Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.16 @ 14:58:39

Player: darki

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (132)     660
Value Destroyed (4060)     4060
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (497)                497
              TOTAL SCORE: 11417

 Bonus
-------
High Alert Combat Kills    157
Follower Combat Kills      40
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     197/300
Energy                     73/100
System Corruption          1%
Temperature                Cool (2)
Movement                   Hovering (40)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Linear Gravjet
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
     Light Particle Reactor

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Field Propulsion Drive
                Field Propulsion Drive
                Nuclear Pulse Array
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Improved Medium Armor Plating
                System Backup Module
>               --- WEAPON -----------
       Advanced Plasma Cannon
                Gauss Rifle
                KE Penetrator
          Heavy Pick
>               --- INVENTORY --------
                Carbon-fiber Leg
         Combat Gravmag System
                VTOL Module
                VTOL Module
      Makeshift Sensor Array
      Makeshift Sensor Array
                Kinecellerator
                Phase Gun
                Smartbomb Launcher
                Mining Laser
[Rating: 93]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Axe
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   .   .   .   2   2   2   
  Power                    3    | .   .   .   1   1   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   1   .   2   
  Utility                  5    | .   .   2   1   .   .   .   .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             158  | 6   7   20  11  40  3   1   3   .   8   39  8   12  
  Power                    30   | 1   .   2   3   10  1   1   .   .   2   5   1   4   
    Engine                 17   | 1   .   2   3   8   1   .   .   .   1   1   .   .   
    Core                   7    | .   .   .   .   2   .   .   .   .   1   3   1   .   
    Reactor                6    | .   .   .   .   .   .   1   .   .   .   1   .   4   
  Propulsion               47   | 2   .   5   5   15  .   .   .   .   2   11  1   6   
    Treads                 7    | .   .   2   2   1   .   .   .   .   1   1   .   .   
    Leg                    8    | .   .   1   .   3   .   .   .   .   .   4   .   .   
    Wheel                  15   | 2   .   2   .   9   .   .   .   .   1   1   .   .   
    Hover                  5    | .   .   .   1   .   .   .   .   .   .   1   .   3   
    Flight                 12   | .   .   .   2   2   .   .   .   .   .   4   1   3   
  Utility                  36   | 1   3   4   1   5   .   .   2   .   .   14  4   2   
    Device                 10   | .   .   .   .   .   .   .   2   .   .   4   3   1   
    Storage                5    | 1   2   1   .   .   .   .   .   .   .   .   .   1   
    Processor              19   | .   1   3   1   4   .   .   .   .   .   9   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   9   2   10  2   .   1   .   4   9   2   .   
    Energy Gun             7    | .   .   4   .   1   .   .   .   .   1   .   1   .   
    Energy Cannon          10   | .   .   3   .   .   .   .   .   .   1   5   1   .   
    Ballistic Gun          7    | 2   1   1   .   .   .   .   1   .   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               11   | .   3   1   2   4   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
    Slashing Weapon        5    | .   .   .   .   2   2   .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   3   .   1   .   .   .   .   .   1   
Parts Lost                 83   | .   .   3   .   22  .   .   4   .   9   19  21  5   
  Power                    18   | .   .   .   .   8   .   .   .   .   3   3   3   1   
  Propulsion               27   | .   .   1   .   11  .   .   .   .   2   6   5   2   
  Utility                  17   | .   .   .   .   1   .   .   2   .   1   4   7   2   
  Weapon                   21   | .   .   2   .   2   .   .   2   .   3   6   6   .   
  Highest Loss Streak      11   | .   .   2   .   6   .   .   4   .   3   4   11  3   
Average Slot Usage (%)     85   | .   94  93  99  88  92  93  81  86  74  89  67  11  
  Engine                   11   | .   14  11  18  17  19  16  13  13  8   4   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   6   8   .   
  Reactor                  1    | .   .   .   .   .   .   3   6   6   2   2   .   1   
  Treads                   5    | .   .   7   17  10  .   .   .   .   5   2   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Wheel                    7    | .   28  11  .   7   13  13  13  13  5   3   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   4   11  1   
  Device                   2    | .   .   .   .   .   .   .   11  13  7   3   1   1   
  Storage                  13   | .   14  20  18  15  13  13  13  13  13  10  3   .   
  Processor                16   | .   9   20  27  20  13  13  6   6   6   18  20  2   
  Protection               1    | .   .   .   .   .   6   6   .   .   .   .   2   .   
  Energy Gun               1    | .   .   10  .   1   .   .   .   .   .   .   1   .   
  Energy Cannon            2    | .   .   3   5   .   .   .   .   .   4   3   2   .   
  Ballistic Gun            1    | .   6   2   .   .   .   .   .   6   1   1   7   .   
  Launcher                 3    | .   20  4   12  2   .   .   .   .   3   .   .   .   
  Impact Weapon            2    | .   .   .   .   5   6   6   .   .   .   2   .   .   
  Slashing Weapon          5    | .   .   .   .   2   20  20  13  13  7   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 12  43  63  74  104 110 110 107 102 106 106 96  19  
  Greatest Support         60   | 26  26  40  40  60  38  38  47  47  37  45  43  22  
  Greatest Overweight (x)  9    | .   1   3   3   9   2   2   2   2   3   3   3   1   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   2   2   2   2   .   .   
Largest Inventory Capacity 18   | 6   12  18  18  18  18  18  18  18  18  18  12  4   
  Average Capacity         16   | 5   8   17  18  18  18  18  18  18  18  17  8   4   
  Most Carried             18   | 6   9   18  18  18  15  16  17  16  16  18  12  4   
  Average Carried          13   | 2   7   14  17  15  13  15  15  16  11  14  7   2   
  Final Capacity           18   | 6   12  18  18  18  18  18  18  18  18  12  4   4   
  Final Carried            18   | 6   8   18  17  14  15  16  16  16  10  10  .   2   

 Class Distribution 
--------------------
 82% | Mutant
  6% | Generator-Mutant
  6% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
 Generator-Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
           Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Matter Collected           2592 | 194  243  463  255  777  100  10   20   .    118  317  95   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4673 | 54   90   813  320  1335 113  22   297  .    287  1030 312  .    
  Parts                    271  | 7    13   61   21   78   1    3    15   .    21   40   11   .    
Haulers Intercepted        6    | .    1    3    .    1    1    .    .    .    .    .    .    .    
Recyclers Shooed           7    | 1    .    4    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    8    21   .    20   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Combat Hostiles Destroyed  83   | .   1   11  10  21  .   1   7   .   14  13  5   .   
  Melee                    37   | .   .   1   .   9   .   1   7   .   4   10  5   .   
  Guns                     6    | .   .   5   .   .   .   .   .   .   1   .   .   .   
  Cannons                  11   | .   .   1   1   5   .   .   .   .   3   1   .   .   
  AOE                      21   | .   1   4   8   2   .   .   .   .   6   .   .   .   
Classes Destroyed          14   | 1   5   4   1   2   .   .   .   .   .   1   .   .   
  Worker                   12   | .   1   3   .   5   .   .   .   .   .   3   .   .   
  Builder                  15   | .   2   6   .   7   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 3   .   .   .   1   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   3   .   1   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   1   1   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   3   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   .   7   4   4   .   1   3   .   12  .   .   .   
  Grunt                    24   | .   1   .   2   8   .   .   3   .   .   7   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   4   3   3   .   .   .   .   .   2   .   .   
  Hunter                   5    | .   .   .   .   2   .   .   .   .   2   1   .   .   
  Programmer               7    | .   .   .   .   3   .   .   .   .   .   2   2   .   
Best Kill Streak           7    | 3   4   7   6   7   1   1   7   .   5   4   2   .   
  Combat Bots Only         7    | .   1   3   4   3   .   1   7   .   5   3   2   .   
Max Kills in Single Turn   4    | 1   2   2   4   3   1   1   1   .   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   4   1   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   1   .   1   .   1   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Damage Taken               12347 | .    126  585  263  2876 .    30   1024 .    1196 2375 2240 1632 
  Core                     3778  | .    56   92   27   598  .    .    185  .    87   392  1020 1321 
  Absorbed by Shields      217   | .    .    .    .    .    .    .    .    .    .    160  57   .    
Core Remaining (%)         62    | 100  77   77   95   14   .    .    .    .    68   60   11   .    
Volleys Fired              181   | 5    20   79   14   39   .    .    .    .    11   12   1    .    
  Largest                  3     | 2    2    2    2    2    .    .    .    .    3    2    1    .    
  Hottest                  134   | 40   60   112  112  100  .    .    .    .    134  131  88   .    
Shots Fired                302   | 10   28   133  28   58   .    .    .    .    26   18   1    .    
  Gun                      160   | 10   12   106  .    19   .    .    .    .    8    5    .    .    
  Cannon                   79    | .    .    13   14   28   .    .    .    .    11   12   1    .    
  Launcher                 60    | .    16   14   14   8    .    .    .    .    7    1    .    .    
  Special                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  76    | 10   12   17   .    28   .    .    .    .    4    5    .    .    
  Thermal                  38    | .    .    23   .    3    .    .    .    .    .    12   .    .    
  Explosive                52    | .    16   14   14   .    .    .    .    .    7    1    .    .    
  Electromagnetic          136   | .    .    79   14   27   .    .    .    .    15   .    1    .    
  Robot Hit Streak         37    | 4    6    19   19   37   .    .    .    .    5    3    2    .    
  Robot Miss Streak        3     | 1    1    2    1    2    .    .    .    .    3    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           359   | 5    14   95   20   99   5    1    21   .    28   47   24   .    
  Core Hits                199   | 3    11   45   21   46   2    1    11   .    22   25   12   .    
  Critical Hits            6     | .    .    .    .    1    1    .    .    .    .    3    1    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    2    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    1    .    .    .    .    1    .    .    
Melee Attacks              197   | .    .    .    .    66   5    2    24   .    18   59   23   .    
  Impact                   48    | .    .    .    .    41   1    .    2    .    .    4    .    .    
  Slashing                 104   | .    .    .    .    25   4    2    22   .    18   33   .    .    
  Piercing                 45    | .    .    .    .    .    .    .    .    .    .    22   23   .    
  Sneak Attacks            17    | .    .    .    .    8    2    .    .    .    1    6    .    .    
    Combat Hostiles        5     | .    .    .    .    1    .    .    .    .    1    3    .    .    
  Follow-up Attacks        28    | .    .    .    .    4    1    1    9    .    2    11   .    .    
Damage Inflicted           13482 | 59   437  1665 980  4492 324  38   700  .    1260 2591 936  .    
  Guns                     1499  | 59   79   1035 .    258  .    .    .    .    68   .    .    .    
  Cannons                  1222  | .    .    193  229  542  .    .    .    .    101  120  37   .    
  Explosions               3751  | .    358  425  744  1237 .    .    .    .    530  457  .    .    
  Melee                    6981  | .    .    .    .    2455 324  38   700  .    561  2014 889  .    
  Ramming                  29    | .    .    12   7    .    .    .    .    .    .    .    10   .    
  Kinetic                  880   | 59   79   159  .    542  .    .    .    .    41   .    .    .    
  Thermal                  955   | .    .    421  .    .    .    .    .    .    .    534  .    .    
  Explosive                2447  | .    358  178  744  594  .    .    .    .    530  43   .    .    
  Electromagnetic          2190  | .    .    895  229  901  .    .    .    .    128  .    37   .    
  Impact                   1512  | .    .    .    .    1378 21   .    44   .    .    69   .    .    
  Slashing                 3681  | .    .    .    .    1077 303  38   656  .    561  1046 .    .    
  Piercing                 1788  | .    .    .    .    .    .    .    .    .    .    899  889  .    
Highest Corruption         15    | .    .    .    .    5    .    .    .    .    .    15   9    1    
  Average Corruption       4     | .    .    .    .    4    .    .    .    .    .    4    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    16   .    .    .    .    .    18   2    .    
    Message Errors         7     | .    .    .    .    4    .    .    .    .    .    3    .    .    
    Matter Fused           6     | .    .    .    .    3    .    .    .    .    .    2    1    .    
    Heat Flow Errors       6     | .    .    .    .    4    .    .    .    .    .    2    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    1    .    .    .    .    .    3    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       6     | .    .    .    .    2    .    .    .    .    .    4    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            910   | .    16   28   19   554  85   .    35   .    .    173  .    .    
  Projectiles              37    | .    .    .    .    37   .    .    .    .    .    .    .    .    
  Explosions               318   | .    16   28   19   154  .    .    .    .    .    101  .    .    
  Melee                    555   | .    .    .    .    363  85   .    35   .    .    72   .    .    
Knockbacks                 19    | .    .    .    .    19   .    .    .    .    .    .    .    .    
  Impact                   13    | .    .    .    .    13   .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    6    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      378   | .    96   115  .    91   .    .    .    .    32   40   4    .    
  Shots                    14    | .    4    3    .    4    .    .    .    .    2    1    .    .    
  Rammed                   5     | .    .    1    1    .    .    .    .    .    .    .    3    .    
Targets Rammed             5     | .    .    1    1    .    .    .    .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        637   | .    12   156  557  360  3    .    9    .    188  637  14   .    
  Average Temperature      100   | .    11   47   179  97   2    .    5    .    50   131  6    .    
  Received Heat Transfer   1929  | .    18   54   99   492  .    .    198  .    18   696  219  135  
  Effects                  27    | .    .    .    9    6    .    .    .    .    .    12   .    .    
    Shutdowns              10    | .    .    .    3    2    .    .    .    .    .    5    .    .    
    Energy Bleed           3     | .    .    .    1    1    .    .    .    .    .    1    .    .    
    Interference           9     | .    .    .    4    3    .    .    .    .    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         3     | .    .    .    1    .    .    .    .    .    .    2    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    1    3    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    1    3    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    1    4    10   .    .    .    .    .    2    .    .    
  Impact Corruptions       14    | .    .    .    .    13   .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             2     | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         1268  | .    .    868  .    .    .    .    .    .    .    400  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Peak Influence             684  | 15  103 248 337 452 168 .   .   .   .   684 532 328 
  Average Influence        244  | 4   41  136 160 268 161 .   .   .   .   370 325 292 
Maximum Alert Level        2    | .   .   1   1   2   .   .   .   .   .   2   2   1   
  Low Security (%)         44   | 100 100 76  87  30  100 .   .   .   .   16  .   .   
  Level 1                  40   | .   .   23  12  58  .   .   .   .   .   39  79  100 
  Level 2                  14   | .   .   .   .   11  .   .   .   .   .   44  19  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   1   8   1   .   .   .   .   4   9   1   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Extermination            5    | .   .   .   .   2   1   .   .   .   .   1   1   .   
  Reinforcement            10   | .   .   .   1   3   .   .   .   .   .   1   4   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Distress Signals           6    | .   .   2   .   1   .   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   2   19  15  34  .   1   7   .   18  27  27  29  
  Peak Tracking Total      23   | .   1   6   4   5   1   1   7   .   5   5   9   23  
  Tactical Retreats        17   | .   .   .   .   3   .   .   .   .   3   4   5   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Traps Triggered            4    | .   .   .   .   .   1   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Machines Disabled          31   | .   2   2   2   9   .   .   .   .   .   16  .   .   
  Max in Single Turn       16   | .   1   1   1   8   .   .   .   .   .   16  .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Machines Accessed          12   | .   .   .   .   1   .   1   2   4   .   2   2   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   1   .   .   .   .   .   2   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   .   .   .   2   .   1   9   25  .   6   4   .   
  Successful               43   | .   .   .   .   2   .   1   9   25  .   3   3   .   
  Failed                   4    | .   .   .   .   .   .   .   .   .   .   3   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              11   | .   .   .   .   2   .   .   .   .   .   6   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   .   .   .   1   9   25  .   .   1   .   
  Record                   19   | .   .   .   .   .   .   .   8   11  .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   2   .   .   .   .   .   3   2   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   .   1   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   1   .   .   .   .   .   2   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Robots Built             2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
    Matter                 471  | .   .   .   .   153 .   .   .   .   .   318 .   .   
    Time                   209  | .   .   .   .   40  .   .   .   .   .   169 .   .   
  Total Robot Build Rating 7    | .   .   .   .   1   .   .   .   .   .   6   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   .   .   190 .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   47  .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   2   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Total Allies               3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   1   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   9   .   .   .   .   94  60  .   .   
  Highest-Rated Ally       94   | .   .   .   .   9   .   .   .   .   94  60  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   17  .   .   .   
  Total Damage             682  | .   .   .   .   .   .   .   .   .   682 .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Turns Passed               7809 | 84   234  1014 588  1577 316  598  444  94   852  1288 503  217  
Spaces Moved               5139 | 63   178  490  278  837  272  531  352  86   618  561  504  369  
  Core                     248  | 5    .    .    .    .    .    .    .    .    .    .    137  106  
  Treads                   738  | .    .    149  278  311  .    .    .    .    .    .    .    .    
  Legs                     237  | .    .    .    .    16   .    .    .    .    .    221  .    .    
  Wheels                   3234 | 58   178  341  .    510  272  531  352  86   618  288  .    .    
  Hover                    102  | .    .    .    .    .    .    .    .    .    .    .    .    102  
  Flight                   580  | .    .    .    .    .    .    .    .    .    .    52   367  161  
  Fastest Speed            34   | 50   90   100  180  96   110  110  110  110  120  110  37   34   
  Average Speed            119  | 87   93   135  180  139  110  110  110  110  122  161  75   52   
  Slowest Speed            330  | 100  100  200  220  330  110  110  110  110  130  210  277  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       34   | 4    38   32   32   26   7    61   44   71   80   18   17   16   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    .    .    1    1    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    2    .    .    2    .    .    .    
Spaces Dug                 77   | .    8    49   .    1    .    .    .    .    .    19   .    .    
Terrain Destroyed          479  | .    66   147  107  50   .    .    .    .    42   67   .    .    
  Melee                    7    | .    .    .    .    1    .    .    .    .    .    6    .    .    
  Projectile               17   | .    .    .    .    3    .    .    .    .    .    14   .    .    
  AOE                      455  | .    66   147  107  46   .    .    .    .    42   47   .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Total                      6178 | 79   219  712  338  1081 281  542  379  85   658  837  580  387  
  Wait                     375  | .    4    86   18   71   .    7    7    .    5    146  31   .    
  Move                     5119 | 62   177  489  277  836  271  530  351  85   617  559  503  362  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  86   | 6    4    19   7    17   3    2    3    .    1    19   2    3    
  Fast Attach              67   | 6    4    8    2    19   1    .    .    .    2    12   6    7    
  Attach                   66   | .    1    5    4    15   2    .    3    .    6    24   2    4    
  Detach                   23   | .    1    4    .    3    .    .    .    .    .    9    2    4    
  Swap                     25   | .    2    7    5    6    .    1    .    .    .    3    .    1    
  Drop                     65   | .    6    14   10   17   .    1    .    .    .    7    7    3    
  Fire                     181  | 5    20   79   14   39   .    .    .    .    11   12   1    .    
  Melee                    162  | .    .    .    .    58   4    1    15   .    16   45   23   .    
  Ram                      4    | .    .    1    .    .    .    .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Discovered new exit (range 15)
   85 | -11/Scrapyard      | Entered Materials
  255 | -10/Materials      | Discovered new exit (range 8)
  306 | -10/Materials      | Build established: Mutant
  319 | -10/Materials      | Entered another Materials area
  319 | -9/Materials       | Evolved 2 slots: Utility x2
 1258 | -9/Materials       | Discovered new exit (range 9)
 1332 | -9/Materials       | Identified exit to Materials
 1333 | -9/Materials       | Entered another Materials area
 1333 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1868 | -8/Materials       | Discovered new exit (range 16)
 1919 | -8/Materials       | Identified exit to Factory
 1921 | -8/Materials       | Entered Factory
 1921 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2625 | -7/Factory         | Discovered new exit (range 13)
 2691 | -7/Factory         | Lost 6 parts (1p4n1w)
 2809 | -7/Factory         | Fabricated T-07 Excavator (x1)
 2953 | -7/Factory         | Garrison activated, responded to threat
 2980 | -7/Factory         | Core integrity fell below 50%
 3011 | -7/Factory         | Lost 6 parts (3p2n1u)
 3079 | -7/Factory         | Lost 4 parts (1p3n)
 3209 | -7/Factory         | Discovered new exit (range 15)
 3346 | -7/Factory         | Core integrity fell below 20%
 3382 | -7/Factory         | Lost 4 parts (2p2n)
 3498 | -7/Factory         | Entered another Factory area
 3498 | -6/Factory         | Evolved 2 slots: Weapon x2
 3538 | -6/Factory         | Discovered new exit (range 13)
 3814 | -6/Factory         | Entered Lower Caves
 3899 | -6/Lower Caves     | Identified exit to Lower Caves
 4130 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4412 | -6/Lower Caves     | Entered another Lower Caves area
 4499 | -6/Lower Caves     | Lost 4 parts (2u2w)
 4505 | -6/Lower Caves     | Destroyed 7 combat bots
 4564 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4707 | -6/Lower Caves     | Learned location of 1 exit from Research
 4707 | -6/Lower Caves     | Learned Factory trap positions
 4707 | -6/Lower Caves     | Learned Factory security intel
 4707 | -6/Lower Caves     | Learned Armory terminal intel
 4748 | -6/Lower Caves     | Discovered new exit (range 3)
 4856 | -6/Lower Caves     | Entered Data Miner
 4856 | -6/Data Miner      | Discovered new exit (range 6)
 4877 | -6/Data Miner      | Met Data Miner
 4906 | -6/Data Miner      | Learned location of Section 7 (-2)
 4906 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4924 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4950 | -6/Data Miner      | Entered Proximity Caves
 4984 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5188 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 5201 | -5/Proximity Caves | Spotted B-75 Beast
 5280 | -5/Proximity Caves | Lost 3 parts (1p2w)
 5287 | -5/Proximity Caves | Learned Factory emergency access door positions
 5767 | -5/Proximity Caves | Discovered new exit (range 9)
 5802 | -5/Proximity Caves | Entered Factory
 5802 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5803 | -5/Factory         | Identified exit to Upper Caves
 5804 | -5/Factory         | Loaded intel: 110 trap records
 6011 | -5/Factory         | Local fabrication network quarantined
 6058 | -5/Factory         | Lost 4 parts (1p1n2w)
 6114 | -5/Factory         | Fabricated I-47 Archangel (x1)
 6423 | -5/Factory         | Lost 3 parts (1u2w)
 6462 | -5/Factory         | Lost 4 parts (1p2n1w)
 6731 | -5/Factory         | Incoming investigation squad redirected
 6871 | -5/Factory         | Build established: Generator-Mutant
 6906 | -5/Factory         | Discovered new exit (range 16)
 7022 | -5/Factory         | Crushed by falling debris
 7023 | -5/Factory         | System corruption reached 10%
 7053 | -5/Factory         | Lost 4 parts (3u1w)
 7090 | -5/Factory         | Entered another Factory area
 7090 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 7341 | -4/Factory         | Build established: Scavenger-Tank
 7350 | -4/Factory         | Fabricated Cloaking Device (x1)
 7377 | -4/Factory         | Garrison activated, responded to threat
 7429 | -4/Factory         | Lost 11 parts (1p3n4u3w)
 7475 | -4/Factory         | Spotted B-86 Titan
 7493 | -4/Factory         | Local fabrication network quarantined
 7529 | -4/Factory         | Core integrity fell below 50%
 7555 | -4/Factory         | Lost 10 parts (2p2n3u3w)
 7571 | -4/Factory         | Core integrity fell below 20%
 7589 | -4/Factory         | Discovered new exit (range 9)
 7593 | -4/Factory         | Entered Research
 7593 | -3/Research        | Evolved 2 slots: Propulsion x2
 7594 | -3/Research        | Identified exit to Research
 7678 | -3/Research        | Build established: Mutant
 7732 | -3/Research        | Spotted B-86 Titan
 7792 | -3/Research        | Core integrity fell below 50%
 7807 | -3/Research        | Core integrity fell below 20%
 7810 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07759_ Recycling Unit disabled.
07759_ Particle Reactor tumbles out of recycling unit.
07762_ Penetrated by Slug.
07763_ Slug penetrates Wall.
07765_ Penetrated by Slug. <x2>
07783_ Slug penetrates Wall.
07790_ C-30 ARC bursts open, deploying its payload.
07790_ S-43 Plague unfolds itself. <x4>
07792_ K-01 Serf collects debris.
[Achievement: Hunted]
07796_ Acquired Field Propulsion Drive.
07800_ Electron Diverter destroyed.
07800_ Dropped Particle Reactor.
07801_ Acquired Particle Reactor.
07802_ Slug penetrates A-15 Conveyor.
07803_ K-01 Serf collects debris.
07803_ U-05 Engineer lays Concrete.
07806_ Field Propulsion Drive destroyed.
07808_ Adv. Component Analysis Suite destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          50
Energy Generation          45
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           44
Terrain Scan Density       210
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             225
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         16
Melee Accuracy             28
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
  T-07 Excavator | x1 | -7/Factory | Preloaded
  I-47 Archangel | x1 | -5/Factory 
 Cloaking Device | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Hunted
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              SingularityHardenedMaul
  Manual?         0
Play Time         01:22:15
  Cumulative      48.3 hours
  Start           2020.01.19 @ 22:44:30
  End             2020.02.16 @ 14:58:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4147e9a-e510-4300-be80-cdbe2ac8d3bb