Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.25 @ 11:08:16

Player: Torako

Result: Destroyed by N2-53Y(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (123)      123
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 1546

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     290/290
System Corruption          0%
Temperature                Warm (101)
Movement                   Walking (125)
Location                   -7/Scraptown

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (2) ---
   Improved Carbon-fiber Leg
   Improved Titanium Leg
>           --- UTILITY (2) ------
            Cryofiber Web
      Large Storage Unit
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (15) ---
  Overtuned Treads
  Overtuned Treads
  Overtuned Titanium Leg
            Scrap Suit
            Scrap Suit
  Makeshift Microdissipator Network
      Large Matter Pod (150)
  Makeshift Salvage Targeting Computer
            EM Shield
            Lightning Gun
            CPS Tube (2)
            CPS Tube (2)
            CPS Tube (2)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
   Improved Titanium Leg
>           --- UTILITY ----------
      Large Storage Unit
            Reaction Control System
>           --- WEAPON -----------
            Lightning Gun
   Improved EM Pulse Cannon
>           --- INVENTORY --------
  Overtuned Treads
  Overtuned Treads
            Scrap Suit
            Scrap Suit
            Cryofiber Web
      Large Matter Pod
  Makeshift Salvage Targeting Computer
            EM Shield
            CPS Tube
            CPS Tube
            CPS Tube
            CPS Tube
            CPS Tube
[Rating: 29]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Scrap Shield
  Device                   Reaction Control System
  Storage                  Large Storage Unit
  Protection               Scrap Shield
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Slashing Weapon          Ripteeth
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 7   .   1   12  
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   .   1   5   
    Device                 3    | 1   .   .   2   
    Storage                4    | 1   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   .   4   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        1    | .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 1   2   3   7   
  Power                    .    | .   1   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   3   
  Weapon                   1    | 1   1   1   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             24   | .   .   .   24  
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  10   | .   .   .   10  
  Weapon                   4    | .   .   .   4   
  Tool/Special             7    | .   .   .   7   
Average Slot Usage (%)     91   | .   100 97  90  
  Engine                   14   | .   14  14  14  
  Leg                      28   | .   28  28  28  
  Device                   6    | .   14  11  5   
  Storage                  6    | .   14  12  5   
  Protection               7    | .   .   2   8   
  Energy Gun               17   | .   28  28  16  
  Energy Cannon            10   | .   .   .   11  
Peak Build Rating          29   | 7   7   9   29  
  Average Rating           20   | 5   7   7   22  
  On Entrance              5    | .   7   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 12  12  24  42  
  Greatest Support         38   | 20  20  20  38  
  Greatest Overweight (x)  1    | 1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 7   8   7   8   
  Most Carried             15   | 4   2   8   15  
  Average Carried          7    | 1   2   4   7   
  Final Capacity           15   | 8   8   5   15  
  Final Carried            15   | 2   2   5   15  

 Class Distribution 
--------------------
 63% | Derelict-Mutant
 36% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
 Derelict-Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           596  | 284 40  12  260 
  Remotely                 .    | .   .   .   .   
Salvage Created            235  | 120 .   45  70  
  Parts                    19   | 12  .   4   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  2    | .   .   1   1   
  Guns                     1    | .   .   1   .   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          4    | 2   .   1   1   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Subdweller               1    | .   .   1   .   
  Scrapper                 1    | .   .   .   1   
Best Kill Streak           5    | 5   .   1   1   
  Combat Bots Only         1    | .   .   1   1   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Scr 
Hostile Shots Fired        54   | .   .   4   50  
  Missed                   19   | .   .   .   19  
Damage Taken               582  | .   .   88  494 
  Core                     267  | .   .   44  223 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              23   | 13  1   5   4   
  Largest                  2    | 2   2   2   2   
  Hottest                  124  | 90  90  90  124 
Shots Fired                43   | 26  2   10  5   
  Gun                      39   | 26  2   10  1   
  Cannon                   4    | .   .   .   4   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  38   | 26  2   10  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          5    | .   .   .   5   
  Robot Hit Streak         6    | 6   .   3   3   
  Robot Miss Streak        3    | 3   2   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           25   | 15  .   7   3   
  Core Hits                11   | 6   .   3   2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              1    | .   .   .   1   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 1    | .   .   .   1   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           341  | 174 .   93  74  
  Guns                     267  | 174 .   93  .   
  Cannons                  74   | .   .   .   74  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  267  | 174 .   93  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          74   | .   .   .   74  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        360  | 360 30  .   121 
  Average Temperature      140  | 190 18  .   57  
  Received Heat Transfer   415  | .   .   21  394 
  Effects                  2    | 2   .   .   .   
    Energy Bleed           1    | 1   .   .   .   
    Matter Decay           1    | 1   .   .   .   
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | .   .   1   3   
  Heat Transferred         707  | 471 .   236 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             30   | 15  30  .   .   
  Initial                  .    | .   .   .   .   
  Average                  2    | 3   1   .   .   
Influence Increases        55   | 25  30  .   .   
  Destroy 0b10 Robot/NC    25   | 25  .   .   .   
  Select Force Hacks       30   | .   30  .   .   
Influence Decreases        45   | 25  10  10  .   
  Time Decay               45   | 25  10  10  .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   3   4   14  
  Peak Tracking Total      9    | .   2   2   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          9    | .   1   .   8   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   4   .   52  
  Successful               55   | .   3   .   52  
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             52   | .   .   .   52  
  Record                   46   | .   .   .   46  
  Robot Analysis           6    | .   .   .   6   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              3    | .   .   .   3   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Active Infowar (turns)     310  | 22  122 166 .   
  Seismic                  310  | 22  122 166 .   
Robot Analysis Total       6    | .   .   .   6   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               3870 | 126  122  209  3413 
Spaces Moved               2083 | 62   91   120  1810 
  Core                     5    | 5    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2078 | 57   91   120  1810 
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  125  
  Average Speed            176  | 117  120  128  185  
  Slowest Speed            195  | 120  120  190  195  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    22   7    96   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             8    | .    .    .    8    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Scr  
Total                      2231 | 87   102  169  1873 
  Wait                     38   | .    11   26   1    
  Move                     2080 | 61   90   119  1810 
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 5    .    8    23   
  Fast Attach              11   | 5    .    1    5    
  Attach                   3    | 2    .    .    1    
  Detach                   1    | .    .    1    .    
  Swap                     6    | .    .    .    6    
  Drop                     30   | 1    .    7    22   
  Fire                     23   | 13   1    5    4    
  Melee                    1    | .    .    .    1    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            2    | .    .    2    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-7/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Met a group of wandering Federalists
  202 | -10/Materials | Discovered new exit (range 10)
  231 | -10/Materials | Discovered new exit (range 6)
  249 | -10/Materials | Entered Subcaves
  249 | -10/Subcaves  | Accompanied by 2 allies
  250 | -10/Subcaves  | Continued accompanying wandering Federalists (2)
  304 | -10/Subcaves  | Build established: Mutant
  451 | -10/Subcaves  | Wandering Federalist uncovered a shortcut to Scraptown
  458 | -10/Subcaves  | Entered Scraptown
 1082 | -7/Scraptown  | Discovered new exit (range 5)
 1234 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 1239 | -7/Scraptown  | Learned Factory emergency access door positions
 1323 | -7/Scraptown  | Visited Bundlers
 1466 | -7/Scraptown  | Visited Fellowship of the Rings
 1497 | -7/Scraptown  | Visited Red Mages
 1712 | -7/Scraptown  | Build established: Derelict-Mutant
 1968 | -7/Scraptown  | Visited Supply Room
 2023 | -7/Scraptown  | Visited Comm Corps
 2155 | -7/Scraptown  | Visited UFD Registry
 2183 | -7/Scraptown  | Visited Shadow of the Wyrm
 2227 | -7/Scraptown  | Visited Symbiants
 2300 | -7/Scraptown  | Registered with UFD as "Shadowform"
 2383 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 2481 | -7/Scraptown  | Visited Junk Repository
 2557 | -7/Scraptown  | Visited Chapter 10
 2637 | -7/Scraptown  | Found Scrap Suit
 2641 | -7/Scraptown  | Found Scrap Suit
 2694 | -7/Scraptown  | Discovered new exit (range 5)
 2735 | -7/Scraptown  | Visited Junk Repository
 2792 | -7/Scraptown  | Visited Abandonware Association
 2821 | -7/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 2829 | -7/Scraptown  | Learned abandonware demo "TRNCOAT.EXE"
 2829 | -7/Scraptown  | Learned abandonware demo "POISON.EXE"
 2870 | -7/Scraptown  | Visited Scrap Suit Storage
 2938 | -7/Scraptown  | Visited Scrapoid Pod Storage
 2999 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 3310 | -7/Scraptown  | Visited Junk Cannon Lab
 3364 | -7/Scraptown  | Visited Scrapoid Research Area
 3409 | -7/Scraptown  | Visited Analyses Database
 3550 | -7/Scraptown  | Met Optimus
 3550 | -7/Scraptown  | Accepted into 0bPrime
 3666 | -7/Scraptown  | Civil war broke out across Scraptown
 3865 | -7/Scraptown  | Core integrity fell below 50%
 3868 | -7/Scraptown  | Core integrity fell below 20%
 3871 | -7/Scraptown  | Destroyed by N2-53Y(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
Ovr. Pulse Rifle melted.
KY-O4Q(j) destroyed.
Super Scrap Suits breached.
LOCAL NARROWCAST: You don't have permission to
  be in here, but that's okay because it's just
  doing its job as a honeypot for traitors,
  TRAITOR!
Reaction Control System destroyed.
8Y-9AD(E) destroyed.
Imp. EM Pulse Cannon destroyed.
Critical hit (Burn: +50).
4M-TVM(j) heat spikes uncontrollably.
TC-TH1(x) destroyed.
6V-KEM(j): "I'll admit this is sort of
  exciting."
Acquired Ovr. Titanium Leg.
Critical hit (Burn: +50). <x2>
Acquired 105 matter.
Critical hit (Burn: +50).
Acquired 40 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????#####????????????? |
| ????????????????????????????????#"""#????????????? |
| ?###################???####?????#" "#????????????? |
| #"""##"""##""|##"""#??##  ##????# < #????????????? |
| #"" ##""!##"" ##] "####    ######   ##???????????? |
| #""              !      =[           #???????????? |
| #                        !           #???????????? |
| #######################  % ###########???????????? |
| ??????????????????????##*=##?????????????????????? |
| ???????????????????????#=%#??????????????????????? |
| ????????????############![#??????????????????????? |
| ????????????#"""""""""?# !#??????????????????????? |
| ????????????#     "  ###  #??????????????????????? |
| ????????????#""       ##  #??????????????????????? |
| ????????????#""       ## =#??????????????????????? |
| ###########?#""""     ##%!###########????????????? |
| #! #[ !#  #?#"" "     #=g!#[]# =!#  #????????????? |
| # =#   #! #?#""""     ##!!#!!# ! # !#????????????? |
| #  #   #  #?#""       ##![#%=#   #  #????????????? |
| #         #?#"       ###!!!**%!     #????????????? |
| #         #?#          #=@# =[      #????????????? |
| ###### ####?###### #####!=##!########????????????? |
| ###### ###########%#####= ##[#############???????? |
| """""" """""""""""="""""!=""%"##        "#???????? |
|                  !%= [=%= [=!"##       ""#???????? |
|                   !   [!!!*/="##  """"  "#???????? |
|                         =%=   ##  "###  "#???????? |
|                     j    =   "##  "#X  ""#???????? |
|                            = *    "###  "#???????? |
| """"""""""""""""""""" ""!! ! "##  """"  "#???????? |
| """"""""""""""""""""""""%= % "##       ""#???????? |
| ####  ################""x!g= "##        "#???????? |
|            ##????????#"!jgj  "#############??????? |
|           X"#????????#" !j*j "## #"""""#""#??????? |
|   ""  ""   ##????????#"" =   "##   ! !   !#??????? |
|  ""    "" X"#??????###""=%!  "##          #??????? |
|  "      "  ######### # "%=   "##          #??????? |
|     ""                !!=              X" #??????? |
|     ""               =[%[=    ##       ## #??????? |
|  "      "  ######### #""*%=   ##   ! !!#   #?????? |
|  ""    "" ""#??????###"" !!  "## #"""""#   #?????? |
|   ""  ""   ##????????#"      "##############?????? |
|           X"#????????#""     "########???????????? |
|            ##????????#""    /"##"""" #???????????? |
| ####  ################"      "##    "#???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             800
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationHeatTendrils
  Manual?         0
Play Time         00:34:52
  Cumulative      348.7 hours
  Start           2025.03.25 @ 10:36:01
  End             2025.03.25 @ 11:08:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          341
  Rogue           341
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           19/0/4/2/0/0/0/0/0/0
Lore%             67
Gallery%          76
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9f65cd7-ec8a-4af4-a149-e8cdedce6289