1 . . 5 1 Max in Single Turn 2 | . . . 1 . . 2 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 18 | . 1 1 6 1 2 1 1 1 . 4 . Terminals 12 | . 1 1 5 1 . 1 . . . 3 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 42 | . 1 2 14 7 6 1 3 3 . 5 . Successful 27 | . 1 2 6 5 4 1 1 3 . 4 . Failed 15 | . . . 8 2 2 . 2 . . 1 . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 27 | . 1 2 12 7 . 1 . . . 4 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 5 | . . . 2 . 3 . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers 6 | . . . . . 3 . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 1 2 4 5 . 1 . . . 3 . Record 4 | . . . 1 . . 1 . . . 2 . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . Open Door 3 | . . . 3 . . . . . . . . Alert Level 5 | . 1 1 . 2 . . . . . 1 . Unreport Threat 2 | . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . Report Inventory 1 | . . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . . . 2 . . . Scanalyzer 4 | . . . . . 3 . 1 . . . . Insert Component 3 | . . . . . 2 . 1 . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 1 4 1 2 1 1 1 . 1 . Full Trace Events 4 | . . . 1 . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total Allies 15 | . . . 12 . . 3 . . . . . Largest Group 10 | . . . 10 . . 3 . . . . . Highest-Rated Group 94 | . . . 94 . . 93 . . . . . Highest-Rated Ally 31 | . . . 31 . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 111 | . . . 58 . . 53 . . . . . Total Damage 1208 | . . . 554 . . 654 . . . . . Kills 12 | . . . 9 . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6411 | 69 328 165 915 315 531 678 407 315 270 1326 1092 Spaces Moved 3685 | 47 217 71 474 185 336 414 269 187 160 754 571 Core 59 | 15 . . . . . . . . . . 44 Treads . | . . . . . . . . . . . . Legs 3626 | 32 217 71 474 185 336 414 269 187 160 754 527 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 115 112 50 Average Speed 118 | 97 120 120 120 120 120 120 120 141 115 114 112 Slowest Speed 550 | 120 120 120 120 120 120 120 120 190 115 120 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 19 | 3 39 12 80 18 11 14 9 7 5 25 11 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . 1 . 9 . . 1 . . . Terrain Destroyed 205 | . . . 1 . 9 52 3 1 10 68 61 Melee 10 | . . . 1 . 9 . . . . . . Projectile 109 | . . . . . . . 3 1 10 57 38 AOE 86 | . . . . . . 52 . . . 11 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac Fac Res Res Acc Total 4938 | 69 275 116 702 238 413 527 323 228 217 1039 791 Wait 503 | 6 28 23 101 22 30 31 21 24 35 119 63 Move 3674 | 46 216 70 473 184 335 413 268 186 159 753 571 Hop . | . . . . . . . . . . . . Pick Up 148 | 10 14 3 19 6 10 18 7 5 4 30 22 Fast Attach . | . . . . . . . . . . . . Attach 58 | 6 1 2 1 2 3 2 3 3 2 10 23 Detach 1 | . . . . . . . . . . 1 . Swap 89 | 1 2 1 24 2 7 14 1 3 2 21 11 Drop 88 | . 8 . 16 4 4 14 6 2 1 25 8 Fire 358 | . 6 17 61 18 13 35 17 5 14 80 92 Melee 18 | . . . 7 . 11 . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 558 | -9/Materials | Discovered new exit (range 5) 563 | -9/Materials | Entered Storage 613 | -9/Storage | Repaired Aluminum Leg 790 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 878 | -9/Storage | Met a pair of Derelict thieves 1014 | -9/Storage | Destroyed 7 combat bots 1234 | -9/Storage | Build established: Scavenger-Mutant 1451 | -9/Storage | Discovered new exit (range 16) 1478 | -9/Storage | Entered Materials 1478 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1787 | -8/Materials | Discovered new exit (range 6) 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2218 | -7/Factory | Build established: Scavenger-Gunner 2311 | -7/Factory | Discovered new exit (range 9) 2324 | -7/Factory | Entered another Factory area 2324 | -6/Factory | Evolved 2 slots: Utility x2 2464 | -6/Factory | Allied Derelicts emerged from ambush trap array 2992 | -6/Factory | Discovered new exit (range 7) 3002 | -6/Factory | Entered another Factory area 3002 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3388 | -5/Factory | Discovered new exit (range 7) 3409 | -5/Factory | Entered another Factory area 3409 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3611 | -4/Factory | Discovered new exit (range 14) 3705 | -4/Factory | Build established: Scavenger-Executioner 3724 | -4/Factory | Entered Research 3724 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3863 | -3/Research | Destroyed 7 combat bots 3956 | -3/Research | Discovered new exit (range 6) 3994 | -3/Research | Entered another Research area 3994 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4370 | -2/Research | Spotted B-90 Cyclops 4432 | -2/Research | Destroyed B-90 Cyclops 4545 | -2/Research | Destroyed 8 combat bots 4749 | -2/Research | Destroyed 7 combat bots 4888 | -2/Research | Garrison activated, responded to threat 5040 | -2/Research | First assault squad dispatched 5073 | -2/Research | Destroyed 7 combat bots 5300 | -2/Research | Discovered new exit (range 8) 5320 | -2/Research | Entered Access 5320 | -1/Access | Evolved 2 slots: Utility x2 5371 | -1/Access | Found Antimissile System 5849 | -1/Access | First assault squad dispatched 5978 | -1/Access | Energy Cycler disabled 6025 | -1/Access | Garrison activated, responded to threat 6059 | -1/Access | Destroyed 9 combat bots 6060 | -1/Access | System corruption reached 10% 6135 | -1/Access | Destroyed 10 combat bots 6145 | -1/Access | Lost 13 parts (2p3n4u4w) 6258 | -1/Access | Destroyed 10 combat bots 6385 | -1/Access | Core integrity fell below 50% 6409 | -1/Access | Core integrity fell below 20% 6412 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 06402_ Wall collapses. 06402_ C-30 ARC bursts open, deploying its payload. 06402_ P-80 Master unfolds itself. 06402_ K-01 Serf collects debris. 06403_ Slug penetrates Wall. 06404_ Acquired 15 matter. 06404_ Slug penetrates Wall. 06404_ Penetrated by Slug. 06406_ K-01 Serf collects debris. 06406_ Dropped Mic. Antimatter Reactor. 06407_ Acquired 7 matter. 06407_ Penetrated by Slug. 06407_ Adv. Target Analyzer destroyed. 06408_ Penetrated by Slug. 06408_ Slug penetrates H-88 Terminator. 06408_ H-88 Terminator suffers critical hit (Destroy). 06409_ Acquired 86 matter. 06410_ K-01 Serf collects debris. 06410_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ????????????????????? l?????????????????? | | ???????????????????# g?????????????????? | | ???????????????????# #????????????????? | | ???????????????????#k #????????????????? | | ???????????????????+ +????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# i #????????????????? | | ???????????????????# #?? ?????????????? | | ???????????????????# # "????????????? | | ???????????????????#k # !%"????????????? | | ????????????????#??#w %[ +*%%""???????????? | | ??????############## %! #= ??????????? | | ??????# #% [ # ???????????? | | ??????# [[ # ! @ #% ????????????? | | ??????# =% #u [% #########????????? | | ??????# !%%% #*%== # "? ???#???? | | ###???# [!% #%%%% hh# "" ?? #???? | | #???# % %%+ *% # """""" #???? | | #???# % ==# % # """""" #???? | | #####% !% ===#%%% !%!#!!!= "" #???? | | %%/ ==! # %==!#%!!%* "" #???? | | ##### % [%! # *=!#[%%*= #???? | | #???# % ! # %% # %!= #???? | | #???# = # h%%!*#![!= #???? | | #???##############w === ; !*= #???? | | #?????# # =xpp#!=*[ #???? | | #????# ########### p % u#%=% #???? | | #???# ???????????# h[%h###"##########???? | | #???#????????????#% #?????????? | | #????????????????# #?????????? | | #????????????????# #?????????? | | ????????????????# ######????? | | ???????????? ##! #????? | | ????????????##### ## #????? | | ????????????????# ## #????? | | ?????????????????############## ## ##???? | | ????????????????????????# # ##!!]##???? | | ????????????????????????# * + ## [%##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 200 Energy Generation 45 Energy Capacity 360 Matter Stores 800 Matter Capacity 800 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Denied? Rockin' Loadout Challenges ------------ None Game ------ Seed GravitonCloakingNanosword Manual? 0 Play Time 02:17:26 Cumulative 20.7 hours Start 2023.04.15 @ 02:11:25 End 2023.04.16 @ 00:27:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 133ca8e8-90ad-439f-a058-0382d5e86030